# Moose::Manual::Concepts - phpMan

## NAME
    [Moose::Manual::Concepts] - Moose OO concepts

## VERSION
    version 2.2200

MOOSE CONCEPTS (VS "OLD SCHOOL" Perl)
    In the past, you may not have thought too much about the difference
    between packages and classes, attributes and methods, constructors and
    methods, etc. With Moose, these are all conceptually separate, though
    under the hood they're implemented with plain old Perl.

    Our meta-object protocol (aka MOP) provides well-defined introspection
    features for each of those concepts, and Moose in turn provides distinct
    sugar for each of them. Moose also introduces additional concepts such
    as roles, method modifiers, and declarative delegation.

    Knowing what these concepts mean in Moose-speak, and how they used to be
    done in old school Perl 5 OO is a good way to start learning to use
    Moose.

  Class
    When you say "use Moose" in a package, you are making your package a
    class. At its simplest, a class will consist simply of attributes and/or
    methods. It can also include roles, method modifiers, and more.

    A class *has* zero or more attributes.

    A class *has* zero or more methods.

    A class *has* zero or more superclasses (aka parent classes). A class
    inherits from its superclass(es).

    A class *has* zero or more method modifiers. These modifiers can apply
    to its own methods or methods that are inherited from its ancestors.

    A class *does* (and *consumes*) zero or more roles.

    A class *has* a constructor and a destructor. These are provided for you
    "for free" by Moose.

    The constructor accepts named parameters corresponding to the class's
    attributes and uses them to initialize an object instance.

    A class *has* a metaclass, which in turn has meta-attributes,
    meta-methods, and meta-roles. This metaclass *describes* the class.

    A class is usually analogous to a category of nouns, like "People" or
    "Users".

      package Person;

      use Moose;
      # now it's a Moose class!

  Attribute
    An attribute is a property of the class that defines it. It *always* has
    a name, and it *may have* a number of other properties.

    These properties can include a read/write flag, a type, accessor method
    names, delegations, a default value, and more.

    Attributes *are not* methods, but defining them causes various accessor
    methods to be created. At a minimum, a normal attribute will have a
    reader accessor method. Many attributes have other methods, such as a
    writer method, a clearer method, or a predicate method ("has it been
    set?").

    An attribute may also define delegations, which will create additional
    methods based on the delegation mapping.

    By default, Moose stores attributes in the object instance, which is a
    hashref, *but this is invisible to the author of a Moose-based class*!
    It is best to think of Moose attributes as "properties" of the *opaque*
    object instance. These properties are accessed through well-defined
    accessor methods.

    An attribute is something that the class's members have. For example,
    People have first and last names. Users have passwords and last login
    datetimes.

      has 'first_name' => (
          is  => 'rw',
          isa => 'Str',
      );

  Method
    A method is very straightforward. Any subroutine you define in your
    class is a method.

    Methods correspond to verbs, and are what your objects can do. For
    example, a User can login.

      sub login { ... }

  Role
    A role is something that a class *does*. We also say that classes
    *consume* roles. For example, a Machine class might do the Breakable
    role, and so could a Bone class. A role is used to define some concept
    that cuts across multiple unrelated classes, like "breakability", or
    "has a color".

    A role *has* zero or more attributes.

    A role *has* zero or more methods.

    A role *has* zero or more method modifiers.

    A role *has* zero or more required methods.

    A required method is not implemented by the role. Required methods are a
    way for the role to declare "to use this role you must implement this
    method".

    A role *has* zero or more excluded roles.

    An excluded role is a role that the role doing the excluding says it
    cannot be combined with.

    Roles are *composed* into classes (or other roles). When a role is
    composed into a class, its attributes and methods are "flattened" into
    the class. Roles *do not* show up in the inheritance hierarchy. When a
    role is composed, its attributes and methods appear as if they were
    defined *in the consuming class*.

    Role are somewhat like mixins or interfaces in other OO languages.

      package Breakable;

      use [Moose::Role];

      requires 'break';

      has 'is_broken' => (
          is  => 'rw',
          isa => 'Bool',
      );

      after 'break' => sub {
          my $self = shift;

          $self->[is_broken(1)];
      };

  Method modifiers
    A method modifier is a hook that is called when a named method is
    called. For example, you could say "before calling "login()", call this
    modifier first". Modifiers come in different flavors like "before",
    "after", "around", and "augment", and you can apply more than one
    modifier to a single method.

    Method modifiers are often used as an alternative to overriding a method
    in a parent class. They are also used in roles as a way of modifying
    methods in the consuming class.

    Under the hood, a method modifier is just a plain old Perl subroutine
    that gets called before or after (or around, etc.) some named method.

      before 'login' => sub {
          my $self = shift;
          my $pw   = shift;

          warn "Called login() with $pw\n";
      };

  Type
    Moose also comes with a (miniature) type system. This allows you to
    define types for attributes. Moose has a set of built-in types based on
    the types Perl provides in its core, such as "Str", "Num", "Bool",
    "HashRef", etc.

    In addition, every class name in your application can also be used as a
    type name.

    Finally, you can define your own types with their own constraints. For
    example, you could define a "PosInt" type, a subtype of "Int" which only
    allows positive numbers.

  Delegation
    Moose attributes provide declarative syntax for defining delegations. A
    delegation is a method which in turn calls some method on an attribute
    to do its real work.

  Constructor
    A constructor creates an object instance for the class. In old school
    Perl, this was usually done by defining a method called "new()" which in
    turn called "bless" on a reference.

    With Moose, this "new()" method is created for you, and it simply does
    the right thing. You should never need to define your own constructor!

    Sometimes you want to do something whenever an object is created. In
    those cases, you can provide a "BUILD()" method in your class. Moose
    will call this for you after creating a new object.

  Destructor
    This is a special method called when an object instance goes out of
    scope. You can specialize what your class does in this method if you
    need to, but you usually don't.

    With old school Perl 5, this is the "DESTROY()" method, but with Moose
    it is the "DEMOLISH()" method.

  Object instance
    An object instance is a specific noun in the class's "category". For
    example, one specific Person or User. An instance is created by the
    class's constructor.

    An instance has values for its attributes. For example, a specific
    person has a first and last name.

    In old school Perl 5, this is often a blessed hash reference. With
    Moose, you should never need to know what your object instance actually
    is. (Okay, it's usually a blessed hashref with Moose, too.)

  Moose vs old school summary
    *   Class

        A package with no introspection other than mucking about in the
        symbol table.

        With Moose, you get well-defined declaration and introspection.

    *   Attributes

        Hand-written accessor methods, symbol table hackery, or a helper
        module like "[Class::Accessor]".

        With Moose, these are declaratively defined, and distinct from
        methods.

    *   Method

        These are pretty much the same in Moose as in old school Perl.

    *   Roles

        "[Class::Trait]" or "[Class::Role]", or maybe "mixin.pm".

        With Moose, they're part of the core feature set, and are
        introspectable like everything else.

    *   Method Modifiers

        Could only be done through serious symbol table wizardry, and you
        probably never saw this before (at least in Perl 5).

    *   Type

        Hand-written parameter checking in your "new()" method and
        accessors.

        With Moose, you define types declaratively, and then use them by
        name with your attributes.

    *   Delegation

        "[Class::Delegation]" or "[Class::Delegator]", but probably even more
        hand-written code.

        With Moose, this is also declarative.

    *   Constructor

        A "new()" method which calls "bless" on a reference.

        Comes for free when you define a class with Moose.

    *   Destructor

        A "DESTROY()" method.

        With Moose, this is called "DEMOLISH()".

    *   Object Instance

        A blessed reference, usually a hash reference.

        With Moose, this is an opaque thing which has a bunch of attributes
        and methods, as defined by its class.

    *   Immutabilization

        Moose comes with a feature called "immutabilization". When you make
        your class immutable, it means you're done adding methods,
        attributes, roles, etc. This lets Moose optimize your class with a
        bunch of extremely dirty in-place code generation tricks that speed
        up things like object construction and so on.

META WHAT?
    A metaclass is a class that describes classes. With Moose, every class
    you define gets a "meta()" method. The "meta()" method returns a
    [Moose::Meta::Class] object, which has an introspection API that can tell
    you about the class it represents.

      my $meta = User->meta();

      for my $attribute ( $meta->get_all_attributes ) {
          print $attribute->name(), "\n";

          if ( $attribute->has_type_constraint ) {
              print "  type: ", $attribute->type_constraint->name, "\n";
          }
      }

      for my $method ( $meta->get_all_methods ) {
          print $method->name, "\n";
      }

    Almost every concept we defined earlier has a meta class, so we have
    [Moose::Meta::Class], [Moose::Meta::Attribute], [Moose::Meta::Method],
    [Moose::Meta::Role], [Moose::Meta::TypeConstraint], [Moose::Meta::Instance],
    and so on.

BUT I NEED TO DO IT MY WAY!
    One of the great things about Moose is that if you dig down and find
    that it does something the "wrong way", you can change it by extending a
    metaclass. For example, you can have arrayref based objects, you can
    make your constructors strict (no unknown parameters allowed!), you can
    define a naming scheme for attribute accessors, you can make a class a
    Singleton, and much, much more.

    Many of these extensions require surprisingly small amounts of code, and
    once you've done it once, you'll never have to hand-code "your way of
    doing things" again. Instead you'll just load your favorite extensions.

      package [MyWay::User];

      use Moose;
      use [MooseX::StrictConstructor];
      use [MooseX::MyWay];

      has ...;

WHAT NEXT?
    So you're sold on Moose. Time to learn how to really use it.

    If you want to see how Moose would translate directly into old school
    Perl 5 OO code, check out [Moose::Manual::Unsweetened]. This might be
    helpful for quickly wrapping your brain around some aspects of "the
    Moose way".

    Or you can skip that and jump straight to [Moose::Manual::Classes] and the
    rest of the [Moose::Manual].

    After that we recommend that you start with the [Moose::Cookbook]. If you
    work your way through all the recipes under the basics section, you
    should have a pretty good sense of how Moose works, and all of its basic
    OO features.

    After that, check out the Role recipes. If you're really curious, go on
    and read the Meta and Extending recipes, but those are mostly there for
    people who want to be Moose wizards and extend Moose itself.

## AUTHORS
    *   Stevan Little <<stevan@cpan.org>>

    *   Dave Rolsky <<autarch@urth.org>>

    *   Jesse Luehrs <<doy@cpan.org>>

    *   Shawn M Moore <<sartak@cpan.org>>

    *   יובל קוג'מן (Yuval Kogman) <<nothingmuch@woobling.org>>

    *   Karen Etheridge <<ether@cpan.org>>

    *   Florian Ragwitz <<rafl@debian.org>>

    *   Hans Dieter Pearcey <<hdp@cpan.org>>

    *   Chris Prather <<chris@prather.org>>

    *   Matt S Trout <<mstrout@cpan.org>>

## COPYRIGHT AND LICENSE
    This software is copyright (c) 2006 by Infinity Interactive, Inc.

    This is free software; you can redistribute it and/or modify it under
    the same terms as the Perl 5 programming language system itself.

