Encode::Encoder(3pm) - man - phpMan

 


Encode::Encoder(3pm)
NAME SYNOPSIS ABSTRACT Description SEE ALSO
NAME
    Encode::Encoder -- Object Oriented Encoder

SYNOPSIS
      use Encode::Encoder;
      # Encode::encode("ISO-8859-1", $data);
      Encode::Encoder->new($data)->iso_8859_1; # OOP way
      # shortcut
      use Encode::Encoder qw(encoder);
      encoder($data)->iso_8859_1;
      # you can stack them!
      encoder($data)->iso_8859_1->base64;  # provided base64() is defined
      # you can use it as a decoder as well
      encoder($base64)->bytes('base64')->latin1;
      # stringified
      print encoder($data)->utf8->latin1;  # prints the string in latin1
      # numified
      encoder("\x{abcd}\x{ef}g")->utf8 == 6; # true. bytes::length($data)

ABSTRACT
    Encode::Encoder allows you to use Encode in an object-oriented style.
    This is not only more intuitive than a functional approach, but also
    handier when you want to stack encodings. Suppose you want your UTF-8
    string converted to Latin1 then Base64: you can simply say

      my $base64 = encoder($utf8)->latin1->base64;

    instead of

      my $latin1 = encode("latin1", $utf8);
      my $base64 = encode_base64($utf8);

    or the lazier and more convoluted

      my $base64 = encode_base64(encode("latin1", $utf8));

Description
    Here is how to use this module.

    *   There are at least two instance variables stored in a hash
        reference, {data} and {encoding}.

    *   When there is no method, it takes the method name as the name of the
        encoding and encodes the instance *data* with *encoding*. If
        successful, the instance *encoding* is set accordingly.

    *   You can retrieve the result via ->data but usually you don't have to
        because the stringify operator ("") is overridden to do exactly
        that.

  Predefined Methods
    This module predefines the methods below:

    $e = Encode::Encoder->new([$data, $encoding]);
        returns an encoder object. Its data is initialized with $data if
        present, and its encoding is set to $encoding if present.

        When $encoding is omitted, it defaults to utf8 if $data is already
        in utf8 or "" (empty string) otherwise.

    encoder()
        is an alias of Encode::Encoder->new(). This one is exported on
        demand.

    $e->data([$data])
        When $data is present, sets the instance data to $data and returns
        the object itself. Otherwise, the current instance data is returned.

    $e->encoding([$encoding])
        When $encoding is present, sets the instance encoding to $encoding
        and returns the object itself. Otherwise, the current instance
        encoding is returned.

    $e->bytes([$encoding])
        decodes instance data from $encoding, or the instance encoding if
        omitted. If the conversion is successful, the instance encoding will
        be set to "".

        The name *bytes* was deliberately picked to avoid namespace tainting
        -- this module may be used as a base class so method names that
        appear in Encode::Encoding are avoided.

  Example: base64 transcoder
    This module is designed to work with Encode::Encoding. To make the
    Base64 transcoder example above really work, you could write a module
    like this:

      package Encode::Base64;
      use parent 'Encode::Encoding';
      __PACKAGE__->Define('base64');
      use MIME::Base64;
      sub encode{
          my ($obj, $data) = @_;
          return encode_base64($data);
      }
      sub decode{
          my ($obj, $data) = @_;
          return decode_base64($data);
      }
      1;
      __END__

    And your caller module would be something like this:

      use Encode::Encoder;
      use Encode::Base64;

      # now you can really do the following

      encoder($data)->iso_8859_1->base64;
      encoder($base64)->bytes('base64')->latin1;

  Operator Overloading
    This module overloads two operators, stringify ("") and numify (0+).

    Stringify dumps the data inside the object.

    Numify returns the number of bytes in the instance data.

    They come in handy when you want to print or find the size of data.

SEE ALSO
    Encode, Encode::Encoding


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