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IO::Socket(3perl)                Perl Programmers Reference Guide               IO::Socket(3perl)

NAME
       IO::Socket - Object interface to socket communications

SYNOPSIS
           use strict;
           use warnings;

           use IO::Socket qw(AF_INET AF_UNIX);

           # create a new AF_INET socket
           my $sock = IO::Socket->new(Domain => AF_INET);
           # which is the same as
           $sock = IO::Socket::INET->new();

           # create a new AF_UNIX socket
           $sock = IO::Socket->new(Domain => AF_UNIX);
           # which is the same as
           $sock = IO::Socket::UNIX->new();

DESCRIPTION
       "IO::Socket" provides an object-oriented, IO::Handle-based interface to creating and using
       sockets via Socket, which provides a near one-to-one interface to the C socket library.

       "IO::Socket" is a base class that really only defines methods for those operations which
       are common to all types of sockets. Operations which are specific to a particular socket
       domain have methods defined in subclasses of "IO::Socket". See IO::Socket::INET,
       IO::Socket::UNIX, and IO::Socket::IP for examples of such a subclass.

       "IO::Socket" will export all functions (and constants) defined by Socket.

CONSTRUCTOR ARGUMENTS
       Given that "IO::Socket" doesn't have attributes in the traditional sense, the following
       arguments, rather than attributes, can be passed into the constructor.

       Constructor arguments should be passed in "Key => 'Value'" pairs.

       The only required argument is "Domain" in IO::Socket.

   Blocking
           my $sock = IO::Socket->new(..., Blocking => 1);
           $sock = IO::Socket->new(..., Blocking => 0);

       If defined but false, the socket will be set to non-blocking mode. If not specified it
       defaults to 1 (blocking mode).

   Domain
           my $sock = IO::Socket->new(Domain => IO::Socket::AF_INET);
           $sock = IO::Socket->new(Domain => IO::Socket::AF_UNIX);

       The socket domain will define which subclass of "IO::Socket" to use. The two options
       available along with this distribution are "AF_INET" and "AF_UNIX".

       "AF_INET" is for the internet address family of sockets and is handled via
       IO::Socket::INET. "AF_INET" sockets are bound to an internet address and port.

       "AF_UNIX" is for the unix domain socket and is handled via IO::Socket::UNIX. "AF_UNIX"
       sockets are bound to the file system as their address name space.

       This argument is required. All other arguments are optional.

   Listen
           my $sock = IO::Socket->new(..., Listen => 5);

       Listen should be an integer value or left unset.

       If provided, this argument will place the socket into listening mode. New connections can
       then be accepted using the "accept" in IO::Socket method. The value given is used as the
       listen(2) queue size.

       If the "Listen" argument is given, but false, the queue size will be set to 5.

   Timeout
           my $sock = IO::Socket->new(..., Timeout => 5);

       The timeout value, in seconds, for this socket connection. How exactly this value is
       utilized is defined in the socket domain subclasses that make use of the value.

   Type
           my $sock = IO::Socket->new(..., Type => IO::Socket::SOCK_STREAM);

       The socket type that will be used. These are usually "SOCK_STREAM", "SOCK_DGRAM", or
       "SOCK_RAW". If this argument is left undefined an attempt will be made to infer the type
       from the service name.

       For example, you'll usually use "SOCK_STREAM" with a "tcp" connection and "SOCK_DGRAM"
       with a "udp" connection.

CONSTRUCTORS
       "IO::Socket" extends the IO::Handle constructor.

   new
           my $sock = IO::Socket->new();

           # get a new IO::Socket::INET instance
           $sock = IO::Socket->new(Domain => IO::Socket::AF_INET);
           # get a new IO::Socket::UNIX instance
           $sock = IO::Socket->new(Domain => IO::Socket::AF_UNIX);

           # Domain is the only required argument
           $sock = IO::Socket->new(
               Domain => IO::Socket::AF_INET, # AF_INET, AF_UNIX
               Type => IO::Socket::SOCK_STREAM, # SOCK_STREAM, SOCK_DGRAM, ...
               Proto => 'tcp', # 'tcp', 'udp', IPPROTO_TCP, IPPROTO_UDP
               # and so on...
           );

       Creates an "IO::Socket", which is a reference to a newly created symbol (see the Symbol
       package). "new" optionally takes arguments, these arguments are defined in "CONSTRUCTOR
       ARGUMENTS" in IO::Socket.

       Any of the "CONSTRUCTOR ARGUMENTS" in IO::Socket may be passed to the constructor, but if
       any arguments are provided, then one of them must be the "Domain" in IO::Socket argument.
       The "Domain" in IO::Socket argument can, by default, be either "AF_INET" or "AF_UNIX".
       Other domains can be used if a proper subclass for the domain family is registered. All
       other arguments will be passed to the "configuration" method of the package for that
       domain.

       If the constructor fails it will return "undef" and set the $errstr package variable to
       contain an error message.

           $sock = IO::Socket->new(...)
               or die "Cannot create socket - $IO::Socket::errstr\n";

       For legacy reasons the error message is also set into the global $@ variable, and you may
       still find older code which looks here instead.

           $sock = IO::Socket->new(...)
               or die "Cannot create socket - $@\n";

METHODS
       "IO::Socket" inherits all methods from IO::Handle and implements the following new ones.

   accept
           my $client_sock = $sock->accept();
           my $inet_sock = $sock->accept('IO::Socket::INET');

       The accept method will perform the system call "accept" on the socket and return a new
       object. The new object will be created in the same class as the listen socket, unless a
       specific package name is specified. This object can be used to communicate with the client
       that was trying to connect.

       This differs slightly from the "accept" function in perlfunc.

       In a scalar context the new socket is returned, or "undef" upon failure. In a list context
       a two-element array is returned containing the new socket and the peer address; the list
       will be empty upon failure.

   atmark
           my $integer = $sock->atmark();
           # read in some data on a given socket
           my $data;
           $sock->read($data, 1024) until $sock->atmark;

           # or, export the function to use:
           use IO::Socket 'sockatmark';
           $sock->read($data, 1024) until sockatmark($sock);

       True if the socket is currently positioned at the urgent data mark, false otherwise. If
       your system doesn't yet implement "sockatmark" this will throw an exception.

       If your system does not support "sockatmark", the "use" declaration will fail at compile
       time.

   autoflush
           # by default, autoflush will be turned on when referenced
           $sock->autoflush(); # turns on autoflush
           # turn off autoflush
           $sock->autoflush(0);
           # turn on autoflush
           $sock->autoflush(1);

       This attribute isn't overridden from IO::Handle's implementation. However, since we turn
       it on by default, it's worth mentioning here.

   bind
           use Socket qw(pack_sockaddr_in);
           my $port = 3000;
           my $ip_address = '0.0.0.0';
           my $packed_addr = pack_sockaddr_in($port, $ip_address);
           $sock->bind($packed_addr);

       Binds a network address to a socket, just as bind(2) does. Returns true if it succeeded,
       false otherwise. You should provide a packed address of the appropriate type for the
       socket.

   connected
           my $peer_addr = $sock->connected();
           if ($peer_addr) {
               say "We're connected to $peer_addr";
           }

       If the socket is in a connected state, the peer address is returned. If the socket is not
       in a connected state, "undef" is returned.

       Note that this method considers a half-open TCP socket to be "in a connected state".
       Specifically, it does not distinguish between the ESTABLISHED and CLOSE-WAIT TCP states;
       it returns the peer address, rather than "undef", in either case.  Thus, in general, it
       cannot be used to reliably learn whether the peer has initiated a graceful shutdown
       because in most cases (see below) the local TCP state machine remains in CLOSE-WAIT until
       the local application calls "shutdown" in IO::Socket or "close". Only at that point does
       this function return "undef".

       The "in most cases" hedge is because local TCP state machine behavior may depend on the
       peer's socket options. In particular, if the peer socket has "SO_LINGER" enabled with a
       zero timeout, then the peer's "close" will generate a "RST" segment. Upon receipt of that
       segment, the local TCP transitions immediately to CLOSED, and in that state, this method
       will return "undef".

   getsockopt
           my $value = $sock->getsockopt(SOL_SOCKET, SO_REUSEADDR);
           my $buf = $socket->getsockopt(SOL_SOCKET, SO_RCVBUF);
           say "Receive buffer is $buf bytes";

       Get an option associated with the socket. Levels other than "SOL_SOCKET" may be specified
       here. As a convenience, this method will unpack a byte buffer of the correct size back
       into a number.

   listen
           $sock->listen(5);

       Does the same thing that the listen(2) system call does. Returns true if it succeeded,
       false otherwise. Listens to a socket with a given queue size.

   peername
           my $sockaddr_in = $sock->peername();

       Returns the packed "sockaddr" address of the other end of the socket connection. It calls
       "getpeername".

   protocol
           my $proto = $sock->protocol();

       Returns the number for the protocol being used on the socket, if known. If the protocol is
       unknown, as with an "AF_UNIX" socket, zero is returned.

   recv
           my $buffer = "";
           my $length = 1024;
           my $flags = 0; # default. optional
           $sock->recv($buffer, $length);
           $sock->recv($buffer, $length, $flags);

       Similar in functionality to "recv" in perlfunc.

       Receives a message on a socket. Attempts to receive $length characters of data into
       $buffer from the specified socket. $buffer will be grown or shrunk to the length actually
       read. Takes the same flags as the system call of the same name. Returns the address of the
       sender if socket's protocol supports this; returns an empty string otherwise. If there's
       an error, returns "undef". This call is actually implemented in terms of the recvfrom(2)
       system call.

       Flags are ORed together values, such as "MSG_BCAST", "MSG_OOB", "MSG_TRUNC". The default
       value for the flags is 0.

       The cached value of "peername" in IO::Socket is updated with the result of "recv".

       Note: In Perl v5.30 and newer, if the socket has been marked as ":utf8", "recv" will throw
       an exception. The ":encoding(...)" layer implicitly introduces the ":utf8" layer. See
       "binmode" in perlfunc.

       Note: In Perl versions older than v5.30, depending on the status of the socket, either
       (8-bit) bytes or characters are received. By default all sockets operate on bytes, but for
       example if the socket has been changed using "binmode" in perlfunc to operate with the
       ":encoding(UTF-8)" I/O layer (see the "open" in perlfunc pragma), the I/O will operate on
       UTF8-encoded Unicode characters, not bytes. Similarly for the ":encoding" layer: in that
       case pretty much any characters can be read.

   send
           my $message = "Hello, world!";
           my $flags = 0; # defaults to zero
           my $to = '0.0.0.0'; # optional destination
           my $sent = $sock->send($message);
           $sent = $sock->send($message, $flags);
           $sent = $sock->send($message, $flags, $to);

       Similar in functionality to "send" in perlfunc.

       Sends a message on a socket. Attempts to send the scalar message to the socket. Takes the
       same flags as the system call of the same name. On unconnected sockets, you must specify a
       destination to send to, in which case it does a sendto(2) syscall. Returns the number of
       characters sent, or "undef" on error. The sendmsg(2) syscall is currently unimplemented.

       The "flags" option is optional and defaults to 0.

       After a successful send with $to, further calls to "send" on an unconnected socket without
       $to will send to the same address, and $to will be used as the result of "peername" in
       IO::Socket.

       Note: In Perl v5.30 and newer, if the socket has been marked as ":utf8", "send" will throw
       an exception. The ":encoding(...)" layer implicitly introduces the ":utf8" layer. See
       "binmode" in perlfunc.

       Note: In Perl versions older than v5.30, depending on the status of the socket, either
       (8-bit) bytes or characters are sent. By default all sockets operate on bytes, but for
       example if the socket has been changed using "binmode" in perlfunc to operate with the
       ":encoding(UTF-8)" I/O layer (see the "open" in perlfunc pragma), the I/O will operate on
       UTF8-encoded Unicode characters, not bytes. Similarly for the ":encoding" layer: in that
       case pretty much any characters can be sent.

   setsockopt
           $sock->setsockopt(SOL_SOCKET, SO_REUSEADDR, 1);
           $sock->setsockopt(SOL_SOCKET, SO_RCVBUF, 64*1024);

       Set option associated with the socket. Levels other than "SOL_SOCKET" may be specified
       here. As a convenience, this method will convert a number into a packed byte buffer.

   shutdown
           $sock->shutdown(SHUT_RD); # we stopped reading data
           $sock->shutdown(SHUT_WR); # we stopped writing data
           $sock->shutdown(SHUT_RDWR); # we stopped using this socket

       Shuts down a socket connection in the manner indicated by the value passed in, which has
       the same interpretation as in the syscall of the same name.

       This is useful with sockets when you want to tell the other side you're done writing but
       not done reading, or vice versa. It's also a more insistent form of "close" because it
       also disables the file descriptor in any forked copies in other processes.

       Returns 1 for success; on error, returns "undef" if the socket is not a valid filehandle,
       or returns 0 and sets $! for any other failure.

   sockdomain
           my $domain = $sock->sockdomain();

       Returns the number for the socket domain type. For example, for an "AF_INET" socket the
       value of &AF_INET will be returned.

   socket
           my $sock = IO::Socket->new(); # no values given
           # now let's actually get a socket with the socket method
           # domain, type, and protocol are required
           $sock = $sock->socket(AF_INET, SOCK_STREAM, 'tcp');

       Opens a socket of the specified kind and returns it. Domain, type, and protocol are
       specified the same as for the syscall of the same name.

   socketpair
           my ($r, $w) = $sock->socketpair(AF_UNIX, SOCK_STREAM, PF_UNSPEC);
           ($r, $w) = IO::Socket::UNIX
               ->socketpair(AF_UNIX, SOCK_STREAM, PF_UNSPEC);

       Will return a list of two sockets created (read and write), or an empty list on failure.

       Differs slightly from "socketpair" in perlfunc in that the argument list is a bit simpler.

   sockname
           my $packed_addr = $sock->sockname();

       Returns the packed "sockaddr" address of this end of the connection. It's the same as
       getsockname(2).

   sockopt
           my $value = $sock->sockopt(SO_REUSEADDR);
           $sock->sockopt(SO_REUSEADDR, 1);

       Unified method to both set and get options in the "SOL_SOCKET" level. If called with one
       argument then "getsockopt" in IO::Socket is called, otherwise "setsockopt" in IO::Socket
       is called.

   socktype
           my $type = $sock->socktype();

       Returns the number for the socket type. For example, for a "SOCK_STREAM" socket the value
       of &SOCK_STREAM will be returned.

   timeout
           my $seconds = $sock->timeout();
           my $old_val = $sock->timeout(5); # set new and return old value

       Set or get the timeout value (in seconds) associated with this socket.  If called without
       any arguments then the current setting is returned. If called with an argument the current
       setting is changed and the previous value returned.

       This method is available to all "IO::Socket" implementations but may or may not be used by
       the individual domain subclasses.

EXAMPLES
       Let's create a TCP server on "localhost:3333".

           use strict;
           use warnings;
           use feature 'say';

           use IO::Socket qw(AF_INET AF_UNIX SOCK_STREAM SHUT_WR);

           my $server = IO::Socket->new(
               Domain => AF_INET,
               Type => SOCK_STREAM,
               Proto => 'tcp',
               LocalHost => '0.0.0.0',
               LocalPort => 3333,
               ReusePort => 1,
               Listen => 5,
           ) || die "Can't open socket: $IO::Socket::errstr";
           say "Waiting on 3333";

           while (1) {
               # waiting for a new client connection
               my $client = $server->accept();

               # get information about a newly connected client
               my $client_address = $client->peerhost();
               my $client_port = $client->peerport();
               say "Connection from $client_address:$client_port";

               # read up to 1024 characters from the connected client
               my $data = "";
               $client->recv($data, 1024);
               say "received data: $data";

               # write response data to the connected client
               $data = "ok";
               $client->send($data);

               # notify client that response has been sent
               $client->shutdown(SHUT_WR);
           }

           $server->close();

       A client for such a server could be

           use strict;
           use warnings;
           use feature 'say';

           use IO::Socket qw(AF_INET AF_UNIX SOCK_STREAM SHUT_WR);

           my $client = IO::Socket->new(
               Domain => AF_INET,
               Type => SOCK_STREAM,
               proto => 'tcp',
               PeerPort => 3333,
               PeerHost => '0.0.0.0',
           ) || die "Can't open socket: $IO::Socket::errstr";

           say "Sending Hello World!";
           my $size = $client->send("Hello World!");
           say "Sent data of length: $size";

           $client->shutdown(SHUT_WR);

           my $buffer;
           $client->recv($buffer, 1024);
           say "Got back $buffer";

           $client->close();

LIMITATIONS
       On some systems, for an IO::Socket object created with "new_from_fd", or created with
       "accept" in IO::Socket from such an object, the "protocol" in IO::Socket, "sockdomain" in
       IO::Socket and "socktype" in IO::Socket methods may return "undef".

SEE ALSO
       Socket, IO::Handle, IO::Socket::INET, IO::Socket::UNIX, IO::Socket::IP

AUTHOR
       Graham Barr.  atmark() by Lincoln Stein.  Currently maintained by the Perl Porters.
       Please report all bugs to <perlbug AT perl.org>.

COPYRIGHT
       Copyright (c) 1997-8 Graham Barr <gbarr AT pobox.com>. All rights reserved.  This program is
       free software; you can redistribute it and/or modify it under the same terms as Perl
       itself.

       The atmark() implementation: Copyright 2001, Lincoln Stein <lstein AT cshl.org>.  This module
       is distributed under the same terms as Perl itself.  Feel free to use, modify and
       redistribute it as long as you retain the correct attribution.

perl v5.34.0                                2023-11-23                          IO::Socket(3perl)

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