# phpman > perldoc > GD

## NAME
    GD.pm - Interface to Gd Graphics Library

## SYNOPSIS
        use GD;

        # create a new image
        $im = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(100,100);

        # allocate some colors
        $white = $im->colorAllocate(255,255,255);
        $black = $im->colorAllocate(0,0,0);
        $red = $im->colorAllocate(255,0,0);
        $blue = $im->colorAllocate(0,0,255);

        # make the background transparent and interlaced
        $im->transparent($white);
        $im->interlaced('true');

        # Put a black frame around the picture
        $im->rectangle(0,0,99,99,$black);

        # Draw a blue oval
        $im->arc(50,50,95,75,0,360,$blue);

        # And fill it with red
        $im->fill(50,50,$red);

        # make sure we are writing to a binary stream
        binmode STDOUT;

        # Convert the image to PNG and print it on standard output
        print $im->png;

## DESCRIPTION
    GD.pm is a Perl interface to Thomas Boutell's gd graphics library (version 2.01 or higher; see
    below). GD allows you to create color drawings using a large number of graphics primitives, and
    emit the drawings as PNG files.

    GD defines the following four classes:

    "[GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)"
         An image class, which holds the image data and accepts graphic primitive method calls.

    "[GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)"
         A font class, which holds static font information and used for text rendering.

    "[GD::Polygon](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolygon/markdown)"
         A simple polygon object, used for storing lists of vertices prior to rendering a polygon
         into an image.

    "[GD::Simple](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3ASimple/markdown)"
         A "simple" class that simplifies the [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) API and then adds a set of object-oriented
         drawing methods using turtle graphics, simplified font handling, ability to work in polar
         coordinates, HSV color spaces, and human-readable color names like "lightblue". Please see
         [GD::Simple](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3ASimple/markdown) for a description of these methods.

    A Simple Example:

            #!/usr/bin/perl

            use GD;

            # create a new image
            $im = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(100,100);

            # allocate some colors
            $white = $im->colorAllocate(255,255,255);
            $black = $im->colorAllocate(0,0,0);
            $red = $im->colorAllocate(255,0,0);
            $blue = $im->colorAllocate(0,0,255);

            # make the background transparent and interlaced
            $im->transparent($white);
            $im->interlaced('true');

            # Put a black frame around the picture
            $im->rectangle(0,0,99,99,$black);

            # Draw a blue oval
            $im->arc(50,50,95,75,0,360,$blue);

            # And fill it with red
            $im->fill(50,50,$red);

            # make sure we are writing to a binary stream
            binmode STDOUT;

            # Convert the image to PNG and print it on standard output
            print $im->png;

    Notes:

    1. To create a new, empty image, send a new() message to [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown), passing it the width and
    height of the image you want to create. An image object will be returned. Other class methods
    allow you to initialize an image from a preexisting JPG, PNG, GD, GD2, XBM or other supported
    image files.
    2. Next you will ordinarily add colors to the image's color table. colors are added using a
### colorAllocate
    triples for the desired color. The method returns the index of that color in the image's color
    table. You should store these indexes for later use.
    3. Now you can do some drawing! The various graphics primitives are described below. In this
    example, we do some text drawing, create an oval, and create and draw a polygon.
    4. Polygons are created with a new() message to [GD::Polygon](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolygon/markdown). You can add points to the returned
    polygon one at a time using the addPt() method. The polygon can then be passed to an image for
    rendering.
    5. When you're done drawing, you can convert the image into PNG format by sending it a png()
    message (or any other supported image format). It will return a (potentially large) scalar value
    containing the binary data for the image. Ordinarily you will print it out at this point or
    write it to a file. To ensure portability to platforms that differentiate between text and
    binary files, be sure to call "binmode()" on the file you are writing the image to.

## Object Constructors: Creating Images
    See [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) for the current list of supported Image formats.

    The following class methods allow you to create new [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) objects.

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new([$width,$height],[$truecolor])
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(*FILEHANDLE)
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new($filename)
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new($data)
        The new() method is the main constructor for the [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) class. Called with two integer
        arguments, it creates a new blank image of the specified width and height. For example:

                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(100,100) || die;

        This will create an image that is 100 x 100 pixels wide. If you don't specify the
        dimensions, a default of 64 x 64 will be chosen.

        The optional third argument, $truecolor, tells new() to create a truecolor [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) object.
        Truecolor images have 24 bits of color data (eight bits each in the red, green and blue
        channels respectively), allowing for precise photograph-quality color usage. If not
        specified, the image will use an 8-bit palette for compatibility with older versions of
        libgd.

        Alternatively, you may create a [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) object based on an existing image by providing an
        open filehandle, a filename, or the image data itself. The image formats automatically
        recognized and accepted are: GIF, PNG, JPEG, XBM, XPM, GD2, TIFF, WEBP, HEIF or AVIF. Other
        formats, including WBMP, and GD version 1, cannot be recognized automatically at this time.

        If something goes wrong (e.g. insufficient memory), this call will return undef.

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->trueColor([0,1])
        For backwards compatibility with scripts previous versions of GD, new images created from
        scratch (width, height) are palette based by default. To change this default to create true
        color images use:

                [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->[trueColor(1)](https://www.chedong.com/phpMan.php/man/trueColor/1/markdown);

        before creating new images. To switch back to palette based by default, use:

                [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->[trueColor(0)](https://www.chedong.com/phpMan.php/man/trueColor/0/markdown);

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newPalette([$width,$height])
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newTrueColor([$width,$height])
        The newPalette() and newTrueColor() methods can be used to explicitly create an palette
        based or true color image regardless of the current setting of trueColor().

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromPng($file, [$truecolor])
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromPngData($data, [$truecolor])
        The newFromPng() method will create an image from a PNG file read in through the provided
        filehandle or file path. The filehandle must previously have been opened on a valid PNG file
        or pipe. If successful, this call will return an initialized image which you can then
        manipulate as you please. If it fails, which usually happens if the thing at the other end
        of the filehandle is not a valid PNG file, the call returns undef. Notice that the call
        doesn't automatically close the filehandle for you. But it does call "binmode(FILEHANDLE)"
        for you, on platforms where this matters.

        You may use any of the following as the argument:

          1) a simple filehandle, such as STDIN
          2) a filehandle glob, such as *PNG
          3) a reference to a glob, such as \*PNG
          4) an [IO::Handle](https://www.chedong.com/phpMan.php/perldoc/IO%3A%3AHandle/markdown) object
          5) the pathname of a file

        In the latter case, newFromPng() will attempt to open the file for you and read the PNG
        information from it.

          Example1:

          open (PNG,"barnswallow.png") || die;
          $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromPng(\*PNG) || die;
          close PNG;

          Example2:
          $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromPng('barnswallow.png');

        To get information about the size and color usage of the information, you can call the image
        query methods described below. Images created by reading PNG images will be truecolor if the
        image file itself is truecolor. To force the image to be palette-based, pass a value of 0 in
        the optional $truecolor argument.

        The newFromPngData() method will create a new [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) initialized with the PNG format data
        contained in $data.

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromJpeg($file, [$truecolor])
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromJpegData($data, [$truecolor])
        These methods will create an image from a JPEG file. They work just like newFromPng() and
        newFromPngData(), and will accept the same filehandle and pathname arguments.

        Images created by reading JPEG images will always be truecolor. To force the image to be
        palette-based, pass a value of 0 in the optional $truecolor argument.

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGif($file, [$truecolor])
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGifData($data)
        These methods will create an image from a GIF file. They work just like newFromPng() and
        newFromPngData(), and will accept the same filehandle and pathname arguments.

        Images created from GIFs are always 8-bit palette images. To convert to truecolor, you must
        create a truecolor image and then perform a copy.

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromXbm($file, [$truecolor])
        This works in exactly the same way as "newFromPng", but reads the contents of an X Bitmap
        (black & white) file:

                open (XBM,"coredump.xbm") || die;
                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromXbm(\*XBM) || die;
                close XBM;

        There is no newFromXbmData() function, because there is no corresponding function in the gd
        library.

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromWBMP($file, [$truecolor])
        This works in exactly the same way as "newFromPng", but reads the contents of an Windows BMP
        Bitmap file:

                open (BMP,"coredump.bmp") || die;
                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromWBMP(\*BMP) || die;
                close BMP;

        There is no newFromWBMPData() function, because there is no corresponding function in the gd
        library.

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGd($file)
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGdData($data)
        NOTE: GD and GD2 support was dropped witn libgd 2.3.2.

        These methods initialize a [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) from a Gd file, filehandle, or data. Gd is Tom
        Boutell's disk-based storage format, intended for the rare case when you need to read and
        write the image to disk quickly. It's not intended for regular use, because, unlike PNG or
        JPEG, no image compression is performed and these files can become BIG.

                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGd("godzilla.gd") || die;
                close GDF;

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGd2($file)
    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGd2Data($data)
        NOTE: GD and GD2 support was dropped witn libgd 2.3.2.

        This works in exactly the same way as "newFromGd()" and newFromGdData, but use the new
        compressed GD2 image format.

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGd2Part($file,srcX,srcY,width,height)
        This class method allows you to read in just a portion of a GD2 image file. In addition to a
        filehandle, it accepts the top-left corner and dimensions (width,height) of the region of
        the image to read. For example:

                open (GDF,"godzilla.gd2") || die;
                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromGd2Part(\*GDF,10,20,100,100) || die;
                close GDF;

        This reads a 100x100 square portion of the image starting from position (10,20).

    $image = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromXpm($filename)
        This creates a new [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) object starting from a filename. This is unlike the other
        newFrom() functions because it does not take a filehandle. This difference comes from an
        inconsistency in the underlying gd library.

                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromXpm('earth.xpm') || die;

        This function is only available if libgd was compiled with XPM support.

        NOTE: The libgd library is unable to read certain XPM files, returning an all-black image
        instead.

    $bool = [GD::supportsFileType](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AsupportsFileType/markdown)($filename, $is_writing)
        This returns a TRUE or FALSE value, if libgd supports reading or when the 2nd argument is 1,
        if libgd supports writing the given filetype, depending on the filename extension. Only with
        libgd versions >= gd-2.1.1.

        Assuming LibGD is compiled with support for these image types, the following extensions are
        supported:

            .gif
            .gd, .gd2
            .wbmp
            .bmp
            .xbm
            .tga
            .png
            .jpg, .jpeg
            .tiff, .tif
            .webp
            .heic, .heix
            .avif
            .xpm

        Filenames are parsed case-insensitively. .avifs is not yet suppurted upstream in libavif.

[GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) Methods
    Once a [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) object is created, you can draw with it, copy it, and merge two images. When
    you are finished manipulating the object, you can convert it into a standard image file format
    to output or save to a file.

### Image Data Output Methods
    The following methods convert the internal drawing format into standard output file formats.

    $pngdata = $image->png([$compression_level])
        This returns the image data in PNG format. You can then print it, pipe it to a display
        program, or write it to a file. Example:

                $png_data = $myImage->png;
                open (DISPLAY,"| display -") || die;
                binmode DISPLAY;
                print DISPLAY $png_data;
                close DISPLAY;

        Note the use of "binmode()". This is crucial for portability to DOSish platforms.

        The optional $compression_level argument controls the amount of compression to apply to the
        output PNG image. Values range from 0-9, where 0 means no compression (largest files,
        highest quality) and 9 means maximum compression (smallest files, worst quality). A
        compression level of -1 uses the default compression level selected when zlib was compiled
        on your system, and is the same as calling png() with no argument. Be careful not to confuse
        this argument with the jpeg() quality argument, which ranges from 0-100 and has the opposite
        meaning from compression (higher numbers give higher quality).

    $gifdata = $image->gifanimbegin([$GlobalCM [, $Loops]])
        For libgd version 2.0.33 and higher, this call begins an animated GIF by returning the data
        that comprises animated gif image file header. After you call this method, call gifanimadd()
        one or more times to add the frames of the image. Then call gifanimend(). Each frame must be
        the same width and height.

        A typical sequence will look like this:

          my $gifdata = $image->gifanimbegin;
          $gifdata   .= $image->gifanimadd;    # first frame
          for (1..100) {
             # make a frame of right size
             my $frame  = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new($image->getBounds);
             add_frame_data($frame);              # add the data for this frame
             $gifdata   .= $frame->gifanimadd;     # add frame
          }
          $gifdata   .= $image->gifanimend;   # finish the animated GIF
          print $gifdata;                     # write animated gif to STDOUT

        If you do not wish to store the data in memory, you can print it to stdout or a file.

        The image that you call gifanimbegin on is used to set the image size, color resolution and
        color map. If argument $GlobalCM is 1, the image color map becomes the GIF89a global color
        map. If $Loops is given and >= 0, the NETSCAPE2.0 application extension is created, with
        looping count. Looping count 0 means forever.

    $gifdata = $image->gifanimadd([$LocalCM [, $LeftOfs [, $TopOfs [, $Delay [, $Disposal [,
    $previm]]]]]])
        Returns the data that comprises one animated gif image frame. You can then print it, pipe it
        to a display program, or write it to a file. With $LeftOfs and $TopOfs you can place this
        frame in different offset than (0,0) inside the image screen. Delay between the previous
        frame and this frame is in 1/100s units. Disposal is usually and by default 1. Compression
        is activated by giving the previous image as a parameter. This function then compares the
        images and only writes the changed pixels to the new frame in animation. The Disposal
        parameter for optimized animations must be set to 1, also for the first frame. $LeftOfs and
        $TopOfs parameters are ignored for optimized frames.

    $gifdata = $image->gifanimend()
        Returns the data for end segment of animated gif file. It always returns string ';'. This
        string must be printed to an animated gif file after all image frames to properly terminate
        it according to GIF file syntax. Image object is not used at all in this method.

    $jpegdata = $image->jpeg([$quality])
        This returns the image data in JPEG format. You can then print it, pipe it to a display
        program, or write it to a file. You may pass an optional quality score to jpeg() in order to
        control the JPEG quality. This should be an integer between 0 and 100. Higher quality scores
        give larger files and better image quality. If you don't specify the quality, jpeg() will
        choose a good default.

    $gifdata = $image->gif().
        This returns the image data in GIF format. You can then print it, pipe it to a display
        program, or write it to a file.

    $gddata = $image->gd
        This returns the image data in GD format. You can then print it, pipe it to a display
        program, or write it to a file. Example:

                binmode MYOUTFILE;
                print MYOUTFILE $myImage->gd;

    $gd2data = $image->gd2
        Same as gd(), except that it returns the data in compressed GD2 format.

    $wbmpdata = $image->wbmp([$foreground])
        This returns the image data in WBMP format, which is a black-and-white image format. Provide
        the index of the color to become the foreground color. All other pixels will be considered
        background.

    $tiffdata = $image->tiff()
        This returns the image data in TIFF format.

    $webpdata = $image->webp([$quality])
        This returns the image data in WEBP format, with the optional quality argument. The default
        is 80, also chosen by the value -1. A quality value of >= 101 is considered Lossless.

    $webpdata = $image->heif([$quality])
        This returns the truecolor image data in HEIF format, with the optional quality and speed
        arguments. If truecolor is not set, this fails. The default quality is 80, also chosen by
        the value -1. A quality value of 200 is considered Lossless.

    $webpdata = $image->avif([$quality,$speed])
        This returns the truecolor image data in AVIF format, with the AVif encoder and 444 chroma,
        and the optional quality argument. If truecolor is not set, this fails. The default
        compression quality 1-100 is -1, the default speed 0-10 is 6.

    $success = $image->_file($filename)
        Writes an image to a file in the format indicated by the filename, with libgd versions >=
        gd-2.1.1.

        File type is determined by the extension of the file name. See "supportsFiletype" for an
        overview of the parsing.

        For file types that require extra arguments, "_file" attempts to use sane defaults:

          C<gdImageGd2> chunk size = 0, compression is enabled.
          C<gdImageJpeg>        quality = -1 (i.e. the reasonable default)
          C<gdImageWBMP>        foreground is the darkest available color
          C<gdImageWEBP>        quality default
          C<gdImageHEIF>        quality default, codes = HEVC, chroma = 444
          C<gdImageAVIF>        quality default, speed = 6

        Everything else is called with the two-argument function and so will use the default values.

        "_file" and the underlying libgd "gdImageFile" has some rudimentary error detection and will
        return FALSE (0) if a detectable error occurred. However, the image loaders do not normally
        return their error status so a result of TRUE (1) does **not** mean the file was saved
        successfully.

### Color Control
    These methods allow you to control and manipulate the [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) color table for palette,
    non-truecolor images.

    $index = $image->colorAllocate(red,green,blue)
        This allocates a color with the specified red, green and blue components and returns its
        index in the color table, if specified. The first color allocated in this way becomes the
        image's background color. (255,255,255) is white (all pixels on). (0,0,0) is black (all
        pixels off). (255,0,0) is fully saturated red. (127,127,127) is 50% gray. You can find
        plenty of examples in /usr/X11/lib/X11/rgb.txt.

        If no colors are allocated, then this function returns -1.

        Example:

                $black = $myImage->colorAllocate(0,0,0); #background color
                $white = $myImage->colorAllocate(255,255,255);
                $peachpuff = $myImage->colorAllocate(255,218,185);

    $index = $image->colorAllocateAlpha(reg,green,blue,alpha)
        This allocates a color with the specified red, green, and blue components, plus the
        specified alpha channel. The alpha value may range from 0 (opaque) to 127 (transparent). The
        "alphaBlending" function changes the way this alpha channel affects the resulting image.

    $image->colorDeallocate(colorIndex)
        This marks the color at the specified index as being ripe for reallocation. The next time
        colorAllocate is used, this entry will be replaced. You can call this method several times
        to deallocate multiple colors. There's no function result from this call.

        Example:

                $myImage->colorDeallocate($peachpuff);
                $peachy = $myImage->colorAllocate(255,210,185);

    $index = $image->colorClosest(red,green,blue)
        This returns the index of the color closest in the color table to the red green and blue
        components specified. If no colors have yet been allocated, then this call returns -1.

        Example:

                $apricot = $myImage->colorClosest(255,200,180);

    $index = $image->colorClosestAlpha(red,green,blue,alpha)
        This returns the index of the color closest in the color table to the red green blue and
        alpha components specified. If no colors have yet been allocated, then this call returns -1.

        Example:

                $apricot = $myImage->colorClosestAlpha(255,200,180,0);

    $index = $image->colorClosestHWB(red,green,blue)
        This also attempts to return the color closest in the color table to the red green and blue
        components specified. It uses a Hue/White/Black color representation to make the selected
        color more likely to match human perceptions of similar colors.

        If no colors have yet been allocated, then this call returns -1.

        Example:

                $mostred = $myImage->colorClosestHWB(255,0,0);

    $index = $image->colorExact(red,green,blue)
        This returns the index of a color that exactly matches the specified red green and blue
        components. If such a color is not in the color table, this call returns -1.

                $rosey = $myImage->colorExact(255,100,80);
                warn "Everything's coming up roses.\n" if $rosey >= 0;

    $index = $image->colorExactAlpha(red,green,blue,alpha)
        This returns the index of a color that exactly matches the specified red green blue and
        alpha components. If such a color is not in the color table, this call returns -1.

                $rosey = $myImage->colorExactAlpha(255,100,80,0);
                warn "Everything's coming up roses.\n" if $rosey >= 0;

    $index = $image->colorResolve(red,green,blue)
        This returns the index of a color that exactly matches the specified red green and blue
        components. If such a color is not in the color table and there is room, then this method
        allocates the color in the color table and returns its index.

                $rosey = $myImage->colorResolve(255,100,80);
                warn "Everything's coming up roses.\n" if $rosey >= 0;

    $index = $image->colorResolveAlpha(red,green,blue,alpha)
        This returns the index of a color that exactly matches the specified red green blue and
        alpha components. If such a color is not in the color table and there is room, then this
        method allocates the color in the color table and returns its index.

                $rosey = $myImage->colorResolveAlpha(255,100,80,0);
                warn "Everything's coming up roses.\n" if $rosey >= 0;

    $colorsTotal = $image->colorsTotal *object method*
        This returns the total number of colors allocated in the object.

                $maxColors = $myImage->colorsTotal;

        In the case of a TrueColor image, this call will return undef.

    $index = $image->getPixel(x,y) *object method*
        This returns the color table index underneath the specified point. It can be combined with
        rgb() to obtain the rgb color underneath the pixel.

        Example:

                $index = $myImage->getPixel(20,100);
                ($r,$g,$b) = $myImage->rgb($index);

    ($red,$green,$blue) = $image->rgb($index)
        This returns a list containing the red, green and blue components of the specified color
        index.

        Example:

                @RGB = $myImage->rgb($peachy);

    ($alpha) = $image->alpha($index)
        This returns an item containing the alpha component of the specified color index.

        Example:

                @RGB = $myImage->rgb($peachy);

    $image->transparent($colorIndex)
        This marks the color at the specified index as being transparent. Portions of the image
        drawn in this color will be invisible. This is useful for creating paintbrushes of odd
        shapes, as well as for making PNG backgrounds transparent for displaying on the Web. Only
        one color can be transparent at any time. To disable transparency, specify -1 for the index.

        If you call this method without any parameters, it will return the current index of the
        transparent color, or -1 if none.

        Example:

                open(PNG,"test.png");
                $im = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromPng(PNG);
                $white = $im->colorClosest(255,255,255); # find white
                $im->transparent($white);
                binmode STDOUT;
                print $im->png;

### Special Colors
    GD implements a number of special colors that can be used to achieve special effects. They are
    constants defined in the GD:: namespace, but automatically exported into your namespace when the
    GD module is loaded.

    $image->setBrush($image)
        You can draw lines and shapes using a brush pattern. Brushes are just palette, not
        TrueColor, images that you can create and manipulate in the usual way. When you draw with
        them, their contents are used for the color and shape of the lines.

        To make a brushed line, you must create or load the brush first, then assign it to the image
        using setBrush(). You can then draw in that with that brush using the gdBrushed special
        color. It's often useful to set the background of the brush to transparent so that the
        non-colored parts don't overwrite other parts of your image.

        Example:

                # Create a brush at an angle
                $diagonal_brush = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(5,5);
                $white = $diagonal_brush->colorAllocate(255,255,255);
                $black = $diagonal_brush->colorAllocate(0,0,0);
                $diagonal_brush->transparent($white);
                $diagonal_brush->line(0,4,4,0,$black); # NE diagonal

                # Set the brush
                $myImage->setBrush($diagonal_brush);

                # Draw a circle using the brush
                $myImage->arc(50,50,25,25,0,360,gdBrushed);

    $image->setThickness($thickness)
        Lines drawn with line(), rectangle(), arc(), and so forth are 1 pixel thick by default. Call
        setThickness() to change the line drawing width.

    $image->setStyle(@colors)
        Styled lines consist of an arbitrary series of repeated colors and are useful for generating
        dotted and dashed lines. To create a styled line, use setStyle() to specify a repeating
        series of colors. It accepts an array consisting of one or more color indexes. Then draw
        using the gdStyled special color. Another special color, gdTransparent can be used to
        introduce holes in the line, as the example shows.

        Example:

                # Set a style consisting of 4 pixels of yellow,
                # 4 pixels of blue, and a 2 pixel gap
                $myImage->setStyle($yellow,$yellow,$yellow,$yellow,
                                   $blue,$blue,$blue,$blue,
                                   gdTransparent,gdTransparent);
                $myImage->arc(50,50,25,25,0,360,gdStyled);

        To combine the "gdStyled" and "gdBrushed" behaviors, you can specify "gdStyledBrushed". In
        this case, a pixel from the current brush pattern is rendered wherever the color specified
        in setStyle() is neither gdTransparent nor 0.

    gdTiled
        Draw filled shapes and flood fills using a pattern. The pattern is just another image. The
        image will be tiled multiple times in order to fill the required space, creating wallpaper
        effects. You must call "setTile" in order to define the particular tile pattern you'll use
        for drawing when you specify the gdTiled color. details.

    gdStyled
        The gdStyled color is used for creating dashed and dotted lines. A styled line can contain
        any series of colors and is created using the setStyled() command.

    gdAntiAliased
        The "gdAntiAliased" color is used for drawing lines with antialiasing turned on.
        Antialiasing will blend the jagged edges of lines with the background, creating a smoother
        look. The actual color drawn is set with setAntiAliased().

    $image->setAntiAliased($color)
        "Antialiasing" is a process by which jagged edges associated with line drawing can be
        reduced by blending the foreground color with an appropriate percentage of the background,
        depending on how much of the pixel in question is actually within the boundaries of the line
        being drawn. All line-drawing methods, such as line() and polygon, will draw antialiased
        lines if the special "color" gdAntiAliased is used when calling them.

        setAntiAliased() is used to specify the actual foreground color to be used when drawing
        antialiased lines. You may set any color to be the foreground, however as of libgd version
        2.0.12 an alpha channel component is not supported.

        Antialiased lines can be drawn on both truecolor and palette-based images. However, attempts
        to draw antialiased lines on highly complex palette-based backgrounds may not give
        satisfactory results, due to the limited number of colors available in the palette.
        Antialiased line-drawing on simple backgrounds should work well with palette-based images;
        otherwise create or fetch a truecolor image instead. When using palette-based images, be
        sure to allocate a broad spectrum of colors in order to have sufficient colors for the
        antialiasing to use.

    $image->setAntiAliasedDontBlend($color,[$flag])
        Normally, when drawing lines with the special gdAntiAliased "color," blending with the
        background to reduce jagged edges is the desired behavior. However, when it is desired that
        lines not be blended with one particular color when it is encountered in the background, the
        setAntiAliasedDontBlend() method can be used to indicate the special color that the
        foreground should stand out more clearly against.

        Once turned on, you can turn this feature off by calling setAntiAliasedDontBlend() with a
        second argument of 0:

          $image->setAntiAliasedDontBlend($color,0);

### Drawing Commands
    These methods allow you to draw lines, rectangles, and ellipses, as well as to perform various
    special operations like flood-fill.

    $image->setPixel($x,$y,$color)
        This sets the pixel at (x,y) to the specified color index. No value is returned from this
        method. The coordinate system starts at the upper left at (0,0) and gets larger as you go
        down and to the right. You can use a real color, or one of the special colors gdBrushed,
        gdStyled and gdStyledBrushed can be specified.

        Example:

                # This assumes $peach already allocated
                $myImage->setPixel(50,50,$peach);

    $image->line($x1,$y1,$x2,$y2,$color)
        This draws a line from (x1,y1) to (x2,y2) of the specified color. You can use a real color,
        or one of the special colors gdBrushed, gdStyled and gdStyledBrushed.

        Example:

                # Draw a diagonal line using the currently defined
                # paintbrush pattern.
                $myImage->line(0,0,150,150,gdBrushed);

    $image->dashedLine($x1,$y1,$x2,$y2,$color)
        DEPRECATED: The libgd library provides this method solely for backward compatibility with
        libgd version 1.0, and there have been reports that it no longer works as expected. Please
        use the setStyle() and gdStyled methods as described below.

        This draws a dashed line from (x1,y1) to (x2,y2) in the specified color. A more powerful way
        to generate arbitrary dashed and dotted lines is to use the setStyle() method described
        below and to draw with the special color gdStyled.

        Example:

                $myImage->dashedLine(0,0,150,150,$blue);

    $image->rectangle($x1,$y1,$x2,$y2,$color)
        This draws a rectangle with the specified color. (x1,y1) and (x2,y2) are the upper left and
        lower right corners respectively. Both real color indexes and the special colors gdBrushed,
        gdStyled and gdStyledBrushed are accepted.

        Example:

                $myImage->rectangle(10,10,100,100,$rose);

    $image->filledRectangle($x1,$y1,$x2,$y2,$color) =item $image->setTile($otherimage)
        This draws a rectangle filled with the specified color. You can use a real color, or the
        special fill color gdTiled to fill the polygon with a pattern.

        Example:

                # read in a fill pattern and set it
                $tile = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->newFromPng('happyface.png');
                $myImage->setTile($tile);

                # draw the rectangle, filling it with the pattern
                $myImage->filledRectangle(10,10,150,200,gdTiled);

    $image->openPolygon($polygon,$color)
        This draws a polygon with the specified color. The polygon must be created first (see
        below). The polygon must have at least three vertices. If the last vertex doesn't close the
        polygon, the method will close it for you. Both real color indexes and the special colors
        gdBrushed, gdStyled and gdStyledBrushed can be specified.

        Example:

                $poly = [GD::Polygon](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolygon/markdown)->new;
                $poly->addPt(50,0);
                $poly->addPt(99,99);
                $poly->addPt(0,99);
                $myImage->openPolygon($poly,$blue);

    $image->unclosedPolygon($polygon,$color)
        This draws a sequence of connected lines with the specified color, without connecting the
        first and last point to a closed polygon. The polygon must be created first (see below). The
        polygon must have at least three vertices. Both real color indexes and the special colors
        gdBrushed, gdStyled and gdStyledBrushed can be specified.

        You need libgd 2.0.33 or higher to use this feature.

        Example:

                $poly = [GD::Polygon](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolygon/markdown)->new;
                $poly->addPt(50,0);
                $poly->addPt(99,99);
                $poly->addPt(0,99);
                $myImage->unclosedPolygon($poly,$blue);

    $image->filledPolygon($poly,$color)
        This draws a polygon filled with the specified color. You can use a real color, or the
        special fill color gdTiled to fill the polygon with a pattern.

        Example:

                # make a polygon
                $poly = [GD::Polygon](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolygon/markdown)->new;
                $poly->addPt(50,0);
                $poly->addPt(99,99);
                $poly->addPt(0,99);

                # draw the polygon, filling it with a color
                $myImage->filledPolygon($poly,$peachpuff);

    $image->ellipse($cx,$cy,$width,$height,$color)
    $image->filledEllipse($cx,$cy,$width,$height,$color)
        These methods() draw ellipses. ($cx,$cy) is the center of the arc, and ($width,$height)
        specify the ellipse width and height, respectively. filledEllipse() is like Ellipse() except
        that the former produces filled versions of the ellipse.

    $image->arc($cx,$cy,$width,$height,$start,$end,$color)
        This draws arcs and ellipses. (cx,cy) are the center of the arc, and (width,height) specify
        the width and height, respectively. The portion of the ellipse covered by the arc are
        controlled by start and end, both of which are given in degrees from 0 to 360. Zero is at
        the right end of the ellipse, and angles increase clockwise. To specify a complete ellipse,
        use 0 and 360 as the starting and ending angles. To draw a circle, use the same value for
        width and height.

        You can specify a normal color or one of the special colors gdBrushed, gdStyled, or
        gdStyledBrushed.

        Example:

                # draw a semicircle centered at 100,100
                $myImage->arc(100,100,50,50,0,180,$blue);

    $image->filledArc($cx,$cy,$width,$height,$start,$end,$color [,$arc_style])
        This method is like arc() except that it colors in the pie wedge with the selected color.
        $arc_style is optional. If present it is a bitwise OR of the following constants:

          gdArc           connect start & end points of arc with a rounded edge
          gdChord         connect start & end points of arc with a straight line
          gdPie           synonym for gdChord
          gdNoFill        outline the arc or chord
          gdEdged         connect beginning and ending of the arc to the center

        gdArc and gdChord are mutually exclusive. gdChord just connects the starting and ending
        angles with a straight line, while gdArc produces a rounded edge. gdPie is a synonym for
        gdArc. gdNoFill indicates that the arc or chord should be outlined, not filled. gdEdged,
        used together with gdNoFill, indicates that the beginning and ending angles should be
        connected to the center; this is a good way to outline (rather than fill) a "pie slice."

        Example:

          $image->filledArc(100,100,50,50,0,90,$blue,gdEdged|gdNoFill);

    $image->fill($x,$y,$color)
        This method flood-fills regions with the specified color. The color will spread through the
        image, starting at point (x,y), until it is stopped by a pixel of a different color from the
        starting pixel (this is similar to the "paintbucket" in many popular drawing toys). You can
        specify a normal color, or the special color gdTiled, to flood-fill with patterns.

        Example:

                # Draw a rectangle, and then make its interior blue
                $myImage->rectangle(10,10,100,100,$black);
                $myImage->fill(50,50,$blue);

    $image->fillToBorder($x,$y,$bordercolor,$color)
        Like "fill", this method flood-fills regions with the specified color, starting at position
        (x,y). However, instead of stopping when it hits a pixel of a different color than the
        starting pixel, flooding will only stop when it hits the color specified by bordercolor. You
        must specify a normal indexed color for the bordercolor. However, you are free to use the
        gdTiled color for the fill.

        Example:

                # This has the same effect as the previous example
                $myImage->rectangle(10,10,100,100,$black);
                $myImage->fillToBorder(50,50,$black,$blue);

### Image Copying Commands
    Two methods are provided for copying a rectangular region from one image to another. One method
    copies a region without resizing it. The other allows you to stretch the region during the copy
    operation.

    With either of these methods it is important to know that the routines will attempt to flesh out
    the destination image's color table to match the colors that are being copied from the source.
    If the destination's color table is already full, then the routines will attempt to find the
    best match, with varying results.

    $image->copy($sourceImage,$dstX,$dstY,$srcX,$srcY,$width,$height)
        This is the simplest of the several copy operations, copying the specified region from the
        source image to the destination image (the one performing the method call). (srcX,srcY)
        specify the upper left corner of a rectangle in the source image, and (width,height) give
        the width and height of the region to copy. (dstX,dstY) control where in the destination
        image to stamp the copy. You can use the same image for both the source and the destination,
        but the source and destination regions must not overlap or strange things will happen.

        Example:

                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(100,100);
                ... various drawing stuff ...
                $srcImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(50,50);
                ... more drawing stuff ...
                # copy a 25x25 pixel region from $srcImage to
                # the rectangle starting at (10,10) in $myImage
                $myImage->copy($srcImage,10,10,0,0,25,25);

    $image->clone()
        Make a copy of the image and return it as a new object. The new image will look identical.
        However, it may differ in the size of the color palette and other nonessential details.

        Example:

                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(100,100);
                ... various drawing stuff ...
                $copy = $myImage->clone;

    $image->copyMerge($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$width,$height,$percent)

        This copies the indicated rectangle from the source image to the destination image, merging
        the colors to the extent specified by percent (an integer between 0 and 100). Specifying
        100% has the same effect as copy() -- replacing the destination pixels with the source
        image. This is most useful for highlighting an area by merging in a solid rectangle.

        Example:

                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(100,100);
                ... various drawing stuff ...
                $redImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(50,50);
                ... more drawing stuff ...
                # copy a 25x25 pixel region from $srcImage to
                # the rectangle starting at (10,10) in $myImage, merging 50%
                $myImage->copyMerge($srcImage,10,10,0,0,25,25,50);

    $image->copyMergeGray($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$width,$height,$percent)

        This is identical to copyMerge() except that it preserves the hue of the source by
        converting all the pixels of the destination rectangle to grayscale before merging.

    $image->copyResized($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$destW,$destH,$srcW,$srcH)

        This method is similar to copy() but allows you to choose different sizes for the source and
        destination rectangles. The source and destination rectangle's are specified independently
        by (srcW,srcH) and (destW,destH) respectively. copyResized() will stretch or shrink the
        image to accommodate the size requirements.

        Example:

                $myImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(100,100);
                ... various drawing stuff ...
                $srcImage = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->new(50,50);
                ... more drawing stuff ...
                # copy a 25x25 pixel region from $srcImage to
                # a larger rectangle starting at (10,10) in $myImage
                $myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);

    $image->copyResampled($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$destW,$destH,$srcW,$srcH)

        This method is similar to copyResized() but provides "smooth" copying from a large image to
        a smaller one, using a weighted average of the pixels of the source area rather than
        selecting one representative pixel. This method is identical to copyResized() when the
        destination image is a palette image.

    $image->copyRotated($sourceImage,$dstX,$dstY,
         $srcX,$srcY,$width,$height,$angle)

        Like copyResized() but the $angle argument specifies an arbitrary amount to rotate the image
        counter clockwise (in degrees). In addition, $dstX and $dstY species the center of the
        destination image, and not the top left corner.

    $image->trueColorToPalette([$dither], [$colors])
        This method converts a truecolor image to a palette image. The code for this function was
        originally drawn from the Independent JPEG Group library code, which is excellent. The code
        has been modified to preserve as much alpha channel information as possible in the resulting
        palette, in addition to preserving colors as well as possible. This does not work as well as
        might be hoped. It is usually best to simply produce a truecolor output image instead, which
        guarantees the highest output quality. Both the dithering (0/1, default=0) and maximum
        number of colors used (<=256, default = gdMaxColors) can be specified.

    $image = $sourceImage->createPaletteFromTrueColor([$dither], [$colors])
        Creates a new palette image from a truecolor image. Same as above, but returns a new image.

        Don't use these function -- write real truecolor PNGs and JPEGs. The disk space gain of
        conversion to palette is not great (for small images it can be negative) and the quality
        loss is ugly.

    $error = $image->colorMatch($otherimage)
        Bring the palette colors in $otherimage to be closer to truecolor $image. A negative return
        value is a failure.

          -1 image must be True Color
          -2 otherimage must be indexed
          -3 the images are meant to be the same dimensions
          -4 At least 1 color in otherimage must be allocated

        This method is only available with libgd >= 2.1.0

    $image = $sourceImage->neuQuant($maxcolor=256,$samplefactor=5)
        Creates a new palette image from a truecolor image.

        samplefactor The quantization precision between 1 (highest quality) and 10 (fastest).
        maxcolor The number of desired palette entries.

        This is the same as createPaletteFromTrueColor with the quantization method
        GD_QUANT_NEUQUANT. This does not support dithering. This method is only available with libgd
        >= 2.1.0

### Image Transformation Commands
    Gd provides these simple image transformations, non-interpolated.

    $image = $sourceImage->copyRotate90()
    $image = $sourceImage->copyRotate180()
    $image = $sourceImage->copyRotate270()
    $image = $sourceImage->copyFlipHorizontal()
    $image = $sourceImage->copyFlipVertical()
    $image = $sourceImage->copyTranspose()
    $image = $sourceImage->copyReverseTranspose()
        These methods can be used to rotate, flip, or transpose an image. The result of the method
        is a copy of the image.

    $image->rotate180()
    $image->flipHorizontal()
    $image->flipVertical()
        These methods are similar to the copy* versions, but instead modify the image in place.

### Image Interpolation Methods
    Since libgd 2.1.0 there are better transformation methods, with these interpolation methods:

      GD_BELL                - Bell
      GD_BESSEL              - Bessel
      GD_BILINEAR_FIXED      - fixed point bilinear
      GD_BICUBIC             - Bicubic
      GD_BICUBIC_FIXED       - fixed point bicubic integer
      GD_BLACKMAN            - Blackman
      GD_BOX                 - Box
      GD_BSPLINE             - BSpline
      GD_CATMULLROM          - Catmullrom
      GD_GAUSSIAN            - Gaussian
      GD_GENERALIZED_CUBIC   - Generalized cubic
      GD_HERMITE             - Hermite
      GD_HAMMING             - Hamming
      GD_HANNING             - Hannig
      GD_MITCHELL            - Mitchell
      GD_NEAREST_NEIGHBOUR   - Nearest neighbour interpolation
      GD_POWER               - Power
      GD_QUADRATIC           - Quadratic
      GD_SINC                - Sinc
      GD_TRIANGLE            - Triangle
      GD_WEIGHTED4           - 4 pixels weighted bilinear interpolation
      GD_LINEAR              - bilinear interpolation

    $image->interpolationMethod( [$method] )
        Gets or sets the interpolation methods for all subsequent interpolations. See above for the
        valid values. Only available since libgd 2.2.0

    $image->copyScaleInterpolated( width, height )
        Returns a copy, using interpolation.

    $image->copyRotateInterpolated( angle, bgcolor )
        Returns a copy, using interpolation.

### Image Filter Commands
    Gd also provides some common image filters, they modify the image in place and return TRUE if
    modified or FALSE if not. Most of them need libgd >= 2.1.0, with older versions those functions
    are undefined.

    $ok = $image->scatter($sub, $plus)
        if $sub and $plus are 0, nothing is changed, TRUE is returned. if $sub >= $plus, nothing is
        changed, FALSE is returned. else random pixels are changed.

    $ok = $image->scatterColor($sub, $plus, @colors)
        Similar to scatter, but using the given array of colors, i.e. palette indices.

    $ok = $image->pixelate($blocksize, $mode)
        if $blocksize <= 0, nothing is changed, FALSE is returned. if $blocksize == 1, nothing is
        changed, TRUE is returned. else the following modes are observed: GD_PIXELATE_UPPERLEFT
        GD_PIXELATE_AVERAGE

    $ok = $image->negate()
    $ok = $image->grayscale()
    $ok = $image->brightness($add)
        $add: -255..255

    $ok = $image->contrast($contrast)
        $contrast: a double value. The contrast adjustment value. Negative values increase, positive
        values decrease the contrast. The larger the absolute value, the stronger the effect.

    $ok = $image->color($red,$green,$blue,$alpha)
        Change channel values of an image.

          $red   - The value to add to the red channel of all pixels.
          $green - The value to add to the green channel of all pixels.
          $blue  - The value to add to the blue channel of all pixels.
          $alpha - The value to add to the alpha channel of all pixels.

    $ok = $image->selectiveBlur()
    $ok = $image->edgeDetectQuick()
    $ok = $image->gaussianBlur()
    $ok = $image->emboss()
    $ok = $image->meanRemoval()
    $ok = $image->smooth($weight)
    $image = $sourceImage->copyGaussianBlurred($radius, $sigma)
        $radius: int, the blur radius (*not* diameter--range is 2*radius + 1) a radius, not a
        diameter so a radius of 2 (for example) will blur across a region 5 pixels across (2 to the
        center, 1 for the center itself and another 2 to the other edge).

        $sigma: the sigma value or a value <= 0.0 to use the computed default. represents the
        "fatness" of the curve (lower == fatter).

        The result is always truecolor.

### Character and String Drawing
    GD allows you to draw characters and strings, either in normal horizontal orientation or rotated
    90 degrees. These routines use a [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown) object, described in more detail below. There are four
    built-in monospaced fonts, available in the global variables gdGiantFont, gdLargeFont,
    gdMediumBoldFont, gdSmallFont and gdTinyFont.

    In addition, you can use the load() method to load GD-formatted bitmap font files at runtime.
    You can create these bitmap files from X11 BDF-format files using the bdf2gd.pl script, which
    should have been installed with GD (see the bdf_scripts directory if it wasn't). The format
    happens to be identical to the old-style MSDOS bitmap ".fnt" files, so you can use one of those
    directly if you happen to have one.

    For writing proportional scalable fonts, GD offers the stringFT() method, which allows you to
    load and render any TrueType font on your system.

    $image->string($font,$x,$y,$string,$color)
        This method draws a string starting at position (x,y) in the specified font and color. Your
        choices of fonts are gdSmallFont, gdMediumBoldFont, gdTinyFont, gdLargeFont and gdGiantFont.

        Example:

                $myImage->string(gdSmallFont,2,10,"Peachy Keen",$peach);

    $image->stringUp($font,$x,$y,$string,$color)
        Just like the previous call, but draws the text rotated counterclockwise 90 degrees.

    $image->char($font,$x,$y,$char,$color)
    $image->charUp($font,$x,$y,$char,$color)
        These methods draw single characters at position (x,y) in the specified font and color.
        They're carry-overs from the C interface, where there is a distinction between characters
        and strings. Perl is insensible to such subtle distinctions.

    $font = [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)->load($fontfilepath)
        This method dynamically loads a font file, returning a font that you can use in subsequent
        calls to drawing methods. For example:

           my $courier = [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)->load('./courierR12.fnt') or die "Can't load font";
           $image->string($courier,2,10,"Peachy Keen",$peach);

        Font files must be in GD binary format, as described above.

    @bounds = $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
    @bounds = [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown)->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string)
    @bounds = $image->stringFT($fgcolor,$fontname,$ptsize,$angle,$x,$y,$string,\%options)
        This method uses TrueType to draw a scaled, antialiased string using the TrueType vector
        font of your choice. It requires that libgd to have been compiled with TrueType support, and
        for the appropriate TrueType font to be installed on your system.

        The arguments are as follows:

          fgcolor    Color index to draw the string in
          fontname   A path to the TrueType (.ttf) font file or a font pattern.
          ptsize     The desired point size (may be fractional)
          angle      The rotation angle, in radians (positive values rotate counter clockwise)
          x,y        X and Y coordinates to start drawing the string
          string     The string itself

        If successful, the method returns an eight-element list giving the boundaries of the
        rendered string:

         @bounds[0,1]  Lower left corner (x,y)
         @bounds[2,3]  Lower right corner (x,y)
         @bounds[4,5]  Upper right corner (x,y)
         @bounds[6,7]  Upper left corner (x,y)

        In case of an error (such as the font not being available, or FT support not being
        available), the method returns an empty list and sets $@ to the error message.

        The fontname argument is the name of the font, which can be a full pathname to a .ttf file,
        or if not the paths in $ENV{GDFONTPATH} will be searched or if empty the libgd compiled
        DEFAULT_FONTPATH. The TrueType extensions .ttf, .pfa, .pfb or .dfont can be omitted.

        The string may contain UTF-8 sequences like: "&#192;"

        You may also call this method from the [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown) class name, in which case it doesn't do any
        actual drawing, but returns the bounding box using an inexpensive operation. You can use
        this to perform layout operations prior to drawing.

        Using a negative color index will disable antialiasing, as described in the libgd manual
        page at <<http://www.boutell.com/gd/manual2.0.9.html#gdImageStringFT>>.

        An optional 8th argument allows you to pass a hashref of options to stringFT(). Several
        hashkeys are recognized: linespacing, charmap, resolution, and kerning.

        The value of linespacing is supposed to be a multiple of the character height, so setting
        linespacing to 2.0 will result in double-spaced lines of text. However the current version
        of libgd (2.0.12) does not do this. Instead the linespacing seems to be double what is
        provided in this argument. So use a spacing of 0.5 to get separation of exactly one line of
        text. In practice, a spacing of 0.6 seems to give nice results. Another thing to watch out
        for is that successive lines of text should be separated by the "\r\n" characters, not just
        "\n".

        The value of charmap is one of "Unicode", "Shift_JIS" and "Big5". The interaction between
        Perl, Unicode and libgd is not clear to me, and you should experiment a bit if you want to
        use this feature.

        The value of resolution is the vertical and horizontal resolution, in DPI, in the format
        "hdpi,vdpi". If present, the resolution will be passed to the Freetype rendering engine as a
        hint to improve the appearance of the rendered font.

        The value of kerning is a flag. Set it to false to turn off the default kerning of text.

        Example:

         $gd->stringFT($black,'/c/windows/Fonts/pala.ttf',40,0,20,90,
                      "hi there\r\nbye now",
                      {linespacing=>0.6,
                       charmap  => 'Unicode',
                      });

        If GD was compiled with fontconfig support, and the fontconfig library is available on your
        system, then you can use a font name pattern instead of a path. Patterns are described in
        fontconfig and will look something like this "Times:italic". For backward compatibility,
        this feature is disabled by default. You must enable it by calling [useFontConfig(1)](https://www.chedong.com/phpMan.php/man/useFontConfig/1/markdown) prior to
        the stringFT() call.

           $image->[useFontConfig(1)](https://www.chedong.com/phpMan.php/man/useFontConfig/1/markdown);

        For backward compatibility with older versions of the FreeType library, the alias
        stringTTF() is also recognized.

    $hasfontconfig = $image->useFontConfig($flag)
        Call useFontConfig() with a value of 1 in order to enable support for fontconfig font
        patterns (see stringFT). Regardless of the value of $flag, this method will return a true
        value if the fontconfig library is present, or false otherwise.

        This method can also be called as a class method of [GD::Image](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AImage/markdown);

    $result =
    $image->stringFTCircle($cx,$cy,$radius,$textRadius,$fillPortion,$font,$points,$top,$bottom,$fgco
    lor)
        This draws text in a circle. Currently (libgd 2.0.33) this function does not work for me,
        but the interface is provided for completeness. The call signature is somewhat complex. Here
        is an excerpt from the libgd manual page:

        Draws the text strings specified by top and bottom on the image, curved along the edge of a
        circle of radius radius, with its center at cx and cy. top is written clockwise along the
        top; bottom is written counterclockwise along the bottom. textRadius determines the "height"
        of each character; if textRadius is 1/2 of radius, characters extend halfway from the edge
        to the center. fillPortion varies from 0 to 1.0, with useful values from about 0.4 to 0.9,
        and determines how much of the 180 degrees of arc assigned to each section of text is
        actually occupied by text; 0.9 looks better than 1.0 which is rather crowded. font is a
        freetype font; see gdImageStringFT. points is passed to the freetype engine and has an
        effect on hinting; although the size of the text is determined by radius, textRadius, and
        fillPortion, you should pass a point size that "hints" appropriately -- if you know the text
        will be large, pass a large point size such as 24.0 to get the best results. fgcolor can be
        any color, and may have an alpha component, do blending, etc.

        Returns a true value on success.

### Alpha channels
    The alpha channel methods allow you to control the way drawings are processed according to the
    alpha channel. When true color is turned on, colors are encoded as four bytes, in which the last
    three bytes are the RGB color values, and the first byte is the alpha channel. Therefore the
    hexadecimal representation of a non transparent RGB color will be: C=0x00(rr)(bb)(bb)

    When alpha blending is turned on, you can use the first byte of the color to control the
    transparency, meaning that a rectangle painted with color 0x00(rr)(bb)(bb) will be opaque, and
    another one painted with 0x7f(rr)(gg)(bb) will be transparent. The Alpha value must be >= 0 and
    <= 0x7f.

    $image->alphaBlending($integer)
        The alphaBlending() method allows for two different modes of drawing on truecolor images. In
        blending mode, which is on by default (libgd 2.0.2 and above), the alpha channel component
        of the color supplied to all drawing functions, such as "setPixel", determines how much of
        the underlying color should be allowed to shine through. As a result, GD automatically
        blends the existing color at that point with the drawing color, and stores the result in the
        image. The resulting pixel is opaque. In non-blending mode, the drawing color is copied
        literally with its alpha channel information, replacing the destination pixel. Blending mode
        is not available when drawing on palette images.

        Pass a value of 1 for blending mode, and 0 for non-blending mode.

    $image->saveAlpha($saveAlpha)
        By default, GD (libgd 2.0.2 and above) does not attempt to save full alpha channel
        information (as opposed to single-color transparency) when saving PNG images. (PNG is
        currently the only output format supported by gd which can accommodate alpha channel
        information.) This saves space in the output file. If you wish to create an image with alpha
        channel information for use with tools that support it, call [saveAlpha(1)](https://www.chedong.com/phpMan.php/man/saveAlpha/1/markdown) to turn on saving
        of such information, and call [alphaBlending(0)](https://www.chedong.com/phpMan.php/man/alphaBlending/0/markdown) to turn off alpha blending within the library
        so that alpha channel information is actually stored in the image rather than being
        composited immediately at the time that drawing functions are invoked.

### Miscellaneous Image Methods
    These are various utility methods that are useful in some circumstances.

    $image->interlaced([$flag])
        This method sets or queries the image's interlaced setting. Interlace produces a cool
        venetian blinds effect on certain viewers. Provide a true parameter to set the interlace
        attribute. Provide undef to disable it. Call the method without parameters to find out the
        current setting.

    ($width,$height) = $image->getBounds()
        This method will return a two-member list containing the width and height of the image. You
        query but not change the size of the image once it's created.

    $width = $image->width
    $height = $image->height
        Return the width and height of the image, respectively.

    $is_truecolor = $image->isTrueColor()
        This method will return a Boolean representing whether the image is true color or not.

    $flag = $image1->compare($image2)
        Compare two images and return a bitmap describing the differences found, if any. The return
        value must be logically AND'ed with one or more constants in order to determine the
        differences. The following constants are available:

          GD_CMP_IMAGE             The two images look different
          GD_CMP_NUM_COLORS        The two images have different numbers of colors
          GD_CMP_COLOR             The two images' palettes differ
          GD_CMP_SIZE_X            The two images differ in the horizontal dimension
          GD_CMP_SIZE_Y            The two images differ in the vertical dimension
          GD_CMP_TRANSPARENT       The two images have different transparency
          GD_CMP_BACKGROUND        The two images have different background colors
          GD_CMP_INTERLACE         The two images differ in their interlace
          GD_CMP_TRUECOLOR         The two images are not both true color

        The most important of these is GD_CMP_IMAGE, which will tell you whether the two images will
        look different, ignoring differences in the order of colors in the color palette and other
        invisible changes. The constants are not imported by default, but must be imported
        individually or by importing the :cmp tag. Example:

          use GD qw(:DEFAULT :cmp);
          # get $image1 from somewhere
          # get $image2 from somewhere
          if ($image1->compare($image2) & GD_CMP_IMAGE) {
             warn "images differ!";
          }

    $image->clip($x1,$y1,$x2,$y2)
    ($x1,$y1,$x2,$y2) = $image->clip
        Set or get the clipping rectangle. When the clipping rectangle is set, all drawing will be
        clipped to occur within this rectangle. The clipping rectangle is initially set to be equal
        to the boundaries of the whole image. Change it by calling clip() with the coordinates of
        the new clipping rectangle. Calling clip() without any arguments will return the current
        clipping rectangle.

    $flag = $image->boundsSafe($x,$y)
        The boundsSafe() method will return true if the point indicated by ($x,$y) is within the
        clipping rectangle, or false if it is not. If the clipping rectangle has not been set, then
        it will return true if the point lies within the image boundaries.

### Grouping Methods
    GD does not support grouping of objects, but [GD::SVG](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3ASVG/markdown) does. In that subclass, the following
    methods declare new groups of graphical objects:

    $image->startGroup([$id,\%style])
    $image->endGroup()
    $group = $image->newGroup
        See [GD::SVG](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3ASVG/markdown) for information.

## Polygons
    A few primitive polygon creation and manipulation methods are provided. They aren't part of the
    Gd library, but I thought they might be handy to have around (they're borrowed from my qd.pl
    Quickdraw library). Also see [GD::Polyline](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolyline/markdown).

    $poly = [GD::Polygon](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolygon/markdown)->new
       Create an empty polygon with no vertices.

               $poly = [GD::Polygon](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolygon/markdown)->new;

    $poly->addPt($x,$y)
       Add point (x,y) to the polygon.

               $poly->addPt(0,0);
               $poly->addPt(0,50);
               $poly->addPt(25,25);
               $myImage->fillPoly($poly,$blue);

    ($x,$y) = $poly->getPt($index)
       Retrieve the point at the specified vertex.

               ($x,$y) = $poly->[getPt(2)](https://www.chedong.com/phpMan.php/man/getPt/2/markdown);

    $poly->setPt($index,$x,$y)
       Change the value of an already existing vertex. It is an error to set a vertex that isn't
       already defined.

               $poly->setPt(2,100,100);

    ($x,$y) = $poly->deletePt($index)
       Delete the specified vertex, returning its value.

               ($x,$y) = $poly->[deletePt(1)](https://www.chedong.com/phpMan.php/man/deletePt/1/markdown);

    $poly->clear()
       Delete all vertices, restoring the polygon to its initial empty state.

    $poly->toPt($dx,$dy)
       Draw from current vertex to a new vertex, using relative (dx,dy) coordinates. If this is the
       first point, act like addPt().

               $poly->addPt(0,0);
               $poly->toPt(0,50);
               $poly->toPt(25,-25);
               $myImage->fillPoly($poly,$blue);

    $vertex_count = $poly->length
       Return the number of vertices in the polygon.

               $points = $poly->length;

    @vertices = $poly->vertices
       Return a list of all the vertices in the polygon object. Each member of the list is a
       reference to an (x,y) array.

               @vertices = $poly->vertices;
               foreach $v (@vertices)
                  print join(",",@$v),"\n";
               }

    @rect = $poly->bounds
       Return the smallest rectangle that completely encloses the polygon. The return value is an
       array containing the (left,top,right,bottom) of the rectangle.

               ($left,$top,$right,$bottom) = $poly->bounds;

    $poly->offset($dx,$dy)
       Offset all the vertices of the polygon by the specified horizontal (dh) and vertical (dy)
       amounts. Positive numbers move the polygon down and to the right.

               $poly->offset(10,30);

    $poly->map($srcL,$srcT,$srcR,$srcB,$destL,$dstT,$dstR,$dstB)
       Map the polygon from a source rectangle to an equivalent position in a destination rectangle,
       moving it and resizing it as necessary. See polys.pl for an example of how this works. Both
       the source and destination rectangles are given in (left,top,right,bottom) coordinates. For
       convenience, you can use the polygon's own bounding box as the source rectangle.

               # Make the polygon really tall
               $poly->map($poly->bounds,0,0,50,200);

    $poly->scale($sx,$sy, [$tx,$ty])
       Scale each vertex of the polygon by the X and Y factors indicated by sx and sy. For example
       scale(2,2) will make the polygon twice as large. For best results, move the center of the
       polygon to position (0,0) before you scale, then move it back to its previous position.
       Accepts an optional offset vector.

    $poly->transform($sx,$rx,$ry,$sy, $tx,$ty)
       Run each vertex of the polygon through a 2D affine transformation matrix, where sx and sy are
       the X and Y scaling factors, rx and ry are the X and Y rotation factors, and tx and ty are X
       and Y offsets. See the Adobe PostScript Reference, page 154 for a full explanation, or
       experiment.

       libgd:

           The transformation matrix is created using 6 numbers:
           matrix[0] == xx
           matrix[1] == yx
           matrix[2] == xy
           matrix[3] == xy (probably meaning yy here)
           matrix[4] == x0
           matrix[5] == y0
           where the transformation of a given point (x,y) is given by:

           x_new = xx * x + xy * y + x0;
           y_new = yx * x + yy * y + y0;

  [GD::Polyline](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolyline/markdown)
    Please see [GD::Polyline](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolyline/markdown) for information on creating open polygons and splines.

## Font Utilities
    The libgd library (used by the Perl GD library) has built-in support for about half a dozen
    fonts, which were converted from public-domain X Windows fonts. For more fonts, compile libgd
    with TrueType support and use the stringFT() call.

    If you wish to add more built-in fonts, the directory bdf_scripts contains two contributed
    utilities that may help you convert X-Windows BDF-format fonts into the format that libgd uses
    internally. However these scripts were written for earlier versions of GD which included its own
    mini-gd library. These scripts will have to be adapted for use with libgd, and the libgd library
    itself will have to be recompiled and linked! Please do not contact me for help with these
    scripts: they are unsupported.

    Each of these fonts is available both as an imported global (e.g. gdSmallFont) and as a package
    method (e.g. [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)->Small).

    gdSmallFont
    [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)->Small
         This is the basic small font, "borrowed" from a well known public domain 6x12 font.

    gdLargeFont
    [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)->Large
         This is the basic large font, "borrowed" from a well known public domain 8x16 font.

    gdMediumBoldFont
    [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)->MediumBold
         This is a bold font intermediate in size between the small and large fonts, borrowed from a
         public domain 7x13 font;

    gdTinyFont
    [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)->Tiny
         This is a tiny, almost unreadable font, 5x8 pixels wide.

    gdGiantFont
    [GD::Font](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AFont/markdown)->Giant
         This is a 9x15 bold font converted by Jan Pazdziora from a sans serif X11 font.

    $font->nchars
         This returns the number of characters in the font.

                 print "The large font contains ",gdLargeFont->nchars," characters\n";

    $font->offset
         This returns the ASCII value of the first character in the font

    $width = $font->width
    $height = $font->height
    "height"
         These return the width and height of the font.

           ($w,$h) = (gdLargeFont->width,gdLargeFont->height);

## Helper Functions
    [GD::LIBGD_VERSION](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3ALIBGDVERSION/markdown)
        Returns a number of the libgd VERSION, like 2.0204, 2.0033 or 2.01.

    [GD::VERSION_STRING](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3AVERSIONSTRING/markdown)
        Returns the string of the libgd VERSION, like "2.2.4".

    [GD::constant](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3Aconstant/markdown)

## Obtaining the C-language version of gd
    libgd, the C-language version of gd, can be obtained at URL <http://libgd.org/> Directions for
    installing and using it can be found at that site. Please do not contact me for help with libgd.

## AUTHOR
    The GD.pm interface is copyright 1995-2010, Lincoln D. Stein. This package and its accompanying
    libraries is free software; you can redistribute it and/or modify it under the terms of the GPL
    (either version 1, or at your option, any later version) or the Artistic License 2.0. Refer to
    LICENSE for the full license text. package for details.

    The latest versions of GD.pm are available at

      <https://github.com/lstein/Perl-GD>

## SEE ALSO
    [GD::Polyline](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3APolyline/markdown), [GD::SVG](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3ASVG/markdown), [GD::Simple](https://www.chedong.com/phpMan.php/perldoc/GD%3A%3ASimple/markdown), [Image::Magick](https://www.chedong.com/phpMan.php/perldoc/Image%3A%3AMagick/markdown)

