B::Concise - phpMan

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NAME
    B::Concise - Walk Perl syntax tree, printing concise info about ops

SYNOPSIS
        perl -MO=Concise[,OPTIONS] foo.pl

        use B::Concise qw(set_style add_callback);

DESCRIPTION
    This compiler backend prints the internal OPs of a Perl program's syntax
    tree in one of several space-efficient text formats suitable for
    debugging the inner workings of perl or other compiler backends. It can
    print OPs in the order they appear in the OP tree, in the order they
    will execute, or in a text approximation to their tree structure, and
    the format of the information displayed is customizable. Its function is
    similar to that of perl's -Dx debugging flag or the B::Terse module, but
    it is more sophisticated and flexible.

EXAMPLE
    Here's two outputs (or 'renderings'), using the -exec and -basic (i.e.
    default) formatting conventions on the same code snippet.

        % perl -MO=Concise,-exec -e '$a = $b + 42'
        1  <0> enter
        2  <;> nextstate(main 1 -e:1) v
        3  <#> gvsv[*b] s
        4  <$> const[IV 42] s
     *  5  <2> add[t3] sK/2
        6  <#> gvsv[*a] s
        7  <2> sassign vKS/2
        8  <@> leave[1 ref] vKP/REFC

    In this -exec rendering, each opcode is executed in the order shown. The
    add opcode, marked with '*', is discussed in more detail.

    The 1st column is the op's sequence number, starting at 1, and is
    displayed in base 36 by default. Here they're purely linear; the
    sequences are very helpful when looking at code with loops and branches.

    The symbol between angle brackets indicates the op's type, for example;
    <2> is a BINOP, <@> a LISTOP, and <#> is a PADOP, which is used in
    threaded perls. (see "OP class abbreviations").

    The opname, as in 'add[t1]', may be followed by op-specific information
    in parentheses or brackets (ex '[t1]').

    The op-flags (ex 'sK/2') are described in ("OP flags abbreviations").

        % perl -MO=Concise -e '$a = $b + 42'
        8  <@> leave[1 ref] vKP/REFC ->(end)
        1     <0> enter ->2
        2     <;> nextstate(main 1 -e:1) v ->3
        7     <2> sassign vKS/2 ->8
     *  5        <2> add[t1] sK/2 ->6
        -           <1> ex-rv2sv sK/1 ->4
        3              <$> gvsv(*b) s ->4
        4           <$> const(IV 42) s ->5
        -        <1> ex-rv2sv sKRM*/1 ->7
        6           <$> gvsv(*a) s ->7

    The default rendering is top-down, so they're not in execution order.
    This form reflects the way the stack is used to parse and evaluate
    expressions; the add operates on the two terms below it in the tree.

    Nullops appear as "ex-opname", where *opname* is an op that has been
    optimized away by perl. They're displayed with a sequence-number of '-',
    because they are not executed (they don't appear in previous example),
    they're printed here because they reflect the parse.

    The arrow points to the sequence number of the next op; they're not
    displayed in -exec mode, for obvious reasons.

    Note that because this rendering was done on a non-threaded perl, the
    PADOPs in the previous examples are now SVOPs, and some (but not all) of
    the square brackets have been replaced by round ones. This is a subtle
    feature to provide some visual distinction between renderings on
    threaded and un-threaded perls.

OPTIONS
    Arguments that don't start with a hyphen are taken to be the names of
    subroutines or formats to render; if no such functions are specified,
    the main body of the program (outside any subroutines, and not including
    use'd or require'd files) is rendered. Passing "BEGIN", "UNITCHECK",
    "CHECK", "INIT", or "END" will cause all of the corresponding special
    blocks to be printed. Arguments must follow options.

    Options affect how things are rendered (ie printed). They're presented
    here by their visual effect, 1st being strongest. They're grouped
    according to how they interrelate; within each group the options are
    mutually exclusive (unless otherwise stated).

  Options for Opcode Ordering
    These options control the 'vertical display' of opcodes. The display
    'order' is also called 'mode' elsewhere in this document.

    -basic
        Print OPs in the order they appear in the OP tree (a preorder
        traversal, starting at the root). The indentation of each OP shows
        its level in the tree, and the '->' at the end of the line indicates
        the next opcode in execution order. This mode is the default, so the
        flag is included simply for completeness.

    -exec
        Print OPs in the order they would normally execute (for the majority
        of constructs this is a postorder traversal of the tree, ending at
        the root). In most cases the OP that usually follows a given OP will
        appear directly below it; alternate paths are shown by indentation.
        In cases like loops when control jumps out of a linear path, a
        'goto' line is generated.

    -tree
        Print OPs in a text approximation of a tree, with the root of the
        tree at the left and 'left-to-right' order of children transformed
        into 'top-to-bottom'. Because this mode grows both to the right and
        down, it isn't suitable for large programs (unless you have a very
        wide terminal).

  Options for Line-Style
    These options select the line-style (or just style) used to render each
    opcode, and dictates what info is actually printed into each line.

    -concise
        Use the author's favorite set of formatting conventions. This is the
        default, of course.

    -terse
        Use formatting conventions that emulate the output of B::Terse. The
        basic mode is almost indistinguishable from the real B::Terse, and
        the exec mode looks very similar, but is in a more logical order and
        lacks curly brackets. B::Terse doesn't have a tree mode, so the tree
        mode is only vaguely reminiscent of B::Terse.

    -linenoise
        Use formatting conventions in which the name of each OP, rather than
        being written out in full, is represented by a one- or two-character
        abbreviation. This is mainly a joke.

    -debug
        Use formatting conventions reminiscent of CPAN module B::Debug;
        these aren't very concise at all.

    -env
        Use formatting conventions read from the environment variables
        "B_CONCISE_FORMAT", "B_CONCISE_GOTO_FORMAT", and
        "B_CONCISE_TREE_FORMAT".

  Options for tree-specific formatting
    -compact
        Use a tree format in which the minimum amount of space is used for
        the lines connecting nodes (one character in most cases). This
        squeezes out a few precious columns of screen real estate.

    -loose
        Use a tree format that uses longer edges to separate OP nodes. This
        format tends to look better than the compact one, especially in
        ASCII, and is the default.

    -vt Use tree connecting characters drawn from the VT100 line-drawing
        set. This looks better if your terminal supports it.

    -ascii
        Draw the tree with standard ASCII characters like "+" and "|". These
        don't look as clean as the VT100 characters, but they'll work with
        almost any terminal (or the horizontal scrolling mode of less(1))
        and are suitable for text documentation or email. This is the
        default.

    These are pairwise exclusive, i.e. compact or loose, vt or ascii.

  Options controlling sequence numbering
    -base*n*
        Print OP sequence numbers in base *n*. If *n* is greater than 10,
        the digit for 11 will be 'a', and so on. If *n* is greater than 36,
        the digit for 37 will be 'A', and so on until 62. Values greater
        than 62 are not currently supported. The default is 36.

    -bigendian
        Print sequence numbers with the most significant digit first. This
        is the usual convention for Arabic numerals, and the default.

    -littleendian
        Print sequence numbers with the least significant digit first. This
        is obviously mutually exclusive with bigendian.

  Other options
    -src
        With this option, the rendering of each statement (starting with the
        nextstate OP) will be preceded by the 1st line of source code that
        generates it. For example:

            1  <0> enter
            # 1: my $i;
            2  <;> nextstate(main 1 junk.pl:1) v:{
            3  <0> padsv[$i:1,10] vM/LVINTRO
            # 3: for $i (0..9) {
            4  <;> nextstate(main 3 junk.pl:3) v:{
            5  <0> pushmark s
            6  <$> const[IV 0] s
            7  <$> const[IV 9] s
            8  <{> enteriter(next->j last->m redo->9)[$i:1,10] lKS
            k  <0> iter s
            l  <|> and(other->9) vK/1
            # 4:     print "line ";
            9      <;> nextstate(main 2 junk.pl:4) v
            a      <0> pushmark s
            b      <$> const[PV "line "] s
            c      <@> print vK
            # 5:     print "$i\n";
            ...

    -stash="somepackage"
        With this, "somepackage" will be required, then the stash is
        inspected, and each function is rendered.

    The following options are pairwise exclusive.

    -main
        Include the main program in the output, even if subroutines were
        also specified. This rendering is normally suppressed when a
        subroutine name or reference is given.

    -nomain
        This restores the default behavior after you've changed it with
        '-main' (it's not normally needed). If no subroutine name/ref is
        given, main is rendered, regardless of this flag.

    -nobanner
        Renderings usually include a banner line identifying the function
        name or stringified subref. This suppresses the printing of the
        banner.

        TBC: Remove the stringified coderef; while it provides a 'cookie'
        for each function rendered, the cookies used should be 1,2,3.. not a
        random hex-address. It also complicates string comparison of two
        different trees.

    -banner
        restores default banner behavior.

    -banneris => subref
        TBC: a hookpoint (and an option to set it) for a user-supplied
        function to produce a banner appropriate for users needs. It's not
        ideal, because the rendering-state variables, which are a natural
        candidate for use in concise.t, are unavailable to the user.

  Option Stickiness
    If you invoke Concise more than once in a program, you should know that
    the options are 'sticky'. This means that the options you provide in the
    first call will be remembered for the 2nd call, unless you re-specify or
    change them.

ABBREVIATIONS
    The concise style uses symbols to convey maximum info with minimal
    clutter (like hex addresses). With just a little practice, you can start
    to see the flowers, not just the branches, in the trees.

  OP class abbreviations
    These symbols appear before the op-name, and indicate the B:: namespace
    that represents the ops in your Perl code.

        0      OP (aka BASEOP)  An OP with no children
        1      UNOP             An OP with one child
        +      UNOP_AUX         A UNOP with auxillary fields
        2      BINOP            An OP with two children
        |      LOGOP            A control branch OP
        @      LISTOP           An OP that could have lots of children
        /      PMOP             An OP with a regular expression
        $      SVOP             An OP with an SV
        "      PVOP             An OP with a string
        {      LOOP             An OP that holds pointers for a loop
        ;      COP              An OP that marks the start of a statement
        #      PADOP            An OP with a GV on the pad
        .      METHOP           An OP with method call info

  OP flags abbreviations
    OP flags are either public or private. The public flags alter the
    behavior of each opcode in consistent ways, and are represented by 0 or
    more single characters.

        v      OPf_WANT_VOID    Want nothing (void context)
        s      OPf_WANT_SCALAR  Want single value (scalar context)
        l      OPf_WANT_LIST    Want list of any length (list context)
                                Want is unknown
        K      OPf_KIDS         There is a firstborn child.
        P      OPf_PARENS       This operator was parenthesized.
                                 (Or block needs explicit scope entry.)
        R      OPf_REF          Certified reference.
                                 (Return container, not containee).
        M      OPf_MOD          Will modify (lvalue).
        S      OPf_STACKED      Some arg is arriving on the stack.
        *      OPf_SPECIAL      Do something weird for this op (see op.h)

    Private flags, if any are set for an opcode, are displayed after a '/'

        8  <@> leave[1 ref] vKP/REFC ->(end)
        7     <2> sassign vKS/2 ->8

    They're opcode specific, and occur less often than the public ones, so
    they're represented by short mnemonics instead of single-chars; see
    B::Op_private and regen/op_private for more details.

FORMATTING SPECIFICATIONS
    For each line-style ('concise', 'terse', 'linenoise', etc.) there are 3
    format-specs which control how OPs are rendered.

    The first is the 'default' format, which is used in both basic and exec
    modes to print all opcodes. The 2nd, goto-format, is used in exec mode
    when branches are encountered. They're not real opcodes, and are
    inserted to look like a closing curly brace. The tree-format is tree
    specific.

    When a line is rendered, the correct format-spec is copied and scanned
    for the following items; data is substituted in, and other manipulations
    like basic indenting are done, for each opcode rendered.

    There are 3 kinds of items that may be populated; special patterns,
    #vars, and literal text, which is copied verbatim. (Yes, it's a set of
    s///g steps.)

  Special Patterns
    These items are the primitives used to perform indenting, and to select
    text from amongst alternatives.

    (x(*exec_text*;*basic_text*)x)
        Generates *exec_text* in exec mode, or *basic_text* in basic mode.

    (*(*text*)*)
        Generates one copy of *text* for each indentation level.

    (*(*text1*;*text2*)*)
        Generates one fewer copies of *text1* than the indentation level,
        followed by one copy of *text2* if the indentation level is more
        than 0.

    (?(*text1*#*var**Text2*)?)
        If the value of *var* is true (not empty or zero), generates the
        value of *var* surrounded by *text1* and *Text2*, otherwise nothing.

    ~   Any number of tildes and surrounding whitespace will be collapsed to
        a single space.

  # Variables
    These #vars represent opcode properties that you may want as part of
    your rendering. The '#' is intended as a private sigil; a #var's value
    is interpolated into the style-line, much like "read $this".

    These vars take 3 forms:

    #*var*
        A property named 'var' is assumed to exist for the opcodes, and is
        interpolated into the rendering.

    #*var**N*
        Generates the value of *var*, left justified to fill *N* spaces.
        Note that this means while you can have properties 'foo' and 'foo2',
        you cannot render 'foo2', but you could with 'foo2a'. You would be
        wise not to rely on this behavior going forward ;-)

    #*Var*
        This ucfirst form of #var generates a tag-value form of itself for
        display; it converts '#Var' into a 'Var => #var' style, which is
        then handled as described above. (Imp-note: #Vars cannot be used for
        conditional-fills, because the => #var transform is done after the
        check for #Var's value).

    The following variables are 'defined' by B::Concise; when they are used
    in a style, their respective values are plugged into the rendering of
    each opcode.

    Only some of these are used by the standard styles, the others are
    provided for you to delve into optree mechanics, should you wish to add
    a new style (see "add_style" below) that uses them. You can also add new
    ones using "add_callback".

    #addr
        The address of the OP, in hexadecimal.

    #arg
        The OP-specific information of the OP (such as the SV for an SVOP,
        the non-local exit pointers for a LOOP, etc.) enclosed in
        parentheses.

    #class
        The B-determined class of the OP, in all caps.

    #classsym
        A single symbol abbreviating the class of the OP.

    #coplabel
        The label of the statement or block the OP is the start of, if any.

    #exname
        The name of the OP, or 'ex-foo' if the OP is a null that used to be
        a foo.

    #extarg
        The target of the OP, or nothing for a nulled OP.

    #firstaddr
        The address of the OP's first child, in hexadecimal.

    #flags
        The OP's flags, abbreviated as a series of symbols.

    #flagval
        The numeric value of the OP's flags.

    #hints
        The COP's hint flags, rendered with abbreviated names if possible.
        An empty string if this is not a COP. Here are the symbols used:

            $ strict refs
            & strict subs
            * strict vars
           x$ explicit use/no strict refs
           x& explicit use/no strict subs
           x* explicit use/no strict vars
            i integers
            l locale
            b bytes
            { block scope
            % localise %^H
            < open in
            > open out
            I overload int
            F overload float
            B overload binary
            S overload string
            R overload re
            T taint
            E eval
            X filetest access
            U utf-8

            us      use feature 'unicode_strings'
            fea=NNN feature bundle number

    #hintsval
        The numeric value of the COP's hint flags, or an empty string if
        this is not a COP.

    #hyphseq
        The sequence number of the OP, or a hyphen if it doesn't have one.

    #label
        'NEXT', 'LAST', or 'REDO' if the OP is a target of one of those in
        exec mode, or empty otherwise.

    #lastaddr
        The address of the OP's last child, in hexadecimal.

    #name
        The OP's name.

    #NAME
        The OP's name, in all caps.

    #next
        The sequence number of the OP's next OP.

    #nextaddr
        The address of the OP's next OP, in hexadecimal.

    #noise
        A one- or two-character abbreviation for the OP's name.

    #private
        The OP's private flags, rendered with abbreviated names if possible.

    #privval
        The numeric value of the OP's private flags.

    #seq
        The sequence number of the OP. Note that this is a sequence number
        generated by B::Concise.

    #opt
        Whether or not the op has been optimized by the peephole optimizer.

    #sibaddr
        The address of the OP's next youngest sibling, in hexadecimal.

    #svaddr
        The address of the OP's SV, if it has an SV, in hexadecimal.

    #svclass
        The class of the OP's SV, if it has one, in all caps (e.g., 'IV').

    #svval
        The value of the OP's SV, if it has one, in a short human-readable
        format.

    #targ
        The numeric value of the OP's targ.

    #targarg
        The name of the variable the OP's targ refers to, if any, otherwise
        the letter t followed by the OP's targ in decimal.

    #targarglife
        Same as #targarg, but followed by the COP sequence numbers that
        delimit the variable's lifetime (or 'end' for a variable in an open
        scope) for a variable.

    #typenum
        The numeric value of the OP's type, in decimal.

One-Liner Command tips
    perl -MO=Concise,bar foo.pl
        Renders only bar() from foo.pl. To see main, drop the ',bar'. To see
        both, add ',-main'

    perl -MDigest::MD5=md5 -MO=Concise,md5 -e1
        Identifies md5 as an XS function. The export is needed so that BC
        can find it in main.

    perl -MPOSIX -MO=Concise,_POSIX_ARG_MAX -e1
        Identifies _POSIX_ARG_MAX as a constant sub, optimized to an IV.
        Although POSIX isn't entirely consistent across platforms, this is
        likely to be present in virtually all of them.

    perl -MPOSIX -MO=Concise,a -e 'print _POSIX_SAVED_IDS'
        This renders a print statement, which includes a call to the
        function. It's identical to rendering a file with a use call and
        that single statement, except for the filename which appears in the
        nextstate ops.

    perl -MPOSIX -MO=Concise,a -e 'sub a{_POSIX_SAVED_IDS}'
        This is very similar to previous, only the first two ops differ.
        This subroutine rendering is more representative, insofar as a
        single main program will have many subs.

    perl -MB::Concise -e 'B::Concise::compile("-exec","-src",
    \%B::Concise::)->()'
        This renders all functions in the B::Concise package with the source
        lines. It eschews the O framework so that the stashref can be passed
        directly to B::Concise::compile(). See -stash option for a more
        convenient way to render a package.

Using B::Concise outside of the O framework
    The common (and original) usage of B::Concise was for command-line
    renderings of simple code, as given in EXAMPLE. But you can also use
    B::Concise from your code, and call compile() directly, and repeatedly.
    By doing so, you can avoid the compile-time only operation of O.pm, and
    even use the debugger to step through B::Concise::compile() itself.

    Once you're doing this, you may alter Concise output by adding new
    rendering styles, and by optionally adding callback routines which
    populate new variables, if such were referenced from those (just added)
    styles.

  Example: Altering Concise Renderings
        use B::Concise qw(set_style add_callback);
        add_style($yourStyleName => $defaultfmt, $gotofmt, $treefmt);
        add_callback
          ( sub {
                my ($h, $op, $format, $level, $stylename) = @_;
                $h->{variable} = some_func($op);
            });
        $walker = B::Concise::compile(@options,@subnames,@subrefs);
        $walker->();

  set_style()
    set_style accepts 3 arguments, and updates the three format-specs
    comprising a line-style (basic-exec, goto, tree). It has one minor
    drawback though; it doesn't register the style under a new name. This
    can become an issue if you render more than once and switch styles. Thus
    you may prefer to use add_style() and/or set_style_standard() instead.

  set_style_standard($name)
    This restores one of the standard line-styles: "terse", "concise",
    "linenoise", "debug", "env", into effect. It also accepts style names
    previously defined with add_style().

  add_style ()
    This subroutine accepts a new style name and three style arguments as
    above, and creates, registers, and selects the newly named style. It is
    an error to re-add a style; call set_style_standard() to switch between
    several styles.

  add_callback ()
    If your newly minted styles refer to any new #variables, you'll need to
    define a callback subroutine that will populate (or modify) those
    variables. They are then available for use in the style you've chosen.

    The callbacks are called for each opcode visited by Concise, in the same
    order as they are added. Each subroutine is passed five parameters.

      1. A hashref, containing the variable names and values which are
         populated into the report-line for the op
      2. the op, as a B<B::OP> object
      3. a reference to the format string
      4. the formatting (indent) level
      5. the selected stylename

    To define your own variables, simply add them to the hash, or change
    existing values if you need to. The level and format are passed in as
    references to scalars, but it is unlikely that they will need to be
    changed or even used.

  Running B::Concise::compile()
    compile accepts options as described above in "OPTIONS", and arguments,
    which are either coderefs, or subroutine names.

    It constructs and returns a $treewalker coderef, which when invoked,
    traverses, or walks, and renders the optrees of the given arguments to
    STDOUT. You can reuse this, and can change the rendering style used each
    time; thereafter the coderef renders in the new style.

    walk_output lets you change the print destination from STDOUT to another
    open filehandle, or into a string passed as a ref (unless you've built
    perl with -Uuseperlio).

      my $walker = B::Concise::compile('-terse','aFuncName', \&aSubRef); # 1
      walk_output(\my $buf);
      $walker->();                          # 1 renders -terse
      set_style_standard('concise');        # 2
      $walker->();                          # 2 renders -concise
      $walker->(@new);                      # 3 renders whatever
      print "3 different renderings: terse, concise, and @new: $buf\n";

    When $walker is called, it traverses the subroutines supplied when it
    was created, and renders them using the current style. You can change
    the style afterwards in several different ways:

      1. call C<compile>, altering style or mode/order
      2. call C<set_style_standard>
      3. call $walker, passing @new options

    Passing new options to the $walker is the easiest way to change amongst
    any pre-defined styles (the ones you add are automatically recognized as
    options), and is the only way to alter rendering order without calling
    compile again. Note however that rendering state is still shared amongst
    multiple $walker objects, so they must still be used in a coordinated
    manner.

  B::Concise::reset_sequence()
    This function (not exported) lets you reset the sequence numbers (note
    that they're numbered arbitrarily, their goal being to be human
    readable). Its purpose is mostly to support testing, i.e. to compare the
    concise output from two identical anonymous subroutines (but different
    instances). Without the reset, B::Concise, seeing that they're separate
    optrees, generates different sequence numbers in the output.

  Errors
    Errors in rendering (non-existent function-name, non-existent coderef)
    are written to the STDOUT, or wherever you've set it via walk_output().

    Errors using the various *style* calls, and bad args to walk_output(),
    result in die(). Use an eval if you wish to catch these errors and
    continue processing.

AUTHOR
    Stephen McCamant, <smcc AT CSUA.EDU>.


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