Moose::Manual::Construction - phpMan

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NAME VERSION OBJECT CONSTRUCTION AND ATTRIBUTES OBJECT CONSTRUCTION HOOKS OBJECT DESTRUCTION AUTHORS COPYRIGHT AND LICENSE
NAME
    Moose::Manual::Construction - Object construction (and destruction) with
    Moose

VERSION
    version 2.2200

WHERE'S THE CONSTRUCTOR?
    Do not define a "new()" method for your classes!

    When you "use Moose" in your class, your class becomes a subclass of
    Moose::Object. The Moose::Object provides a "new()" method for your
    class. If you follow our recommendations in Moose::Manual::BestPractices
    and make your class immutable, then you actually get a class-specific
    "new()" method "inlined" in your class.

OBJECT CONSTRUCTION AND ATTRIBUTES
    The Moose-provided constructor accepts a hash or hash reference of named
    parameters matching your attributes (actually, matching their
    "init_arg"s). This is just another way in which Moose keeps you from
    worrying *how* classes are implemented. Simply define a class and you're
    ready to start creating objects!

OBJECT CONSTRUCTION HOOKS
    Moose lets you hook into object construction. You can validate an
    object's state, do logging, customize construction from parameters which
    do not match your attributes, or maybe allow non-hash(ref) constructor
    arguments. You can do this by creating "BUILD" and/or "BUILDARGS"
    methods.

    If these methods exist in your class, Moose will arrange for them to be
    called as part of the object construction process.

  BUILDARGS
    The "BUILDARGS" method is called as a class method *before* an object is
    created. It will receive all of the arguments that were passed to
    "new()" *as-is*, and is expected to return a hash reference. This hash
    reference will be used to construct the object, so it should contain
    keys matching your attributes' names (well, "init_arg"s).

    One common use for "BUILDARGS" is to accommodate a non-hash(ref) calling
    style. For example, we might want to allow our Person class to be called
    with a single argument of a social security number, "Person->new($ssn)".

    Without a "BUILDARGS" method, Moose will complain, because it expects a
    hash or hash reference. We can use the "BUILDARGS" method to accommodate
    this calling style:

      around BUILDARGS => sub {
          my $orig  = shift;
          my $class = shift;

          if ( @_ == 1 && !ref $_[0] ) {
              return $class->$orig( ssn => $_[0] );
          }
          else {
              return $class->$orig(@_);
          }
      };

    Note the call to "$class->$orig". This will call the default "BUILDARGS"
    in Moose::Object. This method takes care of distinguishing between a
    hash reference and a plain hash for you.

  BUILD
    The "BUILD" method is called *after* an object is created. There are
    several reasons to use a "BUILD" method. One of the most common is to
    check that the object state is valid. While we can validate individual
    attributes through the use of types, we can't validate the state of a
    whole object that way.

      sub BUILD {
          my $self = shift;

          if ( $self->country_of_residence eq 'USA' ) {
              die 'All US residents must have an SSN'
                  unless $self->has_ssn;
          }
      }

    Another use of a "BUILD" method could be for logging or tracking object
    creation.

      sub BUILD {
          my $self = shift;

          debug( 'Made a new person - SSN = ', $self->ssn, );
      }

    The "BUILD" method is called with the hash reference of the parameters
    passed to the constructor (after munging by "BUILDARGS"). This gives you
    a chance to do something with parameters that do not represent object
    attributes.

      sub BUILD {
          my $self = shift;
          my $args = shift;

          $self->add_friend(
              My::User->new(
                  user_id => $args->{user_id},
              )
          );
      }

   BUILD and parent classes
    The interaction between multiple "BUILD" methods in an inheritance
    hierarchy is different from normal Perl methods. You should never call
    "$self->SUPER::BUILD", nor should you ever apply a method modifier to
    "BUILD". Roles are an exception to this rule, though: it's completely
    acceptable to apply a method modifier to "BUILD" in a role; you can even
    provide an empty "BUILD" subroutine in a role so the role is applicable
    even to classes without their own "BUILD".

    Moose arranges to have all of the "BUILD" methods in a hierarchy called
    when an object is constructed, *from parents to children*. This might be
    surprising at first, because it reverses the normal order of method
    inheritance.

    The theory behind this is that "BUILD" methods can only be used for
    increasing specialization of a class's constraints, so it makes sense to
    call the least specific "BUILD" method first. Also, this is how Perl 6
    does it.

OBJECT DESTRUCTION
    Moose provides a hook for object destruction with the "DEMOLISH" method.
    As with "BUILD", you should never explicitly call
    "$self->SUPER::DEMOLISH". Moose will arrange for all of the "DEMOLISH"
    methods in your hierarchy to be called, from most to least specific.

    Each "DEMOLISH" method is called with a single argument. This is a
    boolean value indicating whether or not this method was called as part
    of the global destruction process (when the Perl interpreter exits).

    In most cases, Perl's built-in garbage collection is sufficient, and you
    won't need to provide a "DEMOLISH" method.

  Error Handling During Destruction
    The interaction of object destruction and Perl's global $@ and $?
    variables can be very confusing.

    Moose always localizes $? when an object is being destroyed. This means
    that if you explicitly call "exit", that exit code will be preserved
    even if an object's destructor makes a system call.

    Moose also preserves $@ against any "eval" calls that may happen during
    object destruction. However, if an object's "DEMOLISH" method actually
    dies, Moose explicitly rethrows that error.

    If you do not like this behavior, you will have to provide your own
    "DESTROY" method and use that instead of the one provided by
    Moose::Object. You can do this to preserve $@ *and* capture any errors
    from object destruction by creating an error stack.

AUTHORS
    *   Stevan Little <stevan AT cpan.org>

    *   Dave Rolsky <autarch AT urth.org>

    *   Jesse Luehrs <doy AT cpan.org>

    *   Shawn M Moore <sartak AT cpan.org>

    *   יובל קוג'מן (Yuval Kogman) <nothingmuch AT woobling.org>

    *   Karen Etheridge <ether AT cpan.org>

    *   Florian Ragwitz <rafl AT debian.org>

    *   Hans Dieter Pearcey <hdp AT cpan.org>

    *   Chris Prather <chris AT prather.org>

    *   Matt S Trout <mstrout AT cpan.org>

COPYRIGHT AND LICENSE
    This software is copyright (c) 2006 by Infinity Interactive, Inc.

    This is free software; you can redistribute it and/or modify it under
    the same terms as the Perl 5 programming language system itself.


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