GD - phpMan

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NAME
    GD.pm - Interface to Gd Graphics Library

SYNOPSIS
        use GD;

        # create a new image
        $im = GD::Image->new(100,100);

        # allocate some colors
        $white = $im->colorAllocate(255,255,255);
        $black = $im->colorAllocate(0,0,0);
        $red = $im->colorAllocate(255,0,0);
        $blue = $im->colorAllocate(0,0,255);

        # make the background transparent and interlaced
        $im->transparent($white);
        $im->interlaced('true');

        # Put a black frame around the picture
        $im->rectangle(0,0,99,99,$black);

        # Draw a blue oval
        $im->arc(50,50,95,75,0,360,$blue);

        # And fill it with red
        $im->fill(50,50,$red);

        # make sure we are writing to a binary stream
        binmode STDOUT;

        # Convert the image to PNG and print it on standard output
        print $im->png;

DESCRIPTION
    GD.pm is a Perl interface to Thomas Boutell's gd graphics library
    (version 2.01 or higher; see below). GD allows you to create color
    drawings using a large number of graphics primitives, and emit the
    drawings as PNG files.

    GD defines the following four classes:

    "GD::Image"
         An image class, which holds the image data and accepts graphic
         primitive method calls.

    "GD::Font"
         A font class, which holds static font information and used for text
         rendering.

    "GD::Polygon"
         A simple polygon object, used for storing lists of vertices prior
         to rendering a polygon into an image.

    "GD::Simple"
         A "simple" class that simplifies the GD::Image API and then adds a
         set of object-oriented drawing methods using turtle graphics,
         simplified font handling, ability to work in polar coordinates, HSV
         color spaces, and human-readable color names like "lightblue".
         Please see GD::Simple for a description of these methods.

    A Simple Example:

            #!/usr/bin/perl

            use GD;

            # create a new image
            $im = GD::Image->new(100,100);

            # allocate some colors
            $white = $im->colorAllocate(255,255,255);
            $black = $im->colorAllocate(0,0,0);
            $red = $im->colorAllocate(255,0,0);
            $blue = $im->colorAllocate(0,0,255);

            # make the background transparent and interlaced
            $im->transparent($white);
            $im->interlaced('true');

            # Put a black frame around the picture
            $im->rectangle(0,0,99,99,$black);

            # Draw a blue oval
            $im->arc(50,50,95,75,0,360,$blue);

            # And fill it with red
            $im->fill(50,50,$red);

            # make sure we are writing to a binary stream
            binmode STDOUT;

            # Convert the image to PNG and print it on standard output
            print $im->png;

    Notes:

    1. To create a new, empty image, send a new() message to GD::Image,
    passing it the width and height of the image you want to create. An
    image object will be returned. Other class methods allow you to
    initialize an image from a preexisting JPG, PNG, GD, GD2, XBM or other
    supported image files.
    2. Next you will ordinarily add colors to the image's color table.
    colors are added using a colorAllocate() method call. The three
    parameters in each call are the red, green and blue (rgb) triples for
    the desired color. The method returns the index of that color in the
    image's color table. You should store these indexes for later use.
    3. Now you can do some drawing! The various graphics primitives are
    described below. In this example, we do some text drawing, create an
    oval, and create and draw a polygon.
    4. Polygons are created with a new() message to GD::Polygon. You can add
    points to the returned polygon one at a time using the addPt() method.
    The polygon can then be passed to an image for rendering.
    5. When you're done drawing, you can convert the image into PNG format
    by sending it a png() message (or any other supported image format). It
    will return a (potentially large) scalar value containing the binary
    data for the image. Ordinarily you will print it out at this point or
    write it to a file. To ensure portability to platforms that
    differentiate between text and binary files, be sure to call "binmode()"
    on the file you are writing the image to.

Object Constructors: Creating Images
    See GD::Image for the current list of supported Image formats.

    The following class methods allow you to create new GD::Image objects.

    $image = GD::Image->new([$width,$height],[$truecolor])
    $image = GD::Image->new(*FILEHANDLE)
    $image = GD::Image->new($filename)
    $image = GD::Image->new($data)
        The new() method is the main constructor for the GD::Image class.
        Called with two integer arguments, it creates a new blank image of
        the specified width and height. For example:

                $myImage = GD::Image->new(100,100) || die;

        This will create an image that is 100 x 100 pixels wide. If you
        don't specify the dimensions, a default of 64 x 64 will be chosen.

        The optional third argument, $truecolor, tells new() to create a
        truecolor GD::Image object. Truecolor images have 24 bits of color
        data (eight bits each in the red, green and blue channels
        respectively), allowing for precise photograph-quality color usage.
        If not specified, the image will use an 8-bit palette for
        compatibility with older versions of libgd.

        Alternatively, you may create a GD::Image object based on an
        existing image by providing an open filehandle, a filename, or the
        image data itself. The image formats automatically recognized and
        accepted are: GIF, PNG, JPEG, XBM, XPM, GD2, TIFF, WEBP, HEIF or
        AVIF. Other formats, including WBMP, and GD version 1, cannot be
        recognized automatically at this time.

        If something goes wrong (e.g. insufficient memory), this call will
        return undef.

    $image = GD::Image->trueColor([0,1])
        For backwards compatibility with scripts previous versions of GD,
        new images created from scratch (width, height) are palette based by
        default. To change this default to create true color images use:

                GD::Image->trueColor(1);

        before creating new images. To switch back to palette based by
        default, use:

                GD::Image->trueColor(0);

    $image = GD::Image->newPalette([$width,$height])
    $image = GD::Image->newTrueColor([$width,$height])
        The newPalette() and newTrueColor() methods can be used to
        explicitly create an palette based or true color image regardless of
        the current setting of trueColor().

    $image = GD::Image->newFromPng($file, [$truecolor])
    $image = GD::Image->newFromPngData($data, [$truecolor])
        The newFromPng() method will create an image from a PNG file read in
        through the provided filehandle or file path. The filehandle must
        previously have been opened on a valid PNG file or pipe. If
        successful, this call will return an initialized image which you can
        then manipulate as you please. If it fails, which usually happens if
        the thing at the other end of the filehandle is not a valid PNG
        file, the call returns undef. Notice that the call doesn't
        automatically close the filehandle for you. But it does call
        "binmode(FILEHANDLE)" for you, on platforms where this matters.

        You may use any of the following as the argument:

          1) a simple filehandle, such as STDIN
          2) a filehandle glob, such as *PNG
          3) a reference to a glob, such as \*PNG
          4) an IO::Handle object
          5) the pathname of a file

        In the latter case, newFromPng() will attempt to open the file for
        you and read the PNG information from it.

          Example1:

          open (PNG,"barnswallow.png") || die;
          $myImage = GD::Image->newFromPng(\*PNG) || die;
          close PNG;

          Example2:
          $myImage = GD::Image->newFromPng('barnswallow.png');

        To get information about the size and color usage of the
        information, you can call the image query methods described below.
        Images created by reading PNG images will be truecolor if the image
        file itself is truecolor. To force the image to be palette-based,
        pass a value of 0 in the optional $truecolor argument.

        The newFromPngData() method will create a new GD::Image initialized
        with the PNG format data contained in $data.

    $image = GD::Image->newFromJpeg($file, [$truecolor])
    $image = GD::Image->newFromJpegData($data, [$truecolor])
        These methods will create an image from a JPEG file. They work just
        like newFromPng() and newFromPngData(), and will accept the same
        filehandle and pathname arguments.

        Images created by reading JPEG images will always be truecolor. To
        force the image to be palette-based, pass a value of 0 in the
        optional $truecolor argument.

    $image = GD::Image->newFromGif($file, [$truecolor])
    $image = GD::Image->newFromGifData($data)
        These methods will create an image from a GIF file. They work just
        like newFromPng() and newFromPngData(), and will accept the same
        filehandle and pathname arguments.

        Images created from GIFs are always 8-bit palette images. To convert
        to truecolor, you must create a truecolor image and then perform a
        copy.

    $image = GD::Image->newFromXbm($file, [$truecolor])
        This works in exactly the same way as "newFromPng", but reads the
        contents of an X Bitmap (black & white) file:

                open (XBM,"coredump.xbm") || die;
                $myImage = GD::Image->newFromXbm(\*XBM) || die;
                close XBM;

        There is no newFromXbmData() function, because there is no
        corresponding function in the gd library.

    $image = GD::Image->newFromWBMP($file, [$truecolor])
        This works in exactly the same way as "newFromPng", but reads the
        contents of an Windows BMP Bitmap file:

                open (BMP,"coredump.bmp") || die;
                $myImage = GD::Image->newFromWBMP(\*BMP) || die;
                close BMP;

        There is no newFromWBMPData() function, because there is no
        corresponding function in the gd library.

    $image = GD::Image->newFromGd($file)
    $image = GD::Image->newFromGdData($data)
        NOTE: GD and GD2 support was dropped witn libgd 2.3.2.

        These methods initialize a GD::Image from a Gd file, filehandle, or
        data. Gd is Tom Boutell's disk-based storage format, intended for
        the rare case when you need to read and write the image to disk
        quickly. It's not intended for regular use, because, unlike PNG or
        JPEG, no image compression is performed and these files can become
        BIG.

                $myImage = GD::Image->newFromGd("godzilla.gd") || die;
                close GDF;

    $image = GD::Image->newFromGd2($file)
    $image = GD::Image->newFromGd2Data($data)
        NOTE: GD and GD2 support was dropped witn libgd 2.3.2.

        This works in exactly the same way as "newFromGd()" and
        newFromGdData, but use the new compressed GD2 image format.

    $image = GD::Image->newFromGd2Part($file,srcX,srcY,width,height)
        This class method allows you to read in just a portion of a GD2
        image file. In addition to a filehandle, it accepts the top-left
        corner and dimensions (width,height) of the region of the image to
        read. For example:

                open (GDF,"godzilla.gd2") || die;
                $myImage = GD::Image->newFromGd2Part(\*GDF,10,20,100,100) || die;
                close GDF;

        This reads a 100x100 square portion of the image starting from
        position (10,20).

    $image = GD::Image->newFromXpm($filename)
        This creates a new GD::Image object starting from a filename. This
        is unlike the other newFrom() functions because it does not take a
        filehandle. This difference comes from an inconsistency in the
        underlying gd library.

                $myImage = GD::Image->newFromXpm('earth.xpm') || die;

        This function is only available if libgd was compiled with XPM
        support.

        NOTE: The libgd library is unable to read certain XPM files,
        returning an all-black image instead.

    $bool = GD::supportsFileType($filename, $is_writing)
        This returns a TRUE or FALSE value, if libgd supports reading or
        when the 2nd argument is 1, if libgd supports writing the given
        filetype, depending on the filename extension. Only with libgd
        versions >= gd-2.1.1.

        Assuming LibGD is compiled with support for these image types, the
        following extensions are supported:

            .gif
            .gd, .gd2
            .wbmp
            .bmp
            .xbm
            .tga
            .png
            .jpg, .jpeg
            .tiff, .tif
            .webp
            .heic, .heix
            .avif
            .xpm

        Filenames are parsed case-insensitively. .avifs is not yet suppurted
        upstream in libavif.

GD::Image Methods
    Once a GD::Image object is created, you can draw with it, copy it, and
    merge two images. When you are finished manipulating the object, you can
    convert it into a standard image file format to output or save to a
    file.

  Image Data Output Methods
    The following methods convert the internal drawing format into standard
    output file formats.

    $pngdata = $image->png([$compression_level])
        This returns the image data in PNG format. You can then print it,
        pipe it to a display program, or write it to a file. Example:

                $png_data = $myImage->png;
                open (DISPLAY,"| display -") || die;
                binmode DISPLAY;
                print DISPLAY $png_data;
                close DISPLAY;

        Note the use of "binmode()". This is crucial for portability to
        DOSish platforms.

        The optional $compression_level argument controls the amount of
        compression to apply to the output PNG image. Values range from 0-9,
        where 0 means no compression (largest files, highest quality) and 9
        means maximum compression (smallest files, worst quality). A
        compression level of -1 uses the default compression level selected
        when zlib was compiled on your system, and is the same as calling
        png() with no argument. Be careful not to confuse this argument with
        the jpeg() quality argument, which ranges from 0-100 and has the
        opposite meaning from compression (higher numbers give higher
        quality).

    $gifdata = $image->gifanimbegin([$GlobalCM [, $Loops]])
        For libgd version 2.0.33 and higher, this call begins an animated
        GIF by returning the data that comprises animated gif image file
        header. After you call this method, call gifanimadd() one or more
        times to add the frames of the image. Then call gifanimend(). Each
        frame must be the same width and height.

        A typical sequence will look like this:

          my $gifdata = $image->gifanimbegin;
          $gifdata   .= $image->gifanimadd;    # first frame
          for (1..100) {
             # make a frame of right size
             my $frame  = GD::Image->new($image->getBounds);
             add_frame_data($frame);              # add the data for this frame
             $gifdata   .= $frame->gifanimadd;     # add frame
          }
          $gifdata   .= $image->gifanimend;   # finish the animated GIF
          print $gifdata;                     # write animated gif to STDOUT

        If you do not wish to store the data in memory, you can print it to
        stdout or a file.

        The image that you call gifanimbegin on is used to set the image
        size, color resolution and color map. If argument $GlobalCM is 1,
        the image color map becomes the GIF89a global color map. If $Loops
        is given and >= 0, the NETSCAPE2.0 application extension is created,
        with looping count. Looping count 0 means forever.

    $gifdata = $image->gifanimadd([$LocalCM [, $LeftOfs [, $TopOfs [, $Delay
    [, $Disposal [, $previm]]]]]])
        Returns the data that comprises one animated gif image frame. You
        can then print it, pipe it to a display program, or write it to a
        file. With $LeftOfs and $TopOfs you can place this frame in
        different offset than (0,0) inside the image screen. Delay between
        the previous frame and this frame is in 1/100s units. Disposal is
        usually and by default 1. Compression is activated by giving the
        previous image as a parameter. This function then compares the
        images and only writes the changed pixels to the new frame in
        animation. The Disposal parameter for optimized animations must be
        set to 1, also for the first frame. $LeftOfs and $TopOfs parameters
        are ignored for optimized frames.

    $gifdata = $image->gifanimend()
        Returns the data for end segment of animated gif file. It always
        returns string ';'. This string must be printed to an animated gif
        file after all image frames to properly terminate it according to
        GIF file syntax. Image object is not used at all in this method.

    $jpegdata = $image->jpeg([$quality])
        This returns the image data in JPEG format. You can then print it,
        pipe it to a display program, or write it to a file. You may pass an
        optional quality score to jpeg() in order to control the JPEG
        quality. This should be an integer between 0 and 100. Higher quality
        scores give larger files and better image quality. If you don't
        specify the quality, jpeg() will choose a good default.

    $gifdata = $image->gif().
        This returns the image data in GIF format. You can then print it,
        pipe it to a display program, or write it to a file.

    $gddata = $image->gd
        This returns the image data in GD format. You can then print it,
        pipe it to a display program, or write it to a file. Example:

                binmode MYOUTFILE;
                print MYOUTFILE $myImage->gd;

    $gd2data = $image->gd2
        Same as gd(), except that it returns the data in compressed GD2
        format.

    $wbmpdata = $image->wbmp([$foreground])
        This returns the image data in WBMP format, which is a
        black-and-white image format. Provide the index of the color to
        become the foreground color. All other pixels will be considered
        background.

    $tiffdata = $image->tiff()
        This returns the image data in TIFF format.

    $webpdata = $image->webp([$quality])
        This returns the image data in WEBP format, with the optional
        quality argument. The default is 80, also chosen by the value -1. A
        quality value of >= 101 is considered Lossless.

    $webpdata = $image->heif([$quality])
        This returns the truecolor image data in HEIF format, with the
        optional quality and speed arguments. If truecolor is not set, this
        fails. The default quality is 80, also chosen by the value -1. A
        quality value of 200 is considered Lossless.

    $webpdata = $image->avif([$quality,$speed])
        This returns the truecolor image data in AVIF format, with the AVif
        encoder and 444 chroma, and the optional quality argument. If
        truecolor is not set, this fails. The default compression quality
        1-100 is -1, the default speed 0-10 is 6.

    $success = $image->_file($filename)
        Writes an image to a file in the format indicated by the filename,
        with libgd versions >= gd-2.1.1.

        File type is determined by the extension of the file name. See
        "supportsFiletype" for an overview of the parsing.

        For file types that require extra arguments, "_file" attempts to use
        sane defaults:

          C<gdImageGd2> chunk size = 0, compression is enabled.
          C<gdImageJpeg>        quality = -1 (i.e. the reasonable default)
          C<gdImageWBMP>        foreground is the darkest available color
          C<gdImageWEBP>        quality default
          C<gdImageHEIF>        quality default, codes = HEVC, chroma = 444
          C<gdImageAVIF>        quality default, speed = 6

        Everything else is called with the two-argument function and so will
        use the default values.

        "_file" and the underlying libgd "gdImageFile" has some rudimentary
        error detection and will return FALSE (0) if a detectable error
        occurred. However, the image loaders do not normally return their
        error status so a result of TRUE (1) does **not** mean the file was
        saved successfully.

  Color Control
    These methods allow you to control and manipulate the GD::Image color
    table for palette, non-truecolor images.

    $index = $image->colorAllocate(red,green,blue)
        This allocates a color with the specified red, green and blue
        components and returns its index in the color table, if specified.
        The first color allocated in this way becomes the image's background
        color. (255,255,255) is white (all pixels on). (0,0,0) is black (all
        pixels off). (255,0,0) is fully saturated red. (127,127,127) is 50%
        gray. You can find plenty of examples in /usr/X11/lib/X11/rgb.txt.

        If no colors are allocated, then this function returns -1.

        Example:

                $black = $myImage->colorAllocate(0,0,0); #background color
                $white = $myImage->colorAllocate(255,255,255);
                $peachpuff = $myImage->colorAllocate(255,218,185);

    $index = $image->colorAllocateAlpha(reg,green,blue,alpha)
        This allocates a color with the specified red, green, and blue
        components, plus the specified alpha channel. The alpha value may
        range from 0 (opaque) to 127 (transparent). The "alphaBlending"
        function changes the way this alpha channel affects the resulting
        image.

    $image->colorDeallocate(colorIndex)
        This marks the color at the specified index as being ripe for
        reallocation. The next time colorAllocate is used, this entry will
        be replaced. You can call this method several times to deallocate
        multiple colors. There's no function result from this call.

        Example:

                $myImage->colorDeallocate($peachpuff);
                $peachy = $myImage->colorAllocate(255,210,185);

    $index = $image->colorClosest(red,green,blue)
        This returns the index of the color closest in the color table to
        the red green and blue components specified. If no colors have yet
        been allocated, then this call returns -1.

        Example:

                $apricot = $myImage->colorClosest(255,200,180);

    $index = $image->colorClosestAlpha(red,green,blue,alpha)
        This returns the index of the color closest in the color table to
        the red green blue and alpha components specified. If no colors have
        yet been allocated, then this call returns -1.

        Example:

                $apricot = $myImage->colorClosestAlpha(255,200,180,0);

    $index = $image->colorClosestHWB(red,green,blue)
        This also attempts to return the color closest in the color table to
        the red green and blue components specified. It uses a
        Hue/White/Black color representation to make the selected color more
        likely to match human perceptions of similar colors.

        If no colors have yet been allocated, then this call returns -1.

        Example:

                $mostred = $myImage->colorClosestHWB(255,0,0);

    $index = $image->colorExact(red,green,blue)
        This returns the index of a color that exactly matches the specified
        red green and blue components. If such a color is not in the color
        table, this call returns -1.

                $rosey = $myImage->colorExact(255,100,80);
                warn "Everything's coming up roses.\n" if $rosey >= 0;

    $index = $image->colorExactAlpha(red,green,blue,alpha)
        This returns the index of a color that exactly matches the specified
        red green blue and alpha components. If such a color is not in the
        color table, this call returns -1.

                $rosey = $myImage->colorExactAlpha(255,100,80,0);
                warn "Everything's coming up roses.\n" if $rosey >= 0;

    $index = $image->colorResolve(red,green,blue)
        This returns the index of a color that exactly matches the specified
        red green and blue components. If such a color is not in the color
        table and there is room, then this method allocates the color in the
        color table and returns its index.

                $rosey = $myImage->colorResolve(255,100,80);
                warn "Everything's coming up roses.\n" if $rosey >= 0;

    $index = $image->colorResolveAlpha(red,green,blue,alpha)
        This returns the index of a color that exactly matches the specified
        red green blue and alpha components. If such a color is not in the
        color table and there is room, then this method allocates the color
        in the color table and returns its index.

                $rosey = $myImage->colorResolveAlpha(255,100,80,0);
                warn "Everything's coming up roses.\n" if $rosey >= 0;

    $colorsTotal = $image->colorsTotal *object method*
        This returns the total number of colors allocated in the object.

                $maxColors = $myImage->colorsTotal;

        In the case of a TrueColor image, this call will return undef.

    $index = $image->getPixel(x,y) *object method*
        This returns the color table index underneath the specified point.
        It can be combined with rgb() to obtain the rgb color underneath the
        pixel.

        Example:

                $index = $myImage->getPixel(20,100);
                ($r,$g,$b) = $myImage->rgb($index);

    ($red,$green,$blue) = $image->rgb($index)
        This returns a list containing the red, green and blue components of
        the specified color index.

        Example:

                @RGB = $myImage->rgb($peachy);

    ($alpha) = $image->alpha($index)
        This returns an item containing the alpha component of the specified
        color index.

        Example:

                @RGB = $myImage->rgb($peachy);

    $image->transparent($colorIndex)
        This marks the color at the specified index as being transparent.
        Portions of the image drawn in this color will be invisible. This is
        useful for creating paintbrushes of odd shapes, as well as for
        making PNG backgrounds transparent for displaying on the Web. Only
        one color can be transparent at any time. To disable transparency,
        specify -1 for the index.

        If you call this method without any parameters, it will return the
        current index of the transparent color, or -1 if none.

        Example:

                open(PNG,"test.png");
                $im = GD::Image->newFromPng(PNG);
                $white = $im->colorClosest(255,255,255); # find white
                $im->transparent($white);
                binmode STDOUT;
                print $im->png;

  Special Colors
    GD implements a number of special colors that can be used to achieve
    special effects. They are constants defined in the GD:: namespace, but
    automatically exported into your namespace when the GD module is loaded.

    $image->setBrush($image)
        You can draw lines and shapes using a brush pattern. Brushes are
        just palette, not TrueColor, images that you can create and
        manipulate in the usual way. When you draw with them, their contents
        are used for the color and shape of the lines.

        To make a brushed line, you must create or load the brush first,
        then assign it to the image using setBrush(). You can then draw in
        that with that brush using the gdBrushed special color. It's often
        useful to set the background of the brush to transparent so that the
        non-colored parts don't overwrite other parts of your image.

        Example:

                # Create a brush at an angle
                $diagonal_brush = GD::Image->new(5,5);
                $white = $diagonal_brush->colorAllocate(255,255,255);
                $black = $diagonal_brush->colorAllocate(0,0,0);
                $diagonal_brush->transparent($white);
                $diagonal_brush->line(0,4,4,0,$black); # NE diagonal

                # Set the brush
                $myImage->setBrush($diagonal_brush);

                # Draw a circle using the brush
                $myImage->arc(50,50,25,25,0,360,gdBrushed);

    $image->setThickness($thickness)
        Lines drawn with line(), rectangle(), arc(), and so forth are 1
        pixel thick by default. Call setThickness() to change the line
        drawing width.

    $image->setStyle(@colors)
        Styled lines consist of an arbitrary series of repeated colors and
        are useful for generating dotted and dashed lines. To create a
        styled line, use setStyle() to specify a repeating series of colors.
        It accepts an array consisting of one or more color indexes. Then
        draw using the gdStyled special color. Another special color,
        gdTransparent can be used to introduce holes in the line, as the
        example shows.

        Example:

                # Set a style consisting of 4 pixels of yellow,
                # 4 pixels of blue, and a 2 pixel gap
                $myImage->setStyle($yellow,$yellow,$yellow,$yellow,
                                   $blue,$blue,$blue,$blue,
                                   gdTransparent,gdTransparent);
                $myImage->arc(50,50,25,25,0,360,gdStyled);

        To combine the "gdStyled" and "gdBrushed" behaviors, you can specify
        "gdStyledBrushed". In this case, a pixel from the current brush
        pattern is rendered wherever the color specified in setStyle() is
        neither gdTransparent nor 0.

    gdTiled
        Draw filled shapes and flood fills using a pattern. The pattern is
        just another image. The image will be tiled multiple times in order
        to fill the required space, creating wallpaper effects. You must
        call "setTile" in order to define the particular tile pattern you'll
        use for drawing when you specify the gdTiled color. details.

    gdStyled
        The gdStyled color is used for creating dashed and dotted lines. A
        styled line can contain any series of colors and is created using
        the setStyled() command.

    gdAntiAliased
        The "gdAntiAliased" color is used for drawing lines with
        antialiasing turned on. Antialiasing will blend the jagged edges of
        lines with the background, creating a smoother look. The actual
        color drawn is set with setAntiAliased().

    $image->setAntiAliased($color)
        "Antialiasing" is a process by which jagged edges associated with
        line drawing can be reduced by blending the foreground color with an
        appropriate percentage of the background, depending on how much of
        the pixel in question is actually within the boundaries of the line
        being drawn. All line-drawing methods, such as line() and polygon,
        will draw antialiased lines if the special "color" gdAntiAliased is
        used when calling them.

        setAntiAliased() is used to specify the actual foreground color to
        be used when drawing antialiased lines. You may set any color to be
        the foreground, however as of libgd version 2.0.12 an alpha channel
        component is not supported.

        Antialiased lines can be drawn on both truecolor and palette-based
        images. However, attempts to draw antialiased lines on highly
        complex palette-based backgrounds may not give satisfactory results,
        due to the limited number of colors available in the palette.
        Antialiased line-drawing on simple backgrounds should work well with
        palette-based images; otherwise create or fetch a truecolor image
        instead. When using palette-based images, be sure to allocate a
        broad spectrum of colors in order to have sufficient colors for the
        antialiasing to use.

    $image->setAntiAliasedDontBlend($color,[$flag])
        Normally, when drawing lines with the special gdAntiAliased "color,"
        blending with the background to reduce jagged edges is the desired
        behavior. However, when it is desired that lines not be blended with
        one particular color when it is encountered in the background, the
        setAntiAliasedDontBlend() method can be used to indicate the special
        color that the foreground should stand out more clearly against.

        Once turned on, you can turn this feature off by calling
        setAntiAliasedDontBlend() with a second argument of 0:

          $image->setAntiAliasedDontBlend($color,0);

  Drawing Commands
    These methods allow you to draw lines, rectangles, and ellipses, as well
    as to perform various special operations like flood-fill.

    $image->setPixel($x,$y,$color)
        This sets the pixel at (x,y) to the specified color index. No value
        is returned from this method. The coordinate system starts at the
        upper left at (0,0) and gets larger as you go down and to the right.
        You can use a real color, or one of the special colors gdBrushed,
        gdStyled and gdStyledBrushed can be specified.

        Example:

                # This assumes $peach already allocated
                $myImage->setPixel(50,50,$peach);

    $image->line($x1,$y1,$x2,$y2,$color)
        This draws a line from (x1,y1) to (x2,y2) of the specified color.
        You can use a real color, or one of the special colors gdBrushed,
        gdStyled and gdStyledBrushed.

        Example:

                # Draw a diagonal line using the currently defined
                # paintbrush pattern.
                $myImage->line(0,0,150,150,gdBrushed);

    $image->dashedLine($x1,$y1,$x2,$y2,$color)
        DEPRECATED: The libgd library provides this method solely for
        backward compatibility with libgd version 1.0, and there have been
        reports that it no longer works as expected. Please use the
        setStyle() and gdStyled methods as described below.

        This draws a dashed line from (x1,y1) to (x2,y2) in the specified
        color. A more powerful way to generate arbitrary dashed and dotted
        lines is to use the setStyle() method described below and to draw
        with the special color gdStyled.

        Example:

                $myImage->dashedLine(0,0,150,150,$blue);

    $image->rectangle($x1,$y1,$x2,$y2,$color)
        This draws a rectangle with the specified color. (x1,y1) and (x2,y2)
        are the upper left and lower right corners respectively. Both real
        color indexes and the special colors gdBrushed, gdStyled and
        gdStyledBrushed are accepted.

        Example:

                $myImage->rectangle(10,10,100,100,$rose);

    $image->filledRectangle($x1,$y1,$x2,$y2,$color) =item
    $image->setTile($otherimage)
        This draws a rectangle filled with the specified color. You can use
        a real color, or the special fill color gdTiled to fill the polygon
        with a pattern.

        Example:

                # read in a fill pattern and set it
                $tile = GD::Image->newFromPng('happyface.png');
                $myImage->setTile($tile);

                # draw the rectangle, filling it with the pattern
                $myImage->filledRectangle(10,10,150,200,gdTiled);

    $image->openPolygon($polygon,$color)
        This draws a polygon with the specified color. The polygon must be
        created first (see below). The polygon must have at least three
        vertices. If the last vertex doesn't close the polygon, the method
        will close it for you. Both real color indexes and the special
        colors gdBrushed, gdStyled and gdStyledBrushed can be specified.

        Example:

                $poly = GD::Polygon->new;
                $poly->addPt(50,0);
                $poly->addPt(99,99);
                $poly->addPt(0,99);
                $myImage->openPolygon($poly,$blue);

    $image->unclosedPolygon($polygon,$color)
        This draws a sequence of connected lines with the specified color,
        without connecting the first and last point to a closed polygon. The
        polygon must be created first (see below). The polygon must have at
        least three vertices. Both real color indexes and the special colors
        gdBrushed, gdStyled and gdStyledBrushed can be specified.

        You need libgd 2.0.33 or higher to use this feature.

        Example:

                $poly = GD::Polygon->new;
                $poly->addPt(50,0);
                $poly->addPt(99,99);
                $poly->addPt(0,99);
                $myImage->unclosedPolygon($poly,$blue);

    $image->filledPolygon($poly,$color)
        This draws a polygon filled with the specified color. You can use a
        real color, or the special fill color gdTiled to fill the polygon
        with a pattern.

        Example:

                # make a polygon
                $poly = GD::Polygon->new;
                $poly->addPt(50,0);
                $poly->addPt(99,99);
                $poly->addPt(0,99);

                # draw the polygon, filling it with a color
                $myImage->filledPolygon($poly,$peachpuff);

    $image->ellipse($cx,$cy,$width,$height,$color)
    $image->filledEllipse($cx,$cy,$width,$height,$color)
        These methods() draw ellipses. ($cx,$cy) is the center of the arc,
        and ($width,$height) specify the ellipse width and height,
        respectively. filledEllipse() is like Ellipse() except that the
        former produces filled versions of the ellipse.

    $image->arc($cx,$cy,$width,$height,$start,$end,$color)
        This draws arcs and ellipses. (cx,cy) are the center of the arc, and
        (width,height) specify the width and height, respectively. The
        portion of the ellipse covered by the arc are controlled by start
        and end, both of which are given in degrees from 0 to 360. Zero is
        at the right end of the ellipse, and angles increase clockwise. To
        specify a complete ellipse, use 0 and 360 as the starting and ending
        angles. To draw a circle, use the same value for width and height.

        You can specify a normal color or one of the special colors
        gdBrushed, gdStyled, or gdStyledBrushed.

        Example:

                # draw a semicircle centered at 100,100
                $myImage->arc(100,100,50,50,0,180,$blue);

    $image->filledArc($cx,$cy,$width,$height,$start,$end,$color
    [,$arc_style])
        This method is like arc() except that it colors in the pie wedge
        with the selected color. $arc_style is optional. If present it is a
        bitwise OR of the following constants:

          gdArc           connect start & end points of arc with a rounded edge
          gdChord         connect start & end points of arc with a straight line
          gdPie           synonym for gdChord
          gdNoFill        outline the arc or chord
          gdEdged         connect beginning and ending of the arc to the center

        gdArc and gdChord are mutually exclusive. gdChord just connects the
        starting and ending angles with a straight line, while gdArc
        produces a rounded edge. gdPie is a synonym for gdArc. gdNoFill
        indicates that the arc or chord should be outlined, not filled.
        gdEdged, used together with gdNoFill, indicates that the beginning
        and ending angles should be connected to the center; this is a good
        way to outline (rather than fill) a "pie slice."

        Example:

          $image->filledArc(100,100,50,50,0,90,$blue,gdEdged|gdNoFill);

    $image->fill($x,$y,$color)
        This method flood-fills regions with the specified color. The color
        will spread through the image, starting at point (x,y), until it is
        stopped by a pixel of a different color from the starting pixel
        (this is similar to the "paintbucket" in many popular drawing toys).
        You can specify a normal color, or the special color gdTiled, to
        flood-fill with patterns.

        Example:

                # Draw a rectangle, and then make its interior blue
                $myImage->rectangle(10,10,100,100,$black);
                $myImage->fill(50,50,$blue);

    $image->fillToBorder($x,$y,$bordercolor,$color)
        Like "fill", this method flood-fills regions with the specified
        color, starting at position (x,y). However, instead of stopping when
        it hits a pixel of a different color than the starting pixel,
        flooding will only stop when it hits the color specified by
        bordercolor. You must specify a normal indexed color for the
        bordercolor. However, you are free to use the gdTiled color for the
        fill.

        Example:

                # This has the same effect as the previous example
                $myImage->rectangle(10,10,100,100,$black);
                $myImage->fillToBorder(50,50,$black,$blue);

  Image Copying Commands
    Two methods are provided for copying a rectangular region from one image
    to another. One method copies a region without resizing it. The other
    allows you to stretch the region during the copy operation.

    With either of these methods it is important to know that the routines
    will attempt to flesh out the destination image's color table to match
    the colors that are being copied from the source. If the destination's
    color table is already full, then the routines will attempt to find the
    best match, with varying results.

    $image->copy($sourceImage,$dstX,$dstY,$srcX,$srcY,$width,$height)
        This is the simplest of the several copy operations, copying the
        specified region from the source image to the destination image (the
        one performing the method call). (srcX,srcY) specify the upper left
        corner of a rectangle in the source image, and (width,height) give
        the width and height of the region to copy. (dstX,dstY) control
        where in the destination image to stamp the copy. You can use the
        same image for both the source and the destination, but the source
        and destination regions must not overlap or strange things will
        happen.

        Example:

                $myImage = GD::Image->new(100,100);
                ... various drawing stuff ...
                $srcImage = GD::Image->new(50,50);
                ... more drawing stuff ...
                # copy a 25x25 pixel region from $srcImage to
                # the rectangle starting at (10,10) in $myImage
                $myImage->copy($srcImage,10,10,0,0,25,25);

    $image->clone()
        Make a copy of the image and return it as a new object. The new
        image will look identical. However, it may differ in the size of the
        color palette and other nonessential details.

        Example:

                $myImage = GD::Image->new(100,100);
                ... various drawing stuff ...
                $copy = $myImage->clone;

    $image->copyMerge($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$width,$height,$percent)

        This copies the indicated rectangle from the source image to the
        destination image, merging the colors to the extent specified by
        percent (an integer between 0 and 100). Specifying 100% has the same
        effect as copy() -- replacing the destination pixels with the source
        image. This is most useful for highlighting an area by merging in a
        solid rectangle.

        Example:

                $myImage = GD::Image->new(100,100);
                ... various drawing stuff ...
                $redImage = GD::Image->new(50,50);
                ... more drawing stuff ...
                # copy a 25x25 pixel region from $srcImage to
                # the rectangle starting at (10,10) in $myImage, merging 50%
                $myImage->copyMerge($srcImage,10,10,0,0,25,25,50);

    $image->copyMergeGray($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$width,$height,$percent)

        This is identical to copyMerge() except that it preserves the hue of
        the source by converting all the pixels of the destination rectangle
        to grayscale before merging.

    $image->copyResized($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$destW,$destH,$srcW,$srcH)

        This method is similar to copy() but allows you to choose different
        sizes for the source and destination rectangles. The source and
        destination rectangle's are specified independently by (srcW,srcH)
        and (destW,destH) respectively. copyResized() will stretch or shrink
        the image to accommodate the size requirements.

        Example:

                $myImage = GD::Image->new(100,100);
                ... various drawing stuff ...
                $srcImage = GD::Image->new(50,50);
                ... more drawing stuff ...
                # copy a 25x25 pixel region from $srcImage to
                # a larger rectangle starting at (10,10) in $myImage
                $myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);

    $image->copyResampled($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$destW,$destH,$srcW,$srcH)

        This method is similar to copyResized() but provides "smooth"
        copying from a large image to a smaller one, using a weighted
        average of the pixels of the source area rather than selecting one
        representative pixel. This method is identical to copyResized() when
        the destination image is a palette image.

    $image->copyRotated($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$width,$height,$angle)

        Like copyResized() but the $angle argument specifies an arbitrary
        amount to rotate the image counter clockwise (in degrees). In
        addition, $dstX and $dstY species the center of the destination
        image, and not the top left corner.

    $image->trueColorToPalette([$dither], [$colors])
        This method converts a truecolor image to a palette image. The code
        for this function was originally drawn from the Independent JPEG
        Group library code, which is excellent. The code has been modified
        to preserve as much alpha channel information as possible in the
        resulting palette, in addition to preserving colors as well as
        possible. This does not work as well as might be hoped. It is
        usually best to simply produce a truecolor output image instead,
        which guarantees the highest output quality. Both the dithering
        (0/1, default=0) and maximum number of colors used (<=256, default =
        gdMaxColors) can be specified.

    $image = $sourceImage->createPaletteFromTrueColor([$dither], [$colors])
        Creates a new palette image from a truecolor image. Same as above,
        but returns a new image.

        Don't use these function -- write real truecolor PNGs and JPEGs. The
        disk space gain of conversion to palette is not great (for small
        images it can be negative) and the quality loss is ugly.

    $error = $image->colorMatch($otherimage)
        Bring the palette colors in $otherimage to be closer to truecolor
        $image. A negative return value is a failure.

          -1 image must be True Color
          -2 otherimage must be indexed
          -3 the images are meant to be the same dimensions
          -4 At least 1 color in otherimage must be allocated

        This method is only available with libgd >= 2.1.0

    $image = $sourceImage->neuQuant($maxcolor=256,$samplefactor=5)
        Creates a new palette image from a truecolor image.

        samplefactor The quantization precision between 1 (highest quality)
        and 10 (fastest).
        maxcolor The number of desired palette entries.

        This is the same as createPaletteFromTrueColor with the quantization
        method GD_QUANT_NEUQUANT. This does not support dithering. This
        method is only available with libgd >= 2.1.0

  Image Transformation Commands
    Gd provides these simple image transformations, non-interpolated.

    $image = $sourceImage->copyRotate90()
    $image = $sourceImage->copyRotate180()
    $image = $sourceImage->copyRotate270()
    $image = $sourceImage->copyFlipHorizontal()
    $image = $sourceImage->copyFlipVertical()
    $image = $sourceImage->copyTranspose()
    $image = $sourceImage->copyReverseTranspose()
        These methods can be used to rotate, flip, or transpose an image.
        The result of the method is a copy of the image.

    $image->rotate180()
    $image->flipHorizontal()
    $image->flipVertical()
        These methods are similar to the copy* versions, but instead modify
        the image in place.

  Image Interpolation Methods
    Since libgd 2.1.0 there are better transformation methods, with these
    interpolation methods:

      GD_BELL                - Bell
      GD_BESSEL              - Bessel
      GD_BILINEAR_FIXED      - fixed point bilinear
      GD_BICUBIC             - Bicubic
      GD_BICUBIC_FIXED       - fixed point bicubic integer
      GD_BLACKMAN            - Blackman
      GD_BOX                 - Box
      GD_BSPLINE             - BSpline
      GD_CATMULLROM          - Catmullrom
      GD_GAUSSIAN            - Gaussian
      GD_GENERALIZED_CUBIC   - Generalized cubic
      GD_HERMITE             - Hermite
      GD_HAMMING             - Hamming
      GD_HANNING             - Hannig
      GD_MITCHELL            - Mitchell
      GD_NEAREST_NEIGHBOUR   - Nearest neighbour interpolation
      GD_POWER               - Power
      GD_QUADRATIC           - Quadratic
      GD_SINC                - Sinc
      GD_TRIANGLE            - Triangle
      GD_WEIGHTED4           - 4 pixels weighted bilinear interpolation
      GD_LINEAR              - bilinear interpolation

    $image->interpolationMethod( [$method] )
        Gets or sets the interpolation methods for all subsequent
        interpolations. See above for the valid values. Only available since
        libgd 2.2.0

    $image->copyScaleInterpolated( width, height )
        Returns a copy, using interpolation.

    $image->copyRotateInterpolated( angle, bgcolor )
        Returns a copy, using interpolation.

  Image Filter Commands
    Gd also provides some common image filters, they modify the image in
    place and return TRUE if modified or FALSE if not. Most of them need
    libgd >= 2.1.0, with older versions those functions are undefined.

    $ok = $image->scatter($sub, $plus)
        if $sub and $plus are 0, nothing is changed, TRUE is returned. if
        $sub >= $plus, nothing is changed, FALSE is returned. else random
        pixels are changed.

    $ok = $image->scatterColor($sub, $plus, @colors)
        Similar to scatter, but using the given array of colors, i.e.
        palette indices.

    $ok = $image->pixelate($blocksize, $mode)
        if $blocksize <= 0, nothing is changed, FALSE is returned. if
        $blocksize == 1, nothing is changed, TRUE is returned. else the
        following modes are observed: GD_PIXELATE_UPPERLEFT
        GD_PIXELATE_AVERAGE

    $ok = $image->negate()
    $ok = $image->grayscale()
    $ok = $image->brightness($add)
        $add: -255..255

    $ok = $image->contrast($contrast)
        $contrast: a double value. The contrast adjustment value. Negative
        values increase, positive values decrease the contrast. The larger
        the absolute value, the stronger the effect.

    $ok = $image->color($red,$green,$blue,$alpha)
        Change channel values of an image.

          $red   - The value to add to the red channel of all pixels.
          $green - The value to add to the green channel of all pixels.
          $blue  - The value to add to the blue channel of all pixels.
          $alpha - The value to add to the alpha channel of all pixels.

    $ok = $image->selectiveBlur()
    $ok = $image->edgeDetectQuick()
    $ok = $image->gaussianBlur()
    $ok = $image->emboss()
    $ok = $image->meanRemoval()
    $ok = $image->smooth($weight)
    $image = $sourceImage->copyGaussianBlurred($radius, $sigma)
        $radius: int, the blur radius (*not* diameter--range is 2*radius +
        1) a radius, not a diameter so a radius of 2 (for example) will blur
        across a region 5 pixels across (2 to the center, 1 for the center
        itself and another 2 to the other edge).

        $sigma: the sigma value or a value <= 0.0 to use the computed
        default. represents the "fatness" of the curve (lower == fatter).

        The result is always truecolor.

  Character and String Drawing
    GD allows you to draw characters and strings, either in normal
    horizontal orientation or rotated 90 degrees. These routines use a
    GD::Font object, described in more detail below. There are four built-in
    monospaced fonts, available in the global variables gdGiantFont,
    gdLargeFont, gdMediumBoldFont, gdSmallFont and gdTinyFont.

    In addition, you can use the load() method to load GD-formatted bitmap
    font files at runtime. You can create these bitmap files from X11
    BDF-format files using the bdf2gd.pl script, which should have been
    installed with GD (see the bdf_scripts directory if it wasn't). The
    format happens to be identical to the old-style MSDOS bitmap ".fnt"
    files, so you can use one of those directly if you happen to have one.

    For writing proportional scalable fonts, GD offers the stringFT()
    method, which allows you to load and render any TrueType font on your
    system.

    $image->string($font,$x,$y,$string,$color)
        This method draws a string starting at position (x,y) in the
        specified font and color. Your choices of fonts are gdSmallFont,
        gdMediumBoldFont, gdTinyFont, gdLargeFont and gdGiantFont.

        Example:

                $myImage->string(gdSmallFont,2,10,"Peachy Keen",$peach);

    $image->stringUp($font,$x,$y,$string,$color)
        Just like the previous call, but draws the text rotated
        counterclockwise 90 degrees.

    $image->char($font,$x,$y,$char,$color)
    $image->charUp($font,$x,$y,$char,$color)
        These methods draw single characters at position (x,y) in the
        specified font and color. They're carry-overs from the C interface,
        where there is a distinction between characters and strings. Perl is
        insensible to such subtle distinctions.

    $font = GD::Font->load($fontfilepath)
        This method dynamically loads a font file, returning a font that you
        can use in subsequent calls to drawing methods. For example:

           my $courier = GD::Font->load('./courierR12.fnt') or die "Can't load font";
           $image->string($courier,2,10,"Peachy Keen",$peach);

        Font files must be in GD binary format, as described above.

    @bounds =
    $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
    @bounds =
    GD::Image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
    @bounds =
    $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string,\%optio
    ns)
        This method uses TrueType to draw a scaled, antialiased string using
        the TrueType vector font of your choice. It requires that libgd to
        have been compiled with TrueType support, and for the appropriate
        TrueType font to be installed on your system.

        The arguments are as follows:

          fgcolor    Color index to draw the string in
          fontname   A path to the TrueType (.ttf) font file or a font pattern.
          ptsize     The desired point size (may be fractional)
          angle      The rotation angle, in radians (positive values rotate counter clockwise)
          x,y        X and Y coordinates to start drawing the string
          string     The string itself

        If successful, the method returns an eight-element list giving the
        boundaries of the rendered string:

         @bounds[0,1]  Lower left corner (x,y)
         @bounds[2,3]  Lower right corner (x,y)
         @bounds[4,5]  Upper right corner (x,y)
         @bounds[6,7]  Upper left corner (x,y)

        In case of an error (such as the font not being available, or FT
        support not being available), the method returns an empty list and
        sets $@ to the error message.

        The fontname argument is the name of the font, which can be a full
        pathname to a .ttf file, or if not the paths in $ENV{GDFONTPATH}
        will be searched or if empty the libgd compiled DEFAULT_FONTPATH.
        The TrueType extensions .ttf, .pfa, .pfb or .dfont can be omitted.

        The string may contain UTF-8 sequences like: "&#192;"

        You may also call this method from the GD::Image class name, in
        which case it doesn't do any actual drawing, but returns the
        bounding box using an inexpensive operation. You can use this to
        perform layout operations prior to drawing.

        Using a negative color index will disable antialiasing, as described
        in the libgd manual page at
        <http://www.boutell.com/gd/manual2.0.9.html#gdImageStringFT>.

        An optional 8th argument allows you to pass a hashref of options to
        stringFT(). Several hashkeys are recognized: linespacing, charmap,
        resolution, and kerning.

        The value of linespacing is supposed to be a multiple of the
        character height, so setting linespacing to 2.0 will result in
        double-spaced lines of text. However the current version of libgd
        (2.0.12) does not do this. Instead the linespacing seems to be
        double what is provided in this argument. So use a spacing of 0.5 to
        get separation of exactly one line of text. In practice, a spacing
        of 0.6 seems to give nice results. Another thing to watch out for is
        that successive lines of text should be separated by the "\r\n"
        characters, not just "\n".

        The value of charmap is one of "Unicode", "Shift_JIS" and "Big5".
        The interaction between Perl, Unicode and libgd is not clear to me,
        and you should experiment a bit if you want to use this feature.

        The value of resolution is the vertical and horizontal resolution,
        in DPI, in the format "hdpi,vdpi". If present, the resolution will
        be passed to the Freetype rendering engine as a hint to improve the
        appearance of the rendered font.

        The value of kerning is a flag. Set it to false to turn off the
        default kerning of text.

        Example:

         $gd->stringFT($black,'/c/windows/Fonts/pala.ttf',40,0,20,90,
                      "hi there\r\nbye now",
                      {linespacing=>0.6,
                       charmap  => 'Unicode',
                      });

        If GD was compiled with fontconfig support, and the fontconfig
        library is available on your system, then you can use a font name
        pattern instead of a path. Patterns are described in fontconfig and
        will look something like this "Times:italic". For backward
        compatibility, this feature is disabled by default. You must enable
        it by calling useFontConfig(1) prior to the stringFT() call.

           $image->useFontConfig(1);

        For backward compatibility with older versions of the FreeType
        library, the alias stringTTF() is also recognized.

    $hasfontconfig = $image->useFontConfig($flag)
        Call useFontConfig() with a value of 1 in order to enable support
        for fontconfig font patterns (see stringFT). Regardless of the value
        of $flag, this method will return a true value if the fontconfig
        library is present, or false otherwise.

        This method can also be called as a class method of GD::Image;

    $result =
    $image->stringFTCircle($cx,$cy,$radius,$textRadius,$fillPortion,$font,$p
    oints,$top,$bottom,$fgcolor)
        This draws text in a circle. Currently (libgd 2.0.33) this function
        does not work for me, but the interface is provided for
        completeness. The call signature is somewhat complex. Here is an
        excerpt from the libgd manual page:

        Draws the text strings specified by top and bottom on the image,
        curved along the edge of a circle of radius radius, with its center
        at cx and cy. top is written clockwise along the top; bottom is
        written counterclockwise along the bottom. textRadius determines the
        "height" of each character; if textRadius is 1/2 of radius,
        characters extend halfway from the edge to the center. fillPortion
        varies from 0 to 1.0, with useful values from about 0.4 to 0.9, and
        determines how much of the 180 degrees of arc assigned to each
        section of text is actually occupied by text; 0.9 looks better than
        1.0 which is rather crowded. font is a freetype font; see
        gdImageStringFT. points is passed to the freetype engine and has an
        effect on hinting; although the size of the text is determined by
        radius, textRadius, and fillPortion, you should pass a point size
        that "hints" appropriately -- if you know the text will be large,
        pass a large point size such as 24.0 to get the best results.
        fgcolor can be any color, and may have an alpha component, do
        blending, etc.

        Returns a true value on success.

  Alpha channels
    The alpha channel methods allow you to control the way drawings are
    processed according to the alpha channel. When true color is turned on,
    colors are encoded as four bytes, in which the last three bytes are the
    RGB color values, and the first byte is the alpha channel. Therefore the
    hexadecimal representation of a non transparent RGB color will be:
    C=0x00(rr)(bb)(bb)

    When alpha blending is turned on, you can use the first byte of the
    color to control the transparency, meaning that a rectangle painted with
    color 0x00(rr)(bb)(bb) will be opaque, and another one painted with
    0x7f(rr)(gg)(bb) will be transparent. The Alpha value must be >= 0 and
    <= 0x7f.

    $image->alphaBlending($integer)
        The alphaBlending() method allows for two different modes of drawing
        on truecolor images. In blending mode, which is on by default (libgd
        2.0.2 and above), the alpha channel component of the color supplied
        to all drawing functions, such as "setPixel", determines how much of
        the underlying color should be allowed to shine through. As a
        result, GD automatically blends the existing color at that point
        with the drawing color, and stores the result in the image. The
        resulting pixel is opaque. In non-blending mode, the drawing color
        is copied literally with its alpha channel information, replacing
        the destination pixel. Blending mode is not available when drawing
        on palette images.

        Pass a value of 1 for blending mode, and 0 for non-blending mode.

    $image->saveAlpha($saveAlpha)
        By default, GD (libgd 2.0.2 and above) does not attempt to save full
        alpha channel information (as opposed to single-color transparency)
        when saving PNG images. (PNG is currently the only output format
        supported by gd which can accommodate alpha channel information.)
        This saves space in the output file. If you wish to create an image
        with alpha channel information for use with tools that support it,
        call saveAlpha(1) to turn on saving of such information, and call
        alphaBlending(0) to turn off alpha blending within the library so
        that alpha channel information is actually stored in the image
        rather than being composited immediately at the time that drawing
        functions are invoked.

  Miscellaneous Image Methods
    These are various utility methods that are useful in some circumstances.

    $image->interlaced([$flag])
        This method sets or queries the image's interlaced setting.
        Interlace produces a cool venetian blinds effect on certain viewers.
        Provide a true parameter to set the interlace attribute. Provide
        undef to disable it. Call the method without parameters to find out
        the current setting.

    ($width,$height) = $image->getBounds()
        This method will return a two-member list containing the width and
        height of the image. You query but not change the size of the image
        once it's created.

    $width = $image->width
    $height = $image->height
        Return the width and height of the image, respectively.

    $is_truecolor = $image->isTrueColor()
        This method will return a Boolean representing whether the image is
        true color or not.

    $flag = $image1->compare($image2)
        Compare two images and return a bitmap describing the differences
        found, if any. The return value must be logically AND'ed with one or
        more constants in order to determine the differences. The following
        constants are available:

          GD_CMP_IMAGE             The two images look different
          GD_CMP_NUM_COLORS        The two images have different numbers of colors
          GD_CMP_COLOR             The two images' palettes differ
          GD_CMP_SIZE_X            The two images differ in the horizontal dimension
          GD_CMP_SIZE_Y            The two images differ in the vertical dimension
          GD_CMP_TRANSPARENT       The two images have different transparency
          GD_CMP_BACKGROUND        The two images have different background colors
          GD_CMP_INTERLACE         The two images differ in their interlace
          GD_CMP_TRUECOLOR         The two images are not both true color

        The most important of these is GD_CMP_IMAGE, which will tell you
        whether the two images will look different, ignoring differences in
        the order of colors in the color palette and other invisible
        changes. The constants are not imported by default, but must be
        imported individually or by importing the :cmp tag. Example:

          use GD qw(:DEFAULT :cmp);
          # get $image1 from somewhere
          # get $image2 from somewhere
          if ($image1->compare($image2) & GD_CMP_IMAGE) {
             warn "images differ!";
          }

    $image->clip($x1,$y1,$x2,$y2)
    ($x1,$y1,$x2,$y2) = $image->clip
        Set or get the clipping rectangle. When the clipping rectangle is
        set, all drawing will be clipped to occur within this rectangle. The
        clipping rectangle is initially set to be equal to the boundaries of
        the whole image. Change it by calling clip() with the coordinates of
        the new clipping rectangle. Calling clip() without any arguments
        will return the current clipping rectangle.

    $flag = $image->boundsSafe($x,$y)
        The boundsSafe() method will return true if the point indicated by
        ($x,$y) is within the clipping rectangle, or false if it is not. If
        the clipping rectangle has not been set, then it will return true if
        the point lies within the image boundaries.

  Grouping Methods
    GD does not support grouping of objects, but GD::SVG does. In that
    subclass, the following methods declare new groups of graphical objects:

    $image->startGroup([$id,\%style])
    $image->endGroup()
    $group = $image->newGroup
        See GD::SVG for information.

Polygons
    A few primitive polygon creation and manipulation methods are provided.
    They aren't part of the Gd library, but I thought they might be handy to
    have around (they're borrowed from my qd.pl Quickdraw library). Also see
    GD::Polyline.

    $poly = GD::Polygon->new
       Create an empty polygon with no vertices.

               $poly = GD::Polygon->new;

    $poly->addPt($x,$y)
       Add point (x,y) to the polygon.

               $poly->addPt(0,0);
               $poly->addPt(0,50);
               $poly->addPt(25,25);
               $myImage->fillPoly($poly,$blue);

    ($x,$y) = $poly->getPt($index)
       Retrieve the point at the specified vertex.

               ($x,$y) = $poly->getPt(2);

    $poly->setPt($index,$x,$y)
       Change the value of an already existing vertex. It is an error to set
       a vertex that isn't already defined.

               $poly->setPt(2,100,100);

    ($x,$y) = $poly->deletePt($index)
       Delete the specified vertex, returning its value.

               ($x,$y) = $poly->deletePt(1);

    $poly->clear()
       Delete all vertices, restoring the polygon to its initial empty
       state.

    $poly->toPt($dx,$dy)
       Draw from current vertex to a new vertex, using relative (dx,dy)
       coordinates. If this is the first point, act like addPt().

               $poly->addPt(0,0);
               $poly->toPt(0,50);
               $poly->toPt(25,-25);
               $myImage->fillPoly($poly,$blue);

    $vertex_count = $poly->length
       Return the number of vertices in the polygon.

               $points = $poly->length;

    @vertices = $poly->vertices
       Return a list of all the vertices in the polygon object. Each member
       of the list is a reference to an (x,y) array.

               @vertices = $poly->vertices;
               foreach $v (@vertices)
                  print join(",",@$v),"\n";
               }

    @rect = $poly->bounds
       Return the smallest rectangle that completely encloses the polygon.
       The return value is an array containing the (left,top,right,bottom)
       of the rectangle.

               ($left,$top,$right,$bottom) = $poly->bounds;

    $poly->offset($dx,$dy)
       Offset all the vertices of the polygon by the specified horizontal
       (dh) and vertical (dy) amounts. Positive numbers move the polygon
       down and to the right.

               $poly->offset(10,30);

    $poly->map($srcL,$srcT,$srcR,$srcB,$destL,$dstT,$dstR,$dstB)
       Map the polygon from a source rectangle to an equivalent position in
       a destination rectangle, moving it and resizing it as necessary. See
       polys.pl for an example of how this works. Both the source and
       destination rectangles are given in (left,top,right,bottom)
       coordinates. For convenience, you can use the polygon's own bounding
       box as the source rectangle.

               # Make the polygon really tall
               $poly->map($poly->bounds,0,0,50,200);

    $poly->scale($sx,$sy, [$tx,$ty])
       Scale each vertex of the polygon by the X and Y factors indicated by
       sx and sy. For example scale(2,2) will make the polygon twice as
       large. For best results, move the center of the polygon to position
       (0,0) before you scale, then move it back to its previous position.
       Accepts an optional offset vector.

    $poly->transform($sx,$rx,$ry,$sy, $tx,$ty)
       Run each vertex of the polygon through a 2D affine transformation
       matrix, where sx and sy are the X and Y scaling factors, rx and ry
       are the X and Y rotation factors, and tx and ty are X and Y offsets.
       See the Adobe PostScript Reference, page 154 for a full explanation,
       or experiment.

       libgd:

           The transformation matrix is created using 6 numbers:
           matrix[0] == xx
           matrix[1] == yx
           matrix[2] == xy
           matrix[3] == xy (probably meaning yy here)
           matrix[4] == x0
           matrix[5] == y0
           where the transformation of a given point (x,y) is given by:

           x_new = xx * x + xy * y + x0;
           y_new = yx * x + yy * y + y0;

  GD::Polyline
    Please see GD::Polyline for information on creating open polygons and
    splines.

Font Utilities
    The libgd library (used by the Perl GD library) has built-in support for
    about half a dozen fonts, which were converted from public-domain X
    Windows fonts. For more fonts, compile libgd with TrueType support and
    use the stringFT() call.

    If you wish to add more built-in fonts, the directory bdf_scripts
    contains two contributed utilities that may help you convert X-Windows
    BDF-format fonts into the format that libgd uses internally. However
    these scripts were written for earlier versions of GD which included its
    own mini-gd library. These scripts will have to be adapted for use with
    libgd, and the libgd library itself will have to be recompiled and
    linked! Please do not contact me for help with these scripts: they are
    unsupported.

    Each of these fonts is available both as an imported global (e.g.
    gdSmallFont) and as a package method (e.g. GD::Font->Small).

    gdSmallFont
    GD::Font->Small
         This is the basic small font, "borrowed" from a well known public
         domain 6x12 font.

    gdLargeFont
    GD::Font->Large
         This is the basic large font, "borrowed" from a well known public
         domain 8x16 font.

    gdMediumBoldFont
    GD::Font->MediumBold
         This is a bold font intermediate in size between the small and
         large fonts, borrowed from a public domain 7x13 font;

    gdTinyFont
    GD::Font->Tiny
         This is a tiny, almost unreadable font, 5x8 pixels wide.

    gdGiantFont
    GD::Font->Giant
         This is a 9x15 bold font converted by Jan Pazdziora from a sans
         serif X11 font.

    $font->nchars
         This returns the number of characters in the font.

                 print "The large font contains ",gdLargeFont->nchars," characters\n";

    $font->offset
         This returns the ASCII value of the first character in the font

    $width = $font->width
    $height = $font->height
    "height"
         These return the width and height of the font.

           ($w,$h) = (gdLargeFont->width,gdLargeFont->height);

Helper Functions
    GD::LIBGD_VERSION
        Returns a number of the libgd VERSION, like 2.0204, 2.0033 or 2.01.

    GD::VERSION_STRING
        Returns the string of the libgd VERSION, like "2.2.4".

    GD::constant

Obtaining the C-language version of gd
    libgd, the C-language version of gd, can be obtained at URL
    http://libgd.org/ Directions for installing and using it can be found at
    that site. Please do not contact me for help with libgd.

AUTHOR
    The GD.pm interface is copyright 1995-2010, Lincoln D. Stein. This
    package and its accompanying libraries is free software; you can
    redistribute it and/or modify it under the terms of the GPL (either
    version 1, or at your option, any later version) or the Artistic License
    2.0. Refer to LICENSE for the full license text. package for details.

    The latest versions of GD.pm are available at

      https://github.com/lstein/Perl-GD

SEE ALSO
    GD::Polyline, GD::SVG, GD::Simple, Image::Magick


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