man > pth(3)

pth(3)                                  GNU Portable Threads                                  pth(3)



NAME
       pth - GNU Portable Threads

VERSION
       GNU Pth 2.0.7 (08-Jun-2006)

SYNOPSIS
       Global Library Management
           pth_init, pth_kill, pth_ctrl, pth_version.

       Thread Attribute Handling
           pth_attr_of, pth_attr_new, pth_attr_init, pth_attr_set, pth_attr_get, pth_attr_destroy.

       Thread Control
           pth_spawn, pth_once, pth_self, pth_suspend, pth_resume, pth_yield, pth_nap, pth_wait,
           pth_cancel, pth_abort, pth_raise, pth_join, pth_exit.

       Utilities
           pth_fdmode, pth_time, pth_timeout, pth_sfiodisc.

       Cancellation Management
           pth_cancel_point, pth_cancel_state.

       Event Handling
           pth_event, pth_event_typeof, pth_event_extract, pth_event_concat, pth_event_isolate,
           pth_event_walk, pth_event_status, pth_event_free.

       Key-Based Storage
           pth_key_create, pth_key_delete, pth_key_setdata, pth_key_getdata.

       Message Port Communication
           pth_msgport_create, pth_msgport_destroy, pth_msgport_find, pth_msgport_pending, pth_msg‐
           port_put, pth_msgport_get, pth_msgport_reply.

       Thread Cleanups
           pth_cleanup_push, pth_cleanup_pop.

       Process Forking
           pth_atfork_push, pth_atfork_pop, pth_fork.

       Synchronization
           pth_mutex_init, pth_mutex_acquire, pth_mutex_release, pth_rwlock_init, pth_rwlock_ac‐
           quire, pth_rwlock_release, pth_cond_init, pth_cond_await, pth_cond_notify, pth_bar‐
           rier_init, pth_barrier_reach.

       User-Space Context
           pth_uctx_create, pth_uctx_make, pth_uctx_switch, pth_uctx_destroy.

       Generalized POSIX Replacement API
           pth_sigwait_ev, pth_accept_ev, pth_connect_ev, pth_select_ev, pth_poll_ev, pth_read_ev,
           pth_readv_ev, pth_write_ev, pth_writev_ev, pth_recv_ev, pth_recvfrom_ev, pth_send_ev,
           pth_sendto_ev.

       Standard POSIX Replacement API
           pth_nanosleep, pth_usleep, pth_sleep, pth_waitpid, pth_system, pth_sigmask, pth_sigwait,
           pth_accept, pth_connect, pth_select, pth_pselect, pth_poll, pth_read, pth_readv,
           pth_write, pth_writev, pth_pread, pth_pwrite, pth_recv, pth_recvfrom, pth_send,
           pth_sendto.

DESCRIPTION
         ____  _   _
        ⎪  _ \⎪ ⎪_⎪ ⎪__
        ⎪ ⎪_) ⎪ __⎪ '_ \         ``Only those who attempt
        ⎪  __/⎪ ⎪_⎪ ⎪ ⎪ ⎪          the absurd can achieve
        ⎪_⎪    \__⎪_⎪ ⎪_⎪          the impossible.''

       Pth is a very portable POSIX/ANSI-C based library for Unix platforms which provides non-pre‐
       emptive priority-based scheduling for multiple threads of execution (aka `multithreading')
       inside event-driven applications. All threads run in the same address space of the applica‐
       tion process, but each thread has its own individual program counter, run-time stack, signal
       mask and "errno" variable.

       The thread scheduling itself is done in a cooperative way, i.e., the threads are managed and
       dispatched by a priority- and event-driven non-preemptive scheduler. The intention is that
       this way both better portability and run-time performance is achieved than with preemptive
       scheduling. The event facility allows threads to wait until various types of internal and ex‐
       ternal events occur, including pending I/O on file descriptors, asynchronous signals, elapsed
       timers, pending I/O on message ports, thread and process termination, and even results of
       customized callback functions.

       Pth also provides an optional emulation API for POSIX.1c threads (`Pthreads') which can be
       used for backward compatibility to existing multithreaded applications. See Pth's pthread(3)
       manual page for details.

       Threading Background

       When programming event-driven applications, usually servers, lots of regular jobs and one-
       shot requests have to be processed in parallel.  To efficiently simulate this parallel pro‐
       cessing on uniprocessor machines, we use `multitasking' -- that is, we have the application
       ask the operating system to spawn multiple instances of itself. On Unix, typically the kernel
       implements multitasking in a preemptive and priority-based way through heavy-weight processes
       spawned with fork(2).  These processes usually do not share a common address space. Instead
       they are clearly separated from each other, and are created by direct cloning a process ad‐
       dress space (although modern kernels use memory segment mapping and copy-on-write semantics
       to avoid unnecessary copying of physical memory).

       The drawbacks are obvious: Sharing data between the processes is complicated, and can usually
       only be done efficiently through shared memory (but which itself is not very portable). Syn‐
       chronization is complicated because of the preemptive nature of the Unix scheduler (one has
       to use atomic locks, etc). The machine's resources can be exhausted very quickly when the
       server application has to serve too many long-running requests (heavy-weight processes cost
       memory). And when each request spawns a sub-process to handle it, the server performance and
       responsiveness is horrible (heavy-weight processes cost time to spawn). Finally, the server
       application doesn't scale very well with the load because of these resource problems. In
       practice, lots of tricks are usually used to overcome these problems - ranging from pre-
       forked sub-process pools to semi-serialized processing, etc.

       One of the most elegant ways to solve these resource- and data-sharing problems is to have
       multiple light-weight threads of execution inside a single (heavy-weight) process, i.e., to
       use multithreading.  Those threads usually improve responsiveness and performance of the ap‐
       plication, often improve and simplify the internal program structure, and most important, re‐
       quire less system resources than heavy-weight processes. Threads are neither the optimal run-
       time facility for all types of applications, nor can all applications benefit from them. But
       at least event-driven server applications usually benefit greatly from using threads.

       The World of Threading

       Even though lots of documents exists which describe and define the world of threading, to un‐
       derstand Pth, you need only basic knowledge about threading. The following definitions of
       thread-related terms should at least help you understand thread programming enough to allow
       you to use Pth.

       o process vs. thread
         A process on Unix systems consists of at least the following fundamental ingredients: virtual memory table, program code, program counter, heap memory, stack memory, stack pointer,
         file descriptor set, signal table. On every process switch, the kernel saves and restores
         these ingredients for the individual processes. On the other hand, a thread consists of
         only a private program counter, stack memory, stack pointer and signal table. All other in‐
         gredients, in particular the virtual memory, it shares with the other threads of the same
         process.

       o kernel-space vs. user-space threading
         Threads on a Unix platform traditionally can be implemented either inside kernel-space or
         user-space. When threads are implemented by the kernel, the thread context switches are
         performed by the kernel without the application's knowledge. Similarly, when threads are
         implemented in user-space, the thread context switches are performed by an application li‐
         brary, without the kernel's knowledge. There also are hybrid threading approaches where,
         typically, a user-space library binds one or more user-space threads to one or more kernel-
         space threads (there usually called light-weight processes - or in short LWPs).

         User-space threads are usually more portable and can perform faster and cheaper context
         switches (for instance via swapcontext(2) or setjmp(3)/longjmp(3)) than kernel based
         threads. On the other hand, kernel-space threads can take advantage of multiprocessor ma‐
         chines and don't have any inherent I/O blocking problems. Kernel-space threads are usually
         scheduled in preemptive way side-by-side with the underlying processes. User-space threads
         on the other hand use either preemptive or non-preemptive scheduling.

       o preemptive vs. non-preemptive thread scheduling
         In preemptive scheduling, the scheduler lets a thread execute until a blocking situation
         occurs (usually a function call which would block) or the assigned timeslice elapses. Then
         it detracts control from the thread without a chance for the thread to object. This is usu‐
         ally realized by interrupting the thread through a hardware interrupt signal (for kernel-
         space threads) or a software interrupt signal (for user-space threads), like "SIGALRM" or
         "SIGVTALRM". In non-preemptive scheduling, once a thread received control from the sched‐
         uler it keeps it until either a blocking situation occurs (again a function call which
         would block and instead switches back to the scheduler) or the thread explicitly yields
         control back to the scheduler in a cooperative way.

       o concurrency vs. parallelism
         Concurrency exists when at least two threads are in progress at the same time. Parallelism
         arises when at least two threads are executing simultaneously. Real parallelism can be only
         achieved on multiprocessor machines, of course. But one also usually speaks of parallelism
         or high concurrency in the context of preemptive thread scheduling and of low concurrency
         in the context of non-preemptive thread scheduling.

       o responsiveness
         The responsiveness of a system can be described by the user visible delay until the system
         responses to an external request. When this delay is small enough and the user doesn't rec‐
         ognize a noticeable delay, the responsiveness of the system is considered good. When the
         user recognizes or is even annoyed by the delay, the responsiveness of the system is con‐
         sidered bad.

       o reentrant, thread-safe and asynchronous-safe functions
         A reentrant function is one that behaves correctly if it is called simultaneously by sev‐
         eral threads and then also executes simultaneously.  Functions that access global state,
         such as memory or files, of course, need to be carefully designed in order to be reentrant.
         Two traditional approaches to solve these problems are caller-supplied states and thread-
         specific data.

         Thread-safety is the avoidance of data races, i.e., situations in which data is set to ei‐
         ther correct or incorrect value depending upon the (unpredictable) order in which multiple
         threads access and modify the data. So a function is thread-safe when it still behaves se‐
         mantically correct when called simultaneously by several threads (it is not required that
         the functions also execute simultaneously). The traditional approach to achieve thread-
         safety is to wrap a function body with an internal mutual exclusion lock (aka `mutex'). As
         you should recognize, reentrant is a stronger attribute than thread-safe, because it is
         harder to achieve and results especially in no run-time contention between threads. So, a
         reentrant function is always thread-safe, but not vice versa.

         Additionally there is a related attribute for functions named asynchronous-safe, which
         comes into play in conjunction with signal handlers. This is very related to the problem of
         reentrant functions. An asynchronous-safe function is one that can be called safe and with‐
         out side-effects from within a signal handler context. Usually very few functions are of
         this type, because an application is very restricted in what it can perform from within a
         signal handler (especially what system functions it is allowed to call). The reason mainly
         is, because only a few system functions are officially declared by POSIX as guaranteed to
         be asynchronous-safe. Asynchronous-safe functions usually have to be already reentrant.

       User-Space Threads

       User-space threads can be implemented in various way. The two traditional approaches are:

       1. Matrix-based explicit dispatching between small units of execution:

          Here the global procedures of the application are split into small execution units (each
          is required to not run for more than a few milliseconds) and those units are implemented
          by separate functions.  Then a global matrix is defined which describes the execution (and
          perhaps even dependency) order of these functions. The main server procedure then just
          dispatches between these units by calling one function after each other controlled by this
          matrix. The threads are created by more than one jump-trail through this matrix and by
          switching between these jump-trails controlled by corresponding occurred events.

          This approach gives the best possible performance, because one can fine-tune the threads
          of execution by adjusting the matrix, and the scheduling is done explicitly by the appli‐
          cation itself. It is also very portable, because the matrix is just an ordinary data
          structure, and functions are a standard feature of ANSI C.

          The disadvantage of this approach is that it is complicated to write large applications
          with this approach, because in those applications one quickly gets hundreds(!) of execu‐
          tion units and the control flow inside such an application is very hard to understand (be‐
          cause it is interrupted by function borders and one always has to remember the global dis‐
          patching matrix to follow it). Additionally, all threads operate on the same execution
          stack. Although this saves memory, it is often nasty, because one cannot switch between
          threads in the middle of a function. Thus the scheduling borders are the function borders.

       2. Context-based implicit scheduling between threads of execution:

          Here the idea is that one programs the application as with forked processes, i.e., one
          spawns a thread of execution and this runs from the begin to the end without an inter‐
          rupted control flow. But the control flow can be still interrupted - even in the middle of
          a function.  Actually in a preemptive way, similar to what the kernel does for the heavy-
          weight processes, i.e., every few milliseconds the user-space scheduler switches between
          the threads of execution. But the thread itself doesn't recognize this and usually (except
          for synchronization issues) doesn't have to care about this.

          The advantage of this approach is that it's very easy to program, because the control flow
          and context of a thread directly follows a procedure without forced interrupts through
          function borders.  Additionally, the programming is very similar to a traditional and well
          understood fork(2) based approach.

          The disadvantage is that although the general performance is increased, compared to using
          approaches based on heavy-weight processes, it is decreased compared to the matrix-ap‐
          proach above. Because the implicit preemptive scheduling does usually a lot more context
          switches (every user-space context switch costs some overhead even when it is a lot
          cheaper than a kernel-level context switch) than the explicit cooperative/non-preemptive
          scheduling.  Finally, there is no really portable POSIX/ANSI-C based way to implement
          user-space preemptive threading. Either the platform already has threads, or one has to
          hope that some semi-portable package exists for it. And even those semi-portable packages
          usually have to deal with assembler code and other nasty internals and are not easy to
          port to forthcoming platforms.

       So, in short: the matrix-dispatching approach is portable and fast, but nasty to program. The
       thread scheduling approach is easy to program, but suffers from synchronization and portabil‐
       ity problems caused by its preemptive nature.

       The Compromise of Pth

       But why not combine the good aspects of both approaches while avoiding their bad aspects?
       That's the goal of Pth. Pth implements easy-to-program threads of execution, but avoids the
       problems of preemptive scheduling by using non-preemptive scheduling instead.

       This sounds like, and is, a useful approach. Nevertheless, one has to keep the implications
       of non-preemptive thread scheduling in mind when working with Pth. The following list summa‐
       rizes a few essential points:

       o Pth provides maximum portability, but NOT the fanciest features.

         This is, because it uses a nifty and portable POSIX/ANSI-C approach for thread creation
         (and this way doesn't require any platform dependent assembler hacks) and schedules the
         threads in non-preemptive way (which doesn't require unportable facilities like "SIGV‐
         TALRM"). On the other hand, this way not all fancy threading features can be implemented.
         Nevertheless the available facilities are enough to provide a robust and full-featured
         threading system.

       o Pth increases the responsiveness and concurrency of an event-driven application, but NOT
         the concurrency of number-crunching applications.

         The reason is the non-preemptive scheduling. Number-crunching applications usually require
         preemptive scheduling to achieve concurrency because of their long CPU bursts. For them,
         non-preemptive scheduling (even together with explicit yielding) provides only the old con‐
         cept of `coroutines'. On the other hand, event driven applications benefit greatly from
         non-preemptive scheduling. They have only short CPU bursts and lots of events to wait on,
         and this way run faster under non-preemptive scheduling because no unnecessary context
         switching occurs, as it is the case for preemptive scheduling. That's why Pth is mainly in‐
         tended for server type applications, although there is no technical restriction.

       o Pth requires thread-safe functions, but NOT reentrant functions.

         This nice fact exists again because of the nature of non-preemptive scheduling, where a
         function isn't interrupted and this way cannot be reentered before it returned. This is a
         great portability benefit, because thread-safety can be achieved more easily than reen‐
         trance possibility. Especially this means that under Pth more existing third-party li‐
         braries can be used without side-effects than it's the case for other threading systems.

       o Pth doesn't require any kernel support, but can NOT benefit from multiprocessor machines.

         This means that Pth runs on almost all Unix kernels, because the kernel does not need to be
         aware of the Pth threads (because they are implemented entirely in user-space). On the
         other hand, it cannot benefit from the existence of multiprocessors, because for this, ker‐
         nel support would be needed. In practice, this is no problem, because multiprocessor sys‐
         tems are rare, and portability is almost more important than highest concurrency.

       The life cycle of a thread

       To understand the Pth Application Programming Interface (API), it helps to first understand
       the life cycle of a thread in the Pth threading system. It can be illustrated with the fol‐
       lowing directed graph:

                    NEW
                     ⎪
                     V
             +---> READY ---+
             ⎪       ^      ⎪
             ⎪       ⎪      V
          WAITING <--+-- RUNNING
                            ⎪
             :              V
          SUSPENDED       DEAD

       When a new thread is created, it is moved into the NEW queue of the scheduler. On the next
       dispatching for this thread, the scheduler picks it up from there and moves it to the READY
       queue. This is a queue containing all threads which want to perform a CPU burst. There they
       are queued in priority order. On each dispatching step, the scheduler always removes the
       thread with the highest priority only. It then increases the priority of all remaining
       threads by 1, to prevent them from `starving'.

       The thread which was removed from the READY queue is the new RUNNING thread (there is always
       just one RUNNING thread, of course). The RUNNING thread is assigned execution control. After
       this thread yields execution (either explicitly by yielding execution or implicitly by call‐
       ing a function which would block) there are three possibilities: Either it has terminated,
       then it is moved to the DEAD queue, or it has events on which it wants to wait, then it is
       moved into the WAITING queue. Else it is assumed it wants to perform more CPU bursts and im‐
       mediately enters the READY queue again.

       Before the next thread is taken out of the READY queue, the WAITING queue is checked for
       pending events. If one or more events occurred, the threads that are waiting on them are im‐
       mediately moved to the READY queue.

       The purpose of the NEW queue has to do with the fact that in Pth a thread never directly
       switches to another thread. A thread always yields execution to the scheduler and the sched‐
       uler dispatches to the next thread. So a freshly spawned thread has to be kept somewhere un‐
       til the scheduler gets a chance to pick it up for scheduling. That is what the NEW queue is
       for.

       The purpose of the DEAD queue is to support thread joining. When a thread is marked to be un‐
       joinable, it is directly kicked out of the system after it terminated. But when it is join‐
       able, it enters the DEAD queue. There it remains until another thread joins it.

       Finally, there is a special separated queue named SUSPENDED, to where threads can be manually
       moved from the NEW, READY or WAITING queues by the application. The purpose of this special
       queue is to temporarily absorb suspended threads until they are again resumed by the applica‐
       tion. Suspended threads do not cost scheduling or event handling resources, because they are
       temporarily completely out of the scheduler's scope. If a thread is resumed, it is moved back
       to the queue from where it originally came and this way again enters the schedulers scope.

APPLICATION PROGRAMMING INTERFACE (API)
       In the following the Pth Application Programming Interface (API) is discussed in detail. With
       the knowledge given above, it should now be easy to understand how to program threads with
       this API. In good Unix tradition, Pth functions use special return values ("NULL" in pointer
       context, "FALSE" in boolean context and "-1" in integer context) to indicate an error condi‐
       tion and set (or pass through) the "errno" system variable to pass more details about the er‐
       ror to the caller.

       Global Library Management

       The following functions act on the library as a whole.  They are used to initialize and shut‐
       down the scheduler and fetch information from it.

       int pth_init(void);
           This initializes the Pth library. It has to be the first Pth API function call in an ap‐
           plication, and is mandatory. It's usually done at the begin of the main() function of the
           application. This implicitly spawns the internal scheduler thread and transforms the sin‐
           gle execution unit of the current process into a thread (the `main' thread). It returns
           "TRUE" on success and "FALSE" on error.

       int pth_kill(void);
           This kills the Pth library. It should be the last Pth API function call in an applica‐
           tion, but is not really required. It's usually done at the end of the main function of
           the application. At least, it has to be called from within the main thread. It implicitly
           kills all threads and transforms back the calling thread into the single execution unit
           of the underlying process.  The usual way to terminate a Pth application is either a sim‐
           ple `"pth_exit(0);"' in the main thread (which waits for all other threads to terminate,
           kills the threading system and then terminates the process) or a `"pth_kill(); exit(0)"'
           (which immediately kills the threading system and terminates the process). The pth_kill()
           return immediately with a return code of "FALSE" if it is not called from within the main
           thread. Else it kills the threading system and returns "TRUE".

       long pth_ctrl(unsigned long query, ...);
           This is a generalized query/control function for the Pth library.  The argument query is
           a bitmask formed out of one or more "PTH_CTRL_"XXXX queries. Currently the following
           queries are supported:

           "PTH_CTRL_GETTHREADS"
               This returns the total number of threads currently in existence.  This query actually
               is formed out of the combination of queries for threads in a particular state, i.e.,
               the "PTH_CTRL_GETTHREADS" query is equal to the OR-combination of all the following
               specialized queries:

               "PTH_CTRL_GETTHREADS_NEW" for the number of threads in the new queue (threads created
               via pth_spawn(3) but still not scheduled once), "PTH_CTRL_GETTHREADS_READY" for the
               number of threads in the ready queue (threads who want to do CPU bursts),
               "PTH_CTRL_GETTHREADS_RUNNING" for the number of running threads (always just one
               thread!), "PTH_CTRL_GETTHREADS_WAITING" for the number of threads in the waiting
               queue (threads waiting for events), "PTH_CTRL_GETTHREADS_SUSPENDED" for the number of
               threads in the suspended queue (threads waiting to be resumed) and "PTH_CTRL_GET‐
               THREADS_DEAD" for the number of threads in the new queue (terminated threads waiting
               for a join).

           "PTH_CTRL_GETAVLOAD"
               This requires a second argument of type `"float *"' (pointer to a floating point
               variable).  It stores a floating point value describing the exponential averaged load
               of the scheduler in this variable. The load is a function from the number of threads
               in the ready queue of the schedulers dispatching unit.  So a load around 1.0 means
               there is only one ready thread (the standard situation when the application has no
               high load). A higher load value means there a more threads ready who want to do CPU
               bursts. The average load value updates once per second only. The return value for
               this query is always 0.

           "PTH_CTRL_GETPRIO"
               This requires a second argument of type `"pth_t"' which identifies a thread.  It re‐
               turns the priority (ranging from "PTH_PRIO_MIN" to "PTH_PRIO_MAX") of the given
               thread.

           "PTH_CTRL_GETNAME"
               This requires a second argument of type `"pth_t"' which identifies a thread. It re‐
               turns the name of the given thread, i.e., the return value of pth_ctrl(3) should be
               casted to a `"char *"'.

           "PTH_CTRL_DUMPSTATE"
               This requires a second argument of type `"FILE *"' to which a summary of the internal
               Pth library state is written to. The main information which is currently written out
               is the current state of the thread pool.

           "PTH_CTRL_FAVOURNEW"
               This requires a second argument of type `"int"' which specified whether the GNU Pth
               scheduler favours new threads on startup, i.e., whether they are moved from the new
               queue to the top (argument is "TRUE") or middle (argument is "FALSE") of the ready
               queue. The default is to favour new threads to make sure they do not starve already
               at startup, although this slightly violates the strict priority based scheduling.

           The function returns "-1" on error.

       long pth_version(void);
           This function returns a hex-value `0xVRRTLL' which describes the current Pth library ver‐
           sion. V is the version, RR the revisions, LL the level and T the type of the level (al‐
           phalevel=0, betalevel=1, patchlevel=2, etc). For instance Pth version 1.0b1 is encoded as
           0x100101.  The reason for this unusual mapping is that this way the version number is
           steadily increasing. The same value is also available under compile time as "PTH_VER‐
           SION".

       Thread Attribute Handling

       Attribute objects are used in Pth for two things: First stand-alone/unbound attribute objects
       are used to store attributes for to be spawned threads.  Bounded attribute objects are used
       to modify attributes of already existing threads. The following attribute fields exists in
       attribute objects:

       "PTH_ATTR_PRIO" (read-write) ["int"]
           Thread Priority between "PTH_PRIO_MIN" and "PTH_PRIO_MAX".  The default is
           "PTH_PRIO_STD".

       "PTH_ATTR_NAME" (read-write) ["char *"]
           Name of thread (up to 40 characters are stored only), mainly for debugging purposes.

       "PTH_ATTR_DISPATCHES" (read-write) ["int"]
           In bounded attribute objects, this field is incremented every time the context is
           switched to the associated thread.

       "PTH_ATTR_JOINABLE" (read-write> ["int"]
           The thread detachment type, "TRUE" indicates a joinable thread, "FALSE" indicates a de‐
           tached thread. When a thread is detached, after termination it is immediately kicked out
           of the system instead of inserted into the dead queue.

       "PTH_ATTR_CANCEL_STATE" (read-write) ["unsigned int"]
           The thread cancellation state, i.e., a combination of "PTH_CANCEL_ENABLE" or "PTH_CAN‐
           CEL_DISABLE" and "PTH_CANCEL_DEFERRED" or "PTH_CANCEL_ASYNCHRONOUS".

       "PTH_ATTR_STACK_SIZE" (read-write) ["unsigned int"]
           The thread stack size in bytes. Use lower values than 64 KB with great care!

       "PTH_ATTR_STACK_ADDR" (read-write) ["char *"]
           A pointer to the lower address of a chunk of malloc(3)'ed memory for the stack.

       "PTH_ATTR_TIME_SPAWN" (read-only) ["pth_time_t"]
           The time when the thread was spawned.  This can be queried only when the attribute object
           is bound to a thread.

       "PTH_ATTR_TIME_LAST" (read-only) ["pth_time_t"]
           The time when the thread was last dispatched.  This can be queried only when the attri‐
           bute object is bound to a thread.

       "PTH_ATTR_TIME_RAN" (read-only) ["pth_time_t"]
           The total time the thread was running.  This can be queried only when the attribute ob‐
           ject is bound to a thread.

       "PTH_ATTR_START_FUNC" (read-only) ["void *(*)(void *)"]
           The thread start function.  This can be queried only when the attribute object is bound
           to a thread.

       "PTH_ATTR_START_ARG" (read-only) ["void *"]
           The thread start argument.  This can be queried only when the attribute object is bound
           to a thread.

       "PTH_ATTR_STATE" (read-only) ["pth_state_t"]
           The scheduling state of the thread, i.e., either "PTH_STATE_NEW", "PTH_STATE_READY",
           "PTH_STATE_WAITING", or "PTH_STATE_DEAD" This can be queried only when the attribute ob‐
           ject is bound to a thread.

       "PTH_ATTR_EVENTS" (read-only) ["pth_event_t"]
           The event ring the thread is waiting for.  This can be queried only when the attribute
           object is bound to a thread.

       "PTH_ATTR_BOUND" (read-only) ["int"]
           Whether the attribute object is bound ("TRUE") to a thread or not ("FALSE").

       The following API functions can be used to handle the attribute objects:

       pth_attr_t pth_attr_of(pth_t tid);
           This returns a new attribute object bound to thread tid.  Any queries on this object di‐
           rectly fetch attributes from tid. And attribute modifications directly change tid. Use
           such attribute objects to modify existing threads.

       pth_attr_t pth_attr_new(void);
           This returns a new unbound attribute object. An implicit pth_attr_init() is done on it.
           Any queries on this object just fetch stored attributes from it.  And attribute modifica‐
           tions just change the stored attributes.  Use such attribute objects to pre-configure at‐
           tributes for to be spawned threads.

       int pth_attr_init(pth_attr_t attr);
           This initializes an attribute object attr to the default values: "PTH_ATTR_PRIO" :=
           "PTH_PRIO_STD", "PTH_ATTR_NAME" := `"unknown"', "PTH_ATTR_DISPATCHES" := 0,
           "PTH_ATTR_JOINABLE" := "TRUE", "PTH_ATTR_CANCELSTATE" := "PTH_CANCEL_DEFAULT",
           "PTH_ATTR_STACK_SIZE" := 64*1024 and "PTH_ATTR_STACK_ADDR" := "NULL". All other
           "PTH_ATTR_*" attributes are read-only attributes and don't receive default values in
           attr, because they exists only for bounded attribute objects.

       int pth_attr_set(pth_attr_t attr, int field, ...);
           This sets the attribute field field in attr to a value specified as an additional argu‐
           ment on the variable argument list. The following attribute fields and argument pairs can
           be used:

            PTH_ATTR_PRIO           int
            PTH_ATTR_NAME           char *
            PTH_ATTR_DISPATCHES     int
            PTH_ATTR_JOINABLE       int
            PTH_ATTR_CANCEL_STATE   unsigned int
            PTH_ATTR_STACK_SIZE     unsigned int
            PTH_ATTR_STACK_ADDR     char *

       int pth_attr_get(pth_attr_t attr, int field, ...);
           This retrieves the attribute field field in attr and stores its value in the variable
           specified through a pointer in an additional argument on the variable argument list. The
           following fields and argument pairs can be used:

            PTH_ATTR_PRIO           int *
            PTH_ATTR_NAME           char **
            PTH_ATTR_DISPATCHES     int *
            PTH_ATTR_JOINABLE       int *
            PTH_ATTR_CANCEL_STATE   unsigned int *
            PTH_ATTR_STACK_SIZE     unsigned int *
            PTH_ATTR_STACK_ADDR     char **
            PTH_ATTR_TIME_SPAWN     pth_time_t *
            PTH_ATTR_TIME_LAST      pth_time_t *
            PTH_ATTR_TIME_RAN       pth_time_t *
            PTH_ATTR_START_FUNC     void *(**)(void *)
            PTH_ATTR_START_ARG      void **
            PTH_ATTR_STATE          pth_state_t *
            PTH_ATTR_EVENTS         pth_event_t *
            PTH_ATTR_BOUND          int *

       int pth_attr_destroy(pth_attr_t attr);
           This destroys a attribute object attr. After this attr is no longer a valid attribute ob‐
           ject.

       Thread Control

       The following functions control the threading itself and make up the main API of the Pth li‐
       brary.

       pth_t pth_spawn(pth_attr_t attr, void *(*entry)(void *), void *arg);
           This spawns a new thread with the attributes given in attr (or "PTH_ATTR_DEFAULT" for de‐
           fault attributes - which means that thread priority, joinability and cancel state are in‐
           herited from the current thread) with the starting point at routine entry; the dispatch
           count is not inherited from the current thread if attr is not specified - rather, it is
           initialized to zero.  This entry routine is called as `pth_exit(entry(arg))' inside the
           new thread unit, i.e., entry's return value is fed to an implicit pth_exit(3). So the
           thread can also exit by just returning. Nevertheless the thread can also exit explicitly
           at any time by calling pth_exit(3). But keep in mind that calling the POSIX function
           exit(3) still terminates the complete process and not just the current thread.

           There is no Pth-internal limit on the number of threads one can spawn, except the limit
           implied by the available virtual memory. Pth internally keeps track of thread in dynamic
           data structures. The function returns "NULL" on error.

       int pth_once(pth_once_t *ctrlvar, void (*func)(void *), void *arg);
           This is a convenience function which uses a control variable of type "pth_once_t" to make
           sure a constructor function func is called only once as `func(arg)' in the system. In
           other words: Only the first call to pth_once(3) by any thread in the system succeeds. The
           variable referenced via ctrlvar should be declared as `"pth_once_t" variable-name =
           "PTH_ONCE_INIT";' before calling this function.

       pth_t pth_self(void);
           This just returns the unique thread handle of the currently running thread.  This handle
           itself has to be treated as an opaque entity by the application.  It's usually used as an
           argument to other functions who require an argument of type "pth_t".

       int pth_suspend(pth_t tid);
           This suspends a thread tid until it is manually resumed again via pth_resume(3). For
           this, the thread is moved to the SUSPENDED queue and this way is completely out of the
           scheduler's event handling and thread dispatching scope. Suspending the current thread is
           not allowed.  The function returns "TRUE" on success and "FALSE" on errors.

       int pth_resume(pth_t tid);
           This function resumes a previously suspended thread tid, i.e. tid has to stay on the SUS‐‐
           PENDED queue. The thread is moved to the NEW, READY or WAITING queue (dependent on what
           its state was when the pth_suspend(3) call were made) and this way again enters the event
           handling and thread dispatching scope of the scheduler. The function returns "TRUE" on
           success and "FALSE" on errors.

       int pth_raise(pth_t tid, int sig)
           This function raises a signal for delivery to thread tid only.  When one just raises a
           signal via raise(3) or kill(2), its delivered to an arbitrary thread which has this sig‐
           nal not blocked.  With pth_raise(3) one can send a signal to a thread and its guarantees
           that only this thread gets the signal delivered. But keep in mind that nevertheless the
           signals action is still configured process-wide.  When sig is 0 plain thread checking is
           performed, i.e., `"pth_raise(tid, 0)"' returns "TRUE" when thread tid still exists in the
           PTH system but doesn't send any signal to it.

       int pth_yield(pth_t tid);
           This explicitly yields back the execution control to the scheduler thread.  Usually the
           execution is implicitly transferred back to the scheduler when a thread waits for an
           event. But when a thread has to do larger CPU bursts, it can be reasonable to interrupt
           it explicitly by doing a few pth_yield(3) calls to give other threads a chance to exe‐
           cute, too.  This obviously is the cooperating part of Pth.  A thread has not to yield ex‐
           ecution, of course. But when you want to program a server application with good response
           times the threads should be cooperative, i.e., when they should split their CPU bursts
           into smaller units with this call.

           Usually one specifies tid as "NULL" to indicate to the scheduler that it can freely de‐
           cide which thread to dispatch next.  But if one wants to indicate to the scheduler that a
           particular thread should be favored on the next dispatching step, one can specify this
           thread explicitly. This allows the usage of the old concept of coroutines where a
           thread/routine switches to a particular cooperating thread. If tid is not "NULL" and
           points to a new or ready thread, it is guaranteed that this thread receives execution
           control on the next dispatching step. If tid is in a different state (that is, not in
           "PTH_STATE_NEW" or "PTH_STATE_READY") an error is reported.

           The function usually returns "TRUE" for success and only "FALSE" (with "errno" set to
           "EINVAL") if tid specified an invalid or still not new or ready thread.

       int pth_nap(pth_time_t naptime);
           This functions suspends the execution of the current thread until naptime is elapsed.
           naptime is of type "pth_time_t" and this way has theoretically a resolution of one mi‐
           crosecond. In practice you should neither rely on this nor that the thread is awakened
           exactly after naptime has elapsed. It's only guarantees that the thread will sleep at
           least naptime. But because of the non-preemptive nature of Pth it can last longer (when
           another thread kept the CPU for a long time). Additionally the resolution is dependent of
           the implementation of timers by the operating system and these usually have only a reso‐
           lution of 10 microseconds or larger. But usually this isn't important for an application
           unless it tries to use this facility for real time tasks.

       int pth_wait(pth_event_t ev);
           This is the link between the scheduler and the event facility (see below for the various
           pth_event_xxx() functions). It's modeled like select(2), i.e., one gives this function
           one or more events (in the event ring specified by ev) on which the current thread wants
           to wait. The scheduler awakes the thread when one ore more of them occurred or failed af‐
           ter tagging them as such. The ev argument is a pointer to an event ring which isn't
           changed except for the tagging. pth_wait(3) returns the number of occurred or failed
           events and the application can use pth_event_status(3) to test which events occurred or
           failed.

       int pth_cancel(pth_t tid);
           This cancels a thread tid. How the cancellation is done depends on the cancellation state
           of tid which the thread can configure itself. When its state is "PTH_CANCEL_DISABLE" a
           cancellation request is just made pending.  When it is "PTH_CANCEL_ENABLE" it depends on
           the cancellation type what is performed. When its "PTH_CANCEL_DEFERRED" again the cancel‐
           lation request is just made pending. But when its "PTH_CANCEL_ASYNCHRONOUS" the thread is
           immediately canceled before pth_cancel(3) returns. The effect of a thread cancellation is
           equal to implicitly forcing the thread to call `"pth_exit(PTH_CANCELED)"' at one of his
           cancellation points.  In Pth thread enter a cancellation point either explicitly via
           pth_cancel_point(3) or implicitly by waiting for an event.

       int pth_abort(pth_t tid);
           This is the cruel way to cancel a thread tid. When it's already dead and waits to be
           joined it just joins it (via `"pth_join("tid", NULL)"') and this way kicks it out of the
           system.  Else it forces the thread to be not joinable and to allow asynchronous cancella‐
           tion and then cancels it via `"pth_cancel("tid")"'.

       int pth_join(pth_t tid, void **value);
           This joins the current thread with the thread specified via tid.  It first suspends the
           current thread until the tid thread has terminated. Then it is awakened and stores the
           value of tid's pth_exit(3) call into *value (if value and not "NULL") and returns to the
           caller. A thread can be joined only when it has the attribute "PTH_ATTR_JOINABLE" set to
           "TRUE" (the default). A thread can only be joined once, i.e., after the pth_join(3) call
           the thread tid is completely removed from the system.

       void pth_exit(void *value);
           This terminates the current thread. Whether it's immediately removed from the system or
           inserted into the dead queue of the scheduler depends on its join type which was speci‐
           fied at spawning time. If it has the attribute "PTH_ATTR_JOINABLE" set to "FALSE", it's
           immediately removed and value is ignored. Else the thread is inserted into the dead queue
           and value remembered for a subsequent pth_join(3) call by another thread.

       Utilities

       Utility functions.

       int pth_fdmode(int fd, int mode);
           This switches the non-blocking mode flag on file descriptor fd.  The argument mode can be
           "PTH_FDMODE_BLOCK" for switching fd into blocking I/O mode, "PTH_FDMODE_NONBLOCK" for
           switching fd into non-blocking I/O mode or "PTH_FDMODE_POLL" for just polling the current
           mode. The current mode is returned (either "PTH_FDMODE_BLOCK" or "PTH_FDMODE_NONBLOCK")
           or "PTH_FDMODE_ERROR" on error. Keep in mind that since Pth 1.1 there is no longer a re‐
           quirement to manually switch a file descriptor into non-blocking mode in order to use it.
           This is automatically done temporarily inside Pth.  Instead when you now switch a file
           descriptor explicitly into non-blocking mode, pth_read(3) or pth_write(3) will never
           block the current thread.

       pth_time_t pth_time(long sec, long usec);
           This is a constructor for a "pth_time_t" structure which is a convenient function to
           avoid temporary structure values. It returns a pth_time_t structure which holds the abso‐
           lute time value specified by sec and usec.

       pth_time_t pth_timeout(long sec, long usec);
           This is a constructor for a "pth_time_t" structure which is a convenient function to
           avoid temporary structure values.  It returns a pth_time_t structure which holds the ab‐
           solute time value calculated by adding sec and usec to the current time.

       Sfdisc_t *pth_sfiodisc(void);
           This functions is always available, but only reasonably usable when Pth was built with
           Sfio support ("--with-sfio" option) and "PTH_EXT_SFIO" is then defined by "pth.h". It is
           useful for applications which want to use the comprehensive Sfio I/O library with the Pth
           threading library. Then this function can be used to get an Sfio discipline structure
           ("Sfdisc_t") which can be pushed onto Sfio streams ("Sfio_t") in order to let this stream
           use pth_read(3)/pth_write(2) instead of read(2)/write(2). The benefit is that this way
           I/O on the Sfio stream does only block the current thread instead of the whole process.
           The application has to free(3) the "Sfdisc_t" structure when it is no longer needed. The
           Sfio package can be found at http://www.research.att.com/sw/tools/sfio/.

       Cancellation Management

       Pth supports POSIX style thread cancellation via pth_cancel(3) and the following two related
       functions:

       void pth_cancel_state(int newstate, int *oldstate);
           This manages the cancellation state of the current thread.  When oldstate is not "NULL"
           the function stores the old cancellation state under the variable pointed to by oldstate.
           When newstate is not 0 it sets the new cancellation state. oldstate is created before
           newstate is set.  A state is a combination of "PTH_CANCEL_ENABLE" or "PTH_CANCEL_DISABLE"
           and "PTH_CANCEL_DEFERRED" or "PTH_CANCEL_ASYNCHRONOUS".  "PTH_CANCEL_ENABLE⎪PTH_CAN‐
           CEL_DEFERRED" (or "PTH_CANCEL_DEFAULT") is the default state where cancellation is possi‐
           ble but only at cancellation points.  Use "PTH_CANCEL_DISABLE" to complete disable can‐
           cellation for a thread and "PTH_CANCEL_ASYNCHRONOUS" for allowing asynchronous cancella‐
           tions, i.e., cancellations which can happen at any time.

       void pth_cancel_point(void);
           This explicitly enter a cancellation point. When the current cancellation state is
           "PTH_CANCEL_DISABLE" or no cancellation request is pending, this has no side-effect and
           returns immediately. Else it calls `"pth_exit(PTH_CANCELED)"'.

       Event Handling

       Pth has a very flexible event facility which is linked into the scheduler through the
       pth_wait(3) function. The following functions provide the handling of event rings.

       pth_event_t pth_event(unsigned long spec, ...);
           This creates a new event ring consisting of a single initial event.  The type of the gen‐
           erated event is specified by spec. The following types are available:

           "PTH_EVENT_FD"
               This is a file descriptor event. One or more of "PTH_UNTIL_FD_READABLE", "PTH_UN‐
               TIL_FD_WRITEABLE" or "PTH_UNTIL_FD_EXCEPTION" have to be OR-ed into spec to specify
               on which state of the file descriptor you want to wait.  The file descriptor itself
               has to be given as an additional argument.  Example: `"pth_event(PTH_EVENT_FD⎪PTH_UN‐
               TIL_FD_READABLE, fd)"'.

           "PTH_EVENT_SELECT"
               This is a multiple file descriptor event modeled directly after the select(2) call
               (actually it is also used to implement pth_select(3) internally).  It's a convenient
               way to wait for a large set of file descriptors at once and at each file descriptor
               for a different type of state. Additionally as a nice side-effect one receives the
               number of file descriptors which causes the event to be occurred (using BSD seman‐
               tics, i.e., when a file descriptor occurred in two sets it's counted twice). The ar‐
               guments correspond directly to the select(2) function arguments except that there is
               no timeout argument (because timeouts already can be handled via "PTH_EVENT_TIME"
               events).

               Example: `"pth_event(PTH_EVENT_SELECT, &rc, nfd, rfds, wfds, efds)"' where "rc" has
               to be of type `"int *"', "nfd" has to be of type `"int"' and "rfds", "wfds" and
               "efds" have to be of type `"fd_set *"' (see select(2)). The number of occurred file
               descriptors are stored in "rc".

           "PTH_EVENT_SIGS"
               This is a signal set event. The two additional arguments have to be a pointer to a
               signal set (type `"sigset_t *"') and a pointer to a signal number variable (type
               `"int *"').  This event waits until one of the signals in the signal set occurred.
               As a result the occurred signal number is stored in the second additional argument.
               Keep in mind that the Pth scheduler doesn't block signals automatically.  So when you
               want to wait for a signal with this event you've to block it via sigprocmask(2) or it
               will be delivered without your notice. Example: `"sigemptyset(&set); sigaddset(&set,
               SIGINT); pth_event(PTH_EVENT_SIG, &set, &sig);"'.

           "PTH_EVENT_TIME"
               This is a time point event. The additional argument has to be of type "pth_time_t"
               (usually on-the-fly generated via pth_time(3)). This events waits until the specified
               time point has elapsed. Keep in mind that the value is an absolute time point and not
               an offset. When you want to wait for a specified amount of time, you've to add the
               current time to the offset (usually on-the-fly achieved via pth_timeout(3)).  Exam‐
               ple: `"pth_event(PTH_EVENT_TIME, pth_timeout(2,0))"'.

           "PTH_EVENT_MSG"
               This is a message port event. The additional argument has to be of type "pth_msg‐
               port_t". This events waits until one or more messages were received on the specified
               message port.  Example: `"pth_event(PTH_EVENT_MSG, mp)"'.

           "PTH_EVENT_TID"
               This is a thread event. The additional argument has to be of type "pth_t".  One of
               "PTH_UNTIL_TID_NEW", "PTH_UNTIL_TID_READY", "PTH_UNTIL_TID_WAITING" or "PTH_UN‐
               TIL_TID_DEAD" has to be OR-ed into spec to specify on which state of the thread you
               want to wait.  Example: `"pth_event(PTH_EVENT_TID⎪PTH_UNTIL_TID_DEAD, tid)"'.

           "PTH_EVENT_FUNC"
               This is a custom callback function event. Three additional arguments have to be given
               with the following types: `"int (*)(void *)"', `"void *"' and `"pth_time_t"'. The
               first is a function pointer to a check function and the second argument is a user-
               supplied context value which is passed to this function. The scheduler calls this
               function on a regular basis (on his own scheduler stack, so be very careful!) and the
               thread is kept sleeping while the function returns "FALSE". Once it returned "TRUE"
               the thread will be awakened. The check interval is defined by the third argument,
               i.e., the check function is polled again not until this amount of time elapsed. Exam‐
               ple: `"pth_event(PTH_EVENT_FUNC, func, arg, pth_time(0,500000))"'.

       unsigned long pth_event_typeof(pth_event_t ev);
           This returns the type of event ev. It's a combination of the describing "PTH_EVENT_XX"
           and "PTH_UNTIL_XX" value. This is especially useful to know which arguments have to be
           supplied to the pth_event_extract(3) function.

       int pth_event_extract(pth_event_t ev, ...);
           When pth_event(3) is treated like sprintf(3), then this function is sscanf(3), i.e., it
           is the inverse operation of pth_event(3). This means that it can be used to extract the
           ingredients of an event.  The ingredients are stored into variables which are given as
           pointers on the variable argument list.  Which pointers have to be present depends on the
           event type and has to be determined by the caller before via pth_event_typeof(3).

           To make it clear, when you constructed ev via `"ev = pth_event(PTH_EVENT_FD, fd);"' you
           have to extract it via `"pth_event_extract(ev, &fd)"', etc. For multiple arguments of an
           event the order of the pointer arguments is the same as for pth_event(3). But always keep
           in mind that you have to always supply pointers to variables and these variables have to
           be of the same type as the argument of pth_event(3) required.

       pth_event_t pth_event_concat(pth_event_t ev, ...);
           This concatenates one or more additional event rings to the event ring ev and returns ev.
           The end of the argument list has to be marked with a "NULL" argument. Use this function
           to create real events rings out of the single-event rings created by pth_event(3).

       pth_event_t pth_event_isolate(pth_event_t ev);
           This isolates the event ev from possibly appended events in the event ring.  When in ev
           only one event exists, this returns "NULL". When remaining events exists, they form a new
           event ring which is returned.

       pth_event_t pth_event_walk(pth_event_t ev, int direction);
           This walks to the next (when direction is "PTH_WALK_NEXT") or previews (when direction is
           "PTH_WALK_PREV") event in the event ring ev and returns this new reached event. Addition‐
           ally "PTH_UNTIL_OCCURRED" can be OR-ed into direction to walk to the next/previous oc‐
           curred event in the ring ev.

       pth_status_t pth_event_status(pth_event_t ev);
           This returns the status of event ev. This is a fast operation because only a tag on ev is
           checked which was either set or still not set by the scheduler. In other words: This
           doesn't check the event itself, it just checks the last knowledge of the scheduler. The
           possible returned status codes are: "PTH_STATUS_PENDING" (event is still pending),
           "PTH_STATUS_OCCURRED" (event successfully occurred), "PTH_STATUS_FAILED" (event failed).

       int pth_event_free(pth_event_t ev, int mode);
           This deallocates the event ev (when mode is "PTH_FREE_THIS") or all events appended to
           the event ring under ev (when mode is "PTH_FREE_ALL").

       Key-Based Storage

       The following functions provide thread-local storage through unique keys similar to the POSIX
       Pthread API. Use this for thread specific global data.

       int pth_key_create(pth_key_t *key, void (*func)(void *));
           This created a new unique key and stores it in key.  Additionally func can specify a de‐
           structor function which is called on the current threads termination with the key.

       int pth_key_delete(pth_key_t key);
           This explicitly destroys a key key.

       int pth_key_setdata(pth_key_t key, const void *value);
           This stores value under key.

       void *pth_key_getdata(pth_key_t key);
           This retrieves the value under key.

       Message Port Communication

       The following functions provide message ports which can be used for efficient and flexible
       inter-thread communication.

       pth_msgport_t pth_msgport_create(const char *name);
           This returns a pointer to a new message port. If name name is not "NULL", the name can be
           used by other threads via pth_msgport_find(3) to find the message port in case they do
           not know directly the pointer to the message port.

       void pth_msgport_destroy(pth_msgport_t mp);
           This destroys a message port mp. Before all pending messages on it are replied to their
           origin message port.

       pth_msgport_t pth_msgport_find(const char *name);
           This finds a message port in the system by name and returns the pointer to it.

       int pth_msgport_pending(pth_msgport_t mp);
           This returns the number of pending messages on message port mp.

       int pth_msgport_put(pth_msgport_t mp, pth_message_t *m);
           This puts (or sends) a message m to message port mp.

       pth_message_t *pth_msgport_get(pth_msgport_t mp);
           This gets (or receives) the top message from message port mp.  Incoming messages are al‐
           ways kept in a queue, so there can be more pending messages, of course.

       int pth_msgport_reply(pth_message_t *m);
           This replies a message m to the message port of the sender.

       Thread Cleanups

       Per-thread cleanup functions.

       int pth_cleanup_push(void (*handler)(void *), void *arg);
           This pushes the routine handler onto the stack of cleanup routines for the current
           thread.  These routines are called in LIFO order when the thread terminates.

       int pth_cleanup_pop(int execute);
           This pops the top-most routine from the stack of cleanup routines for the current thread.
           When execute is "TRUE" the routine is additionally called.

       Process Forking

       The following functions provide some special support for process forking situations inside
       the threading environment.

       int pth_atfork_push(void (*prepare)(void *), void (*)(void *parent), void (*)(void *child),
       void *arg);
           This function declares forking handlers to be called before and after pth_fork(3), in the
           context of the thread that called pth_fork(3). The prepare handler is called before
           fork(2) processing commences. The parent handler is called   after fork(2) processing
           completes in the parent process.  The child handler is called after fork(2) processing
           completed in the child process. If no handling is desired at one or more of these three
           points, the corresponding handler can be given as "NULL".  Each handler is called with
           arg as the argument.

           The order of calls to pth_atfork_push(3) is significant. The parent and child handlers
           are called in the order in which they were established by calls to pth_atfork_push(3),
           i.e., FIFO. The prepare fork handlers are called in the opposite order, i.e., LIFO.

       int pth_atfork_pop(void);
           This removes the top-most handlers on the forking handler stack which were established
           with the last pth_atfork_push(3) call. It returns "FALSE" when no more handlers couldn't
           be removed from the stack.

       pid_t pth_fork(void);
           This is a variant of fork(2) with the difference that the current thread only is forked
           into a separate process, i.e., in the parent process nothing changes while in the child
           process all threads are gone except for the scheduler and the calling thread. When you
           really want to duplicate all threads in the current process you should use fork(2) di‐
           rectly. But this is usually not reasonable. Additionally this function takes care of
           forking handlers as established by pth_fork_push(3).

       Synchronization

       The following functions provide synchronization support via mutual exclusion locks (mutex),
       read-write locks (rwlock), condition variables (cond) and barriers (barrier). Keep in mind
       that in a non-preemptive threading system like Pth this might sound unnecessary at the first
       look, because a thread isn't interrupted by the system. Actually when you have a critical
       code section which doesn't contain any pth_xxx() functions, you don't need any mutex to pro‐
       tect it, of course.

       But when your critical code section contains any pth_xxx() function the chance is high that
       these temporarily switch to the scheduler. And this way other threads can make progress and
       enter your critical code section, too.  This is especially true for critical code sections
       which implicitly or explicitly use the event mechanism.

       int pth_mutex_init(pth_mutex_t *mutex);
           This dynamically initializes a mutex variable of type `"pth_mutex_t"'.  Alternatively one
           can also use static initialization via `"pth_mutex_t mutex = PTH_MUTEX_INIT"'.

       int pth_mutex_acquire(pth_mutex_t *mutex, int try, pth_event_t ev);
           This acquires a mutex mutex.  If the mutex is already locked by another thread, the cur‐
           rent threads execution is suspended until the mutex is unlocked again or additionally the
           extra events in ev occurred (when ev is not "NULL").  Recursive locking is explicitly
           supported, i.e., a thread is allowed to acquire a mutex more than once before its re‐
           leased. But it then also has be released the same number of times until the mutex is
           again lockable by others.  When try is "TRUE" this function never suspends execution. In‐
           stead it returns "FALSE" with "errno" set to "EBUSY".

       int pth_mutex_release(pth_mutex_t *mutex);
           This decrements the recursion locking count on mutex and when it is zero it releases the
           mutex mutex.

       int pth_rwlock_init(pth_rwlock_t *rwlock);
           This dynamically initializes a read-write lock variable of type `"pth_rwlock_t"'.  Alter‐
           natively one can also use static initialization via `"pth_rwlock_t rwlock =
           PTH_RWLOCK_INIT"'.

       int pth_rwlock_acquire(pth_rwlock_t *rwlock, int op, int try, pth_event_t ev);
           This acquires a read-only (when op is "PTH_RWLOCK_RD") or a read-write (when op is
           "PTH_RWLOCK_RW") lock rwlock. When the lock is only locked by other threads in read-only
           mode, the lock succeeds.  But when one thread holds a read-write lock, all locking at‐
           tempts suspend the current thread until this lock is released again. Additionally in ev
           events can be given to let the locking timeout, etc. When try is "TRUE" this function
           never suspends execution. Instead it returns "FALSE" with "errno" set to "EBUSY".

       int pth_rwlock_release(pth_rwlock_t *rwlock);
           This releases a previously acquired (read-only or read-write) lock.

       int pth_cond_init(pth_cond_t *cond);
           This dynamically initializes a condition variable variable of type `"pth_cond_t"'.  Al‐
           ternatively one can also use static initialization via `"pth_cond_t cond =
           PTH_COND_INIT"'.

       int pth_cond_await(pth_cond_t *cond, pth_mutex_t *mutex, pth_event_t ev);
           This awaits a condition situation. The caller has to follow the semantics of the POSIX
           condition variables: mutex has to be acquired before this function is called. The execu‐
           tion of the current thread is then suspended either until the events in ev occurred (when
           ev is not "NULL") or cond was notified by another thread via pth_cond_notify(3).  While
           the thread is waiting, mutex is released. Before it returns mutex is reacquired.

       int pth_cond_notify(pth_cond_t *cond, int broadcast);
           This notified one or all threads which are waiting on cond.  When broadcast is "TRUE" all
           thread are notified, else only a single (unspecified) one.

       int pth_barrier_init(pth_barrier_t *barrier, int threshold);
           This dynamically initializes a barrier variable of type `"pth_barrier_t"'.  Alternatively
           one can also use static initialization via `"pth_barrier_t barrier = PTH_BAR‐
           RIER_INIT("threadhold")"'.

       int pth_barrier_reach(pth_barrier_t *barrier);
           This function reaches a barrier barrier. If this is the last thread (as specified by
           threshold on init of barrier) all threads are awakened.  Else the current thread is sus‐
           pended until the last thread reached the barrier and this way awakes all threads. The
           function returns (beside "FALSE" on error) the value "TRUE" for any thread which neither
           reached the barrier as the first nor the last thread; "PTH_BARRIER_HEADLIGHT" for the
           thread which reached the barrier as the first thread and "PTH_BARRIER_TAILLIGHT" for the
           thread which reached the barrier as the last thread.

       User-Space Context

       The following functions provide a stand-alone sub-API for user-space context switching. It
       internally is based on the same underlying machine context switching mechanism the threads in
       GNU Pth are based on.  Hence these functions you can use for implementing your own simple
       user-space threads. The "pth_uctx_t" context is somewhat modeled after POSIX ucontext(3).

       The time required to create (via pth_uctx_make(3)) a user-space context can range from just a
       few microseconds up to a more dramatical time (depending on the machine context switching
       method which is available on the platform). On the other hand, the raw performance in switch‐
       ing the user-space contexts is always very good (nearly independent of the used machine con‐
       text switching method). For instance, on an Intel Pentium-III CPU with 800Mhz running under
       FreeBSD 4 one usually achieves about 260,000 user-space context switches (via
       pth_uctx_switch(3)) per second.

       int pth_uctx_create(pth_uctx_t *uctx);
           This function creates a user-space context and stores it into uctx.  There is still no
           underlying user-space context configured. You still have to do this with
           pth_uctx_make(3). On success, this function returns "TRUE", else "FALSE".

       int pth_uctx_make(pth_uctx_t uctx, char *sk_addr, size_t sk_size, const sigset_t *sigmask,
       void (*start_func)(void *), void *start_arg, pth_uctx_t uctx_after);
           This function makes a new user-space context in uctx which will operate on the run-time
           stack sk_addr (which is of maximum size sk_size), with the signals in sigmask blocked (if
           sigmask is not "NULL") and starting to execute with the call start_func(start_arg). If
           sk_addr is "NULL", a stack is dynamically allocated. The stack size sk_size has to be at
           least 16384 (16KB). If the start function start_func returns and uctx_after is not
           "NULL", an implicit user-space context switch to this context is performed. Else (if
           uctx_after is "NULL") the process is terminated with exit(3). This function is somewhat
           modeled after POSIX makecontext(3). On success, this function returns "TRUE", else
           "FALSE".

       int pth_uctx_switch(pth_uctx_t uctx_from, pth_uctx_t uctx_to);
           This function saves the current user-space context in uctx_from for later restoring by
           another call to pth_uctx_switch(3) and restores the new user-space context from uctx_to,
           which previously had to be set with either a previous call to pth_uctx_switch(3) or ini‐
           tially by pth_uctx_make(3). This function is somewhat modeled after POSIX swapcontext(3).
           If uctx_from or uctx_to are "NULL" or if uctx_to contains no valid user-space context,
           "FALSE" is returned instead of "TRUE". These are the only errors possible.

       int pth_uctx_destroy(pth_uctx_t uctx);
           This function destroys the user-space context in uctx. The run-time stack associated with
           the user-space context is deallocated only if it was not given by the application (see
           sk_addr of pth_uctx_create(3)).  If uctx is "NULL", "FALSE" is returned instead of
           "TRUE". This is the only error possible.

       Generalized POSIX Replacement API

       The following functions are generalized replacements functions for the POSIX API, i.e., they
       are similar to the functions under `Standard POSIX Replacement API' but all have an addi‐
       tional event argument which can be used for timeouts, etc.

       int pth_sigwait_ev(const sigset_t *set, int *sig, pth_event_t ev);
           This is equal to pth_sigwait(3) (see below), but has an additional event argument ev.
           When pth_sigwait(3) suspends the current threads execution it usually only uses the sig‐
           nal event on set to awake. With this function any number of extra events can be used to
           awake the current thread (remember that ev actually is an event ring).

       int pth_connect_ev(int s, const struct sockaddr *addr, socklen_t addrlen, pth_event_t ev);
           This is equal to pth_connect(3) (see below), but has an additional event argument ev.
           When pth_connect(3) suspends the current threads execution it usually only uses the I/O
           event on s to awake. With this function any number of extra events can be used to awake
           the current thread (remember that ev actually is an event ring).

       int pth_accept_ev(int s, struct sockaddr *addr, socklen_t *addrlen, pth_event_t ev);
           This is equal to pth_accept(3) (see below), but has an additional event argument ev. When
           pth_accept(3) suspends the current threads execution it usually only uses the I/O event
           on s to awake. With this function any number of extra events can be used to awake the
           current thread (remember that ev actually is an event ring).

       int pth_select_ev(int nfd, fd_set *rfds, fd_set *wfds, fd_set *efds, struct timeval *timeout,
       pth_event_t ev);
           This is equal to pth_select(3) (see below), but has an additional event argument ev. When
           pth_select(3) suspends the current threads execution it usually only uses the I/O event
           on rfds, wfds and efds to awake. With this function any number of extra events can be
           used to awake the current thread (remember that ev actually is an event ring).

       int pth_poll_ev(struct pollfd *fds, unsigned int nfd, int timeout, pth_event_t ev);
           This is equal to pth_poll(3) (see below), but has an additional event argument ev. When
           pth_poll(3) suspends the current threads execution it usually only uses the I/O event on
           fds to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_read_ev(int fd, void *buf, size_t nbytes, pth_event_t ev);
           This is equal to pth_read(3) (see below), but has an additional event argument ev. When
           pth_read(3) suspends the current threads execution it usually only uses the I/O event on
           fd to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_readv_ev(int fd, const struct iovec *iovec, int iovcnt, pth_event_t ev);
           This is equal to pth_readv(3) (see below), but has an additional event argument ev. When
           pth_readv(3) suspends the current threads execution it usually only uses the I/O event on
           fd to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_write_ev(int fd, const void *buf, size_t nbytes, pth_event_t ev);
           This is equal to pth_write(3) (see below), but has an additional event argument ev. When
           pth_write(3) suspends the current threads execution it usually only uses the I/O event on
           fd to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_writev_ev(int fd, const struct iovec *iovec, int iovcnt, pth_event_t ev);
           This is equal to pth_writev(3) (see below), but has an additional event argument ev. When
           pth_writev(3) suspends the current threads execution it usually only uses the I/O event
           on fd to awake. With this function any number of extra events can be used to awake the
           current thread (remember that ev actually is an event ring).

       ssize_t pth_recv_ev(int fd, void *buf, size_t nbytes, int flags, pth_event_t ev);
           This is equal to pth_recv(3) (see below), but has an additional event argument ev. When
           pth_recv(3) suspends the current threads execution it usually only uses the I/O event on
           fd to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_recvfrom_ev(int fd, void *buf, size_t nbytes, int flags, struct sockaddr *from,
       socklen_t *fromlen, pth_event_t ev);
           This is equal to pth_recvfrom(3) (see below), but has an additional event argument ev.
           When pth_recvfrom(3) suspends the current threads execution it usually only uses the I/O
           event on fd to awake. With this function any number of extra events can be used to awake
           the current thread (remember that ev actually is an event ring).

       ssize_t pth_send_ev(int fd, const void *buf, size_t nbytes, int flags, pth_event_t ev);
           This is equal to pth_send(3) (see below), but has an additional event argument ev. When
           pth_send(3) suspends the current threads execution it usually only uses the I/O event on
           fd to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_sendto_ev(int fd, const void *buf, size_t nbytes, int flags, const struct sock‐
       addr *to, socklen_t tolen, pth_event_t ev);
           This is equal to pth_sendto(3) (see below), but has an additional event argument ev. When
           pth_sendto(3) suspends the current threads execution it usually only uses the I/O event
           on fd to awake. With this function any number of extra events can be used to awake the
           current thread (remember that ev actually is an event ring).

       Standard POSIX Replacement API

       The following functions are standard replacements functions for the POSIX API.  The differ‐
       ence is mainly that they suspend the current thread only instead of the whole process in case
       the file descriptors will block.

       int pth_nanosleep(const struct timespec *rqtp, struct timespec *rmtp);
           This is a variant of the POSIX nanosleep(3) function. It suspends the current threads ex‐
           ecution until the amount of time in rqtp elapsed.  The thread is guaranteed to not wake
           up before this time, but because of the non-preemptive scheduling nature of Pth, it can
           be awakened later, of course. If rmtp is not "NULL", the "timespec" structure it refer‐
           ences is updated to contain the unslept amount (the request time minus the time actually
           slept time). The difference between nanosleep(3) and pth_nanosleep(3) is that that
           pth_nanosleep(3) suspends only the execution of the current thread and not the whole
           process.

       int pth_usleep(unsigned int usec);
           This is a variant of the 4.3BSD usleep(3) function. It suspends the current threads exe‐
           cution until usec microseconds (= usec*1/1000000 sec) elapsed.  The thread is guaranteed
           to not wake up before this time, but because of the non-preemptive scheduling nature of
           Pth, it can be awakened later, of course.  The difference between usleep(3) and
           pth_usleep(3) is that that pth_usleep(3) suspends only the execution of the current
           thread and not the whole process.

       unsigned int pth_sleep(unsigned int sec);
           This is a variant of the POSIX sleep(3) function. It suspends the current threads execu‐
           tion until sec seconds elapsed.  The thread is guaranteed to not wake up before this
           time, but because of the non-preemptive scheduling nature of Pth, it can be awakened
           later, of course.  The difference between sleep(3) and pth_sleep(3) is that pth_sleep(3)
           suspends only the execution of the current thread and not the whole process.

       pid_t pth_waitpid(pid_t pid, int *status, int options);
           This is a variant of the POSIX waitpid(2) function. It suspends the current threads exe‐
           cution until status information is available for a terminated child process pid.  The
           difference between waitpid(2) and pth_waitpid(3) is that pth_waitpid(3) suspends only the
           execution of the current thread and not the whole process.  For more details about the
           arguments and return code semantics see waitpid(2).

       int pth_system(const char *cmd);
           This is a variant of the POSIX system(3) function. It executes the shell command cmd with
           Bourne Shell ("sh") and suspends the current threads execution until this command termi‐
           nates. The difference between system(3) and pth_system(3) is that pth_system(3) suspends
           only the execution of the current thread and not the whole process. For more details
           about the arguments and return code semantics see system(3).

       int pth_sigmask(int how, const sigset_t *set, sigset_t *oset)
           This is the Pth thread-related equivalent of POSIX sigprocmask(2) respectively
           pthread_sigmask(3). The arguments how, set and oset directly relate to sigprocmask(2),
           because Pth internally just uses sigprocmask(2) here. So alternatively you can also di‐
           rectly call sigprocmask(2), but for consistency reasons you should use this function
           pth_sigmask(3).

       int pth_sigwait(const sigset_t *set, int *sig);
           This is a variant of the POSIX.1c sigwait(3) function. It suspends the current threads
           execution until a signal in set occurred and stores the signal number in sig. The impor‐
           tant point is that the signal is not delivered to a signal handler. Instead it's caught
           by the scheduler only in order to awake the pth_sigwait() call. The trick and noticeable
           point here is that this way you get an asynchronous aware application that is written
           completely synchronously. When you think about the problem of asynchronous safe functions
           you should recognize that this is a great benefit.

       int pth_connect(int s, const struct sockaddr *addr, socklen_t addrlen);
           This is a variant of the 4.2BSD connect(2) function. It establishes a connection on a
           socket s to target specified in addr and addrlen.  The difference between connect(2) and
           pth_connect(3) is that pth_connect(3) suspends only the execution of the current thread
           and not the whole process.  For more details about the arguments and return code seman‐
           tics see connect(2).

       int pth_accept(int s, struct sockaddr *addr, socklen_t *addrlen);
           This is a variant of the 4.2BSD accept(2) function. It accepts a connection on a socket
           by extracting the first connection request on the queue of pending connections, creating
           a new socket with the same properties of s and allocates a new file descriptor for the
           socket (which is returned).  The difference between accept(2) and pth_accept(3) is that
           pth_accept(3) suspends only the execution of the current thread and not the whole
           process.  For more details about the arguments and return code semantics see accept(2).

       int pth_select(int nfd, fd_set *rfds, fd_set *wfds, fd_set *efds, struct timeval *timeout);
           This is a variant of the 4.2BSD select(2) function.  It examines the I/O descriptor sets
           whose addresses are passed in rfds, wfds, and efds to see if some of their descriptors
           are ready for reading, are ready for writing, or have an exceptional condition pending,
           respectively.  For more details about the arguments and return code semantics see select(2).

       int pth_pselect(int nfd, fd_set *rfds, fd_set *wfds, fd_set *efds, const struct timespec
       *timeout, const sigset_t *sigmask);
           This is a variant of the POSIX pselect(2) function, which in turn is a stronger variant
           of 4.2BSD select(2). The difference is that the higher-resolution "struct timespec" is
           passed instead of the lower-resolution "struct timeval" and that a signal mask is speci‐
           fied which is temporarily set while waiting for input. For more details about the argu‐
           ments and return code semantics see pselect(2) and select(2).

       int pth_poll(struct pollfd *fds, unsigned int nfd, int timeout);
           This is a variant of the SysV poll(2) function. It examines the I/O descriptors which are
           passed in the array fds to see if some of them are ready for reading, are ready for writ‐
           ing, or have an exceptional condition pending, respectively. For more details about the
           arguments and return code semantics see poll(2).

       ssize_t pth_read(int fd, void *buf, size_t nbytes);
           This is a variant of the POSIX read(2) function. It reads up to nbytes bytes into buf
           from file descriptor fd.  The difference between read(2) and pth_read(2) is that
           pth_read(2) suspends execution of the current thread until the file descriptor is ready
           for reading. For more details about the arguments and return code semantics see read(2).

       ssize_t pth_readv(int fd, const struct iovec *iovec, int iovcnt);
           This is a variant of the POSIX readv(2) function. It reads data from file descriptor fd
           into the first iovcnt rows of the iov vector.  The difference between readv(2) and
           pth_readv(2) is that pth_readv(2) suspends execution of the current thread until the file
           descriptor is ready for reading. For more details about the arguments and return code se‐
           mantics see readv(2).

       ssize_t pth_write(int fd, const void *buf, size_t nbytes);
           This is a variant of the POSIX write(2) function. It writes nbytes bytes from buf to file
           descriptor fd.  The difference between write(2) and pth_write(2) is that pth_write(2)
           suspends execution of the current thread until the file descriptor is ready for writing.
           For more details about the arguments and return code semantics see write(2).

       ssize_t pth_writev(int fd, const struct iovec *iovec, int iovcnt);
           This is a variant of the POSIX writev(2) function. It writes data to file descriptor fd
           from the first iovcnt rows of the iov vector.  The difference between writev(2) and
           pth_writev(2) is that pth_writev(2) suspends execution of the current thread until the
           file descriptor is ready for reading. For more details about the arguments and return
           code semantics see writev(2).

       ssize_t pth_pread(int fd, void *buf, size_t nbytes, off_t offset);
           This is a variant of the POSIX pread(3) function.  It performs the same action as a regu‐
           lar read(2), except that it reads from a given position in the file without changing the
           file pointer.  The first three arguments are the same as for pth_read(3) with the addi‐
           tion of a fourth argument offset for the desired position inside the file.

       ssize_t pth_pwrite(int fd, const void *buf, size_t nbytes, off_t offset);
           This is a variant of the POSIX pwrite(3) function.  It performs the same action as a reg‐
           ular write(2), except that it writes to a given position in the file without changing the
           file pointer. The first three arguments are the same as for pth_write(3) with the addi‐
           tion of a fourth argument offset for the desired position inside the file.

       ssize_t pth_recv(int fd, void *buf, size_t nbytes, int flags);
           This is a variant of the SUSv2 recv(2) function and equal to ``pth_recvfrom(fd, buf,
           nbytes, flags, NULL, 0)''.

       ssize_t pth_recvfrom(int fd, void *buf, size_t nbytes, int flags, struct sockaddr *from,
       socklen_t *fromlen);
           This is a variant of the SUSv2 recvfrom(2) function. It reads up to nbytes bytes into buf
           from file descriptor fd while using flags and from/fromlen. The difference between
           recvfrom(2) and pth_recvfrom(2) is that pth_recvfrom(2) suspends execution of the current
           thread until the file descriptor is ready for reading. For more details about the argu‐
           ments and return code semantics see recvfrom(2).

       ssize_t pth_send(int fd, const void *buf, size_t nbytes, int flags);
           This is a variant of the SUSv2 send(2) function and equal to ``pth_sendto(fd, buf,
           nbytes, flags, NULL, 0)''.

       ssize_t pth_sendto(int fd, const void *buf, size_t nbytes, int flags, const struct sockaddr
       *to, socklen_t tolen);
           This is a variant of the SUSv2 sendto(2) function. It writes nbytes bytes from buf to
           file descriptor fd while using flags and to/tolen. The difference between sendto(2) and
           pth_sendto(2) is that pth_sendto(2) suspends execution of the current thread until the
           file descriptor is ready for writing. For more details about the arguments and return
           code semantics see sendto(2).

EXAMPLE
       The following example is a useless server which does nothing more than listening on TCP port
       12345 and displaying the current time to the socket when a connection was established. For
       each incoming connection a thread is spawned. Additionally, to see more multithreading, a
       useless ticker thread runs simultaneously which outputs the current time to "stderr" every 5
       seconds. The example contains no error checking and is only intended to show you the look and
       feel of Pth.

        #include <stdio.h>
        #include <stdlib.h>
        #include <errno.h>
        #include <sys/types.h>
        #include <sys/socket.h>
        #include <netinet/in.h>
        #include <arpa/inet.h>
        #include <signal.h>
        #include <netdb.h>
        #include <unistd.h>
        #include "pth.h"

        #define PORT 12345

        /* the socket connection handler thread */
        static void *handler(void *_arg)
        {
            int fd = (int)_arg;
            time_t now;
            char *ct;

            now = time(NULL);
            ct = ctime(&now);
            pth_write(fd, ct, strlen(ct));
            close(fd);
            return NULL;
        }

        /* the stderr time ticker thread */
        static void *ticker(void *_arg)
        {
            time_t now;
            char *ct;
            float load;

            for (;;) {
                pth_sleep(5);
                now = time(NULL);
                ct = ctime(&now);
                ct[strlen(ct)-1] = '\0';
                pth_ctrl(PTH_CTRL_GETAVLOAD, &load);
                printf("ticker: time: %s, average load: %.2f\n", ct, load);
            }
        }

        /* the main thread/procedure */
        int main(int argc, char *argv[])
        {
            pth_attr_t attr;
            struct sockaddr_in sar;
            struct protoent *pe;
            struct sockaddr_in peer_addr;
            int peer_len;
            int sa, sw;
            int port;

            pth_init();
            signal(SIGPIPE, SIG_IGN);

            attr = pth_attr_new();
            pth_attr_set(attr, PTH_ATTR_NAME, "ticker");
            pth_attr_set(attr, PTH_ATTR_STACK_SIZE, 64*1024);
            pth_attr_set(attr, PTH_ATTR_JOINABLE, FALSE);
            pth_spawn(attr, ticker, NULL);

            pe = getprotobyname("tcp");
            sa = socket(AF_INET, SOCK_STREAM, pe->p_proto);
            sar.sin_family = AF_INET;
            sar.sin_addr.s_addr = INADDR_ANY;
            sar.sin_port = htons(PORT);
            bind(sa, (struct sockaddr *)&sar, sizeof(struct sockaddr_in));
            listen(sa, 10);

            pth_attr_set(attr, PTH_ATTR_NAME, "handler");
            for (;;) {
                peer_len = sizeof(peer_addr);
                sw = pth_accept(sa, (struct sockaddr *)&peer_addr, &peer_len);
                pth_spawn(attr, handler, (void *)sw);
            }
        }

BUILD ENVIRONMENTS
       In this section we will discuss the canonical ways to establish the build environment for a
       Pth based program. The possibilities supported by Pth range from very simple environments to
       rather complex ones.

       Manual Build Environment (Novice)

       As a first example, assume we have the above test program staying in the source file "foo.c".
       Then we can create a very simple build environment by just adding the following "Makefile":

        $ vi Makefile
        ⎪ CC      = cc
        ⎪ CFLAGS  = `pth-config --cflags`
        ⎪ LDFLAGS = `pth-config --ldflags`
        ⎪ LIBS    = `pth-config --libs`
        ⎪
        ⎪ all: foo
        ⎪ foo: foo.o
        ⎪     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
        ⎪ foo.o: foo.c
        ⎪     $(CC) $(CFLAGS) -c foo.c
        ⎪ clean:
        ⎪     rm -f foo foo.o

       This imports the necessary compiler and linker flags on-the-fly from the Pth installation via
       its "pth-config" program. This approach is straight-forward and works fine for small
       projects.

       Autoconf Build Environment (Advanced)

       The previous approach is simple but inflexible. First, to speed up building, it would be nice
       to not expand the compiler and linker flags every time the compiler is started. Second, it
       would be useful to also be able to build against uninstalled Pth, that is, against a Pth
       source tree which was just configured and built, but not installed. Third, it would be also
       useful to allow checking of the Pth version to make sure it is at least a minimum required
       version.  And finally, it would be also great to make sure Pth works correctly by first per‐
       forming some sanity compile and run-time checks. All this can be done if we use GNU autoconf
       and the "AC_CHECK_PTH" macro provided by Pth. For this, we establish the following three
       files:

       First we again need the "Makefile", but this time it contains autoconf placeholders and addi‐
       tional cleanup targets. And we create it under the name "Makefile.in", because it is now an
       input file for autoconf:

        $ vi Makefile.in
        ⎪ CC      = @CC@
        ⎪ CFLAGS  = @CFLAGS@
        ⎪ LDFLAGS = @LDFLAGS@
        ⎪ LIBS    = @LIBS@
        ⎪
        ⎪ all: foo
        ⎪ foo: foo.o
        ⎪     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
        ⎪ foo.o: foo.c
        ⎪     $(CC) $(CFLAGS) -c foo.c
        ⎪ clean:
        ⎪     rm -f foo foo.o
        ⎪ distclean:
        ⎪     rm -f foo foo.o
        ⎪     rm -f config.log config.status config.cache
        ⎪     rm -f Makefile

       Because autoconf generates additional files, we added a canonical "distclean" target which
       cleans this up. Secondly, we wrote "configure.ac", a (minimal) autoconf script specification:

        $ vi configure.ac
        ⎪ AC_INIT(Makefile.in)
        ⎪ AC_CHECK_PTH(1.3.0)
        ⎪ AC_OUTPUT(Makefile)

       Then we let autoconf's "aclocal" program generate for us an "aclocal.m4" file containing
       Pth's "AC_CHECK_PTH" macro. Then we generate the final "configure" script out of this "aclo‐
       cal.m4" file and the "configure.ac" file:

        $ aclocal --acdir=`pth-config --acdir`
        $ autoconf

       After these steps, the working directory should look similar to this:

        $ ls -l
        -rw-r--r--  1 rse  users    176 Nov  3 11:11 Makefile.in
        -rw-r--r--  1 rse  users  15314 Nov  3 11:16 aclocal.m4
        -rwxr-xr-x  1 rse  users  52045 Nov  3 11:16 configure
        -rw-r--r--  1 rse  users     63 Nov  3 11:11 configure.ac
        -rw-r--r--  1 rse  users   4227 Nov  3 11:11 foo.c

       If we now run "configure" we get a correct "Makefile" which immediately can be used to build
       "foo" (assuming that Pth is already installed somewhere, so that "pth-config" is in $PATH):

        $ ./configure
        creating cache ./config.cache
        checking for gcc... gcc
        checking whether the C compiler (gcc   ) works... yes
        checking whether the C compiler (gcc   ) is a cross-compiler... no
        checking whether we are using GNU C... yes
        checking whether gcc accepts -g... yes
        checking how to run the C preprocessor... gcc -E
        checking for GNU Pth... version 1.3.0, installed under /usr/local
        updating cache ./config.cache
        creating ./config.status
        creating Makefile
        rse@en1:/e/gnu/pth/ac
        $ make
        gcc -g -O2 -I/usr/local/include -c foo.c
        gcc -L/usr/local/lib -o foo foo.o -lpth

       If Pth is installed in non-standard locations or "pth-config" is not in $PATH, one just has
       to drop the "configure" script a note about the location by running "configure" with the op‐
       tion "--with-pth="dir (where dir is the argument which was used with the "--prefix" option
       when Pth was installed).

       Autoconf Build Environment with Local Copy of Pth (Expert)

       Finally let us assume the "foo" program stays under either a GPL or LGPL distribution license
       and we want to make it a stand-alone package for easier distribution and installation.  That
       is, we don't want to oblige the end-user to install Pth just to allow our "foo" package to
       compile. For this, it is a convenient practice to include the required libraries (here Pth)
       into the source tree of the package (here "foo").  Pth ships with all necessary support to
       allow us to easily achieve this approach. Say, we want Pth in a subdirectory named "pth/" and
       this directory should be seamlessly integrated into the configuration and build process of
       "foo".

       First we again start with the "Makefile.in", but this time it is a more advanced version
       which supports subdirectory movement:

        $ vi Makefile.in
        ⎪ CC      = @CC@
        ⎪ CFLAGS  = @CFLAGS@
        ⎪ LDFLAGS = @LDFLAGS@
        ⎪ LIBS    = @LIBS@
        ⎪
        ⎪ SUBDIRS = pth
        ⎪
        ⎪ all: subdirs_all foo
        ⎪
        ⎪ subdirs_all:
        ⎪     @$(MAKE) $(MFLAGS) subdirs TARGET=all
        ⎪ subdirs_clean:
        ⎪     @$(MAKE) $(MFLAGS) subdirs TARGET=clean
        ⎪ subdirs_distclean:
        ⎪     @$(MAKE) $(MFLAGS) subdirs TARGET=distclean
        ⎪ subdirs:
        ⎪     @for subdir in $(SUBDIRS); do \
        ⎪         echo "===> $$subdir ($(TARGET))"; \
        ⎪         (cd $$subdir; $(MAKE) $(MFLAGS) $(TARGET) ⎪⎪ exit 1) ⎪⎪ exit 1; \
        ⎪         echo "<=== $$subdir"; \
        ⎪     done
        ⎪
        ⎪ foo: foo.o
        ⎪     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
        ⎪ foo.o: foo.c
        ⎪     $(CC) $(CFLAGS) -c foo.c
        ⎪
        ⎪ clean: subdirs_clean
        ⎪     rm -f foo foo.o
        ⎪ distclean: subdirs_distclean
        ⎪     rm -f foo foo.o
        ⎪     rm -f config.log config.status config.cache
        ⎪     rm -f Makefile

       Then we create a slightly different autoconf script "configure.ac":

        $ vi configure.ac
        ⎪ AC_INIT(Makefile.in)
        ⎪ AC_CONFIG_AUX_DIR(pth)
        ⎪ AC_CHECK_PTH(1.3.0, subdir:pth --disable-tests)
        ⎪ AC_CONFIG_SUBDIRS(pth)
        ⎪ AC_OUTPUT(Makefile)

       Here we provided a default value for "foo"'s "--with-pth" option as the second argument to
       "AC_CHECK_PTH" which indicates that Pth can be found in the subdirectory named "pth/". Addi‐
       tionally we specified that the "--disable-tests" option of Pth should be passed to the "pth/"
       subdirectory, because we need only to build the Pth library itself. And we added a "AC_CON‐
       FIG_SUBDIR" call which indicates to autoconf that it should configure the "pth/" subdirec‐
       tory, too. The "AC_CONFIG_AUX_DIR" directive was added just to make autoconf happy, because
       it wants to find a "install.sh" or "shtool" script if "AC_CONFIG_SUBDIRS" is used.

       Now we let autoconf's "aclocal" program again generate for us an "aclocal.m4" file with the
       contents of Pth's "AC_CHECK_PTH" macro.  Finally we generate the "configure" script out of
       this "aclocal.m4" file and the "configure.ac" file.

        $ aclocal --acdir=`pth-config --acdir`
        $ autoconf

       Now we have to create the "pth/" subdirectory itself. For this, we extract the Pth distribu‐
       tion to the "foo" source tree and just rename it to "pth/":

        $ gunzip <pth-X.Y.Z.tar.gz ⎪ tar xvf -
        $ mv pth-X.Y.Z pth

       Optionally to reduce the size of the "pth/" subdirectory, we can strip down the Pth sources
       to a minimum with the striptease feature:

        $ cd pth
        $ ./configure
        $ make striptease
        $ cd ..

       After this the source tree of "foo" should look similar to this:

        $ ls -l
        -rw-r--r--  1 rse  users    709 Nov  3 11:51 Makefile.in
        -rw-r--r--  1 rse  users  16431 Nov  3 12:20 aclocal.m4
        -rwxr-xr-x  1 rse  users  57403 Nov  3 12:21 configure
        -rw-r--r--  1 rse  users    129 Nov  3 12:21 configure.ac
        -rw-r--r--  1 rse  users   4227 Nov  3 11:11 foo.c
        drwxr-xr-x  2 rse  users   3584 Nov  3 12:36 pth
        $ ls -l pth/
        -rw-rw-r--  1 rse  users   26344 Nov  1 20:12 COPYING
        -rw-rw-r--  1 rse  users    2042 Nov  3 12:36 Makefile.in
        -rw-rw-r--  1 rse  users    3967 Nov  1 19:48 README
        -rw-rw-r--  1 rse  users     340 Nov  3 12:36 README.1st
        -rw-rw-r--  1 rse  users   28719 Oct 31 17:06 config.guess
        -rw-rw-r--  1 rse  users   24274 Aug 18 13:31 config.sub
        -rwxrwxr-x  1 rse  users  155141 Nov  3 12:36 configure
        -rw-rw-r--  1 rse  users  162021 Nov  3 12:36 pth.c
        -rw-rw-r--  1 rse  users   18687 Nov  2 15:19 pth.h.in
        -rw-rw-r--  1 rse  users    5251 Oct 31 12:46 pth_acdef.h.in
        -rw-rw-r--  1 rse  users    2120 Nov  1 11:27 pth_acmac.h.in
        -rw-rw-r--  1 rse  users    2323 Nov  1 11:27 pth_p.h.in
        -rw-rw-r--  1 rse  users     946 Nov  1 11:27 pth_vers.c
        -rw-rw-r--  1 rse  users   26848 Nov  1 11:27 pthread.c
        -rw-rw-r--  1 rse  users   18772 Nov  1 11:27 pthread.h.in
        -rwxrwxr-x  1 rse  users   26188 Nov  3 12:36 shtool

       Now when we configure and build the "foo" package it looks similar to this:

        $ ./configure
        creating cache ./config.cache
        checking for gcc... gcc
        checking whether the C compiler (gcc   ) works... yes
        checking whether the C compiler (gcc   ) is a cross-compiler... no
        checking whether we are using GNU C... yes
        checking whether gcc accepts -g... yes
        checking how to run the C preprocessor... gcc -E
        checking for GNU Pth... version 1.3.0, local under pth
        updating cache ./config.cache
        creating ./config.status
        creating Makefile
        configuring in pth
        running /bin/sh ./configure  --enable-subdir --enable-batch
        --disable-tests --cache-file=.././config.cache --srcdir=.
        loading cache .././config.cache
        checking for gcc... (cached) gcc
        checking whether the C compiler (gcc   ) works... yes
        checking whether the C compiler (gcc   ) is a cross-compiler... no
        [...]
        $ make
        ===> pth (all)
        ./shtool scpp -o pth_p.h -t pth_p.h.in -Dcpp -Cintern -M '==#==' pth.c
        pth_vers.c
        gcc -c -I. -O2 -pipe pth.c
        gcc -c -I. -O2 -pipe pth_vers.c
        ar rc libpth.a pth.o pth_vers.o
        ranlib libpth.a
        <=== pth
        gcc -g -O2 -Ipth -c foo.c
        gcc -Lpth -o foo foo.o -lpth

       As you can see, autoconf now automatically configures the local (stripped down) copy of Pth
       in the subdirectory "pth/" and the "Makefile" automatically builds the subdirectory, too.

SYSTEM CALL WRAPPER FACILITY
       Pth per default uses an explicit API, including the system calls. For instance you've to ex‐
       plicitly use pth_read(3) when you need a thread-aware read(3) and cannot expect that by just
       calling read(3) only the current thread is blocked. Instead with the standard read(3) call
       the whole process will be blocked. But because for some applications (mainly those consisting
       of lots of third-party stuff) this can be inconvenient.  Here it's required that a call to
       read(3) `magically' means pth_read(3). The problem here is that such magic Pth cannot provide
       per default because it's not really portable.  Nevertheless Pth provides a two step approach
       to solve this problem:

       Soft System Call Mapping

       This variant is available on all platforms and can always be enabled by building Pth with
       "--enable-syscall-soft". This then triggers some "#define"'s in the "pth.h" header which map
       for instance read(3) to pth_read(3), etc. Currently the following functions are mapped:
       fork(2), nanosleep(3), usleep(3), sleep(3), sigwait(3), waitpid(2), system(3), select(2),
       poll(2), connect(2), accept(2), read(2), write(2), recv(2), send(2), recvfrom(2), sendto(2).

       The drawback of this approach is just that really all source files of the application where
       these function calls occur have to include "pth.h", of course. And this also means that ex‐
       isting libraries, including the vendor's stdio, usually will still block the whole process if
       one of its I/O functions block.

       Hard System Call Mapping

       This variant is available only on those platforms where the syscall(2) function exists and
       there it can be enabled by building Pth with "--enable-syscall-hard". This then builds wrap‐
       per functions (for instances read(3)) into the Pth library which internally call the real Pth
       replacement functions (pth_read(3)). Currently the following functions are mapped: fork(2),
       nanosleep(3), usleep(3), sleep(3), waitpid(2), system(3), select(2), poll(2), connect(2), accept(2), read(2), write(2).

       The drawback of this approach is that it depends on syscall(2) interface and prototype con‐
       flicts can occur while building the wrapper functions due to different function signatures in
       the vendor C header files.  But the advantage of this mapping variant is that the source
       files of the application where these function calls occur have not to include "pth.h" and
       that existing libraries, including the vendor's stdio, magically become thread-aware (and
       then block only the current thread).

IMPLEMENTATION NOTES
       Pth is very portable because it has only one part which perhaps has to be ported to new plat‐
       forms (the machine context initialization). But it is written in a way which works on mostly
       all Unix platforms which support makecontext(2) or at least sigstack(2) or sigaltstack(2)
       [see "pth_mctx.c" for details]. Any other Pth code is POSIX and ANSI C based only.

       The context switching is done via either SUSv2 makecontext(2) or POSIX make[sig]setjmp(3) and
       [sig]longjmp(3). Here all CPU registers, the program counter and the stack pointer are
       switched. Additionally the Pth dispatcher switches also the global Unix "errno" variable [see
       "pth_mctx.c" for details] and the signal mask (either implicitly via sigsetjmp(3) or in an
       emulated way via explicit setprocmask(2) calls).

       The Pth event manager is mainly select(2) and gettimeofday(2) based, i.e., the current time
       is fetched via gettimeofday(2) once per context switch for time calculations and all I/O
       events are implemented via a single central select(2) call [see "pth_sched.c" for details].

       The thread control block management is done via virtual priority queues without any addi‐
       tional data structure overhead. For this, the queue linkage attributes are part of the thread
       control blocks and the queues are actually implemented as rings with a selected element as
       the entry point [see "pth_tcb.h" and "pth_pqueue.c" for details].

       Most time critical code sections (especially the dispatcher and event manager) are speeded up
       by inline functions (implemented as ANSI C pre-processor macros). Additionally any debugging
       code is completely removed from the source when not built with "-DPTH_DEBUG" (see Autoconf
       "--enable-debug" option), i.e., not only stub functions remain [see "pth_debug.c" for de‐
       tails].

RESTRICTIONS
       Pth (intentionally) provides no replacements for non-thread-safe functions (like strtok(3)
       which uses a static internal buffer) or synchronous system functions (like gethostbyname(3)
       which doesn't provide an asynchronous mode where it doesn't block). When you want to use
       those functions in your server application together with threads, you've to either link the
       application against special third-party libraries (or for thread-safe/reentrant functions
       possibly against an existing "libc_r" of the platform vendor). For an asynchronous DNS re‐
       solver library use the GNU adns package from Ian Jackson ( see http://www.gnu.org/soft‐
       ware/adns/adns.html ).

HISTORY
       The Pth library was designed and implemented between February and July 1999 by Ralf S. Engelschall after evaluating numerous (mostly preemptive) thread libraries and after intensive
       discussions with Peter Simons, Martin Kraemer, Lars Eilebrecht and Ralph Babel related to an
       experimental (matrix based) non-preemptive C++ scheduler class written by Peter Simons.

       Pth was then implemented in order to combine the non-preemptive approach of multithreading
       (which provides better portability and performance) with an API similar to the popular one
       found in Pthread libraries (which provides easy programming).

       So the essential idea of the non-preemptive approach was taken over from Peter Simons sched‐
       uler. The priority based scheduling algorithm was suggested by Martin Kraemer. Some code in‐
       spiration also came from an experimental threading library (rsthreads) written by Robert S.
       Thau for an ancient internal test version of the Apache webserver.  The concept and API of
       message ports was borrowed from AmigaOS' Exec subsystem. The concept and idea for the flexi‐
       ble event mechanism came from Paul Vixie's eventlib (which can be found as a part of BIND
       v8).

BUG REPORTS AND SUPPORT
       If you think you have found a bug in Pth, you should send a report as complete as possible to
       bug-pth AT gnu.org. If you can, please try to fix the problem and include a patch, made with
       '"diff -u3"', in your report. Always, at least, include a reasonable amount of description in
       your report to allow the author to deterministically reproduce the bug.

       For further support you additionally can subscribe to the pth-users AT gnu.org mailing list by
       sending an Email to pth-users-request AT gnu.org with `"subscribe pth-users"' (or `"subscribe
       pth-users" address' if you want to subscribe from a particular Email address) in the body.
       Then you can discuss your issues with other Pth users by sending messages to
       pth-users AT gnu.org. Currently (as of August 2000) you can reach about 110 Pth users on this
       mailing list. Old postings you can find at http://www.mail-archive.com/pth-users AT gnu.org/.

SEE ALSO
       Related Web Locations

       `comp.programming.threads Newsgroup Archive', http://www.deja.com/topics_if.xp?
       search=topic&group=comp.programming.threads

       `comp.programming.threads Frequently Asked Questions (F.A.Q.)', http://www.lambdacs.com/news‐
       group/FAQ.html

       `Multithreading - Definitions and Guidelines', Numeric Quest Inc 1998; http://www.nu‐
       meric-quest.com/lang/multi-frame.html

       `The Single UNIX Specification, Version 2 - Threads', The Open Group 1997; http://www.open‐
       group.org/onlinepubs /007908799/xsh/threads.html

       SMI Thread Resources, Sun Microsystems Inc; http://www.sun.com/workshop/threads/

       Bibliography on threads and multithreading, Torsten Amundsen; http://liinwww.ira.uka.de/bib‐
       liography/Os/threads.html

       Related Books

       B. Nichols, D. Buttlar, J.P. Farrel: `Pthreads Programming - A POSIX Standard for Better Multiprocessing', O'Reilly 1996; ISBN 1-56592-115-1

       B. Lewis, D. J. Berg: `Multithreaded Programming with Pthreads', Sun Microsystems Press,
       Prentice Hall 1998; ISBN 0-13-680729-1

       B. Lewis, D. J. Berg: `Threads Primer - A Guide To Multithreaded Programming', Prentice Hall
       1996; ISBN 0-13-443698-9

       S. J. Norton, M. D. Dipasquale: `Thread Time - The Multithreaded Programming Guide', Prentice
       Hall 1997; ISBN 0-13-190067-6

       D. R. Butenhof: `Programming with POSIX Threads', Addison Wesley 1997; ISBN 0-201-63392-2

       Related Manpages

       pth-config(1), pthread(3).

       getcontext(2), setcontext(2), makecontext(2), swapcontext(2), sigstack(2), sigaltstack(2),
       sigaction(2), sigemptyset(2), sigaddset(2), sigprocmask(2), sigsuspend(2), sigsetjmp(3), siglongjmp(3), setjmp(3), longjmp(3), select(2), gettimeofday(2).

AUTHOR
        Ralf S. Engelschall
        rse AT engelschall.com
        www.engelschall.com



08-Jun-2006                                 GNU Pth 2.0.7                                     pth(3)
pth(3)
NAME VERSION SYNOPSIS
Global Library Management Thread Attribute Handling Thread Control Utilities Cancellation Management Event Handling Key-Based Storage Message Port Communication Thread Cleanups Process Forking Synchronization User-Space Context Generalized POSIX Replacement API Standard POSIX Replacement API
DESCRIPTION
Threading Background The World of Threading o responsiveness User-Space Threads 1. Matrix-based explicit dispatching between small units of execution: 2. Context-based implicit scheduling between threads of execution: The Compromise of Pth o Pth increases the responsiveness and concurrency of an event-driven application, but NOT The life cycle of a thread APPLICATION PROGRAMMING INTERFACE (API) Global Library Management Thread Attribute Handling Thread Control Utilities Cancellation Management Event Handling Key-Based Storage Message Port Communication Thread Cleanups Process Forking Synchronization User-Space Context Generalized POSIX Replacement API Standard POSIX Replacement API
EXAMPLE BUILD ENVIRONMENTS
Manual Build Environment (Novice) Autoconf Build Environment (Advanced) Autoconf Build Environment with Local Copy of Pth (Expert)
SYSTEM CALL WRAPPER FACILITY
Soft System Call Mapping Hard System Call Mapping
IMPLEMENTATION NOTES RESTRICTIONS
Pth (intentionally) provides no replacements for non-thread-safe functions (like strtok(3)
HISTORY BUG REPORTS AND SUPPORT SEE ALSO
Related Web Locations Related Books Related Manpages
AUTHOR

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