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NAME VERSION RECOMMENDATIONS BENEFITS OF BEST PRACTICES AUTHORS COPYRIGHT AND LICENSE
NAME
    Moose::Manual::BestPractices - Get the most out of Moose

VERSION
    version 2.2200

RECOMMENDATIONS
    Moose has a lot of features, and there's definitely more than one way to
    do it. However, we think that picking a subset of these features and
    using them consistently makes everyone's life easier.

    Of course, as with any list of "best practices", these are really just
    opinions. Feel free to ignore us.

  "namespace::autoclean" and immutabilize
    We recommend that you remove the Moose sugar and end your Moose class
    definitions by making your class immutable.

      package Person;

      use Moose;
      use namespace::autoclean;

      # extends, roles, attributes, etc.

      # methods

      __PACKAGE__->meta->make_immutable;

      1;

    The "use namespace::autoclean" bit is simply good code hygiene, as it
    removes imported symbols from your class's namespace at the end of your
    package's compile cycle, including Moose keywords. Once the class has
    been built, these keywords are not needed. (This is preferred to placing
    "no Moose" at the end of your package).

    The "make_immutable" call allows Moose to speed up a lot of things, most
    notably object construction. The trade-off is that you can no longer
    change the class definition.

  Never override "new"
    Overriding "new" is a very bad practice. Instead, you should use a
    "BUILD" or "BUILDARGS" methods to do the same thing. When you override
    "new", Moose can no longer inline a constructor when your class is
    immutabilized.

    There are two good reasons to override "new". One, you are writing a
    MooseX extension that provides its own Moose::Object subclass *and* a
    subclass of Moose::Meta::Method::Constructor to inline the constructor.
    Two, you are subclassing a non-Moose parent.

    If you know how to do that, you know when to ignore this best practice
    ;)

  Always call the original/parent "BUILDARGS"
    If you "override" the "BUILDARGS" method in your class, make sure to
    play nice and call "super()" to handle cases you're not checking for
    explicitly.

    The default "BUILDARGS" method in Moose::Object handles both a list and
    hashref of named parameters correctly, and also checks for a
    *non-hashref* single argument.

  Provide defaults whenever possible, otherwise use "required"
    When your class provides defaults, this makes constructing new objects
    simpler. If you cannot provide a default, consider making the attribute
    "required".

    If you don't do either, an attribute can simply be left unset,
    increasing the complexity of your object, because it has more possible
    states that you or the user of your class must account for.

  Use "builder" instead of "default" most of the time
    Builders can be inherited, they have explicit names, and they're just
    plain cleaner.

    However, *do* use a default when the default is a non-reference, *or*
    when the default is simply an empty reference of some sort.

    Also, keep your builder methods private.

  Be "lazy"
    Lazy is good, and often solves initialization ordering problems. It's
    also good for deferring work that may never have to be done. Make your
    attributes "lazy" unless they're "required" or have trivial defaults.

  Consider keeping clearers and predicates private
    Does everyone *really* need to be able to clear an attribute? Probably
    not. Don't expose this functionality outside your class by default.

    Predicates are less problematic, but there's no reason to make your
    public API bigger than it has to be.

  Avoid "lazy_build"
    As described above, you rarely actually need a clearer or a predicate.
    "lazy_build" adds both to your public API, which exposes you to use
    cases that you must now test for. It's much better to avoid adding them
    until you really need them - use explicit "lazy" and "builder" options
    instead.

  Default to read-only, and consider keeping writers private
    Making attributes mutable just means more complexity to account for in
    your program. The alternative to mutable state is to encourage users of
    your class to simply make new objects as needed.

    If you *must* make an attribute read-write, consider making the writer a
    separate private method. Narrower APIs are easy to maintain, and mutable
    state is trouble.

    In order to declare such attributes, provide a private "writer"
    parameter:

        has pizza => (
            is     => 'ro',
            isa    => 'Pizza',
            writer => '_pizza',
        );

  Think twice before changing an attribute's type in a subclass
    Down this path lies great confusion. If the attribute is an object
    itself, at least make sure that it has the same interface as the type of
    object in the parent class.

  Don't use the "initializer" feature
    Don't know what we're talking about? That's fine.

  Use Moose::Meta::Attribute::Native traits instead of "auto_deref"
    The "auto_deref" feature is a bit troublesome. Directly exposing a
    complex attribute is ugly. Instead, consider using
    Moose::Meta::Attribute::Native traits to define an API that only exposes
    the necessary pieces of functionality.

  Always call "inner" in the most specific subclass
    When using "augment" and "inner", we recommend that you call "inner" in
    the most specific subclass of your hierarchy. This makes it possible to
    subclass further and extend the hierarchy without changing the parents.

  Namespace your types
    Use some sort of namespacing convention for type names. We recommend
    something like "MyApp::Type::Foo". We also recommend considering
    MooseX::Types.

  Do not coerce Moose built-ins directly
    If you define a coercion for a Moose built-in like "ArrayRef", this will
    affect every application in the Perl interpreter that uses this type.

        # very naughty!
        coerce 'ArrayRef'
            => from Str
            => via { [ split /,/ ] };

    Instead, create a subtype and coerce that:

        subtype 'My::ArrayRef' => as 'ArrayRef';

        coerce 'My::ArrayRef'
            => from 'Str'
            => via { [ split /,/ ] };

  Do not coerce class names directly
    Just as with Moose built-in types, a class type is global for the entire
    interpreter. If you add a coercion for that class name, it can have
    magical side effects elsewhere:

        # also very naughty!
        coerce 'HTTP::Headers'
            => from 'HashRef'
            => via { HTTP::Headers->new( %{$_} ) };

    Instead, we can create an "empty" subtype for the coercion:

        subtype 'My::HTTP::Headers' => as class_type('HTTP::Headers');

        coerce 'My::HTTP::Headers'
            => from 'HashRef'
            => via { HTTP::Headers->new( %{$_} ) };

  Use coercion instead of unions
    Consider using a type coercion instead of a type union. This was covered
    in Moose::Manual::Types.

  Define all your types in one module
    Define all your types and coercions in one module. This was also covered
    in Moose::Manual::Types.

BENEFITS OF BEST PRACTICES
    Following these practices has a number of benefits.

    It helps ensure that your code will play nice with others, making it
    more reusable and easier to extend.

    Following an accepted set of idioms will make maintenance easier,
    especially when someone else has to maintain your code. It will also
    make it easier to get support from other Moose users, since your code
    will be easier to digest quickly.

    Some of these practices are designed to help Moose do the right thing,
    especially when it comes to immutabilization. This means your code will
    be faster when immutabilized.

    Many of these practices also help get the most out of meta programming.
    If you used an overridden "new" to do type coercion by hand, rather than
    defining a real coercion, there is no introspectable metadata. This sort
    of thing is particularly problematic for MooseX extensions which rely on
    introspection to do the right thing.

AUTHORS
    *   Stevan Little <stevan AT cpan.org>

    *   Dave Rolsky <autarch AT urth.org>

    *   Jesse Luehrs <doy AT cpan.org>

    *   Shawn M Moore <sartak AT cpan.org>

    *   יובל קוג'מן (Yuval Kogman) <nothingmuch AT woobling.org>

    *   Karen Etheridge <ether AT cpan.org>

    *   Florian Ragwitz <rafl AT debian.org>

    *   Hans Dieter Pearcey <hdp AT cpan.org>

    *   Chris Prather <chris AT prather.org>

    *   Matt S Trout <mstrout AT cpan.org>

COPYRIGHT AND LICENSE
    This software is copyright (c) 2006 by Infinity Interactive, Inc.

    This is free software; you can redistribute it and/or modify it under
    the same terms as the Perl 5 programming language system itself.


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