POE::Component::Client::TCP - phpMan

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NAME SYNOPSIS DESCRIPTION PUBLIC METHODS SEE ALSO CAVEATS
NAME
    POE::Component::Client::TCP - a simplified TCP client

SYNOPSIS
      #!perl

      use warnings;
      use strict;

      use POE qw(Component::Client::TCP);

      POE::Component::Client::TCP->new(
        RemoteAddress => "yahoo.com",
        RemotePort    => 80,
        Connected     => sub {
          $_[HEAP]{server}->put("HEAD /");
        },
        ServerInput   => sub {
          my $input = $_[ARG0];
          print "from server: $input\n";
        },
      );

      POE::Kernel->run();
      exit;

DESCRIPTION
    POE::Component::Client::TCP implements a generic single-Session client.
    Internally it uses POE::Wheel::SocketFactory to establish the connection
    and POE::Wheel::ReadWrite to interact with the server.

    POE::Component::Client::TCP is customized by providing callbacks for
    common operations. Most operations have sensible default callbacks, so
    clients may be created with as little work as possible.

  Performance Considerations
    POE::Component::Client::TCP's ease of use comes at a price. The
    component is generic, so it's not tuned to perform well for any
    particular application.

    If performance is your primary goal, POE::Kernel's select_read() and
    select_write() perform about the same as IO::Select, but your code will
    be portable across every event loop POE supports.

PUBLIC METHODS
  new
    new() starts a client based on POE::Component::Client::TCP and returns
    the ID of the session that will handle server interaction.

    new() returns immediately, which may be before the client has
    established its connection. It is always reliable to wait for the
    "Connected" callback to fire before transmitting data to the server.

    The client's constructor may seem to take a daunting number of
    parameters. As with most POE modules, POE::Component::Client::TCP tries
    to do as much work in its constructor so that the run-time code path is
    relatively light.

   Constructor Parameters Affecting the Session
    The parameters in this section affect how the client's POE::Session
    object will be created.

   Alias
    "Alias" is an optional symbolic name for the client's Session. It allows
    other sessions to post events to the client, such as "shutdown" and
    "reconnect". The client itself may yield() these events, so an alias
    isn't usually needed.

      Alias => "client",

   Args
    "Args" is optional. When specified, it holds an ARRAYREF that will be
    passed to the "Started" callback via @_[ARG0..$#_]. This allows a
    program to pass extra information into the client session.

   InlineStates
    "InlineStates" is optional. If specified, it must hold a hashref of
    named callbacks. Its syntax is that of POE:Session->create()'s
    inline_states parameter.

   ObjectStates
    If "ObjectStates" is specified, it must hold an arrayref of objects and
    the events they will handle. The arrayref must follow the syntax for
    POE::Session->create()'s object_states parameter.

   PackageStates
    When the optional "PackageStates" is set, it must hold an arrayref of
    package names and the events they will handle The arrayref must follow
    the syntax for POE::Session->create()'s package_states parameter.

   PreConnect
    "PreConnect" is called before "Connected", and it has different
    parameters: $_[ARG0] contains a copy of the socket before it's given to
    POE::Wheel::ReadWrite for management. Most HEAP members are set, except
    of course $_[HEAP]{server}, because the POE::Wheel::ReadWrite object has
    not been created yet. "PreConnect" may enable SSL on the socket using
    POE::Component::SSLify. "PreConnect" must return a valid socket to
    complete the connection; the client will disconnect if anything else is
    returned.

      PreConnect => {
        # Convert the socket into an SSL socket.
        my $socket = eval { Client_SSLify($_[ARG0]) };

        # Disconnect if SSL failed.
        return if $@;

        # Return the SSL-ified socket.
        return $socket;
      }

   SessionType
    Each client is created within its own Session. "SessionType" names the
    class that will be used to create the session.

      SessionType => "POE::Session::MultiDispatch",

    "SessionType" is optional. The component will use "POE::Session" by
    default.

   SessionParams
    "SessionParams" specifies additional parameters that will be passed to
    the "SessionType" constructor at creation time. It must be an array
    reference.

      SessionParams => [ options => { debug => 1, trace => 1 } ],

    Note: POE::Component::Client::TCP supplies its own POE::Session
    constructor parameters. Conflicts between them and "SessionParams" may
    cause the component to behave erratically. To avoid such problems,
    please limit SessionParams to the "options" hash. See POE::Session for
    an known options.

    We may enable other options later. Please let us know if you need
    something.

   Started
    "Started" sets an optional callback that will be invoked within the
    client session has been started. The callback's parameters are the usual
    for the session's _start handler.

    "Args" may be used to pass additional parameters to "Started". This can
    be used to bypass issues introduced by closures. The values from "Args"
    will be included in the @_[ARG0..$#_] parameters.

      sub handle_started {
        my @args = @_[ARG0..$#_];
        # ...
      }

   POE::Wheel::SocketFactory Constructor Parameters
    The constructor parameters in this section affect how the client's
    POE::Wheel::SocketFactory object will be created.

   BindAddress
    "BindAddress" specifies the local interface address to bind to before
    starting to connect. This allows the client to connect from a specific
    address when multiple interfaces are available.

    "BindAddress" is optional. If specified, its value will be passed
    directly to POE::Wheel::SocketFactory's BindAddress constructor
    parameter.

   BindPort
    "BindPort" sets the local socket port that the client will be bound to
    before starting to connect. This allows the client to connect from a
    specific port.

    It's not usually necessary to bind to a particular port, so "BindPort"
    is optional and disabled by default.

    If specified, the value in "BindPort" is passed directly to
    POE::Wheel::SocketFactory's own BindPort constructor parameter.

   ConnectError
    "ConnectError" is an optional callback to handle errors from
    POE::Wheel::SocketFactory. These errors happen when a socket can't be
    created or has trouble connecting to the remote host.

    The following parameters will be passed to the callback along with the
    usual POE event parameters: $_[ARG0] will describe what was happening at
    the time of failure. $_[ARG1] and $_[ARG2] will contain the numeric and
    string versions of $!, respectively.

    Depending on the nature of the error and the type of client, it may be
    useful to reconnect from the ConnectError callback.

      ConnectError => sub {
        my ($operation, $error_number, $error_string) = @_[ARG0..ARG2];
        warn "$operation error $error_number occurred: $error_string";
        if (error_is_recoverable($error_number)) {
          $_[KERNEL]->delay( reconnect => 60 );
        }
        else {
          $_[KERNEL]->yield("shutdown");
        }
      },

    POE::Component::Client::TCP will shut down after ConnectError if a
    reconnect isn't requested.

   Connected
    Connections are asynchronously set up and may take some time to
    complete. "Connected" is an optional callback that notifies a program
    when the connection has finally been made.

    This is an advisory callback that occurs after a POE::Wheel::ReadWrite
    object has already been created. Programs should not need to create
    their own.

    "Connected" is called in response to POE::Wheel::SocketFactory's
    SuccessEvent. In addition to the usual POE event parameters, it includes
    a copy of the established socket handle in $_[ARG0].
    POE::Component::Client::TCP will manage the socket, so an application
    should rarely need to save a copy of it. $_[ARG1] and $_[ARG2] contain
    the remote address and port as returned from getpeername().

      Connected => {
        my ($socket, $peer_addr, $peer_port) = @_[ARG0, ARG1, ARG2];
        # ...
      }

    See "PreConnect" to modify the socket before it's given to
    POE::Wheel::ReadWrite.

   ConnectTimeout
    "ConnectTimeout" is the maximum number of seconds to wait for a
    connection to be established. If it is omitted, Client::TCP relies on
    the operating system to abort stalled connect() calls.

    The application will be notified of a timeout via the ConnectError
    callback. In the case of a timeout, $_[ARG0] will contain "connect", and
    $_[ARG1] and $_[ARG2] will contain the numeric and string
    representations of the ETIMEDOUT error.

   Domain
    "Domain" sets the address or protocol family within which to operate.
    The "Domain" may be any value that POE::Wheel::SocketFactory supports.
    AF_INET (Internet address space) is used by default.

    Use AF_INET6 for IPv6 support. This constant is exported by Socket. Also
    be sure to have Socket::GetAddrInfo installed, which is required by
    POE::Wheel::SocketFactory for IPv6 support.

   RemoteAddress
    "RemoteAddress" contains the address of the server to connect to. It is
    required and may contain a host name ("poe.perl.org"), a dot- or
    colon-separated numeric address (depending on the Domain), or a packed
    socket address. Pretty much anything POE::Wheel::SocketFactory's
    RemoteAddress parameter does.

   RemotePort
    "RemotePort" contains the port of the server to connect to. It is
    required and may be a service name ("echo") or number (7).

   POE::Wheel::ReadWrite Constructor Parameters
    Parameters in this section control configuration of the client's
    POE::Wheel::ReadWrite object.

   Disconnected
    "Disconnected" is an optional callback to notify a program that an
    established socket has been disconnected. It includes no special
    parameters.

    It may be useful to reconnect from the Disconnected callback, in the
    case of MUD bots or long-running services. For example:

      Disconnected => sub {
        $_[KERNEL]->delay( reconnect => 60 );
      },

    The component will shut down if the connection ceases without being
    reconnected.

   Filter
    "Filter" specifies the type of POE::Filter object that will parse input
    from and serialize output to a server. It may either be a scalar, an
    array reference, or a POE::Filter object.

    If "Filter" is a scalar, it will be expected to contain a POE::Filter
    class name:

      Filter => "POE::Filter::Line",

    "Filter" is optional. In most cases, the default "POE::Filter::Line" is
    fine.

    If "Filter" is an array reference, the first item in the array will be
    treated as a POE::Filter class name. The remaining items will be passed
    to the filter's constructor. In this example, the vertical bar will be
    used as POE::Filter::Line's record terminator:

      Filter => [ "POE::Filter::Line", Literal => "|" ],

    If it is an object, it will be cloned every time the client connects:

      Filter => POE::Filter::Line->new(Literal => "|"),

    Be sure to "use" the appropriate POE::Filter subclass when specifying a
    "Filter" other than the default.

   ServerError
    "ServerError" is an optional callback that will be invoked when an
    established server connection has encountered some kind of error. It is
    triggered by POE::Wheel::ReadWrite's ErrorEvent. By default, the
    component will log any errors to STDERR. This may be suppressed by
    defining a quieter ServerError callback.

    As with "ConnectError", it is invoked with the customary error
    parameters: $_[ARG0] will contain the name of the operation that failed.
    $_[ARG1] and $_[ARG2] will hold the numeric and string forms of $!,
    respectively.

    Components usually disconnect on error. POE::Component::Client::TCP will
    shut down if the socket disconnects without being reconnected.

   ServerFlushed
    "ServerFlushed" is an optional callback to notify a program that
    ReadWrite's output buffers have completely flushed. It has no special
    parameters.

    The component will shut down after a server flush if $heap->{shutdown}
    is set.

   ServerInput
    "ServerInput" is a required callback. It is called for each fully parsed
    input record received by POE::Wheel::ReadWrite. $_[ARG0] contains the
    input record, the format of which is determined by the "Filter"
    constructor parameter.

    "SeverInput" will stop being called when $_[HEAP]{shutdown} is true. The
    most reliable way to set the "shutdown" member is to call
    $_[KERNEL]->yield("shutdown").

Public Events
    POE::Component::Client::TCP handles a small number of public "command"
    messages. These may be posted into the client from an external session,
    or yielded from within the client.

  connect
    The "connect" event causes POE::Component::Client::TCP to begin
    connecting to a server. It optionally includes a new RemoteHost and
    RemotePort, both of which will be used for subsequent reconnections.

      $_[KERNEL]->post(alias => connect => "127.0.0.1", 80);

    If the client is already connected to a server, it will disconnect
    immediately before beginning the new connection procedure. Buffered
    input and output will be lost.

  reconnect
    The "reconnect" command causes POE::Component::Client::TCP to
    immediately disconnect its current connection and begin reconnecting to
    its most recently set RemoteHost and RemotePort. Any buffered input and
    output will be lost.

  shutdown
    The "shutdown" command tells POE::Component::Client::TCP to flush its
    buffers, disconnect, and begin DESTROY procedures.

    All input will be discarded after receipt of "shutdown". All pending
    output will be written to the server socket before disconnecting and
    destructing.

Reserved Heap Members
    POE::Component::Client::TCP requires some heap space for its own
    bookkeeping. The following members are used and should be used as
    directed, or with care.

    This sample input handler is an example of most reserved heap members:

      sub handle_input {
        # Pending input from when we were connected.
        return unless $_[HEAP]{connected};

        # We've been shut down.
        return if $_[HEAP]{shutdown};

        my $input = $_[ARG0];
        $_[HEAP]{server}->put("you sent: $input");
      }

  server
    The read-only "server" heap member contains the POE::Wheel object used
    to connect to or talk with the server. While the component is
    connecting, "server" will be a POE::Wheel::SocketFactory object. After
    the connection has been made, "server" is replaced with a
    POE::Wheel::ReadWrite object.

    The most reliable way to avoid prematurely using "server" is to first
    check the "connected" reserved heap member. See the example above.

  shutdown
    "shutdown" is a read-only flag that tells the component it's shutting
    down. It should only be by the "shutdown" event, which does other
    cleanup.

    "shutdown" may be checked to avoid starting new work during a client's
    shutting-down procedure. See the example above.

  connected
    "connected" is a read-only flag that indicates whether the component is
    currently connected.

  shutdown_on_error
    "shutdown_on_error" is a read-only flag that governs the component's
    shutdown-on-error behavior. When true, POE::Component::Client::TCP will
    automatically shutdown when it encounters an error.

SEE ALSO
    The SEE ALSO section in POE contains a table of contents covering the
    entire POE distribution.

    POE::Component::Server::TCP is the server-side counterpart to this
    module.

    This component uses and exposes features from POE::Filter,
    POE::Wheel::SocketFactory, and POE::Wheel::ReadWrite.

    See "SYNOPSIS" in POE::Wheel::SocketFactory for a more efficient but
    lower-level way to create clients and servers.

CAVEATS
    This looks nothing like what Ann envisioned.

    POE::Component::Client::TCP is a generic client. As such, it's not tuned
    for any particular task. While it handles the common cases well and with
    a minimum of code, it may not be suitable for everything.

AUTHORS & COPYRIGHTS
    POE::Component::Client::TCP is Copyright 2001-2013 by Rocco Caputo. All
    rights are reserved. POE::Component::Client::TCP is free software, and
    it may be redistributed and/or modified under the same terms as Perl
    itself.

    POE::Component::Client::TCP is based on code, used with permission, from
    Ann Barcomb <kudra AT domaintje.com>.

    POE::Component::Client::TCP is based on code, used with permission, from
    Jos Boumans <kane AT cpan.org>.


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