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NAME
    perlobj - Perl object reference

DESCRIPTION
    This document provides a reference for Perl's object orientation features. If you're looking for
    an introduction to object-oriented programming in Perl, please see perlootut.

    In order to understand Perl objects, you first need to understand references in Perl. See
    perlreftut for details.

    This document describes all of Perl's object-oriented (OO) features from the ground up. If
    you're just looking to write some object-oriented code of your own, you are probably better
    served by using one of the object systems from CPAN described in perlootut.

    If you're looking to write your own object system, or you need to maintain code which implements
    objects from scratch then this document will help you understand exactly how Perl does object
    orientation.

    There are a few basic principles which define object oriented Perl:

    1.  An object is simply a data structure that knows to which class it belongs.

    2.  A class is simply a package. A class provides methods that expect to operate on objects.

    3.  A method is simply a subroutine that expects a reference to an object (or a package name,
        for class methods) as the first argument.

    Let's look at each of these principles in depth.

  An Object is Simply a Data Structure
    Unlike many other languages which support object orientation, Perl does not provide any special
    syntax for constructing an object. Objects are merely Perl data structures (hashes, arrays,
    scalars, filehandles, etc.) that have been explicitly associated with a particular class.

    That explicit association is created by the built-in "bless" function, which is typically used
    within the *constructor* subroutine of the class.

    Here is a simple constructor:

      package File;

      sub new {
          my $class = shift;

          return bless {}, $class;
      }

    The name "new" isn't special. We could name our constructor something else:

      package File;

      sub load {
          my $class = shift;

          return bless {}, $class;
      }

    The modern convention for OO modules is to always use "new" as the name for the constructor, but
    there is no requirement to do so. Any subroutine that blesses a data structure into a class is a
    valid constructor in Perl.

    In the previous examples, the "{}" code creates a reference to an empty anonymous hash. The
    "bless" function then takes that reference and associates the hash with the class in $class. In
    the simplest case, the $class variable will end up containing the string "File".

    We can also use a variable to store a reference to the data structure that is being blessed as
    our object:

      sub new {
          my $class = shift;

          my $self = {};
          bless $self, $class;

          return $self;
      }

    Once we've blessed the hash referred to by $self we can start calling methods on it. This is
    useful if you want to put object initialization in its own separate method:

      sub new {
          my $class = shift;

          my $self = {};
          bless $self, $class;

          $self->_initialize();

          return $self;
      }

    Since the object is also a hash, you can treat it as one, using it to store data associated with
    the object. Typically, code inside the class can treat the hash as an accessible data structure,
    while code outside the class should always treat the object as opaque. This is called
    encapsulation. Encapsulation means that the user of an object does not have to know how it is
    implemented. The user simply calls documented methods on the object.

    Note, however, that (unlike most other OO languages) Perl does not ensure or enforce
    encapsulation in any way. If you want objects to actually *be* opaque you need to arrange for
    that yourself. This can be done in a variety of ways, including using "Inside-Out objects" or
    modules from CPAN.

   Objects Are Blessed; Variables Are Not
    When we bless something, we are not blessing the variable which contains a reference to that
    thing, nor are we blessing the reference that the variable stores; we are blessing the thing
    that the variable refers to (sometimes known as the *referent*). This is best demonstrated with
    this code:

      use Scalar::Util 'blessed';

      my $foo = {};
      my $bar = $foo;

      bless $foo, 'Class';
      print blessed( $bar ) // 'not blessed';    # prints "Class"

      $bar = "some other value";
      print blessed( $bar ) // 'not blessed';    # prints "not blessed"

    When we call "bless" on a variable, we are actually blessing the underlying data structure that
    the variable refers to. We are not blessing the reference itself, nor the variable that contains
    that reference. That's why the second call to "blessed( $bar )" returns false. At that point
    $bar is no longer storing a reference to an object.

    You will sometimes see older books or documentation mention "blessing a reference" or describe
    an object as a "blessed reference", but this is incorrect. It isn't the reference that is
    blessed as an object; it's the thing the reference refers to (i.e. the referent).

  A Class is Simply a Package
    Perl does not provide any special syntax for class definitions. A package is simply a namespace
    containing variables and subroutines. The only difference is that in a class, the subroutines
    may expect a reference to an object or the name of a class as the first argument. This is purely
    a matter of convention, so a class may contain both methods and subroutines which *don't*
    operate on an object or class.

    Each package contains a special array called @ISA. The @ISA array contains a list of that
    class's parent classes, if any. This array is examined when Perl does method resolution, which
    we will cover later.

    Calling methods from a package means it must be loaded, of course, so you will often want to
    load a module and add it to @ISA at the same time. You can do so in a single step using the
    parent pragma. (In older code you may encounter the base pragma, which is nowadays discouraged
    except when you have to work with the equally discouraged fields pragma.)

    However the parent classes are set, the package's @ISA variable will contain a list of those
    parents. This is simply a list of scalars, each of which is a string that corresponds to a
    package name.

    All classes inherit from the UNIVERSAL class implicitly. The UNIVERSAL class is implemented by
    the Perl core, and provides several default methods, such as "isa()", "can()", and "VERSION()".
    The "UNIVERSAL" class will *never* appear in a package's @ISA variable.

    Perl *only* provides method inheritance as a built-in feature. Attribute inheritance is left up
    the class to implement. See the "Writing Accessors" section for details.

  A Method is Simply a Subroutine
    Perl does not provide any special syntax for defining a method. A method is simply a regular
    subroutine, and is declared with "sub". What makes a method special is that it expects to
    receive either an object or a class name as its first argument.

    Perl *does* provide special syntax for method invocation, the "->" operator. We will cover this
    in more detail later.

    Most methods you write will expect to operate on objects:

      sub save {
          my $self = shift;

          open my $fh, '>', $self->path() or die $!;
          print {$fh} $self->data()       or die $!;
          close $fh                       or die $!;
      }

  Method Invocation
    Calling a method on an object is written as "$object->method".

    The left hand side of the method invocation (or arrow) operator is the object (or class name),
    and the right hand side is the method name.

      my $pod = File->new( 'perlobj.pod', $data );
      $pod->save();

    The "->" syntax is also used when dereferencing a reference. It looks like the same operator,
    but these are two different operations.

    When you call a method, the thing on the left side of the arrow is passed as the first argument
    to the method. That means when we call "Critter->new()", the "new()" method receives the string
    "Critter" as its first argument. When we call "$fred->speak()", the $fred variable is passed as
    the first argument to "speak()".

    Just as with any Perl subroutine, all of the arguments passed in @_ are aliases to the original
    argument. This includes the object itself. If you assign directly to $_[0] you will change the
    contents of the variable that holds the reference to the object. We recommend that you don't do
    this unless you know exactly what you're doing.

    Perl knows what package the method is in by looking at the left side of the arrow. If the left
    hand side is a package name, it looks for the method in that package. If the left hand side is
    an object, then Perl looks for the method in the package that the object has been blessed into.

    If the left hand side is neither a package name nor an object, then the method call will cause
    an error, but see the section on "Method Call Variations" for more nuances.

  Inheritance
    We already talked about the special @ISA array and the parent pragma.

    When a class inherits from another class, any methods defined in the parent class are available
    to the child class. If you attempt to call a method on an object that isn't defined in its own
    class, Perl will also look for that method in any parent classes it may have.

      package File::MP3;
      use parent 'File';    # sets @File::MP3::ISA = ('File');

      my $mp3 = File::MP3->new( 'Andvari.mp3', $data );
      $mp3->save();

    Since we didn't define a "save()" method in the "File::MP3" class, Perl will look at the
    "File::MP3" class's parent classes to find the "save()" method. If Perl cannot find a "save()"
    method anywhere in the inheritance hierarchy, it will die.

    In this case, it finds a "save()" method in the "File" class. Note that the object passed to
    "save()" in this case is still a "File::MP3" object, even though the method is found in the
    "File" class.

    We can override a parent's method in a child class. When we do so, we can still call the parent
    class's method with the "SUPER" pseudo-class.

      sub save {
          my $self = shift;

          say 'Prepare to rock';
          $self->SUPER::save();
      }

    The "SUPER" modifier can *only* be used for method calls. You can't use it for regular
    subroutine calls or class methods:

      SUPER::save($thing);     # FAIL: looks for save() sub in package SUPER

      SUPER->save($thing);     # FAIL: looks for save() method in class
                               #       SUPER

      $thing->SUPER::save();   # Okay: looks for save() method in parent
                               #       classes

   How SUPER is Resolved
    The "SUPER" pseudo-class is resolved from the package where the call is made. It is *not*
    resolved based on the object's class. This is important, because it lets methods at different
    levels within a deep inheritance hierarchy each correctly call their respective parent methods.

      package A;

      sub new {
          return bless {}, shift;
      }

      sub speak {
          my $self = shift;

          say 'A';
      }

      package B;

      use parent -norequire, 'A';

      sub speak {
          my $self = shift;

          $self->SUPER::speak();

          say 'B';
      }

      package C;

      use parent -norequire, 'B';

      sub speak {
          my $self = shift;

          $self->SUPER::speak();

          say 'C';
      }

      my $c = C->new();
      $c->speak();

    In this example, we will get the following output:

      A
      B
      C

    This demonstrates how "SUPER" is resolved. Even though the object is blessed into the "C" class,
    the "speak()" method in the "B" class can still call "SUPER::speak()" and expect it to correctly
    look in the parent class of "B" (i.e the class the method call is in), not in the parent class
    of "C" (i.e. the class the object belongs to).

    There are rare cases where this package-based resolution can be a problem. If you copy a
    subroutine from one package to another, "SUPER" resolution will be done based on the original
    package.

   Multiple Inheritance
    Multiple inheritance often indicates a design problem, but Perl always gives you enough rope to
    hang yourself with if you ask for it.

    To declare multiple parents, you simply need to pass multiple class names to "use parent":

      package MultiChild;

      use parent 'Parent1', 'Parent2';

   Method Resolution Order
    Method resolution order only matters in the case of multiple inheritance. In the case of single
    inheritance, Perl simply looks up the inheritance chain to find a method:

      Grandparent
        |
      Parent
        |
      Child

    If we call a method on a "Child" object and that method is not defined in the "Child" class,
    Perl will look for that method in the "Parent" class and then, if necessary, in the
    "Grandparent" class.

    If Perl cannot find the method in any of these classes, it will die with an error message.

    When a class has multiple parents, the method lookup order becomes more complicated.

    By default, Perl does a depth-first left-to-right search for a method. That means it starts with
    the first parent in the @ISA array, and then searches all of its parents, grandparents, etc. If
    it fails to find the method, it then goes to the next parent in the original class's @ISA array
    and searches from there.

                SharedGreatGrandParent
                /                    \
      PaternalGrandparent       MaternalGrandparent
                \                    /
                 Father        Mother
                       \      /
                        Child

    So given the diagram above, Perl will search "Child", "Father", "PaternalGrandparent",
    "SharedGreatGrandParent", "Mother", and finally "MaternalGrandparent". This may be a problem
    because now we're looking in "SharedGreatGrandParent" *before* we've checked all its derived
    classes (i.e. before we tried "Mother" and "MaternalGrandparent").

    It is possible to ask for a different method resolution order with the mro pragma.

      package Child;

      use mro 'c3';
      use parent 'Father', 'Mother';

    This pragma lets you switch to the "C3" resolution order. In simple terms, "C3" order ensures
    that shared parent classes are never searched before child classes, so Perl will now search:
    "Child", "Father", "PaternalGrandparent", "Mother" "MaternalGrandparent", and finally
    "SharedGreatGrandParent". Note however that this is not "breadth-first" searching: All the
    "Father" ancestors (except the common ancestor) are searched before any of the "Mother"
    ancestors are considered.

    The C3 order also lets you call methods in sibling classes with the "next" pseudo-class. See the
    mro documentation for more details on this feature.

   Method Resolution Caching
    When Perl searches for a method, it caches the lookup so that future calls to the method do not
    need to search for it again. Changing a class's parent class or adding subroutines to a class
    will invalidate the cache for that class.

    The mro pragma provides some functions for manipulating the method cache directly.

  Writing Constructors
    As we mentioned earlier, Perl provides no special constructor syntax. This means that a class
    must implement its own constructor. A constructor is simply a class method that returns a
    reference to a new object.

    The constructor can also accept additional parameters that define the object. Let's write a real
    constructor for the "File" class we used earlier:

      package File;

      sub new {
          my $class = shift;
          my ( $path, $data ) = @_;

          my $self = bless {
              path => $path,
              data => $data,
          }, $class;

          return $self;
      }

    As you can see, we've stored the path and file data in the object itself. Remember, under the
    hood, this object is still just a hash. Later, we'll write accessors to manipulate this data.

    For our "File::MP3" class, we can check to make sure that the path we're given ends with ".mp3":

      package File::MP3;

      sub new {
          my $class = shift;
          my ( $path, $data ) = @_;

          die "You cannot create a File::MP3 without an mp3 extension\n"
              unless $path =~ /\.mp3\z/;

          return $class->SUPER::new(@_);
      }

    This constructor lets its parent class do the actual object construction.

  Attributes
    An attribute is a piece of data belonging to a particular object. Unlike most object-oriented
    languages, Perl provides no special syntax or support for declaring and manipulating attributes.

    Attributes are often stored in the object itself. For example, if the object is an anonymous
    hash, we can store the attribute values in the hash using the attribute name as the key.

    While it's possible to refer directly to these hash keys outside of the class, it's considered a
    best practice to wrap all access to the attribute with accessor methods.

    This has several advantages. Accessors make it easier to change the implementation of an object
    later while still preserving the original API.

    An accessor lets you add additional code around attribute access. For example, you could apply a
    default to an attribute that wasn't set in the constructor, or you could validate that a new
    value for the attribute is acceptable.

    Finally, using accessors makes inheritance much simpler. Subclasses can use the accessors rather
    than having to know how a parent class is implemented internally.

   Writing Accessors
    As with constructors, Perl provides no special accessor declaration syntax, so classes must
    provide explicitly written accessor methods. There are two common types of accessors, read-only
    and read-write.

    A simple read-only accessor simply gets the value of a single attribute:

      sub path {
          my $self = shift;

          return $self->{path};
      }

    A read-write accessor will allow the caller to set the value as well as get it:

      sub path {
          my $self = shift;

          if (@_) {
              $self->{path} = shift;
          }

          return $self->{path};
      }

  An Aside About Smarter and Safer Code
    Our constructor and accessors are not very smart. They don't check that a $path is defined, nor
    do they check that a $path is a valid filesystem path.

    Doing these checks by hand can quickly become tedious. Writing a bunch of accessors by hand is
    also incredibly tedious. There are a lot of modules on CPAN that can help you write safer and
    more concise code, including the modules we recommend in perlootut.

  Method Call Variations
    Perl supports several other ways to call methods besides the "$object->method()" usage we've
    seen so far.

   Method Names with a Fully Qualified Name
    Perl allows you to call methods using their fully qualified name (the package and method name):

      my $mp3 = File::MP3->new( 'Regin.mp3', $data );
      $mp3->File::save();

    When you call a fully qualified method name like "File::save", the method resolution search for
    the "save" method starts in the "File" class, skipping any "save" method the "File::MP3" class
    may have defined. It still searches the "File" class's parents if necessary.

    While this feature is most commonly used to explicitly call methods inherited from an ancestor
    class, there is no technical restriction that enforces this:

      my $obj = Tree->new();
      $obj->Dog::bark();

    This calls the "bark" method from class "Dog" on an object of class "Tree", even if the two
    classes are completely unrelated. Use this with great care.

    The "SUPER" pseudo-class that was described earlier is *not* the same as calling a method with a
    fully-qualified name. See the earlier "Inheritance" section for details.

   Method Names as Strings
    Perl lets you use a scalar variable containing a string as a method name:

      my $file = File->new( $path, $data );

      my $method = 'save';
      $file->$method();

    This works exactly like calling "$file->save()". This can be very useful for writing dynamic
    code. For example, it allows you to pass a method name to be called as a parameter to another
    method.

   Class Names as Strings
    Perl also lets you use a scalar containing a string as a class name:

      my $class = 'File';

      my $file = $class->new( $path, $data );

    Again, this allows for very dynamic code.

   Subroutine References as Methods
    You can also use a subroutine reference as a method:

      my $sub = sub {
          my $self = shift;

          $self->save();
      };

      $file->$sub();

    This is exactly equivalent to writing "$sub->($file)". You may see this idiom in the wild
    combined with a call to "can":

      if ( my $meth = $object->can('foo') ) {
          $object->$meth();
      }

   Dereferencing Method Call
    Perl also lets you use a dereferenced scalar reference in a method call. That's a mouthful, so
    let's look at some code:

      $file->${ \'save' };
      $file->${ returns_scalar_ref() };
      $file->${ \( returns_scalar() ) };
      $file->${ returns_ref_to_sub_ref() };

    This works if the dereference produces a string *or* a subroutine reference.

   Method Calls on Filehandles
    Under the hood, Perl filehandles are instances of the "IO::Handle" or "IO::File" class. Once you
    have an open filehandle, you can call methods on it. Additionally, you can call methods on the
    "STDIN", "STDOUT", and "STDERR" filehandles.

      open my $fh, '>', 'path/to/file';
      $fh->autoflush();
      $fh->print('content');

      STDOUT->autoflush();

  Invoking Class Methods
    Because Perl allows you to use barewords for package names and subroutine names, it sometimes
    interprets a bareword's meaning incorrectly. For example, the construct "Class->new()" can be
    interpreted as either "'Class'->new()" or "Class()->new()". In English, that second
    interpretation reads as "call a subroutine named Class(), then call new() as a method on the
    return value of Class()". If there is a subroutine named "Class()" in the current namespace,
    Perl will always interpret "Class->new()" as the second alternative: a call to "new()" on the
    object returned by a call to "Class()"

    You can force Perl to use the first interpretation (i.e. as a method call on the class named
    "Class") in two ways. First, you can append a "::" to the class name:

        Class::->new()

    Perl will always interpret this as a method call.

    Alternatively, you can quote the class name:

        'Class'->new()

    Of course, if the class name is in a scalar Perl will do the right thing as well:

        my $class = 'Class';
        $class->new();

   Indirect Object Syntax
    Outside of the file handle case, use of this syntax is discouraged as it can confuse the Perl
    interpreter. See below for more details.

    Perl supports another method invocation syntax called "indirect object" notation. This syntax is
    called "indirect" because the method comes before the object it is being invoked on.

    This syntax can be used with any class or object method:

        my $file = new File $path, $data;
        save $file;

    We recommend that you avoid this syntax, for several reasons.

    First, it can be confusing to read. In the above example, it's not clear if "save" is a method
    provided by the "File" class or simply a subroutine that expects a file object as its first
    argument.

    When used with class methods, the problem is even worse. Because Perl allows subroutine names to
    be written as barewords, Perl has to guess whether the bareword after the method is a class name
    or subroutine name. In other words, Perl can resolve the syntax as either "File->new( $path,
    $data )" or "new( File( $path, $data ) )".

    To parse this code, Perl uses a heuristic based on what package names it has seen, what
    subroutines exist in the current package, what barewords it has previously seen, and other
    input. Needless to say, heuristics can produce very surprising results!

    Older documentation (and some CPAN modules) encouraged this syntax, particularly for
    constructors, so you may still find it in the wild. However, we encourage you to avoid using it
    in new code.

    You can force Perl to interpret the bareword as a class name by appending "::" to it, like we
    saw earlier:

      my $file = new File:: $path, $data;

  "bless", "blessed", and "ref"
    As we saw earlier, an object is simply a data structure that has been blessed into a class via
    the "bless" function. The "bless" function can take either one or two arguments:

      my $object = bless {}, $class;
      my $object = bless {};

    In the first form, the anonymous hash is being blessed into the class in $class. In the second
    form, the anonymous hash is blessed into the current package.

    The second form is strongly discouraged, because it breaks the ability of a subclass to reuse
    the parent's constructor, but you may still run across it in existing code.

    If you want to know whether a particular scalar refers to an object, you can use the "blessed"
    function exported by Scalar::Util, which is shipped with the Perl core.

      use Scalar::Util 'blessed';

      if ( defined blessed($thing) ) { ... }

    If $thing refers to an object, then this function returns the name of the package the object has
    been blessed into. If $thing doesn't contain a reference to a blessed object, the "blessed"
    function returns "undef".

    Note that "blessed($thing)" will also return false if $thing has been blessed into a class named
    "0". This is a possible, but quite pathological. Don't create a class named "0" unless you know
    what you're doing.

    Similarly, Perl's built-in "ref" function treats a reference to a blessed object specially. If
    you call "ref($thing)" and $thing holds a reference to an object, it will return the name of the
    class that the object has been blessed into.

    If you simply want to check that a variable contains an object reference, we recommend that you
    use "defined blessed($object)", since "ref" returns true values for all references, not just
    objects.

  The UNIVERSAL Class
    All classes automatically inherit from the UNIVERSAL class, which is built-in to the Perl core.
    This class provides a number of methods, all of which can be called on either a class or an
    object. You can also choose to override some of these methods in your class. If you do so, we
    recommend that you follow the built-in semantics described below.

    isa($class)
        The "isa" method returns *true* if the object is a member of the class in $class, or a
        member of a subclass of $class.

        If you override this method, it should never throw an exception.

    DOES($role)
        The "DOES" method returns *true* if its object claims to perform the role $role. By default,
        this is equivalent to "isa". This method is provided for use by object system extensions
        that implement roles, like "Moose" and "Role::Tiny".

        You can also override "DOES" directly in your own classes. If you override this method, it
        should never throw an exception.

    can($method)
        The "can" method checks to see if the class or object it was called on has a method named
        $method. This checks for the method in the class and all of its parents. If the method
        exists, then a reference to the subroutine is returned. If it does not then "undef" is
        returned.

        If your class responds to method calls via "AUTOLOAD", you may want to overload "can" to
        return a subroutine reference for methods which your "AUTOLOAD" method handles.

        If you override this method, it should never throw an exception.

    VERSION($need)
        The "VERSION" method returns the version number of the class (package).

        If the $need argument is given then it will check that the current version (as defined by
        the $VERSION variable in the package) is greater than or equal to $need; it will die if this
        is not the case. This method is called automatically by the "VERSION" form of "use".

            use Package 1.2 qw(some imported subs);
            # implies:
            Package->VERSION(1.2);

        We recommend that you use this method to access another package's version, rather than
        looking directly at $Package::VERSION. The package you are looking at could have overridden
        the "VERSION" method.

        We also recommend using this method to check whether a module has a sufficient version. The
        internal implementation uses the version module to make sure that different types of version
        numbers are compared correctly.

  AUTOLOAD
    If you call a method that doesn't exist in a class, Perl will throw an error. However, if that
    class or any of its parent classes defines an "AUTOLOAD" method, that "AUTOLOAD" method is
    called instead.

    "AUTOLOAD" is called as a regular method, and the caller will not know the difference. Whatever
    value your "AUTOLOAD" method returns is returned to the caller.

    The fully qualified method name that was called is available in the $AUTOLOAD package global for
    your class. Since this is a global, if you want to refer to do it without a package name prefix
    under "strict 'vars'", you need to declare it.

      # XXX - this is a terrible way to implement accessors, but it makes
      # for a simple example.
      our $AUTOLOAD;
      sub AUTOLOAD {
          my $self = shift;

          # Remove qualifier from original method name...
          my $called =  $AUTOLOAD =~ s/.*:://r;

          # Is there an attribute of that name?
          die "No such attribute: $called"
              unless exists $self->{$called};

          # If so, return it...
          return $self->{$called};
      }

      sub DESTROY { } # see below

    Without the "our $AUTOLOAD" declaration, this code will not compile under the strict pragma.

    As the comment says, this is not a good way to implement accessors. It's slow and too clever by
    far. However, you may see this as a way to provide accessors in older Perl code. See perlootut
    for recommendations on OO coding in Perl.

    If your class does have an "AUTOLOAD" method, we strongly recommend that you override "can" in
    your class as well. Your overridden "can" method should return a subroutine reference for any
    method that your "AUTOLOAD" responds to.

  Destructors
    When the last reference to an object goes away, the object is destroyed. If you only have one
    reference to an object stored in a lexical scalar, the object is destroyed when that scalar goes
    out of scope. If you store the object in a package global, that object may not go out of scope
    until the program exits.

    If you want to do something when the object is destroyed, you can define a "DESTROY" method in
    your class. This method will always be called by Perl at the appropriate time, unless the method
    is empty.

    This is called just like any other method, with the object as the first argument. It does not
    receive any additional arguments. However, the $_[0] variable will be read-only in the
    destructor, so you cannot assign a value to it.

    If your "DESTROY" method throws an exception, this will not cause any control transfer beyond
    exiting the method. The exception will be reported to "STDERR" as a warning, marked "(in
    cleanup)", and Perl will continue with whatever it was doing before.

    Because "DESTROY" methods can be called at any time, you should localize any global status
    variables that might be set by anything you do in your "DESTROY" method. If you are in doubt
    about a particular status variable, it doesn't hurt to localize it. There are five global status
    variables, and the safest way is to localize all five of them:

      sub DESTROY {
          local($., $@, $!, $^E, $?);
          my $self = shift;
          ...;
      }

    If you define an "AUTOLOAD" in your class, then Perl will call your "AUTOLOAD" to handle the
    "DESTROY" method. You can prevent this by defining an empty "DESTROY", like we did in the
    autoloading example. You can also check the value of $AUTOLOAD and return without doing anything
    when called to handle "DESTROY".

   Global Destruction
    The order in which objects are destroyed during the global destruction before the program exits
    is unpredictable. This means that any objects contained by your object may already have been
    destroyed. You should check that a contained object is defined before calling a method on it:

      sub DESTROY {
          my $self = shift;

          $self->{handle}->close() if $self->{handle};
      }

    You can use the "${^GLOBAL_PHASE}" variable to detect if you are currently in the global
    destruction phase:

      sub DESTROY {
          my $self = shift;

          return if ${^GLOBAL_PHASE} eq 'DESTRUCT';

          $self->{handle}->close();
      }

    Note that this variable was added in Perl 5.14.0. If you want to detect the global destruction
    phase on older versions of Perl, you can use the "Devel::GlobalDestruction" module on CPAN.

    If your "DESTROY" method issues a warning during global destruction, the Perl interpreter will
    append the string " during global destruction" to the warning.

    During global destruction, Perl will always garbage collect objects before unblessed references.
    See "PERL_DESTRUCT_LEVEL" in perlhacktips for more information about global destruction.

  Non-Hash Objects
    All the examples so far have shown objects based on a blessed hash. However, it's possible to
    bless any type of data structure or referent, including scalars, globs, and subroutines. You may
    see this sort of thing when looking at code in the wild.

    Here's an example of a module as a blessed scalar:

      package Time;

      use strict;
      use warnings;

      sub new {
          my $class = shift;

          my $time = time;
          return bless \$time, $class;
      }

      sub epoch {
          my $self = shift;
          return $$self;
      }

      my $time = Time->new();
      print $time->epoch();

  Inside-Out objects
    In the past, the Perl community experimented with a technique called "inside-out objects". An
    inside-out object stores its data outside of the object's reference, indexed on a unique
    property of the object, such as its memory address, rather than in the object itself. This has
    the advantage of enforcing the encapsulation of object attributes, since their data is not
    stored in the object itself.

    This technique was popular for a while (and was recommended in Damian Conway's *Perl Best
    Practices*), but never achieved universal adoption. The Object::InsideOut module on CPAN
    provides a comprehensive implementation of this technique, and you may see it or other
    inside-out modules in the wild.

    Here is a simple example of the technique, using the Hash::Util::FieldHash core module. This
    module was added to the core to support inside-out object implementations.

      package Time;

      use strict;
      use warnings;

      use Hash::Util::FieldHash 'fieldhash';

      fieldhash my %time_for;

      sub new {
          my $class = shift;

          my $self = bless \( my $object ), $class;

          $time_for{$self} = time;

          return $self;
      }

      sub epoch {
          my $self = shift;

          return $time_for{$self};
      }

      my $time = Time->new;
      print $time->epoch;

  Pseudo-hashes
    The pseudo-hash feature was an experimental feature introduced in earlier versions of Perl and
    removed in 5.10.0. A pseudo-hash is an array reference which can be accessed using named keys
    like a hash. You may run in to some code in the wild which uses it. See the fields pragma for
    more information.

SEE ALSO
    A kinder, gentler tutorial on object-oriented programming in Perl can be found in perlootut. You
    should also check out perlmodlib for some style guides on constructing both modules and classes.

perlobj(1)
NAME DESCRIPTION
An Object is Simply a Data Structure Method Invocation Inheritance Writing Constructors Attributes An Aside About Smarter and Safer Code Method Call Variations Invoking Class Methods The UNIVERSAL Class isa($class) can($method) Destructors Non-Hash Objects Inside-Out objects Pseudo-hashes
SEE ALSO

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