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NAME
    Net::XMPP::Client - XMPP Client Module

SYNOPSIS
    Net::XMPP::Client is a module that provides a developer easy access to the Extensible Messaging
    and Presence Protocol (XMPP).

DESCRIPTION
    Client.pm uses Protocol.pm to provide enough high level APIs and automation of the low level
    APIs that writing an XMPP Client in Perl is trivial. For those that wish to work with the low
    level you can do that too, but those functions are covered in the documentation for each module.

    Net::XMPP::Client provides functions to connect to an XMPP server, login, send and receive
    messages, set personal information, create a new user account, manage the roster, and
    disconnect. You can use all or none of the functions, there is no requirement.

    For more information on how the details for how Net::XMPP is written please see the help for
    Net::XMPP itself.

    For a full list of high level functions available please see Net::XMPP::Protocol.

  Basic Functions
        use Net::XMPP;

        $Con = Net::XMPP::Client->new();

        $Con->SetCallbacks(...);

        $Con->Execute(hostname=>"jabber.org",
                      username=>"bob",
                      password=>"XXXX",
                      resource=>"Work"
                     );

    For the list of available functions see Net::XMPP::Protocol.

      $Con->Disconnect();

METHODS
Basic Functions
  new
        new(debuglevel=>0|1|2,
            debugfile=>string,
            debugtime=>0|1)

    creates the Client object. debugfile should be set to the path for the debug log to be written.
    If set to "stdout" then the debug will go there. debuglevel controls the amount of debug. For
    more information about the valid setting for debuglevel, debugfile, and debugtime see
    Net::XMPP::Debug.

  Connect
        Connect(hostname=>string,
                port=>integer,
                timeout=>int,
                connectiontype=>string,
                tls=>0|1,
                srv=>0|1,
                componentname=>string)

    opens a connection to the server listed in the hostname (default localhost), on the port
    (default 5222) listed, using the connectiontype listed (default tcpip). The two connection types
    available are:

      tcpip  standard TCP socket
      http   TCP socket, but with the
             headers needed to talk
             through a web proxy

    If you specify tls, then it TLS will be used if it is available as a feature.

    If srv is specified AND Net::DNS is installed and can be loaded, then an SRV query is sent to
    srv.hostname and the results processed to replace the hostname and port. If the lookup fails, or
    Net::DNS cannot be loaded, then hostname and port are left alone as the defaults.

    Alternatively, you may manually specify componentname as the domain portion of the jid and leave
    hostname set to the actual hostname of the XMPP server.

  Execute
        Execute(hostname=>string,
                port=>int,
                tls=>0|1,
                username=>string,
                password=>string,
                resource=>string,
                register=>0|1,
                connectiontype=>string,
                connecttimeout=>string,
                connectattempts=>int,
                connectsleep=>int,
                processtimeout=>int)

    Generic inner loop to handle connecting to the server, calling Process, and reconnecting if the
    connection is lost. There are five callbacks available that are called at various places:

     onconnect - when the client has
                 made a connection.

     onauth - when the connection is
              made and user has been
              authed.  Essentially,
              this is when you can
            start doing things
            as a Client.  Like
            send presence, get your
            roster, etc...

      onprocess - this is the most
                  inner loop and so
                  gets called the most.
                  Be very very careful
                  what you put here
                  since it can
                  *DRASTICALLY* affect
                  performance.

      ondisconnect - when the client
                     disconnects from
                     the server.

      onexit - when the function gives
               up trying to connect and
               exits.

    The arguments are passed straight on to the Connect function, except for connectattempts and
    connectsleep. connectattempts is the number of times that the Component should try to connect
    before giving up. -1 means try forever. The default is -1. connectsleep is the number of seconds
    to sleep between each connection attempt.

    If you specify register=>1, then the Client will attempt to register the sepecified account for
    you, if it does not exist.

  Process
        Process(integer)

    takes the timeout period as an argument. If no timeout is listed then the function blocks until
    a packet is received. Otherwise it waits that number of seconds and then exits so your program
    can continue doing useful things. NOTE: This is important for GUIs. You need to leave time to
    process GUI commands even if you are waiting for packets. The following are the possible return
    values, and what they mean:

        1   - Status ok, data received.
        0   - Status ok, no data received.
      undef - Status not ok, stop processing.

    IMPORTANT: You need to check the output of every Process. If you get an undef then the
    connection died and you should behave accordingly.

  Disconnect
        Disconnect()

    closes the connection to the server.

  Connected
        Connected()

    returns 1 if the Transport is connected to the server, and 0 if not.

AUTHOR
    Originally authored by Ryan Eatmon.

    Previously maintained by Eric Hacker.

    Currently maintained by Darian Anthony Patrick.

COPYRIGHT
    This module is free software, you can redistribute it and/or modify it under the LGPL 2.1.

Net::XMPP::Client
NAME SYNOPSIS DESCRIPTION
Basic Functions
METHODS Basic Functions
Connect Execute Process Disconnect Connected
AUTHOR COPYRIGHT

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