phpman > perldoc > Math::Random::ISAAC

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NAME
    Math::Random::ISAAC - Perl interface to the ISAAC PRNG algorithm

VERSION
    version 1.004

SYNOPSIS
      use Math::Random::ISAAC;

      my $rng = Math::Random::ISAAC->new(@seeds);

      for (0..30) {
        print 'Result: ' . $rng->irand() . "\n";
      }

DESCRIPTION
    As with other Pseudo-Random Number Generator (PRNG) algorithms like the Mersenne Twister (see
    Math::Random::MT), this algorithm is designed to take some seed information and produce
    seemingly random results as output.

    However, ISAAC (Indirection, Shift, Accumulate, Add, and Count) has different goals than these
    commonly used algorithms. In particular, it's really fast - on average, it requires only 18.75
    machine cycles to generate a 32-bit value. This makes it suitable for applications where a
    significant amount of random data needs to be produced quickly, such solving using the Monte
    Carlo method or for games.

    The results are uniformly distributed, unbiased, and unpredictable unless you know the seed. The
    algorithm was published by Bob Jenkins in the late 90s and despite the best efforts of many
    security researchers, no feasible attacks have been found to date.

  USAGE WARNING
    There was no method supplied to provide the initial seed data by the author. On his web site,
    Bob Jenkins writes:

      Seeding a random number generator is essentially the same problem as
      encrypting the seed with a block cipher.

    In the same spirit, by default, this module does not seed the algorithm at all -- it simply
    fills the state with zeroes -- if no seed is provided. The idea is to remind users that
    selecting good seed data for their purpose is important, and for the module to conveniently set
    it to something like "localtime" behind-the-scenes hurts users in the long run, since they don't
    understand the limitations of doing so.

    The type of seed you might want to use depends entirely on the purpose of using this algorithm
    in your program in the first place. Here are some possible seeding methods:

    1 Math::TrulyRandom
        The Math::TrulyRandom module provides a way of obtaining truly random data by using timing
        interrupts. This is probably one of the better ways to seed the algorithm.

    2 /dev/random
        Using the system random device is, in principle, the best idea, since it gathers entropy
        from various sources including interrupt timing, other device interrupts, etc. However, it's
        not portable to anything other than Unix-like platforms, and might not produce good data on
        some systems.

    3 localtime()
        This works for basic things like simulations, but results in not-so-random output,
        especially if you create new instances quickly (as the seeds would be the same within
        per-second resolution).

    4 Time::HiRes
        In theory, using Time::HiRes is the same as option (2), but you get a higher resolution time
        so you're less likely to have the same seed twice. Note that you need to transform the
        output into an integer somehow, perhaps by taking the least significant bits or using a hash
        function. This would be less prone to duplicate instances, but it's still not ideal.

METHODS
  new
      Math::Random::ISAAC->new( @seeds )

    Creates a "Math::Random::ISAAC" object, based upon either the optimized C/XS version of the
    algorithm, Math::Random::ISAAC::XS, or falls back to the included Pure Perl module,
    Math::Random::ISAAC::PP.

    Example code:

      my $rng = Math::Random::ISAAC->new(time);

    This method will return an appropriate Math::Random::ISAAC object or throw an exception on
    error.

  rand
      $rng->rand()

    Returns a random double-precision floating point number which is normalized between 0 and 1
    (inclusive; it's a closed interval).

    Internally, this simply takes the uniformly distributed unsigned integer from "$rng->irand()"
    and divides it by "2**32-1" (maximum unsigned integer size)

    Example code:

      my $next = $rng->rand();

    This method will return a double-precision floating point number or throw an exception on error.

  irand
      $rng->irand()

    Returns the next unsigned 32-bit random integer. It will return a value with a value such that:
    0 <= x <= 2**32-1.

    Example code:

      my $next = $rng->irand();

    This method will return a 32-bit unsigned integer or throw an exception on error.

PURPOSE
    The intent of this module is to provide single simple interface to the two compatible
    implementations of this module, namely, Math::Random::ISAAC::XS and Math::Random::ISAAC::PP.

    If, for some reason, you need to determine what version of the module is actually being included
    by "Math::Random::ISAAC", then:

      print 'Backend type: ', $Math::Random::ISAAC::DRIVER, "\n";

    In order to force use of one or the other, simply load the appropriate module:

      use Math::Random::ISAAC::XS;
      my $rng = Math::Random::ISAAC::XS->new();
      # or
      use Math::Random::ISAAC::PP;
      my $rng = Math::Random::ISAAC::PP->new();

ACKNOWLEDGEMENTS
    *   Special thanks to Bob Jenkins <bob_jenkins AT burtleburtle.net> for devising this very clever
        algorithm and releasing it into the public domain.

    *   Thanks to John L. Allen (contact unknown) for providing a Perl port of the original ISAAC
        code, upon which "Math::Random::ISAAC::PP" is heavily based. His version is available on
        Bob's web site, in the SEE ALSO section.

SEE ALSO
    Math::Random::ISAAC::XS, the C/XS optimized version of this module, which will be used
    automatically if available.

    <http://burtleburtle.net/bob/rand/isaacafa.html>, Bob Jenkins' page about ISAAC, which explains
    the algorithm as well as potential attacks.

    <http://eprint.iacr.org/2006/438.pdf>, a paper entitled "On the pseudo-random generator ISAAC,"
    which claims there are many seeds which will produce non-uniform results. The author,
    Jean-Philippe Aumasson, argues ISAAC should be using rotations (circular shifts) instead of
    normal shifts to increase diffusion of the state, among other things.

    <http://eprint.iacr.org/2001/049.pdf>, a paper by Marina Pudovkina discussing plaintext attacks
    on the ISAAC keystream generator. Among other things, it notes that the time complexity is Tmet
    = 4.67*10^1240, so it remains a secure cipher for practical applications.

CAVEATS
    *   There is no method that allows re-seeding of algorithms. This is not really necessary
        because one can simply call "new" again with the new seed data periodically.

        But he also provides a simple workaround:

          As ISAAC is intended to be a secure cipher, if you want to reseed it,
          one way is to use some other cipher to seed some initial version of ISAAC,
          then use ISAAC's output as a seed for other instances of ISAAC whenever
          they need to be reseeded.

    *   There is no way to clone a PRNG instance. I'm not sure why this is might even be necessary
        or useful. File a bug report with an explanation why and I'll consider adding it to the next
        release.

BUGS
    Please report any bugs or feature requests on the bugtracker website
    http://rt.cpan.org/NoAuth/Bugs.html?Dist=Math-Random-ISAAC

    When submitting a bug or request, please include a test-file or a patch to an existing test-file
    that illustrates the bug or desired feature.

AUTHOR
    Jonathan Yu <jawnsy AT cpan.org>

COPYRIGHT AND LICENSE
    Legally speaking, this package and its contents are:

      Copyright (c) 2011 by Jonathan Yu <jawnsy AT cpan.org>.

    But this is really just a legal technicality that allows the author to offer this package under
    the public domain and also a variety of licensing options. For all intents and purposes, this is
    public domain software, which means you can do whatever you want with it.

    The software is provided "AS IS", without warranty of any kind, express or implied, including
    but not limited to the warranties of merchantability, fitness for a particular purpose and
    noninfringement. In no event shall the authors or copyright holders be liable for any claim,
    damages or other liability, whether in an action of contract, tort or otherwise, arising from,
    out of or in connection with the software or the use or other dealings in the software.

Math::Random::ISAAC
NAME VERSION SYNOPSIS DESCRIPTION METHODS PURPOSE ACKNOWLEDGEMENTS SEE ALSO CAVEATS BUGS AUTHOR COPYRIGHT AND LICENSE

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