GD::Text::Align - phpMan

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NAME SYNOPSIS DESCRIPTION METHODS NOTES BUGS COPYRIGHT SEE ALSO
NAME
    GD::Text::Align - Draw aligned strings

SYNOPSIS
      use GD;
      use GD::Text::Align;

      my $gd = GD::Image->new(800,600);
      # allocate colours, do other things.

      my $align = GD::Text::Align->new($gd
        valign => 'top',
        halign => 'right',
      );
      $align->set_font('arial', 12);
      $align->set_text('some string');
      @bb = $align->bounding_box(200, 400, PI/3);
      # you can do things based on the bounding box here
      $align->draw(200, 400, PI/3);

DESCRIPTION
    GD::Text::Align provides an object that draws a string aligned to a
    coordinate at an angle.

    For builtin fonts only two angles are valid: 0 and PI/2. All other
    angles will be converted to one of these two.

METHODS
    This class inherits everything from GD::Text. I will only discuss the
    methods and attributes here that are not discussed there, or that have a
    different interface or behaviour. Methods directly inherited include
    "set_text" and "set_font".

  GD::Text::Align->new($gd_object, attrib => value, ...)
    Create a new object. The first argument to new has to be a valid
    GD::Image object. The other arguments will be passed on to the set
    method.

  $align->set(attrib => value, ...)
    Set an attribute. Valid attributes are the ones discussed in GD::Text
    and:

    valign, halign
        Vertical and horizontal alignment of the string. See also set_valign
        and set_halign.

    colour, color
        Synonyms. The colour to use to draw the string. This should be the
        index of the colour in the GD::Image object's palette. The default
        value is the last colour in the GD object's palette at the time of
        the creation of $align.

  $align->get(attribute)
    Get the value of an attribute. Valid attributes are all the attributes
    mentioned in GD::Text, the attributes mentioned under the "set" method
    and

    x, y and angle
        The x and y coordinate and the angle to be used. You can only do
        this after a call to the draw or bounding_box methods. Note that
        these coordinates are not necessarily the same ones that were passed
        in. Instead, they are the coordinates from where the GD methods will
        start drawing. I doubt that this is very useful to anyone.

    Note that while you can set the colour with both 'color' and 'colour',
    you can only get it as 'colour'. Sorry, but such is life in Australia.

  $align->set_valign(value)
    Set the vertical alignment of the string to one of 'top', 'center',
    'base' or 'bottom'. For builtin fonts the last two are the same. The
    value 'base' denotes the baseline of a TrueType font. Returns true on
    success, false on failure.

  $align->set_halign(value)
    Set the horizontal alignment of the string to one of 'left', 'center',
    or 'right'. Returns true on success, false on failure.

  $align->set_align(valign, halign)
    Set the vertical and horizontal alignment. Just here for convenience.
    See also "set_valign" and "set_halign". Returns true on success, false
    on failure.

  $align->draw(x, y, angle)
    Draw the string at coordinates *x*, *y* at an angle *angle* in radians.
    The x and y coordinate become the pivot around which the string rotates.

    Note that for the builtin GD fonts the only two valid angles are 0 and
    PI/2.

    Returns the bounding box of the drawn string (see "bounding_box()").

  $align->bounding_box(x, y, angle)
    Return the bounding box of the string to draw. This returns an
    eight-element list (exactly like the GD::Image->stringTTF method):

      (x1,y1) lower left corner
      (x2,y2) lower right corner
      (x3,y3) upper right corner
      (x4,y4) upper left corner

    Note that upper, lower, left and right are relative to the string, not
    to the canvas.

    The bounding box can be used to make decisions about whether to move the
    string or change the font size prior to actually drawing the string.

NOTES
    As with all Modules for Perl: Please stick to using the interface. If
    you try to fiddle too much with knowledge of the internals of this
    module, you may get burned. I may change them at any time.

    You can only use TrueType fonts with version of GD > 1.20, and then only
    if compiled with support for this. If you attempt to do it anyway, you
    will get errors.

    In the following, terms like 'top', 'upper', 'left' and the like are all
    relative to the string to be drawn, not to the canvas.

BUGS
    Any bugs inherited from GD::Text.

COPYRIGHT
    copyright 1999 Martien Verbruggen (mgjv AT comdyn.au)

SEE ALSO
    GD, GD::Text, GD::Text::Wrap


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