man > perlunicode(1)

PERLUNICODE(1)                    Perl Programmers Reference Guide                    PERLUNICODE(1)

NAME
       perlunicode - Unicode support in Perl

DESCRIPTION
       If you haven't already, before reading this document, you should become familiar with both
       perlunitut and perluniintro.

       Unicode aims to UNI-fy the en-CODE-ings of all the world's character sets into a single
       Standard.   For quite a few of the various coding standards that existed when Unicode was
       first created, converting from each to Unicode essentially meant adding a constant to each
       code point in the original standard, and converting back meant just subtracting that same
       constant.  For ASCII and ISO-8859-1, the constant is 0.  For ISO-8859-5, (Cyrillic) the
       constant is 864; for Hebrew (ISO-8859-8), it's 1488; Thai (ISO-8859-11), 3424; and so forth.
       This made it easy to do the conversions, and facilitated the adoption of Unicode.

       And it worked; nowadays, those legacy standards are rarely used.  Most everyone uses Unicode.

       Unicode is a comprehensive standard.  It specifies many things outside the scope of Perl,
       such as how to display sequences of characters.  For a full discussion of all aspects of
       Unicode, see <https://www.unicode.org>.

   Important Caveats
       Even though some of this section may not be understandable to you on first reading, we think
       it's important enough to highlight some of the gotchas before delving further, so here goes:

       Unicode support is an extensive requirement. While Perl does not implement the Unicode
       standard or the accompanying technical reports from cover to cover, Perl does support many
       Unicode features.

       Also, the use of Unicode may present security issues that aren't obvious, see "Security
       Implications of Unicode" below.

       Safest if you "use feature 'unicode_strings'"
           In  order to preserve backward compatibility, Perl does not turn on full internal Unicode
           support  unless  the  pragma  "use feature 'unicode_strings'"  is  specified.   (This  is
           automatically  selected  if  you  "use v5.12" or higher.)  Failure to do this can trigger
           unexpected surprises.  See "The "Unicode Bug"" below.

           This pragma doesn't affect I/O.  Nor  does  it  change  the  internal  representation  of
           strings,  only  their interpretation.  There are still several places where Unicode isn't
           fully supported, such as in filenames.

       Input and Output Layers
           Use the :encoding(...) layer  to read from and write to filehandles using  the  specified
           encoding.  (See open.)

       You must convert your non-ASCII, non-UTF-8 Perl scripts to be UTF-8.
           The  encoding  module  has  been  deprecated  since  perl  5.18 and the perl internals it
           requires have been removed with perl 5.26.

       "use utf8" still needed to enable UTF-8 in scripts
           If your Perl script is itself encoded in UTF-8, the "use utf8" pragma must be  explicitly
           included  to  enable recognition of that (in string or regular expression literals, or in
           identifier names).  This is the only time when an explicit "use utf8"  is  needed.   (See
           utf8).

           If  a  Perl script begins with the bytes that form the UTF-8 encoding of the Unicode BYTE
           ORDER MARK ("BOM", see "Unicode Encodings"), those bytes are completely ignored.

       UTF-16 scripts autodetected
           If a Perl script begins with the Unicode "BOM" (UTF-16LE, UTF16-BE),  or  if  the  script
           looks  like non-"BOM"-marked UTF-16 of either endianness, Perl will correctly read in the
           script as the appropriate Unicode encoding.

   Byte and Character Semantics
       Before Unicode, most encodings used 8 bits (a single byte) to encode each character.  Thus  a
       character  was  a  byte,  and  a  byte  was a character, and there could be only 256 or fewer
       possible characters.  "Byte Semantics" in the title of this section refers to this  behavior.
       There was no need to distinguish between "Byte" and "Character".

       Then  along  comes  Unicode which has room for over a million characters (and Perl allows for
       even more).  This means that a character may require more than a single byte to represent it,
       and so the two terms are no longer equivalent.  What  matter  are  the  characters  as  whole
       entities,  and  not  usually  the  bytes that comprise them.  That's what the term "Character
       Semantics" in the title of this section refers to.

       Perl had to change internally to decouple "bytes" from "characters".  It  is  important  that
       you  too  change your ideas, if you haven't already, so that "byte" and "character" no longer
       mean the same thing in your mind.

       The basic building block of  Perl  strings  has  always  been  a  "character".   The  changes
       basically  come  down  to that the implementation no longer thinks that a character is always
       just a single byte.

       There are various things to note:

       •   String handling functions, for the most part, continue to operate in terms of characters.
           length(), for example, returns the number of characters in a string, just as before.  But
           that number no longer is necessarily the same as the number of bytes in the string (there
           may be more bytes than characters).  The other such functions  include  chop(),  chomp(),
           substr(), pos(), index(), rindex(), sort(), sprintf(), and write().

           The exceptions are:

           •   the bit-oriented "vec"



           •   the byte-oriented "pack"/"unpack" "C" format

               However,  the  "W"  specifier  does  operate  on  whole  characters,  as does the "U"
               specifier.

           •   some operators that interact with the platform's operating system

               Operators dealing with filenames are examples.

           •   when the functions are called from within the scope of the "use bytes" pragma

               Likely, you should use this only for debugging anyway.

       •   Strings--including hash keys--and regular expression patterns may contain characters that
           have ordinal values larger than 255.

           If you use a Unicode editor to edit your program, Unicode characters may  occur  directly
           within  the  literal  strings  in UTF-8 encoding, or UTF-16.  (The former requires a "use
           utf8", the latter may require a "BOM".)

           "Creating Unicode" in perluniintro gives other ways to place non-ASCII characters in your
           strings.

       •   The chr() and ord() functions work on whole characters.

       •   Regular expressions match whole characters.  For example, "." matches a  whole  character
           instead of only a single byte.

       •   The "tr///" operator translates whole characters.  (Note that the "tr///CU" functionality
           has  been  removed.   For  similar  functionality  to  that,  see  "pack('U0', ...)"  and
           "pack('C0', ...)").

       •   "scalar reverse()" reverses by character rather than by byte.

       •   The bit string operators, "& | ^ ~" and (starting in v5.22) "&. |. ^.  ~." can operate on
           bit strings encoded in UTF-8, but this can give unexpected results if any of the  strings
           contain  code  points above 0xFF.  Starting in v5.28, it is a fatal error to have such an
           operand.  Otherwise, the operation is performed on a non-UTF-8 copy of the  operand.   If
           you're  not  sure  about the encoding of a string, downgrade it before using any of these
           operators; you can use utf8::utf8_downgrade().

       The bottom line is that Perl has always practiced "Character Semantics", but with the  advent
       of Unicode, that is now different than "Byte Semantics".

   ASCII Rules versus Unicode Rules
       Before  Unicode,  when  a  character was a byte was a character, Perl knew only about the 128
       characters defined by ASCII, code points 0 through 127 (except for under "use locale").  That
       left the code points 128 to 255 as unassigned, and available for whatever use a program might
       want.  The only semantics they have is their ordinal numbers, and that they  are  members  of
       none  of  the non-negative character classes.  None are considered to match "\w" for example,
       but all match "\W".

       Unicode, of course, assigns each of those code points a particular meaning (along  with  ones
       above  255).   To  preserve  backward compatibility, Perl only uses the Unicode meanings when
       there is some indication that Unicode is what  is  intended;  otherwise  the  non-ASCII  code
       points remain treated as if they are unassigned.

       Here are the ways that Perl knows that a string should be treated as Unicode:

       •   Within the scope of "use utf8"

           If the whole program is Unicode (signified by using 8-bit Unicode Transformation Format),
           then all literal strings within it must be Unicode.

       •   Within the scope of "use feature 'unicode_strings'"

           This  pragma  was created so you can explicitly tell Perl that operations executed within
           its scope are to use Unicode rules.  More operations are affected with newer perls.   See
           "The "Unicode Bug"".

       •   Within the scope of "use v5.12" or higher

           This implicitly turns on "use feature 'unicode_strings'".

       •   Within the scope of "use locale 'not_characters'", or "use locale" and the current locale
           is a UTF-8 locale.

           The  former  is  defined  to  imply  Unicode handling; and the latter indicates a Unicode
           locale, hence a Unicode interpretation of all strings within it.

       •   When the string contains a Unicode-only code point

           Perl has never accepted code points above 255 without them being Unicode,  so  their  use
           implies Unicode for the whole string.

       •   When the string contains a Unicode named code point "\N{...}"

           The "\N{...}" construct explicitly refers to a Unicode code point, even if it is one that
           is also in ASCII.  Therefore the string containing it must be Unicode.

       •   When the string has come from an external source marked as Unicode

           The  "-C" command line option can specify that certain inputs to the program are Unicode,
           and the values of this can be read by your Perl code, see "${^UNICODE}" in perlvar.

       •   When the string has been upgraded to UTF-8

           The function utf8::utf8_upgrade()  can  be  explicitly  used  to  permanently  (unless  a
           subsequent utf8::utf8_downgrade() is called) cause a string to be treated as Unicode.

       •   There are additional methods for regular expression patterns

           A  pattern that is compiled with the "/u" or "/a" modifiers is treated as Unicode (though
           there are some restrictions with "/a").  Under the "/d" and  "/l"  modifiers,  there  are
           several other indications for Unicode; see "Character set modifiers" in perlre.

       Note  that all of the above are overridden within the scope of "use bytes"; but you should be
       using this pragma only for debugging.

       Note also that some interactions with the  platform's  operating  system  never  use  Unicode
       rules.

       When Unicode rules are in effect:

       •   Case translation operators use the Unicode case translation tables.

           Note  that  uc(),  or  "\U"  in  interpolated  strings,  translates  to  uppercase, while
           "ucfirst", or "\u" in interpolated strings, translates to  titlecase  in  languages  that
           make  the  distinction  (which  is  equivalent  to  uppercase  in  languages  without the
           distinction).

           There is a CPAN module, "Unicode::Casing", which allows you to define your  own  mappings
           to  be  used in lc(), lcfirst(), uc(), ucfirst(), and "fc" (or their double-quoted string
           inlined versions such as "\U").  (Prior to Perl 5.16, this  functionality  was  partially
           provided in the Perl core, but suffered from a number of insurmountable drawbacks, so the
           CPAN module was written instead.)

       •   Character  classes  in  regular  expressions  match  based  on  the  character properties
           specified in the Unicode properties database.

           "\w" can be used to match a Japanese ideograph, for instance; and "[[:digit:]]" a Bengali
           number.

       •   Named Unicode properties, scripts, and block ranges may be used (like bracketed character
           classes) by using the "\p{}"  "matches  property"  construct  and  the  "\P{}"  negation,
           "doesn't match property".

           See "Unicode Character Properties" for more details.

           You  can define your own character properties and use them in the regular expression with
           the "\p{}" or  "\P{}"  construct.   See  "User-Defined  Character  Properties"  for  more
           details.

   Extended Grapheme Clusters (Logical characters)
       Consider  a  character,  say  "H".   It could appear with various marks around it, such as an
       acute accent, or a circumflex, or various hooks, circles, arrows, etc., above, below, to  one
       side  or  the  other,  etc.   There  are many possibilities among the world's languages.  The
       number of combinations is astronomical, and if there were a character for  each  combination,
       it  would  soon exhaust Unicode's more than a million possible characters.  So Unicode took a
       different approach: there is a character for the base "H", and a character for  each  of  the
       possible  marks,  and these can be variously combined to get a final logical character.  So a
       logical character--what appears to be a single character--can be a sequence of more than  one
       individual  characters.  The Unicode standard calls these "extended grapheme clusters" (which
       is an improved version of the no-longer much used "grapheme  cluster");  Perl  furnishes  the
       "\X" regular expression construct to match such sequences in their entirety.

       But  Unicode's  intent  is  to  unify the existing character set standards and practices, and
       several pre-existing standards have single characters that mean the same  thing  as  some  of
       these  combinations,  like  ISO-8859-1,  which  has  quite a few of them. For example, "LATIN
       CAPITAL LETTER E WITH ACUTE" was already in this standard when Unicode came  along.   Unicode
       therefore  added  it  to  its  repertoire  as  that  single character.  But this character is
       considered by Unicode to be equivalent to the sequence consisting  of  the  character  "LATIN
       CAPITAL LETTER E" followed by the character "COMBINING ACUTE ACCENT".

       "LATIN CAPITAL LETTER E WITH ACUTE" is called a "pre-composed" character, and its equivalence
       with  the  "E" and the "COMBINING ACCENT" sequence is called canonical equivalence.  All pre-
       composed characters are said to have a decomposition (into the equivalent sequence), and  the
       decomposition  type  is also called canonical.  A string may be comprised as much as possible
       of precomposed characters, or it may be comprised of entirely decomposed characters.  Unicode
       calls these  respectively,  "Normalization  Form  Composed"  (NFC)  and  "Normalization  Form
       Decomposed".   The  "Unicode::Normalize"  module  contains functions that convert between the
       two.  A string may also have both composed characters and decomposed characters; this  module
       can be used to make it all one or the other.

       You  may  be  presented  with  strings  in any of these equivalent forms.  There is currently
       nothing in Perl 5 that ignores the differences.  So you'll have to specially handle it.   The
       usual advice is to convert your inputs to "NFD" before processing further.

       For more detailed information, see <http://unicode.org/reports/tr15/>.

   Unicode Character Properties
       (The  only  time that Perl considers a sequence of individual code points as a single logical
       character is in the "\X" construct, already mentioned above.   Therefore "character" in  this
       discussion means a single Unicode code point.)

       Very  nearly  all  Unicode character properties are accessible through regular expressions by
       using the "\p{}" "matches property" construct and the "\P{}" "doesn't match property" for its
       negation.

       For instance, "\p{Uppercase}" matches any  single  character  with  the  Unicode  "Uppercase"
       property,  while  "\p{L}"  matches  any  character  with a "General_Category" of "L" (letter)
       property (see "General_Category"  below).   Brackets  are  not  required  for  single  letter
       property names, so "\p{L}" is equivalent to "\pL".

       More  formally,  "\p{Uppercase}"  matches  any  single  character  whose  Unicode "Uppercase"
       property value is  "True",  and  "\P{Uppercase}"  matches  any  character  whose  "Uppercase"
       property  value  is  "False",  and  they  could have been written as "\p{Uppercase=True}" and
       "\p{Uppercase=False}", respectively.

       This formality is needed when properties are not binary; that is, if they can  take  on  more
       values   than  just  "True"  and  "False".   For  example,  the  "Bidi_Class"  property  (see
       "Bidirectional Character Types" below), can take on several different values, such as "Left",
       "Right", "Whitespace", and others.  To match these, one needs to specify  both  the  property
       name  ("Bidi_Class"),  AND  the value being matched against ("Left", "Right", etc.).  This is
       done, as in the examples above, by having the two components separated by an equal  sign  (or
       interchangeably, a colon), like "\p{Bidi_Class: Left}".

       All  Unicode-defined  character  properties  may  be  written  in  these  compound  forms  of
       "\p{property=value}" or "\p{property:value}", but Perl provides  some  additional  properties
       that  are  written  only in the single form, as well as single-form short-cuts for all binary
       properties and certain others described below, in which you may omit the  property  name  and
       the equals or colon separator.

       Most  Unicode  character  properties have at least two synonyms (or aliases if you prefer): a
       short one that is easier to type and a longer one that is more descriptive and  hence  easier
       to  understand.   Thus  the  "L" and "Letter" properties above are equivalent and can be used
       interchangeably.  Likewise, "Upper" is a synonym for "Uppercase", and we could  have  written
       "\p{Uppercase}"  equivalently as "\p{Upper}".  Also, there are typically various synonyms for
       the values the property can be.   For binary properties, "True" has 3 synonyms:  "T",  "Yes",
       and  "Y";  and "False" has correspondingly "F", "No", and "N".  But be careful.  A short form
       of a value for one property may not mean the same thing as the short form  spelled  the  same
       for  another.   Thus,  for  the  "General_Category" property, "L" means "Letter", but for the
       "Bidi_Class" property, "L" means "Left".  A complete list of properties and  synonyms  is  in
       perluniprops.

       Upper/lower  case  differences  in property names and values are irrelevant; thus "\p{Upper}"
       means the same thing as "\p{upper}" or even "\p{UpPeR}".  Similarly, you can add or  subtract
       underscores  anywhere  in  the  middle  of  a  word,  so  that  these  are also equivalent to
       "\p{U_p_p_e_r}".  And white space is generally irrelevant adjacent  to  non-word  characters,
       such  as  the  braces  and  the  equals  or  colon  separators,  so "\p{   Upper  }" and "\p{
       Upper_case : Y }" are equivalent to these as well.  In fact, white space and even hyphens can
       usually be added or deleted anywhere.  So even "\p{ Up-per case = Yes}" is  equivalent.   All
       this  is  called  "loose-matching"  by Unicode.  The "name" property has some restrictions on
       this    due    to    a    few    outlier    names.     Full    details    are    given     in
       <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>.

       The  few  places  where  stricter  matching  is  used is in the middle of numbers, the "name"
       property, and in the Perl  extension  properties  that  begin  or  end  with  an  underscore.
       Stricter  matching cares about white space (except adjacent to non-word characters), hyphens,
       and non-interior underscores.

       You can also use negation in both "\p{}" and "\P{}" by introducing a caret ("^") between  the
       first brace and the property name: "\p{^Tamil}" is equal to "\P{Tamil}".

       Almost  all  properties  are  immune  to  case-insensitive  matching.  That is, adding a "/i"
       regular expression modifier does not change what they match.  There are  two  sets  that  are
       affected.   The  first set is "Uppercase_Letter", "Lowercase_Letter", and "Titlecase_Letter",
       all of which match "Cased_Letter" under "/i" matching.  And the second  set  is  "Uppercase",
       "Lowercase",  and "Titlecase", all of which match "Cased" under "/i" matching.  This set also
       includes  its  subsets  "PosixUpper"  and  "PosixLower"  both  of  which  under  "/i"   match
       "PosixAlpha".   (The  difference  between  these  sets  is  that  some  things, such as Roman
       numerals, come in both upper and lower case  so  they  are  "Cased",  but  aren't  considered
       letters, so they aren't "Cased_Letter"'s.)

       See  "Beyond Unicode code points" for special considerations when matching Unicode properties
       against non-Unicode code points.

       General_Category

       Every  Unicode  character  is  assigned  a  general  category,  which  is  the  "most   usual
       categorization of a character" (from <https://www.unicode.org/reports/tr44>).

       The  compound way of writing these is like "\p{General_Category=Number}" (short: "\p{gc:n}").
       But Perl furnishes shortcuts in which everything up through the equal or colon  separator  is
       omitted.  So you can instead just write "\pN".

       Here are the short and long forms of the values the "General Category" property can have:

           Short       Long

           L           Letter
           LC, L&      Cased_Letter (that is: [\p{Ll}\p{Lu}\p{Lt}])
           Lu          Uppercase_Letter
           Ll          Lowercase_Letter
           Lt          Titlecase_Letter
           Lm          Modifier_Letter
           Lo          Other_Letter

           M           Mark
           Mn          Nonspacing_Mark
           Mc          Spacing_Mark
           Me          Enclosing_Mark

           N           Number
           Nd          Decimal_Number (also Digit)
           Nl          Letter_Number
           No          Other_Number

           P           Punctuation (also Punct)
           Pc          Connector_Punctuation
           Pd          Dash_Punctuation
           Ps          Open_Punctuation
           Pe          Close_Punctuation
           Pi          Initial_Punctuation
                       (may behave like Ps or Pe depending on usage)
           Pf          Final_Punctuation
                       (may behave like Ps or Pe depending on usage)
           Po          Other_Punctuation

           S           Symbol
           Sm          Math_Symbol
           Sc          Currency_Symbol
           Sk          Modifier_Symbol
           So          Other_Symbol

           Z           Separator
           Zs          Space_Separator
           Zl          Line_Separator
           Zp          Paragraph_Separator

           C           Other
           Cc          Control (also Cntrl)
           Cf          Format
           Cs          Surrogate
           Co          Private_Use
           Cn          Unassigned

       Single-letter  properties  match  all  characters  in  any  of  the two-letter sub-properties
       starting with the same letter.  "LC" and "L&" are special:  both  are  aliases  for  the  set
       consisting of everything matched by "Ll", "Lu", and "Lt".

       Bidirectional Character Types

       Because  scripts differ in their directionality (Hebrew and Arabic are written right to left,
       for example) Unicode supplies a "Bidi_Class" property.  Some of the values this property  can
       have are:

           Value       Meaning

           L           Left-to-Right
           LRE         Left-to-Right Embedding
           LRO         Left-to-Right Override
           R           Right-to-Left
           AL          Arabic Letter
           RLE         Right-to-Left Embedding
           RLO         Right-to-Left Override
           PDF         Pop Directional Format
           EN          European Number
           ES          European Separator
           ET          European Terminator
           AN          Arabic Number
           CS          Common Separator
           NSM         Non-Spacing Mark
           BN          Boundary Neutral
           B           Paragraph Separator
           S           Segment Separator
           WS          Whitespace
           ON          Other Neutrals

       This  property  is  always  written  in  the  compound form.  For example, "\p{Bidi_Class:R}"
       matches characters that are normally written right to left.   Unlike  the  "General_Category"
       property, this property can have more values added in a future Unicode release.  Those listed
       above  comprised the complete set for many Unicode releases, but others were added in Unicode
       6.3;  you  can  always   find   what   the   current   ones   are   in   perluniprops.    And
       <https://www.unicode.org/reports/tr9/> describes how to use them.

       Scripts

       The  world's  languages  are written in many different scripts.  This sentence (unless you're
       reading it in translation) is written in Latin, while Russian is  written  in  Cyrillic,  and
       Greek  is  written  in, well, Greek; Japanese mainly in Hiragana or Katakana.  There are many
       more.

       The Unicode "Script" and "Script_Extensions" properties give what script a given character is
       in.  The "Script_Extensions" property is an improved version  of  "Script",  as  demonstrated
       below.   Either  property  can  be  specified with the compound form like "\p{Script=Hebrew}"
       (short: "\p{sc=hebr}"),  or  "\p{Script_Extensions=Javanese}"  (short:  "\p{scx=java}").   In
       addition,  Perl furnishes shortcuts for all "Script_Extensions" property names.  You can omit
       everything up through the equals (or colon), and simply write "\p{Latin}" or  "\P{Cyrillic}".
       (This  is not true for "Script", which is required to be written in the compound form.  Prior
       to Perl v5.26, the single form returned the plain  old  "Script"  version,  but  was  changed
       because "Script_Extensions" gives better results.)

       The  difference  between  these  two properties involves characters that are used in multiple
       scripts.  For example the digits '0' through '9' are used in many parts of the world.   These
       are placed in a script named "Common".  Other characters are used in just a few scripts.  For
       example, the "KATAKANA-HIRAGANA DOUBLE HYPHEN" is used in both Japanese scripts, Katakana and
       Hiragana,  but  nowhere  else.   The "Script" property places all characters that are used in
       multiple scripts in the "Common" script, while the "Script_Extensions" property places  those
       that  are  used  in only a few scripts into each of those scripts; while still using "Common"
       for those used in many scripts.  Thus both these match:

        "0" =~ /\p{sc=Common}/     # Matches
        "0" =~ /\p{scx=Common}/    # Matches

       and only the first of these match:

        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Common}  # Matches
        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Common} # No match

       And only the last two of these match:

        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Hiragana}  # No match
        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{sc=Katakana}  # No match
        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Hiragana} # Matches
        "\N{KATAKANA-HIRAGANA DOUBLE HYPHEN}" =~ /\p{scx=Katakana} # Matches

       "Script_Extensions" is thus an improved "Script", in which there are fewer characters in  the
       "Common"  script,  and  correspondingly  more in other scripts.  It is new in Unicode version
       6.0, and its data are likely to change significantly in later releases, as things get  sorted
       out.   New  code should probably be using "Script_Extensions" and not plain "Script".  If you
       compile perl with a Unicode release that doesn't have "Script_Extensions",  the  single  form
       Perl  extensions  will  instead  refer to the plain "Script" property.  If you compile with a
       version of Unicode that doesn't have the "Script" property,  these  extensions  will  not  be
       defined at all.

       (Actually,  besides  "Common",  the  "Inherited" script, contains characters that are used in
       multiple scripts.  These are modifier characters  which  inherit  the  script  value  of  the
       controlling character.  Some of these are used in many scripts, and so go into "Inherited" in
       both  "Script"  and  "Script_Extensions".   Others  are used in just a few scripts, so are in
       "Inherited" in "Script", but not in "Script_Extensions".)

       It is worth stressing that there are several different sets of digits  in  Unicode  that  are
       equivalent  to  0-9 and are matchable by "\d" in a regular expression.  If they are used in a
       single language only, they are in that language's "Script" and "Script_Extensions".  If  they
       are  used  in more than one script, they will be in "sc=Common", but only if they are used in
       many scripts should they be in "scx=Common".

       The explanation above has omitted some detail; refer to  UAX#24  "Unicode  Script  Property":
       <https://www.unicode.org/reports/tr24>.

       A complete list of scripts and their shortcuts is in perluniprops.

       Use of the "Is" Prefix

       For backward compatibility (with ancient Perl 5.6), all properties writable without using the
       compound  form  mentioned  so  far  may  have  "Is"  or  "Is_"  prepended  to  their name, so
       "\P{Is_Lu}", for example, is  equal  to  "\P{Lu}",  and  "\p{IsScript:Arabic}"  is  equal  to
       "\p{Arabic}".

       Blocks

       In  addition  to  scripts, Unicode also defines blocks of characters.  The difference between
       scripts and blocks is that the concept of scripts is closer to natural languages,  while  the
       concept  of  blocks  is  more of an artificial grouping based on groups of Unicode characters
       with consecutive ordinal values. For example, the "Basic Latin" block is all  the  characters
       whose  ordinals  are between 0 and 127, inclusive; in other words, the ASCII characters.  The
       "Latin" script contains some letters from this as well as several other blocks, like "Latin-1
       Supplement", "Latin Extended-A", etc., but it does not contain all the characters from  those
       blocks.  It  does  not,  for example, contain the digits 0-9, because those digits are shared
       across many scripts, and hence are in the "Common" script.

       For  more  about   scripts   versus   blocks,   see   UAX#24   "Unicode   Script   Property":
       <https://www.unicode.org/reports/tr24>

       The "Script_Extensions" or "Script" properties are likely to be the ones you want to use when
       processing  natural language; the "Block" property may occasionally be useful in working with
       the nuts and bolts of Unicode.

       Block names are matched in the compound form, like "\p{Block: Arrows}"  or  "\p{Blk=Hebrew}".
       Unlike most other properties, only a few block names have a Unicode-defined short name.

       Perl  also  defines  single  form synonyms for the block property in cases where these do not
       conflict with something else.  But don't use any of these, because they are unstable.   Since
       these  are  Perl extensions, they are subordinate to official Unicode property names; Unicode
       doesn't know nor care about Perl's extensions.  It may happen  that  a  name  that  currently
       means  the  Perl  extension will later be changed without warning to mean a different Unicode
       property in a future version of the perl interpreter that uses a later Unicode  release,  and
       your  code  would  no longer work.  The extensions are mentioned here for completeness:  Take
       the block name and prefix it with one of: "In" (for example "\p{Blk=Arrows}" can currently be
       written as "\p{In_Arrows}"); or sometimes "Is" (like "\p{Is_Arrows}"); or sometimes no prefix
       at all ("\p{Arrows}").  As of this writing (Unicode 9.0) there are no  conflicts  with  using
       the   "In_"   prefix,  but  there  are  plenty  with  the  other  two  forms.   For  example,
       "\p{Is_Hebrew}" and "\p{Hebrew}" mean "\p{Script_Extensions=Hebrew}" which is  NOT  the  same
       thing  as  "\p{Blk=Hebrew}".   Our advice used to be to use the "In_" prefix as a single form
       way of specifying a block.  But Unicode 8.0 added properties whose names begin with "In", and
       it's now clear that it's only luck that's so far prevented a conflict.  Using  "In"  is  only
       marginally  less  typing  than  "Blk:",  and  the  latter's  meaning  is  clearer anyway, and
       guaranteed to never conflict.  So don't take chances.  Use "\p{Blk=foo}" for new  code.   And
       be  sure that block is what you really really want to do.  In most cases scripts are what you
       want instead.

       A complete list of blocks is in perluniprops.

       Other Properties

       There are many more properties than the very basic ones described here.  A complete  list  is
       in perluniprops.

       Unicode  defines  all  its properties in the compound form, so all single-form properties are
       Perl extensions.  Most of these are just synonyms for the Unicode ones, but some are  genuine
       extensions,  including  several  that are in the compound form.  And quite a few of these are
       actually recommended by Unicode (in <https://www.unicode.org/reports/tr18>).

       This section gives some details on all extensions that aren't just synonyms for compound-form
       Unicode properties (for those properties, you'll  have  to  refer  to  the  Unicode  Standard
       <https://www.unicode.org/reports/tr44>.

       "\p{All}"
           This  matches  every  possible code point.  It is equivalent to "qr/./s".  Unlike all the
           other non-user-defined "\p{}" property matches, no warning is ever generated if  this  is
           property  is  matched  against a non-Unicode code point (see "Beyond Unicode code points"
           below).

       "\p{Alnum}"
           This matches any "\p{Alphabetic}" or "\p{Decimal_Number}" character.

       "\p{Any}"
           This  matches  any  of  the  1_114_112  Unicode  code  points.   It  is  a  synonym   for
           "\p{Unicode}".

       "\p{ASCII}"
           This  matches  any of the 128 characters in the US-ASCII character set, which is a subset
           of Unicode.

       "\p{Assigned}"
           This matches any assigned code point; that is, any code point whose general  category  is
           not "Unassigned" (or equivalently, not "Cn").

       "\p{Blank}"
           This  is  the  same  as  "\h" and "\p{HorizSpace}":  A character that changes the spacing
           horizontally.

       "\p{Decomposition_Type: Non_Canonical}"    (Short: "\p{Dt=NonCanon}")
           Matches a character that has any of the  non-canonical  decomposition  types.   Canonical
           decompositions  are  introduced  in the "Extended Grapheme Clusters (Logical characters)"
           section above.  However, many more characters have a  different  type  of  decomposition,
           generically  called  "compatible" decompositions, or "non-canonical".  The sequences that
           form these decompositions are not considered canonically equivalent to  the  pre-composed
           character.   An example is the "SUPERSCRIPT ONE".  It is somewhat like a regular digit 1,
           but  not  exactly;  its  decomposition  into  the  digit  1  is  called  a   "compatible"
           decomposition,  specifically  a  "super"  (for  "superscript")  decomposition.  There are
           several such compatibility decompositions  (see  <https://www.unicode.org/reports/tr44>).
           "\p{Dt: Non_Canon}"  is a Perl extension that uses just one name to refer to the union of
           all of them.

           Most Unicode characters don't have  a  decomposition,  so  their  decomposition  type  is
           "None".  Hence, "Non_Canonical" is equivalent to

            qr/(?[ \P{DT=Canonical} - \p{DT=None} ])/

           (Note that one of the non-canonical decompositions is named "compat", which could perhaps
           have  been  better  named  "miscellaneous".   It  includes  just  the things that Unicode
           couldn't figure out a better generic name for.)

       "\p{Graph}"
           Matches any character that is graphic.  Theoretically, this means a character that  on  a
           printer would cause ink to be used.

       "\p{HorizSpace}"
           This  is  the  same  as  "\h"  and  "\p{Blank}":   a  character  that changes the spacing
           horizontally.

       "\p{In=*}"
           This is a synonym for "\p{Present_In=*}"

       "\p{PerlSpace}"
           This is the same as "\s", restricted to ASCII, namely "[ \f\n\r\t]" and starting in  Perl
           v5.18, a vertical tab.

           Mnemonic: Perl's (original) space

       "\p{PerlWord}"
           This is the same as "\w", restricted to ASCII, namely "[A-Za-z0-9_]"

           Mnemonic: Perl's (original) word.

       "\p{Posix...}"
           There  are  several of these, which are equivalents, using the "\p{}" notation, for Posix
           classes and are described in "POSIX Character Classes" in perlrecharclass.

       "\p{Present_In: *}"    (Short: "\p{In=*}")
           This property is used when you need to know in what Unicode version(s) a character is.

           The "*" above stands for some Unicode version number, such as 1.1 or 12.0; or the "*" can
           also be "Unassigned".  This property will match the code points whose  final  disposition
           has  been  settled as of the Unicode release given by the version number; "\p{Present_In:
           Unassigned}" will match those code points whose meaning has yet to be assigned.

           For example, "U+0041" "LATIN CAPITAL LETTER A" was present  in  the  very  first  Unicode
           release available, which is 1.1, so this property is true for all valid "*" versions.  On
           the  other  hand, "U+1EFF" was not assigned until version 5.1 when it became "LATIN SMALL
           LETTER Y WITH LOOP", so the only "*" that would match it are 5.1, 5.2, and later.

           Unicode furnishes the "Age" property from which this is derived.  The problem with Age is
           that a strict interpretation of it (which Perl takes) has it matching the precise release
           a code point's meaning is introduced  in.   Thus  "U+0041"  would  match  only  1.1;  and
           "U+1EFF" only 5.1.  This is not usually what you want.

           Some  non-Perl  implementations of the Age property may change its meaning to be the same
           as the Perl "Present_In" property; just be aware of that.

           Another confusion with both these properties is that the definition is not that the  code
           point  has  been  assigned,  but  that the meaning of the code point has been determined.
           This is because 66 code points will always be unassigned, and so the "Age"  for  them  is
           the  Unicode  version  in  which  the  decision  to  make them so was made.  For example,
           "U+FDD0" is to be permanently unassigned to a character, and the decision to do that  was
           made   in   version   3.1,   so  "\p{Age=3.1}"  matches  this  character,  as  also  does
           "\p{Present_In: 3.1}" and up.

       "\p{Print}"
           This matches any character that is graphical or blank, except controls.

       "\p{SpacePerl}"
           This is the same as "\s", including beyond ASCII.

           Mnemonic: Space, as modified by Perl.  (It doesn't include the vertical tab until  v5.18,
           which both the Posix standard and Unicode consider white space.)

       "\p{Title}" and  "\p{Titlecase}"
           Under  case-sensitive  matching,  these  both  match  the same code points as "\p{General
           Category=Titlecase_Letter}" ("\p{gc=lt}").  The difference is that  under  "/i"  caseless
           matching,   these   match   the   same   as   "\p{Cased}",  whereas  "\p{gc=lt}"  matches
           "\p{Cased_Letter").

       "\p{Unicode}"
           This matches any of the 1_114_112 Unicode code points.  "\p{Any}".

       "\p{VertSpace}"
           This is the same as "\v":  A character that changes the spacing vertically.

       "\p{Word}"
           This is the same as "\w", including over 100_000 characters beyond ASCII.

       "\p{XPosix...}"
           There are several of these, which are the standard Posix classes  extended  to  the  full
           Unicode range.  They are described in "POSIX Character Classes" in perlrecharclass.

   Comparison of "\N{...}" and "\p{name=...}"
       Starting in Perl 5.32, you can specify a character by its name in regular expression patterns
       using  "\p{name=...}".   This  is  in addition to the longstanding method of using "\N{...}".
       The following summarizes the differences between these two:

                              \N{...}       \p{Name=...}
        can interpolate    only with eval       yes            [1]
        custom names            yes             no             [2]
        name aliases            yes             yes            [3]
        named sequences         yes             yes            [4]
        name value parsing     exact       Unicode loose       [5]

       [1] The ability to interpolate means you can do something like

            qr/\p{na=latin capital letter $which}/

           and specify $which elsewhere.

       [2] You can create your own names for characters,  and  override  official  ones  when  using
           "\N{...}".  See "CUSTOM ALIASES" in charnames.

       [3] Some characters have multiple names (synonyms).

       [4] Some  particular  sequences  of  characters are given a single name, in addition to their
           individual ones.

       [5] Exact name value matching means you have  to  specify  case,  hyphens,  underscores,  and
           spaces  precisely  in  the  name  you  want.   Loose  matching  follows the Unicode rules
           <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>,  where  these  are  mostly
           irrelevant.   Except  for  a few outlier character names, these are the same rules as are
           already used for any other "\p{...}" property.

   Wildcards in Property Values
       Starting in Perl 5.30, it is possible to do something like this:

        qr!\p{numeric_value=/\A[0-5]\z/}!

       or, by abbreviating and adding "/x",

        qr! \p{nv= /(?x) \A [0-5] \z / }!

       This matches all code points whose numeric value is one of  0,  1,  2,  3,  4,  or  5.   This
       particular example could instead have been written as

        qr! \A [ \p{nv=0}\p{nv=1}\p{nv=2}\p{nv=3}\p{nv=4}\p{nv=5} ] \z !xx

       in earlier perls, so in this case this feature just makes things easier and shorter to write.
       If  we  hadn't included the "\A" and "\z", these would have matched things like "1/2" because
       that contains a 1 (as well as a 2).  As written, it matches things like subscripts that  have
       these  numeric  values.   If  we only wanted the decimal digits with those numeric values, we
       could say,

        qr! (?[ \d & \p{nv=/[0-5]/ ]) }!x

       The "\d" gets rid of needing to anchor the pattern, since it forces the result to only  match
       "[0-9]", and the "[0-5]" further restricts it.

       The  text  in  the  above  examples enclosed between the "/" characters can be just about any
       regular expression.  It is independent of the main pattern, so doesn't  share  any  capturing
       groups, etc.  The delimiters for it must be ASCII punctuation, but it may NOT be delimited by
       "{",  nor  "}"  nor  contain a literal "}", as that delimits the end of the enclosing "\p{}".
       Like any pattern, certain other delimiters are terminated by their mirror images.  These  are
       "(",  ""["",  and  "<".   If  the  delimiter  is any of "-", "_", "+", or "\", or is the same
       delimiter as is used for the enclosing pattern, it must be preceded by  a  backslash  escape,
       both fore and aft.

       Beware  of  using  "$"  to  indicate  to  match  the end of the string.  It can too easily be
       interpreted as being a punctuation variable, like $/.

       No modifiers may follow the final delimiter.  Instead, use  "(?adlupimnsx-imnsx)"  in  perlre
       and/or  "(?adluimnsx-imnsx:pattern)"  in  perlre  to  specify  modifiers.   However,  certain
       modifiers are  illegal  in  your  wildcard  subpattern.   The  only  character  set  modifier
       specifiable  is  "/aa";  any other character set, and "-m", and "p", and "s" are all illegal.
       Specifying modifiers like "qr/.../gc" that aren't legal in  the  "(?...)"  notation  normally
       raise  a  warning, but with wildcard subpatterns, their use is an error.  The "m" modifier is
       ineffective; everything that matches will be a single line.

       By default, your pattern is matched case-insensitively, as if "/i" had been  specified.   You
       can change this by saying "(?-i)" in your pattern.

       There  are  also certain operations that are illegal.  You can't nest "\p{...}" and "\P{...}"
       calls within a wildcard subpattern, and "\G" doesn't make sense, so is also prohibited.

       And the "*" quantifier (or its equivalent "(0,}") is illegal.

       This feature is not available when the left-hand side is prefixed by "Is_", nor for any  form
       that is marked as "Discouraged" in "Discouraged" in perluniprops.

       This     experimental     feature     has     been    added    to    begin    to    implement
       <https://www.unicode.org/reports/tr18/#Wildcard_Properties>.  Using it will raise a (default-
       on) warning in the "experimental::uniprop_wildcards"  category.   We  reserve  the  right  to
       change its operation as we gain experience.

       Your  subpattern can be just about anything, but for it to have some utility, it should match
       when called with either or both of a) the full name of the property  value  with  underscores
       (and/or  spaces in the Block property) and some things uppercase; or b) the property value in
       all lowercase with spaces and underscores squeezed out.  For example,

        qr!\p{Blk=/Old I.*/}!
        qr!\p{Blk=/oldi.*/}!

       would match the same things.

       Another example that shows that within "\p{...}", "/x" isn't needed to have spaces:

        qr!\p{scx= /Hebrew|Greek/ }!

       To be safe, we should have anchored the above example, to prevent matches for something  like
       "Hebrew_Braille",  but  there aren't any script names like that, so far.  A warning is issued
       if none of the legal values for a property are matched by your pattern.  It's likely  that  a
       future release will raise a warning if your pattern ends up causing every possible code point
       to match.

       Starting  in  5.32,  the Name, Name Aliases, and Named Sequences properties are allowed to be
       matched.  They are considered to be a single combination property, just as has long been  the
       case  for  "\N{}".   Loose matching doesn't work in exactly the same way for these as it does
       for    the    values    of    other    properties.     The     rules     are     given     in
       <https://www.unicode.org/reports/tr44/tr44-24.html#UAX44-LM2>.  As a result, Perl doesn't try
       loose  matching  for  you,  like  it  does  in  other  properties.   All letters in names are
       uppercase, but you can add "(?i)" to your subpattern to ignore  case.   If  you're  uncertain
       where  a  blank  is,  you  can  use  "  ?" in your subpattern.  No character name contains an
       underscore, so don't bother trying  to  match  one.   The  use  of  hyphens  is  particularly
       problematic;  refer to the above link.  But note that, as of Unicode 13.0, the only script in
       modern usage which has weirdnesses with these is Tibetan;  also  the  two  Korean  characters
       U+116C HANGUL JUNGSEONG OE and U+1180 HANGUL JUNGSEONG O-E.  Unicode makes no promises to not
       add hyphen-problematic names in the future.

       Using  wildcards  on  these  is  resource intensive, given the hundreds of thousands of legal
       names that must be checked against.

       An example of using Name property wildcards is

        qr!\p{name=/(SMILING|GRINNING) FACE/}!

       Another is

        qr/(?[ \p{name=\/CJK\/} - \p{ideographic} ])/

       which is the 200-ish (as of Unicode 13.0) CJK characters that aren't ideographs.

       There are certain properties that wildcard subpatterns don't currently work with.  These are:

        Bidi Mirroring Glyph
        Bidi Paired Bracket
        Case Folding
        Decomposition Mapping
        Equivalent Unified Ideograph
        Lowercase Mapping
        NFKC Case Fold
        Titlecase Mapping
        Uppercase Mapping

       Nor is the "@unicode_property@" form implemented.

       Here's a complete example of matching IPV4 internet protocol addresses in any (single) script

        no warnings 'experimental::uniprop_wildcards';

        # Can match a substring, so this intermediate regex needs to have
        # context or anchoring in its final use.  Using nt=de yields decimal
        # digits.  When specifying a subset of these, we must include \d to
        # prevent things like U+00B2 SUPERSCRIPT TWO from matching
        my $zero_through_255 =
         qr/ \b (*sr:                                  # All from same sript
                   (?[ \p{nv=0} & \d ])*               # Optional leading zeros
               (                                       # Then one of:
                                         \d{1,2}       #   0 - 99
                   | (?[ \p{nv=1} & \d ])  \d{2}       #   100 - 199
                   | (?[ \p{nv=2} & \d ])
                      (  (?[ \p{nv=:[0-4]:} & \d ]) \d #   200 - 249
                       | (?[ \p{nv=5}     & \d ])
                         (?[ \p{nv=:[0-5]:} & \d ])    #   250 - 255
                      )
               )
             )
           \b
         /x;

        my $ipv4 = qr/ \A (*sr:         $zero_through_255
                                (?: [.] $zero_through_255 ) {3}
                          )
                       \z
                   /x;

   User-Defined Character Properties
       You can define your own binary character properties by defining subroutines whose names begin
       with "In" or "Is".  (The regex sets feature "(?[ ])" in perlre provides an alternative  which
       allows  more  complex  definitions.)   The  subroutines  can be defined in any package.  They
       override any Unicode properties expressed as the same names.  The user-defined properties can
       be used in the regular expression "\p{}" and "\P{}" constructs; if  you  are  using  a  user-
       defined  property  from a package other than the one you are in, you must specify its package
       in the "\p{}" or "\P{}" construct.

           # assuming property IsForeign defined in Lang::
           package main;  # property package name required
           if ($txt =~ /\p{Lang::IsForeign}+/) { ... }

           package Lang;  # property package name not required
           if ($txt =~ /\p{IsForeign}+/) { ... }

       The subroutines are passed a single parameter, which is 0 if case-sensitive  matching  is  in
       effect  and  non-zero if caseless matching is in effect.  The subroutine may return different
       values depending on the value of the flag.  But the subroutine is never called more than once
       for each flag value (zero vs non-zero).  The return  value  is  saved  and  used  instead  of
       calling  the  sub  ever again.  If the sub is defined at the time the pattern is compiled, it
       will be called then; if not, it will be called the first time its value (for  that  flag)  is
       needed during execution.

       Note  that  if  the regular expression is tainted, then Perl will die rather than calling the
       subroutine when the name of the subroutine is determined by the tainted data.

       The subroutines must return a specially-formatted string, with one or more  newline-separated
       lines.  Each line must be one of the following:

       •   A single hexadecimal number denoting a code point to include.

       •   Two  hexadecimal numbers separated by horizontal whitespace (space or tabular characters)
           denoting a range of code points to include.  The second number must not be  smaller  than
           the first.

       •   Something  to  include,  prefixed  by  "+":  a  built-in  character property (prefixed by
           "utf8::") or a fully qualified (including package name) user-defined character  property,
           to  represent  all  the  characters  in  that property; two hexadecimal code points for a
           range; or a single hexadecimal code point.

       •   Something to exclude, prefixed by  "-":  an  existing  character  property  (prefixed  by
           "utf8::")  or a fully qualified (including package name) user-defined character property,
           to represent all the characters in that property;  two  hexadecimal  code  points  for  a
           range; or a single hexadecimal code point.

       •   Something  to negate, prefixed "!": an existing character property (prefixed by "utf8::")
           or a fully  qualified  (including  package  name)  user-defined  character  property,  to
           represent  all  the characters in that property; two hexadecimal code points for a range;
           or a single hexadecimal code point.

       •   Something to intersect with, prefixed by "&": an existing character property (prefixed by
           "utf8::") or a fully qualified (including package name) user-defined character  property,
           for all the characters except the characters in the property; two hexadecimal code points
           for a range; or a single hexadecimal code point.

       For  example,  to  define  a property that covers both the Japanese syllabaries (hiragana and
       katakana), you can define

           sub InKana {
               return <<END;
           3040\t309F
           30A0\t30FF
           END
           }

       Imagine that the here-doc end marker is at the beginning  of  the  line.   Now  you  can  use
       "\p{InKana}" and "\P{InKana}".

       You could also have used the existing block property names:

           sub InKana {
               return <<'END';
           +utf8::InHiragana
           +utf8::InKatakana
           END
           }

       Suppose you wanted to match only the allocated characters, not the raw block ranges: in other
       words, you want to remove the unassigned characters:

           sub InKana {
               return <<'END';
           +utf8::InHiragana
           +utf8::InKatakana
           -utf8::IsCn
           END
           }

       The negation is useful for defining (surprise!) negated classes.

           sub InNotKana {
               return <<'END';
           !utf8::InHiragana
           -utf8::InKatakana
           +utf8::IsCn
           END
           }

       This will match all non-Unicode code points, since every one of them is not in Kana.  You can
       use intersection to exclude these, if desired, as this modified example shows:

           sub InNotKana {
               return <<'END';
           !utf8::InHiragana
           -utf8::InKatakana
           +utf8::IsCn
           &utf8::Any
           END
           }

       &utf8::Any must be the last line in the definition.

       Intersection  is  used  generally  for getting the common characters matched by two (or more)
       classes.  It's important to remember not to  use  "&"  for  the  first  set;  that  would  be
       intersecting with nothing, resulting in an empty set.  (Similarly using "-" for the first set
       does nothing).

       Unlike  non-user-defined  "\p{}"  property  matches,  no  warning  is ever generated if these
       properties are matched against a non-Unicode code point (see  "Beyond  Unicode  code  points"
       below).

   User-Defined Case Mappings (for serious hackers only)
       This  feature  has  been removed as of Perl 5.16.  The CPAN module "Unicode::Casing" provides
       better functionality without the drawbacks that this feature had.  If you are  using  a  Perl
       earlier  than  5.16,  this feature was most fully documented in the 5.14 version of this pod:
       <http://perldoc.perl.org/5.14.0/perlunicode.html#User-Defined-Case-Mappings-%28for-serious-hackers-only%29>

   Character Encodings for Input and Output
       See Encode.

   Unicode Regular Expression Support Level
       The following list of Unicode  supported  features  for  regular  expressions  describes  all
       features  currently  directly  supported  by  core Perl.  The references to "Level N" and the
       section     numbers     refer     to      UTS#18      "Unicode      Regular      Expressions"
       <https://www.unicode.org/reports/tr18>, version 18, October 2016.

       Level 1 - Basic Unicode Support

        RL1.1   Hex Notation                     - Done          [1]
        RL1.2   Properties                       - Done          [2]
        RL1.2a  Compatibility Properties         - Done          [3]
        RL1.3   Subtraction and Intersection     - Done          [4]
        RL1.4   Simple Word Boundaries           - Done          [5]
        RL1.5   Simple Loose Matches             - Done          [6]
        RL1.6   Line Boundaries                  - Partial       [7]
        RL1.7   Supplementary Code Points        - Done          [8]

       [1] "\N{U+...}" and "\x{...}"
       [2] "\p{...}" "\P{...}".  This requirement is for a minimal list of properties.  Perl
       supports these.  See R2.7 for other properties.
       [3] Perl  has  "\d"  "\D"  "\s"  "\S"  "\w"  "\W"  "\X"  "[:prop:]" "[:^prop:]", plus all the
           properties specified by <https://www.unicode.org/reports/tr18/#Compatibility_Properties>.
           These are described above in "Other Properties"

       [4] The regex sets feature "(?[...])" starting in v5.18 accomplishes this.  See "(?[  ])"  in
           perlre.

       [5] "\b" "\B" meet most, but not all, the details of this requirement, but "\b{wb}" and
       "\B{wb}" do, as well as the stricter R2.3.
       [6] Note that Perl does Full case-folding in matching, not Simple:

           For  example  "U+1F88"  is equivalent to "U+1F00 U+03B9", instead of just "U+1F80".  This
           difference matters mainly for certain Greek capital letters with certain  modifiers:  the
           Full  case-folding decomposes the letter, while the Simple case-folding would map it to a
           single character.

       [7] The reason this is  considered  to  be  only  partially  implemented  is  that  Perl  has
           "qr/\b{lb}/"  and  "Unicode::LineBreak"  that  are  conformant  with UAX#14 "Unicode Line
           Breaking  Algorithm"  <https://www.unicode.org/reports/tr14>.   The  regular   expression
           construct   provides   default   behavior,   while  the  heavier-weight  module  provides
           customizable line breaking.

           But Perl treats "\n" as the start- and end-line delimiter, whereas Unicode specifies more
           characters that should be so-interpreted.

           These are:

            VT   U+000B  (\v in C)
            FF   U+000C  (\f)
            CR   U+000D  (\r)
            NEL  U+0085
            LS   U+2028
            PS   U+2029

           "^" and "$" in regular expression patterns are supposed to match all  these,  but  don't.
           These characters also don't, but should, affect "<>" $., and script line numbers.

           Also,  lines  should not be split within "CRLF" (i.e. there is no empty line between "\r"
           and "\n").  For "CRLF", try the ":crlf" layer (see PerlIO).

       [8] UTF-8/UTF-EBDDIC used in Perl allows not only "U+10000" to "U+10FFFF" but also beyond
       "U+10FFFF"

       Level 2 - Extended Unicode Support

        RL2.1   Canonical Equivalents           - Retracted     [9]
                                                  by Unicode
        RL2.2   Extended Grapheme Clusters and  - Partial       [10]
                Character Classes with Strings
        RL2.3   Default Word Boundaries         - Done          [11]
        RL2.4   Default Case Conversion         - Done
        RL2.5   Name Properties                 - Done
        RL2.6   Wildcards in Property Values    - Partial       [12]
        RL2.7   Full Properties                 - Partial       [13]
        RL2.8   Optional Properties             - Partial       [14]

       [9] Unicode has rewritten this portion of UTS#18 to say that getting canonical equivalence
       (see UAX#15 "Unicode Normalization Forms" <https://www.unicode.org/reports/tr15>) is
       basically to be done at the programmer level.  Use NFD to write both your regular expressions
       and text to match them against (you can use Unicode::Normalize).
       [10] Perl has "\X" and "\b{gcb}".  Unicode has retracted their "Grapheme Cluster Mode", and
       recently added string properties, which Perl does not yet support.
       [11] see UAX#29 "Unicode Text Segmentation" <https://www.unicode.org/reports/tr29>,
       [12] see "Wildcards in Property Values" above.
       [13] Perl supports all the properties in the Unicode Character Database (UCD).  It does not
       yet support the listed properties that come from other Unicode sources.
       [14] The only optional property that Perl supports is Named Sequence.  None of these
       properties are in the UCD.

       Level 3 - Tailored Support

       This has been retracted by Unicode.

   Unicode Encodings
       Unicode characters are assigned to code points, which are abstract  numbers.   To  use  these
       numbers, various encodings are needed.

       •   UTF-8

           UTF-8  is  a variable-length (1 to 4 bytes), byte-order independent encoding.  In most of
           Perl's documentation, including elsewhere in this document, the term "UTF-8"  means  also
           "UTF-EBCDIC".   But  in  this  section, "UTF-8" refers only to the encoding used on ASCII
           platforms.  It is a superset of 7-bit US-ASCII, so anything  encoded  in  ASCII  has  the
           identical representation when encoded in UTF-8.

           The following table is from Unicode 3.2.

            Code Points            1st Byte  2nd Byte  3rd Byte 4th Byte

              U+0000..U+007F       00..7F
              U+0080..U+07FF     * C2..DF    80..BF
              U+0800..U+0FFF       E0      * A0..BF    80..BF
              U+1000..U+CFFF       E1..EC    80..BF    80..BF
              U+D000..U+D7FF       ED        80..9F    80..BF
              U+D800..U+DFFF       +++++ utf16 surrogates, not legal utf8 +++++
              U+E000..U+FFFF       EE..EF    80..BF    80..BF
             U+10000..U+3FFFF      F0      * 90..BF    80..BF    80..BF
             U+40000..U+FFFFF      F1..F3    80..BF    80..BF    80..BF
            U+100000..U+10FFFF     F4        80..8F    80..BF    80..BF

           Note  the  gaps marked by "*" before several of the byte entries above.  These are caused
           by  legal  UTF-8  avoiding  non-shortest  encodings:  it  is  technically   possible   to
           UTF-8-encode a single code point in different ways, but that is explicitly forbidden, and
           the shortest possible encoding should always be used (and that is what Perl does).

           Another way to look at it is via bits:

                           Code Points  1st Byte  2nd Byte  3rd Byte  4th Byte

                              0aaaaaaa  0aaaaaaa
                      00000bbbbbaaaaaa  110bbbbb  10aaaaaa
                      ccccbbbbbbaaaaaa  1110cccc  10bbbbbb  10aaaaaa
            00000dddccccccbbbbbbaaaaaa  11110ddd  10cccccc  10bbbbbb  10aaaaaa

           As  you  can see, the continuation bytes all begin with "10", and the leading bits of the
           start byte tell how many bytes there are in the encoded character.

           The original UTF-8 specification allowed up to 6 bytes, to allow encoding of  numbers  up
           to "0x7FFF_FFFF".  Perl continues to allow those, and has extended that up to 13 bytes to
           encode  code  points up to what can fit in a 64-bit word.  However, Perl will warn if you
           output any of these as being non-portable; and under strict UTF-8 input  protocols,  they
           are  forbidden.   In  addition,  it is now illegal to use a code point larger than what a
           signed integer variable on your system can hold.  On 32-bit  ASCII  systems,  this  means
           "0x7FFF_FFFF" is the legal maximum (much higher on 64-bit systems).

       •   UTF-EBCDIC

           Like  UTF-8,  but  EBCDIC-safe, in the way that UTF-8 is ASCII-safe.  This means that all
           the basic characters (which includes all those that have  ASCII  equivalents  (like  "A",
           "0", "%", etc.)  are the same in both EBCDIC and UTF-EBCDIC.)

           UTF-EBCDIC  is used on EBCDIC platforms.  It generally requires more bytes to represent a
           given code point than UTF-8 does; the  largest  Unicode  code  points  take  5  bytes  to
           represent  (instead  of  4  in  UTF-8),  and, extended for 64-bit words, it uses 14 bytes
           instead of 13 bytes in UTF-8.

       •   UTF-16, UTF-16BE, UTF-16LE, Surrogates, and "BOM"'s (Byte Order Marks)

           The followings items are mostly for reference and general Unicode knowledge, Perl doesn't
           use these constructs internally.

           Like UTF-8, UTF-16 is a variable-width encoding, but where UTF-8 uses 8-bit  code  units,
           UTF-16  uses  16-bit  code  units.  All code points occupy either 2 or 4 bytes in UTF-16:
           code points "U+0000..U+FFFF" are  stored  in  a  single  16-bit  unit,  and  code  points
           "U+10000..U+10FFFF"  in two 16-bit units.  The latter case is using surrogates, the first
           16-bit unit being the high surrogate, and the second being the low surrogate.

           Surrogates are code points set aside to encode the "U+10000..U+10FFFF" range  of  Unicode
           code points in pairs of 16-bit units.  The high surrogates are the range "U+D800..U+DBFF"
           and the low surrogates are the range "U+DC00..U+DFFF".  The surrogate encoding is

               $hi = ($uni - 0x10000) / 0x400 + 0xD800;
               $lo = ($uni - 0x10000) % 0x400 + 0xDC00;

           and the decoding is

               $uni = 0x10000 + ($hi - 0xD800) * 0x400 + ($lo - 0xDC00);

           Because of the 16-bitness, UTF-16 is byte-order dependent.  UTF-16 itself can be used for
           in-memory  computations,  but  if  storage  or transfer is required either UTF-16BE (big-
           endian) or UTF-16LE (little-endian) encodings must be chosen.

           This introduces another problem: what if you just know that your data is UTF-16, but  you
           don't  know  which  endianness?  Byte Order Marks, or "BOM"'s, are a solution to this.  A
           special character has been reserved in Unicode to function as a byte  order  marker:  the
           character with the code point "U+FEFF" is the "BOM".

           The  trick  is  that  if  you read a "BOM", you will know the byte order, since if it was
           written on a big-endian platform, you will read the bytes "0xFE  0xFF",  but  if  it  was
           written  on  a  little-endian platform, you will read the bytes "0xFF 0xFE".  (And if the
           originating platform was writing in ASCII platform UTF-8, you will read the  bytes  "0xEF
           0xBB 0xBF".)

           The  way  this  trick  works  is  that  the character with the code point "U+FFFE" is not
           supposed to be in input streams, so the sequence of bytes "0xFF  0xFE"  is  unambiguously
           ""BOM",  represented in little-endian format" and cannot be "U+FFFE", represented in big-
           endian format".

           Surrogates have no meaning in Unicode outside their use in pairs to represent other  code
           points.  However, Perl allows them to be represented individually internally, for example
           by  saying  chr(0xD801),  so  that  all  code  points,  not  just  those  valid  for open
           interchange, are representable.  Unicode does define semantics for them,  such  as  their
           "General_Category"  is "Cs".  But because their use is somewhat dangerous, Perl will warn
           (using the warning category "surrogate", which is a sub-category of "utf8") if an attempt
           is made to do things like take the lower case of one, or match case-insensitively, or  to
           output them.  (But don't try this on Perls before 5.14.)

       •   UTF-32, UTF-32BE, UTF-32LE

           The  UTF-32  family  is  pretty  much  like  the UTF-16 family, except that the units are
           32-bit, and therefore the surrogate scheme  is  not  needed.   UTF-32  is  a  fixed-width
           encoding.   The  "BOM"  signatures  are  "0x00 0x00 0xFE 0xFF" for BE and "0xFF 0xFE 0x00
           0x00" for LE.

       •   UCS-2, UCS-4

           Legacy, fixed-width encodings defined by the ISO  10646  standard.   UCS-2  is  a  16-bit
           encoding.   Unlike  UTF-16,  UCS-2 is not extensible beyond "U+FFFF", because it does not
           use surrogates.  UCS-4 is a  32-bit  encoding,  functionally  identical  to  UTF-32  (the
           difference  being  that  UCS-4  forbids  neither  surrogates  nor code points larger than
           "0x10_FFFF").

       •   UTF-7

           A seven-bit safe (non-eight-bit) encoding, which is useful if the transport or storage is
           not eight-bit safe.  Defined by RFC 2152.

   Noncharacter code points
       66 code points are set aside in Unicode as "noncharacter code points".  These  all  have  the
       "Unassigned"  ("Cn")  "General_Category",  and  no  character will ever be assigned to any of
       them.  They are the 32 code points between "U+FDD0" and "U+FDEF" inclusive, and the  34  code
       points:

        U+FFFE   U+FFFF
        U+1FFFE  U+1FFFF
        U+2FFFE  U+2FFFF
        ...
        U+EFFFE  U+EFFFF
        U+FFFFE  U+FFFFF
        U+10FFFE U+10FFFF

       Until  Unicode  7.0, the noncharacters were "forbidden for use in open interchange of Unicode
       text data", so that code that  processed  those  streams  could  use  these  code  points  as
       sentinels  that  could  be  mixed in with character data, and would always be distinguishable
       from that data.  (Emphasis above and in the next paragraph are added in this document.)

       Unicode 7.0 changed the wording so that they are "not recommended for use in open interchange
       of Unicode text data".  The 7.0 Standard goes on to say:

           "If a noncharacter is received in open interchange, an application  is  not  required  to
           interpret it in any way.  It is good practice, however, to recognize it as a noncharacter
           and to take appropriate action, such as replacing it with "U+FFFD" replacement character,
           to indicate the problem in the text.  It is not recommended to simply delete noncharacter
           code  points  from such text, because of the potential security issues caused by deleting
           uninterpreted characters.   (See  conformance  clause  C7  in  Section  3.2,  Conformance
           Requirements,  and  Unicode  Technical  Report  #36,  "Unicode  Security  Considerations"
           <https://www.unicode.org/reports/tr36/#Substituting_for_Ill_Formed_Subsequences>)."

       This change was made because it was found that various commercial tools like editors, or  for
       things like source code control, had been written so that they would not handle program files
       that  used these code points, effectively precluding their use almost entirely!  And that was
       never the intent.  They've  always  been  meant  to  be  usable  within  an  application,  or
       cooperating set of applications, at will.

       If  you're writing code, such as an editor, that is supposed to be able to handle any Unicode
       text data, then you shouldn't be using these code points yourself, and instead allow them  in
       the input.  If you need sentinels, they should instead be something that isn't legal Unicode.
       For  UTF-8  data,  you  can use the bytes 0xC0 and 0xC1 as sentinels, as they never appear in
       well-formed UTF-8.  (There are equivalents for UTF-EBCDIC).  You can also store your  Unicode
       code points in integer variables and use negative values as sentinels.

       If  you're  not  writing such a tool, then whether you accept noncharacters as input is up to
       you (though the Standard recommends that you not).  If you do strict  input  stream  checking
       with  Perl,  these  code  points  continue  to  be  forbidden.   This is to maintain backward
       compatibility  (otherwise  potential  security  holes  could  open  up,  as  an  unsuspecting
       application  that was written assuming the noncharacters would be filtered out before getting
       to it, could now, without warning, start getting them).  To do strict checking, you  can  use
       the layer :encoding('UTF-8').

       Perl  continues  to  warn  (using  the warning category "nonchar", which is a sub-category of
       "utf8") if an attempt is made to output noncharacters.

   Beyond Unicode code points
       The maximum Unicode code point is "U+10FFFF", and Unicode only  defines  operations  on  code
       points  up  through that.  But Perl works on code points up to the maximum permissible signed
       number available on the platform.  However, Perl will not accept  these  from  input  streams
       unless  lax  rules  are  being used, and will warn (using the warning category "non_unicode",
       which is a sub-category of "utf8") if any are output.

       Since Unicode rules are not defined on these code points, if a Unicode-defined  operation  is
       done  on  them,  Perl uses what we believe are sensible rules, while generally warning, using
       the "non_unicode" category.  For example, uc("\x{11_0000}") will  generate  such  a  warning,
       returning  the  input parameter as its result, since Perl defines the uppercase of every non-
       Unicode code point to be the code point itself.  (All the case changing operations, not  just
       uppercasing, work this way.)

       The  situation with matching Unicode properties in regular expressions, the "\p{}" and "\P{}"
       constructs, against these code points is not as clear cut, and  how  these  are  handled  has
       changed as we've gained experience.

       One possibility is to treat any match against these code points as undefined.  But since Perl
       doesn't  have the concept of a match being undefined, it converts this to failing or "FALSE".
       This is almost, but not quite, what Perl did from v5.14 (when use of these code points became
       generally reliable) through v5.18.  The difference is that Perl treated all "\p{}" matches as
       failing, but all "\P{}" matches as succeeding.

       One problem with this is that it leads to unexpected, and confusing results in some cases:

        chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Failed on <= v5.18
        chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Failed! on <= v5.18

       That is, it treated both matches as undefined, and converted that to false (raising a warning
       on each).  The first case is the expected result, but the second is likely  counterintuitive:
       "How  could  both  be  false  when  they  are  complements?"   Another  problem  was that the
       implementation optimized many Unicode property matches  down  to  already  existing  simpler,
       faster operations, which don't raise the warning.  We chose to not forgo those optimizations,
       which  help  the  vast majority of matches, just to generate a warning for the unlikely event
       that an above-Unicode code point is being matched against.

       As a result of these problems, starting in v5.20, what Perl does is to treat non-Unicode code
       points as just typical  unassigned  Unicode  characters,  and  matches  accordingly.   (Note:
       Unicode  has  atypical unassigned code points.  For example, it has noncharacter code points,
       and ones that, when they do get assigned, are destined to be written Right-to-left, as Arabic
       and Hebrew are.  Perl assumes that no non-Unicode code point has any atypical properties.)

       Perl, in most cases, will raise a warning when matching an above-Unicode code point against a
       Unicode property when the result is "TRUE" for "\p{}", and "FALSE" for "\P{}".  For example:

        chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Fails, no warning
        chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Succeeds, with warning

       In both these examples, the character being matched is non-Unicode, so Unicode doesn't define
       how it should match.  It clearly isn't an ASCII hex  digit,  so  the  first  example  clearly
       should  fail,  and  so  it does, with no warning.  But it is arguable that the second example
       should have an undefined, hence "FALSE", result.  So a warning is raised for it.

       Thus the warning is raised for many fewer cases than in earlier Perls, and only when what the
       result is could be arguable.  It turns out that none of the optimizations made  by  Perl  (or
       are  ever  likely  to be made) cause the warning to be skipped, so it solves both problems of
       Perl's earlier approach.  The most commonly used property that is affected by this change  is
       "\p{Unassigned}"  which  is  a short form for "\p{General_Category=Unassigned}".  Starting in
       v5.20, all non-Unicode code points are considered  "Unassigned".   In  earlier  releases  the
       matches failed because the result was considered undefined.

       The  only  place  where  the  warning  is  not  raised when it might ought to have been is if
       optimizations cause the whole pattern match to not even be attempted.  For example, Perl  may
       figure out that for a string to match a certain regular expression pattern, the string has to
       contain  the  substring  "foobar".   Before  attempting  the  match,  Perl  may look for that
       substring, and if not found, immediately fail the match without actually  trying  it;  so  no
       warning gets generated even if the string contains an above-Unicode code point.

       This  behavior  is more "Do what I mean" than in earlier Perls for most applications.  But it
       catches fewer issues for code that needs to be strictly Unicode compliant.   Therefore  there
       is  an additional mode of operation available to accommodate such code.  This mode is enabled
       if a regular expression pattern is compiled within the lexical scope where the  "non_unicode"
       warning class has been made fatal, say by:

        use warnings FATAL => "non_unicode"

       (see  warnings).   In  this  mode  of  operation, Perl will raise the warning for all matches
       against a non-Unicode code point (not just the arguable ones), and it skips the optimizations
       that might cause the warning to not be output.  (It currently still won't warn if  the  match
       isn't even attempted, like in the "foobar" example above.)

       In  summary,  Perl  now normally treats non-Unicode code points as typical Unicode unassigned
       code points for regular expression matches, raising a warning only when it is  arguable  what
       the result should be.  However, if this warning has been made fatal, it isn't skipped.

       There  is  one  exception  to all this.  "\p{All}" looks like a Unicode property, but it is a
       Perl extension that is defined to be true for all possible code points, Unicode or not, so no
       warning is ever generated when matching this against a non-Unicode  code  point.   (Prior  to
       v5.20, it was an exact synonym for "\p{Any}", matching code points 0 through 0x10FFFF.)

   Security Implications of Unicode
       First, read Unicode Security Considerations <https://www.unicode.org/reports/tr36>.

       Also, note the following:

       •   Malformed UTF-8

           UTF-8  is  very structured, so many combinations of bytes are invalid.  In the past, Perl
           tried to soldier on and make some sense of invalid combinations, but  this  can  lead  to
           security holes, so now, if the Perl core needs to process an invalid combination, it will
           either  raise  a  fatal error, or will replace those bytes by the sequence that forms the
           Unicode REPLACEMENT CHARACTER, for which purpose Unicode created it.

           Every code point can be represented by more than one possible syntactically  valid  UTF-8
           sequence.   Early on, both Unicode and Perl considered any of these to be valid, but now,
           all sequences longer than the shortest possible one are considered to be malformed.

           Unicode considers many code points to be illegal,  or  to  be  avoided.   Perl  generally
           accepts  them,  once  they  have passed through any input filters that may try to exclude
           them.  These have been  discussed  above  (see  "Surrogates"  under  UTF-16  in  "Unicode
           Encodings", "Noncharacter code points", and "Beyond Unicode code points").

       •   Regular expression pattern matching may surprise you if you're not accustomed to Unicode.
           Starting  in  Perl  5.14, several pattern modifiers are available to control this, called
           the character set modifiers.  Details are given in "Character set modifiers" in perlre.

       As discussed elsewhere, Perl has one foot (two hooves?) planted in each of  two  worlds:  the
       old  world  of  ASCII  and  single-byte locales, and the new world of Unicode, upgrading when
       necessary.  If your legacy code does not explicitly use Unicode, no automatic switch-over  to
       Unicode should happen.

   Unicode in Perl on EBCDIC
       Unicode is supported on EBCDIC platforms.  See perlebcdic.

       Unless ASCII vs. EBCDIC issues are specifically being discussed, references to UTF-8 encoding
       in this document and elsewhere should be read as meaning UTF-EBCDIC on EBCDIC platforms.  See
       "Unicode and UTF" in perlebcdic.

       Because  UTF-EBCDIC  is  so  similar  to  UTF-8,  the differences are mostly hidden from you;
       "use utf8" (and NOT something like "use utfebcdic") declares the script is in the  platform's
       "native" 8-bit encoding of Unicode.  (Similarly for the ":utf8" layer.)

   Locales
       See "Unicode and UTF-8" in perllocale

   When Unicode Does Not Happen
       There  are  still  many  places where Unicode (in some encoding or another) could be given as
       arguments or received as results, or both in Perl, but it is not, in  spite  of  Perl  having
       extensive  ways to input and output in Unicode, and a few other "entry points" like the @ARGV
       array (which can sometimes be interpreted as UTF-8).

       The following are such interfaces.   Also,  see  "The  "Unicode  Bug"".   For  all  of  these
       interfaces  Perl  currently (as of v5.16.0) simply assumes byte strings both as arguments and
       results, or UTF-8 strings if the (deprecated) "encoding" pragma has been used.

       One reason that Perl does not attempt to resolve the role of Unicode in these  situations  is
       that  the  answers  are highly dependent on the operating system and the file system(s).  For
       example, whether filenames can be in Unicode and in exactly what kind  of  encoding,  is  not
       exactly a portable concept.  Similarly for "qx" and "system": how well will the "command-line
       interface" (and which of them?) handle Unicode?

       •   "chdir", "chmod", "chown", "chroot", "exec", "link", "lstat", "mkdir", "rename", "rmdir",
           "stat", "symlink", "truncate", "unlink", "utime", "-X"

       •   %ENV

       •   "glob" (aka the "<*>")

       •   "open", "opendir", "sysopen"

       •   "qx" (aka the backtick operator), "system"

       •   "readdir", "readlink"

   The "Unicode Bug"
       The  term,  "Unicode  bug"  has  been applied to an inconsistency with the code points in the
       "Latin-1 Supplement" block, that is, between 128 and 255.  Without a locale specified, unlike
       all other characters or code points, these  characters  can  have  very  different  semantics
       depending  on the rules in effect.  (Characters whose code points are above 255 force Unicode
       rules; whereas the rules for ASCII characters are the  same  under  both  ASCII  and  Unicode
       rules.)

       Under  Unicode  rules,  these upper-Latin1 characters are interpreted as Unicode code points,
       which means they have the same semantics as Latin-1 (ISO-8859-1) and C1 controls.

       As explained in "ASCII Rules versus Unicode Rules", under ASCII rules, they are considered to
       be unassigned characters.

       This can lead to unexpected results.  For example, a string's semantics can  suddenly  change
       if  a  code point above 255 is appended to it, which changes the rules from ASCII to Unicode.
       As an example, consider the following program and its output:

        $ perl -le'
            no feature "unicode_strings";
            $s1 = "\xC2";
            $s2 = "\x{2660}";
            for ($s1, $s2, $s1.$s2) {
                print /\w/ || 0;
            }
        '
        0
        0
        1

       If there's no "\w" in "s1" nor in "s2", why does their concatenation have one?

       This anomaly stems from Perl's attempt to not disturb older programs that didn't use Unicode,
       along with Perl's desire to add Unicode support seamlessly.  But the result turned out to not
       be seamless.  (By the way, you can choose to be warned when things  like  this  happen.   See
       "encoding::warnings".)

       "use feature 'unicode_strings'"  was  added, starting in Perl v5.12, to address this problem.
       It affects these things:

       •   Changing the case of a scalar, that is, using uc(), ucfirst(), lc(),  and  lcfirst(),  or
           "\L",  "\U",  "\u"  and  "\l"  in  double-quotish  contexts,  such  as regular expression
           substitutions.

           Under "unicode_strings" starting in Perl 5.12.0, Unicode rules are generally  used.   See
           "lc" in perlfunc for details on how this works in combination with various other pragmas.

       •   Using caseless ("/i") regular expression matching.

           Starting   in   Perl   5.14.0,   regular   expressions   compiled  within  the  scope  of
           "unicode_strings" use Unicode rules even when executed or compiled  into  larger  regular
           expressions outside the scope.

       •   Matching any of several properties in regular expressions.

           These  properties  are  "\b"  (without  braces), "\B" (without braces), "\s", "\S", "\w",
           "\W", and all the Posix character classes except "[[:ascii:]]".

           Starting  in  Perl  5.14.0,  regular   expressions   compiled   within   the   scope   of
           "unicode_strings"  use  Unicode  rules even when executed or compiled into larger regular
           expressions outside the scope.

       •   In "quotemeta" or its inline equivalent "\Q".

           Starting in  Perl  5.16.0,  consistent  quoting  rules  are  used  within  the  scope  of
           "unicode_strings",  as  described  in "quotemeta" in perlfunc.  Prior to that, or outside
           its scope, no code points above 127 are quoted in UTF-8  encoded  strings,  but  in  byte
           encoded strings, code points between 128-255 are always quoted.

       •   In the ".." or range operator.

           Starting  in Perl 5.26.0, the range operator on strings treats their lengths consistently
           within the scope of "unicode_strings". Prior to that, or  outside  its  scope,  it  could
           produce  strings  whose  length in characters exceeded that of the right-hand side, where
           the right-hand side took up more bytes than the correct range endpoint.

       •   In "split"'s special-case whitespace splitting.

           Starting in Perl 5.28.0, the "split" function  with  a  pattern  specified  as  a  string
           containing  a single space handles whitespace characters consistently within the scope of
           "unicode_strings". Prior to that, or outside its scope, characters  that  are  whitespace
           according  to  Unicode  rules  but  not  according  to  ASCII rules were treated as field
           contents rather than field separators when they appear in byte-encoded strings.

       You can see from the above that the effect of "unicode_strings" increased over  several  Perl
       releases.   (And Perl's support for Unicode continues to improve; it's best to use the latest
       available release in order to get the most complete and  accurate  results  possible.)   Note
       that "unicode_strings" is automatically chosen if you "use v5.12" or higher.

       For  Perls  earlier  than  those  described  above,  or when a string is passed to a function
       outside the scope of "unicode_strings", see the next section.

   Forcing Unicode in Perl (Or Unforcing Unicode in Perl)
       Sometimes (see "When Unicode Does Not Happen" or "The "Unicode Bug"")  there  are  situations
       where  you simply need to force a byte string into UTF-8, or vice versa.  The standard module
       Encode  can  be  used  for  this,  or  the  low-level  calls  utf8::upgrade($bytestring)  and
       "utf8::downgrade($utf8string[, FAIL_OK])".

       Note  that utf8::downgrade() can fail if the string contains characters that don't fit into a
       byte.

       Calling either function on a string that already is in the desired state is a no-op.

       "ASCII Rules versus Unicode Rules" gives all the ways that a string is made  to  use  Unicode
       rules.

   Using Unicode in XS
       See  "Unicode  Support"  in  perlguts  for  an  introduction  to Unicode at the XS level, and
       "Unicode Support" in perlapi for the API details.

   Hacking Perl to work on earlier Unicode versions (for very serious hackers only)
       Perl by default comes with the latest supported Unicode version built-in, but the goal is  to
       allow  you to change to use any earlier one.  In Perls v5.20 and v5.22, however, the earliest
       usable version is Unicode 5.1.  Perl v5.18 and v5.24 are able to handle all earlier versions.

       Download  the  files  in  the  desired  version  of  Unicode  from  the  Unicode   web   site
       <https://www.unicode.org>).   These  should  replace the existing files in lib/unicore in the
       Perl source tree.  Follow the instructions in README.perl in that directory to change some of
       their names, and then build perl (see INSTALL).

   Porting code from perl-5.6.X
       Perls starting in 5.8 have a different Unicode model from 5.6.  In  5.6  the  programmer  was
       required to use the "utf8" pragma to declare that a given scope expected to deal with Unicode
       data  and  had to make sure that only Unicode data were reaching that scope. If you have code
       that is working with 5.6, you will need some of the following adjustments to your  code.  The
       examples  are  written  such  that the code will continue to work under 5.6, so you should be
       safe to try them out.

       •  A filehandle that should read or write UTF-8

            if ($] > 5.008) {
              binmode $fh, ":encoding(UTF-8)";
            }

       •  A scalar that is going to be passed to some extension

          Be it "Compress::Zlib", "Apache::Request" or any extension that has no mention of  Unicode
          in the manpage, you need to make sure that the UTF8 flag is stripped off. Note that at the
          time  of  this  writing  (January  2012) the mentioned modules are not UTF-8-aware. Please
          check the documentation to verify if this is still true.

            if ($] > 5.008) {
              require Encode;
              $val = Encode::encode("UTF-8", $val); # make octets
            }

       •  A scalar we got back from an extension

          If you believe the scalar comes back as UTF-8, you will most likely  want  the  UTF8  flag
          restored:

            if ($] > 5.008) {
              require Encode;
              $val = Encode::decode("UTF-8", $val);
            }

       •  Same thing, if you are really sure it is UTF-8

            if ($] > 5.008) {
              require Encode;
              Encode::_utf8_on($val);
            }

       •  A wrapper for DBI "fetchrow_array" and "fetchrow_hashref"

          When the database contains only UTF-8, a wrapper function or method is a convenient way to
          replace  all  your  "fetchrow_array" and "fetchrow_hashref" calls. A wrapper function will
          also make it easier to adapt to future enhancements in your database driver. Note that  at
          the  time  of  this  writing  (January 2012), the DBI has no standardized way to deal with
          UTF-8 data. Please check the DBI documentation to verify if that is still true.

            sub fetchrow {
              # $what is one of fetchrow_{array,hashref}
              my($self, $sth, $what) = @_;
              if ($] < 5.008) {
                return $sth->$what;
              } else {
                require Encode;
                if (wantarray) {
                  my @arr = $sth->$what;
                  for (@arr) {
                    defined && /[^\000-\177]/ && Encode::_utf8_on($_);
                  }
                  return @arr;
                } else {
                  my $ret = $sth->$what;
                  if (ref $ret) {
                    for my $k (keys %$ret) {
                      defined
                      && /[^\000-\177]/
                      && Encode::_utf8_on($_) for $ret->{$k};
                    }
                    return $ret;
                  } else {
                    defined && /[^\000-\177]/ && Encode::_utf8_on($_) for $ret;
                    return $ret;
                  }
                }
              }
            }

       •  A large scalar that you know can only contain ASCII

          Scalars that contain only ASCII and are marked as UTF-8  are  sometimes  a  drag  to  your
          program. If you recognize such a situation, just remove the UTF8 flag:

            utf8::downgrade($val) if $] > 5.008;

BUGS
       See also "The "Unicode Bug"" above.

   Interaction with Extensions
       When  Perl  exchanges  data with an extension, the extension should be able to understand the
       UTF8 flag and act accordingly. If the extension doesn't recognize that flag, it's likely that
       the extension will return incorrectly-flagged data.

       So if you're working with Unicode data, consult the  documentation  of  every  module  you're
       using  if there are any issues with Unicode data exchange. If the documentation does not talk
       about Unicode at all, suspect the worst and probably look at the  source  to  learn  how  the
       module  is  implemented. Modules written completely in Perl shouldn't cause problems. Modules
       that directly or indirectly access code written in other programming languages are at risk.

       For affected functions, the simple strategy to avoid data corruption is to  always  make  the
       encoding  of  the exchanged data explicit. Choose an encoding that you know the extension can
       handle. Convert arguments passed to the extensions to that encoding and convert results  back
       from that encoding. Write wrapper functions that do the conversions for you, so you can later
       change the functions when the extension catches up.

       To  provide  an  example, let's say the popular "Foo::Bar::escape_html" function doesn't deal
       with Unicode data yet. The wrapper function would convert  the  argument  to  raw  UTF-8  and
       convert the result back to Perl's internal representation like so:

           sub my_escape_html ($) {
               my($what) = shift;
               return unless defined $what;
               Encode::decode("UTF-8", Foo::Bar::escape_html(
                                            Encode::encode("UTF-8", $what)));
           }

       Sometimes,  when  the  extension  does not convert data but just stores and retrieves it, you
       will be able to use the  otherwise  dangerous  Encode::_utf8_on()  function.  Let's  say  the
       popular "Foo::Bar" extension, written in C, provides a "param" method that lets you store and
       retrieve data according to these prototypes:

           $self->param($name, $value);            # set a scalar
           $value = $self->param($name);           # retrieve a scalar

       If  it  does  not  yet provide support for any encoding, one could write a derived class with
       such a "param" method:

           sub param {
             my($self,$name,$value) = @_;
             utf8::upgrade($name);     # make sure it is UTF-8 encoded
             if (defined $value) {
               utf8::upgrade($value);  # make sure it is UTF-8 encoded
               return $self->SUPER::param($name,$value);
             } else {
               my $ret = $self->SUPER::param($name);
               Encode::_utf8_on($ret); # we know, it is UTF-8 encoded
               return $ret;
             }
           }

       Some    extensions    provide    filters    on    data    entry/exit    points,    such    as
       "DB_File::filter_store_key"  and  family.  Look  out for such filters in the documentation of
       your extensions; they can make the transition to Unicode data much easier.

   Speed
       Some functions are slower when working on UTF-8 encoded strings than on byte encoded strings.
       All functions that need to hop over characters such as  length(),  substr()  or  index(),  or
       matching regular expressions can work much faster when the underlying data are byte-encoded.

       In  Perl  5.8.0  the slowness was often quite spectacular; in Perl 5.8.1 a caching scheme was
       introduced which improved the situation.  In general, operations with UTF-8  encoded  strings
       are still slower. As an example, the Unicode properties (character classes) like "\p{Nd}" are
       known  to  be  quite  a  bit slower (5-20 times) than their simpler counterparts like "[0-9]"
       (then again, there are hundreds of Unicode characters matching  "Nd"  compared  with  the  10
       ASCII characters matching "[0-9]").

SEE ALSO
       perlunitut,  perluniintro,  perluniprops, Encode, open, utf8, bytes, perlretut, "${^UNICODE}"
       in perlvar, <https://www.unicode.org/reports/tr44>).

perl v5.38.2                                 2026-08-18                               PERLUNICODE(1)
perlunicode(1) □✕
NAME DESCRIPTION
Important Caveats Byte and Character Semantics ASCII Rules versus Unicode Rules Extended Grapheme Clusters (Logical characters) Unicode Character Properties General_Category Scripts Blocks "\p{All}" "\p{Alnum}" "\p{Any}" "\p{ASCII}" "\p{Assigned}" "\p{Blank}" "\p{Graph}" "\p{HorizSpace}" "\p{PerlSpace}" "\p{PerlWord}" "\p{Posix...}" "\p{Print}" "\p{SpacePerl}" "\p{Unicode}" "\p{VertSpace}" "\p{Word}" "\p{XPosix...}" Comparison of "\N{...}" and "\p{name=...}" Wildcards in Property Values User-Defined Character Properties User-Defined Case Mappings (for serious hackers only) Character Encodings for Input and Output Unicode Regular Expression Support Level Unicode Encodings Noncharacter code points Beyond Unicode code points Security Implications of Unicode Unicode in Perl on EBCDIC Locales When Unicode Does Not Happen The "Unicode Bug" Forcing Unicode in Perl (Or Unforcing Unicode in Perl) Using Unicode in XS Hacking Perl to work on earlier Unicode versions (for very serious hackers only) Porting code from perl-5.6.X
BUGS
Interaction with Extensions Speed
SEE ALSO

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