# perlootut - Object-Oriented Programming in Perl Tutorial - man(1) - [phpMan]

[_PERLOOTUT_(1)](https://www.chedong.com/phpMan.php/man/PERLOOTUT/1/markdown)                      Perl Programmers Reference Guide                      [_PERLOOTUT_(1)](https://www.chedong.com/phpMan.php/man/PERLOOTUT/1/markdown)

## NAME
       perlootut - Object-Oriented Programming in Perl Tutorial

## DATE
       This document was created in February, 2011, and the last major revision was in February,
       2013.

       If you are reading this in the future then it's possible that the state of the art has
       changed. We recommend you start by reading the perlootut document in the latest stable
       release of Perl, rather than this version.

## DESCRIPTION
       This document provides an introduction to object-oriented programming in Perl. It begins with
       a brief overview of the concepts behind object oriented design. Then it introduces several
       different OO systems from CPAN <<https://www.cpan.org>> which build on top of what Perl
       provides.

       By default, Perl's built-in OO system is very minimal, leaving you to do most of the work.
       This minimalism made a lot of sense in 1994, but in the years since Perl 5.0 we've seen a
       number of common patterns emerge in Perl OO. Fortunately, Perl's flexibility has allowed a
       rich ecosystem of Perl OO systems to flourish.

       If you want to know how Perl OO works under the hood, the perlobj document explains the nitty
       gritty details.

       This document assumes that you already understand the basics of Perl syntax, variable types,
       operators, and subroutine calls. If you don't understand these concepts yet, please read
       perlintro first. You should also read the perlsyn, perlop, and perlsub documents.

## OBJECT-ORIENTED FUNDAMENTALS
       Most object systems share a number of common concepts. You've probably heard terms like
       "class", "object, "method", and "attribute" before.  Understanding the concepts will make it
       much easier to read and write object-oriented code. If you're already familiar with these
       terms, you should still skim this section, since it explains each concept in terms of Perl's
       OO implementation.

       Perl's OO system is class-based. Class-based OO is fairly common. It's used by Java, C++, C#,
       Python, Ruby, and many other languages. There are other object orientation paradigms as well.
       JavaScript is the most popular language to use another paradigm. JavaScript's OO system is
       prototype-based.

### Object
       An **object **is a data structure that bundles together data and subroutines which operate on
       that data. An object's data is called **attributes**, and its subroutines are called **methods**. An
       object can be thought of as a noun (a person, a web service, a computer).

       An object represents a single discrete thing. For example, an object might represent a file.
       The attributes for a file object might include its path, content, and last modification time.
       If we created an object to represent _/etc/hostname_ on a machine named "foo.example.com", that
       object's path would be "/etc/hostname", its content would be "foo\n", and it's last
       modification time would be 1304974868 seconds since the beginning of the epoch.

       The methods associated with a file might include rename() and write().

       In Perl most objects are hashes, but the OO systems we recommend keep you from having to
       worry about this. In practice, it's best to consider an object's internal data structure
       opaque.

### Class
       A **class **defines the behavior of a category of objects. A class is a name for a category (like
       "File"), and a class also defines the behavior of objects in that category.

       All objects belong to a specific class. For example, our _/etc/hostname_ object belongs to the
       "File" class. When we want to create a specific object, we start with its class, and
       **construct **or **instantiate **an object. A specific object is often referred to as an **instance **of
       a class.

       In Perl, any package can be a class. The difference between a package which is a class and
       one which isn't is based on how the package is used. Here's our "class declaration" for the
       "File" class:

         package File;

       In Perl, there is no special keyword for constructing an object.  However, most OO modules on
       CPAN use a method named new() to construct a new object:

         my $hostname = File->new(
             path          => '/etc/hostname',
             content       => "foo\n",
             last_mod_time => 1304974868,
         );

       (Don't worry about that "->" operator, it will be explained later.)

       _Blessing_

       As we said earlier, most Perl objects are hashes, but an object can be an instance of any
       Perl data type (scalar, array, etc.). Turning a plain data structure into an object is done
       by **blessing **that data structure using Perl's "bless" function.

       While we strongly suggest you don't build your objects from scratch, you should know the term
       **bless**. A **blessed **data structure (aka "a referent") is an object. We sometimes say that an
       object has been "blessed into a class".

       Once a referent has been blessed, the "blessed" function from the [Scalar::Util](https://www.chedong.com/phpMan.php/perldoc/Scalar%3A%3AUtil/markdown) core module
       can tell us its class name. This subroutine returns an object's class when passed an object,
       and false otherwise.

         use [Scalar::Util](https://www.chedong.com/phpMan.php/perldoc/Scalar%3A%3AUtil/markdown) 'blessed';

         print blessed($hash);      # undef
         print blessed($hostname);  # File

       _Constructor_

       A **constructor **creates a new object. In Perl, a class's constructor is just another method,
       unlike some other languages, which provide syntax for constructors. Most Perl classes use
       "new" as the name for their constructor:

         my $file = File->new(...);

### Methods
       You already learned that a **method **is a subroutine that operates on an object. You can think
       of a method as the things that an object can _do_. If an object is a noun, then methods are its
       verbs (save, print, open).

       In Perl, methods are simply subroutines that live in a class's package.  Methods are always
       written to receive the object as their first argument:

         sub print_info {
             my $self = shift;

             print "This file is at ", $self->path, "\n";
         }

         $file->print_info;
         # The file is at /etc/hostname

       What makes a method special is _how_ _it's_ _called_. The arrow operator ("->") tells Perl that we
       are calling a method.

       When we make a method call, Perl arranges for the method's **invocant **to be passed as the first
       argument. **Invocant **is a fancy name for the thing on the left side of the arrow. The invocant
       can either be a class name or an object. We can also pass additional arguments to the method:

         sub print_info {
             my $self   = shift;
             my $prefix = shift // "This file is at ";

             print $prefix, ", ", $self->path, "\n";
         }

         $file->print_info("The file is located at ");
         # The file is located at /etc/hostname

### Attributes
       Each class can define its **attributes**. When we instantiate an object, we assign values to
       those attributes. For example, every "File" object has a path. Attributes are sometimes
       called **properties**.

       Perl has no special syntax for attributes. Under the hood, attributes are often stored as
       keys in the object's underlying hash, but don't worry about this.

       We recommend that you only access attributes via **accessor **methods.  These are methods that
       can get or set the value of each attribute. We saw this earlier in the print_info() example,
       which calls "$self->path".

       You might also see the terms **getter **and **setter**. These are two types of accessors. A getter
       gets the attribute's value, while a setter sets it. Another term for a setter is **mutator**

       Attributes are typically defined as read-only or read-write. Read-only attributes can only be
       set when the object is first created, while read-write attributes can be altered at any time.

       The value of an attribute may itself be another object. For example, instead of returning its
       last mod time as a number, the "File" class could return a DateTime object representing that
       value.

       It's possible to have a class that does not expose any publicly settable attributes. Not
       every class has attributes and methods.

### Polymorphism
       **Polymorphism **is a fancy way of saying that objects from two different classes share an API.
       For example, we could have "File" and "WebPage" classes which both have a print_content()
       method. This method might produce different output for each class, but they share a common
       interface.

       While the two classes may differ in many ways, when it comes to the print_content() method,
       they are the same. This means that we can try to call the print_content() method on an object
       of either class, and **we don't have to know what class the object belongs to!**

       Polymorphism is one of the key concepts of object-oriented design.

### Inheritance
       **Inheritance **lets you create a specialized version of an existing class. Inheritance lets the
       new class reuse the methods and attributes of another class.

       For example, we could create an "[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)" class which **inherits **from "File". An "[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)"
       **is-a _**more_ _specific_ type of "File".  All mp3 files are files, but not all files are mp3 files.

       We often refer to inheritance relationships as **parent-child **or "superclass"/"subclass"
       relationships. Sometimes we say that the child has an **is-a **relationship with its parent
       class.

       "File" is a **superclass **of "[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)", and "[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)" is a **subclass **of "File".

         package [File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown);

         use parent 'File';

       The parent module is one of several ways that Perl lets you define inheritance relationships.

       Perl allows multiple inheritance, which means that a class can inherit from multiple parents.
       While this is possible, we strongly recommend against it. Generally, you can use **roles **to do
       everything you can do with multiple inheritance, but in a cleaner way.

       Note that there's nothing wrong with defining multiple subclasses of a given class. This is
       both common and safe. For example, we might define "[File::MP3::FixedBitrate](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3%3A%3AFixedBitrate/markdown)" and
       "[File::MP3::VariableBitrate](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3%3A%3AVariableBitrate/markdown)" classes to distinguish between different types of mp3 file.

       _Overriding_ _methods_ _and_ _method_ _resolution_

       Inheritance allows two classes to share code. By default, every method in the parent class is
       also available in the child. The child can explicitly **override **a parent's method to provide
       its own implementation. For example, if we have an "[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)" object, it has the
       print_info() method from "File":

         my $cage = [File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)->new(
             path          => 'mp3s/My-Body-Is-a-Cage.mp3',
             content       => $mp3_data,
             last_mod_time => 1304974868,
             title         => 'My Body Is a Cage',
         );

         $cage->print_info;
         # The file is at mp3s/My-Body-Is-a-Cage.mp3

       If we wanted to include the mp3's title in the greeting, we could override the method:

         package [File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown);

         use parent 'File';

         sub print_info {
             my $self = shift;

             print "This file is at ", $self->path, "\n";
             print "Its title is ", $self->title, "\n";
         }

         $cage->print_info;
         # The file is at mp3s/My-Body-Is-a-Cage.mp3
         # Its title is My Body Is a Cage

       The process of determining what method should be used is called **method resolution**. What Perl
       does is look at the object's class first ("[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)" in this case). If that class defines
       the method, then that class's version of the method is called. If not, Perl looks at each
       parent class in turn. For "[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)", its only parent is "File". If "[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)" does not
       define the method, but "File" does, then Perl calls the method in "File".

       If "File" inherited from "DataSource", which inherited from "Thing", then Perl would keep
       looking "up the chain" if necessary.

       It is possible to explicitly call a parent method from a child:

         package [File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown);

         use parent 'File';

         sub print_info {
             my $self = shift;

             $self->[SUPER::print_info](https://www.chedong.com/phpMan.php/perldoc/SUPER%3A%3Aprintinfo/markdown)();
             print "Its title is ", $self->title, "\n";
         }

       The "SUPER::" bit tells Perl to look for the print_info() in the "[File::MP3](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AMP3/markdown)" class's
       inheritance chain. When it finds the parent class that implements this method, the method is
       called.

       We mentioned multiple inheritance earlier. The main problem with multiple inheritance is that
       it greatly complicates method resolution.  See perlobj for more details.

### Encapsulation
       **Encapsulation **is the idea that an object is opaque. When another developer uses your class,
       they don't need to know _how_ it is implemented, they just need to know _what_ it does.

       Encapsulation is important for several reasons. First, it allows you to separate the public
       API from the private implementation. This means you can change that implementation without
       breaking the API.

       Second, when classes are well encapsulated, they become easier to subclass. Ideally, a
       subclass uses the same APIs to access object data that its parent class uses. In reality,
       subclassing sometimes involves violating encapsulation, but a good API can minimize the need
       to do this.

       We mentioned earlier that most Perl objects are implemented as hashes under the hood. The
       principle of encapsulation tells us that we should not rely on this. Instead, we should use
       accessor methods to access the data in that hash. The object systems that we recommend below
       all automate the generation of accessor methods. If you use one of them, you should never
       have to access the object as a hash directly.

### Composition
       In object-oriented code, we often find that one object references another object. This is
       called **composition**, or a **has-a **relationship.

       Earlier, we mentioned that the "File" class's "last_mod_time" accessor could return a
       DateTime object. This is a perfect example of composition. We could go even further, and make
       the "path" and "content" accessors return objects as well. The "File" class would then be
       **composed **of several other objects.

### Roles
       **Roles **are something that a class _does_, rather than something that it _is_. Roles are relatively
       new to Perl, but have become rather popular. Roles are **applied **to classes. Sometimes we say
       that classes **consume **roles.

       Roles are an alternative to inheritance for providing polymorphism.  Let's assume we have two
       classes, "Radio" and "Computer". Both of these things have on/off switches. We want to model
       that in our class definitions.

       We could have both classes inherit from a common parent, like "Machine", but not all machines
       have on/off switches. We could create a parent class called "HasOnOffSwitch", but that is
       very artificial.  Radios and computers are not specializations of this parent. This parent is
       really a rather ridiculous creation.

       This is where roles come in. It makes a lot of sense to create a "HasOnOffSwitch" role and
       apply it to both classes. This role would define a known API like providing turn_on() and
       turn_off() methods.

       Perl does not have any built-in way to express roles. In the past, people just bit the bullet
       and used multiple inheritance. Nowadays, there are several good choices on CPAN for using
       roles.

### When to Use OO
       Object Orientation is not the best solution to every problem. In _Perl_ _Best_ _Practices_
       (copyright 2004, Published by O'Reilly Media, Inc.), Damian Conway provides a list of
       criteria to use when deciding if OO is the right fit for your problem:

       •   The system being designed is large, or is likely to become large.

       •   The  data can be aggregated into obvious structures, especially if there's a large amount
           of data in each aggregate.

       •   The various types of data aggregate form a natural hierarchy that facilitates the use  of
           inheritance and polymorphism.

       •   You have a piece of data on which many different operations are applied.

       •   You need to perform the same general operations on related types of data, but with slight
           variations depending on the specific type of data the operations are applied to.

       •   It's likely you'll have to add new data types later.

       •   The typical interactions between pieces of data are best represented by operators.

       •   The implementation of individual components of the system is likely to change over time.

       •   The system design is already object-oriented.

       •   Large numbers of other programmers will be using your code modules.

## PERL OO SYSTEMS
       As  we  mentioned before, Perl's built-in OO system is very minimal, but also quite flexible.
       Over the years, many people have developed systems which build  on  top  of  Perl's  built-in
       system to provide more features and convenience.

       We  strongly  recommend  that  you  use  one  of these systems. Even the most minimal of them
       eliminates a lot of repetitive boilerplate. There's really  no  good  reason  to  write  your
       classes from scratch in Perl.

       If you are interested in the guts underlying these systems, check out perlobj.

### Moose
       Moose  bills  itself  as  a  "postmodern  object  system  for  Perl  5". Don't be scared, the
       "postmodern" label is a callback to Larry's description of  Perl  as  "the  first  postmodern
       computer language".

       "Moose"  provides  a  complete,  modern  OO  system. Its biggest influence is the Common Lisp
       Object System, but it also borrows ideas from Smalltalk and several other languages.  "Moose"
       was created by Stevan Little, and draws heavily from his work on the Raku OO design.

       Here is our "File" class using "Moose":

         package File;
         use Moose;

         has path          => ( is => 'ro' );
         has content       => ( is => 'ro' );
         has last_mod_time => ( is => 'ro' );

         sub print_info {
             my $self = shift;

             print "This file is at ", $self->path, "\n";
         }

       "Moose" provides a number of features:

       •   Declarative sugar

           "Moose" provides a layer of declarative "sugar" for defining classes.  That sugar is just
           a  set  of  exported  functions that make declaring how your class works simpler and more
           palatable.  This lets you describe _what_ your class is, rather than having  to  tell  Perl
           _how_ to implement your class.

           The  has()  subroutine declares an attribute, and "Moose" automatically creates accessors
           for these attributes. It also takes care  of  creating  a  new()  method  for  you.  This
           constructor  knows about the attributes you declared, so you can set them when creating a
           new "File".

       •   Roles built-in

           "Moose" lets you define roles the same way you define classes:

             package HasOnOffSwitch;
             use [Moose::Role](https://www.chedong.com/phpMan.php/perldoc/Moose%3A%3ARole/markdown);

             has is_on => (
                 is  => 'rw',
                 isa => 'Bool',
             );

             sub turn_on {
                 my $self = shift;
                 $self->[is_on(1)](https://www.chedong.com/phpMan.php/man/ison/1/markdown);
             }

             sub turn_off {
                 my $self = shift;
                 $self->[is_on(0)](https://www.chedong.com/phpMan.php/man/ison/0/markdown);
             }

       •   A miniature type system

           In the example above, you can see that we passed "isa => 'Bool'" to has()  when  creating
           our "is_on" attribute. This tells "Moose" that this attribute must be a boolean value. If
           we try to set it to an invalid value, our code will throw an error.

       •   Full introspection and manipulation

           Perl's  built-in introspection features are fairly minimal. "Moose" builds on top of them
           and creates a full introspection layer for your classes. This lets you ask questions like
           "what methods does the File class implement?"  It  also  lets  you  modify  your  classes
           programmatically.

       •   Self-hosted and extensible

           "Moose"  describes  itself  using  its own introspection API. Besides being a cool trick,
           this means that you can extend "Moose" using "Moose" itself.

       •   Rich ecosystem

           There  is  a  rich  ecosystem  of  "Moose"  extensions   on   CPAN   under   the   MooseX
           <<https://metacpan.org/search?q=MooseX>>  namespace.  In  addition,  many  modules  on CPAN
           already use "Moose", providing you with lots of examples to learn from.

       •   Many more features

           "Moose" is a very powerful tool, and  we  can't  cover  all  of  its  features  here.  We
           encourage  you  to  learn  more  by  reading  the  "Moose"  documentation,  starting with
           [Moose::Manual](https://www.chedong.com/phpMan.php/perldoc/Moose%3A%3AManual/markdown) <<https://metacpan.org/pod/[Moose::Manual](https://www.chedong.com/phpMan.php/perldoc/Moose%3A%3AManual/markdown)>>.

       Of course, "Moose" isn't perfect.

       "Moose" can make your code slower to load. "Moose" itself is not small, and it does a _lot_  of
       code generation when you define your class. This code generation means that your runtime code
       is as fast as it can be, but you pay for this when your modules are first loaded.

       This  load time hit can be a problem when startup speed is important, such as with a command-
       line script or a "plain vanilla" CGI script that must be loaded each time it is executed.

       Before you panic, know that many people do use  "Moose"  for  command-line  tools  and  other
       startup-sensitive  code.  We  encourage  you  to  try "Moose" out first before worrying about
       startup speed.

       "Moose" also has several dependencies on other modules. Most of these are  small  stand-alone
       modules,  a  number of which have been spun off from "Moose". "Moose" itself, and some of its
       dependencies, require a compiler. If you need to install your software on a system without  a
       compiler, or if having _any_ dependencies is a problem, then "Moose" may not be right for you.

       _Moo_

       If you try "Moose" and find that one of these issues is preventing you from using "Moose", we
       encourage you to consider Moo next. "Moo" implements a subset of "Moose"'s functionality in a
       simpler  package.  For most features that it does implement, the end-user API is _identical_ to
       "Moose", meaning you can switch from "Moo" to "Moose" quite easily.

       "Moo" does not implement most of "Moose"'s introspection  API,  so  it's  often  faster  when
       loading  your  modules.  Additionally,  none  of  its  dependencies  require XS, so it can be
       installed on machines without a compiler.

       One of "Moo"'s most compelling features is its interoperability with  "Moose".  When  someone
       tries  to  use  "Moose"'s  introspection  API  on  a "Moo" class or role, it is transparently
       inflated into a "Moose" class or role. This makes it easier to incorporate  "Moo"-using  code
       into a "Moose" code base and vice versa.

       For  example,  a  "Moose" class can subclass a "Moo" class using "extends" or consume a "Moo"
       role using "with".

       The "Moose" authors hope that one day "Moo" can be made obsolete by improving "Moose" enough,
       but for now it provides a worthwhile alternative to "Moose".

### [Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)
       [Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown) is the polar opposite of "Moose". It provides very few features,  nor  is  it
       self-hosting.

       It is, however, very simple, pure Perl, and it has no non-core dependencies. It also provides
       a "Moose-like" API on demand for the features it supports.

       Even  though  it  doesn't  do  much,  it is still preferable to writing your own classes from
       scratch.

       Here's our "File" class with "[Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)":

         package File;
         use [Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown) 'antlers';

         has path          => ( is => 'ro' );
         has content       => ( is => 'ro' );
         has last_mod_time => ( is => 'ro' );

         sub print_info {
             my $self = shift;

             print "This file is at ", $self->path, "\n";
         }

       The "antlers" import flag tells "[Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)" that you want  to  define  your  attributes
       using  "Moose"-like  syntax.  The  only  parameter  that  you  can  pass to "has" is "is". We
       recommend that you use this Moose-like syntax if you choose "[Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)" since it  means
       you will have a smoother upgrade path if you later decide to move to "Moose".

       Like "Moose", "[Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)" generates accessor methods and a constructor for your class.

### [Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown)
       Finally,  we  have  [Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown). This module truly lives up to its name. It has an incredibly
       minimal API and absolutely no dependencies on any recent Perl. Still, we  think  it's  a  lot
       easier to use than writing your own OO code from scratch.

       Here's our "File" class once more:

         package File;
         use [Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown) qw( path content last_mod_time );

         sub print_info {
             my $self = shift;

             print "This file is at ", $self->path, "\n";
         }

       That's it!

       With "[Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown)", all accessors are read-write. It generates a constructor for you, as well
       as the accessors you define.

       You can also use [Class::Tiny::Antlers](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny%3A%3AAntlers/markdown) for "Moose"-like syntax.

### [Role::Tiny](https://www.chedong.com/phpMan.php/perldoc/Role%3A%3ATiny/markdown)
       As  we  mentioned before, roles provide an alternative to inheritance, but Perl does not have
       any built-in role support. If you choose to use Moose, it  comes  with  a  full-fledged  role
       implementation.  However,  if  you use one of our other recommended OO modules, you can still
       use roles with [Role::Tiny](https://www.chedong.com/phpMan.php/perldoc/Role%3A%3ATiny/markdown)

       "[Role::Tiny](https://www.chedong.com/phpMan.php/perldoc/Role%3A%3ATiny/markdown)" provides some of the same features as Moose's role system, but in a much smaller
       package. Most notably, it doesn't support any sort of attribute declaration, so you  have  to
       do that by hand.  Still, it's useful, and works well with "[Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)" and "[Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown)"

### OO System Summary
       Here's a brief recap of the options we covered:

       •   Moose

           "Moose"  is the maximal option. It has a lot of features, a big ecosystem, and a thriving
           user base. We also covered  Moo  briefly.   "Moo"  is  "Moose"  lite,  and  a  reasonable
           alternative when Moose doesn't work for your application.

       •   [Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)

           "[Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)"  does  a  lot  less than "Moose", and is a nice alternative if you find
           "Moose" overwhelming. It's been around a long time and is well battle-tested. It also has
           a minimal "Moose" compatibility mode which makes moving from "[Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)" to "Moose"
           easy.

       •   [Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown)

           "[Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown)" is the absolute minimal option. It  has  no  dependencies,  and  almost  no
           syntax  to  learn.  It's  a  good option for a super minimal environment and for throwing
           something together quickly without having to worry about details.

       •   [Role::Tiny](https://www.chedong.com/phpMan.php/perldoc/Role%3A%3ATiny/markdown)

           Use "[Role::Tiny](https://www.chedong.com/phpMan.php/perldoc/Role%3A%3ATiny/markdown)" with "[Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown)" or "[Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown)" if you find yourself considering
           multiple inheritance. If you go with "Moose", it comes with its own role implementation.

### Other OO Systems
       There are literally dozens of other OO-related modules on CPAN besides  those  covered  here,
       and you're likely to run across one or more of them if you work with other people's code.

       In  addition,  plenty  of  code in the wild does all of its OO "by hand", using just the Perl
       built-in OO features. If you  need  to  maintain  such  code,  you  should  read  perlobj  to
       understand exactly how Perl's built-in OO works.

## CONCLUSION
       As  we  said  before,  Perl's minimal OO system has led to a profusion of OO systems on CPAN.
       While you can still drop down to the bare metal and  write  your  classes  by  hand,  there's
       really no reason to do that with modern Perl.

       For  small  systems, [Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown) and [Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown) both provide minimal object systems that
       take care of basic boilerplate for you.

       For bigger projects, Moose provides a rich set  of  features  that  will  let  you  focus  on
       implementing  your  business  logic. Moo provides a nice alternative to Moose when you want a
       lot of features but need faster compile time or to avoid XS.

       We encourage you to play with and evaluate Moose, Moo, [Class::Accessor](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3AAccessor/markdown),  and  [Class::Tiny](https://www.chedong.com/phpMan.php/perldoc/Class%3A%3ATiny/markdown)  to
       see which OO system is right for you.

perl v5.38.2                                 2026-08-18                                 [_PERLOOTUT_(1)](https://www.chedong.com/phpMan.php/man/PERLOOTUT/1/markdown)
