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Class::Accessor
NAME SYNOPSIS DESCRIPTION CONSTRUCTOR MAKING ACCESSORS DETAILS EXCEPTIONS EFFICIENCY EXAMPLES CAVEATS AND TRICKS AUTHORS SEE ALSO
NAME
      Class::Accessor - Automated accessor generation

SYNOPSIS
      package Foo;
      use base qw(Class::Accessor);
      Foo->follow_best_practice;
      Foo->mk_accessors(qw(name role salary));

      # or if you prefer a Moose-like interface...

      package Foo;
      use Class::Accessor "antlers";
      has name => ( is => "rw", isa => "Str" );
      has role => ( is => "rw", isa => "Str" );
      has salary => ( is => "rw", isa => "Num" );

      # Meanwhile, in a nearby piece of code!
      # Class::Accessor provides new().
      my $mp = Foo->new({ name => "Marty", role => "JAPH" });

      my $job = $mp->role;  # gets $mp->{role}
      $mp->salary(400000);  # sets $mp->{salary} = 400000 # I wish

      # like my @info = @{$mp}{qw(name role)}
      my @info = $mp->get(qw(name role));

      # $mp->{salary} = 400000
      $mp->set('salary', 400000);

DESCRIPTION
    This module automagically generates accessors/mutators for your class.

    Most of the time, writing accessors is an exercise in cutting and pasting. You usually wind up
    with a series of methods like this:

        sub name {
            my $self = shift;
            if(@_) {
                $self->{name} = $_[0];
            }
            return $self->{name};
        }

        sub salary {
            my $self = shift;
            if(@_) {
                $self->{salary} = $_[0];
            }
            return $self->{salary};
        }

      # etc...

    One for each piece of data in your object. While some will be unique, doing value checks and
    special storage tricks, most will simply be exercises in repetition. Not only is it Bad Style to
    have a bunch of repetitious code, but it's also simply not lazy, which is the real tragedy.

    If you make your module a subclass of Class::Accessor and declare your accessor fields with
    mk_accessors() then you'll find yourself with a set of automatically generated accessors which
    can even be customized!

    The basic set up is very simple:

        package Foo;
        use base qw(Class::Accessor);
        Foo->mk_accessors( qw(far bar car) );

    Done. Foo now has simple far(), bar() and car() accessors defined.

    Alternatively, if you want to follow Damian's *best practice* guidelines you can use:

        package Foo;
        use base qw(Class::Accessor);
        Foo->follow_best_practice;
        Foo->mk_accessors( qw(far bar car) );

    Note: you must call "follow_best_practice" before calling "mk_accessors".

  Moose-like
    By popular demand we now have a simple Moose-like interface. You can now do:

        package Foo;
        use Class::Accessor "antlers";
        has far => ( is => "rw" );
        has bar => ( is => "rw" );
        has car => ( is => "rw" );

    Currently only the "is" attribute is supported.

CONSTRUCTOR
    Class::Accessor provides a basic constructor, "new". It generates a hash-based object and can be
    called as either a class method or an object method.

  new
        my $obj = Foo->new;
        my $obj = $other_obj->new;

        my $obj = Foo->new(\%fields);
        my $obj = $other_obj->new(\%fields);

    It takes an optional %fields hash which is used to initialize the object (handy if you use
    read-only accessors). The fields of the hash correspond to the names of your accessors, so...

        package Foo;
        use base qw(Class::Accessor);
        Foo->mk_accessors('foo');

        my $obj = Foo->new({ foo => 42 });
        print $obj->foo;    # 42

    however %fields can contain anything, new() will shove them all into your object.

MAKING ACCESSORS
  follow_best_practice
    In Damian's Perl Best Practices book he recommends separate get and set methods with the prefix
    set_ and get_ to make it explicit what you intend to do. If you want to create those accessor
    methods instead of the default ones, call:

        __PACKAGE__->follow_best_practice

    before you call any of the accessor-making methods.

  accessor_name_for / mutator_name_for
    You may have your own crazy ideas for the names of the accessors, so you can make those happen
    by overriding "accessor_name_for" and "mutator_name_for" in your subclass. (I copied that idea
    from Class::DBI.)

  mk_accessors
        __PACKAGE__->mk_accessors(@fields);

    This creates accessor/mutator methods for each named field given in @fields. Foreach field in
    @fields it will generate two accessors. One called "field()" and the other called
    "_field_accessor()". For example:

        # Generates foo(), _foo_accessor(), bar() and _bar_accessor().
        __PACKAGE__->mk_accessors(qw(foo bar));

    See "Overriding autogenerated accessors" in CAVEATS AND TRICKS for details.

  mk_ro_accessors
      __PACKAGE__->mk_ro_accessors(@read_only_fields);

    Same as mk_accessors() except it will generate read-only accessors (ie. true accessors). If you
    attempt to set a value with these accessors it will throw an exception. It only uses get() and
    not set().

        package Foo;
        use base qw(Class::Accessor);
        Foo->mk_ro_accessors(qw(foo bar));

        # Let's assume we have an object $foo of class Foo...
        print $foo->foo;  # ok, prints whatever the value of $foo->{foo} is
        $foo->foo(42);    # BOOM!  Naughty you.

  mk_wo_accessors
      __PACKAGE__->mk_wo_accessors(@write_only_fields);

    Same as mk_accessors() except it will generate write-only accessors (ie. mutators). If you
    attempt to read a value with these accessors it will throw an exception. It only uses set() and
    not get().

    NOTE I'm not entirely sure why this is useful, but I'm sure someone will need it. If you've
    found a use, let me know. Right now it's here for orthogonality and because it's easy to
    implement.

        package Foo;
        use base qw(Class::Accessor);
        Foo->mk_wo_accessors(qw(foo bar));

        # Let's assume we have an object $foo of class Foo...
        $foo->foo(42);      # OK.  Sets $self->{foo} = 42
        print $foo->foo;    # BOOM!  Can't read from this accessor.

Moose!
    If you prefer a Moose-like interface to create accessors, you can use "has" by importing this
    module like this:

      use Class::Accessor "antlers";

    or

      use Class::Accessor "moose-like";

    Then you can declare accessors like this:

      has alpha => ( is => "rw", isa => "Str" );
      has beta  => ( is => "ro", isa => "Str" );
      has gamma => ( is => "wo", isa => "Str" );

    Currently only the "is" attribute is supported. And our "is" also supports the "wo" value to
    make a write-only accessor.

    If you are using the Moose-like interface then you should use the "extends" rather than tweaking
    your @ISA directly. Basically, replace

      @ISA = qw/Foo Bar/;

    with

      extends(qw/Foo Bar/);

DETAILS
    An accessor generated by Class::Accessor looks something like this:

        # Your foo may vary.
        sub foo {
            my($self) = shift;
            if(@_) {    # set
                return $self->set('foo', @_);
            }
            else {
                return $self->get('foo');
            }
        }

    Very simple. All it does is determine if you're wanting to set a value or get a value and calls
    the appropriate method. Class::Accessor provides default get() and set() methods which your
    class can override. They're detailed later.

  Modifying the behavior of the accessor
    Rather than actually modifying the accessor itself, it is much more sensible to simply override
    the two key methods which the accessor calls. Namely set() and get().

    If you -really- want to, you can override make_accessor().

  set
        $obj->set($key, $value);
        $obj->set($key, @values);

    set() defines how generally one stores data in the object.

    override this method to change how data is stored by your accessors.

  get
        $value  = $obj->get($key);
        @values = $obj->get(@keys);

    get() defines how data is retrieved from your objects.

    override this method to change how it is retrieved.

  make_accessor
        $accessor = __PACKAGE__->make_accessor($field);

    Generates a subroutine reference which acts as an accessor for the given $field. It calls get()
    and set().

    If you wish to change the behavior of your accessors, try overriding get() and set() before you
    start mucking with make_accessor().

  make_ro_accessor
        $read_only_accessor = __PACKAGE__->make_ro_accessor($field);

    Generates a subroutine reference which acts as a read-only accessor for the given $field. It
    only calls get().

    Override get() to change the behavior of your accessors.

  make_wo_accessor
        $write_only_accessor = __PACKAGE__->make_wo_accessor($field);

    Generates a subroutine reference which acts as a write-only accessor (mutator) for the given
    $field. It only calls set().

    Override set() to change the behavior of your accessors.

EXCEPTIONS
    If something goes wrong Class::Accessor will warn or die by calling Carp::carp or Carp::croak.
    If you don't like this you can override _carp() and _croak() in your subclass and do whatever
    else you want.

EFFICIENCY
    Class::Accessor does not employ an autoloader, thus it is much faster than you'd think. Its
    generated methods incur no special penalty over ones you'd write yourself.

      accessors:
                  Rate  Basic   Fast Faster Direct
      Basic   367589/s     --   -51%   -55%   -89%
      Fast    747964/s   103%     --    -9%   -77%
      Faster  819199/s   123%    10%     --   -75%
      Direct 3245887/s   783%   334%   296%     --

      mutators:
                  Rate    Acc   Fast Faster Direct
      Acc     265564/s     --   -54%   -63%   -91%
      Fast    573439/s   116%     --   -21%   -80%
      Faster  724710/s   173%    26%     --   -75%
      Direct 2860979/s   977%   399%   295%     --

    Class::Accessor::Fast is faster than methods written by an average programmer (where "average"
    is based on Schwern's example code).

    Class::Accessor is slower than average, but more flexible.

    Class::Accessor::Faster is even faster than Class::Accessor::Fast. It uses an array internally,
    not a hash. This could be a good or bad feature depending on your point of view.

    Direct hash access is, of course, much faster than all of these, but it provides no
    encapsulation.

    Of course, it's not as simple as saying "Class::Accessor is slower than average". These are
    benchmarks for a simple accessor. If your accessors do any sort of complicated work (such as
    talking to a database or writing to a file) the time spent doing that work will quickly swamp
    the time spend just calling the accessor. In that case, Class::Accessor and the ones you write
    will be roughly the same speed.

EXAMPLES
    Here's an example of generating an accessor for every public field of your class.

        package Altoids;

        use base qw(Class::Accessor Class::Fields);
        use fields qw(curiously strong mints);
        Altoids->mk_accessors( Altoids->show_fields('Public') );

        sub new {
            my $proto = shift;
            my $class = ref $proto || $proto;
            return fields::new($class);
        }

        my Altoids $tin = Altoids->new;

        $tin->curiously('Curiouser and curiouser');
        print $tin->{curiously};    # prints 'Curiouser and curiouser'


        # Subclassing works, too.
        package Mint::Snuff;
        use base qw(Altoids);

        my Mint::Snuff $pouch = Mint::Snuff->new;
        $pouch->strong('Blow your head off!');
        print $pouch->{strong};     # prints 'Blow your head off!'

    Here's a simple example of altering the behavior of your accessors.

        package Foo;
        use base qw(Class::Accessor);
        Foo->mk_accessors(qw(this that up down));

        sub get {
            my $self = shift;

            # Note every time someone gets some data.
            print STDERR "Getting @_\n";

            $self->SUPER::get(@_);
        }

        sub set {
            my ($self, $key) = splice(@_, 0, 2);

            # Note every time someone sets some data.
            print STDERR "Setting $key to @_\n";

            $self->SUPER::set($key, @_);
        }

CAVEATS AND TRICKS
    Class::Accessor has to do some internal wackiness to get its job done quickly and efficiently.
    Because of this, there's a few tricks and traps one must know about.

    Hey, nothing's perfect.

  Don't make a field called DESTROY
    This is bad. Since DESTROY is a magical method it would be bad for us to define an accessor
    using that name. Class::Accessor will carp if you try to use it with a field named "DESTROY".

  Overriding autogenerated accessors
    You may want to override the autogenerated accessor with your own, yet have your custom accessor
    call the default one. For instance, maybe you want to have an accessor which checks its input.
    Normally, one would expect this to work:

        package Foo;
        use base qw(Class::Accessor);
        Foo->mk_accessors(qw(email this that whatever));

        # Only accept addresses which look valid.
        sub email {
            my($self) = shift;
            my($email) = @_;

            if( @_ ) {  # Setting
                require Email::Valid;
                unless( Email::Valid->address($email) ) {
                    carp("$email doesn't look like a valid address.");
                    return;
                }
            }

            return $self->SUPER::email(@_);
        }

    There's a subtle problem in the last example, and it's in this line:

        return $self->SUPER::email(@_);

    If we look at how Foo was defined, it called mk_accessors() which stuck email() right into Foo's
    namespace. There *is* no SUPER::email() to delegate to! Two ways around this... first is to make
    a "pure" base class for Foo. This pure class will generate the accessors and provide the
    necessary super class for Foo to use:

        package Pure::Organic::Foo;
        use base qw(Class::Accessor);
        Pure::Organic::Foo->mk_accessors(qw(email this that whatever));

        package Foo;
        use base qw(Pure::Organic::Foo);

    And now Foo::email() can override the generated Pure::Organic::Foo::email() and use it as
    SUPER::email().

    This is probably the most obvious solution to everyone but me. Instead, what first made sense to
    me was for mk_accessors() to define an alias of email(), _email_accessor(). Using this solution,
    Foo::email() would be written with:

        return $self->_email_accessor(@_);

    instead of the expected SUPER::email().

AUTHORS
    Copyright 2017 Marty Pauley <marty+perl AT martian.org>

    This program is free software; you can redistribute it and/or modify it under the same terms as
    Perl itself. That means either (a) the GNU General Public License or (b) the Artistic License.

  ORIGINAL AUTHOR
    Michael G Schwern <schwern AT pobox.com>

  THANKS
    Liz and RUZ for performance tweaks.

    Tels, for his big feature request/bug report.

    Various presenters at YAPC::Asia 2009 for criticising the non-Moose interface.

SEE ALSO
    See Class::Accessor::Fast and Class::Accessor::Faster if speed is more important than
    flexibility.

    These are some modules which do similar things in different ways Class::Struct,
    Class::Methodmaker, Class::Generate, Class::Class, Class::Contract, Moose, Mouse

    See Class::DBI for an example of this module in use.

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