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NAME
    Moose::Manual::Concepts - Moose OO concepts

VERSION
    version 2.2200

MOOSE CONCEPTS (VS "OLD SCHOOL" Perl)
    In the past, you may not have thought too much about the difference between packages and
    classes, attributes and methods, constructors and methods, etc. With Moose, these are all
    conceptually separate, though under the hood they're implemented with plain old Perl.

    Our meta-object protocol (aka MOP) provides well-defined introspection features for each of
    those concepts, and Moose in turn provides distinct sugar for each of them. Moose also
    introduces additional concepts such as roles, method modifiers, and declarative delegation.

    Knowing what these concepts mean in Moose-speak, and how they used to be done in old school Perl
    5 OO is a good way to start learning to use Moose.

  Class
    When you say "use Moose" in a package, you are making your package a class. At its simplest, a
    class will consist simply of attributes and/or methods. It can also include roles, method
    modifiers, and more.

    A class *has* zero or more attributes.

    A class *has* zero or more methods.

    A class *has* zero or more superclasses (aka parent classes). A class inherits from its
    superclass(es).

    A class *has* zero or more method modifiers. These modifiers can apply to its own methods or
    methods that are inherited from its ancestors.

    A class *does* (and *consumes*) zero or more roles.

    A class *has* a constructor and a destructor. These are provided for you "for free" by Moose.

    The constructor accepts named parameters corresponding to the class's attributes and uses them
    to initialize an object instance.

    A class *has* a metaclass, which in turn has meta-attributes, meta-methods, and meta-roles. This
    metaclass *describes* the class.

    A class is usually analogous to a category of nouns, like "People" or "Users".

      package Person;

      use Moose;
      # now it's a Moose class!

  Attribute
    An attribute is a property of the class that defines it. It *always* has a name, and it *may
    have* a number of other properties.

    These properties can include a read/write flag, a type, accessor method names, delegations, a
    default value, and more.

    Attributes *are not* methods, but defining them causes various accessor methods to be created.
    At a minimum, a normal attribute will have a reader accessor method. Many attributes have other
    methods, such as a writer method, a clearer method, or a predicate method ("has it been set?").

    An attribute may also define delegations, which will create additional methods based on the
    delegation mapping.

    By default, Moose stores attributes in the object instance, which is a hashref, *but this is
    invisible to the author of a Moose-based class*! It is best to think of Moose attributes as
    "properties" of the *opaque* object instance. These properties are accessed through well-defined
    accessor methods.

    An attribute is something that the class's members have. For example, People have first and last
    names. Users have passwords and last login datetimes.

      has 'first_name' => (
          is  => 'rw',
          isa => 'Str',
      );

  Method
    A method is very straightforward. Any subroutine you define in your class is a method.

    Methods correspond to verbs, and are what your objects can do. For example, a User can login.

      sub login { ... }

  Role
    A role is something that a class *does*. We also say that classes *consume* roles. For example,
    a Machine class might do the Breakable role, and so could a Bone class. A role is used to define
    some concept that cuts across multiple unrelated classes, like "breakability", or "has a color".

    A role *has* zero or more attributes.

    A role *has* zero or more methods.

    A role *has* zero or more method modifiers.

    A role *has* zero or more required methods.

    A required method is not implemented by the role. Required methods are a way for the role to
    declare "to use this role you must implement this method".

    A role *has* zero or more excluded roles.

    An excluded role is a role that the role doing the excluding says it cannot be combined with.

    Roles are *composed* into classes (or other roles). When a role is composed into a class, its
    attributes and methods are "flattened" into the class. Roles *do not* show up in the inheritance
    hierarchy. When a role is composed, its attributes and methods appear as if they were defined
    *in the consuming class*.

    Role are somewhat like mixins or interfaces in other OO languages.

      package Breakable;

      use Moose::Role;

      requires 'break';

      has 'is_broken' => (
          is  => 'rw',
          isa => 'Bool',
      );

      after 'break' => sub {
          my $self = shift;

          $self->is_broken(1);
      };

  Method modifiers
    A method modifier is a hook that is called when a named method is called. For example, you could
    say "before calling "login()", call this modifier first". Modifiers come in different flavors
    like "before", "after", "around", and "augment", and you can apply more than one modifier to a
    single method.

    Method modifiers are often used as an alternative to overriding a method in a parent class. They
    are also used in roles as a way of modifying methods in the consuming class.

    Under the hood, a method modifier is just a plain old Perl subroutine that gets called before or
    after (or around, etc.) some named method.

      before 'login' => sub {
          my $self = shift;
          my $pw   = shift;

          warn "Called login() with $pw\n";
      };

  Type
    Moose also comes with a (miniature) type system. This allows you to define types for attributes.
    Moose has a set of built-in types based on the types Perl provides in its core, such as "Str",
    "Num", "Bool", "HashRef", etc.

    In addition, every class name in your application can also be used as a type name.

    Finally, you can define your own types with their own constraints. For example, you could define
    a "PosInt" type, a subtype of "Int" which only allows positive numbers.

  Delegation
    Moose attributes provide declarative syntax for defining delegations. A delegation is a method
    which in turn calls some method on an attribute to do its real work.

  Constructor
    A constructor creates an object instance for the class. In old school Perl, this was usually
    done by defining a method called "new()" which in turn called "bless" on a reference.

    With Moose, this "new()" method is created for you, and it simply does the right thing. You
    should never need to define your own constructor!

    Sometimes you want to do something whenever an object is created. In those cases, you can
    provide a "BUILD()" method in your class. Moose will call this for you after creating a new
    object.

  Destructor
    This is a special method called when an object instance goes out of scope. You can specialize
    what your class does in this method if you need to, but you usually don't.

    With old school Perl 5, this is the "DESTROY()" method, but with Moose it is the "DEMOLISH()"
    method.

  Object instance
    An object instance is a specific noun in the class's "category". For example, one specific
    Person or User. An instance is created by the class's constructor.

    An instance has values for its attributes. For example, a specific person has a first and last
    name.

    In old school Perl 5, this is often a blessed hash reference. With Moose, you should never need
    to know what your object instance actually is. (Okay, it's usually a blessed hashref with Moose,
    too.)

  Moose vs old school summary
    *   Class

        A package with no introspection other than mucking about in the symbol table.

        With Moose, you get well-defined declaration and introspection.

    *   Attributes

        Hand-written accessor methods, symbol table hackery, or a helper module like
        "Class::Accessor".

        With Moose, these are declaratively defined, and distinct from methods.

    *   Method

        These are pretty much the same in Moose as in old school Perl.

    *   Roles

        "Class::Trait" or "Class::Role", or maybe "mixin.pm".

        With Moose, they're part of the core feature set, and are introspectable like everything
        else.

    *   Method Modifiers

        Could only be done through serious symbol table wizardry, and you probably never saw this
        before (at least in Perl 5).

    *   Type

        Hand-written parameter checking in your "new()" method and accessors.

        With Moose, you define types declaratively, and then use them by name with your attributes.

    *   Delegation

        "Class::Delegation" or "Class::Delegator", but probably even more hand-written code.

        With Moose, this is also declarative.

    *   Constructor

        A "new()" method which calls "bless" on a reference.

        Comes for free when you define a class with Moose.

    *   Destructor

        A "DESTROY()" method.

        With Moose, this is called "DEMOLISH()".

    *   Object Instance

        A blessed reference, usually a hash reference.

        With Moose, this is an opaque thing which has a bunch of attributes and methods, as defined
        by its class.

    *   Immutabilization

        Moose comes with a feature called "immutabilization". When you make your class immutable, it
        means you're done adding methods, attributes, roles, etc. This lets Moose optimize your
        class with a bunch of extremely dirty in-place code generation tricks that speed up things
        like object construction and so on.

META WHAT?
    A metaclass is a class that describes classes. With Moose, every class you define gets a
    "meta()" method. The "meta()" method returns a Moose::Meta::Class object, which has an
    introspection API that can tell you about the class it represents.

      my $meta = User->meta();

      for my $attribute ( $meta->get_all_attributes ) {
          print $attribute->name(), "\n";

          if ( $attribute->has_type_constraint ) {
              print "  type: ", $attribute->type_constraint->name, "\n";
          }
      }

      for my $method ( $meta->get_all_methods ) {
          print $method->name, "\n";
      }

    Almost every concept we defined earlier has a meta class, so we have Moose::Meta::Class,
    Moose::Meta::Attribute, Moose::Meta::Method, Moose::Meta::Role, Moose::Meta::TypeConstraint,
    Moose::Meta::Instance, and so on.

BUT I NEED TO DO IT MY WAY!
    One of the great things about Moose is that if you dig down and find that it does something the
    "wrong way", you can change it by extending a metaclass. For example, you can have arrayref
    based objects, you can make your constructors strict (no unknown parameters allowed!), you can
    define a naming scheme for attribute accessors, you can make a class a Singleton, and much, much
    more.

    Many of these extensions require surprisingly small amounts of code, and once you've done it
    once, you'll never have to hand-code "your way of doing things" again. Instead you'll just load
    your favorite extensions.

      package MyWay::User;

      use Moose;
      use MooseX::StrictConstructor;
      use MooseX::MyWay;

      has ...;

WHAT NEXT?
    So you're sold on Moose. Time to learn how to really use it.

    If you want to see how Moose would translate directly into old school Perl 5 OO code, check out
    Moose::Manual::Unsweetened. This might be helpful for quickly wrapping your brain around some
    aspects of "the Moose way".

    Or you can skip that and jump straight to Moose::Manual::Classes and the rest of the
    Moose::Manual.

    After that we recommend that you start with the Moose::Cookbook. If you work your way through
    all the recipes under the basics section, you should have a pretty good sense of how Moose
    works, and all of its basic OO features.

    After that, check out the Role recipes. If you're really curious, go on and read the Meta and
    Extending recipes, but those are mostly there for people who want to be Moose wizards and extend
    Moose itself.

AUTHORS
    *   Stevan Little <stevan AT cpan.org>

    *   Dave Rolsky <autarch AT urth.org>

    *   Jesse Luehrs <doy AT cpan.org>

    *   Shawn M Moore <sartak AT cpan.org>

    *   יובל קוג'מן (Yuval Kogman) <nothingmuch AT woobling.org>

    *   Karen Etheridge <ether AT cpan.org>

    *   Florian Ragwitz <rafl AT debian.org>

    *   Hans Dieter Pearcey <hdp AT cpan.org>

    *   Chris Prather <chris AT prather.org>

    *   Matt S Trout <mstrout AT cpan.org>

COPYRIGHT AND LICENSE
    This software is copyright (c) 2006 by Infinity Interactive, Inc.

    This is free software; you can redistribute it and/or modify it under the same terms as the Perl
    5 programming language system itself.

Moose::Manual::Concepts
NAME VERSION
Class superclass(es). Attribute Method Role Method modifiers Type Delegation Constructor Destructor Object instance Moose vs old school summary
AUTHORS COPYRIGHT AND LICENSE

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