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NAME SYNOPSIS DESCRIPTION A SKELETON THE INLINE API THE INLINE OBJECT THE INLINE NAMESPACE SEE ALSO AUTHOR COPYRIGHT
NAME
    Inline-API - How to bind a programming language to Perl using Inline.pm

SYNOPSIS
        #!/usr/bin/perl

        use Inline Foo;
        say_it('foo');  # Use Foo to print "Hello, Foo"

        __Foo__
        foo-sub say_it {
            foo-my $foo = foo-shift;
            foo-print "Hello, $foo\n";
        }

DESCRIPTION
    So you think Inline C is pretty cool, but what you really need is for
    Perl to work with the brand new programming language "Foo". Well you're
    in luck. "Inline.pm" has support for adding your own Inline Language
    Support Module (ILSM), like "Inline::Foo".

    Inline has always been intended to work with lots of different
    programming languages. Many of the details can be shared between
    implementations, so that "Inline::Java" has a similar interface to
    "Inline::ASM". All of the common code is in "Inline.pm".

    Language specific modules like "Inline::Python" are subclasses of
    "Inline.pm". They can inherit as much of the common behaviour as they
    want, and provide specific behaviour of their own. This usually comes in
    the form of Configuration Options and language specific compilation.

    The Inline C support is probably the best boilerplate to copy from.
    Since version 0.30 all C support was isolated into the module
    "Inline::C" and the parsing grammar is further broken out into
    "Inline::C::grammar". All of these components come with the Inline
    distribution.

    This POD gives you all the details you need for implementing an ILSM.
    For further assistance, contact inline AT perl.org See ["SEE ALSO"] below.

    We'll examine the joke language Inline::Foo which is distributed with
    Inline. It actually is a full functioning ILSM. I use it in Inline's
    test harness to test base Inline functionality. It is very short, and
    can help you get your head wrapped around the Inline API.

A SKELETON
    For the remainder of this tutorial, let's assume we're writing an ILSM
    for the ficticious language "Foo". We'll call it "Inline::Foo". Here is
    the entire (working) implementation.

        package Inline::Foo;
        use strict;
        $Inline::Foo::VERSION = '0.01';
        @Inline::Foo::ISA = qw(Inline);
        require Inline;
        use Carp;

        #===========================================================
        # Register Foo as an Inline Language Support Module (ILSM)
        #===========================================================
        sub register {
            return {
                language => 'Foo',
                aliases => ['foo'],
                type => 'interpreted',
                suffix => 'foo',
               };
        }

        #===========================================================
        # Error messages
        #===========================================================
        sub usage_config {
            my ($key) = @_;
            "'$key' is not a valid config option for Inline::Foo\n";
        }

        sub usage_config_bar {
            "Invalid value for Inline::Foo config option BAR";
        }

        #===========================================================
        # Validate the Foo Config Options
        #===========================================================
        sub validate {
            my $o = shift;
            $o->{ILSM}{PATTERN} ||= 'foo-';
            $o->{ILSM}{BAR} ||= 0;
            while (@_) {
            my ($key, $value) = splice @_, 0, 2;
            if ($key eq 'PATTERN') {
                $o->{ILSM}{PATTERN} = $value;
                next;
            }
            if ($key eq 'BAR') {
                croak usage_config_bar
                  unless $value =~ /^[01]$/;
                $o->{ILSM}{BAR} = $value;
                next;
            }
            croak usage_config($key);
            }
        }

        #===========================================================
        # Parse and compile Foo code
        #===========================================================
        sub build {
            my $o = shift;
            my $code = $o->{API}{code};
            my $pattern = $o->{ILSM}{PATTERN};
            $code =~ s/$pattern//g;
            $code =~ s/bar-//g if $o->{ILSM}{BAR};
            sleep 1;             # imitate compile delay
            {
                package Foo::Tester;
                eval $code;
            }
            croak "Foo build failed:\n$@" if $@;
            my $path = "$o->{API}{install_lib}/auto/$o->{API}{modpname}";
            my $obj = $o->{API}{location};
            $o->mkpath($path) unless -d $path;
            open FOO_OBJ, "> $obj"
              or croak "Can't open $obj for output\n$!";
            print FOO_OBJ $code;
            close \*FOO_OBJ;
        }

        #===========================================================
        # Only needed for interpreted languages
        #===========================================================
        sub load {
            my $o = shift;
            my $obj = $o->{API}{location};
            open FOO_OBJ, "< $obj"
              or croak "Can't open $obj for output\n$!";
            my $code = join '', <FOO_OBJ>;
            close \*FOO_OBJ;
            eval "package $o->{API}{pkg};\n$code";
            croak "Unable to load Foo module $obj:\n$@" if $@;
        }

        #===========================================================
        # Return a small report about the Foo code.
        #===========================================================
        sub info {
            my $o = shift;
            my $text = <<'END';
        This is a small report about the Foo code. Perhaps it contains
        information about the functions the parser found which will be
        bound to Perl. It will get included in the text produced by the
        Inline 'INFO' command.
        END
            return $text;
        }

        1;

    Except for "load()", the subroutines in this code are mandatory for an
    ILSM. What they do is described below. A few things to note:

    *   "Inline::Foo" must be a subclass of Inline. This is accomplished
        with:

            @Inline::Foo::ISA = qw(Inline);

    *   The line '"require Inline;"' is not necessary. But it is there to
        remind you not to say '"use Inline;"'. This will not work.

    *   Remember, it is not valid for a user to say:

            use Inline::Foo;

        "Inline.pm" will detect such usage for you in its "import" method,
        which is automatically inherited since "Inline::Foo" is a subclass.

    *   In the build function, you normally need to parse your source code.
        Inline::C uses Parse::RecDescent to do this. Inline::Foo simply uses
        eval. (After we strip out all occurrences of 'foo-').

        An alternative parsing method that works well for many ILSMs (like
        Java and Python) is to use the language's compiler itself to parse
        for you. This works as long as the compiler can be made to give back
        parse information.

THE INLINE API
    This section is a more formal specification of what functionality you'll
    need to provide to implement an ILSM.

    When Inline determines that some "Foo" code needs to be compiled it will
    automatically load your ILSM module. It will then call various
    subroutines which you need to supply. We'll call these subroutines
    "callbacks".

    You will need to provide the following 5 callback subroutines.

  The register() Callback
    This subroutine receives no arguments. It returns a reference to a hash
    of ILSM meta-data. Inline calls this routine only when it is trying to
    detect new ILSM-s that have been installed on a given system. Here is an
    example of the has ref you would return for Foo:

        {
            language => 'Foo',
            aliases => ['foo'],
            type => 'interpreted',
            suffix => 'foo',
        };

    The meta-data items have the following meanings:

    language
        This is the proper name of the language. It is usually implemented
        as "Inline::X" for a given language 'X'.

    aliases
        This is a reference to an array of language name aliases. The proper
        name of a language can only contain word characters. A-Za-z0-9_ An
        alias can contain any characters except whitespace and quotes. This
        is useful for names like 'C++' and 'C#'.

    type
        Must be set to 'compiled' or 'interpreted'. Indicates the category
        of the language.

    suffix
        This is the file extension for the cached object that will be
        created. For 'compiled' languages, it will probably be 'so' or
        'dll'. The appropriate value is in "Config.pm".

        For interpreted languages, this value can be whatever you want.
        Python uses "pydat". Foo uses "foo".

  The validate() Callback
    This routine gets passed all configuration options that were not already
    handled by the base Inline module. The options are passed as key/value
    pairs. It is up to you to validate each option and store its value in
    the Inline object (which is also passed in). If a particular option is
    invalid, you should croak with an appropriate error message.

    Note that all the keywords this routine receives will be converted to
    upper- case by "Inline", whatever case the program gave.

  The build() Callback
    This subroutine is responsible for doing the parsing and compilation of
    the Foo source code. The Inline object is passed as the only argument.
    All pertinent information will be stored in this object. "build()" is
    required to create a cache object of a specific name, or to croak with
    an appropriate error message.

    This is the meat of your ILSM. Since it will most likely be quite
    complicated, it is probably best that you study an existing ILSM like
    "Inline::C".

  The load() Callback
    This method only needs to be provided for interpreted languages. It's
    responsibility is to start the interpreter.

    For compiled languages, the load routine from "Inline.pm" is called
    which uses "DynaLoader" to load the shared object or DLL.

  The info() Callback
    This method is called when the user makes use of the "INFO" shortcut.
    You should return a string containing a small report about the Inlined
    code.

THE INLINE OBJECT
    "Inline.pm" creates a hash based Perl object for each section of Inlined
    source code it receives. This object contains lots of information about
    the code, the environment, and the configuration options used.

    This object is a hash that is broken into several subhashes. The only
    two subhashes that an ILSM should use at all are $o->{API} and
    $o->{ILSM}. The first one contains all of the information that Inline
    has gather for you in order for you to create/load a cached object of
    your design. The second one is a repository where your ILSM can freely
    store data that it might need later on.

    This section will describe all of the Inline object "API" attributes.

    The code Attribute
        This the actual source code passed in by the user. It is stored as
        one long string.

    The language Attribute
        The proper name of the language being used.

    The language_id Attribute
        The language name specified by the user. Could be 'C++' instead of
        'CPP'.

    The module Attribute
        This is the shared object's file name.

    The modfname Attribute
        This is the shared object's file name.

    The modpname Attribute
        This is the shared object's installation path extension.

    The version Attribute
        The version of "Inline.pm" being used.

    The pkg Attribute
        The Perl package from which this invocation pf Inline was called.

    The install_lib Attribute
        This is the directory to write the shared object into.

    The build_dir Attribute
        This is the directory under which you should write all of your build
        related files.

    The script Attribute
        This is the name of the script that invoked Inline.

    The location Attribute
        This is the full path name of the executable object in question.

    The suffix Attribute
        This is the shared library extension name. (Usually 'so' or 'dll').

  derive_minus_I Method
    ILSMs may need to run Perl subprocesses with a similar environment to
    the current one - particularly @INC. This method can be called to return
    a list of absolute paths to pass to a Perl interpreter to recreate that
    environment. You will need to prepend "-I" to each one. This method
    omits from that list any paths that occur in $ENV{PERL5LIB} or the Perl
    default libraries since those will be available already.

THE INLINE NAMESPACE
    "Inline.pm" has been set up so that anyone can write their own language
    support modules. It further allows anyone to write a different
    implementation of an existing Inline language, like C for instance. You
    can distribute that module on the CPAN.

    If you have plans to implement and distribute an Inline module, I would
    ask that you please work with the Inline community. We can be reached at
    the Inline mailing list: inline AT perl.org (Send mail to
    inline-subscribe AT perl.org to subscribe). Here you should find the advice
    and assistance needed to make your module a success.

    The Inline community will decide if your implementation of COBOL will be
    distributed as the official "Inline::COBOL" or should use an alternate
    namespace. In matters of dispute, I (Ingy döt Net) retain final
    authority. (and I hope not to need use of it :-) Actually
    modules AT perl.org retains the final authority.

    But even if you want to work alone, you are free and welcome to write
    and distribute Inline language support modules on CPAN. You'll just need
    to distribute them under a different package name.

SEE ALSO
    For generic information about Inline, see Inline.

    For information about using Inline with C see Inline::C.

    For information on supported languages and platforms see Inline-Support.

    Inline's mailing list is inline AT perl.org

    To subscribe, send email to inline-subscribe AT perl.org

AUTHOR
    Ingy döt Net <ingy AT cpan.org>

COPYRIGHT
    Copyright 2000-2019. Ingy döt Net.

    Copyright 2008, 2010, 2011. Sisyphus.

    This program is free software; you can redistribute it and/or modify it
    under the same terms as Perl itself.

    See <http://www.perl.com/perl/misc/Artistic.html>


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