Net::Server::Multiplex - phpMan

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NAME SYNOPSIS DESCRIPTION PROCESS FLOW CLIENT PROCESSING HOOKS TIMEOUTS CALLBACK INTERFACE BUGS AUTHOR MAINTAINER LICENSE SEE ALSO
NAME
    Net::Server::Multiplex - Multiplex several connections within one
    process

SYNOPSIS
        package MyPlexer;

        use base qw(Net::Server::Multiplex);

        sub mux_input {
            #...code...
        }

        __PACKAGE__->run();

DESCRIPTION
    This personality is designed to handle multiple connections all within
    one process. It should only be used with protocols that are guaranteed
    to be able to respond quickly on a packet by packet basis. If
    determining a response could take a while or an unknown period of time,
    all other connections established will block until the response
    completes. If this condition might ever occur, this personality should
    probably not be used.

    This takes some nice features of Net::Server (like the server listen
    socket setup, configuration file processing, safe signal handling,
    convenient inet style STDIN/STDOUT handling, logging features,
    deamonization and pid tracking, and restartability -SIGHUP) and some
    nice features of IO::Multiplex (automatic buffered IO and
    per-file-handle objects) and combines them for an easy-to-use interface.

    See examples/samplechat.pl distributed with Net::Server for a simple
    chat server that uses several of these features.

PROCESS FLOW
    The process flow is written in an open, easy to override, easy to hook,
    fashion. The basic flow is shown below.

        $self->configure_hook;

        $self->configure(@_);

        $self->post_configure;

        $self->post_configure_hook;

        $self->pre_bind;

        $self->bind;

        if (Restarting server) {
            $self->restart_open_hook();
        }

        $self->post_bind_hook;

        $self->post_bind;

        $self->pre_loop_hook;

        $self->loop; # This basically just runs IO::Multiplex::loop
        # For routines inside a $self->loop
        # See CLIENT PROCESSING below

        $self->pre_server_close_hook;

        $self->post_child_cleanup_hook;

        $self->server_close;

        if (Restarting server) {
            $self->restart_close_hook();
            $self->hup_server;
            # Redo process again starting with configure_hook
      }

    The server then exits.

CLIENT PROCESSING
    The following represents the client processing program flow:

        $self->{server}->{client} = Net::Server::Proto::TCP->accept();  # NOTE: Multiplexed with mux_input() below

        if (check_for_dequeue seconds have passed) {
            $self->run_dequeue();
        }

        $self->get_client_info;

        $self->post_accept_hook; # Net::Server style

        if ($self->allow_deny
            && $self->allow_deny_hook) {

          # (Net::Server style $self->process_request() is never called.)

          # A unique client specific object is created
          # for all mux_* methods from this point on.
          $self = __PACKAGE__->new($self, client);

          $self->mux_connection; # IO::Multiplex style

          for (every packet received) {
            $self->mux_input;  # NOTE: Multiplexed with accept() above
          }

        } else {

          $self->request_denied_hook;

          # Notice that if either allow_deny or allow_deny_hook fails, then
          # new(), mux_connection(), and mux_input() will never be called.
          # mux_eof() and mux_close() will still be called, but using a
          # common listen socket callback object instead of a unique client
          # specific object.

        }

        $self->mux_eof;

        $self->post_process_request_hook;

        $self->mux_close;

    This process then loops multiplexing between the accept() for the next
    connection and mux_input() when input arrives to avoid blocking either
    one.

HOOKS
    The *_hook methods mentioned above are meant to be overridden with your
    own subroutines if you desire to provide additional functionality.

    The loop() method of Net::Server has been overridden to run the loop
    routine of IO::Multiplex instead. The Net::Server methods may access the
    IO::Multiplex object at "$self->{mux}" if desired. The IO::Multiplex
    methods may access the Net::Server object at "$self->{net_server}" if
    desired.

    The process_request() method is never used with this personality.

    The other Net::Server hooks and methods should work the same.

    "$self->run_dequeue()"
        This hook only gets called in conjunction with the check_for_dequeue
        setting. It will run every check_for_dequeue seconds. Since no
        forking is done, this hook should run fast in order to prevent
        blocking the rest of the processing.

TIMEOUTS
  set_timeout
    To utilize the optional timeout feature of IO::Multiplex, you need to
    specify a timeout by using the set_timeout method.

    $self->{net_server}->{mux}->set_timeout($fh, $seconds_from_now);

    $fh may be either a client socket or a listen socket file descriptor
    within the mux. $seconds_from_now may be fractional to achieve more
    precise timeouts. This is used in conjunction with mux_timeout, which
    you should define yourself.

  mux_timeout
    The main loop() routine will call $obj->mux_timeout($mux, $fh) when the
    timeout specified in set_timeout is reached where $fh is the same as the
    one specified in set_timeout() and $obj is its corresponding object
    (either the unique client specific object or the main listen callback
    object) and $mux is the main IO::Multiplex object itself.

CALLBACK INTERFACE
    Callback objects should support the following interface. You do not have
    to provide all of these methods, just provide the ones you are
    interested in. These are just like the IO::Multiplex hooks except that
    STDOUT is tied to the corresponding client socket handle for your
    convenience and to more closely emulate the Net::Server model. However,
    unlike some other Net::Server personalities, you should never read
    directly from STDIN yourself. You should define one or more of the
    following methods:

  mux_connection ($mux,$fh)
    (OPTIONAL) Run once when the client first connects if the allow_deny
    passes. Note that the "$self->{net_server}->{server}" property hash may
    be modified by future connections through Net::Server. Any values within
    it that this object may need to use later should be copied within its
    own object at this point.

      Example:
      $self->{peerport} = $self->{net_server}->{server}->{peerport};

  mux_input ($mux,$fh,\$data)
    (REQUIRED) Run each time a packet is read. It should consume $data
    starting at the left and leave unconsumed data in the scalar for future
    calls to mux_input.

  mux_eof ($mux,$fh,\$data)
    (OPTIONAL) Run once when the client is done writing. It should consume
    the rest of $data since mux_input() will never be run again.

  mux_close ($mux,$fh)
    (OPTIONAL) Run after the entire client socket has been closed. No more
    attempts should be made to read or write to the client or to STDOUT.

  mux_timeout ($mux,$fh)
    (OPTIONAL) Run once when the set_timeout setting expires as explained
    above.

BUGS
    This is only known to work with TCP servers.

    If you need to use the IO::Multiplex style set_timeout / mux_timeout
    interface, you cannot use the Net::Server style check_for_dequeue /
    run_dequeue interface. It will not work if the check_for_dequeue option
    is specified. The run_dequeue method is just a compatibility interface
    to comply with the Net::Server::Fork style run_dequeue but is
    implemented in terms of the IO::Multiplex style set_timeout and
    mux_timeout methods.

AUTHOR
    Rob Brown <bbb AT cpan.org>

MAINTAINER
    Paul Seamons <paul AT seamons.com>

LICENSE
      This package may be distributed under the terms of either the
      GNU General Public License
         or the
      Perl Artistic License

      All rights reserved.

SEE ALSO
    Net::Server by Paul Seamons <paul AT seamons.com>,

    IO::Multiplex by Bruce Keeler <bruce AT gridpoint.com>.


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