man > pth(3)

pth(3)                                  GNU Portable Threads                                  pth(3)

NAME
       pth - GNU Portable Threads

VERSION
       GNU Pth 2.0.7 (08-Jun-2006)

SYNOPSIS
       Global Library Management
           pth_init, pth_kill, pth_ctrl, pth_version.

       Thread Attribute Handling
           pth_attr_of, pth_attr_new, pth_attr_init, pth_attr_set, pth_attr_get, pth_attr_destroy.

       Thread Control
           pth_spawn,  pth_once,  pth_self,  pth_suspend,  pth_resume, pth_yield, pth_nap, pth_wait,
           pth_cancel, pth_abort, pth_raise, pth_join, pth_exit.

       Utilities
           pth_fdmode, pth_time, pth_timeout, pth_sfiodisc.

       Cancellation Management
           pth_cancel_point, pth_cancel_state.

       Event Handling
           pth_event,  pth_event_typeof,  pth_event_extract,  pth_event_concat,   pth_event_isolate,
           pth_event_walk, pth_event_status, pth_event_free.

       Key-Based Storage
           pth_key_create, pth_key_delete, pth_key_setdata, pth_key_getdata.

       Message Port Communication
           pth_msgport_create,  pth_msgport_destroy, pth_msgport_find, pth_msgport_pending, pth_msg‐
           port_put, pth_msgport_get, pth_msgport_reply.

       Thread Cleanups
           pth_cleanup_push, pth_cleanup_pop.

       Process Forking
           pth_atfork_push, pth_atfork_pop, pth_fork.

       Synchronization
           pth_mutex_init,  pth_mutex_acquire,  pth_mutex_release,  pth_rwlock_init,  pth_rwlock_ac‐
           quire,   pth_rwlock_release,  pth_cond_init,  pth_cond_await,  pth_cond_notify,  pth_bar‐
           rier_init, pth_barrier_reach.

       User-Space Context
           pth_uctx_create, pth_uctx_make, pth_uctx_switch, pth_uctx_destroy.

       Generalized POSIX Replacement API
           pth_sigwait_ev, pth_accept_ev, pth_connect_ev, pth_select_ev,  pth_poll_ev,  pth_read_ev,
           pth_readv_ev,  pth_write_ev,  pth_writev_ev,  pth_recv_ev,  pth_recvfrom_ev, pth_send_ev,
           pth_sendto_ev.

       Standard POSIX Replacement API
           pth_nanosleep, pth_usleep, pth_sleep, pth_waitpid, pth_system, pth_sigmask,  pth_sigwait,
           pth_accept,   pth_connect,   pth_select,   pth_pselect,  pth_poll,  pth_read,  pth_readv,
           pth_write,  pth_writev,  pth_pread,   pth_pwrite,   pth_recv,   pth_recvfrom,   pth_send,
           pth_sendto.

DESCRIPTION
         ____  _   _
        ⎪  _ \⎪ ⎪_⎪ ⎪__
        ⎪ ⎪_) ⎪ __⎪ '_ \         ``Only those who attempt
        ⎪  __/⎪ ⎪_⎪ ⎪ ⎪ ⎪          the absurd can achieve
        ⎪_⎪    \__⎪_⎪ ⎪_⎪          the impossible.''

       Pth  is a very portable POSIX/ANSI-C based library for Unix platforms which provides non-pre‐
       emptive priority-based scheduling for multiple threads of  execution  (aka  `multithreading')
       inside  event-driven  applications. All threads run in the same address space of the applica‐
       tion process, but each thread has its own individual program counter, run-time stack,  signal
       mask and "errno" variable.

       The  thread scheduling itself is done in a cooperative way, i.e., the threads are managed and
       dispatched by a priority- and event-driven non-preemptive scheduler. The  intention  is  that
       this  way  both  better portability and run-time performance is achieved than with preemptive
       scheduling. The event facility allows threads to wait until various types of internal and ex‐
       ternal events occur, including pending I/O on file descriptors, asynchronous signals, elapsed
       timers, pending I/O on message ports, thread and process termination,  and  even  results  of
       customized callback functions.

       Pth  also  provides  an optional emulation API for POSIX.1c threads (`Pthreads') which can be
       used for backward compatibility to existing multithreaded applications. See Pth's  pthread(3)
       manual page for details.

       Threading Background

       When  programming  event-driven  applications, usually servers, lots of regular jobs and one-
       shot requests have to be processed in parallel.  To efficiently simulate this  parallel  pro‐
       cessing  on  uniprocessor machines, we use `multitasking' -- that is, we have the application
       ask the operating system to spawn multiple instances of itself. On Unix, typically the kernel
       implements multitasking in a preemptive and priority-based way through heavy-weight processes
       spawned with fork(2).  These processes usually do not share a common address  space.  Instead
       they  are  clearly separated from each other, and are created by direct cloning a process ad‐
       dress space (although modern kernels use memory segment mapping and  copy-on-write  semantics
       to avoid unnecessary copying of physical memory).

       The drawbacks are obvious: Sharing data between the processes is complicated, and can usually
       only  be done efficiently through shared memory (but which itself is not very portable). Syn‐
       chronization is complicated because of the preemptive nature of the Unix scheduler  (one  has
       to  use  atomic  locks,  etc). The machine's resources can be exhausted very quickly when the
       server application has to serve too many long-running requests (heavy-weight  processes  cost
       memory).  And when each request spawns a sub-process to handle it, the server performance and
       responsiveness is horrible (heavy-weight processes cost time to spawn). Finally,  the  server
       application  doesn't  scale  very  well  with the load because of these resource problems. In
       practice, lots of tricks are usually used to overcome these  problems  -  ranging  from  pre-
       forked sub-process pools to semi-serialized processing, etc.

       One  of  the  most elegant ways to solve these resource- and data-sharing problems is to have
       multiple light-weight threads of execution inside a single (heavy-weight) process,  i.e.,  to
       use  multithreading.  Those threads usually improve responsiveness and performance of the ap‐
       plication, often improve and simplify the internal program structure, and most important, re‐
       quire less system resources than heavy-weight processes. Threads are neither the optimal run-
       time facility for all types of applications, nor can all applications benefit from them.  But
       at least event-driven server applications usually benefit greatly from using threads.

       The World of Threading

       Even though lots of documents exists which describe and define the world of threading, to un‐
       derstand  Pth,  you  need  only basic knowledge about threading. The following definitions of
       thread-related terms should at least help you understand thread programming enough  to  allow
       you to use Pth.

       o process vs. thread
         A  process on Unix systems consists of at least the following fundamental ingredients: vir‐
         tual memory table, program code, program counter, heap memory, stack memory, stack pointer,
         file descriptor set, signal table. On every process switch, the kernel saves  and  restores
         these  ingredients  for  the  individual processes. On the other hand, a thread consists of
         only a private program counter, stack memory, stack pointer and signal table. All other in‐
         gredients, in particular the virtual memory, it shares with the other threads of  the  same
         process.

       o kernel-space vs. user-space threading
         Threads  on  a Unix platform traditionally can be implemented either inside kernel-space or
         user-space. When threads are implemented by the kernel, the  thread  context  switches  are
         performed  by  the  kernel without the application's knowledge. Similarly, when threads are
         implemented in user-space, the thread context switches are performed by an application  li‐
         brary,  without  the  kernel's knowledge. There also are hybrid threading approaches where,
         typically, a user-space library binds one or more user-space threads to one or more kernel-
         space threads (there usually called light-weight processes - or in short LWPs).

         User-space threads are usually more portable and can perform  faster  and  cheaper  context
         switches  (for  instance  via  swapcontext(2)  or  setjmp(3)/longjmp(3))  than kernel based
         threads. On the other hand, kernel-space threads can take advantage of  multiprocessor  ma‐
         chines  and don't have any inherent I/O blocking problems. Kernel-space threads are usually
         scheduled in preemptive way side-by-side with the underlying processes. User-space  threads
         on the other hand use either preemptive or non-preemptive scheduling.

       o preemptive vs. non-preemptive thread scheduling
         In  preemptive  scheduling,  the scheduler lets a thread execute until a blocking situation
         occurs (usually a function call which would block) or the assigned timeslice elapses.  Then
         it detracts control from the thread without a chance for the thread to object. This is usu‐
         ally  realized  by interrupting the thread through a hardware interrupt signal (for kernel-
         space threads) or a software interrupt signal (for user-space threads), like  "SIGALRM"  or
         "SIGVTALRM".  In  non-preemptive scheduling, once a thread received control from the sched‐
         uler it keeps it until either a blocking situation occurs  (again  a  function  call  which
         would  block  and  instead  switches back to the scheduler) or the thread explicitly yields
         control back to the scheduler in a cooperative way.

       o concurrency vs. parallelism
         Concurrency exists when at least two threads are in progress at the same time.  Parallelism
         arises when at least two threads are executing simultaneously. Real parallelism can be only
         achieved  on multiprocessor machines, of course. But one also usually speaks of parallelism
         or high concurrency in the context of preemptive thread scheduling and of  low  concurrency
         in the context of non-preemptive thread scheduling.

       o responsiveness
         The  responsiveness of a system can be described by the user visible delay until the system
         responses to an external request. When this delay is small enough and the user doesn't rec‐
         ognize a noticeable delay, the responsiveness of the system is considered  good.  When  the
         user  recognizes  or is even annoyed by the delay, the responsiveness of the system is con‐
         sidered bad.

       o reentrant, thread-safe and asynchronous-safe functions
         A reentrant function is one that behaves correctly if it is called simultaneously  by  sev‐
         eral  threads  and  then also executes simultaneously.  Functions that access global state,
         such as memory or files, of course, need to be carefully designed in order to be reentrant.
         Two traditional approaches to solve these problems are caller-supplied states  and  thread-
         specific data.

         Thread-safety  is the avoidance of data races, i.e., situations in which data is set to ei‐
         ther correct or incorrect value depending upon the (unpredictable) order in which  multiple
         threads  access and modify the data. So a function is thread-safe when it still behaves se‐
         mantically correct when called simultaneously by several threads (it is not  required  that
         the  functions  also  execute  simultaneously). The traditional approach to achieve thread-
         safety is to wrap a function body with an internal mutual exclusion lock (aka `mutex').  As
         you  should  recognize,  reentrant  is a stronger attribute than thread-safe, because it is
         harder to achieve and results especially in no run-time contention between threads.  So,  a
         reentrant function is always thread-safe, but not vice versa.

         Additionally  there  is  a  related  attribute for functions named asynchronous-safe, which
         comes into play in conjunction with signal handlers. This is very related to the problem of
         reentrant functions. An asynchronous-safe function is one that can be called safe and with‐
         out side-effects from within a signal handler context. Usually very few  functions  are  of
         this  type,  because an application is very restricted in what it can perform from within a
         signal handler (especially what system functions it is allowed to call). The reason  mainly
         is,  because  only a few system functions are officially declared by POSIX as guaranteed to
         be asynchronous-safe. Asynchronous-safe functions usually have to be already reentrant.

       User-Space Threads

       User-space threads can be implemented in various way. The two traditional approaches are:

       1. Matrix-based explicit dispatching between small units of execution:

          Here the global procedures of the application are split into small execution  units  (each
          is  required  to not run for more than a few milliseconds) and those units are implemented
          by separate functions.  Then a global matrix is defined which describes the execution (and
          perhaps even dependency) order of these functions. The main  server  procedure  then  just
          dispatches between these units by calling one function after each other controlled by this
          matrix.  The  threads  are  created by more than one jump-trail through this matrix and by
          switching between these jump-trails controlled by corresponding occurred events.

          This approach gives the best possible performance, because one can fine-tune  the  threads
          of  execution by adjusting the matrix, and the scheduling is done explicitly by the appli‐
          cation itself. It is also very portable, because the  matrix  is  just  an  ordinary  data
          structure, and functions are a standard feature of ANSI C.

          The  disadvantage  of  this approach is that it is complicated to write large applications
          with this approach, because in those applications one quickly gets hundreds(!)  of  execu‐
          tion units and the control flow inside such an application is very hard to understand (be‐
          cause it is interrupted by function borders and one always has to remember the global dis‐
          patching  matrix  to  follow  it). Additionally, all threads operate on the same execution
          stack. Although this saves memory, it is often nasty, because one  cannot  switch  between
          threads in the middle of a function. Thus the scheduling borders are the function borders.

       2. Context-based implicit scheduling between threads of execution:

          Here  the  idea  is  that one programs the application as with forked processes, i.e., one
          spawns a thread of execution and this runs from the begin to the  end  without  an  inter‐
          rupted control flow. But the control flow can be still interrupted - even in the middle of
          a  function.  Actually in a preemptive way, similar to what the kernel does for the heavy-
          weight processes, i.e., every few milliseconds the user-space scheduler  switches  between
          the threads of execution. But the thread itself doesn't recognize this and usually (except
          for synchronization issues) doesn't have to care about this.

          The advantage of this approach is that it's very easy to program, because the control flow
          and  context  of  a  thread directly follows a procedure without forced interrupts through
          function borders.  Additionally, the programming is very similar to a traditional and well
          understood fork(2) based approach.

          The disadvantage is that although the general performance is increased, compared to  using
          approaches  based  on  heavy-weight  processes, it is decreased compared to the matrix-ap‐
          proach above. Because the implicit preemptive scheduling does usually a lot  more  context
          switches  (every  user-space  context  switch  costs  some  overhead even when it is a lot
          cheaper than a kernel-level context switch) than the  explicit  cooperative/non-preemptive
          scheduling.   Finally,  there  is  no  really portable POSIX/ANSI-C based way to implement
          user-space preemptive threading. Either the platform already has threads, or  one  has  to
          hope  that some semi-portable package exists for it. And even those semi-portable packages
          usually have to deal with assembler code and other nasty internals and  are  not  easy  to
          port to forthcoming platforms.

       So, in short: the matrix-dispatching approach is portable and fast, but nasty to program. The
       thread scheduling approach is easy to program, but suffers from synchronization and portabil‐
       ity problems caused by its preemptive nature.

       The Compromise of Pth

       But  why  not  combine  the good aspects of both approaches while avoiding their bad aspects?
       That's the goal of Pth. Pth implements easy-to-program threads of execution, but  avoids  the
       problems of preemptive scheduling by using non-preemptive scheduling instead.

       This  sounds  like, and is, a useful approach. Nevertheless, one has to keep the implications
       of non-preemptive thread scheduling in mind when working with Pth. The following list  summa‐
       rizes a few essential points:

       o Pth provides maximum portability, but NOT the fanciest features.

         This  is,  because  it  uses a nifty and portable POSIX/ANSI-C approach for thread creation
         (and this way doesn't require any platform dependent assembler  hacks)  and  schedules  the
         threads  in  non-preemptive  way  (which  doesn't require unportable facilities like "SIGV‐
         TALRM"). On the other hand, this way not all fancy threading features can  be  implemented.
         Nevertheless  the  available  facilities  are  enough to provide a robust and full-featured
         threading system.

       o Pth increases the responsiveness and concurrency of an event-driven  application,  but  NOT
         the concurrency of number-crunching applications.

         The  reason is the non-preemptive scheduling. Number-crunching applications usually require
         preemptive scheduling to achieve concurrency because of their long CPU  bursts.  For  them,
         non-preemptive scheduling (even together with explicit yielding) provides only the old con‐
         cept  of  `coroutines'.  On  the other hand, event driven applications benefit greatly from
         non-preemptive scheduling. They have only short CPU bursts and lots of events to  wait  on,
         and  this  way  run  faster  under non-preemptive scheduling because no unnecessary context
         switching occurs, as it is the case for preemptive scheduling. That's why Pth is mainly in‐
         tended for server type applications, although there is no technical restriction.

       o Pth requires thread-safe functions, but NOT reentrant functions.

         This nice fact exists again because of the nature of  non-preemptive  scheduling,  where  a
         function  isn't  interrupted and this way cannot be reentered before it returned. This is a
         great portability benefit, because thread-safety can be achieved  more  easily  than  reen‐
         trance  possibility.  Especially  this  means  that under Pth more existing third-party li‐
         braries can be used without side-effects than it's the case for other threading systems.

       o Pth doesn't require any kernel support, but can NOT benefit from multiprocessor machines.

         This means that Pth runs on almost all Unix kernels, because the kernel does not need to be
         aware of the Pth threads (because they are implemented  entirely  in  user-space).  On  the
         other hand, it cannot benefit from the existence of multiprocessors, because for this, ker‐
         nel  support  would be needed. In practice, this is no problem, because multiprocessor sys‐
         tems are rare, and portability is almost more important than highest concurrency.

       The life cycle of a thread

       To understand the Pth Application Programming Interface (API), it helps to  first  understand
       the  life  cycle of a thread in the Pth threading system. It can be illustrated with the fol‐
       lowing directed graph:

                    NEW
                     ⎪
                     V
             +---> READY ---+
             ⎪       ^      ⎪
             ⎪       ⎪      V
          WAITING <--+-- RUNNING
                            ⎪
             :              V
          SUSPENDED       DEAD

       When a new thread is created, it is moved into the NEW queue of the scheduler.  On  the  next
       dispatching  for  this thread, the scheduler picks it up from there and moves it to the READY
       queue. This is a queue containing all threads which want to perform a CPU burst.  There  they
       are  queued  in  priority  order.  On each dispatching step, the scheduler always removes the
       thread with the highest priority only. It  then  increases  the  priority  of  all  remaining
       threads by 1, to prevent them from `starving'.

       The  thread which was removed from the READY queue is the new RUNNING thread (there is always
       just one RUNNING thread, of course). The RUNNING thread is assigned execution control.  After
       this  thread yields execution (either explicitly by yielding execution or implicitly by call‐
       ing a function which would block) there are three possibilities: Either  it  has  terminated,
       then  it  is  moved to the DEAD queue, or it has events on which it wants to wait, then it is
       moved into the WAITING queue. Else it is assumed it wants to perform more CPU bursts and  im‐
       mediately enters the READY queue again.

       Before  the  next  thread  is  taken out of the READY queue, the WAITING queue is checked for
       pending events. If one or more events occurred, the threads that are waiting on them are  im‐
       mediately moved to the READY queue.

       The  purpose  of  the  NEW  queue has to do with the fact that in Pth a thread never directly
       switches to another thread. A thread always yields execution to the scheduler and the  sched‐
       uler  dispatches to the next thread. So a freshly spawned thread has to be kept somewhere un‐
       til the scheduler gets a chance to pick it up for scheduling. That is what the NEW  queue  is
       for.

       The purpose of the DEAD queue is to support thread joining. When a thread is marked to be un‐
       joinable,  it  is directly kicked out of the system after it terminated. But when it is join‐
       able, it enters the DEAD queue. There it remains until another thread joins it.

       Finally, there is a special separated queue named SUSPENDED, to where threads can be manually
       moved from the NEW, READY or WAITING queues by the application. The purpose of  this  special
       queue is to temporarily absorb suspended threads until they are again resumed by the applica‐
       tion.  Suspended threads do not cost scheduling or event handling resources, because they are
       temporarily completely out of the scheduler's scope. If a thread is resumed, it is moved back
       to the queue from where it originally came and this way again enters the schedulers scope.

APPLICATION PROGRAMMING INTERFACE (API)
       In the following the Pth Application Programming Interface (API) is discussed in detail. With
       the knowledge given above, it should now be easy to understand how to  program  threads  with
       this  API. In good Unix tradition, Pth functions use special return values ("NULL" in pointer
       context, "FALSE" in boolean context and "-1" in integer context) to indicate an error  condi‐
       tion and set (or pass through) the "errno" system variable to pass more details about the er‐
       ror to the caller.

       Global Library Management

       The following functions act on the library as a whole.  They are used to initialize and shut‐
       down the scheduler and fetch information from it.

       int pth_init(void);
           This  initializes the Pth library. It has to be the first Pth API function call in an ap‐
           plication, and is mandatory. It's usually done at the begin of the main() function of the
           application. This implicitly spawns the internal scheduler thread and transforms the sin‐
           gle execution unit of the current process into a thread (the `main' thread).  It  returns
           "TRUE" on success and "FALSE" on error.

       int pth_kill(void);
           This  kills  the  Pth library. It should be the last Pth API function call in an applica‐
           tion, but is not really required. It's usually done at the end of the  main  function  of
           the application. At least, it has to be called from within the main thread. It implicitly
           kills  all  threads and transforms back the calling thread into the single execution unit
           of the underlying process.  The usual way to terminate a Pth application is either a sim‐
           ple `"pth_exit(0);"' in the main thread (which waits for all other threads to  terminate,
           kills  the threading system and then terminates the process) or a `"pth_kill(); exit(0)"'
           (which immediately kills the threading system and terminates the process). The pth_kill()
           return immediately with a return code of "FALSE" if it is not called from within the main
           thread. Else it kills the threading system and returns "TRUE".

       long pth_ctrl(unsigned long query, ...);
           This is a generalized query/control function for the Pth library.  The argument query  is
           a  bitmask  formed  out  of  one or more "PTH_CTRL_"XXXX queries. Currently the following
           queries are supported:

           "PTH_CTRL_GETTHREADS"
               This returns the total number of threads currently in existence.  This query actually
               is formed out of the combination of queries for threads in a particular state,  i.e.,
               the  "PTH_CTRL_GETTHREADS"  query is equal to the OR-combination of all the following
               specialized queries:

               "PTH_CTRL_GETTHREADS_NEW" for the number of threads in the new queue (threads created
               via pth_spawn(3) but still not scheduled once), "PTH_CTRL_GETTHREADS_READY"  for  the
               number  of  threads  in  the  ready  queue  (threads  who  want  to  do  CPU bursts),
               "PTH_CTRL_GETTHREADS_RUNNING" for the number of  running  threads  (always  just  one
               thread!),  "PTH_CTRL_GETTHREADS_WAITING"  for  the  number  of threads in the waiting
               queue (threads waiting for events), "PTH_CTRL_GETTHREADS_SUSPENDED" for the number of
               threads in the suspended queue (threads waiting to  be  resumed)  and  "PTH_CTRL_GET‐
               THREADS_DEAD"  for the number of threads in the new queue (terminated threads waiting
               for a join).

           "PTH_CTRL_GETAVLOAD"
               This requires a second argument of type `"float *"'  (pointer  to  a  floating  point
               variable).  It stores a floating point value describing the exponential averaged load
               of  the scheduler in this variable. The load is a function from the number of threads
               in the ready queue of the schedulers dispatching unit.  So a load  around  1.0  means
               there  is  only  one ready thread (the standard situation when the application has no
               high load). A higher load value means there a more threads ready who want to  do  CPU
               bursts.  The  average  load  value updates once per second only. The return value for
               this query is always 0.

           "PTH_CTRL_GETPRIO"
               This requires a second argument of type `"pth_t"' which identifies a thread.  It  re‐
               turns  the  priority  (ranging  from  "PTH_PRIO_MIN"  to "PTH_PRIO_MAX") of the given
               thread.

           "PTH_CTRL_GETNAME"
               This requires a second argument of type `"pth_t"' which identifies a thread.  It  re‐
               turns  the  name of the given thread, i.e., the return value of pth_ctrl(3) should be
               casted to a `"char *"'.

           "PTH_CTRL_DUMPSTATE"
               This requires a second argument of type `"FILE *"' to which a summary of the internal
               Pth library state is written to. The main information which is currently written  out
               is the current state of the thread pool.

           "PTH_CTRL_FAVOURNEW"
               This  requires  a second argument of type `"int"' which specified whether the GNU Pth
               scheduler favours new threads on startup, i.e., whether they are moved from  the  new
               queue  to  the  top (argument is "TRUE") or middle (argument is "FALSE") of the ready
               queue. The default is to favour new threads to make sure they do not  starve  already
               at startup, although this slightly violates the strict priority based scheduling.

           The function returns "-1" on error.

       long pth_version(void);
           This function returns a hex-value `0xVRRTLL' which describes the current Pth library ver‐
           sion.  V  is the version, RR the revisions, LL the level and T the type of the level (al‐
           phalevel=0, betalevel=1, patchlevel=2, etc). For instance Pth version 1.0b1 is encoded as
           0x100101.  The reason for this unusual mapping is that this way  the  version  number  is
           steadily  increasing.  The  same  value is also available under compile time as "PTH_VER‐
           SION".

       Thread Attribute Handling

       Attribute objects are used in Pth for two things: First stand-alone/unbound attribute objects
       are used to store attributes for to be spawned threads.  Bounded attribute objects  are  used
       to  modify  attributes  of already existing threads. The following attribute fields exists in
       attribute objects:

       "PTH_ATTR_PRIO" (read-write) ["int"]
           Thread  Priority   between   "PTH_PRIO_MIN"   and   "PTH_PRIO_MAX".    The   default   is
           "PTH_PRIO_STD".

       "PTH_ATTR_NAME" (read-write) ["char *"]
           Name of thread (up to 40 characters are stored only), mainly for debugging purposes.

       "PTH_ATTR_DISPATCHES" (read-write) ["int"]
           In  bounded  attribute  objects,  this  field  is  incremented  every time the context is
           switched to the associated thread.

       "PTH_ATTR_JOINABLE" (read-write> ["int"]
           The thread detachment type, "TRUE" indicates a joinable thread, "FALSE" indicates  a  de‐
           tached  thread. When a thread is detached, after termination it is immediately kicked out
           of the system instead of inserted into the dead queue.

       "PTH_ATTR_CANCEL_STATE" (read-write) ["unsigned int"]
           The thread cancellation state, i.e., a combination of  "PTH_CANCEL_ENABLE"  or  "PTH_CAN‐
           CEL_DISABLE" and "PTH_CANCEL_DEFERRED" or "PTH_CANCEL_ASYNCHRONOUS".

       "PTH_ATTR_STACK_SIZE" (read-write) ["unsigned int"]
           The thread stack size in bytes. Use lower values than 64 KB with great care!

       "PTH_ATTR_STACK_ADDR" (read-write) ["char *"]
           A pointer to the lower address of a chunk of malloc(3)'ed memory for the stack.

       "PTH_ATTR_TIME_SPAWN" (read-only) ["pth_time_t"]
           The time when the thread was spawned.  This can be queried only when the attribute object
           is bound to a thread.

       "PTH_ATTR_TIME_LAST" (read-only) ["pth_time_t"]
           The  time  when  the  thread  was last dispatched.  This can be queried only when the at‐
           tribute object is bound to a thread.

       "PTH_ATTR_TIME_RAN" (read-only) ["pth_time_t"]
           The total time the thread was running.  This can be queried only when the  attribute  ob‐
           ject is bound to a thread.

       "PTH_ATTR_START_FUNC" (read-only) ["void *(*)(void *)"]
           The  thread  start function.  This can be queried only when the attribute object is bound
           to a thread.

       "PTH_ATTR_START_ARG" (read-only) ["void *"]
           The thread start argument.  This can be queried only when the attribute object  is  bound
           to a thread.

       "PTH_ATTR_STATE" (read-only) ["pth_state_t"]
           The  scheduling  state  of  the  thread, i.e., either "PTH_STATE_NEW", "PTH_STATE_READY",
           "PTH_STATE_WAITING", or "PTH_STATE_DEAD" This can be queried only when the attribute  ob‐
           ject is bound to a thread.

       "PTH_ATTR_EVENTS" (read-only) ["pth_event_t"]
           The  event  ring  the thread is waiting for.  This can be queried only when the attribute
           object is bound to a thread.

       "PTH_ATTR_BOUND" (read-only) ["int"]
           Whether the attribute object is bound ("TRUE") to a thread or not ("FALSE").

       The following API functions can be used to handle the attribute objects:

       pth_attr_t pth_attr_of(pth_t tid);
           This returns a new attribute object bound to thread tid.  Any queries on this object  di‐
           rectly  fetch  attributes  from tid. And attribute modifications directly change tid. Use
           such attribute objects to modify existing threads.

       pth_attr_t pth_attr_new(void);
           This returns a new unbound attribute object. An implicit pth_attr_init() is done  on  it.
           Any queries on this object just fetch stored attributes from it.  And attribute modifica‐
           tions just change the stored attributes.  Use such attribute objects to pre-configure at‐
           tributes for to be spawned threads.

       int pth_attr_init(pth_attr_t attr);
           This  initializes  an  attribute  object  attr  to the default values: "PTH_ATTR_PRIO" :=
           "PTH_PRIO_STD",   "PTH_ATTR_NAME"   :=   `"unknown"',   "PTH_ATTR_DISPATCHES"    :=    0,
           "PTH_ATTR_JOINABLE"    :=   "TRUE",   "PTH_ATTR_CANCELSTATE"   :=   "PTH_CANCEL_DEFAULT",
           "PTH_ATTR_STACK_SIZE"  :=  64*1024  and  "PTH_ATTR_STACK_ADDR"  :=  "NULL".   All   other
           "PTH_ATTR_*"  attributes  are  read-only  attributes  and don't receive default values in
           attr, because they exists only for bounded attribute objects.

       int pth_attr_set(pth_attr_t attr, int field, ...);
           This sets the attribute field field in attr to a value specified as an  additional  argu‐
           ment on the variable argument list. The following attribute fields and argument pairs can
           be used:

            PTH_ATTR_PRIO           int
            PTH_ATTR_NAME           char *
            PTH_ATTR_DISPATCHES     int
            PTH_ATTR_JOINABLE       int
            PTH_ATTR_CANCEL_STATE   unsigned int
            PTH_ATTR_STACK_SIZE     unsigned int
            PTH_ATTR_STACK_ADDR     char *

       int pth_attr_get(pth_attr_t attr, int field, ...);
           This  retrieves  the  attribute  field field in attr and stores its value in the variable
           specified through a pointer in an additional argument on the variable argument list.  The
           following fields and argument pairs can be used:

            PTH_ATTR_PRIO           int *
            PTH_ATTR_NAME           char **
            PTH_ATTR_DISPATCHES     int *
            PTH_ATTR_JOINABLE       int *
            PTH_ATTR_CANCEL_STATE   unsigned int *
            PTH_ATTR_STACK_SIZE     unsigned int *
            PTH_ATTR_STACK_ADDR     char **
            PTH_ATTR_TIME_SPAWN     pth_time_t *
            PTH_ATTR_TIME_LAST      pth_time_t *
            PTH_ATTR_TIME_RAN       pth_time_t *
            PTH_ATTR_START_FUNC     void *(**)(void *)
            PTH_ATTR_START_ARG      void **
            PTH_ATTR_STATE          pth_state_t *
            PTH_ATTR_EVENTS         pth_event_t *
            PTH_ATTR_BOUND          int *

       int pth_attr_destroy(pth_attr_t attr);
           This destroys a attribute object attr. After this attr is no longer a valid attribute ob‐
           ject.

       Thread Control

       The  following functions control the threading itself and make up the main API of the Pth li‐
       brary.

       pth_t pth_spawn(pth_attr_t attr, void *(*entry)(void *), void *arg);
           This spawns a new thread with the attributes given in attr (or "PTH_ATTR_DEFAULT" for de‐
           fault attributes - which means that thread priority, joinability and cancel state are in‐
           herited from the current thread) with the starting point at routine entry;  the  dispatch
           count  is  not inherited from the current thread if attr is not specified - rather, it is
           initialized to zero.  This entry routine is called as `pth_exit(entry(arg))'  inside  the
           new  thread  unit,  i.e.,  entry's return value is fed to an implicit pth_exit(3). So the
           thread can also exit by just returning. Nevertheless the thread can also exit  explicitly
           at  any  time  by  calling  pth_exit(3). But keep in mind that calling the POSIX function
           exit(3) still terminates the complete process and not just the current thread.

           There is no Pth-internal limit on the number of threads one can spawn, except  the  limit
           implied  by the available virtual memory. Pth internally keeps track of thread in dynamic
           data structures. The function returns "NULL" on error.

       int pth_once(pth_once_t *ctrlvar, void (*func)(void *), void *arg);
           This is a convenience function which uses a control variable of type "pth_once_t" to make
           sure a constructor function func is called only once as `func(arg)'  in  the  system.  In
           other words: Only the first call to pth_once(3) by any thread in the system succeeds. The
           variable  referenced  via  ctrlvar  should  be  declared as `"pth_once_t" variable-name =
           "PTH_ONCE_INIT";' before calling this function.

       pth_t pth_self(void);
           This just returns the unique thread handle of the currently running thread.  This  handle
           itself has to be treated as an opaque entity by the application.  It's usually used as an
           argument to other functions who require an argument of type "pth_t".

       int pth_suspend(pth_t tid);
           This  suspends  a  thread  tid  until it is manually resumed again via pth_resume(3). For
           this, the thread is moved to the SUSPENDED queue and this way is completely  out  of  the
           scheduler's event handling and thread dispatching scope. Suspending the current thread is
           not allowed.  The function returns "TRUE" on success and "FALSE" on errors.

       int pth_resume(pth_t tid);
           This function resumes a previously suspended thread tid, i.e. tid has to stay on the SUS‐
           PENDED  queue.  The thread is moved to the NEW, READY or WAITING queue (dependent on what
           its state was when the pth_suspend(3) call were made) and this way again enters the event
           handling and thread dispatching scope of the scheduler. The function  returns  "TRUE"  on
           success and "FALSE" on errors.

       int pth_raise(pth_t tid, int sig)
           This  function  raises  a signal for delivery to thread tid only.  When one just raises a
           signal via raise(3) or kill(2), its delivered to an arbitrary thread which has this  sig‐
           nal  not blocked.  With pth_raise(3) one can send a signal to a thread and its guarantees
           that only this thread gets the signal delivered. But keep in mind that  nevertheless  the
           signals  action is still configured process-wide.  When sig is 0 plain thread checking is
           performed, i.e., `"pth_raise(tid, 0)"' returns "TRUE" when thread tid still exists in the
           PTH system but doesn't send any signal to it.

       int pth_yield(pth_t tid);
           This explicitly yields back the execution control to the scheduler thread.   Usually  the
           execution  is  implicitly  transferred  back  to the scheduler when a thread waits for an
           event. But when a thread has to do larger CPU bursts, it can be reasonable  to  interrupt
           it  explicitly  by  doing a few pth_yield(3) calls to give other threads a chance to exe‐
           cute, too.  This obviously is the cooperating part of Pth.  A thread has not to yield ex‐
           ecution, of course. But when you want to program a server application with good  response
           times  the  threads  should be cooperative, i.e., when they should split their CPU bursts
           into smaller units with this call.

           Usually one specifies tid as "NULL" to indicate to the scheduler that it can  freely  de‐
           cide which thread to dispatch next.  But if one wants to indicate to the scheduler that a
           particular  thread  should  be favored on the next dispatching step, one can specify this
           thread explicitly. This allows the usage  of  the  old  concept  of  coroutines  where  a
           thread/routine  switches  to  a  particular  cooperating thread. If tid is not "NULL" and
           points to a new or ready thread, it is guaranteed that  this  thread  receives  execution
           control  on  the  next  dispatching step. If tid is in a different state (that is, not in
           "PTH_STATE_NEW" or "PTH_STATE_READY") an error is reported.

           The function usually returns "TRUE" for success and only "FALSE"  (with  "errno"  set  to
           "EINVAL") if tid specified an invalid or still not new or ready thread.

       int pth_nap(pth_time_t naptime);
           This  functions  suspends  the  execution of the current thread until naptime is elapsed.
           naptime is of type "pth_time_t" and this way has theoretically a resolution  of  one  mi‐
           crosecond.  In  practice  you should neither rely on this nor that the thread is awakened
           exactly after naptime has elapsed. It's only guarantees that the  thread  will  sleep  at
           least  naptime.  But because of the non-preemptive nature of Pth it can last longer (when
           another thread kept the CPU for a long time). Additionally the resolution is dependent of
           the implementation of timers by the operating system and these usually have only a  reso‐
           lution  of 10 microseconds or larger. But usually this isn't important for an application
           unless it tries to use this facility for real time tasks.

       int pth_wait(pth_event_t ev);
           This is the link between the scheduler and the event facility (see below for the  various
           pth_event_xxx()  functions).  It's  modeled like select(2), i.e., one gives this function
           one or more events (in the event ring specified by ev) on which the current thread  wants
           to wait. The scheduler awakes the thread when one ore more of them occurred or failed af‐
           ter  tagging  them  as  such.  The  ev argument is a pointer to an event ring which isn't
           changed except for the tagging. pth_wait(3) returns the  number  of  occurred  or  failed
           events  and  the application can use pth_event_status(3) to test which events occurred or
           failed.

       int pth_cancel(pth_t tid);
           This cancels a thread tid. How the cancellation is done depends on the cancellation state
           of tid which the thread can configure itself. When its state  is  "PTH_CANCEL_DISABLE"  a
           cancellation  request is just made pending.  When it is "PTH_CANCEL_ENABLE" it depends on
           the cancellation type what is performed. When its "PTH_CANCEL_DEFERRED" again the cancel‐
           lation request is just made pending. But when its "PTH_CANCEL_ASYNCHRONOUS" the thread is
           immediately canceled before pth_cancel(3) returns. The effect of a thread cancellation is
           equal to implicitly forcing the thread to call `"pth_exit(PTH_CANCELED)"' at one  of  his
           cancellation  points.   In  Pth  thread  enter a cancellation point either explicitly via
           pth_cancel_point(3) or implicitly by waiting for an event.

       int pth_abort(pth_t tid);
           This is the cruel way to cancel a thread tid. When it's already  dead  and  waits  to  be
           joined  it just joins it (via `"pth_join("tid", NULL)"') and this way kicks it out of the
           system.  Else it forces the thread to be not joinable and to allow asynchronous cancella‐
           tion and then cancels it via `"pth_cancel("tid")"'.

       int pth_join(pth_t tid, void **value);
           This joins the current thread with the thread specified via tid.  It first  suspends  the
           current  thread  until  the tid thread has terminated. Then it is awakened and stores the
           value of tid's pth_exit(3) call into *value (if value and not "NULL") and returns to  the
           caller.  A thread can be joined only when it has the attribute "PTH_ATTR_JOINABLE" set to
           "TRUE" (the default). A thread can only be joined once, i.e., after the pth_join(3)  call
           the thread tid is completely removed from the system.

       void pth_exit(void *value);
           This  terminates  the current thread. Whether it's immediately removed from the system or
           inserted into the dead queue of the scheduler depends on its join type which  was  speci‐
           fied  at  spawning time. If it has the attribute "PTH_ATTR_JOINABLE" set to "FALSE", it's
           immediately removed and value is ignored. Else the thread is inserted into the dead queue
           and value remembered for a subsequent pth_join(3) call by another thread.

       Utilities

       Utility functions.

       int pth_fdmode(int fd, int mode);
           This switches the non-blocking mode flag on file descriptor fd.  The argument mode can be
           "PTH_FDMODE_BLOCK" for switching fd into blocking  I/O  mode,  "PTH_FDMODE_NONBLOCK"  for
           switching fd into non-blocking I/O mode or "PTH_FDMODE_POLL" for just polling the current
           mode.  The  current mode is returned (either "PTH_FDMODE_BLOCK" or "PTH_FDMODE_NONBLOCK")
           or "PTH_FDMODE_ERROR" on error. Keep in mind that since Pth 1.1 there is no longer a  re‐
           quirement to manually switch a file descriptor into non-blocking mode in order to use it.
           This  is  automatically  done temporarily inside Pth.  Instead when you now switch a file
           descriptor explicitly into non-blocking mode,  pth_read(3)  or  pth_write(3)  will  never
           block the current thread.

       pth_time_t pth_time(long sec, long usec);
           This  is  a  constructor  for  a "pth_time_t" structure which is a convenient function to
           avoid temporary structure values. It returns a pth_time_t structure which holds  the  ab‐
           solute time value specified by sec and usec.

       pth_time_t pth_timeout(long sec, long usec);
           This  is  a  constructor  for  a "pth_time_t" structure which is a convenient function to
           avoid temporary structure values.  It returns a pth_time_t structure which holds the  ab‐
           solute time value calculated by adding sec and usec to the current time.

       Sfdisc_t *pth_sfiodisc(void);
           This  functions  is  always available, but only reasonably usable when Pth was built with
           Sfio support ("--with-sfio" option) and "PTH_EXT_SFIO" is then defined by "pth.h". It  is
           useful for applications which want to use the comprehensive Sfio I/O library with the Pth
           threading  library.  Then  this  function can be used to get an Sfio discipline structure
           ("Sfdisc_t") which can be pushed onto Sfio streams ("Sfio_t") in order to let this stream
           use pth_read(3)/pth_write(2) instead of read(2)/write(2). The benefit is  that  this  way
           I/O  on  the Sfio stream does only block the current thread instead of the whole process.
           The application has to free(3) the "Sfdisc_t" structure when it is no longer needed.  The
           Sfio package can be found at http://www.research.att.com/sw/tools/sfio/.

       Cancellation Management

       Pth  supports POSIX style thread cancellation via pth_cancel(3) and the following two related
       functions:

       void pth_cancel_state(int newstate, int *oldstate);
           This manages the cancellation state of the current thread.  When oldstate is  not  "NULL"
           the function stores the old cancellation state under the variable pointed to by oldstate.
           When  newstate  is  not  0 it sets the new cancellation state. oldstate is created before
           newstate is set.  A state is a combination of "PTH_CANCEL_ENABLE" or "PTH_CANCEL_DISABLE"
           and  "PTH_CANCEL_DEFERRED"  or  "PTH_CANCEL_ASYNCHRONOUS".    "PTH_CANCEL_ENABLE⎪PTH_CAN‐
           CEL_DEFERRED" (or "PTH_CANCEL_DEFAULT") is the default state where cancellation is possi‐
           ble  but  only at cancellation points.  Use "PTH_CANCEL_DISABLE" to complete disable can‐
           cellation for a thread and "PTH_CANCEL_ASYNCHRONOUS" for allowing asynchronous  cancella‐
           tions, i.e., cancellations which can happen at any time.

       void pth_cancel_point(void);
           This  explicitly  enter  a  cancellation  point.  When  the current cancellation state is
           "PTH_CANCEL_DISABLE" or no cancellation request is pending, this has no  side-effect  and
           returns immediately. Else it calls `"pth_exit(PTH_CANCELED)"'.

       Event Handling

       Pth  has  a  very  flexible  event  facility  which  is linked into the scheduler through the
       pth_wait(3) function. The following functions provide the handling of event rings.

       pth_event_t pth_event(unsigned long spec, ...);
           This creates a new event ring consisting of a single initial event.  The type of the gen‐
           erated event is specified by spec. The following types are available:

           "PTH_EVENT_FD"
               This is a file descriptor event. One or  more  of  "PTH_UNTIL_FD_READABLE",  "PTH_UN‐
               TIL_FD_WRITEABLE"  or  "PTH_UNTIL_FD_EXCEPTION" have to be OR-ed into spec to specify
               on which state of the file descriptor you want to wait.  The file  descriptor  itself
               has to be given as an additional argument.  Example: `"pth_event(PTH_EVENT_FD⎪PTH_UN‐
               TIL_FD_READABLE, fd)"'.

           "PTH_EVENT_SELECT"
               This  is  a  multiple file descriptor event modeled directly after the select(2) call
               (actually it is also used to implement pth_select(3) internally).  It's a  convenient
               way  to  wait for a large set of file descriptors at once and at each file descriptor
               for a different type of state. Additionally as a nice side-effect  one  receives  the
               number  of  file  descriptors which causes the event to be occurred (using BSD seman‐
               tics, i.e., when a file descriptor occurred in two sets it's counted twice). The  ar‐
               guments  correspond directly to the select(2) function arguments except that there is
               no timeout argument (because timeouts already can  be  handled  via  "PTH_EVENT_TIME"
               events).

               Example:  `"pth_event(PTH_EVENT_SELECT,  &rc, nfd, rfds, wfds, efds)"' where "rc" has
               to be of type `"int *"', "nfd" has to be of  type  `"int"'  and  "rfds",  "wfds"  and
               "efds"  have  to be of type `"fd_set *"' (see select(2)). The number of occurred file
               descriptors are stored in "rc".

           "PTH_EVENT_SIGS"
               This is a signal set event. The two additional arguments have to be a  pointer  to  a
               signal  set  (type  `"sigset_t  *"')  and a pointer to a signal number variable (type
               `"int *"').  This event waits until one of the signals in the  signal  set  occurred.
               As  a  result the occurred signal number is stored in the second additional argument.
               Keep in mind that the Pth scheduler doesn't block signals automatically.  So when you
               want to wait for a signal with this event you've to block it via sigprocmask(2) or it
               will be delivered without your notice. Example: `"sigemptyset(&set);  sigaddset(&set,
               SIGINT); pth_event(PTH_EVENT_SIG, &set, &sig);"'.

           "PTH_EVENT_TIME"
               This  is  a  time point event. The additional argument has to be of type "pth_time_t"
               (usually on-the-fly generated via pth_time(3)). This events waits until the specified
               time point has elapsed. Keep in mind that the value is an absolute time point and not
               an offset. When you want to wait for a specified amount of time, you've  to  add  the
               current  time  to the offset (usually on-the-fly achieved via pth_timeout(3)).  Exam‐
               ple: `"pth_event(PTH_EVENT_TIME, pth_timeout(2,0))"'.

           "PTH_EVENT_MSG"
               This is a message port event. The additional argument has to  be  of  type  "pth_msg‐
               port_t".  This events waits until one or more messages were received on the specified
               message port.  Example: `"pth_event(PTH_EVENT_MSG, mp)"'.

           "PTH_EVENT_TID"
               This is a thread event. The additional argument has to be of type  "pth_t".   One  of
               "PTH_UNTIL_TID_NEW",   "PTH_UNTIL_TID_READY",   "PTH_UNTIL_TID_WAITING"  or  "PTH_UN‐
               TIL_TID_DEAD" has to be OR-ed into spec to specify on which state of the  thread  you
               want to wait.  Example: `"pth_event(PTH_EVENT_TID⎪PTH_UNTIL_TID_DEAD, tid)"'.

           "PTH_EVENT_FUNC"
               This is a custom callback function event. Three additional arguments have to be given
               with  the  following  types:  `"int (*)(void *)"', `"void *"' and `"pth_time_t"'. The
               first is a function pointer to a check function and the second argument  is  a  user-
               supplied  context  value  which  is passed to this function. The scheduler calls this
               function on a regular basis (on his own scheduler stack, so be very careful!) and the
               thread is kept sleeping while the function returns "FALSE". Once it  returned  "TRUE"
               the  thread  will  be  awakened. The check interval is defined by the third argument,
               i.e., the check function is polled again not until this amount of time elapsed. Exam‐
               ple: `"pth_event(PTH_EVENT_FUNC, func, arg, pth_time(0,500000))"'.

       unsigned long pth_event_typeof(pth_event_t ev);
           This returns the type of event ev. It's a combination of  the  describing  "PTH_EVENT_XX"
           and  "PTH_UNTIL_XX"  value.  This is especially useful to know which arguments have to be
           supplied to the pth_event_extract(3) function.

       int pth_event_extract(pth_event_t ev, ...);
           When pth_event(3) is treated like sprintf(3), then this function is sscanf(3),  i.e.,  it
           is  the  inverse operation of pth_event(3). This means that it can be used to extract the
           ingredients of an event.  The ingredients are stored into variables which  are  given  as
           pointers on the variable argument list.  Which pointers have to be present depends on the
           event type and has to be determined by the caller before via pth_event_typeof(3).

           To  make  it clear, when you constructed ev via `"ev = pth_event(PTH_EVENT_FD, fd);"' you
           have to extract it via `"pth_event_extract(ev, &fd)"', etc. For multiple arguments of  an
           event the order of the pointer arguments is the same as for pth_event(3). But always keep
           in  mind that you have to always supply pointers to variables and these variables have to
           be of the same type as the argument of pth_event(3) required.

       pth_event_t pth_event_concat(pth_event_t ev, ...);
           This concatenates one or more additional event rings to the event ring ev and returns ev.
           The end of the argument list has to be marked with a "NULL" argument. Use  this  function
           to create real events rings out of the single-event rings created by pth_event(3).

       pth_event_t pth_event_isolate(pth_event_t ev);
           This  isolates  the event ev from possibly appended events in the event ring.  When in ev
           only one event exists, this returns "NULL". When remaining events exists, they form a new
           event ring which is returned.

       pth_event_t pth_event_walk(pth_event_t ev, int direction);
           This walks to the next (when direction is "PTH_WALK_NEXT") or previews (when direction is
           "PTH_WALK_PREV") event in the event ring ev and returns this new reached event. Addition‐
           ally "PTH_UNTIL_OCCURRED" can be OR-ed into direction to walk to  the  next/previous  oc‐
           curred event in the ring ev.

       pth_status_t pth_event_status(pth_event_t ev);
           This returns the status of event ev. This is a fast operation because only a tag on ev is
           checked  which  was  either  set  or still not set by the scheduler. In other words: This
           doesn't check the event itself, it just checks the last knowledge of the  scheduler.  The
           possible  returned  status  codes  are:  "PTH_STATUS_PENDING"  (event  is still pending),
           "PTH_STATUS_OCCURRED" (event successfully occurred), "PTH_STATUS_FAILED" (event failed).

       int pth_event_free(pth_event_t ev, int mode);
           This deallocates the event ev (when mode is "PTH_FREE_THIS") or all  events  appended  to
           the event ring under ev (when mode is "PTH_FREE_ALL").

       Key-Based Storage

       The following functions provide thread-local storage through unique keys similar to the POSIX
       Pthread API. Use this for thread specific global data.

       int pth_key_create(pth_key_t *key, void (*func)(void *));
           This  created a new unique key and stores it in key.  Additionally func can specify a de‐
           structor function which is called on the current threads termination with the key.

       int pth_key_delete(pth_key_t key);
           This explicitly destroys a key key.

       int pth_key_setdata(pth_key_t key, const void *value);
           This stores value under key.

       void *pth_key_getdata(pth_key_t key);
           This retrieves the value under key.

       Message Port Communication

       The following functions provide message ports which can be used for  efficient  and  flexible
       inter-thread communication.

       pth_msgport_t pth_msgport_create(const char *name);
           This returns a pointer to a new message port. If name name is not "NULL", the name can be
           used  by  other  threads via pth_msgport_find(3) to find the message port in case they do
           not know directly the pointer to the message port.

       void pth_msgport_destroy(pth_msgport_t mp);
           This destroys a message port mp. Before all pending messages on it are replied  to  their
           origin message port.

       pth_msgport_t pth_msgport_find(const char *name);
           This finds a message port in the system by name and returns the pointer to it.

       int pth_msgport_pending(pth_msgport_t mp);
           This returns the number of pending messages on message port mp.

       int pth_msgport_put(pth_msgport_t mp, pth_message_t *m);
           This puts (or sends) a message m to message port mp.

       pth_message_t *pth_msgport_get(pth_msgport_t mp);
           This  gets (or receives) the top message from message port mp.  Incoming messages are al‐
           ways kept in a queue, so there can be more pending messages, of course.

       int pth_msgport_reply(pth_message_t *m);
           This replies a message m to the message port of the sender.

       Thread Cleanups

       Per-thread cleanup functions.

       int pth_cleanup_push(void (*handler)(void *), void *arg);
           This pushes the routine handler onto the  stack  of  cleanup  routines  for  the  current
           thread.  These routines are called in LIFO order when the thread terminates.

       int pth_cleanup_pop(int execute);
           This pops the top-most routine from the stack of cleanup routines for the current thread.
           When execute is "TRUE" the routine is additionally called.

       Process Forking

       The  following  functions  provide some special support for process forking situations inside
       the threading environment.

       int pth_atfork_push(void (*prepare)(void *), void (*)(void *parent), void (*)(void *child),
       void *arg);
           This function declares forking handlers to be called before and after pth_fork(3), in the
           context of the thread that called pth_fork(3).  The  prepare  handler  is  called  before
           fork(2)  processing  commences.  The  parent handler is called   after fork(2) processing
           completes in the parent process.  The child handler is called  after  fork(2)  processing
           completed  in  the child process. If no handling is desired at one or more of these three
           points, the corresponding handler can be given as "NULL".  Each handler  is  called  with
           arg as the argument.

           The  order  of  calls to pth_atfork_push(3) is significant. The parent and child handlers
           are called in the order in which they were established by  calls  to  pth_atfork_push(3),
           i.e., FIFO. The prepare fork handlers are called in the opposite order, i.e., LIFO.

       int pth_atfork_pop(void);
           This  removes  the  top-most handlers on the forking handler stack which were established
           with the last pth_atfork_push(3) call. It returns "FALSE" when no more handlers  couldn't
           be removed from the stack.

       pid_t pth_fork(void);
           This  is  a variant of fork(2) with the difference that the current thread only is forked
           into a separate process, i.e., in the parent process nothing changes while in  the  child
           process  all  threads  are gone except for the scheduler and the calling thread. When you
           really want to duplicate all threads in the current process you should  use  fork(2)  di‐
           rectly.  But  this  is  usually  not reasonable. Additionally this function takes care of
           forking handlers as established by pth_fork_push(3).

       Synchronization

       The following functions provide synchronization support via mutual exclusion  locks  (mutex),
       read-write  locks  (rwlock),  condition variables (cond) and barriers (barrier). Keep in mind
       that in a non-preemptive threading system like Pth this might sound unnecessary at the  first
       look,  because  a  thread  isn't interrupted by the system. Actually when you have a critical
       code section which doesn't contain any pth_xxx() functions, you don't need any mutex to  pro‐
       tect it, of course.

       But  when  your critical code section contains any pth_xxx() function the chance is high that
       these temporarily switch to the scheduler. And this way other threads can make  progress  and
       enter  your  critical  code section, too.  This is especially true for critical code sections
       which implicitly or explicitly use the event mechanism.

       int pth_mutex_init(pth_mutex_t *mutex);
           This dynamically initializes a mutex variable of type `"pth_mutex_t"'.  Alternatively one
           can also use static initialization via `"pth_mutex_t mutex = PTH_MUTEX_INIT"'.

       int pth_mutex_acquire(pth_mutex_t *mutex, int try, pth_event_t ev);
           This acquires a mutex mutex.  If the mutex is already locked by another thread, the  cur‐
           rent threads execution is suspended until the mutex is unlocked again or additionally the
           extra  events  in  ev  occurred (when ev is not "NULL").  Recursive locking is explicitly
           supported, i.e., a thread is allowed to acquire a mutex more than  once  before  its  re‐
           leased.  But  it  then  also  has be released the same number of times until the mutex is
           again lockable by others.  When try is "TRUE" this function never suspends execution. In‐
           stead it returns "FALSE" with "errno" set to "EBUSY".

       int pth_mutex_release(pth_mutex_t *mutex);
           This decrements the recursion locking count on mutex and when it is zero it releases  the
           mutex mutex.

       int pth_rwlock_init(pth_rwlock_t *rwlock);
           This dynamically initializes a read-write lock variable of type `"pth_rwlock_t"'.  Alter‐
           natively   one   can   also   use  static  initialization  via  `"pth_rwlock_t  rwlock  =
           PTH_RWLOCK_INIT"'.

       int pth_rwlock_acquire(pth_rwlock_t *rwlock, int op, int try, pth_event_t ev);
           This acquires a read-only (when op is  "PTH_RWLOCK_RD")  or  a  read-write  (when  op  is
           "PTH_RWLOCK_RW")  lock rwlock. When the lock is only locked by other threads in read-only
           mode, the lock succeeds.  But when one thread holds a read-write lock,  all  locking  at‐
           tempts  suspend  the current thread until this lock is released again. Additionally in ev
           events can be given to let the locking timeout, etc. When try  is  "TRUE"  this  function
           never suspends execution. Instead it returns "FALSE" with "errno" set to "EBUSY".

       int pth_rwlock_release(pth_rwlock_t *rwlock);
           This releases a previously acquired (read-only or read-write) lock.

       int pth_cond_init(pth_cond_t *cond);
           This  dynamically  initializes a condition variable variable of type `"pth_cond_t"'.  Al‐
           ternatively  one  can  also  use  static   initialization   via   `"pth_cond_t   cond   =
           PTH_COND_INIT"'.

       int pth_cond_await(pth_cond_t *cond, pth_mutex_t *mutex, pth_event_t ev);
           This  awaits  a  condition situation. The caller has to follow the semantics of the POSIX
           condition variables: mutex has to be acquired before this function is called. The  execu‐
           tion of the current thread is then suspended either until the events in ev occurred (when
           ev  is  not "NULL") or cond was notified by another thread via pth_cond_notify(3).  While
           the thread is waiting, mutex is released. Before it returns mutex is reacquired.

       int pth_cond_notify(pth_cond_t *cond, int broadcast);
           This notified one or all threads which are waiting on cond.  When broadcast is "TRUE" all
           thread are notified, else only a single (unspecified) one.

       int pth_barrier_init(pth_barrier_t *barrier, int threshold);
           This dynamically initializes a barrier variable of type `"pth_barrier_t"'.  Alternatively
           one  can  also  use  static  initialization  via  `"pth_barrier_t  barrier   =   PTH_BAR‐
           RIER_INIT("threadhold")"'.

       int pth_barrier_reach(pth_barrier_t *barrier);
           This  function  reaches  a  barrier  barrier. If this is the last thread (as specified by
           threshold on init of barrier) all threads are awakened.  Else the current thread is  sus‐
           pended  until  the  last  thread reached the barrier and this way awakes all threads. The
           function returns (beside "FALSE" on error) the value "TRUE" for any thread which  neither
           reached  the  barrier  as  the first nor the last thread; "PTH_BARRIER_HEADLIGHT" for the
           thread which reached the barrier as the first thread and "PTH_BARRIER_TAILLIGHT" for  the
           thread which reached the barrier as the last thread.

       User-Space Context

       The  following  functions  provide a stand-alone sub-API for user-space context switching. It
       internally is based on the same underlying machine context switching mechanism the threads in
       GNU Pth are based on.  Hence these functions you can use for  implementing  your  own  simple
       user-space threads. The "pth_uctx_t" context is somewhat modeled after POSIX ucontext(3).

       The time required to create (via pth_uctx_make(3)) a user-space context can range from just a
       few  microseconds  up  to  a more dramatical time (depending on the machine context switching
       method which is available on the platform). On the other hand, the raw performance in switch‐
       ing the user-space contexts is always very good (nearly independent of the used machine  con‐
       text  switching  method). For instance, on an Intel Pentium-III CPU with 800Mhz running under
       FreeBSD  4  one  usually  achieves   about   260,000   user-space   context   switches   (via
       pth_uctx_switch(3)) per second.

       int pth_uctx_create(pth_uctx_t *uctx);
           This  function  creates  a user-space context and stores it into uctx.  There is still no
           underlying  user-space  context  configured.   You   still   have   to   do   this   with
           pth_uctx_make(3). On success, this function returns "TRUE", else "FALSE".

       int pth_uctx_make(pth_uctx_t uctx, char *sk_addr, size_t sk_size, const sigset_t *sigmask,
       void (*start_func)(void *), void *start_arg, pth_uctx_t uctx_after);
           This  function  makes a new user-space context in uctx which will operate on the run-time
           stack sk_addr (which is of maximum size sk_size), with the signals in sigmask blocked (if
           sigmask is not "NULL") and starting to execute with the  call  start_func(start_arg).  If
           sk_addr  is "NULL", a stack is dynamically allocated. The stack size sk_size has to be at
           least 16384 (16KB). If the start  function  start_func  returns  and  uctx_after  is  not
           "NULL",  an  implicit  user-space  context  switch to this context is performed. Else (if
           uctx_after is "NULL") the process is terminated with exit(3). This function  is  somewhat
           modeled  after  POSIX  makecontext(3).  On  success,  this  function returns "TRUE", else
           "FALSE".

       int pth_uctx_switch(pth_uctx_t uctx_from, pth_uctx_t uctx_to);
           This function saves the current user-space context in uctx_from for  later  restoring  by
           another  call to pth_uctx_switch(3) and restores the new user-space context from uctx_to,
           which previously had to be set with either a previous call to pth_uctx_switch(3) or  ini‐
           tially by pth_uctx_make(3). This function is somewhat modeled after POSIX swapcontext(3).
           If  uctx_from  or  uctx_to are "NULL" or if uctx_to contains no valid user-space context,
           "FALSE" is returned instead of "TRUE". These are the only errors possible.

       int pth_uctx_destroy(pth_uctx_t uctx);
           This function destroys the user-space context in uctx. The run-time stack associated with
           the user-space context is deallocated only if it was not given by  the  application  (see
           sk_addr  of  pth_uctx_create(3)).   If  uctx  is  "NULL",  "FALSE" is returned instead of
           "TRUE". This is the only error possible.

       Generalized POSIX Replacement API

       The following functions are generalized replacements functions for the POSIX API, i.e.,  they
       are  similar  to  the  functions under `Standard POSIX Replacement API' but all have an addi‐
       tional event argument which can be used for timeouts, etc.

       int pth_sigwait_ev(const sigset_t *set, int *sig, pth_event_t ev);
           This is equal to pth_sigwait(3) (see below), but has an  additional  event  argument  ev.
           When  pth_sigwait(3) suspends the current threads execution it usually only uses the sig‐
           nal event on set to awake. With this function any number of extra events can be  used  to
           awake the current thread (remember that ev actually is an event ring).

       int pth_connect_ev(int s, const struct sockaddr *addr, socklen_t addrlen, pth_event_t ev);
           This  is  equal  to  pth_connect(3) (see below), but has an additional event argument ev.
           When pth_connect(3) suspends the current threads execution it usually only uses  the  I/O
           event  on  s to awake. With this function any number of extra events can be used to awake
           the current thread (remember that ev actually is an event ring).

       int pth_accept_ev(int s, struct sockaddr *addr, socklen_t *addrlen, pth_event_t ev);
           This is equal to pth_accept(3) (see below), but has an additional event argument ev. When
           pth_accept(3) suspends the current threads execution it usually only uses the  I/O  event
           on  s  to  awake.  With this function any number of extra events can be used to awake the
           current thread (remember that ev actually is an event ring).

       int pth_select_ev(int nfd, fd_set *rfds, fd_set *wfds, fd_set *efds, struct timeval *timeout,
       pth_event_t ev);
           This is equal to pth_select(3) (see below), but has an additional event argument ev. When
           pth_select(3) suspends the current threads execution it usually only uses the  I/O  event
           on  rfds,  wfds  and  efds to awake. With this function any number of extra events can be
           used to awake the current thread (remember that ev actually is an event ring).

       int pth_poll_ev(struct pollfd *fds, unsigned int nfd, int timeout, pth_event_t ev);
           This is equal to pth_poll(3) (see below), but has an additional event argument  ev.  When
           pth_poll(3)  suspends the current threads execution it usually only uses the I/O event on
           fds to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_read_ev(int fd, void *buf, size_t nbytes, pth_event_t ev);
           This is equal to pth_read(3) (see below), but has an additional event argument  ev.  When
           pth_read(3)  suspends the current threads execution it usually only uses the I/O event on
           fd to awake. With this function any number of extra events can be used to awake the  cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_readv_ev(int fd, const struct iovec *iovec, int iovcnt, pth_event_t ev);
           This  is equal to pth_readv(3) (see below), but has an additional event argument ev. When
           pth_readv(3) suspends the current threads execution it usually only uses the I/O event on
           fd to awake. With this function any number of extra events can be used to awake the  cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_write_ev(int fd, const void *buf, size_t nbytes, pth_event_t ev);
           This  is equal to pth_write(3) (see below), but has an additional event argument ev. When
           pth_write(3) suspends the current threads execution it usually only uses the I/O event on
           fd to awake. With this function any number of extra events can be used to awake the  cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_writev_ev(int fd, const struct iovec *iovec, int iovcnt, pth_event_t ev);
           This is equal to pth_writev(3) (see below), but has an additional event argument ev. When
           pth_writev(3)  suspends  the current threads execution it usually only uses the I/O event
           on fd to awake. With this function any number of extra events can be used  to  awake  the
           current thread (remember that ev actually is an event ring).

       ssize_t pth_recv_ev(int fd, void *buf, size_t nbytes, int flags, pth_event_t ev);
           This  is  equal to pth_recv(3) (see below), but has an additional event argument ev. When
           pth_recv(3) suspends the current threads execution it usually only uses the I/O event  on
           fd  to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_recvfrom_ev(int fd, void *buf, size_t nbytes, int flags, struct sockaddr *from,
       socklen_t *fromlen, pth_event_t ev);
           This is equal to pth_recvfrom(3) (see below), but has an additional  event  argument  ev.
           When  pth_recvfrom(3) suspends the current threads execution it usually only uses the I/O
           event on fd to awake. With this function any number of extra events can be used to  awake
           the current thread (remember that ev actually is an event ring).

       ssize_t pth_send_ev(int fd, const void *buf, size_t nbytes, int flags, pth_event_t ev);
           This  is  equal to pth_send(3) (see below), but has an additional event argument ev. When
           pth_send(3) suspends the current threads execution it usually only uses the I/O event  on
           fd  to awake. With this function any number of extra events can be used to awake the cur‐
           rent thread (remember that ev actually is an event ring).

       ssize_t pth_sendto_ev(int fd, const void *buf, size_t nbytes, int flags, const struct sock‐
       addr *to, socklen_t tolen, pth_event_t ev);
           This is equal to pth_sendto(3) (see below), but has an additional event argument ev. When
           pth_sendto(3) suspends the current threads execution it usually only uses the  I/O  event
           on  fd  to  awake. With this function any number of extra events can be used to awake the
           current thread (remember that ev actually is an event ring).

       Standard POSIX Replacement API

       The following functions are standard replacements functions for the POSIX API.   The  differ‐
       ence is mainly that they suspend the current thread only instead of the whole process in case
       the file descriptors will block.

       int pth_nanosleep(const struct timespec *rqtp, struct timespec *rmtp);
           This is a variant of the POSIX nanosleep(3) function. It suspends the current threads ex‐
           ecution  until  the amount of time in rqtp elapsed.  The thread is guaranteed to not wake
           up before this time, but because of the non-preemptive scheduling nature of Pth,  it  can
           be  awakened  later, of course. If rmtp is not "NULL", the "timespec" structure it refer‐
           ences is updated to contain the unslept amount (the request time minus the time  actually
           slept  time).  The  difference  between  nanosleep(3)  and  pth_nanosleep(3) is that that
           pth_nanosleep(3) suspends only the execution of the current  thread  and  not  the  whole
           process.

       int pth_usleep(unsigned int usec);
           This  is a variant of the 4.3BSD usleep(3) function. It suspends the current threads exe‐
           cution until usec microseconds (= usec*1/1000000 sec) elapsed.  The thread is  guaranteed
           to  not  wake up before this time, but because of the non-preemptive scheduling nature of
           Pth, it can  be  awakened  later,  of  course.   The  difference  between  usleep(3)  and
           pth_usleep(3)  is  that  that  pth_usleep(3)  suspends  only the execution of the current
           thread and not the whole process.

       unsigned int pth_sleep(unsigned int sec);
           This is a variant of the POSIX sleep(3) function. It suspends the current threads  execu‐
           tion  until  sec  seconds  elapsed.   The thread is guaranteed to not wake up before this
           time, but because of the non-preemptive scheduling nature of  Pth,  it  can  be  awakened
           later,  of course.  The difference between sleep(3) and pth_sleep(3) is that pth_sleep(3)
           suspends only the execution of the current thread and not the whole process.

       pid_t pth_waitpid(pid_t pid, int *status, int options);
           This is a variant of the POSIX waitpid(2) function. It suspends the current threads  exe‐
           cution  until  status  information  is available for a terminated child process pid.  The
           difference between waitpid(2) and pth_waitpid(3) is that pth_waitpid(3) suspends only the
           execution of the current thread and not the whole process.  For more  details  about  the
           arguments and return code semantics see waitpid(2).

       int pth_system(const char *cmd);
           This is a variant of the POSIX system(3) function. It executes the shell command cmd with
           Bourne  Shell ("sh") and suspends the current threads execution until this command termi‐
           nates. The difference between system(3) and pth_system(3) is that pth_system(3)  suspends
           only  the  execution  of  the  current thread and not the whole process. For more details
           about the arguments and return code semantics see system(3).

       int pth_sigmask(int how, const sigset_t *set, sigset_t *oset)
           This  is  the  Pth  thread-related  equivalent  of  POSIX   sigprocmask(2)   respectively
           pthread_sigmask(3).  The  arguments  how, set and oset directly relate to sigprocmask(2),
           because Pth internally just uses sigprocmask(2) here. So alternatively you can  also  di‐
           rectly  call  sigprocmask(2),  but  for  consistency reasons you should use this function
           pth_sigmask(3).

       int pth_sigwait(const sigset_t *set, int *sig);
           This is a variant of the POSIX.1c sigwait(3) function. It suspends  the  current  threads
           execution  until a signal in set occurred and stores the signal number in sig. The impor‐
           tant point is that the signal is not delivered to a signal handler. Instead  it's  caught
           by  the scheduler only in order to awake the pth_sigwait() call. The trick and noticeable
           point here is that this way you get an asynchronous aware  application  that  is  written
           completely synchronously. When you think about the problem of asynchronous safe functions
           you should recognize that this is a great benefit.

       int pth_connect(int s, const struct sockaddr *addr, socklen_t addrlen);
           This  is  a  variant  of the 4.2BSD connect(2) function. It establishes a connection on a
           socket s to target specified in addr and addrlen.  The difference between connect(2)  and
           pth_connect(3)  is  that pth_connect(3) suspends only the execution of the current thread
           and not the whole process.  For more details about the arguments and return  code  seman‐
           tics see connect(2).

       int pth_accept(int s, struct sockaddr *addr, socklen_t *addrlen);
           This  is  a variant of the 4.2BSD accept(2) function. It accepts a connection on a socket
           by extracting the first connection request on the queue of pending connections,  creating
           a  new  socket  with the same properties of s and allocates a new file descriptor for the
           socket (which is returned).  The difference between accept(2) and pth_accept(3)  is  that
           pth_accept(3)  suspends  only  the  execution  of  the  current  thread and not the whole
           process.  For more details about the arguments and return code semantics see accept(2).

       int pth_select(int nfd, fd_set *rfds, fd_set *wfds, fd_set *efds, struct timeval *timeout);
           This is a variant of the 4.2BSD select(2) function.  It examines the I/O descriptor  sets
           whose  addresses  are  passed in rfds, wfds, and efds to see if some of their descriptors
           are ready for reading, are ready for writing, or have an exceptional  condition  pending,
           respectively.   For  more  details  about the arguments and return code semantics see se‐
           lect(2).

       int pth_pselect(int nfd, fd_set *rfds, fd_set *wfds, fd_set *efds, const struct timespec
       *timeout, const sigset_t *sigmask);
           This is a variant of the POSIX pselect(2) function, which in turn is a  stronger  variant
           of  4.2BSD  select(2).  The difference is that the higher-resolution "struct timespec" is
           passed instead of the lower-resolution "struct timeval" and that a signal mask is  speci‐
           fied  which  is temporarily set while waiting for input. For more details about the argu‐
           ments and return code semantics see pselect(2) and select(2).

       int pth_poll(struct pollfd *fds, unsigned int nfd, int timeout);
           This is a variant of the SysV poll(2) function. It examines the I/O descriptors which are
           passed in the array fds to see if some of them are ready for reading, are ready for writ‐
           ing, or have an exceptional condition pending, respectively. For more details  about  the
           arguments and return code semantics see poll(2).

       ssize_t pth_read(int fd, void *buf, size_t nbytes);
           This  is  a  variant  of the POSIX read(2) function. It reads up to nbytes bytes into buf
           from file descriptor  fd.   The  difference  between  read(2)  and  pth_read(2)  is  that
           pth_read(2)  suspends  execution of the current thread until the file descriptor is ready
           for reading. For more details about the arguments and return code semantics see read(2).

       ssize_t pth_readv(int fd, const struct iovec *iovec, int iovcnt);
           This is a variant of the POSIX readv(2) function. It reads data from file  descriptor  fd
           into  the  first  iovcnt  rows  of  the  iov vector.  The difference between readv(2) and
           pth_readv(2) is that pth_readv(2) suspends execution of the current thread until the file
           descriptor is ready for reading. For more details about the arguments and return code se‐
           mantics see readv(2).

       ssize_t pth_write(int fd, const void *buf, size_t nbytes);
           This is a variant of the POSIX write(2) function. It writes nbytes bytes from buf to file
           descriptor fd.  The difference between write(2) and  pth_write(2)  is  that  pth_write(2)
           suspends  execution of the current thread until the file descriptor is ready for writing.
           For more details about the arguments and return code semantics see write(2).

       ssize_t pth_writev(int fd, const struct iovec *iovec, int iovcnt);
           This is a variant of the POSIX writev(2) function. It writes data to file  descriptor  fd
           from  the  first  iovcnt  rows  of  the iov vector.  The difference between writev(2) and
           pth_writev(2) is that pth_writev(2) suspends execution of the current  thread  until  the
           file  descriptor  is  ready  for reading. For more details about the arguments and return
           code semantics see writev(2).

       ssize_t pth_pread(int fd, void *buf, size_t nbytes, off_t offset);
           This is a variant of the POSIX pread(3) function.  It performs the same action as a regu‐
           lar read(2), except that it reads from a given position in the file without changing  the
           file  pointer.   The first three arguments are the same as for pth_read(3) with the addi‐
           tion of a fourth argument offset for the desired position inside the file.

       ssize_t pth_pwrite(int fd, const void *buf, size_t nbytes, off_t offset);
           This is a variant of the POSIX pwrite(3) function.  It performs the same action as a reg‐
           ular write(2), except that it writes to a given position in the file without changing the
           file pointer. The first three arguments are the same as for pth_write(3) with  the  addi‐
           tion of a fourth argument offset for the desired position inside the file.

       ssize_t pth_recv(int fd, void *buf, size_t nbytes, int flags);
           This  is  a  variant  of  the SUSv2 recv(2) function and equal to ``pth_recvfrom(fd, buf,
           nbytes, flags, NULL, 0)''.

       ssize_t pth_recvfrom(int fd, void *buf, size_t nbytes, int flags, struct sockaddr *from,
       socklen_t *fromlen);
           This is a variant of the SUSv2 recvfrom(2) function. It reads up to nbytes bytes into buf
           from file descriptor fd while  using  flags  and  from/fromlen.  The  difference  between
           recvfrom(2) and pth_recvfrom(2) is that pth_recvfrom(2) suspends execution of the current
           thread  until  the file descriptor is ready for reading. For more details about the argu‐
           ments and return code semantics see recvfrom(2).

       ssize_t pth_send(int fd, const void *buf, size_t nbytes, int flags);
           This is a variant of the SUSv2  send(2)  function  and  equal  to  ``pth_sendto(fd,  buf,
           nbytes, flags, NULL, 0)''.

       ssize_t pth_sendto(int fd, const void *buf, size_t nbytes, int flags, const struct sockaddr
       *to, socklen_t tolen);
           This  is  a  variant  of the SUSv2 sendto(2) function. It writes nbytes bytes from buf to
           file descriptor fd while using flags and to/tolen. The difference between  sendto(2)  and
           pth_sendto(2)  is  that  pth_sendto(2) suspends execution of the current thread until the
           file descriptor is ready for writing. For more details about  the  arguments  and  return
           code semantics see sendto(2).

EXAMPLE
       The  following example is a useless server which does nothing more than listening on TCP port
       12345 and displaying the current time to the socket when a connection  was  established.  For
       each  incoming  connection  a  thread is spawned. Additionally, to see more multithreading, a
       useless ticker thread runs simultaneously which outputs the current time to "stderr" every  5
       seconds. The example contains no error checking and is only intended to show you the look and
       feel of Pth.

        #include <stdio.h>
        #include <stdlib.h>
        #include <errno.h>
        #include <sys/types.h>
        #include <sys/socket.h>
        #include <netinet/in.h>
        #include <arpa/inet.h>
        #include <signal.h>
        #include <netdb.h>
        #include <unistd.h>
        #include "pth.h"

        #define PORT 12345

        /* the socket connection handler thread */
        static void *handler(void *_arg)
        {
            int fd = (int)_arg;
            time_t now;
            char *ct;

            now = time(NULL);
            ct = ctime(&now);
            pth_write(fd, ct, strlen(ct));
            close(fd);
            return NULL;
        }

        /* the stderr time ticker thread */
        static void *ticker(void *_arg)
        {
            time_t now;
            char *ct;
            float load;

            for (;;) {
                pth_sleep(5);
                now = time(NULL);
                ct = ctime(&now);
                ct[strlen(ct)-1] = '\0';
                pth_ctrl(PTH_CTRL_GETAVLOAD, &load);
                printf("ticker: time: %s, average load: %.2f\n", ct, load);
            }
        }

        /* the main thread/procedure */
        int main(int argc, char *argv[])
        {
            pth_attr_t attr;
            struct sockaddr_in sar;
            struct protoent *pe;
            struct sockaddr_in peer_addr;
            int peer_len;
            int sa, sw;
            int port;

            pth_init();
            signal(SIGPIPE, SIG_IGN);

            attr = pth_attr_new();
            pth_attr_set(attr, PTH_ATTR_NAME, "ticker");
            pth_attr_set(attr, PTH_ATTR_STACK_SIZE, 64*1024);
            pth_attr_set(attr, PTH_ATTR_JOINABLE, FALSE);
            pth_spawn(attr, ticker, NULL);

            pe = getprotobyname("tcp");
            sa = socket(AF_INET, SOCK_STREAM, pe->p_proto);
            sar.sin_family = AF_INET;
            sar.sin_addr.s_addr = INADDR_ANY;
            sar.sin_port = htons(PORT);
            bind(sa, (struct sockaddr *)&sar, sizeof(struct sockaddr_in));
            listen(sa, 10);

            pth_attr_set(attr, PTH_ATTR_NAME, "handler");
            for (;;) {
                peer_len = sizeof(peer_addr);
                sw = pth_accept(sa, (struct sockaddr *)&peer_addr, &peer_len);
                pth_spawn(attr, handler, (void *)sw);
            }
        }

BUILD ENVIRONMENTS
       In  this  section we will discuss the canonical ways to establish the build environment for a
       Pth based program. The possibilities supported by Pth range from very simple environments  to
       rather complex ones.

       Manual Build Environment (Novice)

       As a first example, assume we have the above test program staying in the source file "foo.c".
       Then we can create a very simple build environment by just adding the following "Makefile":

        $ vi Makefile
        ⎪ CC      = cc
        ⎪ CFLAGS  = `pth-config --cflags`
        ⎪ LDFLAGS = `pth-config --ldflags`
        ⎪ LIBS    = `pth-config --libs`
        ⎪
        ⎪ all: foo
        ⎪ foo: foo.o
        ⎪     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
        ⎪ foo.o: foo.c
        ⎪     $(CC) $(CFLAGS) -c foo.c
        ⎪ clean:
        ⎪     rm -f foo foo.o

       This imports the necessary compiler and linker flags on-the-fly from the Pth installation via
       its  "pth-config"  program.  This  approach  is  straight-forward  and  works  fine for small
       projects.

       Autoconf Build Environment (Advanced)

       The previous approach is simple but inflexible. First, to speed up building, it would be nice
       to not expand the compiler and linker flags every time the compiler is  started.  Second,  it
       would  be  useful  to  also  be able to build against uninstalled Pth, that is, against a Pth
       source tree which was just configured and built, but not installed. Third, it would  be  also
       useful  to  allow  checking of the Pth version to make sure it is at least a minimum required
       version.  And finally, it would be also great to make sure Pth works correctly by first  per‐
       forming  some sanity compile and run-time checks. All this can be done if we use GNU autoconf
       and the "AC_CHECK_PTH" macro provided by Pth. For this,  we  establish  the  following  three
       files:

       First we again need the "Makefile", but this time it contains autoconf placeholders and addi‐
       tional  cleanup  targets. And we create it under the name "Makefile.in", because it is now an
       input file for autoconf:

        $ vi Makefile.in
        ⎪ CC      = @CC@
        ⎪ CFLAGS  = @CFLAGS@
        ⎪ LDFLAGS = @LDFLAGS@
        ⎪ LIBS    = @LIBS@
        ⎪
        ⎪ all: foo
        ⎪ foo: foo.o
        ⎪     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
        ⎪ foo.o: foo.c
        ⎪     $(CC) $(CFLAGS) -c foo.c
        ⎪ clean:
        ⎪     rm -f foo foo.o
        ⎪ distclean:
        ⎪     rm -f foo foo.o
        ⎪     rm -f config.log config.status config.cache
        ⎪     rm -f Makefile

       Because autoconf generates additional files, we added a canonical  "distclean"  target  which
       cleans this up. Secondly, we wrote "configure.ac", a (minimal) autoconf script specification:

        $ vi configure.ac
        ⎪ AC_INIT(Makefile.in)
        ⎪ AC_CHECK_PTH(1.3.0)
        ⎪ AC_OUTPUT(Makefile)

       Then  we  let  autoconf's  "aclocal"  program generate for us an "aclocal.m4" file containing
       Pth's "AC_CHECK_PTH" macro. Then we generate the final "configure" script out of this  "aclo‐
       cal.m4" file and the "configure.ac" file:

        $ aclocal --acdir=`pth-config --acdir`
        $ autoconf

       After these steps, the working directory should look similar to this:

        $ ls -l
        -rw-r--r--  1 rse  users    176 Nov  3 11:11 Makefile.in
        -rw-r--r--  1 rse  users  15314 Nov  3 11:16 aclocal.m4
        -rwxr-xr-x  1 rse  users  52045 Nov  3 11:16 configure
        -rw-r--r--  1 rse  users     63 Nov  3 11:11 configure.ac
        -rw-r--r--  1 rse  users   4227 Nov  3 11:11 foo.c

       If  we now run "configure" we get a correct "Makefile" which immediately can be used to build
       "foo" (assuming that Pth is already installed somewhere, so that "pth-config" is in $PATH):

        $ ./configure
        creating cache ./config.cache
        checking for gcc... gcc
        checking whether the C compiler (gcc   ) works... yes
        checking whether the C compiler (gcc   ) is a cross-compiler... no
        checking whether we are using GNU C... yes
        checking whether gcc accepts -g... yes
        checking how to run the C preprocessor... gcc -E
        checking for GNU Pth... version 1.3.0, installed under /usr/local
        updating cache ./config.cache
        creating ./config.status
        creating Makefile
        rse@en1:/e/gnu/pth/ac
        $ make
        gcc -g -O2 -I/usr/local/include -c foo.c
        gcc -L/usr/local/lib -o foo foo.o -lpth

       If Pth is installed in non-standard locations or "pth-config" is not in $PATH, one  just  has
       to  drop the "configure" script a note about the location by running "configure" with the op‐
       tion "--with-pth="dir (where dir is the argument which was used with  the  "--prefix"  option
       when Pth was installed).

       Autoconf Build Environment with Local Copy of Pth (Expert)

       Finally let us assume the "foo" program stays under either a GPL or LGPL distribution license
       and  we want to make it a stand-alone package for easier distribution and installation.  That
       is, we don't want to oblige the end-user to install Pth just to allow our  "foo"  package  to
       compile.  For  this, it is a convenient practice to include the required libraries (here Pth)
       into the source tree of the package (here "foo").  Pth ships with all  necessary  support  to
       allow us to easily achieve this approach. Say, we want Pth in a subdirectory named "pth/" and
       this  directory  should  be seamlessly integrated into the configuration and build process of
       "foo".

       First we again start with the "Makefile.in", but this time it  is  a  more  advanced  version
       which supports subdirectory movement:

        $ vi Makefile.in
        ⎪ CC      = @CC@
        ⎪ CFLAGS  = @CFLAGS@
        ⎪ LDFLAGS = @LDFLAGS@
        ⎪ LIBS    = @LIBS@
        ⎪
        ⎪ SUBDIRS = pth
        ⎪
        ⎪ all: subdirs_all foo
        ⎪
        ⎪ subdirs_all:
        ⎪     @$(MAKE) $(MFLAGS) subdirs TARGET=all
        ⎪ subdirs_clean:
        ⎪     @$(MAKE) $(MFLAGS) subdirs TARGET=clean
        ⎪ subdirs_distclean:
        ⎪     @$(MAKE) $(MFLAGS) subdirs TARGET=distclean
        ⎪ subdirs:
        ⎪     @for subdir in $(SUBDIRS); do \
        ⎪         echo "===> $$subdir ($(TARGET))"; \
        ⎪         (cd $$subdir; $(MAKE) $(MFLAGS) $(TARGET) ⎪⎪ exit 1) ⎪⎪ exit 1; \
        ⎪         echo "<=== $$subdir"; \
        ⎪     done
        ⎪
        ⎪ foo: foo.o
        ⎪     $(CC) $(LDFLAGS) -o foo foo.o $(LIBS)
        ⎪ foo.o: foo.c
        ⎪     $(CC) $(CFLAGS) -c foo.c
        ⎪
        ⎪ clean: subdirs_clean
        ⎪     rm -f foo foo.o
        ⎪ distclean: subdirs_distclean
        ⎪     rm -f foo foo.o
        ⎪     rm -f config.log config.status config.cache
        ⎪     rm -f Makefile

       Then we create a slightly different autoconf script "configure.ac":

        $ vi configure.ac
        ⎪ AC_INIT(Makefile.in)
        ⎪ AC_CONFIG_AUX_DIR(pth)
        ⎪ AC_CHECK_PTH(1.3.0, subdir:pth --disable-tests)
        ⎪ AC_CONFIG_SUBDIRS(pth)
        ⎪ AC_OUTPUT(Makefile)

       Here  we  provided  a default value for "foo"'s "--with-pth" option as the second argument to
       "AC_CHECK_PTH" which indicates that Pth can be found in the subdirectory named "pth/".  Addi‐
       tionally we specified that the "--disable-tests" option of Pth should be passed to the "pth/"
       subdirectory,  because  we need only to build the Pth library itself. And we added a "AC_CON‐
       FIG_SUBDIR" call which indicates to autoconf that it should configure  the  "pth/"  subdirec‐
       tory,  too.  The "AC_CONFIG_AUX_DIR" directive was added just to make autoconf happy, because
       it wants to find a "install.sh" or "shtool" script if "AC_CONFIG_SUBDIRS" is used.

       Now we let autoconf's "aclocal" program again generate for us an "aclocal.m4" file  with  the
       contents  of  Pth's  "AC_CHECK_PTH" macro.  Finally we generate the "configure" script out of
       this "aclocal.m4" file and the "configure.ac" file.

        $ aclocal --acdir=`pth-config --acdir`
        $ autoconf

       Now we have to create the "pth/" subdirectory itself. For this, we extract the Pth  distribu‐
       tion to the "foo" source tree and just rename it to "pth/":

        $ gunzip <pth-X.Y.Z.tar.gz ⎪ tar xvf -
        $ mv pth-X.Y.Z pth

       Optionally  to  reduce the size of the "pth/" subdirectory, we can strip down the Pth sources
       to a minimum with the striptease feature:

        $ cd pth
        $ ./configure
        $ make striptease
        $ cd ..

       After this the source tree of "foo" should look similar to this:

        $ ls -l
        -rw-r--r--  1 rse  users    709 Nov  3 11:51 Makefile.in
        -rw-r--r--  1 rse  users  16431 Nov  3 12:20 aclocal.m4
        -rwxr-xr-x  1 rse  users  57403 Nov  3 12:21 configure
        -rw-r--r--  1 rse  users    129 Nov  3 12:21 configure.ac
        -rw-r--r--  1 rse  users   4227 Nov  3 11:11 foo.c
        drwxr-xr-x  2 rse  users   3584 Nov  3 12:36 pth
        $ ls -l pth/
        -rw-rw-r--  1 rse  users   26344 Nov  1 20:12 COPYING
        -rw-rw-r--  1 rse  users    2042 Nov  3 12:36 Makefile.in
        -rw-rw-r--  1 rse  users    3967 Nov  1 19:48 README
        -rw-rw-r--  1 rse  users     340 Nov  3 12:36 README.1st
        -rw-rw-r--  1 rse  users   28719 Oct 31 17:06 config.guess
        -rw-rw-r--  1 rse  users   24274 Aug 18 13:31 config.sub
        -rwxrwxr-x  1 rse  users  155141 Nov  3 12:36 configure
        -rw-rw-r--  1 rse  users  162021 Nov  3 12:36 pth.c
        -rw-rw-r--  1 rse  users   18687 Nov  2 15:19 pth.h.in
        -rw-rw-r--  1 rse  users    5251 Oct 31 12:46 pth_acdef.h.in
        -rw-rw-r--  1 rse  users    2120 Nov  1 11:27 pth_acmac.h.in
        -rw-rw-r--  1 rse  users    2323 Nov  1 11:27 pth_p.h.in
        -rw-rw-r--  1 rse  users     946 Nov  1 11:27 pth_vers.c
        -rw-rw-r--  1 rse  users   26848 Nov  1 11:27 pthread.c
        -rw-rw-r--  1 rse  users   18772 Nov  1 11:27 pthread.h.in
        -rwxrwxr-x  1 rse  users   26188 Nov  3 12:36 shtool

       Now when we configure and build the "foo" package it looks similar to this:

        $ ./configure
        creating cache ./config.cache
        checking for gcc... gcc
        checking whether the C compiler (gcc   ) works... yes
        checking whether the C compiler (gcc   ) is a cross-compiler... no
        checking whether we are using GNU C... yes
        checking whether gcc accepts -g... yes
        checking how to run the C preprocessor... gcc -E
        checking for GNU Pth... version 1.3.0, local under pth
        updating cache ./config.cache
        creating ./config.status
        creating Makefile
        configuring in pth
        running /bin/sh ./configure  --enable-subdir --enable-batch
        --disable-tests --cache-file=.././config.cache --srcdir=.
        loading cache .././config.cache
        checking for gcc... (cached) gcc
        checking whether the C compiler (gcc   ) works... yes
        checking whether the C compiler (gcc   ) is a cross-compiler... no
        [...]
        $ make
        ===> pth (all)
        ./shtool scpp -o pth_p.h -t pth_p.h.in -Dcpp -Cintern -M '==#==' pth.c
        pth_vers.c
        gcc -c -I. -O2 -pipe pth.c
        gcc -c -I. -O2 -pipe pth_vers.c
        ar rc libpth.a pth.o pth_vers.o
        ranlib libpth.a
        <=== pth
        gcc -g -O2 -Ipth -c foo.c
        gcc -Lpth -o foo foo.o -lpth

       As you can see, autoconf now automatically configures the local (stripped down) copy  of  Pth
       in the subdirectory "pth/" and the "Makefile" automatically builds the subdirectory, too.

SYSTEM CALL WRAPPER FACILITY
       Pth  per default uses an explicit API, including the system calls. For instance you've to ex‐
       plicitly use pth_read(3) when you need a thread-aware read(3) and cannot expect that by  just
       calling  read(3)  only  the current thread is blocked. Instead with the standard read(3) call
       the whole process will be blocked. But because for some applications (mainly those consisting
       of lots of third-party stuff) this can be inconvenient.  Here it's required that  a  call  to
       read(3) `magically' means pth_read(3). The problem here is that such magic Pth cannot provide
       per  default because it's not really portable.  Nevertheless Pth provides a two step approach
       to solve this problem:

       Soft System Call Mapping

       This variant is available on all platforms and can always be enabled  by  building  Pth  with
       "--enable-syscall-soft".  This then triggers some "#define"'s in the "pth.h" header which map
       for instance read(3) to pth_read(3), etc.  Currently  the  following  functions  are  mapped:
       fork(2),  nanosleep(3),  usleep(3),  sleep(3),  sigwait(3), waitpid(2), system(3), select(2),
       poll(2), connect(2), accept(2), read(2), write(2), recv(2), send(2), recvfrom(2), sendto(2).

       The drawback of this approach is just that really all source files of the  application  where
       these  function  calls occur have to include "pth.h", of course. And this also means that ex‐
       isting libraries, including the vendor's stdio, usually will still block the whole process if
       one of its I/O functions block.

       Hard System Call Mapping

       This variant is available only on those platforms where the syscall(2)  function  exists  and
       there  it can be enabled by building Pth with "--enable-syscall-hard". This then builds wrap‐
       per functions (for instances read(3)) into the Pth library which internally call the real Pth
       replacement functions (pth_read(3)). Currently the following functions are  mapped:  fork(2),
       nanosleep(3), usleep(3), sleep(3), waitpid(2), system(3), select(2), poll(2), connect(2), ac‐
       cept(2), read(2), write(2).

       The  drawback  of this approach is that it depends on syscall(2) interface and prototype con‐
       flicts can occur while building the wrapper functions due to different function signatures in
       the vendor C header files.  But the advantage of this mapping  variant  is  that  the  source
       files  of  the  application  where these function calls occur have not to include "pth.h" and
       that existing libraries, including the vendor's stdio,  magically  become  thread-aware  (and
       then block only the current thread).

IMPLEMENTATION NOTES
       Pth is very portable because it has only one part which perhaps has to be ported to new plat‐
       forms  (the machine context initialization). But it is written in a way which works on mostly
       all Unix platforms which support makecontext(2) or at  least  sigstack(2)  or  sigaltstack(2)
       [see "pth_mctx.c" for details]. Any other Pth code is POSIX and ANSI C based only.

       The context switching is done via either SUSv2 makecontext(2) or POSIX make[sig]setjmp(3) and
       [sig]longjmp(3).  Here  all  CPU  registers,  the  program  counter and the stack pointer are
       switched. Additionally the Pth dispatcher switches also the global Unix "errno" variable [see
       "pth_mctx.c" for details] and the signal mask (either implicitly via sigsetjmp(3)  or  in  an
       emulated way via explicit setprocmask(2) calls).

       The  Pth  event manager is mainly select(2) and gettimeofday(2) based, i.e., the current time
       is fetched via gettimeofday(2) once per context switch for  time  calculations  and  all  I/O
       events are implemented via a single central select(2) call [see "pth_sched.c" for details].

       The  thread  control  block  management is done via virtual priority queues without any addi‐
       tional data structure overhead. For this, the queue linkage attributes are part of the thread
       control blocks and the queues are actually implemented as rings with a  selected  element  as
       the entry point [see "pth_tcb.h" and "pth_pqueue.c" for details].

       Most time critical code sections (especially the dispatcher and event manager) are speeded up
       by  inline functions (implemented as ANSI C pre-processor macros). Additionally any debugging
       code is completely removed from the source when not built with  "-DPTH_DEBUG"  (see  Autoconf
       "--enable-debug"  option),  i.e.,  not  only stub functions remain [see "pth_debug.c" for de‐
       tails].

RESTRICTIONS
       Pth (intentionally) provides no replacements for non-thread-safe  functions  (like  strtok(3)
       which  uses  a static internal buffer) or synchronous system functions (like gethostbyname(3)
       which doesn't provide an asynchronous mode where it doesn't block).  When  you  want  to  use
       those  functions  in your server application together with threads, you've to either link the
       application against special third-party libraries  (or  for  thread-safe/reentrant  functions
       possibly  against  an  existing "libc_r" of the platform vendor). For an asynchronous DNS re‐
       solver library use the GNU adns package  from  Ian  Jackson  (  see  http://www.gnu.org/soft‐
       ware/adns/adns.html ).

HISTORY
       The  Pth  library  was designed and implemented between February and July 1999 by Ralf S. En‐
       gelschall after evaluating numerous (mostly preemptive) thread libraries and after  intensive
       discussions  with Peter Simons, Martin Kraemer, Lars Eilebrecht and Ralph Babel related to an
       experimental (matrix based) non-preemptive C++ scheduler class written by Peter Simons.

       Pth was then implemented in order to combine the non-preemptive  approach  of  multithreading
       (which  provides  better  portability and performance) with an API similar to the popular one
       found in Pthread libraries (which provides easy programming).

       So the essential idea of the non-preemptive approach was taken over from Peter Simons  sched‐
       uler.  The priority based scheduling algorithm was suggested by Martin Kraemer. Some code in‐
       spiration also came from an experimental threading library (rsthreads) written by  Robert  S.
       Thau  for  an  ancient internal test version of the Apache webserver.  The concept and API of
       message ports was borrowed from AmigaOS' Exec subsystem. The concept and idea for the  flexi‐
       ble  event  mechanism  came  from Paul Vixie's eventlib (which can be found as a part of BIND
       v8).

BUG REPORTS AND SUPPORT
       If you think you have found a bug in Pth, you should send a report as complete as possible to
       bug-pth AT gnu.org. If you can, please try to fix the problem and include  a  patch,  made  with
       '"diff -u3"', in your report. Always, at least, include a reasonable amount of description in
       your report to allow the author to deterministically reproduce the bug.

       For  further  support you additionally can subscribe to the pth-users AT gnu.org mailing list by
       sending an Email to pth-users-request AT gnu.org with `"subscribe  pth-users"'  (or  `"subscribe
       pth-users"  address'  if  you want to subscribe from a particular Email address) in the body.
       Then  you  can  discuss  your  issues  with  other  Pth  users   by   sending   messages   to
       pth-users AT gnu.org.  Currently  (as  of August 2000) you can reach about 110 Pth users on this
       mailing list. Old postings you can find at http://www.mail-archive.com/pth-users AT gnu.org/.

SEE ALSO
       Related Web Locations

       `comp.programming.threads     Newsgroup      Archive',      http://www.deja.com/topics_if.xp?
       search=topic&group=comp.programming.threads

       `comp.programming.threads Frequently Asked Questions (F.A.Q.)', http://www.lambdacs.com/news‐
       group/FAQ.html

       `Multithreading  -  Definitions  and  Guidelines',  Numeric  Quest  Inc  1998; http://www.nu‐
       meric-quest.com/lang/multi-frame.html

       `The Single UNIX Specification, Version 2 - Threads', The Open Group  1997;  http://www.open‐
       group.org/onlinepubs /007908799/xsh/threads.html

       SMI Thread Resources, Sun Microsystems Inc; http://www.sun.com/workshop/threads/

       Bibliography  on threads and multithreading, Torsten Amundsen; http://liinwww.ira.uka.de/bib‐
       liography/Os/threads.html

       Related Books

       B. Nichols, D. Buttlar, J.P. Farrel: `Pthreads Programming - A POSIX Standard for Better Mul‐
       tiprocessing', O'Reilly 1996; ISBN 1-56592-115-1

       B. Lewis, D. J. Berg: `Multithreaded Programming  with  Pthreads',  Sun  Microsystems  Press,
       Prentice Hall 1998; ISBN 0-13-680729-1

       B.  Lewis, D. J. Berg: `Threads Primer - A Guide To Multithreaded Programming', Prentice Hall
       1996; ISBN 0-13-443698-9

       S. J. Norton, M. D. Dipasquale: `Thread Time - The Multithreaded Programming Guide', Prentice
       Hall 1997; ISBN 0-13-190067-6

       D. R. Butenhof: `Programming with POSIX Threads', Addison Wesley 1997; ISBN 0-201-63392-2

       Related Manpages

       pth-config(1), pthread(3).

       getcontext(2), setcontext(2), makecontext(2),  swapcontext(2),  sigstack(2),  sigaltstack(2),
       sigaction(2), sigemptyset(2), sigaddset(2), sigprocmask(2), sigsuspend(2), sigsetjmp(3), sig‐
       longjmp(3), setjmp(3), longjmp(3), select(2), gettimeofday(2).

AUTHOR
        Ralf S. Engelschall
        rse AT engelschall.com
        www.engelschall.com

08-Jun-2006                                 GNU Pth 2.0.7                                     pth(3)
pth(3) □✕
NAME VERSION SYNOPSIS
Global Library Management Thread Attribute Handling Thread Control Utilities Cancellation Management Event Handling Key-Based Storage Message Port Communication Thread Cleanups Process Forking Synchronization User-Space Context Generalized POSIX Replacement API Standard POSIX Replacement API
DESCRIPTION
Threading Background The World of Threading o responsiveness User-Space Threads 1. Matrix-based explicit dispatching between small units of execution: 2. Context-based implicit scheduling between threads of execution: The Compromise of Pth o Pth increases the responsiveness and concurrency of an event-driven application, but NOT The life cycle of a thread Global Library Management Thread Attribute Handling Thread Control Utilities Cancellation Management Event Handling Key-Based Storage Message Port Communication Thread Cleanups Process Forking Synchronization User-Space Context Generalized POSIX Replacement API Standard POSIX Replacement API
EXAMPLE BUILD ENVIRONMENTS
Manual Build Environment (Novice) Autoconf Build Environment (Advanced) Autoconf Build Environment with Local Copy of Pth (Expert)
SYSTEM CALL WRAPPER FACILITY
Soft System Call Mapping Hard System Call Mapping
IMPLEMENTATION NOTES RESTRICTIONS
Pth (intentionally) provides no replacements for non-thread-safe functions (like strtok(3)
HISTORY BUG REPORTS AND SUPPORT SEE ALSO
Related Web Locations Related Books Related Manpages
AUTHOR

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