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Convert a PBM image to ASCII graphics.
pbmtoascii {{path/to/input_file.pbm}}pbmtoascii {{path/to/input_file.pbm}} > {{path/to/output_file}}pbmtoascii -{{1x2|2x4}} {{path/to/input_file.pbm}}pbmtoascii {{-v|-version}}pbmtoascii(1) General Commands Manual pbmtoascii(1) NAME pbmtoascii - convert a portable bitmap into ASCII graphics SYNOPSIS pbmtoascii [-1x2|-2x4] [pbmfile] DESCRIPTION Reads a portable bitmap as input. Produces a somewhat crude ASCII graphic as output. Note that there is no asciitopbm tool - this transformation is one-way. OPTIONS The -1x2 and -2x4 flags give you two alternate ways for the bits to get mapped to characters. With 1x2, the default, each character represents a group of 1 bit across by 2 bits down. With -2x4, each character represents 2 bits across by 4 bits down. With the 1x2 mode you can see the individual bits, so it's useful for previewing small bitmaps on a non-graphics termi‐ nal. The 2x4 mode lets you display larger bitmaps on a standard 80-column display, but it obscures bit-level details. 2x4 mode is also good for displaying graymaps - "pnmscale -width 158 | pgmnorm | pgmtopbm -thresh" should give good results. SEE ALSO pbm(5) AUTHOR Copyright (C) 1988, 1992 by Jef Poskanzer. 20 March 1992 pbmtoascii(1)
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