# Net::XMPP::Client - phpMan

## NAME
    [Net::XMPP::Client] - XMPP Client Module

## SYNOPSIS
    [Net::XMPP::Client] is a module that provides a developer easy access to
    the Extensible Messaging and Presence Protocol (XMPP).

## DESCRIPTION
    Client.pm uses Protocol.pm to provide enough high level APIs and
    automation of the low level APIs that writing an XMPP Client in Perl is
    trivial. For those that wish to work with the low level you can do that
    too, but those functions are covered in the documentation for each
    module.

    [Net::XMPP::Client] provides functions to connect to an XMPP server,
    login, send and receive messages, set personal information, create a new
    user account, manage the roster, and disconnect. You can use all or none
    of the functions, there is no requirement.

    For more information on how the details for how [Net::XMPP] is written
    please see the help for [Net::XMPP] itself.

    For a full list of high level functions available please see
    [Net::XMPP::Protocol].

  Basic Functions
        use [Net::XMPP];

        $Con = [Net::XMPP::Client]->new();

        $Con->SetCallbacks(...);

        $Con->Execute(hostname=>"jabber.org",
                      username=>"bob",
                      password=>"XXXX",
                      resource=>"Work"
                     );

    For the list of available functions see [Net::XMPP::Protocol].

      $Con->Disconnect();

## METHODS
Basic Functions
  new
        new(debuglevel=>0|1|2,
            debugfile=>string,
            debugtime=>0|1)

    creates the Client object. debugfile should be set to the path for the
    debug log to be written. If set to "stdout" then the debug will go
    there. debuglevel controls the amount of debug. For more information
    about the valid setting for debuglevel, debugfile, and debugtime see
    [Net::XMPP::Debug].

  Connect
        Connect(hostname=>string,
                port=>integer,
                timeout=>int,
                connectiontype=>string,
                tls=>0|1,
                srv=>0|1,
                componentname=>string)

    opens a connection to the server listed in the hostname (default
    localhost), on the port (default 5222) listed, using the connectiontype
    listed (default tcpip). The two connection types available are:

      tcpip  standard TCP socket
      http   TCP socket, but with the
             headers needed to talk
             through a web proxy

    If you specify tls, then it TLS will be used if it is available as a
    feature.

    If srv is specified AND [Net::DNS] is installed and can be loaded, then an
    SRV query is sent to srv.hostname and the results processed to replace
    the hostname and port. If the lookup fails, or [Net::DNS] cannot be
    loaded, then hostname and port are left alone as the defaults.

    Alternatively, you may manually specify componentname as the domain
    portion of the jid and leave hostname set to the actual hostname of the
    XMPP server.

  Execute
        Execute(hostname=>string,
                port=>int,
                tls=>0|1,
                username=>string,
                password=>string,
                resource=>string,
                register=>0|1,
                connectiontype=>string,
                connecttimeout=>string,
                connectattempts=>int,
                connectsleep=>int,
                processtimeout=>int)

    Generic inner loop to handle connecting to the server, calling Process,
    and reconnecting if the connection is lost. There are five callbacks
    available that are called at various places:

     onconnect - when the client has
                 made a connection.

     onauth - when the connection is
              made and user has been
              authed.  Essentially,
              this is when you can
            start doing things
            as a Client.  Like
            send presence, get your
            roster, etc...

      onprocess - this is the most
                  inner loop and so
                  gets called the most.
                  Be very very careful
                  what you put here
                  since it can
                  *DRASTICALLY* affect
                  performance.

      ondisconnect - when the client
                     disconnects from
                     the server.

      onexit - when the function gives
               up trying to connect and
               exits.

    The arguments are passed straight on to the Connect function, except for
    connectattempts and connectsleep. connectattempts is the number of times
    that the Component should try to connect before giving up. -1 means try
    forever. The default is -1. connectsleep is the number of seconds to
    sleep between each connection attempt.

    If you specify register=>1, then the Client will attempt to register the
    sepecified account for you, if it does not exist.

  Process
        Process(integer)

    takes the timeout period as an argument. If no timeout is listed then
    the function blocks until a packet is received. Otherwise it waits that
    number of seconds and then exits so your program can continue doing
    useful things. NOTE: This is important for GUIs. You need to leave time
    to process GUI commands even if you are waiting for packets. The
    following are the possible return values, and what they mean:

        1   - Status ok, data received.
        0   - Status ok, no data received.
      undef - Status not ok, stop processing.

    IMPORTANT: You need to check the output of every Process. If you get an
    undef then the connection died and you should behave accordingly.

  Disconnect
        Disconnect()

    closes the connection to the server.

  Connected
        Connected()

    returns 1 if the Transport is connected to the server, and 0 if not.

## AUTHOR
    Originally authored by Ryan Eatmon.

    Previously maintained by Eric Hacker.

    Currently maintained by Darian Anthony Patrick.

## COPYRIGHT
    This module is free software, you can redistribute it and/or modify it
    under the LGPL 2.1.

