man > KEYMAPS(5)

KEYMAPS(5)                               File Formats Manual                              KEYMAPS(5)

NAME
       keymaps - keyboard table descriptions for loadkeys and dumpkeys

DESCRIPTION
       These  files are used by loadkeys(1) to modify the translation tables used by the kernel key‐
       board driver and generated by dumpkeys(1) from those translation tables.

       The format of these files is vaguely similar to the one accepted  by  xmodmap(1).   The  file
       consists of charset or key or string definition lines interspersed with comments.

       Comments are introduced with !  or # characters and continue to the end of the line. Anything
       following  one of these characters on that line is ignored. Note that comments need not begin
       from column one as with xmodmap(1).

       The syntax of keymap files is line oriented; a complete definition must fit on a single logi‐
       cal line. Logical lines can, however, be split into multiple physical lines  by  ending  each
       subline with the backslash character (\).

INCLUDE FILES
       A keymap can include other keymaps using the syntax

              include "pathname"

CHARSET DEFINITIONS
       A character set definition line is of the form:

              charset "iso-8859-x"

       It  defines how following keysyms are to be interpreted.  For example, in iso-8859-1 the sym‐
       bol mu (or micro) has code 0265, while in iso-8859-7 the letter mu has code 0354.

COMPLETE KEYCODE DEFINITIONS
       Each complete key definition line is of the form:

              keycode keynumber = keysym keysym keysym...

       keynumber is the internal identification number of the key, roughly equivalent  to  the  scan
       code  of it.  keynumber can be given in decimal, octal or hexadecimal notation.  Octal is de‐
       noted by a leading zero and hexadecimal by the prefix 0x.

       Each of the keysyms represent keyboard actions, of which up to 256 can be bound to  a  single
       key. The actions available include outputting character codes or character sequences, switch‐
       ing  consoles  or  keymaps,  booting the machine etc. (The complete list can be obtained from
       dumpkeys(1) by saying  dumpkeys -l .)

       Each keysym may be prefixed by a '+' (plus sign), in which case this keysym is treated  as  a
       "letter"  and therefore affected by the "CapsLock" the same way as by "Shift" (to be correct,
       the CapsLock inverts the Shift state).  The ASCII letters ('a'-'z' and 'A'-'Z') are made Cap‐
       sLock'able by default.  If Shift+CapsLock should not produce a lower case symbol,  put  lines
       like

              keycode 30 = +a  A

       in the map file.

       Which  of  the actions bound to a given key is taken when it is pressed depends on what modi‐
       fiers are in effect at that moment.  The keyboard driver supports 9  modifiers.  These  modi‐
       fiers are labeled (completely arbitrarily) Shift, AltGr, Control, Alt, ShiftL, ShiftR, CtrlL,
       CtrlR  and  CapsShift.   Each of these modifiers has an associated weight of power of two ac‐
       cording to the following table:


              modifier            weight

              Shift                  1
              AltGr                  2
              Control                4
              Alt                    8
              ShiftL                16
              ShiftR                32
              CtrlL                 64
              CtrlR                128
              CapsShift            256

       The effective action of a key is found out by adding up the weights of all the  modifiers  in
       effect.  By  default,  no modifiers are in effect, so action number zero, i.e. the one in the
       first column in a key definition line, is taken when the key is  pressed  or  released.  When
       e.g.  Shift and Alt modifiers are in effect, action number nine (from the 10th column) is the
       effective one.

       Changing the state of what modifiers are in effect can be achieved by binding appropriate key
       actions to desired keys. For example, binding the symbol Shift to a key sets the Shift  modi‐
       fier  in effect when that key is pressed and cancels the effect of that modifier when the key
       is released. Binding AltGr_Lock to a key sets AltGr in effect when the  key  is  pressed  and
       cancels  the effect when the key is pressed again.  (By default Shift, AltGr, Control and Alt
       are bound to the keys that bear a similar label; AltGr may denote the right Alt key.)

       Note that you should be very careful when binding the modifier keys, otherwise you can end up
       with an unusable keyboard mapping. If you for example define a key to  have  Control  in  its
       first  column and leave the rest of the columns to be VoidSymbols, you're in trouble. This is
       because pressing the key puts Control modifier in effect and the following actions are looked
       up from the fifth column (see the table above). So, when you release the key, the action from
       the fifth column is taken. It has VoidSymbol in it, so nothing happens. This means  that  the
       Control modifier is still in effect, although you have released the key.  Re-pressing and re‐
       leasing  the  key  has  no effect. To avoid this, you should always define all the columns to
       have the same modifier symbol. There is a handy short-hand notation for this, see below.

       keysyms can be given in decimal, octal, hexadecimal, unicode or symbolic notation.   The  nu‐
       meric  notations use the same format as with keynumber.  Unicode notation is "U+" followed by
       four hexadecimal digits.  The symbolic notation resembles that used by  xmodmap(1).   Notable
       differences  are  the number symbols. The numeric symbols '0', ..., '9' of xmodmap(1) are re‐
       placed with the corresponding words 'zero', 'one', ... 'nine' to avoid confusion with the nu‐
       meric notation.

       It should be noted that using numeric notation for the keysyms is highly  unportable  as  the
       key  action  numbers may vary from one kernel version to another and the use of numeric nota‐
       tions is thus strongly discouraged. They are intended to be used only when you know there  is
       a  supported keyboard action in your kernel for which your current version of loadkeys(1) has
       no symbolic name.

       There is a number of short-hand notations to add readability and reduce typing work  and  the
       probability of typing-errors.

       First of all, you can give a map specification line, of the form

              keymaps 0-2,4-5,8,12

       to indicate that the lines of the keymap will not specify all 256 columns, but only the indi‐
       cated  ones.  (In  the example: only the plain, Shift, AltGr, Control, Control+Shift, Alt and
       Control+Alt maps, that is, 7 columns instead of 256.)   When  no  such  line  is  given,  the
       keymaps  0-M will be defined, where M+1 is the maximum number of entries found in any defini‐
       tion line.

       Next, you can leave off any trailing VoidSymbol entries from a key definition line.  VoidSym‐
       bol  denotes  a keyboard action which produces no output and has no other effects either. For
       example, to define key number 30 to output 'a' unshifted, 'A' when pressed with Shift and  do
       nothing when pressed with AltGr or other modifiers, you can write

              keycode  30 = a     A

       instead of the more verbose

              keycode  30 = a     A    VoidSymbol     VoidSymbol \
                        VoidSymbol VoidSymbol VoidSymbol ...

       For  added convenience, you can usually get off with still more terse definitions. If you en‐
       ter a key definition line with only and exactly one action code after the equals sign, it has
       a special meaning. If the code (numeric or symbolic) is not an ASCII  letter,  it  means  the
       code  is implicitly replicated through all columns being defined.  If, on the other hand, the
       action code is an ASCII character in the range 'a', ..., 'z' or 'A', ..., 'Z'  in  the  ASCII
       collating  sequence,  the  following definitions are made for the different modifier combina‐
       tions, provided these are actually being defined.  (The table lists the two  possible  cases:
       either the single action code is a lower case letter, denoted by 'x' or an upper case letter,
       denoted by 'Y'.)

           modifier                symbol

           none                    x              Y
           Shift                   X              y
           AltGr                   x              Y
           Shift+AltGr             X              y
           Control                 Control_x      Control_y
           Shift+Control           Control_x      Control_y
           AltGr+Control           Control_x      Control_y
           Shift+AltGr+Control     Control_x      Control_y
           Alt                     Meta_x         Meta_Y
           Shift+Alt               Meta_X         Meta_y
           AltGr+Alt               Meta_x         Meta_Y
           Shift+AltGr+Alt         Meta_X         Meta_y
           Control+Alt             Meta_Control_x Meta_Control_y
           Shift+Control+Alt       Meta_Control_x Meta_Control_y
           AltGr+Control+Alt       Meta_Control_x Meta_Control_y
           Shift+AltGr+Control+Alt Meta_Control_x Meta_Control_y

SINGLE MODIFIER DEFINITIONS
       All  the  previous  forms of key definition lines always define all the M+1 possible modifier
       combinations being defined, whether the line actually contains that many action codes or not.
       There is, however, a variation of the definition syntax for defining only single actions to a
       particular modifier combination of a key. This is especially useful, if  you  load  a  keymap
       which  doesn't match your needs in only some modifier combinations, like AltGr+function keys.
       You can then make a small local file redefining only those modifier combinations and  loading
       it after the main file.  The syntax of this form is:

       { plain | <modifier sequence> } keycode keynumber = keysym

       , e.g.,
              plain keycode 14 = BackSpace
              control alt keycode 83 = Boot
              alt keycode 105 = Decr_Console
              alt keycode 106 = Incr_Console
       Using "plain" will define only the base entry of a key (i.e. the one with no modifiers in ef‐
       fect) without affecting the bindings of other modifier combinations of that key.

STRING DEFINITIONS
       In  addition  to  comments and key definition lines, a keymap can contain string definitions.
       These are used to define what each function key action code sends. The syntax of string defi‐
       nitions is:

              string keysym = "text"

       text can contain literal characters, octal character codes in the format  of  backslash  fol‐
       lowed  by  up  to three octal digits, and the three escape sequences \n, \\, and \", for new‐
       line, backslash and quote, respectively.

COMPOSE DEFINITIONS
       Then there may also be compose definitions. They have syntax

              compose 'char' 'char' to 'char'
       and describe how two bytes are combined to form a third one (when a dead  accent  or  compose
       key is used).  This is used to get accented letters and the like on a standard keyboard.

ABBREVIATIONS
       Various abbreviations can be used with kbd-0.96 and later.

       strings as usual
              Defines the usual values of the strings (but not the keys they are bound to).

       compose as usual for "iso-8859-1"
              Defines the usual compose combinations.

       To find out what keysyms there are available for use in keymaps, use the command

              dumpkeys --long-info

       Unfortunately,  there  is  currently  no  description  of what each symbol does. It has to be
       guessed from the name or figured out from the kernel sources.

EXAMPLES
       (Be careful to use a keymaps line, like the first line of `dumpkeys`, or  "keymaps  0-15"  or
       so.)

       The following entry exchanges the left Control key and the Caps Lock key on the keyboard:

              keycode  58 = Control
              keycode  29 = Caps_Lock

       Key number 58 is normally the Caps Lock key, and key number 29 is normally the Control key.

       The  following  entry  sets the Shift and Caps Lock keys to behave more nicely, like in older
       typewriters. That is, pressing Caps Lock key once or more sets the keyboard in CapsLock state
       and pressing either of the Shift keys releases it.

              keycode  42 = Uncaps_Shift
              keycode  54 = Uncaps_Shift
              keycode  58 = Caps_On

       The following entry sets the layout of the edit pad in the enhanced keyboard to be more  like
       that in the VT200 series terminals:

              keycode 102 = Insert
              keycode 104 = Remove
              keycode 107 = Prior
              shift keycode 107 = Scroll_Backward
              keycode 110 = Find
              keycode 111 = Select
              control alt   keycode 111 = Boot
              control altgr keycode 111 = Boot

       Here's an example to bind the string "du\ndf\n" to the key AltGr-D. We use the "spare" action
       code F100 not normally bound to any key.

              altgr keycode 32 = F100
              string F100 = "du\ndf\n"

SEE ALSO
       loadkeys(1), dumpkeys(1), showkey(1), xmodmap(1)

kbd                                         24 April 1998                                 KEYMAPS(5)
KEYMAPS(5) □✕
NAME DESCRIPTION INCLUDE FILES CHARSET DEFINITIONS COMPLETE KEYCODE DEFINITIONS SINGLE MODIFIER DEFINITIONS STRING DEFINITIONS COMPOSE DEFINITIONS ABBREVIATIONS
strings as usual compose as usual for "iso-8859-1"
EXAMPLES SEE ALSO

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