Math::BigInt - phpMan

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NAME
    Math::BigInt - Arbitrary size integer/float math package

SYNOPSIS
      use Math::BigInt;

      # or make it faster with huge numbers: install (optional)
      # Math::BigInt::GMP and always use (it falls back to
      # pure Perl if the GMP library is not installed):
      # (See also the L<MATH LIBRARY> section!)

      # to warn if Math::BigInt::GMP cannot be found, use
      use Math::BigInt lib => 'GMP';

      # to suppress the warning if Math::BigInt::GMP cannot be found, use
      # use Math::BigInt try => 'GMP';

      # to die if Math::BigInt::GMP cannot be found, use
      # use Math::BigInt only => 'GMP';

      my $str = '1234567890';
      my @values = (64, 74, 18);
      my $n = 1; my $sign = '-';

      # Configuration methods (may be used as class methods and instance methods)

      Math::BigInt->accuracy();     # get class accuracy
      Math::BigInt->accuracy($n);   # set class accuracy
      Math::BigInt->precision();    # get class precision
      Math::BigInt->precision($n);  # set class precision
      Math::BigInt->round_mode();   # get class rounding mode
      Math::BigInt->round_mode($m); # set global round mode, must be one of
                                    # 'even', 'odd', '+inf', '-inf', 'zero',
                                    # 'trunc', or 'common'
      Math::BigInt->config();       # return hash with configuration

      # Constructor methods (when the class methods below are used as instance
      # methods, the value is assigned the invocand)

      $x = Math::BigInt->new($str);             # defaults to 0
      $x = Math::BigInt->new('0x123');          # from hexadecimal
      $x = Math::BigInt->new('0b101');          # from binary
      $x = Math::BigInt->from_hex('cafe');      # from hexadecimal
      $x = Math::BigInt->from_oct('377');       # from octal
      $x = Math::BigInt->from_bin('1101');      # from binary
      $x = Math::BigInt->from_base('why', 36);  # from any base
      $x = Math::BigInt->from_base_num([1, 0], 2);  # from any base
      $x = Math::BigInt->bzero();               # create a +0
      $x = Math::BigInt->bone();                # create a +1
      $x = Math::BigInt->bone('-');             # create a -1
      $x = Math::BigInt->binf();                # create a +inf
      $x = Math::BigInt->binf('-');             # create a -inf
      $x = Math::BigInt->bnan();                # create a Not-A-Number
      $x = Math::BigInt->bpi();                 # returns pi

      $y = $x->copy();         # make a copy (unlike $y = $x)
      $y = $x->as_int();       # return as a Math::BigInt

      # Boolean methods (these don't modify the invocand)

      $x->is_zero();          # if $x is 0
      $x->is_one();           # if $x is +1
      $x->is_one("+");        # ditto
      $x->is_one("-");        # if $x is -1
      $x->is_inf();           # if $x is +inf or -inf
      $x->is_inf("+");        # if $x is +inf
      $x->is_inf("-");        # if $x is -inf
      $x->is_nan();           # if $x is NaN

      $x->is_positive();      # if $x > 0
      $x->is_pos();           # ditto
      $x->is_negative();      # if $x < 0
      $x->is_neg();           # ditto

      $x->is_odd();           # if $x is odd
      $x->is_even();          # if $x is even
      $x->is_int();           # if $x is an integer

      # Comparison methods

      $x->bcmp($y);           # compare numbers (undef, < 0, == 0, > 0)
      $x->bacmp($y);          # compare absolutely (undef, < 0, == 0, > 0)
      $x->beq($y);            # true if and only if $x == $y
      $x->bne($y);            # true if and only if $x != $y
      $x->blt($y);            # true if and only if $x < $y
      $x->ble($y);            # true if and only if $x <= $y
      $x->bgt($y);            # true if and only if $x > $y
      $x->bge($y);            # true if and only if $x >= $y

      # Arithmetic methods

      $x->bneg();             # negation
      $x->babs();             # absolute value
      $x->bsgn();             # sign function (-1, 0, 1, or NaN)
      $x->bnorm();            # normalize (no-op)
      $x->binc();             # increment $x by 1
      $x->bdec();             # decrement $x by 1
      $x->badd($y);           # addition (add $y to $x)
      $x->bsub($y);           # subtraction (subtract $y from $x)
      $x->bmul($y);           # multiplication (multiply $x by $y)
      $x->bmuladd($y,$z);     # $x = $x * $y + $z
      $x->bdiv($y);           # division (floored), set $x to quotient
                              # return (quo,rem) or quo if scalar
      $x->btdiv($y);          # division (truncated), set $x to quotient
                              # return (quo,rem) or quo if scalar
      $x->bmod($y);           # modulus (x % y)
      $x->btmod($y);          # modulus (truncated)
      $x->bmodinv($mod);      # modular multiplicative inverse
      $x->bmodpow($y,$mod);   # modular exponentiation (($x ** $y) % $mod)
      $x->bpow($y);           # power of arguments (x ** y)
      $x->blog();             # logarithm of $x to base e (Euler's number)
      $x->blog($base);        # logarithm of $x to base $base (e.g., base 2)
      $x->bexp();             # calculate e ** $x where e is Euler's number
      $x->bnok($y);           # x over y (binomial coefficient n over k)
      $x->buparrow($n, $y);   # Knuth's up-arrow notation
      $x->backermann($y);     # the Ackermann function
      $x->bsin();             # sine
      $x->bcos();             # cosine
      $x->batan();            # inverse tangent
      $x->batan2($y);         # two-argument inverse tangent
      $x->bsqrt();            # calculate square root
      $x->broot($y);          # $y'th root of $x (e.g. $y == 3 => cubic root)
      $x->bfac();             # factorial of $x (1*2*3*4*..$x)
      $x->bdfac();            # double factorial of $x ($x*($x-2)*($x-4)*...)
      $x->btfac();            # triple factorial of $x ($x*($x-3)*($x-6)*...)
      $x->bmfac($k);          # $k'th multi-factorial of $x ($x*($x-$k)*...)

      $x->blsft($n);          # left shift $n places in base 2
      $x->blsft($n,$b);       # left shift $n places in base $b
                              # returns (quo,rem) or quo (scalar context)
      $x->brsft($n);          # right shift $n places in base 2
      $x->brsft($n,$b);       # right shift $n places in base $b
                              # returns (quo,rem) or quo (scalar context)

      # Bitwise methods

      $x->band($y);           # bitwise and
      $x->bior($y);           # bitwise inclusive or
      $x->bxor($y);           # bitwise exclusive or
      $x->bnot();             # bitwise not (two's complement)

      # Rounding methods
      $x->round($A,$P,$mode); # round to accuracy or precision using
                              # rounding mode $mode
      $x->bround($n);         # accuracy: preserve $n digits
      $x->bfround($n);        # $n > 0: round to $nth digit left of dec. point
                              # $n < 0: round to $nth digit right of dec. point
      $x->bfloor();           # round towards minus infinity
      $x->bceil();            # round towards plus infinity
      $x->bint();             # round towards zero

      # Other mathematical methods

      $x->bgcd($y);            # greatest common divisor
      $x->blcm($y);            # least common multiple

      # Object property methods (do not modify the invocand)

      $x->sign();              # the sign, either +, - or NaN
      $x->digit($n);           # the nth digit, counting from the right
      $x->digit(-$n);          # the nth digit, counting from the left
      $x->length();            # return number of digits in number
      ($xl,$f) = $x->length(); # length of number and length of fraction
                               # part, latter is always 0 digits long
                               # for Math::BigInt objects
      $x->mantissa();          # return (signed) mantissa as a Math::BigInt
      $x->exponent();          # return exponent as a Math::BigInt
      $x->parts();             # return (mantissa,exponent) as a Math::BigInt
      $x->sparts();            # mantissa and exponent (as integers)
      $x->nparts();            # mantissa and exponent (normalised)
      $x->eparts();            # mantissa and exponent (engineering notation)
      $x->dparts();            # integer and fraction part
      $x->fparts();            # numerator and denominator
      $x->numerator();         # numerator
      $x->denominator();       # denominator

      # Conversion methods (do not modify the invocand)

      $x->bstr();         # decimal notation, possibly zero padded
      $x->bsstr();        # string in scientific notation with integers
      $x->bnstr();        # string in normalized notation
      $x->bestr();        # string in engineering notation
      $x->bdstr();        # string in decimal notation

      $x->to_hex();       # as signed hexadecimal string
      $x->to_bin();       # as signed binary string
      $x->to_oct();       # as signed octal string
      $x->to_bytes();     # as byte string
      $x->to_base($b);    # as string in any base
      $x->to_base_num($b);   # as array of integers in any base

      $x->as_hex();       # as signed hexadecimal string with prefixed 0x
      $x->as_bin();       # as signed binary string with prefixed 0b
      $x->as_oct();       # as signed octal string with prefixed 0

      # Other conversion methods

      $x->numify();           # return as scalar (might overflow or underflow)

DESCRIPTION
    Math::BigInt provides support for arbitrary precision integers.
    Overloading is also provided for Perl operators.

  Input
    Input values to these routines may be any scalar number or string that
    looks like a number and represents an integer. Anything that is accepted
    by Perl as a literal numeric constant should be accepted by this module,
    except that finite non-integers return NaN.

    *   Leading and trailing whitespace is ignored.

    *   Leading zeros are ignored, except for floating point numbers with a
        binary exponent, in which case the number is interpreted as an octal
        floating point number. For example, "01.4p+0" gives 1.5, "00.4p+0"
        gives 0.5, but "0.4p+0" gives a NaN. And while "0377" gives 255,
        "0377p0" gives 255.

    *   If the string has a "0x" or "0X" prefix, it is interpreted as a
        hexadecimal number.

    *   If the string has a "0o" or "0O" prefix, it is interpreted as an
        octal number. A floating point literal with a "0" prefix is also
        interpreted as an octal number.

    *   If the string has a "0b" or "0B" prefix, it is interpreted as a
        binary number.

    *   Underline characters are allowed in the same way as they are allowed
        in literal numerical constants.

    *   If the string can not be interpreted, or does not represent a finite
        integer, NaN is returned.

    *   For hexadecimal, octal, and binary floating point numbers, the
        exponent must be separated from the significand (mantissa) by the
        letter "p" or "P", not "e" or "E" as with decimal numbers.

    Some examples of valid string input

        Input string                Resulting value

        123                         123
        1.23e2                      123
        12300e-2                    123

        67_538_754                  67538754
        -4_5_6.7_8_9e+0_1_0         -4567890000000

        0x13a                       314
        0x13ap0                     314
        0x1.3ap+8                   314
        0x0.00013ap+24              314
        0x13a000p-12                314

        0o472                       314
        0o1.164p+8                  314
        0o0.0001164p+20             314
        0o1164000p-10               314

        0472                        472     Note!
        01.164p+8                   314
        00.0001164p+20              314
        01164000p-10                314

        0b100111010                 314
        0b1.0011101p+8              314
        0b0.00010011101p+12         314
        0b100111010000p-3           314

    Input given as scalar numbers might lose precision. Quote your input to
    ensure that no digits are lost:

        $x = Math::BigInt->new( 56789012345678901234 );   # bad
        $x = Math::BigInt->new('56789012345678901234');   # good

    Currently, "Math::BigInt-"new()> (no input argument) and
    "Math::BigInt-"new("")> return 0. This might change in the future, so
    always use the following explicit forms to get a zero:

        $zero = Math::BigInt->bzero();

  Output
    Output values are usually Math::BigInt objects.

    Boolean operators "is_zero()", "is_one()", "is_inf()", etc. return true
    or false.

    Comparison operators "bcmp()" and "bacmp()") return -1, 0, 1, or undef.

METHODS
  Configuration methods
    Each of the methods below (except config(), accuracy() and precision())
    accepts three additional parameters. These arguments $A, $P and $R are
    "accuracy", "precision" and "round_mode". Please see the section about
    "ACCURACY and PRECISION" for more information.

    Setting a class variable effects all object instance that are created
    afterwards.

    accuracy()
            Math::BigInt->accuracy(5);      # set class accuracy
            $x->accuracy(5);                # set instance accuracy

            $A = Math::BigInt->accuracy();  # get class accuracy
            $A = $x->accuracy();            # get instance accuracy

        Set or get the accuracy, i.e., the number of significant digits. The
        accuracy must be an integer. If the accuracy is set to "undef", no
        rounding is done.

        Alternatively, one can round the results explicitly using one of
        "round()", "bround()" or "bfround()" or by passing the desired
        accuracy to the method as an additional parameter:

            my $x = Math::BigInt->new(30000);
            my $y = Math::BigInt->new(7);
            print scalar $x->copy()->bdiv($y, 2);               # prints 4300
            print scalar $x->copy()->bdiv($y)->bround(2);       # prints 4300

        Please see the section about "ACCURACY and PRECISION" for further
        details.

            $y = Math::BigInt->new(1234567);    # $y is not rounded
            Math::BigInt->accuracy(4);          # set class accuracy to 4
            $x = Math::BigInt->new(1234567);    # $x is rounded automatically
            print "$x $y";                      # prints "1235000 1234567"

            print $x->accuracy();       # prints "4"
            print $y->accuracy();       # also prints "4", since
                                        #   class accuracy is 4

            Math::BigInt->accuracy(5);  # set class accuracy to 5
            print $x->accuracy();       # prints "4", since instance
                                        #   accuracy is 4
            print $y->accuracy();       # prints "5", since no instance
                                        #   accuracy, and class accuracy is 5

        Note: Each class has it's own globals separated from Math::BigInt,
        but it is possible to subclass Math::BigInt and make the globals of
        the subclass aliases to the ones from Math::BigInt.

    precision()
            Math::BigInt->precision(-2);     # set class precision
            $x->precision(-2);               # set instance precision

            $P = Math::BigInt->precision();  # get class precision
            $P = $x->precision();            # get instance precision

        Set or get the precision, i.e., the place to round relative to the
        decimal point. The precision must be a integer. Setting the
        precision to $P means that each number is rounded up or down,
        depending on the rounding mode, to the nearest multiple of 10**$P.
        If the precision is set to "undef", no rounding is done.

        You might want to use "accuracy()" instead. With "accuracy()" you
        set the number of digits each result should have, with "precision()"
        you set the place where to round.

        Please see the section about "ACCURACY and PRECISION" for further
        details.

            $y = Math::BigInt->new(1234567);    # $y is not rounded
            Math::BigInt->precision(4);         # set class precision to 4
            $x = Math::BigInt->new(1234567);    # $x is rounded automatically
            print $x;                           # prints "1230000"

        Note: Each class has its own globals separated from Math::BigInt,
        but it is possible to subclass Math::BigInt and make the globals of
        the subclass aliases to the ones from Math::BigInt.

    div_scale()
        Set/get the fallback accuracy. This is the accuracy used when
        neither accuracy nor precision is set explicitly. It is used when a
        computation might otherwise attempt to return an infinite number of
        digits.

    round_mode()
        Set/get the rounding mode.

    upgrade()
        Set/get the class for upgrading. When a computation might result in
        a non-integer, the operands are upgraded to this class. This is used
        for instance by bignum. The default is "undef", thus the following
        operation creates a Math::BigInt, not a Math::BigFloat:

            my $i = Math::BigInt->new(123);
            my $f = Math::BigFloat->new('123.1');

            print $i + $f, "\n";                # prints 246

    downgrade()
        Set/get the class for downgrading. The default is "undef".
        Downgrading is not done by Math::BigInt.

    modify()
            $x->modify('bpowd');

        This method returns 0 if the object can be modified with the given
        operation, or 1 if not.

        This is used for instance by Math::BigInt::Constant.

    config()
            Math::BigInt->config("trap_nan" => 1);      # set
            $accu = Math::BigInt->config("accuracy");   # get

        Set or get class variables. Read-only parameters are marked as RO.
        Read-write parameters are marked as RW. The following parameters are
        supported.

            Parameter       RO/RW   Description
                                    Example
            ============================================================
            lib             RO      Name of the math backend library
                                    Math::BigInt::Calc
            lib_version     RO      Version of the math backend library
                                    0.30
            class           RO      The class of config you just called
                                    Math::BigRat
            version         RO      version number of the class you used
                                    0.10
            upgrade         RW      To which class numbers are upgraded
                                    undef
            downgrade       RW      To which class numbers are downgraded
                                    undef
            precision       RW      Global precision
                                    undef
            accuracy        RW      Global accuracy
                                    undef
            round_mode      RW      Global round mode
                                    even
            div_scale       RW      Fallback accuracy for division etc.
                                    40
            trap_nan        RW      Trap NaNs
                                    undef
            trap_inf        RW      Trap +inf/-inf
                                    undef

  Constructor methods
    new()
            $x = Math::BigInt->new($str,$A,$P,$R);

        Creates a new Math::BigInt object from a scalar or another
        Math::BigInt object. The input is accepted as decimal, hexadecimal
        (with leading '0x') or binary (with leading '0b').

        See "Input" for more info on accepted input formats.

    from_dec()
            $x = Math::BigInt->from_dec("314159");    # input is decimal

        Interpret input as a decimal. It is equivalent to new(), but does
        not accept anything but strings representing finite, decimal
        numbers.

    from_hex()
            $x = Math::BigInt->from_hex("0xcafe");    # input is hexadecimal

        Interpret input as a hexadecimal string. A "0x" or "x" prefix is
        optional. A single underscore character may be placed right after
        the prefix, if present, or between any two digits. If the input is
        invalid, a NaN is returned.

    from_oct()
            $x = Math::BigInt->from_oct("0775");      # input is octal

        Interpret the input as an octal string and return the corresponding
        value. A "0" (zero) prefix is optional. A single underscore
        character may be placed right after the prefix, if present, or
        between any two digits. If the input is invalid, a NaN is returned.

    from_bin()
            $x = Math::BigInt->from_bin("0b10011");   # input is binary

        Interpret the input as a binary string. A "0b" or "b" prefix is
        optional. A single underscore character may be placed right after
        the prefix, if present, or between any two digits. If the input is
        invalid, a NaN is returned.

    from_bytes()
            $x = Math::BigInt->from_bytes("\xf3\x6b");  # $x = 62315

        Interpret the input as a byte string, assuming big endian byte
        order. The output is always a non-negative, finite integer.

        In some special cases, from_bytes() matches the conversion done by
        unpack():

            $b = "\x4e";                             # one char byte string
            $x = Math::BigInt->from_bytes($b);       # = 78
            $y = unpack "C", $b;                     # ditto, but scalar

            $b = "\xf3\x6b";                         # two char byte string
            $x = Math::BigInt->from_bytes($b);       # = 62315
            $y = unpack "S>", $b;                    # ditto, but scalar

            $b = "\x2d\xe0\x49\xad";                 # four char byte string
            $x = Math::BigInt->from_bytes($b);       # = 769673645
            $y = unpack "L>", $b;                    # ditto, but scalar

            $b = "\x2d\xe0\x49\xad\x2d\xe0\x49\xad"; # eight char byte string
            $x = Math::BigInt->from_bytes($b);       # = 3305723134637787565
            $y = unpack "Q>", $b;                    # ditto, but scalar

    from_base()
        Given a string, a base, and an optional collation sequence,
        interpret the string as a number in the given base. The collation
        sequence describes the value of each character in the string.

        If a collation sequence is not given, a default collation sequence
        is used. If the base is less than or equal to 36, the collation
        sequence is the string consisting of the 36 characters "0" to "9"
        and "A" to "Z". In this case, the letter case in the input is
        ignored. If the base is greater than 36, and smaller than or equal
        to 62, the collation sequence is the string consisting of the 62
        characters "0" to "9", "A" to "Z", and "a" to "z". A base larger
        than 62 requires the collation sequence to be specified explicitly.

        These examples show standard binary, octal, and hexadecimal
        conversion. All cases return 250.

            $x = Math::BigInt->from_base("11111010", 2);
            $x = Math::BigInt->from_base("372", 8);
            $x = Math::BigInt->from_base("fa", 16);

        When the base is less than or equal to 36, and no collation sequence
        is given, the letter case is ignored, so both of these also return
        250:

            $x = Math::BigInt->from_base("6Y", 16);
            $x = Math::BigInt->from_base("6y", 16);

        When the base greater than 36, and no collation sequence is given,
        the default collation sequence contains both uppercase and lowercase
        letters, so the letter case in the input is not ignored:

            $x = Math::BigInt->from_base("6S", 37);         # $x is 250
            $x = Math::BigInt->from_base("6s", 37);         # $x is 276
            $x = Math::BigInt->from_base("121", 3);         # $x is 16
            $x = Math::BigInt->from_base("XYZ", 36);        # $x is 44027
            $x = Math::BigInt->from_base("Why", 42);        # $x is 58314

        The collation sequence can be any set of unique characters. These
        two cases are equivalent

            $x = Math::BigInt->from_base("100", 2, "01");   # $x is 4
            $x = Math::BigInt->from_base("|--", 2, "-|");   # $x is 4

    from_base_num()
        Returns a new Math::BigInt object given an array of values and a
        base. This method is equivalent to "from_base()", but works on
        numbers in an array rather than characters in a string. Unlike
        "from_base()", all input values may be arbitrarily large.

            $x = Math::BigInt->from_base_num([1, 1, 0, 1], 2)     # $x is 13
            $x = Math::BigInt->from_base_num([3, 125, 39], 128)   # $x is 65191

    bzero()
            $x = Math::BigInt->bzero();
            $x->bzero();

        Returns a new Math::BigInt object representing zero. If used as an
        instance method, assigns the value to the invocand.

    bone()
            $x = Math::BigInt->bone();          # +1
            $x = Math::BigInt->bone("+");       # +1
            $x = Math::BigInt->bone("-");       # -1
            $x->bone();                         # +1
            $x->bone("+");                      # +1
            $x->bone('-');                      # -1

        Creates a new Math::BigInt object representing one. The optional
        argument is either '-' or '+', indicating whether you want plus one
        or minus one. If used as an instance method, assigns the value to
        the invocand.

    binf()
            $x = Math::BigInt->binf($sign);

        Creates a new Math::BigInt object representing infinity. The
        optional argument is either '-' or '+', indicating whether you want
        infinity or minus infinity. If used as an instance method, assigns
        the value to the invocand.

            $x->binf();
            $x->binf('-');

    bnan()
            $x = Math::BigInt->bnan();

        Creates a new Math::BigInt object representing NaN (Not A Number).
        If used as an instance method, assigns the value to the invocand.

            $x->bnan();

    bpi()
            $x = Math::BigInt->bpi(100);        # 3
            $x->bpi(100);                       # 3

        Creates a new Math::BigInt object representing PI. If used as an
        instance method, assigns the value to the invocand. With
        Math::BigInt this always returns 3.

        If upgrading is in effect, returns PI, rounded to N digits with the
        current rounding mode:

            use Math::BigFloat;
            use Math::BigInt upgrade => "Math::BigFloat";
            print Math::BigInt->bpi(3), "\n";           # 3.14
            print Math::BigInt->bpi(100), "\n";         # 3.1415....

    copy()
            $x->copy();         # make a true copy of $x (unlike $y = $x)

    as_int()
    as_number()
        These methods are called when Math::BigInt encounters an object it
        doesn't know how to handle. For instance, assume $x is a
        Math::BigInt, or subclass thereof, and $y is defined, but not a
        Math::BigInt, or subclass thereof. If you do

            $x -> badd($y);

        $y needs to be converted into an object that $x can deal with. This
        is done by first checking if $y is something that $x might be
        upgraded to. If that is the case, no further attempts are made. The
        next is to see if $y supports the method "as_int()". If it does,
        "as_int()" is called, but if it doesn't, the next thing is to see if
        $y supports the method "as_number()". If it does, "as_number()" is
        called. The method "as_int()" (and "as_number()") is expected to
        return either an object that has the same class as $x, a subclass
        thereof, or a string that "ref($x)->new()" can parse to create an
        object.

        "as_number()" is an alias to "as_int()". "as_number" was introduced
        in v1.22, while "as_int()" was introduced in v1.68.

        In Math::BigInt, "as_int()" has the same effect as "copy()".

  Boolean methods
    None of these methods modify the invocand object.

    is_zero()
            $x->is_zero();              # true if $x is 0

        Returns true if the invocand is zero and false otherwise.

    is_one( [ SIGN ])
            $x->is_one();               # true if $x is +1
            $x->is_one("+");            # ditto
            $x->is_one("-");            # true if $x is -1

        Returns true if the invocand is one and false otherwise.

    is_finite()
            $x->is_finite();    # true if $x is not +inf, -inf or NaN

        Returns true if the invocand is a finite number, i.e., it is neither
        +inf, -inf, nor NaN.

    is_inf( [ SIGN ] )
            $x->is_inf();               # true if $x is +inf
            $x->is_inf("+");            # ditto
            $x->is_inf("-");            # true if $x is -inf

        Returns true if the invocand is infinite and false otherwise.

    is_nan()
            $x->is_nan();               # true if $x is NaN

    is_positive()
    is_pos()
            $x->is_positive();          # true if > 0
            $x->is_pos();               # ditto

        Returns true if the invocand is positive and false otherwise. A
        "NaN" is neither positive nor negative.

    is_negative()
    is_neg()
            $x->is_negative();          # true if < 0
            $x->is_neg();               # ditto

        Returns true if the invocand is negative and false otherwise. A
        "NaN" is neither positive nor negative.

    is_non_positive()
            $x->is_non_positive();      # true if <= 0

        Returns true if the invocand is negative or zero.

    is_non_negative()
            $x->is_non_negative();      # true if >= 0

        Returns true if the invocand is positive or zero.

    is_odd()
            $x->is_odd();               # true if odd, false for even

        Returns true if the invocand is odd and false otherwise. "NaN",
        "+inf", and "-inf" are neither odd nor even.

    is_even()
            $x->is_even();              # true if $x is even

        Returns true if the invocand is even and false otherwise. "NaN",
        "+inf", "-inf" are not integers and are neither odd nor even.

    is_int()
            $x->is_int();               # true if $x is an integer

        Returns true if the invocand is an integer and false otherwise.
        "NaN", "+inf", "-inf" are not integers.

  Comparison methods
    None of these methods modify the invocand object. Note that a "NaN" is
    neither less than, greater than, or equal to anything else, even a
    "NaN".

    bcmp()
            $x->bcmp($y);

        Returns -1, 0, 1 depending on whether $x is less than, equal to, or
        grater than $y. Returns undef if any operand is a NaN.

    bacmp()
            $x->bacmp($y);

        Returns -1, 0, 1 depending on whether the absolute value of $x is
        less than, equal to, or grater than the absolute value of $y.
        Returns undef if any operand is a NaN.

    beq()
            $x -> beq($y);

        Returns true if and only if $x is equal to $y, and false otherwise.

    bne()
            $x -> bne($y);

        Returns true if and only if $x is not equal to $y, and false
        otherwise.

    blt()
            $x -> blt($y);

        Returns true if and only if $x is equal to $y, and false otherwise.

    ble()
            $x -> ble($y);

        Returns true if and only if $x is less than or equal to $y, and
        false otherwise.

    bgt()
            $x -> bgt($y);

        Returns true if and only if $x is greater than $y, and false
        otherwise.

    bge()
            $x -> bge($y);

        Returns true if and only if $x is greater than or equal to $y, and
        false otherwise.

  Arithmetic methods
    These methods modify the invocand object and returns it.

    bneg()
            $x->bneg();

        Negate the number, e.g. change the sign between '+' and '-', or
        between '+inf' and '-inf', respectively. Does nothing for NaN or
        zero.

    babs()
            $x->babs();

        Set the number to its absolute value, e.g. change the sign from '-'
        to '+' and from '-inf' to '+inf', respectively. Does nothing for NaN
        or positive numbers.

    bsgn()
            $x->bsgn();

        Signum function. Set the number to -1, 0, or 1, depending on whether
        the number is negative, zero, or positive, respectively. Does not
        modify NaNs.

    bnorm()
            $x->bnorm();                        # normalize (no-op)

        Normalize the number. This is a no-op and is provided only for
        backwards compatibility.

    binc()
            $x->binc();                 # increment x by 1

    bdec()
            $x->bdec();                 # decrement x by 1

    badd()
            $x->badd($y);               # addition (add $y to $x)

    bsub()
            $x->bsub($y);               # subtraction (subtract $y from $x)

    bmul()
            $x->bmul($y);               # multiplication (multiply $x by $y)

    bmuladd()
            $x->bmuladd($y,$z);

        Multiply $x by $y, and then add $z to the result,

        This method was added in v1.87 of Math::BigInt (June 2007).

    bdiv()
            $x->bdiv($y);               # divide, set $x to quotient

        Divides $x by $y by doing floored division (F-division), where the
        quotient is the floored (rounded towards negative infinity) quotient
        of the two operands. In list context, returns the quotient and the
        remainder. The remainder is either zero or has the same sign as the
        second operand. In scalar context, only the quotient is returned.

        The quotient is always the greatest integer less than or equal to
        the real-valued quotient of the two operands, and the remainder
        (when it is non-zero) always has the same sign as the second
        operand; so, for example,

              1 /  4  => ( 0,  1)
              1 / -4  => (-1, -3)
             -3 /  4  => (-1,  1)
             -3 / -4  => ( 0, -3)
            -11 /  2  => (-5,  1)
             11 / -2  => (-5, -1)

        The behavior of the overloaded operator % agrees with the behavior
        of Perl's built-in % operator (as documented in the perlop manpage),
        and the equation

            $x == ($x / $y) * $y + ($x % $y)

        holds true for any finite $x and finite, non-zero $y.

        Perl's "use integer" might change the behaviour of % and / for
        scalars. This is because under 'use integer' Perl does what the
        underlying C library thinks is right, and this varies. However, "use
        integer" does not change the way things are done with Math::BigInt
        objects.

    btdiv()
            $x->btdiv($y);              # divide, set $x to quotient

        Divides $x by $y by doing truncated division (T-division), where
        quotient is the truncated (rouneded towards zero) quotient of the
        two operands. In list context, returns the quotient and the
        remainder. The remainder is either zero or has the same sign as the
        first operand. In scalar context, only the quotient is returned.

    bmod()
            $x->bmod($y);               # modulus (x % y)

        Returns $x modulo $y, i.e., the remainder after floored division
        (F-division). This method is like Perl's % operator. See "bdiv()".

    btmod()
            $x->btmod($y);              # modulus

        Returns the remainer after truncated division (T-division). See
        "btdiv()".

    bmodinv()
            $x->bmodinv($mod);          # modular multiplicative inverse

        Returns the multiplicative inverse of $x modulo $mod. If

            $y = $x -> copy() -> bmodinv($mod)

        then $y is the number closest to zero, and with the same sign as
        $mod, satisfying

            ($x * $y) % $mod = 1 % $mod

        If $x and $y are non-zero, they must be relative primes, i.e.,
        "bgcd($y, $mod)==1". '"NaN"' is returned when no modular
        multiplicative inverse exists.

    bmodpow()
            $num->bmodpow($exp,$mod);           # modular exponentiation
                                                # ($num**$exp % $mod)

        Returns the value of $num taken to the power $exp in the modulus
        $mod using binary exponentiation. "bmodpow" is far superior to
        writing

            $num ** $exp % $mod

        because it is much faster - it reduces internal variables into the
        modulus whenever possible, so it operates on smaller numbers.

        "bmodpow" also supports negative exponents.

            bmodpow($num, -1, $mod)

        is exactly equivalent to

            bmodinv($num, $mod)

    bpow()
            $x->bpow($y);               # power of arguments (x ** y)

        "bpow()" (and the rounding functions) now modifies the first
        argument and returns it, unlike the old code which left it alone and
        only returned the result. This is to be consistent with "badd()"
        etc. The first three modifies $x, the last one won't:

            print bpow($x,$i),"\n";         # modify $x
            print $x->bpow($i),"\n";        # ditto
            print $x **= $i,"\n";           # the same
            print $x ** $i,"\n";            # leave $x alone

        The form "$x **= $y" is faster than "$x = $x ** $y;", though.

    blog()
            $x->blog($base, $accuracy);         # logarithm of x to the base $base

        If $base is not defined, Euler's number (e) is used:

            print $x->blog(undef, 100);         # log(x) to 100 digits

    bexp()
            $x->bexp($accuracy);                # calculate e ** X

        Calculates the expression "e ** $x" where "e" is Euler's number.

        This method was added in v1.82 of Math::BigInt (April 2007).

        See also "blog()".

    bnok()
            $x->bnok($y);               # x over y (binomial coefficient n over k)

        Calculates the binomial coefficient n over k, also called the
        "choose" function, which is

            ( n )       n!
            |   |  = --------
            ( k )    k!(n-k)!

        when n and k are non-negative. This method implements the full
        Kronenburg extension (Kronenburg, M.J. "The Binomial Coefficient for
        Negative Arguments." 18 May 2011. http://arxiv.org/abs/1105.3689/)
        illustrated by the following pseudo-code:

            if n >= 0 and k >= 0:
                return binomial(n, k)
            if k >= 0:
                return (-1)^k*binomial(-n+k-1, k)
            if k <= n:
                return (-1)^(n-k)*binomial(-k-1, n-k)
            else
                return 0

        The behaviour is identical to the behaviour of the Maple and
        Mathematica function for negative integers n, k.

    buparrow()
    uparrow()
            $a -> buparrow($n, $b);         # modifies $a
            $x = $a -> uparrow($n, $b);     # does not modify $a

        This method implements Knuth's up-arrow notation, where $n is a
        non-negative integer representing the number of up-arrows. $n = 0
        gives multiplication, $n = 1 gives exponentiation, $n = 2 gives
        tetration, $n = 3 gives hexation etc. The following illustrates the
        relation between the first values of $n.

        See <https://en.wikipedia.org/wiki/Knuth%27s_up-arrow_notation>.

    backermann()
    ackermann()
            $m -> backermann($n);           # modifies $a
            $x = $m -> ackermann($n);       # does not modify $a

        This method implements the Ackermann function:

                     / n + 1              if m = 0
           A(m, n) = | A(m-1, 1)          if m > 0 and n = 0
                     \ A(m-1, A(m, n-1))  if m > 0 and n > 0

        Its value grows rapidly, even for small inputs. For example, A(4, 2)
        is an integer of 19729 decimal digits.

        See https://en.wikipedia.org/wiki/Ackermann_function

    bsin()
            my $x = Math::BigInt->new(1);
            print $x->bsin(100), "\n";

        Calculate the sine of $x, modifying $x in place.

        In Math::BigInt, unless upgrading is in effect, the result is
        truncated to an integer.

        This method was added in v1.87 of Math::BigInt (June 2007).

    bcos()
            my $x = Math::BigInt->new(1);
            print $x->bcos(100), "\n";

        Calculate the cosine of $x, modifying $x in place.

        In Math::BigInt, unless upgrading is in effect, the result is
        truncated to an integer.

        This method was added in v1.87 of Math::BigInt (June 2007).

    batan()
            my $x = Math::BigFloat->new(0.5);
            print $x->batan(100), "\n";

        Calculate the arcus tangens of $x, modifying $x in place.

        In Math::BigInt, unless upgrading is in effect, the result is
        truncated to an integer.

        This method was added in v1.87 of Math::BigInt (June 2007).

    batan2()
            my $x = Math::BigInt->new(1);
            my $y = Math::BigInt->new(1);
            print $y->batan2($x), "\n";

        Calculate the arcus tangens of $y divided by $x, modifying $y in
        place.

        In Math::BigInt, unless upgrading is in effect, the result is
        truncated to an integer.

        This method was added in v1.87 of Math::BigInt (June 2007).

    bsqrt()
            $x->bsqrt();                # calculate square root

        "bsqrt()" returns the square root truncated to an integer.

        If you want a better approximation of the square root, then use:

            $x = Math::BigFloat->new(12);
            Math::BigFloat->precision(0);
            Math::BigFloat->round_mode('even');
            print $x->copy->bsqrt(),"\n";           # 4

            Math::BigFloat->precision(2);
            print $x->bsqrt(),"\n";                 # 3.46
            print $x->bsqrt(3),"\n";                # 3.464

    broot()
            $x->broot($N);

        Calculates the N'th root of $x.

    bfac()
            $x->bfac();             # factorial of $x

        Returns the factorial of $x, i.e., $x*($x-1)*($x-2)*...*2*1, the
        product of all positive integers up to and including $x. $x must be
        > -1. The factorial of N is commonly written as N!, or N!1, when
        using the multifactorial notation.

    bdfac()
            $x->bdfac();                # double factorial of $x

        Returns the double factorial of $x, i.e., $x*($x-2)*($x-4)*... $x
        must be > -2. The double factorial of N is commonly written as N!!,
        or N!2, when using the multifactorial notation.

    btfac()
            $x->btfac();            # triple factorial of $x

        Returns the triple factorial of $x, i.e., $x*($x-3)*($x-6)*... $x
        must be > -3. The triple factorial of N is commonly written as N!!!,
        or N!3, when using the multifactorial notation.

    bmfac()
            $x->bmfac($k);          # $k'th multifactorial of $x

        Returns the multi-factorial of $x, i.e., $x*($x-$k)*($x-2*$k)*... $x
        must be > -$k. The multi-factorial of N is commonly written as N!K.

    bfib()
            $F = $n->bfib();            # a single Fibonacci number
            @F = $n->bfib();            # a list of Fibonacci numbers

        In scalar context, returns a single Fibonacci number. In list
        context, returns a list of Fibonacci numbers. The invocand is the
        last element in the output.

        The Fibonacci sequence is defined by

            F(0) = 0
            F(1) = 1
            F(n) = F(n-1) + F(n-2)

        In list context, F(0) and F(n) is the first and last number in the
        output, respectively. For example, if $n is 12, then "@F =
        $n->bfib()" returns the following values, F(0) to F(12):

            0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144

        The sequence can also be extended to negative index n using the
        re-arranged recurrence relation

            F(n-2) = F(n) - F(n-1)

        giving the bidirectional sequence

               n  -7  -6  -5  -4  -3  -2  -1   0   1   2   3   4   5   6   7
            F(n)  13  -8   5  -3   2  -1   1   0   1   1   2   3   5   8  13

        If $n is -12, the following values, F(0) to F(12), are returned:

            0, 1, -1, 2, -3, 5, -8, 13, -21, 34, -55, 89, -144

    blucas()
            $F = $n->blucas();          # a single Lucas number
            @F = $n->blucas();          # a list of Lucas numbers

        In scalar context, returns a single Lucas number. In list context,
        returns a list of Lucas numbers. The invocand is the last element in
        the output.

        The Lucas sequence is defined by

            L(0) = 2
            L(1) = 1
            L(n) = L(n-1) + L(n-2)

        In list context, L(0) and L(n) is the first and last number in the
        output, respectively. For example, if $n is 12, then "@L =
        $n->blucas()" returns the following values, L(0) to L(12):

            2, 1, 3, 4, 7, 11, 18, 29, 47, 76, 123, 199, 322

        The sequence can also be extended to negative index n using the
        re-arranged recurrence relation

            L(n-2) = L(n) - L(n-1)

        giving the bidirectional sequence

               n  -7  -6  -5  -4  -3  -2  -1   0   1   2   3   4   5   6   7
            L(n)  29 -18  11  -7   4  -3   1   2   1   3   4   7  11  18  29

        If $n is -12, the following values, L(0) to L(-12), are returned:

            2, 1, -3, 4, -7, 11, -18, 29, -47, 76, -123, 199, -322

    brsft()
            $x->brsft($n);              # right shift $n places in base 2
            $x->brsft($n, $b);          # right shift $n places in base $b

        The latter is equivalent to

            $x -> bdiv($b -> copy() -> bpow($n))

    blsft()
            $x->blsft($n);              # left shift $n places in base 2
            $x->blsft($n, $b);          # left shift $n places in base $b

        The latter is equivalent to

            $x -> bmul($b -> copy() -> bpow($n))

  Bitwise methods
    band()
            $x->band($y);               # bitwise and

    bior()
            $x->bior($y);               # bitwise inclusive or

    bxor()
            $x->bxor($y);               # bitwise exclusive or

    bnot()
            $x->bnot();                 # bitwise not (two's complement)

        Two's complement (bitwise not). This is equivalent to, but faster
        than,

            $x->binc()->bneg();

  Rounding methods
    round()
            $x->round($A,$P,$round_mode);

        Round $x to accuracy $A or precision $P using the round mode
        $round_mode.

    bround()
            $x->bround($N);               # accuracy: preserve $N digits

        Rounds $x to an accuracy of $N digits.

    bfround()
            $x->bfround($N);

        Rounds to a multiple of 10**$N. Examples:

            Input            N          Result

            123456.123456    3          123500
            123456.123456    2          123450
            123456.123456   -2          123456.12
            123456.123456   -3          123456.123

    bfloor()
            $x->bfloor();

        Round $x towards minus infinity, i.e., set $x to the largest integer
        less than or equal to $x.

    bceil()
            $x->bceil();

        Round $x towards plus infinity, i.e., set $x to the smallest integer
        greater than or equal to $x).

    bint()
            $x->bint();

        Round $x towards zero.

  Other mathematical methods
    bgcd()
            $x -> bgcd($y);             # GCD of $x and $y
            $x -> bgcd($y, $z, ...);    # GCD of $x, $y, $z, ...

        Returns the greatest common divisor (GCD).

    blcm()
            $x -> blcm($y);             # LCM of $x and $y
            $x -> blcm($y, $z, ...);    # LCM of $x, $y, $z, ...

        Returns the least common multiple (LCM).

  Object property methods
    sign()
            $x->sign();

        Return the sign, of $x, meaning either "+", "-", "-inf", "+inf" or
        NaN.

        If you want $x to have a certain sign, use one of the following
        methods:

            $x->babs();                 # '+'
            $x->babs()->bneg();         # '-'
            $x->bnan();                 # 'NaN'
            $x->binf();                 # '+inf'
            $x->binf('-');              # '-inf'

    digit()
            $x->digit($n);       # return the nth digit, counting from right

        If $n is negative, returns the digit counting from left.

    digitsum()
            $x->digitsum();

        Computes the sum of the base 10 digits and returns it.

    bdigitsum()
            $x->bdigitsum();

        Computes the sum of the base 10 digits and assigns the result to the
        invocand.

    length()
            $x->length();
            ($xl, $fl) = $x->length();

        Returns the number of digits in the decimal representation of the
        number. In list context, returns the length of the integer and
        fraction part. For Math::BigInt objects, the length of the fraction
        part is always 0.

        The following probably doesn't do what you expect:

            $c = Math::BigInt->new(123);
            print $c->length(),"\n";                # prints 30

        It prints both the number of digits in the number and in the
        fraction part since print calls "length()" in list context. Use
        something like:

            print scalar $c->length(),"\n";         # prints 3

    mantissa()
            $x->mantissa();

        Return the signed mantissa of $x as a Math::BigInt.

    exponent()
            $x->exponent();

        Return the exponent of $x as a Math::BigInt.

    parts()
            $x->parts();

        Returns the significand (mantissa) and the exponent as integers. In
        Math::BigFloat, both are returned as Math::BigInt objects.

    sparts()
        Returns the significand (mantissa) and the exponent as integers. In
        scalar context, only the significand is returned. The significand is
        the integer with the smallest absolute value. The output of
        "sparts()" corresponds to the output from "bsstr()".

        In Math::BigInt, this method is identical to "parts()".

    nparts()
        Returns the significand (mantissa) and exponent corresponding to
        normalized notation. In scalar context, only the significand is
        returned. For finite non-zero numbers, the significand's absolute
        value is greater than or equal to 1 and less than 10. The output of
        "nparts()" corresponds to the output from "bnstr()". In
        Math::BigInt, if the significand can not be represented as an
        integer, upgrading is performed or NaN is returned.

    eparts()
        Returns the significand (mantissa) and exponent corresponding to
        engineering notation. In scalar context, only the significand is
        returned. For finite non-zero numbers, the significand's absolute
        value is greater than or equal to 1 and less than 1000, and the
        exponent is a multiple of 3. The output of "eparts()" corresponds to
        the output from "bestr()". In Math::BigInt, if the significand can
        not be represented as an integer, upgrading is performed or NaN is
        returned.

    dparts()
        Returns the integer part and the fraction part. If the fraction part
        can not be represented as an integer, upgrading is performed or NaN
        is returned. The output of "dparts()" corresponds to the output from
        "bdstr()".

    fparts()
        Returns the smallest possible numerator and denominator so that the
        numerator divided by the denominator gives back the original value.
        For finite numbers, both values are integers. Mnemonic: fraction.

    numerator()
        Together with "denominator()", returns the smallest integers so that
        the numerator divided by the denominator reproduces the original
        value. With Math::BigInt, numerator() simply returns a copy of the
        invocand.

    denominator()
        Together with "numerator()", returns the smallest integers so that
        the numerator divided by the denominator reproduces the original
        value. With Math::BigInt, denominator() always returns either a 1 or
        a NaN.

  String conversion methods
    bstr()
        Returns a string representing the number using decimal notation. In
        Math::BigFloat, the output is zero padded according to the current
        accuracy or precision, if any of those are defined.

    bsstr()
        Returns a string representing the number using scientific notation
        where both the significand (mantissa) and the exponent are integers.
        The output corresponds to the output from "sparts()".

              123 is returned as "123e+0"
             1230 is returned as "123e+1"
            12300 is returned as "123e+2"
            12000 is returned as "12e+3"
            10000 is returned as "1e+4"

    bnstr()
        Returns a string representing the number using normalized notation,
        the most common variant of scientific notation. For finite non-zero
        numbers, the absolute value of the significand is greater than or
        equal to 1 and less than 10. The output corresponds to the output
        from "nparts()".

              123 is returned as "1.23e+2"
             1230 is returned as "1.23e+3"
            12300 is returned as "1.23e+4"
            12000 is returned as "1.2e+4"
            10000 is returned as "1e+4"

    bestr()
        Returns a string representing the number using engineering notation.
        For finite non-zero numbers, the absolute value of the significand
        is greater than or equal to 1 and less than 1000, and the exponent
        is a multiple of 3. The output corresponds to the output from
        "eparts()".

              123 is returned as "123e+0"
             1230 is returned as "1.23e+3"
            12300 is returned as "12.3e+3"
            12000 is returned as "12e+3"
            10000 is returned as "10e+3"

    bdstr()
        Returns a string representing the number using decimal notation. The
        output corresponds to the output from "dparts()".

              123 is returned as "123"
             1230 is returned as "1230"
            12300 is returned as "12300"
            12000 is returned as "12000"
            10000 is returned as "10000"

    to_hex()
            $x->to_hex();

        Returns a hexadecimal string representation of the number. See also
        from_hex().

    to_bin()
            $x->to_bin();

        Returns a binary string representation of the number. See also
        from_bin().

    to_oct()
            $x->to_oct();

        Returns an octal string representation of the number. See also
        from_oct().

    to_bytes()
            $x = Math::BigInt->new("1667327589");
            $s = $x->to_bytes();                    # $s = "cafe"

        Returns a byte string representation of the number using big endian
        byte order. The invocand must be a non-negative, finite integer. See
        also from_bytes().

    to_base()
            $x = Math::BigInt->new("250");
            $x->to_base(2);     # returns "11111010"
            $x->to_base(8);     # returns "372"
            $x->to_base(16);    # returns "fa"

        Returns a string representation of the number in the given base. If
        a collation sequence is given, the collation sequence determines
        which characters are used in the output.

        Here are some more examples

            $x = Math::BigInt->new("16")->to_base(3);       # returns "121"
            $x = Math::BigInt->new("44027")->to_base(36);   # returns "XYZ"
            $x = Math::BigInt->new("58314")->to_base(42);   # returns "Why"
            $x = Math::BigInt->new("4")->to_base(2, "-|");  # returns "|--"

        See from_base() for information and examples.

    to_base_num()
        Converts the given number to the given base. This method is
        equivalent to "_to_base()", but returns numbers in an array rather
        than characters in a string. In the output, the first element is the
        most significant. Unlike "_to_base()", all input values may be
        arbitrarily large.

            $x = Math::BigInt->new(13);
            $x->to_base_num(2);                         # returns [1, 1, 0, 1]

            $x = Math::BigInt->new(65191);
            $x->to_base_num(128);                       # returns [3, 125, 39]

    as_hex()
            $x->as_hex();

        As, "to_hex()", but with a "0x" prefix.

    as_bin()
            $x->as_bin();

        As, "to_bin()", but with a "0b" prefix.

    as_oct()
            $x->as_oct();

        As, "to_oct()", but with a "0" prefix.

    as_bytes()
        This is just an alias for "to_bytes()".

  Other conversion methods
    numify()
            print $x->numify();

        Returns a Perl scalar from $x. It is used automatically whenever a
        scalar is needed, for instance in array index operations.

  Utility methods
    These utility methods are made public

    dec_str_to_dec_flt_str()
        Takes a string representing any valid number using decimal notation
        and converts it to a string representing the same number using
        decimal floating point notation. The output consists of five parts
        joined together: the sign of the significand, the absolute value of
        the significand as the smallest possible integer, the letter "e",
        the sign of the exponent, and the absolute value of the exponent. If
        the input is invalid, nothing is returned.

            $str2 = $class -> dec_str_to_dec_flt_str($str1);

        Some examples

            Input           Output
            31400.00e-4     +314e-2
            -0.00012300e8   -123e+2
            0               +0e+0

    hex_str_to_dec_flt_str()
        Takes a string representing any valid number using hexadecimal
        notation and converts it to a string representing the same number
        using decimal floating point notation. The output has the same
        format as that of "dec_str_to_dec_flt_str()".

            $str2 = $class -> hex_str_to_dec_flt_str($str1);

        Some examples

            Input           Output
            0xff            +255e+0

        Some examples

    oct_str_to_dec_flt_str()
        Takes a string representing any valid number using octal notation
        and converts it to a string representing the same number using
        decimal floating point notation. The output has the same format as
        that of "dec_str_to_dec_flt_str()".

            $str2 = $class -> oct_str_to_dec_flt_str($str1);

    bin_str_to_dec_flt_str()
        Takes a string representing any valid number using binary notation
        and converts it to a string representing the same number using
        decimal floating point notation. The output has the same format as
        that of "dec_str_to_dec_flt_str()".

            $str2 = $class -> bin_str_to_dec_flt_str($str1);

    dec_str_to_dec_str()
        Takes a string representing any valid number using decimal notation
        and converts it to a string representing the same number using
        decimal notation. If the number represents an integer, the output
        consists of a sign and the absolute value. If the number represents
        a non-integer, the output consists of a sign, the integer part of
        the number, the decimal point ".", and the fraction part of the
        number without any trailing zeros. If the input is invalid, nothing
        is returned.

    hex_str_to_dec_str()
        Takes a string representing any valid number using hexadecimal
        notation and converts it to a string representing the same number
        using decimal notation. The output has the same format as that of
        "dec_str_to_dec_str()".

    oct_str_to_dec_str()
        Takes a string representing any valid number using octal notation
        and converts it to a string representing the same number using
        decimal notation. The output has the same format as that of
        "dec_str_to_dec_str()".

    bin_str_to_dec_str()
        Takes a string representing any valid number using binary notation
        and converts it to a string representing the same number using
        decimal notation. The output has the same format as that of
        "dec_str_to_dec_str()".

ACCURACY and PRECISION
    Math::BigInt and Math::BigFloat have full support for accuracy and
    precision based rounding, both automatically after every operation, as
    well as manually.

    This section describes the accuracy/precision handling in Math::BigInt
    and Math::BigFloat as it used to be and as it is now, complete with an
    explanation of all terms and abbreviations.

    Not yet implemented things (but with correct description) are marked
    with '!', things that need to be answered are marked with '?'.

    In the next paragraph follows a short description of terms used here
    (because these may differ from terms used by others people or
    documentation).

    During the rest of this document, the shortcuts A (for accuracy), P (for
    precision), F (fallback) and R (rounding mode) are be used.

  Precision P
    Precision is a fixed number of digits before (positive) or after
    (negative) the decimal point. For example, 123.45 has a precision of -2.
    0 means an integer like 123 (or 120). A precision of 2 means at least
    two digits to the left of the decimal point are zero, so 123 with P = 1
    becomes 120. Note that numbers with zeros before the decimal point may
    have different precisions, because 1200 can have P = 0, 1 or 2
    (depending on what the initial value was). It could also have p < 0,
    when the digits after the decimal point are zero.

    The string output (of floating point numbers) is padded with zeros:

        Initial value    P      A       Result          String
        ------------------------------------------------------------
        1234.01         -3              1000            1000
        1234            -2              1200            1200
        1234.5          -1              1230            1230
        1234.001         1              1234            1234.0
        1234.01          0              1234            1234
        1234.01          2              1234.01         1234.01
        1234.01          5              1234.01         1234.01000

    For Math::BigInt objects, no padding occurs.

  Accuracy A
    Number of significant digits. Leading zeros are not counted. A number
    may have an accuracy greater than the non-zero digits when there are
    zeros in it or trailing zeros. For example, 123.456 has A of 6, 10203
    has 5, 123.0506 has 7, 123.45000 has 8 and 0.000123 has 3.

    The string output (of floating point numbers) is padded with zeros:

        Initial value    P      A       Result          String
        ------------------------------------------------------------
        1234.01                 3       1230            1230
        1234.01                 6       1234.01         1234.01
        1234.1                  8       1234.1          1234.1000

    For Math::BigInt objects, no padding occurs.

  Fallback F
    When both A and P are undefined, this is used as a fallback accuracy
    when dividing numbers.

  Rounding mode R
    When rounding a number, different 'styles' or 'kinds' of rounding are
    possible. (Note that random rounding, as in Math::Round, is not
    implemented.)

   Directed rounding
    These round modes always round in the same direction.

    'trunc'
        Round towards zero. Remove all digits following the rounding place,
        i.e., replace them with zeros. Thus, 987.65 rounded to tens (P=1)
        becomes 980, and rounded to the fourth significant digit becomes
        987.6 (A=4). 123.456 rounded to the second place after the decimal
        point (P=-2) becomes 123.46. This corresponds to the IEEE 754
        rounding mode 'roundTowardZero'.

   Rounding to nearest
    These rounding modes round to the nearest digit. They differ in how they
    determine which way to round in the ambiguous case when there is a tie.

    'even'
        Round towards the nearest even digit, e.g., when rounding to nearest
        integer, -5.5 becomes -6, 4.5 becomes 4, but 4.501 becomes 5. This
        corresponds to the IEEE 754 rounding mode 'roundTiesToEven'.

    'odd'
        Round towards the nearest odd digit, e.g., when rounding to nearest
        integer, 4.5 becomes 5, -5.5 becomes -5, but 5.501 becomes 6. This
        corresponds to the IEEE 754 rounding mode 'roundTiesToOdd'.

    '+inf'
        Round towards plus infinity, i.e., always round up. E.g., when
        rounding to the nearest integer, 4.5 becomes 5, -5.5 becomes -5, and
        4.501 also becomes 5. This corresponds to the IEEE 754 rounding mode
        'roundTiesToPositive'.

    '-inf'
        Round towards minus infinity, i.e., always round down. E.g., when
        rounding to the nearest integer, 4.5 becomes 4, -5.5 becomes -6, but
        4.501 becomes 5. This corresponds to the IEEE 754 rounding mode
        'roundTiesToNegative'.

    'zero'
        Round towards zero, i.e., round positive numbers down and negative
        numbers up. E.g., when rounding to the nearest integer, 4.5 becomes
        4, -5.5 becomes -5, but 4.501 becomes 5. This corresponds to the
        IEEE 754 rounding mode 'roundTiesToZero'.

    'common'
        Round away from zero, i.e., round to the number with the largest
        absolute value. E.g., when rounding to the nearest integer, -1.5
        becomes -2, 1.5 becomes 2 and 1.49 becomes 1. This corresponds to
        the IEEE 754 rounding mode 'roundTiesToAway'.

    The handling of A & P in MBI/MBF (the old core code shipped with Perl
    versions <= 5.7.2) is like this:

    Precision
          * bfround($p) is able to round to $p number of digits after the decimal
            point
          * otherwise P is unused

    Accuracy (significant digits)
          * bround($a) rounds to $a significant digits
          * only bdiv() and bsqrt() take A as (optional) parameter
            + other operations simply create the same number (bneg etc), or
              more (bmul) of digits
            + rounding/truncating is only done when explicitly calling one
              of bround or bfround, and never for Math::BigInt (not implemented)
          * bsqrt() simply hands its accuracy argument over to bdiv.
          * the documentation and the comment in the code indicate two
            different ways on how bdiv() determines the maximum number
            of digits it should calculate, and the actual code does yet
            another thing
            POD:
              max($Math::BigFloat::div_scale,length(dividend)+length(divisor))
            Comment:
              result has at most max(scale, length(dividend), length(divisor)) digits
            Actual code:
              scale = max(scale, length(dividend)-1,length(divisor)-1);
              scale += length(divisor) - length(dividend);
            So for lx = 3, ly = 9, scale = 10, scale will actually be 16 (10
            So for lx = 3, ly = 9, scale = 10, scale will actually be 16
            (10+9-3). Actually, the 'difference' added to the scale is cal-
            culated from the number of "significant digits" in dividend and
            divisor, which is derived by looking at the length of the man-
            tissa. Which is wrong, since it includes the + sign (oops) and
            actually gets 2 for '+100' and 4 for '+101'. Oops again. Thus
            124/3 with div_scale=1 will get you '41.3' based on the strange
            assumption that 124 has 3 significant digits, while 120/7 will
            get you '17', not '17.1' since 120 is thought to have 2 signif-
            icant digits. The rounding after the division then uses the
            remainder and $y to determine whether it must round up or down.
         ?  I have no idea which is the right way. That's why I used a slightly more
         ?  simple scheme and tweaked the few failing testcases to match it.

    This is how it works now:

    Setting/Accessing
          * You can set the A global via Math::BigInt->accuracy() or
            Math::BigFloat->accuracy() or whatever class you are using.
          * You can also set P globally by using Math::SomeClass->precision()
            likewise.
          * Globals are classwide, and not inherited by subclasses.
          * to undefine A, use Math::SomeClass->accuracy(undef);
          * to undefine P, use Math::SomeClass->precision(undef);
          * Setting Math::SomeClass->accuracy() clears automatically
            Math::SomeClass->precision(), and vice versa.
          * To be valid, A must be > 0, P can have any value.
          * If P is negative, this means round to the P'th place to the right of the
            decimal point; positive values mean to the left of the decimal point.
            P of 0 means round to integer.
          * to find out the current global A, use Math::SomeClass->accuracy()
          * to find out the current global P, use Math::SomeClass->precision()
          * use $x->accuracy() respective $x->precision() for the local
            setting of $x.
          * Please note that $x->accuracy() respective $x->precision()
            return eventually defined global A or P, when $x's A or P is not
            set.

    Creating numbers
          * When you create a number, you can give the desired A or P via:
            $x = Math::BigInt->new($number,$A,$P);
          * Only one of A or P can be defined, otherwise the result is NaN
          * If no A or P is give ($x = Math::BigInt->new($number) form), then the
            globals (if set) will be used. Thus changing the global defaults later on
            will not change the A or P of previously created numbers (i.e., A and P of
            $x will be what was in effect when $x was created)
          * If given undef for A and P, NO rounding will occur, and the globals will
            NOT be used. This is used by subclasses to create numbers without
            suffering rounding in the parent. Thus a subclass is able to have its own
            globals enforced upon creation of a number by using
            $x = Math::BigInt->new($number,undef,undef):

                use Math::BigInt::SomeSubclass;
                use Math::BigInt;

                Math::BigInt->accuracy(2);
                Math::BigInt::SomeSubclass->accuracy(3);
                $x = Math::BigInt::SomeSubclass->new(1234);

            $x is now 1230, and not 1200. A subclass might choose to implement
            this otherwise, e.g. falling back to the parent's A and P.

    Usage
          * If A or P are enabled/defined, they are used to round the result of each
            operation according to the rules below
          * Negative P is ignored in Math::BigInt, since Math::BigInt objects never
            have digits after the decimal point
          * Math::BigFloat uses Math::BigInt internally, but setting A or P inside
            Math::BigInt as globals does not tamper with the parts of a Math::BigFloat.
            A flag is used to mark all Math::BigFloat numbers as 'never round'.

    Precedence
          * It only makes sense that a number has only one of A or P at a time.
            If you set either A or P on one object, or globally, the other one will
            be automatically cleared.
          * If two objects are involved in an operation, and one of them has A in
            effect, and the other P, this results in an error (NaN).
          * A takes precedence over P (Hint: A comes before P).
            If neither of them is defined, nothing is used, i.e. the result will have
            as many digits as it can (with an exception for bdiv/bsqrt) and will not
            be rounded.
          * There is another setting for bdiv() (and thus for bsqrt()). If neither of
            A or P is defined, bdiv() will use a fallback (F) of $div_scale digits.
            If either the dividend's or the divisor's mantissa has more digits than
            the value of F, the higher value will be used instead of F.
            This is to limit the digits (A) of the result (just consider what would
            happen with unlimited A and P in the case of 1/3 :-)
          * bdiv will calculate (at least) 4 more digits than required (determined by
            A, P or F), and, if F is not used, round the result
            (this will still fail in the case of a result like 0.12345000000001 with A
            or P of 5, but this can not be helped - or can it?)
          * Thus you can have the math done by on Math::Big* class in two modi:
            + never round (this is the default):
              This is done by setting A and P to undef. No math operation
              will round the result, with bdiv() and bsqrt() as exceptions to guard
              against overflows. You must explicitly call bround(), bfround() or
              round() (the latter with parameters).
              Note: Once you have rounded a number, the settings will 'stick' on it
              and 'infect' all other numbers engaged in math operations with it, since
              local settings have the highest precedence. So, to get SaferRound[tm],
              use a copy() before rounding like this:

                $x = Math::BigFloat->new(12.34);
                $y = Math::BigFloat->new(98.76);
                $z = $x * $y;                           # 1218.6984
                print $x->copy()->bround(3);            # 12.3 (but A is now 3!)
                $z = $x * $y;                           # still 1218.6984, without
                                                        # copy would have been 1210!

            + round after each op:
              After each single operation (except for testing like is_zero()), the
              method round() is called and the result is rounded appropriately. By
              setting proper values for A and P, you can have all-the-same-A or
              all-the-same-P modes. For example, Math::Currency might set A to undef,
              and P to -2, globally.

         ?Maybe an extra option that forbids local A & P settings would be in order,
         ?so that intermediate rounding does not 'poison' further math?

    Overriding globals
          * you will be able to give A, P and R as an argument to all the calculation
            routines; the second parameter is A, the third one is P, and the fourth is
            R (shift right by one for binary operations like badd). P is used only if
            the first parameter (A) is undefined. These three parameters override the
            globals in the order detailed as follows, i.e. the first defined value
            wins:
            (local: per object, global: global default, parameter: argument to sub)
              + parameter A
              + parameter P
              + local A (if defined on both of the operands: smaller one is taken)
              + local P (if defined on both of the operands: bigger one is taken)
              + global A
              + global P
              + global F
          * bsqrt() will hand its arguments to bdiv(), as it used to, only now for two
            arguments (A and P) instead of one

    Local settings
          * You can set A or P locally by using $x->accuracy() or
            $x->precision()
            and thus force different A and P for different objects/numbers.
          * Setting A or P this way immediately rounds $x to the new value.
          * $x->accuracy() clears $x->precision(), and vice versa.

    Rounding
          * the rounding routines will use the respective global or local settings.
            bround() is for accuracy rounding, while bfround() is for precision
          * the two rounding functions take as the second parameter one of the
            following rounding modes (R):
            'even', 'odd', '+inf', '-inf', 'zero', 'trunc', 'common'
          * you can set/get the global R by using Math::SomeClass->round_mode()
            or by setting $Math::SomeClass::round_mode
          * after each operation, $result->round() is called, and the result may
            eventually be rounded (that is, if A or P were set either locally,
            globally or as parameter to the operation)
          * to manually round a number, call $x->round($A,$P,$round_mode);
            this will round the number by using the appropriate rounding function
            and then normalize it.
          * rounding modifies the local settings of the number:

                $x = Math::BigFloat->new(123.456);
                $x->accuracy(5);
                $x->bround(4);

            Here 4 takes precedence over 5, so 123.5 is the result and $x->accuracy()
            will be 4 from now on.

    Default values
          * R: 'even'
          * F: 40
          * A: undef
          * P: undef

    Remarks
          * The defaults are set up so that the new code gives the same results as
            the old code (except in a few cases on bdiv):
            + Both A and P are undefined and thus will not be used for rounding
              after each operation.
            + round() is thus a no-op, unless given extra parameters A and P

Infinity and Not a Number
    While Math::BigInt has extensive handling of inf and NaN, certain quirks
    remain.

    oct()/hex()
        These perl routines currently (as of Perl v.5.8.6) cannot handle
        passed inf.

            te@linux:~> perl -wle 'print 2 ** 3333'
            Inf
            te@linux:~> perl -wle 'print 2 ** 3333 == 2 ** 3333'
            1
            te@linux:~> perl -wle 'print oct(2 ** 3333)'
            0
            te@linux:~> perl -wle 'print hex(2 ** 3333)'
            Illegal hexadecimal digit 'I' ignored at -e line 1.
            0

        The same problems occur if you pass them Math::BigInt->binf()
        objects. Since overloading these routines is not possible, this
        cannot be fixed from Math::BigInt.

INTERNALS
    You should neither care about nor depend on the internal representation;
    it might change without notice. Use ONLY method calls like "$x->sign();"
    instead relying on the internal representation.

  MATH LIBRARY
    The mathematical computations are performed by a backend library. It is
    not required to specify which backend library to use, but some backend
    libraries are much faster than the default library.

   The default library
    The default library is Math::BigInt::Calc, which is implemented in pure
    Perl and hence does not require a compiler.

   Specifying a library
    The simple case

        use Math::BigInt;

    is equivalent to saying

        use Math::BigInt try => 'Calc';

    You can use a different backend library with, e.g.,

        use Math::BigInt try => 'GMP';

    which attempts to load the Math::BigInt::GMP library, and falls back to
    the default library if the specified library can't be loaded.

    Multiple libraries can be specified by separating them by a comma, e.g.,

        use Math::BigInt try => 'GMP,Pari';

    If you request a specific set of libraries and do not allow fallback to
    the default library, specify them using "only",

        use Math::BigInt only => 'GMP,Pari';

    If you prefer a specific set of libraries, but want to see a warning if
    the fallback library is used, specify them using "lib",

        use Math::BigInt lib => 'GMP,Pari';

    The following first tries to find Math::BigInt::Foo, then
    Math::BigInt::Bar, and if this also fails, reverts to
    Math::BigInt::Calc:

        use Math::BigInt try => 'Foo,Math::BigInt::Bar';

   Which library to use?
    Note: General purpose packages should not be explicit about the library
    to use; let the script author decide which is best.

    Math::BigInt::GMP, Math::BigInt::Pari, and Math::BigInt::GMPz are in
    cases involving big numbers much faster than Math::BigInt::Calc. However
    these libraries are slower when dealing with very small numbers (less
    than about 20 digits) and when converting very large numbers to decimal
    (for instance for printing, rounding, calculating their length in
    decimal etc.).

    So please select carefully what library you want to use.

    Different low-level libraries use different formats to store the
    numbers, so mixing them won't work. You should not depend on the number
    having a specific internal format.

    See the respective math library module documentation for further
    details.

   Loading multiple libraries
    The first library that is successfully loaded is the one that will be
    used. Any further attempts at loading a different module will be
    ignored. This is to avoid the situation where module A requires math
    library X, and module B requires math library Y, causing modules A and B
    to be incompatible. For example,

        use Math::BigInt;                   # loads default "Calc"
        use Math::BigFloat only => "GMP";   # ignores "GMP"

  SIGN
    The sign is either '+', '-', 'NaN', '+inf' or '-inf'.

    A sign of 'NaN' is used to represent the result when input arguments are
    not numbers or as a result of 0/0. '+inf' and '-inf' represent plus
    respectively minus infinity. You get '+inf' when dividing a positive
    number by 0, and '-inf' when dividing any negative number by 0.

EXAMPLES
      use Math::BigInt;

      sub bigint { Math::BigInt->new(shift); }

      $x = Math::BigInt->bstr("1234")       # string "1234"
      $x = "$x";                            # same as bstr()
      $x = Math::BigInt->bneg("1234");      # Math::BigInt "-1234"
      $x = Math::BigInt->babs("-12345");    # Math::BigInt "12345"
      $x = Math::BigInt->bnorm("-0.00");    # Math::BigInt "0"
      $x = bigint(1) + bigint(2);           # Math::BigInt "3"
      $x = bigint(1) + "2";                 # ditto ("2" becomes a Math::BigInt)
      $x = bigint(1);                       # Math::BigInt "1"
      $x = $x + 5 / 2;                      # Math::BigInt "3"
      $x = $x ** 3;                         # Math::BigInt "27"
      $x *= 2;                              # Math::BigInt "54"
      $x = Math::BigInt->new(0);            # Math::BigInt "0"
      $x--;                                 # Math::BigInt "-1"
      $x = Math::BigInt->badd(4,5)          # Math::BigInt "9"
      print $x->bsstr();                    # 9e+0

    Examples for rounding:

      use Math::BigFloat;
      use Test::More;

      $x = Math::BigFloat->new(123.4567);
      $y = Math::BigFloat->new(123.456789);
      Math::BigFloat->accuracy(4);          # no more A than 4

      is ($x->copy()->bround(),123.4);      # even rounding
      print $x->copy()->bround(),"\n";      # 123.4
      Math::BigFloat->round_mode('odd');    # round to odd
      print $x->copy()->bround(),"\n";      # 123.5
      Math::BigFloat->accuracy(5);          # no more A than 5
      Math::BigFloat->round_mode('odd');    # round to odd
      print $x->copy()->bround(),"\n";      # 123.46
      $y = $x->copy()->bround(4),"\n";      # A = 4: 123.4
      print "$y, ",$y->accuracy(),"\n";     # 123.4, 4

      Math::BigFloat->accuracy(undef);      # A not important now
      Math::BigFloat->precision(2);         # P important
      print $x->copy()->bnorm(),"\n";       # 123.46
      print $x->copy()->bround(),"\n";      # 123.46

    Examples for converting:

      my $x = Math::BigInt->new('0b1'.'01' x 123);
      print "bin: ",$x->as_bin()," hex:",$x->as_hex()," dec: ",$x,"\n";

NUMERIC LITERALS
    After "use Math::BigInt ':constant'" all numeric literals in the given
    scope are converted to "Math::BigInt" objects. This conversion happens
    at compile time. Every non-integer is convert to a NaN.

    For example,

        perl -MMath::BigInt=:constant -le 'print 2**150'

    prints the exact value of "2**150". Note that without conversion of
    constants to objects the expression "2**150" is calculated using Perl
    scalars, which leads to an inaccurate result.

    Please note that strings are not affected, so that

        use Math::BigInt qw/:constant/;

        $x = "1234567890123456789012345678901234567890"
                + "123456789123456789";

    does give you what you expect. You need an explicit Math::BigInt->new()
    around at least one of the operands. You should also quote large
    constants to prevent loss of precision:

        use Math::BigInt;

        $x = Math::BigInt->new("1234567889123456789123456789123456789");

    Without the quotes Perl first converts the large number to a floating
    point constant at compile time, and then converts the result to a
    Math::BigInt object at run time, which results in an inaccurate result.

  Hexadecimal, octal, and binary floating point literals
    Perl (and this module) accepts hexadecimal, octal, and binary floating
    point literals, but use them with care with Perl versions before
    v5.32.0, because some versions of Perl silently give the wrong result.
    Below are some examples of different ways to write the number decimal
    314.

    Hexadecimal floating point literals:

        0x1.3ap+8         0X1.3AP+8
        0x1.3ap8          0X1.3AP8
        0x13a0p-4         0X13A0P-4

    Octal floating point literals (with "0" prefix):

        01.164p+8         01.164P+8
        01.164p8          01.164P8
        011640p-4         011640P-4

    Octal floating point literals (with "0o" prefix) (requires v5.34.0):

        0o1.164p+8        0O1.164P+8
        0o1.164p8         0O1.164P8
        0o11640p-4        0O11640P-4

    Binary floating point literals:

        0b1.0011101p+8    0B1.0011101P+8
        0b1.0011101p8     0B1.0011101P8
        0b10011101000p-2  0B10011101000P-2

PERFORMANCE
    Using the form $x += $y; etc over $x = $x + $y is faster, since a copy
    of $x must be made in the second case. For long numbers, the copy can
    eat up to 20% of the work (in the case of addition/subtraction, less for
    multiplication/division). If $y is very small compared to $x, the form
    $x += $y is MUCH faster than $x = $x + $y since making the copy of $x
    takes more time then the actual addition.

    With a technique called copy-on-write, the cost of copying with overload
    could be minimized or even completely avoided. A test implementation of
    COW did show performance gains for overloaded math, but introduced a
    performance loss due to a constant overhead for all other operations. So
    Math::BigInt does currently not COW.

    The rewritten version of this module (vs. v0.01) is slower on certain
    operations, like "new()", "bstr()" and "numify()". The reason are that
    it does now more work and handles much more cases. The time spent in
    these operations is usually gained in the other math operations so that
    code on the average should get (much) faster. If they don't, please
    contact the author.

    Some operations may be slower for small numbers, but are significantly
    faster for big numbers. Other operations are now constant (O(1), like
    "bneg()", "babs()" etc), instead of O(N) and thus nearly always take
    much less time. These optimizations were done on purpose.

    If you find the Calc module to slow, try to install any of the
    replacement modules and see if they help you.

  Alternative math libraries
    You can use an alternative library to drive Math::BigInt. See the
    section "MATH LIBRARY" for more information.

    For more benchmark results see
    <http://bloodgate.com/perl/benchmarks.html>.

SUBCLASSING
  Subclassing Math::BigInt
    The basic design of Math::BigInt allows simple subclasses with very
    little work, as long as a few simple rules are followed:

    *   The public API must remain consistent, i.e. if a sub-class is
        overloading addition, the sub-class must use the same name, in this
        case badd(). The reason for this is that Math::BigInt is optimized
        to call the object methods directly.

    *   The private object hash keys like "$x->{sign}" may not be changed,
        but additional keys can be added, like "$x->{_custom}".

    *   Accessor functions are available for all existing object hash keys
        and should be used instead of directly accessing the internal hash
        keys. The reason for this is that Math::BigInt itself has a
        pluggable interface which permits it to support different storage
        methods.

    More complex sub-classes may have to replicate more of the logic
    internal of Math::BigInt if they need to change more basic behaviors. A
    subclass that needs to merely change the output only needs to overload
    "bstr()".

    All other object methods and overloaded functions can be directly
    inherited from the parent class.

    At the very minimum, any subclass needs to provide its own "new()" and
    can store additional hash keys in the object. There are also some
    package globals that must be defined, e.g.:

        # Globals
        $accuracy = undef;
        $precision = -2;       # round to 2 decimal places
        $round_mode = 'even';
        $div_scale = 40;

    Additionally, you might want to provide the following two globals to
    allow auto-upgrading and auto-downgrading to work correctly:

        $upgrade = undef;
        $downgrade = undef;

    This allows Math::BigInt to correctly retrieve package globals from the
    subclass, like $SubClass::precision. See t/Math/BigInt/Subclass.pm or
    t/Math/BigFloat/SubClass.pm completely functional subclass examples.

    Don't forget to

        use overload;

    in your subclass to automatically inherit the overloading from the
    parent. If you like, you can change part of the overloading, look at
    Math::String for an example.

UPGRADING
    When used like this:

        use Math::BigInt upgrade => 'Foo::Bar';

    certain operations 'upgrade' their calculation and thus the result to
    the class Foo::Bar. Usually this is used in conjunction with
    Math::BigFloat:

        use Math::BigInt upgrade => 'Math::BigFloat';

    As a shortcut, you can use the module bignum:

        use bignum;

    Also good for one-liners:

        perl -Mbignum -le 'print 2 ** 255'

    This makes it possible to mix arguments of different classes (as in 2.5
    + 2) as well es preserve accuracy (as in sqrt(3)).

    Beware: This feature is not fully implemented yet.

  Auto-upgrade
    The following methods upgrade themselves unconditionally; that is if
    upgrade is in effect, they always hands up their work:

        div bsqrt blog bexp bpi bsin bcos batan batan2

    All other methods upgrade themselves only when one (or all) of their
    arguments are of the class mentioned in $upgrade.

EXPORTS
    "Math::BigInt" exports nothing by default, but can export the following
    methods:

        bgcd
        blcm

CAVEATS
    Some things might not work as you expect them. Below is documented what
    is known to be troublesome:

    Comparing numbers as strings
        Both "bstr()" and "bsstr()" as well as stringify via overload drop
        the leading '+'. This is to be consistent with Perl and to make
        "cmp" (especially with overloading) to work as you expect. It also
        solves problems with "Test.pm" and Test::More, which stringify
        arguments before comparing them.

        Mark Biggar said, when asked about to drop the '+' altogether, or
        make only "cmp" work:

            I agree (with the first alternative), don't add the '+' on positive
            numbers.  It's not as important anymore with the new internal form
            for numbers.  It made doing things like abs and neg easier, but
            those have to be done differently now anyway.

        So, the following examples now works as expected:

            use Test::More tests => 1;
            use Math::BigInt;

            my $x = Math::BigInt -> new(3*3);
            my $y = Math::BigInt -> new(3*3);

            is($x,3*3, 'multiplication');
            print "$x eq 9" if $x eq $y;
            print "$x eq 9" if $x eq '9';
            print "$x eq 9" if $x eq 3*3;

        Additionally, the following still works:

            print "$x == 9" if $x == $y;
            print "$x == 9" if $x == 9;
            print "$x == 9" if $x == 3*3;

        There is now a "bsstr()" method to get the string in scientific
        notation aka 1e+2 instead of 100. Be advised that overloaded 'eq'
        always uses bstr() for comparison, but Perl represents some numbers
        as 100 and others as 1e+308. If in doubt, convert both arguments to
        Math::BigInt before comparing them as strings:

            use Test::More tests => 3;
            use Math::BigInt;

            $x = Math::BigInt->new('1e56'); $y = 1e56;
            is($x,$y);                     # fails
            is($x->bsstr(),$y);            # okay
            $y = Math::BigInt->new($y);
            is($x,$y);                     # okay

        Alternatively, simply use "<=>" for comparisons, this always gets it
        right. There is not yet a way to get a number automatically
        represented as a string that matches exactly the way Perl represents
        it.

        See also the section about "Infinity and Not a Number" for problems
        in comparing NaNs.

    int()
        "int()" returns (at least for Perl v5.7.1 and up) another
        Math::BigInt, not a Perl scalar:

            $x = Math::BigInt->new(123);
            $y = int($x);                           # 123 as a Math::BigInt
            $x = Math::BigFloat->new(123.45);
            $y = int($x);                           # 123 as a Math::BigFloat

        If you want a real Perl scalar, use "numify()":

            $y = $x->numify();                      # 123 as a scalar

        This is seldom necessary, though, because this is done
        automatically, like when you access an array:

            $z = $array[$x];                        # does work automatically

    Modifying and =
        Beware of:

            $x = Math::BigFloat->new(5);
            $y = $x;

        This makes a second reference to the same object and stores it in
        $y. Thus anything that modifies $x (except overloaded operators)
        also modifies $y, and vice versa. Or in other words, "=" is only
        safe if you modify your Math::BigInt objects only via overloaded
        math. As soon as you use a method call it breaks:

            $x->bmul(2);
            print "$x, $y\n";       # prints '10, 10'

        If you want a true copy of $x, use:

            $y = $x->copy();

        You can also chain the calls like this, this first makes a copy and
        then multiply it by 2:

            $y = $x->copy()->bmul(2);

        See also the documentation for overload.pm regarding "=".

    Overloading -$x
        The following:

            $x = -$x;

        is slower than

            $x->bneg();

        since overload calls "sub($x,0,1);" instead of "neg($x)". The first
        variant needs to preserve $x since it does not know that it later
        gets overwritten. This makes a copy of $x and takes O(N), but
        $x->bneg() is O(1).

    Mixing different object types
        With overloaded operators, it is the first (dominating) operand that
        determines which method is called. Here are some examples showing
        what actually gets called in various cases.

            use Math::BigInt;
            use Math::BigFloat;

            $mbf  = Math::BigFloat->new(5);
            $mbi2 = Math::BigInt->new(5);
            $mbi  = Math::BigInt->new(2);
                                            # what actually gets called:
            $float = $mbf + $mbi;           # $mbf->badd($mbi)
            $float = $mbf / $mbi;           # $mbf->bdiv($mbi)
            $integer = $mbi + $mbf;         # $mbi->badd($mbf)
            $integer = $mbi2 / $mbi;        # $mbi2->bdiv($mbi)
            $integer = $mbi2 / $mbf;        # $mbi2->bdiv($mbf)

        For instance, Math::BigInt->bdiv() always returns a Math::BigInt,
        regardless of whether the second operant is a Math::BigFloat. To get
        a Math::BigFloat you either need to call the operation manually,
        make sure each operand already is a Math::BigFloat, or cast to that
        type via Math::BigFloat->new():

            $float = Math::BigFloat->new($mbi2) / $mbi;     # = 2.5

        Beware of casting the entire expression, as this would cast the
        result, at which point it is too late:

            $float = Math::BigFloat->new($mbi2 / $mbi);     # = 2

        Beware also of the order of more complicated expressions like:

            $integer = ($mbi2 + $mbi) / $mbf;               # int / float => int
            $integer = $mbi2 / Math::BigFloat->new($mbi);   # ditto

        If in doubt, break the expression into simpler terms, or cast all
        operands to the desired resulting type.

        Scalar values are a bit different, since:

            $float = 2 + $mbf;
            $float = $mbf + 2;

        both result in the proper type due to the way the overloaded math
        works.

        This section also applies to other overloaded math packages, like
        Math::String.

        One solution to you problem might be autoupgrading|upgrading. See
        the pragmas bignum, bigint and bigrat for an easy way to do this.

BUGS
    Please report any bugs or feature requests to "bug-math-bigint at
    rt.cpan.org", or through the web interface at
    <https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt> (requires
    login). We will be notified, and then you'll automatically be notified
    of progress on your bug as I make changes.

SUPPORT
    You can find documentation for this module with the perldoc command.

        perldoc Math::BigInt

    You can also look for information at:

    *   GitHub

        <https://github.com/pjacklam/p5-Math-BigInt>

    *   RT: CPAN's request tracker

        <https://rt.cpan.org/Dist/Display.html?Name=Math-BigInt>

    *   MetaCPAN

        <https://metacpan.org/release/Math-BigInt>

    *   CPAN Testers Matrix

        <http://matrix.cpantesters.org/?dist=Math-BigInt>

    *   CPAN Ratings

        <https://cpanratings.perl.org/dist/Math-BigInt>

    *   The Bignum mailing list

        *   Post to mailing list

            "bignum at lists.scsys.co.uk"

        *   View mailing list

            <http://lists.scsys.co.uk/pipermail/bignum/>

        *   Subscribe/Unsubscribe

            <http://lists.scsys.co.uk/cgi-bin/mailman/listinfo/bignum>

LICENSE
    This program is free software; you may redistribute it and/or modify it
    under the same terms as Perl itself.

SEE ALSO
    Math::BigFloat and Math::BigRat as well as the backends
    Math::BigInt::FastCalc, Math::BigInt::GMP, and Math::BigInt::Pari.

    The pragmas bignum, bigint and bigrat also might be of interest because
    they solve the autoupgrading/downgrading issue, at least partly.

AUTHORS
    *   Mark Biggar, overloaded interface by Ilya Zakharevich, 1996-2001.

    *   Completely rewritten by Tels <http://bloodgate.com>, 2001-2008.

    *   Florian Ragwitz <flora AT cpan.org>, 2010.

    *   Peter John Acklam <pjacklam AT gmail.com>, 2011-.

    Many people contributed in one or more ways to the final beast, see the
    file CREDITS for an (incomplete) list. If you miss your name, please
    drop me a mail. Thank you!


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