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PERLGUTS(1)                       Perl Programmers Reference Guide                       PERLGUTS(1)

NAME
       perlguts - Introduction to the Perl API

DESCRIPTION
       This document attempts to describe how to use the Perl API, as well as to provide some info
       on the basic workings of the Perl core.  It is far from complete and probably contains many
       errors.  Please refer any questions or comments to the author below.

Variables
   Datatypes
       Perl has three typedefs that handle Perl's three main data types:

           SV  Scalar Value
           AV  Array Value
           HV  Hash Value

       Each typedef has specific routines that manipulate the various data types.

   What is an "IV"?
       Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be
       large enough to hold a pointer (as well as an integer).  Additionally, there is the UV, which
       is simply an unsigned IV.

       Perl also uses several special typedefs to declare variables to hold integers of (at least) a
       given size.  Use I8, I16, I32, and I64 to declare a signed integer variable which has at
       least as many bits as the number in its name.  These all evaluate to the native C type that
       is closest to the given number of bits, but no smaller than that number.  For example, on
       many platforms, a "short" is 16 bits long, and if so, I16 will evaluate to a "short".  But on
       platforms where a "short" isn't exactly 16 bits, Perl will use the smallest type that
       contains 16 bits or more.

       U8, U16, U32, and U64 are to declare the corresponding unsigned integer types.

       If the platform doesn't support 64-bit integers, both I64 and U64 will be undefined.  Use IV
       and UV to declare the largest practicable, and ""WIDEST_UTYPE" in perlapi" for the absolute
       maximum unsigned, but which may not be usable in all circumstances.

       A numeric constant can be specified with ""INT16_C"" in perlapi, ""UINTMAX_C"" in perlapi,
       and similar.

   Working with SVs
       An SV can be created and loaded with one command.  There are five types of values that can be
       loaded: an integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV),
       and another scalar (SV).  ("PV" stands for "Pointer Value".  You might think that it is
       misnamed because it is described as pointing only to strings.  However, it is possible to
       have it point to other things.  For example, it could point to an array of UVs.  But, using
       it for non-strings requires care, as the underlying assumption of much of the internals is
       that PVs are just for strings.  Often, for example, a trailing "NUL" is tacked on
       automatically.  The non-string use is documented only in this paragraph.)

       The seven routines are:

           SV*  newSViv(IV);
           SV*  newSVuv(UV);
           SV*  newSVnv(double);
           SV*  newSVpv(const char*, STRLEN);
           SV*  newSVpvn(const char*, STRLEN);
           SV*  newSVpvf(const char*, ...);
           SV*  newSVsv(SV*);

       "STRLEN" is an integer type ("Size_t", usually defined as "size_t" in config.h) guaranteed to
       be large enough to represent the size of any string that perl can handle.

       In the unlikely case of a SV requiring more complex initialization, you can create an empty
       SV with newSV(len).  If "len" is 0 an empty SV of type NULL is returned, else an SV of type
       PV is returned with len + 1 (for the "NUL") bytes of storage allocated, accessible via SvPVX.
       In both cases the SV has the undef value.

           SV *sv = newSV(0);   /* no storage allocated  */
           SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage
                                 * allocated */

       To change the value of an already-existing SV, there are eight routines:

           void  sv_setiv(SV*, IV);
           void  sv_setuv(SV*, UV);
           void  sv_setnv(SV*, double);
           void  sv_setpv(SV*, const char*);
           void  sv_setpvn(SV*, const char*, STRLEN)
           void  sv_setpvf(SV*, const char*, ...);
           void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
                                               SV **, Size_t, bool *);
           void  sv_setsv(SV*, SV*);

       Notice that you can choose to specify the length of the string to be assigned by using
       "sv_setpvn", "newSVpvn", or "newSVpv", or you may allow Perl to calculate the length by using
       "sv_setpv" or by specifying 0 as the second argument to "newSVpv".  Be warned, though, that
       Perl will determine the string's length by using "strlen", which depends on the string
       terminating with a "NUL" character, and not otherwise containing NULs.

       The arguments of "sv_setpvf" are processed like "sprintf", and the formatted output becomes
       the value.

       "sv_vsetpvfn" is an analogue of "vsprintf", but it allows you to specify either a pointer to
       a variable argument list or the address and length of an array of SVs.  The last argument
       points to a boolean; on return, if that boolean is true, then locale-specific information has
       been used to format the string, and the string's contents are therefore untrustworthy (see
       perlsec).  This pointer may be NULL if that information is not important.  Note that this
       function requires you to specify the length of the format.

       The "sv_set*()" functions are not generic enough to operate on values that have "magic".  See
       "Magic Virtual Tables" later in this document.

       All SVs that contain strings should be terminated with a "NUL" character.  If it is not
       "NUL"-terminated there is a risk of core dumps and corruptions from code which passes the
       string to C functions or system calls which expect a "NUL"-terminated string.  Perl's own
       functions typically add a trailing "NUL" for this reason.  Nevertheless, you should be very
       careful when you pass a string stored in an SV to a C function or system call.

       To access the actual value that an SV points to, Perl's API exposes several macros that
       coerce the actual scalar type into an IV, UV, double, or string:

       •   SvIV(SV*) ("IV") and SvUV(SV*) ("UV")

       •   SvNV(SV*) ("double")

       •   Strings are a bit complicated:

           •   Byte string: "SvPVbyte(SV*, STRLEN len)" or SvPVbyte_nolen(SV*)

               If the Perl string is "\xff\xff", then this returns a 2-byte "char*".

               This is suitable for Perl strings that represent bytes.

           •   UTF-8 string: "SvPVutf8(SV*, STRLEN len)" or SvPVutf8_nolen(SV*)

               If the Perl string is "\xff\xff", then this returns a 4-byte "char*".

               This is suitable for Perl strings that represent characters.

               CAVEAT:  That  "char*" will be encoded via Perl's internal UTF-8 variant, which means
               that if the SV contains non-Unicode code points (e.g., 0x110000), then the result may
               contain extensions over valid UTF-8.  See "is_strict_utf8_string" in perlapi for some
               methods Perl gives you to check the UTF-8 validity of these macros' returns.

           •   You can also use "SvPV(SV*, STRLEN len)" or SvPV_nolen(SV*) to  fetch  the  SV's  raw
               internal  buffer.  This  is  tricky,  though; if your Perl string is "\xff\xff", then
               depending on the SV's internal encoding you might get  back  a  2-byte  OR  a  4-byte
               "char*".   Moreover,  if  it's  the  4-byte  string, that could come from either Perl
               "\xff\xff" stored UTF-8 encoded, or Perl "\xc3\xbf\xc3\xbf" stored as raw octets.  To
               differentiate between these you MUST look up the SV's UTF8 bit (cf. "SvUTF8") to know
               whether the source Perl string is 2 characters ("SvUTF8" would be on) or 4 characters
               ("SvUTF8" would be off).

               IMPORTANT:  Use of "SvPV", "SvPV_nolen", or similarly-named macros without looking up
               the SV's UTF8 bit is almost certainly a bug if non-ASCII input is allowed.

               When the UTF8 bit is on, the same CAVEAT about UTF-8 validity  applies  here  as  for
               "SvPVutf8".

           (See "How do I pass a Perl string to a C library?" for more details.)

           In  "SvPVbyte", "SvPVutf8", and "SvPV", the length of the "char*" returned is placed into
           the variable "len" (these are macros, so you do not use &len). If you do  not  care  what
           the  length  of  the  data  is,  use  "SvPVbyte_nolen", "SvPVutf8_nolen", or "SvPV_nolen"
           instead.  The global variable "PL_na" can also be given  to  "SvPVbyte"/"SvPVutf8"/"SvPV"
           in  this  case.   But  that  can be quite inefficient because "PL_na" must be accessed in
           thread-local storage in threaded Perl.  In any case, remember that Perl allows  arbitrary
           strings of data that may both contain NULs and might not be terminated by a "NUL".

           Also  remember  that C doesn't allow you to safely say "foo(SvPVbyte(s, len), len);".  It
           might work with your compiler, but it won't  work  for  everyone.   Break  this  sort  of
           statement up into separate assignments:

               SV *s;
               STRLEN len;
               char *ptr;
               ptr = SvPVbyte(s, len);
               foo(ptr, len);

       If you want to know if the scalar value is TRUE, you can use:

           SvTRUE(SV*)

       Although  Perl will automatically grow strings for you, if you need to force Perl to allocate
       more memory for your SV, you can use the macro

           SvGROW(SV*, STRLEN newlen)

       which will determine if more memory needs to be allocated.  If so, it will call the  function
       "sv_grow".  Note that "SvGROW" can only increase, not decrease, the allocated memory of an SV
       and  that  it does not automatically add space for the trailing "NUL" byte (perl's own string
       functions typically do "SvGROW(sv, len + 1)").

       If you want to write to an  existing  SV's  buffer  and  set  its  value  to  a  string,  use
       SvPVbyte_force()  or one of its variants to force the SV to be a PV.  This will remove any of
       various types of non-stringness from the SV while preserving the content of the SV in the PV.
       This can be used, for example, to append data from an API function to a buffer without  extra
       copying:

           (void)SvPVbyte_force(sv, len);
           s = SvGROW(sv, len + needlen + 1);
           /* something that modifies up to needlen bytes at s+len, but
              modifies newlen bytes
                eg. newlen = read(fd, s + len, needlen);
              ignoring errors for these examples
            */
           s[len + newlen] = '\0';
           SvCUR_set(sv, len + newlen);
           SvUTF8_off(sv);
           SvSETMAGIC(sv);

       If  you  already have the data in memory or if you want to keep your code simple, you can use
       one of the sv_cat*() variants, such as sv_catpvn().  If you want to insert  anywhere  in  the
       string you can use sv_insert() or sv_insert_flags().

       If you don't need the existing content of the SV, you can avoid some copying with:

           SvPVCLEAR(sv);
           s = SvGROW(sv, needlen + 1);
           /* something that modifies up to needlen bytes at s, but modifies
              newlen bytes
                eg. newlen = read(fd, s, needlen);
            */
           s[newlen] = '\0';
           SvCUR_set(sv, newlen);
           SvPOK_only(sv); /* also clears SVf_UTF8 */
           SvSETMAGIC(sv);

       Again,  if  you already have the data in memory or want to avoid the complexity of the above,
       you can use sv_setpvn().

       If you have a buffer allocated with Newx() and want to set that as the SV's  value,  you  can
       use  sv_usepvn_flags().   That  has some requirements if you want to avoid perl re-allocating
       the buffer to fit the trailing NUL:

          Newx(buf, somesize+1, char);
          /* ... fill in buf ... */
          buf[somesize] = '\0';
          sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);
          /* buf now belongs to perl, don't release it */

       If you have an SV and want to know what kind of data Perl thinks is stored in it, you can use
       the following macros to check the type of SV you have.

           SvIOK(SV*)
           SvNOK(SV*)
           SvPOK(SV*)

       Be aware that retrieving the numeric value of an SV can set IOK or NOK on that SV, even  when
       the  SV  started as a string.  Prior to Perl 5.36.0 retrieving the string value of an integer
       could set POK, but this can no longer occur.  From 5.36.0 this can be used to distinguish the
       original representation of an SV and is intended to make life simpler for serializers:

           /* references handled elsewhere */
           if (SvIsBOOL(sv)) {
               /* originally boolean */
               ...
           }
           else if (SvPOK(sv)) {
               /* originally a string */
               ...
           }
           else if (SvNIOK(sv)) {
               /* originally numeric */
               ...
           }
           else {
               /* something special or undef */
           }

       You can get and set the current length of the string stored  in  an  SV  with  the  following
       macros:

           SvCUR(SV*)
           SvCUR_set(SV*, I32 val)

       You can also get a pointer to the end of the string stored in the SV with the macro:

           SvEND(SV*)

       But note that these last three macros are valid only if SvPOK() is true.

       If  you  want  to  append  something to the end of string stored in an "SV*", you can use the
       following functions:

           void  sv_catpv(SV*, const char*);
           void  sv_catpvn(SV*, const char*, STRLEN);
           void  sv_catpvf(SV*, const char*, ...);
           void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
                                                                    I32, bool);
           void  sv_catsv(SV*, SV*);

       The first function calculates the length of the string to be appended by using "strlen".   In
       the  second, you specify the length of the string yourself.  The third function processes its
       arguments like "sprintf" and appends the formatted output.  The fourth  function  works  like
       "vsprintf".  You can specify the address and length of an array of SVs instead of the va_list
       argument.   The  fifth  function  extends  the  string stored in the first SV with the string
       stored in the second SV.  It also forces the second SV to be interpreted as a string.

       The "sv_cat*()" functions are not generic enough to operate on values that have "magic".  See
       "Magic Virtual Tables" later in this document.

       If you know the name of a scalar variable, you can get a pointer  to  its  SV  by  using  the
       following:

           SV*  get_sv("package::varname", 0);

       This returns NULL if the variable does not exist.

       If you want to know if this variable (or any other SV) is actually "defined", you can call:

           SvOK(SV*)

       The scalar "undef" value is stored in an SV instance called "PL_sv_undef".

       Its address can be used whenever an "SV*" is needed.  Make sure that you don't try to compare
       a  random sv with &PL_sv_undef.  For example when interfacing Perl code, it'll work correctly
       for:

         foo(undef);

       But won't work when called as:

         $x = undef;
         foo($x);

       So to repeat always use SvOK() to check whether an sv is defined.

       Also you have to be careful when using &PL_sv_undef as a value in AVs or HVs (see  "AVs,  HVs
       and undefined values").

       There  are  also  the  two  values "PL_sv_yes" and "PL_sv_no", which contain boolean TRUE and
       FALSE values, respectively.  Like "PL_sv_undef", their addresses  can  be  used  whenever  an
       "SV*" is needed.

       Do not be fooled into thinking that "(SV *) 0" is the same as &PL_sv_undef.  Take this code:

           SV* sv = (SV*) 0;
           if (I-am-to-return-a-real-value) {
                   sv = sv_2mortal(newSViv(42));
           }
           sv_setsv(ST(0), sv);

       This  code  tries to return a new SV (which contains the value 42) if it should return a real
       value, or undef otherwise.  Instead it has returned a NULL pointer which, somewhere down  the
       line, will cause a segmentation violation, bus error, or just weird results.  Change the zero
       to &PL_sv_undef in the first line and all will be well.

       To  free  an  SV  that  you've  created,  call  SvREFCNT_dec(SV*).  Normally this call is not
       necessary (see "Reference Counts and Mortality").

   Offsets
       Perl provides the function "sv_chop" to efficiently remove characters from the beginning of a
       string; you give it an SV and  a  pointer  to  somewhere  inside  the  PV,  and  it  discards
       everything  before  the  pointer.  The efficiency comes by means of a little hack: instead of
       actually removing the characters, "sv_chop" sets the flag "OOK"  (offset  OK)  to  signal  to
       other  functions  that  the  offset  hack  is  in effect, and it moves the PV pointer (called
       "SvPVX") forward by the number  of  bytes  chopped  off,  and  adjusts  "SvCUR"  and  "SvLEN"
       accordingly.   (A  portion  of the space between the old and new PV pointers is used to store
       the count of chopped bytes.)

       Hence, at this point, the start of the  buffer  that  we  allocated  lives  at  "SvPVX(sv)  -
       SvIV(sv)" in memory and the PV pointer is pointing into the middle of this allocated storage.

       This  is  best demonstrated by example.  Normally copy-on-write will prevent the substitution
       from operator from using this hack, but if you can craft a string for which copy-on-write  is
       not  possible,  you  can  see it in play.  In the current implementation, the final byte of a
       string buffer is used as a copy-on-write reference count.  If the buffer is not  big  enough,
       then copy-on-write is skipped.  First have a look at an empty string:

         % ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a'
         SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390
           REFCNT = 1
           FLAGS = (POK,pPOK)
           PV = 0x7ffb7bc05b50 ""\0
           CUR = 0
           LEN = 10

       Notice  here  the  LEN  is  10.   (It may differ on your platform.)  Extend the length of the
       string to one less than 10, and do a substitution:

        % ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \
                                                                   Dump($a)'
        SV = PV(0x7ffa04008a70) at 0x7ffa04030390
          REFCNT = 1
          FLAGS = (POK,OOK,pPOK)
          OFFSET = 1
          PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0
          CUR = 8
          LEN = 9

       Here the number of bytes chopped off (1) is shown next as the OFFSET.   The  portion  of  the
       string  between  the "real" and the "fake" beginnings is shown in parentheses, and the values
       of "SvCUR" and "SvLEN" reflect the fake beginning, not the real one.  (The first character of
       the string buffer happens to have  changed  to  "\1"  here,  not  "1",  because  the  current
       implementation stores the offset count in the string buffer.  This is subject to change.)

       Something  similar  to  the  offset hack is performed on AVs to enable efficient shifting and
       splicing off the beginning of the array; while "AvARRAY" points to the first element  in  the
       array  that  is  visible from Perl, "AvALLOC" points to the real start of the C array.  These
       are usually the same, but a "shift" operation can be carried out by increasing  "AvARRAY"  by
       one  and  decreasing  "AvFILL"  and  "AvMAX".  Again, the location of the real start of the C
       array only comes into play when freeing the array.  See "av_shift" in av.c.

   What's Really Stored in an SV?
       Recall that the usual method of determining the type of scalar you have  is  to  use  "Sv*OK"
       macros.  Because a scalar can be both a number and a string, usually these macros will always
       return  TRUE  and  calling  the "Sv*V" macros will do the appropriate conversion of string to
       integer/double or integer/double to string.

       If you really need to know if you have an integer, double, or string pointer in  an  SV,  you
       can use the following three macros instead:

           SvIOKp(SV*)
           SvNOKp(SV*)
           SvPOKp(SV*)

       These  will  tell  you if you truly have an integer, double, or string pointer stored in your
       SV.  The "p" stands for private.

       There are various ways in which the private and public flags may  differ.   For  example,  in
       perl  5.16  and earlier a tied SV may have a valid underlying value in the IV slot (so SvIOKp
       is true), but the data should be accessed via the FETCH  routine  rather  than  directly,  so
       SvIOK  is  false.   (In  perl 5.18 onwards, tied scalars use the flags the same way as untied
       scalars.)  Another is when numeric conversion has occurred and precision has been lost:  only
       the  private  flag  is set on 'lossy' values.  So when an NV is converted to an IV with loss,
       SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.

       In general, though, it's best to use the "Sv*V" macros.

   Working with AVs
       There are two main, longstanding ways to create and load an AV.  The first method creates  an
       empty AV:

           AV*  newAV();

       The second method both creates the AV and initially populates it with SVs:

           AV*  av_make(SSize_t num, SV **ptr);

       The  second  argument  points  to  an  array  containing "num" "SV*"'s.  Once the AV has been
       created, the SVs can be destroyed, if so desired.

       Perl v5.36 added two new ways to create an AV and allocate a SV**  array  without  populating
       it. These are more efficient than a newAV() followed by an av_extend().

           /* Creates but does not initialize (Zero) the SV** array */
           AV *av = newAV_alloc_x(1);
           /* Creates and does initialize (Zero) the SV** array */
           AV *av = newAV_alloc_xz(1);

       The  numerical  argument  refers  to  the  number of array elements to allocate, not an array
       index, and must be >0. The first form must only ever  be  used  when  all  elements  will  be
       initialized  before  any  read occurs. Reading a non-initialized SV* - i.e. treating a random
       memory address as a SV* - is a serious bug.

       Once the AV has been created, the following operations are possible on it:

           void  av_push(AV*, SV*);
           SV*   av_pop(AV*);
           SV*   av_shift(AV*);
           void  av_unshift(AV*, SSize_t num);

       These should be familiar operations, with the exception of "av_unshift".  This  routine  adds
       "num"  elements  at  the  front  of  the  array  with  the  "undef" value.  You must then use
       "av_store" (described below) to assign values to these new elements.

       Here are some other functions:

           SSize_t av_top_index(AV*);
           SV**    av_fetch(AV*, SSize_t key, I32 lval);
           SV**    av_store(AV*, SSize_t key, SV* val);

       The "av_top_index" function returns the highest index value in an array (just like $#array in
       Perl).  If the array is empty, -1 is returned.  The "av_fetch" function returns the value  at
       index  "key",  but  if  "lval" is non-zero, then "av_fetch" will store an undef value at that
       index.  The "av_store" function stores the value "val" at index "key", and does not increment
       the reference count of "val".  Thus the caller is responsible for taking care of that, and if
       "av_store" returns NULL, the caller will have to decrement the reference  count  to  avoid  a
       memory  leak.  Note that "av_fetch" and "av_store" both return "SV**"'s, not "SV*"'s as their
       return value.

       A few more:

           void  av_clear(AV*);
           void  av_undef(AV*);
           void  av_extend(AV*, SSize_t key);

       The "av_clear" function deletes all the elements in the AV*  array,  but  does  not  actually
       delete  the  array itself.  The "av_undef" function will delete all the elements in the array
       plus the array itself.  The "av_extend" function extends the array so  that  it  contains  at
       least "key+1" elements.  If "key+1" is less than the currently allocated length of the array,
       then nothing is done.

       If  you  know  the  name  of  an array variable, you can get a pointer to its AV by using the
       following:

           AV*  get_av("package::varname", 0);

       This returns NULL if the variable does not exist.

       See "Understanding the Magic of Tied Hashes and Arrays" for more information on  how  to  use
       the array access functions on tied arrays.

       More efficient working with new or vanilla AVs

       Perl v5.36 and v5.38 introduced streamlined, inlined versions of some functions:

       •   "av_store_simple"

       •   "av_fetch_simple"

       •   "av_push_simple"

       These  are  drop-in  replacements,  but can only be used on straightforward AVs that meet the
       following criteria:

       •   are not magical

       •   are not readonly

       •   are "real" (refcounted) AVs

       •   have an av_top_index value > -2

       AVs  created  using  newAV(),  "av_make",  "newAV_alloc_x",  and  "newAV_alloc_xz"  are   all
       compatible  at the time of creation. It is only if they are declared readonly or unreal, have
       magic attached, or are otherwise configured unusually that they will stop being compatible.

       Note that some interpreter functions may attach magic to an AV as part of normal  operations.
       It  is therefore safest, unless you are sure of the lifecycle of an AV, to only use these new
       functions close to the point of AV creation.

   Working with HVs
       To create an HV, you use the following routine:

           HV*  newHV();

       Once the HV has been created, the following operations are possible on it:

           SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
           SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);

       The "klen" parameter is the length of the key being passed in (Note that you cannot pass 0 in
       as a value of "klen" to tell Perl to measure the length of  the  key).   The  "val"  argument
       contains  the SV pointer to the scalar being stored, and "hash" is the precomputed hash value
       (zero if you want "hv_store" to calculate  it  for  you).   The  "lval"  parameter  indicates
       whether  this  fetch  is  actually a part of a store operation, in which case a new undefined
       value will be added to the HV with the supplied key and "hv_fetch"  will  return  as  if  the
       value had already existed.

       Remember  that  "hv_store"  and "hv_fetch" return "SV**"'s and not just "SV*".  To access the
       scalar value, you must first dereference the return value.  However, you should check to make
       sure that the return value is not NULL before dereferencing it.

       The first of these two functions checks if a hash table entry exists, and the second  deletes
       it.

           bool  hv_exists(HV*, const char* key, U32 klen);
           SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);

       If  "flags"  does  not include the "G_DISCARD" flag then "hv_delete" will create and return a
       mortal copy of the deleted value.

       And more miscellaneous functions:

           void   hv_clear(HV*);
           void   hv_undef(HV*);

       Like their AV counterparts, "hv_clear" deletes all the entries in the hash table but does not
       actually delete the hash table.  The "hv_undef" deletes both the entries and the  hash  table
       itself.

       Perl  keeps  the  actual  data  in  a  linked list of structures with a typedef of HE.  These
       contain the actual key and value pointers (plus extra administrative overhead).  The key is a
       string pointer; the value is an "SV*".  However, once you have an "HE*", to  get  the  actual
       key and value, use the routines specified below.

           I32    hv_iterinit(HV*);
                   /* Prepares starting point to traverse hash table */
           HE*    hv_iternext(HV*);
                   /* Get the next entry, and return a pointer to a
                      structure that has both the key and value */
           char*  hv_iterkey(HE* entry, I32* retlen);
                   /* Get the key from an HE structure and also return
                      the length of the key string */
           SV*    hv_iterval(HV*, HE* entry);
                   /* Return an SV pointer to the value of the HE
                      structure */
           SV*    hv_iternextsv(HV*, char** key, I32* retlen);
                   /* This convenience routine combines hv_iternext,
                      hv_iterkey, and hv_iterval.  The key and retlen
                      arguments are return values for the key and its
                      length.  The value is returned in the SV* argument */

       If  you  know  the  name  of  a  hash  variable, you can get a pointer to its HV by using the
       following:

           HV*  get_hv("package::varname", 0);

       This returns NULL if the variable does not exist.

       The hash algorithm is defined in the "PERL_HASH" macro:

           PERL_HASH(hash, key, klen)

       The exact implementation of this macro varies by architecture and version of  perl,  and  the
       return  value  may  change  per  invocation, so the value is only valid for the duration of a
       single perl process.

       See "Understanding the Magic of Tied Hashes and Arrays" for more information on  how  to  use
       the hash access functions on tied hashes.

   Hash API Extensions
       Beginning with version 5.004, the following functions are also supported:

           HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
           HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);

           bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
           SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);

           SV*     hv_iterkeysv  (HE* entry);

       Note  that  these  functions take "SV*" keys, which simplifies writing of extension code that
       deals with hash structures.  These functions also  allow  passing  of  "SV*"  keys  to  "tie"
       functions without forcing you to stringify the keys (unlike the previous set of functions).

       They  also  return  and  accept  whole  hash entries ("HE*"), making their use more efficient
       (since the hash number for a particular string doesn't have to  be  recomputed  every  time).
       See perlapi for detailed descriptions.

       The  following  macros must always be used to access the contents of hash entries.  Note that
       the arguments to these macros must be simple variables, since they  may  get  evaluated  more
       than once.  See perlapi for detailed descriptions of these macros.

           HePV(HE* he, STRLEN len)
           HeVAL(HE* he)
           HeHASH(HE* he)
           HeSVKEY(HE* he)
           HeSVKEY_force(HE* he)
           HeSVKEY_set(HE* he, SV* sv)

       These  two  lower level macros are defined, but must only be used when dealing with keys that
       are not "SV*"s:

           HeKEY(HE* he)
           HeKLEN(HE* he)

       Note that both "hv_store" and "hv_store_ent" do not increment  the  reference  count  of  the
       stored  "val", which is the caller's responsibility.  If these functions return a NULL value,
       the caller will usually have to decrement the reference count of  "val"  to  avoid  a  memory
       leak.

   AVs, HVs and undefined values
       Sometimes  you  have  to  store  undefined values in AVs or HVs.  Although this may be a rare
       case, it can be tricky.  That's because you're used to using  &PL_sv_undef  if  you  need  an
       undefined SV.

       For example, intuition tells you that this XS code:

           AV *av = newAV();
           av_store( av, 0, &PL_sv_undef );

       is equivalent to this Perl code:

           my @av;
           $av[0] = undef;

       Unfortunately,  this  isn't true.  In perl 5.18 and earlier, AVs use &PL_sv_undef as a marker
       for indicating that an array element has not yet been  initialized.   Thus,  "exists  $av[0]"
       would  be true for the above Perl code, but false for the array generated by the XS code.  In
       perl 5.20,  storing  &PL_sv_undef  will  create  a  read-only  element,  because  the  scalar
       &PL_sv_undef itself is stored, not a copy.

       Similar problems can occur when storing &PL_sv_undef in HVs:

           hv_store( hv, "key", 3, &PL_sv_undef, 0 );

       This  will indeed make the value "undef", but if you try to modify the value of "key", you'll
       get the following error:

           Modification of non-creatable hash value attempted

       In perl 5.8.0, &PL_sv_undef was also used to mark placeholders in  restricted  hashes.   This
       caused  such hash entries not to appear when iterating over the hash or when checking for the
       keys with the "hv_exists" function.

       You can run into similar problems when you store &PL_sv_yes or &PL_sv_no  into  AVs  or  HVs.
       Trying to modify such elements will give you the following error:

           Modification of a read-only value attempted

       To  make  a  long story short, you can use the special variables &PL_sv_undef, &PL_sv_yes and
       &PL_sv_no with AVs and HVs, but you have to make sure you know what you're doing.

       Generally, if you want to store an undefined value in  an  AV  or  HV,  you  should  not  use
       &PL_sv_undef,  but  rather  create  a  new  undefined  value  using the "newSV" function, for
       example:

           av_store( av, 42, newSV(0) );
           hv_store( hv, "foo", 3, newSV(0), 0 );

   References
       References are a special type of scalar that point  to  other  data  types  (including  other
       references).

       To create a reference, use either of the following functions:

           SV* newRV_inc((SV*) thing);
           SV* newRV_noinc((SV*) thing);

       The  "thing"  argument  can be any of an "SV*", "AV*", or "HV*".  The functions are identical
       except that "newRV_inc" increments the reference count of the  "thing",  while  "newRV_noinc"
       does not.  For historical reasons, "newRV" is a synonym for "newRV_inc".

       Once you have a reference, you can use the following macro to dereference the reference:

           SvRV(SV*)

       then  call  the appropriate routines, casting the returned "SV*" to either an "AV*" or "HV*",
       if required.

       To determine if an SV is a reference, you can use the following macro:

           SvROK(SV*)

       To discover what type of value the reference refers to, use  the  following  macro  and  then
       check the return value.

           SvTYPE(SvRV(SV*))

       The most useful types that will be returned are:

           SVt_PVAV    Array
           SVt_PVHV    Hash
           SVt_PVCV    Code
           SVt_PVGV    Glob (possibly a file handle)

       Any numerical value returned which is less than SVt_PVAV will be a scalar of some form.

       See "svtype" in perlapi for more details.

   Blessed References and Class Objects
       References  are  also  used to support object-oriented programming.  In perl's OO lexicon, an
       object is simply a reference that has been blessed into a package (or class).  Once  blessed,
       the programmer may now use the reference to access the various methods in the class.

       A reference can be blessed into a package with the following function:

           SV* sv_bless(SV* sv, HV* stash);

       The  "sv" argument must be a reference value.  The "stash" argument specifies which class the
       reference will belong to.  See "Stashes and Globs" for information on converting class  names
       into stashes.

       /* Still under construction */

       The  following function upgrades rv to reference if not already one.  Creates a new SV for rv
       to point to.  If "classname" is non-null, the SV is blessed into the specified class.  SV  is
       returned.

               SV* newSVrv(SV* rv, const char* classname);

       The  following  three  functions  copy  integer,  unsigned integer or double into an SV whose
       reference is "rv".  SV is blessed if "classname" is non-null.

               SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
               SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
               SV* sv_setref_nv(SV* rv, const char* classname, NV iv);

       The following function copies the pointer value (the address, not the  string!)  into  an  SV
       whose reference is rv.  SV is blessed if "classname" is non-null.

               SV* sv_setref_pv(SV* rv, const char* classname, void* pv);

       The  following  function copies a string into an SV whose reference is "rv".  Set length to 0
       to let Perl calculate the string length.  SV is blessed if "classname" is non-null.

           SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
                                                                STRLEN length);

       The following function tests whether the SV is blessed into the specified class.  It does not
       check inheritance relationships.

               int  sv_isa(SV* sv, const char* name);

       The following function tests whether the SV is a reference to a blessed object.

               int  sv_isobject(SV* sv);

       The following function tests whether the SV is derived from the specified class.  SV  can  be
       either  a  reference  to  a  blessed object or a string containing a class name.  This is the
       function implementing the "UNIVERSAL::isa" functionality.

               bool sv_derived_from(SV* sv, const char* name);

       To check if you've got an object derived from a specific class you have to write:

               if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }

   Creating New Variables
       To create a new Perl variable with an undef value  which  can  be  accessed  from  your  Perl
       script, use the following routines, depending on the variable type.

           SV*  get_sv("package::varname", GV_ADD);
           AV*  get_av("package::varname", GV_ADD);
           HV*  get_hv("package::varname", GV_ADD);

       Notice the use of GV_ADD as the second parameter.  The new variable can now be set, using the
       routines appropriate to the data type.

       There  are  additional macros whose values may be bitwise OR'ed with the "GV_ADD" argument to
       enable certain extra features.  Those bits are:

       GV_ADDMULTI
           Marks the variable as multiply defined, thus preventing the:

             Name <varname> used only once: possible typo

           warning.

       GV_ADDWARN
           Issues the warning:

             Had to create <varname> unexpectedly

           if the variable did not exist before the function was called.

       If you do not specify a package name, the variable is created in the current package.

   Reference Counts and Mortality
       Perl uses a reference count-driven garbage collection mechanism.  SVs, AVs, or  HVs  (xV  for
       short in the following) start their life with a reference count of 1.  If the reference count
       of  an xV ever drops to 0, then it will be destroyed and its memory made available for reuse.
       At the most basic internal level, reference counts can  be  manipulated  with  the  following
       macros:

           int SvREFCNT(SV* sv);
           SV* SvREFCNT_inc(SV* sv);
           void SvREFCNT_dec(SV* sv);

       (There are also suffixed versions of the increment and decrement macros, for situations where
       the full generality of these basic macros can be exchanged for some performance.)

       However,  the  way  a programmer should think about references is not so much in terms of the
       bare reference count, but in terms of ownership of references.  A reference to an xV  can  be
       owned  by  any  of  a  variety  of  entities:  another  xV,  the Perl interpreter, an XS data
       structure, a piece of running code, or a dynamic scope.  An xV generally does not  know  what
       entities  own the references to it; it only knows how many references there are, which is the
       reference count.

       To correctly maintain reference counts, it is essential to keep track of what references  the
       XS  code  is manipulating.  The programmer should always know where a reference has come from
       and who owns it, and be aware of any creation or destruction of references, and any transfers
       of ownership.  Because ownership isn't represented explicitly in the xV data structures, only
       the reference count need be actually maintained  by  the  code,  and  that  means  that  this
       understanding  of  ownership  is not actually evident in the code.  For example, transferring
       ownership of a reference from one owner to another doesn't change the reference count at all,
       so may be achieved with no actual code.  (The transferring code doesn't touch the  referenced
       object,  but  does  need  to  ensure  that  the former owner knows that it no longer owns the
       reference, and that the new owner knows that it now does.)

       An xV that is visible at the Perl level should not become unreferenced and thus be destroyed.
       Normally, an object will only become unreferenced when it is no longer visible, often by  the
       same  means  that  makes  it  invisible.   For  example,  a  Perl reference value (RV) owns a
       reference to its referent, so if the RV is overwritten that reference gets destroyed, and the
       no-longer-reachable referent may be destroyed as a result.

       Many functions have some kind of reference manipulation as part of their purpose.   Sometimes
       this  is documented in terms of ownership of references, and sometimes it is (less helpfully)
       documented in terms of changes to reference counts.  For example, the newRV_inc() function is
       documented to create a new RV (with reference count 1) and increment the reference  count  of
       the  referent  that  was  supplied  by the caller.  This is best understood as creating a new
       reference to the referent, which is owned by the created RV,  and  returning  to  the  caller
       ownership  of  the  sole  reference  to  the RV.  The newRV_noinc() function instead does not
       increment the reference count of the referent, but the  RV  nevertheless  ends  up  owning  a
       reference  to  the  referent.   It  is  therefore implied that the caller of newRV_noinc() is
       relinquishing a reference to the  referent,  making  this  conceptually  a  more  complicated
       operation even though it does less to the data structures.

       For  example,  imagine you want to return a reference from an XSUB function.  Inside the XSUB
       routine, you create an SV which initially has just a single  reference,  owned  by  the  XSUB
       routine.  This reference needs to be disposed of before the routine is complete, otherwise it
       will  leak,  preventing the SV from ever being destroyed.  So to create an RV referencing the
       SV, it is most convenient to pass the SV to newRV_noinc(),  which  consumes  that  reference.
       Now  the  XSUB  routine no longer owns a reference to the SV, but does own a reference to the
       RV, which in turn owns a reference to the SV.  The ownership of the reference to  the  RV  is
       then transferred by the process of returning the RV from the XSUB.

       There  are  some  convenience  functions available that can help with the destruction of xVs.
       These functions introduce the concept of "mortality".  Much documentation  speaks  of  an  xV
       itself  being  mortal,  but  this  is  misleading.  It is really a reference to an xV that is
       mortal, and it is possible for there to be more than one mortal reference  to  a  single  xV.
       For  a  reference  to be mortal means that it is owned by the temps stack, one of perl's many
       internal stacks, which will destroy that reference "a short time later".  Usually the  "short
       time  later"  is  the  end  of the current Perl statement.  However, it gets more complicated
       around dynamic scopes: there can be multiple sets of mortal references hanging around at  the
       same time, with different death dates.  Internally, the actual determinant for when mortal xV
       references  are  destroyed  depends  on  two macros, SAVETMPS and FREETMPS.  See perlcall and
       perlxs and "Temporaries Stack" below for more details on these macros.

       Mortal references are mainly used for xVs that are placed on perl's main stack.  The stack is
       problematic for reference tracking, because it contains a lot of xV references,  but  doesn't
       own  those  references:  they are not counted.  Currently, there are many bugs resulting from
       xVs being destroyed while referenced by the stack, because the stack's  uncounted  references
       aren't  enough to keep the xVs alive.  So when putting an (uncounted) reference on the stack,
       it is vitally important to ensure that there will be a counted reference to the same xV  that
       will  last  at  least  as long as the uncounted reference.  But it's also important that that
       counted reference be cleaned up at an appropriate time, and not unduly prolong the xV's life.
       For there to be a mortal reference is  often  the  best  way  to  satisfy  this  requirement,
       especially  if  the  xV  was created especially to be put on the stack and would otherwise be
       unreferenced.

       To create a mortal reference, use the functions:

           SV*  sv_newmortal()
           SV*  sv_mortalcopy(SV*)
           SV*  sv_2mortal(SV*)

       sv_newmortal() creates an SV (with the undefined  value)  whose  sole  reference  is  mortal.
       sv_mortalcopy() creates an xV whose value is a copy of a supplied xV and whose sole reference
       is  mortal.   sv_2mortal()  mortalises  an existing xV reference: it transfers ownership of a
       reference from the caller to the temps stack.  Because "sv_newmortal" gives  the  new  SV  no
       value, it must normally be given one via "sv_setpv", "sv_setiv", etc. :

           SV *tmp = sv_newmortal();
           sv_setiv(tmp, an_integer);

       As that is multiple C statements it is quite common so see this idiom instead:

           SV *tmp = sv_2mortal(newSViv(an_integer));

       The  mortal  routines  are  not just for SVs; AVs and HVs can be made mortal by passing their
       address (type-casted to "SV*") to the "sv_2mortal" or "sv_mortalcopy" routines.

   Stashes and Globs
       A stash is a hash that contains all variables that are defined within a package.  Each key of
       the stash is a symbol name (shared by all the different types of objects that have  the  same
       name),  and  each  value  in  the  hash table is a GV (Glob Value).  This GV in turn contains
       references to the various objects of that name, including (but not limited to) the following:

           Scalar Value
           Array Value
           Hash Value
           I/O Handle
           Format
           Subroutine

       There is a single stash called "PL_defstash" that holds the items that exist  in  the  "main"
       package.   To get at the items in other packages, append the string "::" to the package name.
       The items in the "Foo" package are in the stash "Foo::" in PL_defstash.   The  items  in  the
       "Bar::Baz" package are in the stash "Baz::" in "Bar::"'s stash.

       To get the stash pointer for a particular package, use the function:

           HV*  gv_stashpv(const char* name, I32 flags)
           HV*  gv_stashsv(SV*, I32 flags)

       The  first  function  takes  a  literal  string, the second uses the string stored in the SV.
       Remember that a stash is just a hash table, so you get back an "HV*".  The "flags" flag  will
       create a new package if it is set to GV_ADD.

       The name that "gv_stash*v" wants is the name of the package whose symbol table you want.  The
       default  package is called "main".  If you have multiply nested packages, pass their names to
       "gv_stash*v", separated by "::" as in the Perl language itself.

       Alternately, if you have an SV that is a blessed  reference,  you  can  find  out  the  stash
       pointer by using:

           HV*  SvSTASH(SvRV(SV*));

       then use the following to get the package name itself:

           char*  HvNAME(HV* stash);

       If you need to bless or re-bless an object you can use the following function:

           SV*  sv_bless(SV*, HV* stash)

       where  the first argument, an "SV*", must be a reference, and the second argument is a stash.
       The returned "SV*" can now be used in the same way as any other SV.

       For more information on references and blessings, consult perlref.

   I/O Handles
       Like AVs and HVs, IO objects are another type of non-scalar SV which may  contain  input  and
       output PerlIO objects or a "DIR *" from opendir().

       You can create a new IO object:

           IO*  newIO();

       Unlike other SVs, a new IO object is automatically blessed into the IO::File class.

       The IO object contains an input and output PerlIO handle:

         PerlIO *IoIFP(IO *io);
         PerlIO *IoOFP(IO *io);

       Typically if the IO object has been opened on a file, the input handle is always present, but
       the  output  handle  is only present if the file is open for output.  For a file, if both are
       present they will be the same PerlIO object.

       Distinct input and output PerlIO objects are created for sockets and character devices.

       The IO object also contains other data associated with Perl I/O handles:

         IV IoLINES(io);                /* $. */
         IV IoPAGE(io);                 /* $% */
         IV IoPAGE_LEN(io);             /* $= */
         IV IoLINES_LEFT(io);           /* $- */
         char *IoTOP_NAME(io);          /* $^ */
         GV *IoTOP_GV(io);              /* $^ */
         char *IoFMT_NAME(io);          /* $~ */
         GV *IoFMT_GV(io);              /* $~ */
         char *IoBOTTOM_NAME(io);
         GV *IoBOTTOM_GV(io);
         char IoTYPE(io);
         U8 IoFLAGS(io);

        =for apidoc_sections $io_scn, $formats_section
       =for apidoc_section $reports
       =for apidoc Amh|IV|IoLINES|IO *io
       =for apidoc Amh|IV|IoPAGE|IO *io
       =for apidoc Amh|IV|IoPAGE_LEN|IO *io
       =for apidoc Amh|IV|IoLINES_LEFT|IO *io
       =for apidoc Amh|char *|IoTOP_NAME|IO *io
       =for apidoc Amh|GV *|IoTOP_GV|IO *io
       =for apidoc Amh|char *|IoFMT_NAME|IO *io
       =for apidoc Amh|GV *|IoFMT_GV|IO *io
       =for apidoc Amh|char *|IoBOTTOM_NAME|IO *io
       =for apidoc Amh|GV *|IoBOTTOM_GV|IO *io
       =for apidoc_section $io
       =for apidoc Amh|char|IoTYPE|IO *io
       =for apidoc Amh|U8|IoFLAGS|IO *io

       Most of these are involved with formats.

       IoFLAGs() may contain a combination of flags, the most interesting of which  are  "IOf_FLUSH"
       ($|) for autoflush and "IOf_UNTAINT", settable with IO::Handle's untaint() method.

       The IO object may also contains a directory handle:

         DIR *IoDIRP(io);

       suitable for use with PerlDir_read() etc.

       All  of these accessors macros are lvalues, there are no distinct _set() macros to modify the
       members of the IO object.

   Double-Typed SVs
       Scalar variables normally contain only one type of value, an  integer,  double,  pointer,  or
       reference.   Perl will automatically convert the actual scalar data from the stored type into
       the requested type.

       Some scalar variables contain more than one type of scalar data.  For example,  the  variable
       $!  contains  either  the  numeric  value  of  "errno"  or  its string equivalent from either
       "strerror" or "sys_errlist[]".

       To force multiple data values into an SV, you must do two things: use the "sv_set*v" routines
       to add the additional scalar type, then set a flag so that Perl will believe it contains more
       than one type of data.  The four macros to set the flags are:

               SvIOK_on
               SvNOK_on
               SvPOK_on
               SvROK_on

       The particular macro you must use depends on which "sv_set*v" routine you called first.  This
       is because every "sv_set*v" routine turns on only the bit for the  particular  type  of  data
       being set, and turns off all the rest.

       For  example,  to  create a new Perl variable called "dberror" that contains both the numeric
       and descriptive string error values, you could use the following code:

           extern int  dberror;
           extern char *dberror_list;

           SV* sv = get_sv("dberror", GV_ADD);
           sv_setiv(sv, (IV) dberror);
           sv_setpv(sv, dberror_list[dberror]);
           SvIOK_on(sv);

       If the order of "sv_setiv" and "sv_setpv" had been reversed, then the macro "SvPOK_on"  would
       need to be called instead of "SvIOK_on".

   Read-Only Values
       In  Perl  5.16 and earlier, copy-on-write (see the next section) shared a flag bit with read-
       only scalars.  So the only way to test whether "sv_setsv", etc., will raise  a  "Modification
       of a read-only value" error in those versions is:

           SvREADONLY(sv) && !SvIsCOW(sv)

       Under  Perl  5.18 and later, SvREADONLY only applies to read-only variables, and, under 5.20,
       copy-on-write scalars can also be read-only, so the above check is incorrect.  You just want:

           SvREADONLY(sv)

       If you need to do this check often, define your own macro like this:

           #if PERL_VERSION >= 18
           # define SvTRULYREADONLY(sv) SvREADONLY(sv)
           #else
           # define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))
           #endif

   Copy on Write
       Perl implements a copy-on-write (COW) mechanism for scalars, in which string copies  are  not
       immediately  made  when  requested, but are deferred until made necessary by one or the other
       scalar changing.  This is mostly transparent, but one must take care  not  to  modify  string
       buffers that are shared by multiple SVs.

       You can test whether an SV is using copy-on-write with SvIsCOW(sv).

       You  can force an SV to make its own copy of its string buffer by calling sv_force_normal(sv)
       or SvPV_force_nolen(sv).

       If  you  want  to  make  the  SV  drop  its  string  buffer,  use  "sv_force_normal_flags(sv,
       SV_COW_DROP_PV)" or simply "sv_setsv(sv, NULL)".

       All  of these functions will croak on read-only scalars (see the previous section for more on
       those).

       To test that your code is behaving correctly and not modifying COW buffers, on  systems  that
       support      mmap(2)      (i.e.,      Unix)      you      can     configure     perl     with
       "-Accflags=-DPERL_DEBUG_READONLY_COW" and it will turn buffer violations into  crashes.   You
       will find it to be marvellously slow, so you may want to skip perl's own tests.

   Magic Variables
       [This  section still under construction.  Ignore everything here.  Post no bills.  Everything
       not permitted is forbidden.]

       Any SV may be magical, that is, it has special features that  a  normal  SV  does  not  have.
       These  features  are  stored  in  the  SV  structure  in  a  linked list of "struct magic"'s,
       typedef'ed to "MAGIC".

           struct magic {
               MAGIC*      mg_moremagic;
               MGVTBL*     mg_virtual;
               U16         mg_private;
               char        mg_type;
               U8          mg_flags;
               I32         mg_len;
               SV*         mg_obj;
               char*       mg_ptr;
           };

       Note this is current as of patchlevel 0, and could change at any time.

   Assigning Magic
       Perl adds magic to an SV using the sv_magic function:

         void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);

       The "sv" argument is a pointer to the SV that is to acquire a new magical feature.

       If "sv" is not already magical, Perl uses the "SvUPGRADE"  macro  to  convert  "sv"  to  type
       "SVt_PVMG".   Perl  then continues by adding new magic to the beginning of the linked list of
       magical features.  Any prior entry of the same type of magic is deleted.  Note that this  can
       be overridden, and multiple instances of the same type of magic can be associated with an SV.

       The  "name"  and  "namlen" arguments are used to associate a string with the magic, typically
       the name of a variable.  "namlen" is stored in the "mg_len" field and if "name"  is  non-null
       then  either  a  "savepvn"  copy  of "name" or "name" itself is stored in the "mg_ptr" field,
       depending on whether "namlen" is greater than zero or  equal  to  zero  respectively.   As  a
       special  case,  if "(name && namlen == HEf_SVKEY)" then "name" is assumed to contain an "SV*"
       and is stored as-is with its REFCNT incremented.

       The sv_magic function uses "how" to determine which, if any, predefined "Magic Virtual Table"
       should be assigned to the "mg_virtual" field.  See the "Magic Virtual Tables" section  below.
       The  "how"  argument  is  also  stored  in the "mg_type" field.  The value of "how" should be
       chosen from the set of macros "PERL_MAGIC_foo" found  in  perl.h.   Note  that  before  these
       macros  were  added,  Perl  internals  used  to  directly  use character literals, so you may
       occasionally come across old code  or  documentation  referring  to  'U'  magic  rather  than
       "PERL_MAGIC_uvar" for example.

       The  "obj"  argument  is stored in the "mg_obj" field of the "MAGIC" structure.  If it is not
       the same as the "sv" argument, the reference count of the "obj" object is incremented.  If it
       is the  same,  or  if  the  "how"  argument  is  "PERL_MAGIC_arylen",  "PERL_MAGIC_regdatum",
       "PERL_MAGIC_regdata",  or  if  it is a NULL pointer, then "obj" is merely stored, without the
       reference count being incremented.

       See also "sv_magicext" in perlapi for a more flexible way to add magic to an SV.

       There is also a function to add magic to an "HV":

           void hv_magic(HV *hv, GV *gv, int how);

       This simply calls "sv_magic" and coerces the "gv" argument into an "SV".

       To remove the magic from an SV, call the function sv_unmagic:

           int sv_unmagic(SV *sv, int type);

       The "type" argument should be equal to the "how" value  when  the  "SV"  was  initially  made
       magical.

       However,  note that "sv_unmagic" removes all magic of a certain "type" from the "SV".  If you
       want to remove only certain magic  of  a  "type"  based  on  the  magic  virtual  table,  use
       "sv_unmagicext" instead:

           int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);

   Magic Virtual Tables
       The  "mg_virtual"  field  in  the  "MAGIC"  structure is a pointer to an "MGVTBL", which is a
       structure of function pointers and stands for "Magic Virtual Table"  to  handle  the  various
       operations that might be applied to that variable.

       The "MGVTBL" has five (or sometimes eight) pointers to the following routine types:

           int  (*svt_get)  (pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_set)  (pTHX_ SV* sv, MAGIC* mg);
           U32  (*svt_len)  (pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_clear)(pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_free) (pTHX_ SV* sv, MAGIC* mg);

           int  (*svt_copy) (pTHX_ SV *sv, MAGIC* mg, SV *nsv,
                                                 const char *name, I32 namlen);
           int  (*svt_dup)  (pTHX_ MAGIC *mg, CLONE_PARAMS *param);
           int  (*svt_local)(pTHX_ SV *nsv, MAGIC *mg);

       This  MGVTBL  structure  is  set  at compile-time in perl.h and there are currently 32 types.
       These different structures contain pointers  to  various  routines  that  perform  additional
       actions depending on which function is being called.

          Function pointer    Action taken
          ----------------    ------------
          svt_get             Do something before the value of the SV is
                              retrieved.
          svt_set             Do something after the SV is assigned a value.
          svt_len             Report on the SV's length.
          svt_clear           Clear something the SV represents.
          svt_free            Free any extra storage associated with the SV.

          svt_copy            copy tied variable magic to a tied element
          svt_dup             duplicate a magic structure during thread cloning
          svt_local           copy magic to local value during 'local'

       For  instance,  the  MGVTBL  structure called "vtbl_sv" (which corresponds to an "mg_type" of
       "PERL_MAGIC_sv") contains:

           { magic_get, magic_set, magic_len, 0, 0 }

       Thus, when an SV is determined to be magical and of type "PERL_MAGIC_sv", if a get  operation
       is  being  performed,  the  routine  "magic_get" is called.  All the various routines for the
       various magical types begin with "magic_".  NOTE: the magic routines are not considered  part
       of the Perl API, and may not be exported by the Perl library.

       The  last  three slots are a recent addition, and for source code compatibility they are only
       checked for if one of the three  flags  "MGf_COPY",  "MGf_DUP",  or  "MGf_LOCAL"  is  set  in
       mg_flags.   This  means  that most code can continue declaring a vtable as a 5-element value.
       These three are currently used exclusively by the threading code, and are highly  subject  to
       change.

       The current kinds of Magic Virtual Tables are:

        mg_type
        (old-style char and macro)   MGVTBL         Type of magic
        --------------------------   ------         -------------
        \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
        #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
        %  PERL_MAGIC_rhash          (none)         Extra data for restricted
                                                    hashes
        *  PERL_MAGIC_debugvar       vtbl_debugvar  $DB::single, signal, trace
                                                    vars
        .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
        :  PERL_MAGIC_symtab         (none)         Extra data for symbol
                                                    tables
        <  PERL_MAGIC_backref        vtbl_backref   For weak ref data
        @  PERL_MAGIC_arylen_p       (none)         To move arylen out of XPVAV
        B  PERL_MAGIC_bm             vtbl_regexp    Boyer-Moore
                                                    (fast string search)
        c  PERL_MAGIC_overload_table vtbl_ovrld     Holds overload table
                                                    (AMT) on stash
        D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
                                                    (@+ and @- vars)
        d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
                                                    element
        E  PERL_MAGIC_env            vtbl_env       %ENV hash
        e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
        f  PERL_MAGIC_fm             vtbl_regexp    Formline
                                                    ('compiled' format)
        g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target
        H  PERL_MAGIC_hints          vtbl_hints     %^H hash
        h  PERL_MAGIC_hintselem      vtbl_hintselem %^H hash element
        I  PERL_MAGIC_isa            vtbl_isa       @ISA array
        i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
        k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
        L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
        l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename
                                                    element
        N  PERL_MAGIC_shared         (none)         Shared between threads
        n  PERL_MAGIC_shared_scalar  (none)         Shared between threads
        o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale transformation
        P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
        p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
        q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
        r  PERL_MAGIC_qr             vtbl_regexp    Precompiled qr// regex
        S  PERL_MAGIC_sig            vtbl_sig       %SIG hash
        s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
        t  PERL_MAGIC_taint          vtbl_taint     Taintedness
        U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by
                                                    extensions
        u  PERL_MAGIC_uvar_elem      (none)         Reserved for use by
                                                    extensions
        V  PERL_MAGIC_vstring        (none)         SV was vstring literal
        v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
        w  PERL_MAGIC_utf8           vtbl_utf8      Cached UTF-8 information
        X  PERL_MAGIC_destruct       vtbl_destruct  destruct callback
        x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
        Y  PERL_MAGIC_nonelem        vtbl_nonelem   Array element that does not
                                                    exist
        y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
                                                    variable / smart parameter
                                                    vivification
        Z  PERL_MAGIC_hook           vtbl_hook      %{^HOOK} hash
        z  PERL_MAGIC_hookelem       vtbl_hookelem  %{^HOOK} hash element
        \  PERL_MAGIC_lvref          vtbl_lvref     Lvalue reference
                                                    constructor
        ]  PERL_MAGIC_checkcall      vtbl_checkcall Inlining/mutation of call
                                                    to this CV
        ^  PERL_MAGIC_extvalue       (none)         Value magic available for
                                                    use by extensions
        ~  PERL_MAGIC_ext            (none)         Variable magic available
                                                    for use by extensions

       When  an uppercase and lowercase letter both exist in the table, then the uppercase letter is
       typically used to represent some kind of composite type (a list or a hash), and the lowercase
       letter is used to represent an element of that composite type.  Some internals code makes use
       of this case relationship.  However, 'v' and 'V' (vec and v-string) are in no way related.

       The "PERL_MAGIC_ext", "PERL_MAGIC_extvalue" and "PERL_MAGIC_uvar"  magic  types  are  defined
       specifically  for  use by extensions and will not be used by perl itself.  Extensions can use
       "PERL_MAGIC_ext" or "PERL_MAGIC_extvalue" magic to 'attach' private information to  variables
       (typically  objects).  This is especially useful because there is no way for normal perl code
       to corrupt this  private  information  (unlike  using  extra  elements  of  a  hash  object).
       "PERL_MAGIC_extvalue"  is value magic (unlike "PERL_MAGIC_ext" and "PERL_MAGIC_uvar") meaning
       that on localization the new value will not be magical.

       Similarly, "PERL_MAGIC_uvar" magic can be used much like tie() to call a C function any  time
       a  scalar's  value  is  used  or  changed.  The "MAGIC"'s "mg_ptr" field points to a "ufuncs"
       structure:

           struct ufuncs {
               I32 (*uf_val)(pTHX_ IV, SV*);
               I32 (*uf_set)(pTHX_ IV, SV*);
               IV uf_index;
           };

       When the SV is read from or written to, the "uf_val" or "uf_set" function will be called with
       "uf_index" as the first arg and a pointer to the SV as the second.  A simple example  of  how
       to  add  "PERL_MAGIC_uvar" magic is shown below.  Note that the ufuncs structure is copied by
       sv_magic, so you can safely allocate it on the stack.

           void
           Umagic(sv)
               SV *sv;
           PREINIT:
               struct ufuncs uf;
           CODE:
               uf.uf_val   = &my_get_fn;
               uf.uf_set   = &my_set_fn;
               uf.uf_index = 0;
               sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));

       Attaching "PERL_MAGIC_uvar" to arrays is permissible but has no effect.

       For hashes there is a specialized hook that gives control over hash keys  (but  not  values).
       This hook calls "PERL_MAGIC_uvar" 'get' magic if the "set" function in the "ufuncs" structure
       is NULL.  The hook is activated whenever the hash is accessed with a key specified as an "SV"
       through  the  functions "hv_store_ent", "hv_fetch_ent", "hv_delete_ent", and "hv_exists_ent".
       Accessing the key as a string through the functions without the "..._ent" suffix  circumvents
       the hook.  See "GUTS" in Hash::Util::FieldHash for a detailed description.

       Note  that  because  multiple  extensions  may be using "PERL_MAGIC_ext" or "PERL_MAGIC_uvar"
       magic, it is important for extensions to take extra care to avoid conflict.   Typically  only
       using  the  magic on objects blessed into the same class as the extension is sufficient.  For
       "PERL_MAGIC_ext" magic, it is usually a good idea to define an  "MGVTBL",  even  if  all  its
       fields  will be 0, so that individual "MAGIC" pointers can be identified as a particular kind
       of magic using their magic virtual table.  "mg_findext" provides an easy way to do that:

           STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };

           MAGIC *mg;
           if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
               /* this is really ours, not another module's PERL_MAGIC_ext */
               my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
               ...
           }

       Also note that the "sv_set*()" and "sv_cat*()" functions  described  earlier  do  not  invoke
       'set'  magic  on  their  targets.   This  must  be  done  by  the  user either by calling the
       SvSETMAGIC() macro after calling these functions, or by using one of  the  "sv_set*_mg()"  or
       "sv_cat*_mg()"  functions.   Similarly,  generic  C  code must call the SvGETMAGIC() macro to
       invoke any 'get' magic if they use an SV obtained from external  sources  in  functions  that
       don't handle magic.  See perlapi for a description of these functions.  For example, calls to
       the  "sv_cat*()" functions typically need to be followed by SvSETMAGIC(), but they don't need
       a prior SvGETMAGIC() since their implementation handles 'get' magic.

   Finding Magic
           MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that
                                              * type */

       This routine returns a pointer to a "MAGIC" structure stored in the SV.  If the SV  does  not
       have  that  magical  feature,  "NULL"  is returned.  If the SV has multiple instances of that
       magical feature, the first one will be returned.  "mg_findext" can be used to find a  "MAGIC"
       structure of an SV based on both its magic type and its magic virtual table:

           MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);

       Also,  if  the  SV passed to "mg_find" or "mg_findext" is not of type SVt_PVMG, Perl may core
       dump.

           int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);

       This routine checks to see what types of  magic  "sv"  has.   If  the  mg_type  field  is  an
       uppercase  letter, then the mg_obj is copied to "nsv", but the mg_type field is changed to be
       the lowercase letter.

   Understanding the Magic of Tied Hashes and Arrays
       Tied hashes and arrays are magical beasts of the "PERL_MAGIC_tied" magic type.

       WARNING: As of the 5.004 release, proper  usage  of  the  array  and  hash  access  functions
       requires  understanding a few caveats.  Some of these caveats are actually considered bugs in
       the API, to be fixed in later releases, and are bracketed with  [MAYCHANGE]  below.   If  you
       find  yourself actually applying such information in this section, be aware that the behavior
       may change in the future, umm, without warning.

       The perl tie function associates a variable with an object that implements the  various  GET,
       SET,  etc methods.  To perform the equivalent of the perl tie function from an XSUB, you must
       mimic this behaviour.  The code below carries out the necessary steps -- firstly it creates a
       new hash, and then creates a second hash which it blesses into the class which will implement
       the tie methods.  Lastly it ties the two hashes together, and returns a reference to the  new
       tied  hash.   Note  that the code below does NOT call the TIEHASH method in the MyTie class -
       see "Calling Perl Routines from within C Programs" for details on how to do this.

           SV*
           mytie()
           PREINIT:
               HV *hash;
               HV *stash;
               SV *tie;
           CODE:
               hash = newHV();
               tie = newRV_noinc((SV*)newHV());
               stash = gv_stashpv("MyTie", GV_ADD);
               sv_bless(tie, stash);
               hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
               RETVAL = newRV_noinc(hash);
           OUTPUT:
               RETVAL

       The "av_store" function, when given a tied array argument, merely copies  the  magic  of  the
       array  onto  the  value to be "stored", using "mg_copy".  It may also return NULL, indicating
       that the value did not actually need to be stored in the array.  [MAYCHANGE] After a call  to
       "av_store"  on  a  tied  array,  the caller will usually need to call mg_set(val) to actually
       invoke the perl level "STORE" method on the TIEARRAY object.  If "av_store" did return  NULL,
       a  call  to  SvREFCNT_dec(val)  will  also  be  usually  necessary  to  avoid  a memory leak.
       [/MAYCHANGE]

       The previous paragraph is applicable verbatim to tied hash access using  the  "hv_store"  and
       "hv_store_ent" functions as well.

       "av_fetch" and the corresponding hash functions "hv_fetch" and "hv_fetch_ent" actually return
       an  undefined  mortal value whose magic has been initialized using "mg_copy".  Note the value
       so returned does not need to be deallocated, as it is already mortal.   [MAYCHANGE]  But  you
       will  need  to call mg_get() on the returned value in order to actually invoke the perl level
       "FETCH" method on the underlying TIE object.  Similarly, you may also call  mg_set()  on  the
       return  value  after  possibly assigning a suitable value to it using "sv_setsv",  which will
       invoke the "STORE" method on the TIE object. [/MAYCHANGE]

       [MAYCHANGE] In other words, the array or hash fetch/store functions don't  really  fetch  and
       store  actual  values  in  the case of tied arrays and hashes.  They merely call "mg_copy" to
       attach magic to the values that were meant to be  "stored"  or  "fetched".   Later  calls  to
       "mg_get"  and  "mg_set"  actually  do  the  job of invoking the TIE methods on the underlying
       objects.  Thus the magic mechanism currently implements a kind of lazy access to  arrays  and
       hashes.

       Currently (as of perl version 5.004), use of the hash and array access functions requires the
       user  to  be  aware  of whether they are operating on "normal" hashes and arrays, or on their
       tied variants.  The API may be changed to provide more transparent access to  both  tied  and
       normal data types in future versions.  [/MAYCHANGE]

       You  would  do  well to understand that the TIEARRAY and TIEHASH interfaces are mere sugar to
       invoke some perl method calls while using the uniform hash and array syntax.  The use of this
       sugar imposes some overhead (typically about  two  to  four  extra  opcodes  per  FETCH/STORE
       operation,  in  addition  to  the creation of all the mortal variables required to invoke the
       methods).  This overhead will be comparatively  small  if  the  TIE  methods  are  themselves
       substantial,  but  if  they  are  only  a  few  statements  long,  the  overhead  will not be
       insignificant.

   Localizing changes
       Perl has a very handy construction

         {
           local $var = 2;
           ...
         }

       This construction is approximately equivalent to

         {
           my $oldvar = $var;
           $var = 2;
           ...
           $var = $oldvar;
         }

       The biggest difference is that the first construction would reinstate the  initial  value  of
       $var,  irrespective  of how control exits the block: "goto", "return", "die"/"eval", etc.  It
       is a little bit more efficient as well.

       There is a way to achieve a similar task from C via Perl  API:  create  a  pseudo-block,  and
       arrange for some changes to be automatically undone at the end of it, either explicit, or via
       a non-local exit (via die()).  A block-like construct is created by a pair of "ENTER"/"LEAVE"
       macros (see "Returning a Scalar" in perlcall).  Such a construct may be created specially for
       some  important  localized  task,  or  an  existing  one  (like  boundaries of enclosing Perl
       subroutine/block, or an existing pair for freeing TMPs) may be used.  (In the second case the
       overhead of additional localization must be  almost  negligible.)   Note  that  any  XSUB  is
       automatically enclosed in an "ENTER"/"LEAVE" pair.

       Inside such a pseudo-block the following service is available:

       "SAVEINT(int i)"
       "SAVEIV(IV i)"
       "SAVEI32(I32 i)"
       "SAVELONG(long i)"
       "SAVEI8(I8 i)"
       "SAVEI16(I16 i)"
       "SAVEBOOL(int i)"
       "SAVESTRLEN(STRLEN i)"
           These  macros  arrange  things to restore the value of integer variable "i" at the end of
           the enclosing pseudo-block.

       SAVESPTR(s)
       SAVEPPTR(p)
           These macros arrange things to restore the value of pointers "s" and "p".  "s" must be  a
           pointer  of  a  type  which  survives conversion to "SV*" and back, "p" should be able to
           survive conversion to "char*" and back.

       "SAVERCPV(char **ppv)"
           This macro arranges to restore the value of a "char *" variable which was allocated  with
           a  call  to  rcpv_new() to its previous state when the current pseudo block is completed.
           The pointer stored in *ppv at the time of the  call  will  be  refcount  incremented  and
           stored  on  the  save  stack.  Later when the current pseudo-block is completed the value
           stored in *ppv will be refcount decremented, and the previous  value  restored  from  the
           savestack which will also be refcount decremented.

           This is the "RCPV" equivalent of SAVEGENERICSV().

       "SAVEGENERICSV(SV **psv)"
           This  macro arranges to restore the value of a "SV *" variable to its previous state when
           the current pseudo block is completed. The pointer stored in *psv at the time of the call
           will be refcount incremented and stored on the save stack. Later when the current pseudo-
           block is completed the value stored  in  *ppv  will  be  refcount  decremented,  and  the
           previous  value restored from the savestack which will also be refcount decremented. This
           the C equivalent of "local $sv".

       "SAVEFREESV(SV *sv)"
           The refcount of "sv" will be decremented at the end of pseudo-block.  This is similar  to
           "sv_2mortal" in that it is also a mechanism for doing a delayed "SvREFCNT_dec".  However,
           while  "sv_2mortal"  extends  the  lifetime  of  "sv"  until  the  beginning  of the next
           statement, "SAVEFREESV" extends it until the end of the enclosing scope.  These lifetimes
           can be wildly different.

           Also compare "SAVEMORTALIZESV".

       "SAVEMORTALIZESV(SV *sv)"
           Just like "SAVEFREESV", but mortalizes "sv" at the end of the current  scope  instead  of
           decrementing  its  reference  count.   This  usually has the effect of keeping "sv" alive
           until the statement that called the currently live scope has finished executing.

       "SAVEFREEOP(OP *op)"
           The "OP *" is op_free()ed at the end of pseudo-block.

       SAVEFREEPV(p)
           The chunk of memory which is pointed to by "p" is Safefree()ed at the end of the  current
           pseudo-block.

       "SAVEFREERCPV(char *pv)"
           Ensures that a "char *" which was created by a call to rcpv_new() is rcpv_free()ed at the
           end of the current pseudo-block.

           This is the RCPV equivalent of SAVEFREESV().

       "SAVECLEARSV(SV *sv)"
           Clears  a  slot in the current scratchpad which corresponds to "sv" at the end of pseudo-
           block.

       "SAVEDELETE(HV *hv, char *key, I32 length)"
           The key "key" of "hv" is deleted at the end of pseudo-block.  The string  pointed  to  by
           "key" is Safefree()ed.  If one has a key in short-lived storage, the corresponding string
           may be reallocated like this:

             SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));

       "SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)"
           At  the  end  of pseudo-block the function "f" is called with the only argument "p" which
           may be NULL.

       "SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)"
           At the end of pseudo-block the function "f" is called with the implicit context  argument
           (if any), and "p" which may be NULL.

           Note the end of the current pseudo-block may occur much later than the end of the current
           statement. You may wish to look at the MORTALDESTRUCTOR_X() macro instead.

       "MORTALSVFUNC_X(SVFUNC_t f, SV *sv)"
           At  the end of the current statement the function "f" is called with the implicit context
           argument (if any), and "sv" which may be NULL.

           Be aware that the parameter argument to the destructor function differs from the  related
           SAVEDESTRUCTOR_X() in that it MUST be either NULL or an "SV*".

           Note  the  end  of the current statement may occur much before the the end of the current
           pseudo-block.  You may wish to look at the SAVEDESTRUCTOR_X() macro instead.

       "MORTALDESTRUCTOR_SV(SV *coderef, SV *args)"
           At the end of the current statement the Perl function contained in  "coderef"  is  called
           with   the   arguments   provided   (if  any)  in  "args".   See  the  documentation  for
           mortal_destructor_sv() for details on the "args" parameter is handled.

           Note the end of the current statement may occur much before the the end  of  the  current
           pseudo-block.  If you wish to call a perl function at the end of the current pseudo block
           you  should  use  the  SAVEDESTRUCTOR_X()  API instead, which will require you create a C
           wrapper to call the Perl function.

       SAVESTACK_POS()
           The current offset on the Perl internal stack (cf.  "SP")  is  restored  at  the  end  of
           pseudo-block.

       The  following  API  list  contains  functions,  thus  one  needs  to provide pointers to the
       modifiable data explicitly (either C pointers, or Perlish "GV *"s).  Where the  above  macros
       take "int", a similar function takes "int *".

       Other  macros  above  have functions implementing them, but its probably best to just use the
       macro, and not those or the ones below.

       "SV* save_scalar(GV *gv)"
           Equivalent to Perl code "local $gv".

       "AV* save_ary(GV *gv)"
       "HV* save_hash(GV *gv)"
           Similar to "save_scalar", but localize @gv and %gv.

       "void save_item(SV *item)"
           Duplicates the current value of "SV".  On  the  exit  from  the  current  "ENTER"/"LEAVE"
           pseudo-block  the  value  of  "SV"  will  be restored using the stored value.  It doesn't
           handle magic.  Use "save_scalar" if magic is affected.

       "SV* save_svref(SV **sptr)"
           Similar to "save_scalar", but will reinstate an "SV *".

       "void save_aptr(AV **aptr)"
       "void save_hptr(HV **hptr)"
           Similar to "save_svref", but localize "AV *" and "HV *".

       The "Alias" module implements localization of the basic  types  within  the  caller's  scope.
       People  who  are  interested  in how to localize things in the containing scope should take a
       look there too.

Subroutines
   XSUBs and the Argument Stack
       The XSUB mechanism is a simple way for Perl  programs  to  access  C  subroutines.   An  XSUB
       routine will have a stack that contains the arguments from the Perl program, and a way to map
       from the Perl data structures to a C equivalent.

       The  stack  arguments  are accessible through the ST(n) macro, which returns the "n"'th stack
       argument.  Argument 0 is the first argument  passed  in  the  Perl  subroutine  call.   These
       arguments are "SV*", and can be used anywhere an "SV*" is used.

       Most  of  the  time,  output  from the C routine can be handled through use of the RETVAL and
       OUTPUT directives.  However, there are some cases where the argument  stack  is  not  already
       long  enough  to  handle all the return values.  An example is the POSIX tzname() call, which
       takes no arguments, but  returns  two,  the  local  time  zone's  standard  and  summer  time
       abbreviations.

       To  handle  this  situation, the PPCODE directive is used and the stack is extended using the
       macro:

           EXTEND(SP, num);

       where "SP" is the macro that represents the local copy of the stack pointer, and "num" is the
       number of elements the stack should be extended by.

       Now that there is room on the stack, values can be pushed on it  using  "PUSHs"  macro.   The
       pushed values will often need to be "mortal" (See "Reference Counts and Mortality"):

           PUSHs(sv_2mortal(newSViv(an_integer)))
           PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
           PUSHs(sv_2mortal(newSVnv(a_double)))
           PUSHs(sv_2mortal(newSVpv("Some String",0)))
           /* Although the last example is better written as the more
            * efficient: */
           PUSHs(newSVpvs_flags("Some String", SVs_TEMP))

       And now the Perl program calling "tzname", the two values will be assigned as in:

           ($standard_abbrev, $summer_abbrev) = POSIX::tzname;

       An  alternate  (and  possibly  simpler)  method  to pushing values on the stack is to use the
       macro:

           XPUSHs(SV*)

       This macro automatically adjusts the stack for you, if needed.  Thus, you do not need to call
       "EXTEND" to extend the stack.

       Despite their suggestions in earlier versions of this document the macros "(X)PUSH[iunp]" are
       not suited to XSUBs which return multiple results.  For that, either stick to the  "(X)PUSHs"
       macros shown above, or use the new "m(X)PUSH[iunp]" macros instead; see "Putting a C value on
       Perl stack".

       For more information, consult perlxs and perlxstut.

   Autoloading with XSUBs
       If  an  AUTOLOAD  routine is an XSUB, as with Perl subroutines, Perl puts the fully-qualified
       name of the autoloaded subroutine in the $AUTOLOAD variable of the XSUB's package.

       But it also puts the same information in certain fields of the XSUB itself:

           HV *stash           = CvSTASH(cv);
           const char *subname = SvPVX(cv);
           STRLEN name_length  = SvCUR(cv); /* in bytes */
           U32 is_utf8         = SvUTF8(cv);

       SvPVX(cv) contains just the sub name itself, not including  the  package.   For  an  AUTOLOAD
       routine  in  UNIVERSAL  or  one of its superclasses, CvSTASH(cv) returns NULL during a method
       call on a nonexistent package.

       Note: Setting $AUTOLOAD stopped working in 5.6.1, which did not support XS AUTOLOAD  subs  at
       all.   Perl  5.8.0 introduced the use of fields in the XSUB itself.  Perl 5.16.0 restored the
       setting of $AUTOLOAD.  If you need to support 5.8-5.14, use the XSUB's fields.

   Calling Perl Routines from within C Programs
       There are four routines that can be used to call a Perl subroutine from within a  C  program.
       These four are:

           I32  call_sv(SV*, I32);
           I32  call_pv(const char*, I32);
           I32  call_method(const char*, I32);
           I32  call_argv(const char*, I32, char**);

       The routine most often used is "call_sv".  The "SV*" argument contains either the name of the
       Perl subroutine to be called, or a reference to the subroutine.  The second argument consists
       of  flags  that  control  the  context  in which the subroutine is called, whether or not the
       subroutine is being passed arguments, how errors should be trapped, and how to  treat  return
       values.

       All  four  routines  return  the number of arguments that the subroutine returned on the Perl
       stack.

       These routines used to be called "perl_call_sv", etc., before Perl v5.6.0,  but  those  names
       are now deprecated; macros of the same name are provided for compatibility.

       When  using  any  of  these routines (except "call_argv"), the programmer must manipulate the
       Perl stack.  These include the following macros and functions:

           dSP
           SP
           PUSHMARK()
           PUTBACK
           SPAGAIN
           ENTER
           SAVETMPS
           FREETMPS
           LEAVE
           XPUSH*()
           POP*()

       For a detailed description of calling conventions from C to Perl, consult perlcall.

   Putting a C value on Perl stack
       A lot of opcodes (this is an elementary operation in the internal perl stack machine) put  an
       SV*  on  the  stack.   However,  as  an  optimization  the  corresponding SV is (usually) not
       recreated each time.  The opcodes reuse specially assigned SVs  (targets)  which  are  (as  a
       corollary) not constantly freed/created.

       Each  of  the  targets  is created only once (but see "Scratchpads and recursion" below), and
       when an opcode needs to put an integer, a double, or a string on the stack, it just sets  the
       corresponding parts of its target and puts the target on stack.

       The macro to put this target on stack is "PUSHTARG", and it is directly used in some opcodes,
       as well as indirectly in zillions of others, which use it via "(X)PUSH[iunp]".

       Because  the target is reused, you must be careful when pushing multiple values on the stack.
       The following code will not do what you think:

           XPUSHi(10);
           XPUSHi(20);

       This translates as "set "TARG" to 10, push a pointer to "TARG" onto the stack; set "TARG"  to
       20,  push  a  pointer to "TARG" onto the stack".  At the end of the operation, the stack does
       not contain the values 10 and 20, but actually contains two pointers to "TARG", which we have
       set to 20.

       If you need to push multiple different values then  you  should  either  use  the  "(X)PUSHs"
       macros,  or  else use the new "m(X)PUSH[iunp]" macros, none of which make use of "TARG".  The
       "(X)PUSHs" macros simply push an SV* on the stack, which,  as  noted  under  "XSUBs  and  the
       Argument Stack", will often need to be "mortal".  The new "m(X)PUSH[iunp]" macros make this a
       little easier to achieve by creating a new mortal for you (via "(X)PUSHmortal"), pushing that
       onto the stack (extending it if necessary in the case of the "mXPUSH[iunp]" macros), and then
       setting its value.  Thus, instead of writing this to "fix" the example above:

           XPUSHs(sv_2mortal(newSViv(10)))
           XPUSHs(sv_2mortal(newSViv(20)))

       you can simply write:

           mXPUSHi(10)
           mXPUSHi(20)

       On a related note, if you do use "(X)PUSH[iunp]", then you're going to need a "dTARG" in your
       variable  declarations so that the "*PUSH*" macros can make use of the local variable "TARG".
       See also "dTARGET" and "dXSTARG".

   Scratchpads
       The question remains on when the SVs which are targets for opcodes are created.   The  answer
       is  that  they  are  created  when  the current unit--a subroutine or a file (for opcodes for
       statements outside of subroutines)--is compiled.  During this time a special  anonymous  Perl
       array is created, which is called a scratchpad for the current unit.

       A  scratchpad  keeps SVs which are lexicals for the current unit and are targets for opcodes.
       A previous version of this document stated that  one  can  deduce  that  an  SV  lives  on  a
       scratchpad  by  looking  on  its  flags:  lexicals  have  "SVs_PADMY"  set,  and targets have
       "SVs_PADTMP" set.  But this has never been  fully  true.   "SVs_PADMY"  could  be  set  on  a
       variable  that  no longer resides in any pad.  While targets do have "SVs_PADTMP" set, it can
       also be set on variables that have never resided in a pad, but nonetheless act like  targets.
       As of perl 5.21.5, the "SVs_PADMY" flag is no longer used and is defined as 0.  SvPADMY() now
       returns true for anything without "SVs_PADTMP".

       The  correspondence between OPs and targets is not 1-to-1.  Different OPs in the compile tree
       of the unit can use the same target, if this would not conflict with the expected life of the
       temporary.

   Scratchpads and recursion
       In fact it is not 100% true that a compiled unit contains a pointer to the scratchpad AV.  In
       fact it contains a pointer to an AV of (initially) one  element,  and  this  element  is  the
       scratchpad AV.  Why do we need an extra level of indirection?

       The answer is recursion, and maybe threads.  Both these can create several execution pointers
       going  into the same subroutine.  For the subroutine-child not write over the temporaries for
       the subroutine-parent (lifespan of which covers the call to the child), the  parent  and  the
       child should have different scratchpads.  (And the lexicals should be separate anyway!)

       So  each subroutine is born with an array of scratchpads (of length 1).  On each entry to the
       subroutine it is checked that the current depth of the recursion is not more than the  length
       of this array, and if it is, new scratchpad is created and pushed into the array.

       The targets on this scratchpad are "undef"s, but they are already marked with correct flags.

Memory Allocation
   Allocation
       All  memory  meant  to  be  used  with the Perl API functions should be manipulated using the
       macros described in this section.  The macros  provide  the  necessary  transparency  between
       differences in the actual malloc implementation that is used within perl.

       The following three macros are used to initially allocate memory :

           Newx(pointer, number, type);
           Newxc(pointer, number, type, cast);
           Newxz(pointer, number, type);

       The  first  argument  "pointer" should be the name of a variable that will point to the newly
       allocated memory.

       The second and third arguments "number" and "type" specify how many of the specified type  of
       data  structure  should  be allocated.  The argument "type" is passed to "sizeof".  The final
       argument to "Newxc", "cast", should be used if the "pointer" argument is different  from  the
       "type" argument.

       Unlike  the  "Newx" and "Newxc" macros, the "Newxz" macro calls "memzero" to zero out all the
       newly allocated memory.

   Reallocation
           Renew(pointer, number, type);
           Renewc(pointer, number, type, cast);
           Safefree(pointer)

       These three macros are used to change a memory buffer size or to free a piece  of  memory  no
       longer  needed.   The  arguments to "Renew" and "Renewc" match those of "New" and "Newc" with
       the exception of not needing the "magic cookie" argument.

   Moving
           Move(source, dest, number, type);
           Copy(source, dest, number, type);
           Zero(dest, number, type);

       These three macros are used to move, copy, or zero  out  previously  allocated  memory.   The
       "source" and "dest" arguments point to the source and destination starting points.  Perl will
       move,  copy,  or  zero out "number" instances of the size of the "type" data structure (using
       the "sizeof" function).

PerlIO
       The most recent development releases of Perl have been  experimenting  with  removing  Perl's
       dependency  on the "normal" standard I/O suite and allowing other stdio implementations to be
       used.   This  involves  creating  a  new  abstraction  layer  that   then   calls   whichever
       implementation  of  stdio  Perl was compiled with.  All XSUBs should now use the functions in
       the PerlIO abstraction layer and not make any assumptions about what kind of stdio  is  being
       used.

       For a complete description of the PerlIO abstraction, consult perlapio.

Compiled code
   Code tree
       Here  we  describe  the internal form your code is converted to by Perl.  Start with a simple
       example:

         $a = $b + $c;

       This is converted to a tree similar to this one:

                    assign-to
                  /           \
                 +             $a
               /   \
             $b     $c

       (but slightly more complicated).  This tree reflects the way Perl parsed your code,  but  has
       nothing  to  do  with the execution order.  There is an additional "thread" going through the
       nodes of the tree which shows the order of execution of the nodes.  In our simplified example
       above it looks like:

            $b ---> $c ---> + ---> $a ---> assign-to

       But with the actual compile tree for "$a = $b + $c" it is  different:  some  nodes  optimized
       away.   As  a  corollary,  though  the  actual  tree  contains more nodes than our simplified
       example, the execution order is the same as in our example.

   Examining the tree
       If you have your perl  compiled  for  debugging  (usually  done  with  "-DDEBUGGING"  on  the
       "Configure"  command line), you may examine the compiled tree by specifying "-Dx" on the Perl
       command line.  The output takes several lines per node, and for "$b+$c" it looks like this:

           5           TYPE = add  ===> 6
                       TARG = 1
                       FLAGS = (SCALAR,KIDS)
                       {
                           TYPE = null  ===> (4)
                             (was rv2sv)
                           FLAGS = (SCALAR,KIDS)
                           {
           3                   TYPE = gvsv  ===> 4
                               FLAGS = (SCALAR)
                               GV = main::b
                           }
                       }
                       {
                           TYPE = null  ===> (5)
                             (was rv2sv)
                           FLAGS = (SCALAR,KIDS)
                           {
           4                   TYPE = gvsv  ===> 5
                               FLAGS = (SCALAR)
                               GV = main::c
                           }
                       }

       This tree has 5 nodes (one per "TYPE" specifier), only 3 of them are not optimized away  (one
       per  number in the left column).  The immediate children of the given node correspond to "{}"
       pairs on the same level of indentation, thus this listing corresponds to the tree:

                          add
                        /     \
                      null    null
                       |       |
                      gvsv    gvsv

       The execution order is indicated by "===>" marks, thus it is  "3  4  5  6"  (node  6  is  not
       included into above listing), i.e., "gvsv gvsv add whatever".

       Each of these nodes represents an op, a fundamental operation inside the Perl core.  The code
       which  implements  each  operation  can  be  found  in  the  pp*.c  files; the function which
       implements the op with type "gvsv" is "pp_gvsv",  and  so  on.   As  the  tree  above  shows,
       different  ops  have  different numbers of children: "add" is a binary operator, as one would
       expect, and so has two children.  To accommodate the various different numbers  of  children,
       there are various types of op data structure, and they link together in different ways.

       The  simplest  type of op structure is "OP": this has no children.  Unary operators, "UNOP"s,
       have one child, and this is pointed to by the "op_first" field.  Binary operators  ("BINOP"s)
       have  not  only an "op_first" field but also an "op_last" field.  The most complex type of op
       is a "LISTOP", which has any number of children.  In this case, the first child is pointed to
       by "op_first" and the last child by "op_last".  The children  in  between  can  be  found  by
       iteratively  following  the  "OpSIBLING"  pointer  from  the first child to the last (but see
       below).

       There are also some other op types: a "PMOP" holds a regular expression, and has no children,
       and a "LOOP" may or may not have children.   If  the  "op_children"  field  is  non-zero,  it
       behaves  like  a  "LISTOP".  To complicate matters, if a "UNOP" is actually a "null" op after
       optimization (see "Compile pass 2: context propagation")  it  will  still  have  children  in
       accordance with its former type.

       Finally, there is a "LOGOP", or logic op. Like a "LISTOP", this has one or more children, but
       it doesn't have an "op_last" field: so you have to follow "op_first" and then the "OpSIBLING"
       chain  itself to find the last child. Instead it has an "op_other" field, which is comparable
       to the "op_next" field described below, and represents an alternate execution path. Operators
       like "and", "or" and "?" are "LOGOP"s. Note that in general, "op_other" may not point to  any
       of the direct children of the "LOGOP".

       Starting  in  version 5.21.2, perls built with the experimental define "-DPERL_OP_PARENT" add
       an extra boolean flag for each op, "op_moresib".  When not set, this indicates that  this  is
       the last op in an "OpSIBLING" chain. This frees up the "op_sibling" field on the last sibling
       to  point  back to the parent op. Under this build, that field is also renamed "op_sibparent"
       to reflect its joint role. The macro OpSIBLING(o) wraps this special  behaviour,  and  always
       returns  NULL  on the last sibling.  With this build the op_parent(o) function can be used to
       find the parent of any op.  Thus  for  forward  compatibility,  you  should  always  use  the
       OpSIBLING(o) macro rather than accessing "op_sibling" directly.

       Another way to examine the tree is to use a compiler back-end module, such as B::Concise.

   Compile pass 1: check routines
       The tree is created by the compiler while yacc code feeds it the constructions it recognizes.
       Since yacc works bottom-up, so does the first pass of perl compilation.

       What  makes  this  pass  interesting  for  perl  developers  is that some optimization may be
       performed  on  this  pass.   This  is  optimization  by  so-called  "check  routines".    The
       correspondence  between node names and corresponding check routines is described in opcode.pl
       (do not forget to run "make regen_headers" if you modify this file).

       A check routine is called when the node is fully constructed except for  the  execution-order
       thread.   Since  at  this time there are no back-links to the currently constructed node, one
       can do most any operation to the top-level node, including freeing  it  and/or  creating  new
       nodes above/below it.

       The  check  routine returns the node which should be inserted into the tree (if the top-level
       node was not modified, check routine returns its argument).

       By convention, check routines have names "ck_*".   They  are  usually  called  from  "new*OP"
       subroutines (or "convert") (which in turn are called from perly.y).

   Compile pass 1a: constant folding
       Immediately after the check routine is called the returned node is checked for being compile-
       time  executable.   If it is (the value is judged to be constant) it is immediately executed,
       and a constant node with the "return value"  of  the  corresponding  subtree  is  substituted
       instead.  The subtree is deleted.

       If constant folding was not performed, the execution-order thread is created.

   Compile pass 2: context propagation
       When  a  context for a part of compile tree is known, it is propagated down through the tree.
       At this time the context can have 5 values (instead of 2 for runtime context): void, boolean,
       scalar, list, and lvalue.  In contrast with the pass 1 this pass is  processed  from  top  to
       bottom: a node's context determines the context for its children.

       Additional  context-dependent optimizations are performed at this time.  Since at this moment
       the compile tree contains back-references (via "thread" pointers), nodes  cannot  be  free()d
       now.   To  allow  optimized-away  nodes  at this stage, such nodes are null()ified instead of
       free()ing (i.e. their type is changed to OP_NULL).

   Compile pass 3: peephole optimization
       After the compile tree for a subroutine  (or  for  an  "eval"  or  a  file)  is  created,  an
       additional  pass over the code is performed.  This pass is neither top-down or bottom-up, but
       in the execution order  (with  additional  complications  for  conditionals).   Optimizations
       performed at this stage are subject to the same restrictions as in the pass 2.

       Peephole  optimizations  are  done  by calling the function pointed to by the global variable
       "PL_peepp".  By default, "PL_peepp" just calls the function pointed to by the global variable
       "PL_rpeepp".  By default, that performs some basic op  fixups  and  optimisations  along  the
       execution-order  op  chain,  and  recursively  calls  "PL_rpeepp"  for each side chain of ops
       (resulting from conditionals).  Extensions may provide additional  optimisations  or  fixups,
       hooking into either the per-subroutine or recursive stage, like this:

           static peep_t prev_peepp;
           static void my_peep(pTHX_ OP *o)
           {
               /* custom per-subroutine optimisation goes here */
               prev_peepp(aTHX_ o);
               /* custom per-subroutine optimisation may also go here */
           }
           BOOT:
               prev_peepp = PL_peepp;
               PL_peepp = my_peep;

           static peep_t prev_rpeepp;
           static void my_rpeep(pTHX_ OP *first)
           {
               OP *o = first, *t = first;
               for(; o = o->op_next, t = t->op_next) {
                   /* custom per-op optimisation goes here */
                   o = o->op_next;
                   if (!o || o == t) break;
                   /* custom per-op optimisation goes AND here */
               }
               prev_rpeepp(aTHX_ orig_o);
           }
           BOOT:
               prev_rpeepp = PL_rpeepp;
               PL_rpeepp = my_rpeep;

   Pluggable runops
       The  compile tree is executed in a runops function.  There are two runops functions, in run.c
       and in dump.c.  "Perl_runops_debug" is used with DEBUGGING and "Perl_runops_standard" is used
       otherwise.  For fine control over the execution of the compile tree it is possible to provide
       your own runops function.

       It's probably best to copy one of the existing runops functions and change it  to  suit  your
       needs.  Then, in the BOOT section of your XS file, add the line:

         PL_runops = my_runops;

       This  function  should  be  as efficient as possible to keep your programs running as fast as
       possible.

   Compile-time scope hooks
       As of perl 5.14 it is possible to hook into the compile-time lexical  scope  mechanism  using
       "Perl_blockhook_register".  This is used like this:

           STATIC void my_start_hook(pTHX_ int full);
           STATIC BHK my_hooks;

           BOOT:
               BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
               Perl_blockhook_register(aTHX_ &my_hooks);

       This  will  arrange  to  have  "my_start_hook" called at the start of compiling every lexical
       scope.  The available hooks are:

       "void bhk_start(pTHX_ int full)"
           This is called just after starting a new lexical scope.  Note that Perl code like

               if ($x) { ... }

           creates two scopes: the first starts at the "(" and has "full == 1", the second starts at
           the "{"  and  has  "full  ==  0".   Both  end  at  the  "}",  so  calls  to  "start"  and
           "pre"/"post_end"  will  match.   Anything pushed onto the save stack by this hook will be
           popped just before the scope ends (between the "pre_" and "post_end" hooks, in fact).

       "void bhk_pre_end(pTHX_ OP **o)"
           This is called at the end of a lexical scope, just before unwinding the stack.  o is  the
           root  of the optree representing the scope; it is a double pointer so you can replace the
           OP if you need to.

       "void bhk_post_end(pTHX_ OP **o)"
           This is called at the end of a lexical scope, just after unwinding the stack.   o  is  as
           above.   Note that it is possible for calls to "pre_" and "post_end" to nest, if there is
           something on the save stack that calls string eval.

       "void bhk_eval(pTHX_ OP *const o)"
           This is called just before starting to compile an "eval STRING", "do FILE", "require"  or
           "use",  after  the  eval  has been set up.  o is the OP that requested the eval, and will
           normally be an "OP_ENTEREVAL", "OP_DOFILE" or "OP_REQUIRE".

       Once you have your hook functions, you need a "BHK" structure to put them in.  It's  best  to
       allocate  it statically, since there is no way to free it once it's registered.  The function
       pointers should be inserted into this structure using the "BhkENTRY_set"  macro,  which  will
       also  set  flags  indicating  which entries are valid.  If you do need to allocate your "BHK"
       dynamically for some reason, be sure to zero it before you start.

       Once registered, there is no mechanism to switch these hooks off, so if that is necessary you
       will need to do this yourself.  An entry in "%^H" is probably the best way, so the effect  is
       lexically  scoped; however it is also possible to use the "BhkDISABLE" and "BhkENABLE" macros
       to temporarily switch entries on and off.  You should also be aware that  generally  speaking
       at  least  one  scope  will have opened before your extension is loaded, so you will see some
       "pre"/"post_end" pairs that didn't have a matching "start".

Examining internal data structures with the "dump" functions
       To aid debugging, the source file  dump.c  contains  a  number  of  functions  which  produce
       formatted output of internal data structures.

       The  most commonly used of these functions is "Perl_sv_dump"; it's used for dumping SVs, AVs,
       HVs, and CVs.  The "Devel::Peek" module calls "sv_dump"  to  produce  debugging  output  from
       Perl-space, so users of that module should already be familiar with its format.

       "Perl_op_dump"  can be used to dump an "OP" structure or any of its derivatives, and produces
       output similar to "perl -Dx"; in fact, "Perl_dump_eval" will dump the main root of  the  code
       being evaluated, exactly like "-Dx".

       Other   useful   functions  are  "Perl_dump_sub",  which  turns  a  "GV"  into  an  op  tree,
       "Perl_dump_packsubs" which calls "Perl_dump_sub" on all the subroutines in a package like so:
       (Thankfully, these are all xsubs, so there is no op tree)

           (gdb) print Perl_dump_packsubs(PL_defstash)

           SUB attributes::bootstrap = (xsub 0x811fedc 0)

           SUB UNIVERSAL::can = (xsub 0x811f50c 0)

           SUB UNIVERSAL::isa = (xsub 0x811f304 0)

           SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)

           SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)

       and "Perl_dump_all", which dumps all the subroutines in the stash and the op tree of the main
       root.

How multiple interpreters and concurrency are supported
   Background and MULTIPLICITY
       The Perl interpreter can be regarded as a closed box: it has an API for feeding  it  code  or
       otherwise  making it do things, but it also has functions for its own use.  This smells a lot
       like an object, and there is a way for you to build  Perl  so  that  you  can  have  multiple
       interpreters,  with  one interpreter represented either as a C structure, or inside a thread-
       specific structure.  These structures contain all the context, the state of that interpreter.

       The macro that controls the major Perl build flavor is MULTIPLICITY.  The MULTIPLICITY  build
       has  a  C structure that packages all the interpreter state, which is being passed to various
       perl functions as a "hidden" first argument. MULTIPLICITY makes multi-threaded perls possible
       (with the ithreads threading model, related to the macro USE_ITHREADS.)

       PERL_IMPLICIT_CONTEXT is a legacy synonym for MULTIPLICITY.

       To see whether you have non-const data you can use a BSD (or GNU) compatible "nm":

         nm libperl.a | grep -v ' [TURtr] '

       If this displays any "D" or "d" symbols (or possibly "C" or "c"), you  have  non-const  data.
       The symbols the "grep" removed are as follows: "Tt" are text, or code, the "Rr" are read-only
       (const) data, and the "U" is <undefined>, external symbols referred to.

       The test t/porting/libperl.t does this kind of symbol sanity checking on "libperl.a".

       All  this  obviously  requires a way for the Perl internal functions to be either subroutines
       taking some kind of structure as the first argument, or subroutines  taking  nothing  as  the
       first  argument.   To  enable  these two very different ways of building the interpreter, the
       Perl source (as it does in so many other situations) makes heavy use of macros and subroutine
       naming conventions.

       First problem: deciding which functions will be  public  API  functions  and  which  will  be
       private.   All  functions  whose  names  begin  "S_"  are  private (think "S" for "secret" or
       "static").  All other functions begin with "Perl_", but just because a function  begins  with
       "Perl_" does not mean it is part of the API.  (See "Internal Functions".)  The easiest way to
       be  sure  a  function  is  part  of the API is to find its entry in perlapi.  If it exists in
       perlapi, it's part of the API.  If it doesn't, and you think it should be (i.e., you need  it
       for your extension), submit an issue at <https://github.com/Perl/perl5/issues> explaining why
       you think it should be.

       Second problem: there must be a syntax so that the same subroutine declarations and calls can
       pass  a  structure  as their first argument, or pass nothing.  To solve this, the subroutines
       are named and declared in a particular way.  Here's a typical start of a static function used
       within the Perl guts:

         STATIC void
         S_incline(pTHX_ char *s)

       STATIC becomes "static" in C, and may be #define'd to nothing in some configurations  in  the
       future.

       A  public  function (i.e. part of the internal API, but not necessarily sanctioned for use in
       extensions) begins like this:

         void
         Perl_sv_setiv(pTHX_ SV* dsv, IV num)

       "pTHX_" is one of a number of macros (in perl.h) that hide the details of  the  interpreter's
       context.   THX stands for "thread", "this", or "thingy", as the case may be.  (And no, George
       Lucas is not involved. :-) The first  character  could  be  'p'  for  a  prototype,  'a'  for
       argument, or 'd' for declaration, so we have "pTHX", "aTHX" and "dTHX", and their variants.

       When  Perl  is  built  without  options  that  set  MULTIPLICITY,  there is no first argument
       containing the interpreter's context.  The trailing underscore in the pTHX_  macro  indicates
       that  the  macro  expansion  needs a comma after the context argument because other arguments
       follow it.  If MULTIPLICITY is not defined, pTHX_ will be ignored, and the subroutine is  not
       prototyped to take the extra argument.  The form of the macro without the trailing underscore
       is used when there are no additional explicit arguments.

       When  a  core  function calls another, it must pass the context.  This is normally hidden via
       macros.  Consider "sv_setiv".  It expands into something like this:

           #ifdef MULTIPLICITY
             #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
             /* can't do this for vararg functions, see below */
           #else
             #define sv_setiv           Perl_sv_setiv
           #endif

       This works well, and means that XS authors can gleefully write:

           sv_setiv(foo, bar);

       and still have it work under all the modes Perl could have been compiled with.

       This doesn't work so cleanly for varargs functions, though, as macros imply that  the  number
       of  arguments  is  known in advance.  Instead we either need to spell them out fully, passing
       "aTHX_" as the  first  argument  (the  Perl  core  tends  to  do  this  with  functions  like
       Perl_warner), or use a context-free version.

       The  context-free  version  of Perl_warner is called Perl_warner_nocontext, and does not take
       the extra argument.  Instead it does "dTHX;" to get the context  from  thread-local  storage.
       We  "#define warner Perl_warner_nocontext" so that extensions get source compatibility at the
       expense of performance.  (Passing an arg  is  cheaper  than  grabbing  it  from  thread-local
       storage.)

       You  can ignore [pad]THXx when browsing the Perl headers/sources.  Those are strictly for use
       within the core.  Extensions and embedders need only be aware of [pad]THX.

   So what happened to dTHR?
       "dTHR" was introduced in perl 5.005 to support the older  thread  model.   The  older  thread
       model  now  uses the "THX" mechanism to pass context pointers around, so "dTHR" is not useful
       any more.  Perl 5.6.0 and later still have it for backward source compatibility,  but  it  is
       defined to be a no-op.

   How do I use all this in extensions?
       When Perl is built with MULTIPLICITY, extensions that call any functions in the Perl API will
       need to pass the initial context argument somehow.  The kicker is that you will need to write
       it  in  such  a  way  that  the  extension  still  compiles  when Perl hasn't been built with
       MULTIPLICITY enabled.

       There are three ways to do this.  First, the easy but inefficient  way,  which  is  also  the
       default,  in  order  to  maintain  source  compatibility  with extensions: whenever XSUB.h is
       #included, it redefines the aTHX and aTHX_ macros to call a function  that  will  return  the
       context.  Thus, something like:

               sv_setiv(sv, num);

       in your extension will translate to this when MULTIPLICITY is in effect:

               Perl_sv_setiv(Perl_get_context(), sv, num);

       or to this otherwise:

               Perl_sv_setiv(sv, num);

       You  don't  have  to  do  anything  new in your extension to get this; since the Perl library
       provides Perl_get_context(), it will all just work.

       The second, more efficient way is to use the following template for your Foo.xs:

               #define PERL_NO_GET_CONTEXT     /* we want efficiency */
               #include "EXTERN.h"
               #include "perl.h"
               #include "XSUB.h"

               STATIC void my_private_function(int arg1, int arg2);

               STATIC void
               my_private_function(int arg1, int arg2)
               {
                   dTHX;       /* fetch context */
                   ... call many Perl API functions ...
               }

               [... etc ...]

               MODULE = Foo            PACKAGE = Foo

               /* typical XSUB */

               void
               my_xsub(arg)
                       int arg
                   CODE:
                       my_private_function(arg, 10);

       Note that the only two changes from the normal way of writing an extension is the addition of
       a "#define PERL_NO_GET_CONTEXT" before including the Perl  headers,  followed  by  a  "dTHX;"
       declaration  at  the start of every function that will call the Perl API.  (You'll know which
       functions need this, because  the  C  compiler  will  complain  that  there's  an  undeclared
       identifier  in those functions.)  No changes are needed for the XSUBs themselves, because the
       XS() macro is correctly defined to pass in the implicit context if needed.

       The third, even more efficient way is to ape how it is done within the Perl guts:

               #define PERL_NO_GET_CONTEXT     /* we want efficiency */
               #include "EXTERN.h"
               #include "perl.h"
               #include "XSUB.h"

               /* pTHX_ only needed for functions that call Perl API */
               STATIC void my_private_function(pTHX_ int arg1, int arg2);

               STATIC void
               my_private_function(pTHX_ int arg1, int arg2)
               {
                   /* dTHX; not needed here, because THX is an argument */
                   ... call Perl API functions ...
               }

               [... etc ...]

               MODULE = Foo            PACKAGE = Foo

               /* typical XSUB */

               void
               my_xsub(arg)
                       int arg
                   CODE:
                       my_private_function(aTHX_ arg, 10);

       This implementation never has to fetch the context using a function call, since it is  always
       passed  as  an extra argument.  Depending on your needs for simplicity or efficiency, you may
       mix the previous two approaches freely.

       Never add a comma after "pTHX" yourself--always use the form of the macro with the underscore
       for functions that take explicit arguments, or the form without the  argument  for  functions
       with no explicit arguments.

   Should I do anything special if I call perl from multiple threads?
       If  you  create interpreters in one thread and then proceed to call them in another, you need
       to make sure perl's own Thread Local Storage (TLS) slot is initialized correctly in  each  of
       those threads.

       The  "perl_alloc"  and  "perl_clone" API functions will automatically set the TLS slot to the
       interpreter they created, so that there is no need to do anything special if the  interpreter
       is always accessed in the same thread that created it, and that thread did not create or call
       any  other interpreters afterwards.  If that is not the case, you have to set the TLS slot of
       the thread before calling any functions in the Perl API on that particular interpreter.  This
       is done by calling the "PERL_SET_CONTEXT" macro in that thread as the first thing you do:

               /* do this before doing anything else with some_perl */
               PERL_SET_CONTEXT(some_perl);

               ... other Perl API calls on some_perl go here ...

       (You can always get the current context via "PERL_GET_CONTEXT".)

   Future Plans and PERL_IMPLICIT_SYS
       Just as MULTIPLICITY provides a way to bundle up everything that the interpreter knows  about
       itself  and  pass  it  around,  so  too are there plans to allow the interpreter to bundle up
       everything it knows about the  environment  it's  running  on.   This  is  enabled  with  the
       PERL_IMPLICIT_SYS macro.  Currently it only works with USE_ITHREADS on Windows.

       This  allows  the ability to provide an extra pointer (called the "host" environment) for all
       the system calls.  This makes it possible for all the system  stuff  to  maintain  their  own
       state,  broken down into seven C structures.  These are thin wrappers around the usual system
       calls (see win32/perllib.c) for the default perl executable, but for a  more  ambitious  host
       (like  the  one  that  would  do  fork() emulation) all the extra work needed to pretend that
       different interpreters are actually different "processes", would be done here.

       The Perl engine/interpreter and the host are orthogonal entities.  There could be one or more
       interpreters in a process, and one or more "hosts", with free association between them.

Internal Functions
       All of Perl's internal functions which will be exposed to the outside world are  prefixed  by
       "Perl_"  so  that  they will not conflict with XS functions or functions used in a program in
       which Perl is embedded.  Similarly, all global variables begin with "PL_".   (By  convention,
       static functions start with "S_".)

       Inside  the  Perl  core  ("PERL_CORE"  defined),  you can get at the functions either with or
       without the "Perl_" prefix, thanks to a bunch of defines that live  in  embed.h.   Note  that
       extension  code  should  not  set  "PERL_CORE";  this exposes the full perl internals, and is
       likely to cause breakage of the XS in each new perl release.

       The file embed.h is generated automatically  from  embed.pl  and  embed.fnc.   embed.pl  also
       creates  the prototyping header files for the internal functions, generates the documentation
       and a lot of other bits and pieces.  It's important that when you add a new function  to  the
       core  or  change  an  existing  one,  you  change the data in the table in embed.fnc as well.
       Here's a sample entry from that table:

           Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval

       The first column is a set of flags, the second column the return type, the third  column  the
       name.   Columns  after  that  are  the  arguments.   The  flags  are documented at the top of
       embed.fnc.

       If you edit embed.pl or embed.fnc, you will need to  run  "make  regen_headers"  to  force  a
       rebuild of embed.h and other auto-generated files.

   Formatted Printing of IVs, UVs, and NVs
       If  you are printing IVs, UVs, or NVS instead of the stdio(3) style formatting codes like %d,
       %ld, %f, you should use the following macros for portability

               IVdf            IV in decimal
               UVuf            UV in decimal
               UVof            UV in octal
               UVxf            UV in hexadecimal
               NVef            NV %e-like
               NVff            NV %f-like
               NVgf            NV %g-like

       These will take care of 64-bit integers and long doubles.  For example:

               printf("IV is %" IVdf "\n", iv);

       The "IVdf" will expand to whatever is the correct format for the IVs.  Note that  the  spaces
       are  required around the format in case the code is compiled with C++, to maintain compliance
       with its standard.

       Note that there are different "long doubles": Perl will use whatever the compiler has.

       If you are printing addresses of pointers, use %p or UVxf combined with PTR2UV().

   Formatted Printing of SVs
       The contents of SVs may be printed using the "SVf" format, like so:

        Perl_croak(aTHX_ "This croaked because: %" SVf "\n", SVfARG(err_msg))

       where "err_msg" is an SV.

       Not all scalar types are printable.  Simple values certainly are: one of IV, UV, NV,  or  PV.
       Also,  if  the  SV is a reference to some value, either it will be dereferenced and the value
       printed, or information about the type of that value and  its  address  are  displayed.   The
       results  of  printing any other type of SV are undefined and likely to lead to an interpreter
       crash.  NVs are printed using a %g-ish format.

       Note that the spaces are required around the "SVf" in case the code is compiled with C++,  to
       maintain compliance with its standard.

       Note that any filehandle being printed to under UTF-8 must be expecting UTF-8 in order to get
       good  results  and avoid Wide-character warnings.  One way to do this for typical filehandles
       is to invoke perl with the "-C" parameter.  (See "-C [number/list]" in perlrun.

       You can use this to concatenate two scalars:

        SV *var1 = get_sv("var1", GV_ADD);
        SV *var2 = get_sv("var2", GV_ADD);
        SV *var3 = newSVpvf("var1=%" SVf " and var2=%" SVf,
                            SVfARG(var1), SVfARG(var2));

       "SVf_QUOTEDPREFIX" is similar to "SVf" except that it restricts the number of the  characters
       printed,  showing  at  most the first "PERL_QUOTEDPREFIX_LEN" characters of the argument, and
       rendering it with double quotes and with the contents  escaped  using  double  quoted  string
       escaping rules. If the string is longer than this then ellipses "..."  will be appended after
       the  trailing  quote. This is intended for error messages where the string is assumed to be a
       class name.

       "HvNAMEf" and "HvNAMEf_QUOTEDPREFIX" are similar to "SVf" except  they  extract  the  string,
       length and utf8 flags from the argument using the HvNAME(), HvNAMELEN(), HvNAMEUTF8() macros.
       This is intended for stringifying a class name directly from an stash HV.

   Formatted Printing of Strings
       If  you  just  want  the  bytes  printed in a 7bit NUL-terminated string, you can just use %s
       (assuming they are all really only 7bit).  But if there is a possibility the  value  will  be
       encoded  as  UTF-8  or contains bytes above 0x7F (and therefore 8bit), you should instead use
       the "UTF8f" format.  And as its parameter, use the UTF8fARG() macro:

        chr * msg;

        /* U+2018: \xE2\x80\x98 LEFT SINGLE QUOTATION MARK
           U+2019: \xE2\x80\x99 RIGHT SINGLE QUOTATION MARK */
        if (can_utf8)
          msg = "\xE2\x80\x98Uses fancy quotes\xE2\x80\x99";
        else
          msg = "'Uses simple quotes'";

        Perl_croak(aTHX_ "The message is: %" UTF8f "\n",
                         UTF8fARG(can_utf8, strlen(msg), msg));

       The first parameter to "UTF8fARG" is a boolean: 1 if the string is in UTF-8; 0 if  string  is
       in  native byte encoding (Latin1).  The second parameter is the number of bytes in the string
       to print.  And the third and final parameter is a pointer to the first byte in the string.

       Note that any filehandle being printed to under UTF-8 must be expecting UTF-8 in order to get
       good results and avoid Wide-character warnings.  One way to do this for  typical  filehandles
       is to invoke perl with the "-C" parameter.  (See "-C [number/list]" in perlrun.

   Formatted Printing of "Size_t" and "SSize_t"
       The  most  general way to do this is to cast them to a UV or IV, and print as in the previous
       section.

       But if you're using PerlIO_printf(), it's less typing and visual clutter to use the %z length
       modifier (for siZe):

               PerlIO_printf("STRLEN is %zu\n", len);

       This modifier is not portable, so its use should be restricted to PerlIO_printf().

   Formatted Printing of "Ptrdiff_t", "intmax_t", "short" and other special sizes
       There are modifiers for these special situations  if  you  are  using  PerlIO_printf().   See
       "size" in perlfunc.

   Pointer-To-Integer and Integer-To-Pointer
       Because  pointer size does not necessarily equal integer size, use the follow macros to do it
       right.

               PTR2UV(pointer)
               PTR2IV(pointer)
               PTR2NV(pointer)
               INT2PTR(pointertotype, integer)

       For example:

               IV  iv = ...;
               SV *sv = INT2PTR(SV*, iv);

       and

               AV *av = ...;
               UV  uv = PTR2UV(av);

       There are also

        PTR2nat(pointer)   /* pointer to integer of PTRSIZE */
        PTR2ul(pointer)    /* pointer to unsigned long */

       And "PTRV" which gives the native type for an integer the same  size  as  pointers,  such  as
       "unsigned" or "unsigned long".

   Exception Handling
       There  are a couple of macros to do very basic exception handling in XS modules.  You have to
       define "NO_XSLOCKS" before including XSUB.h to be able to use these macros:

               #define NO_XSLOCKS
               #include "XSUB.h"

       You can use these macros if you call code that may croak, but you need  to  do  some  cleanup
       before giving control back to Perl.  For example:

               dXCPT;    /* set up necessary variables */

               XCPT_TRY_START {
                 code_that_may_croak();
               } XCPT_TRY_END

               XCPT_CATCH
               {
                 /* do cleanup here */
                 XCPT_RETHROW;
               }

       Note  that you always have to rethrow an exception that has been caught.  Using these macros,
       it is not possible to just catch the exception and ignore it.  If  you  have  to  ignore  the
       exception, you have to use the "call_*" function.

       The advantage of using the above macros is that you don't have to setup an extra function for
       "call_*", and that using these macros is faster than using "call_*".

   Source Documentation
       There's  an  effort  going  on  to  document the internal functions and automatically produce
       reference manuals from them -- perlapi is one such manual which  details  all  the  functions
       which  are available to XS writers.  perlintern is the autogenerated manual for the functions
       which are not part of the API and are supposedly for internal use only.

       Source documentation is created by putting POD comments into the C source, like this:

        /*
        =for apidoc sv_setiv

        Copies an integer into the given SV.  Does not handle 'set' magic.  See
        L<perlapi/sv_setiv_mg>.

        =cut
        */

       Please try and supply some documentation if you add functions to the Perl core.

   Backwards compatibility
       The Perl API changes over time.  New functions  are  added  or  the  interfaces  of  existing
       functions  are  changed.   The "Devel::PPPort" module tries to provide compatibility code for
       some of these changes, so XS writers  don't  have  to  code  it  themselves  when  supporting
       multiple versions of Perl.

       "Devel::PPPort" generates a C header file ppport.h that can also be run as a Perl script.  To
       generate ppport.h, run:

           perl -MDevel::PPPort -eDevel::PPPort::WriteFile

       Besides  checking  existing  XS  code,  the script can also be used to retrieve compatibility
       information for various API calls using the "--api-info" command line switch.  For example:

         % perl ppport.h --api-info=sv_magicext

       For details, see "perldoc ppport.h".

Unicode Support
       Perl 5.6.0 introduced Unicode  support.   It's  important  for  porters  and  XS  writers  to
       understand this support and make sure that the code they write does not corrupt Unicode data.

   What is Unicode, anyway?
       In the olden, less enlightened times, we all used to use ASCII.  Most of us did, anyway.  The
       big problem with ASCII is that it's American.  Well, no, that's not actually the problem; the
       problem  is  that  it's  not particularly useful for people who don't use the Roman alphabet.
       What used to happen was that particular languages would stick their own alphabet in the upper
       range of the sequence, between 128 and 255.  Of course, we  then  ended  up  with  plenty  of
       variants that weren't quite ASCII, and the whole point of it being a standard was lost.

       Worse still, if you've got a language like Chinese or Japanese that has hundreds or thousands
       of  characters,  then  you really can't fit them into a mere 256, so they had to forget about
       ASCII altogether, and build their own  systems  using  pairs  of  numbers  to  refer  to  one
       character.

       To fix this, some people formed Unicode, Inc. and produced a new character set containing all
       the  characters  you  can possibly think of and more.  There are several ways of representing
       these characters, and the one Perl uses is called UTF-8.  UTF-8 uses  a  variable  number  of
       bytes to represent a character.  You can learn more about Unicode and Perl's Unicode model in
       perlunicode.

       (On  EBCDIC  platforms,  Perl  uses  instead UTF-EBCDIC, which is a form of UTF-8 adapted for
       EBCDIC platforms.  Below, we just talk about  UTF-8.   UTF-EBCDIC  is  like  UTF-8,  but  the
       details  are  different.   The  macros  hide the differences from you, just remember that the
       particular numbers and bit patterns presented below will differ in UTF-EBCDIC.)

   How can I recognise a UTF-8 string?
       You can't.  This is because UTF-8 data is stored in bytes  just  like  non-UTF-8  data.   The
       Unicode character 200, (0xC8 for you hex types) capital E with a grave accent, is represented
       by  the  two bytes "v196.172".  Unfortunately, the non-Unicode string "chr(196).chr(172)" has
       that byte sequence as well.  So you can't tell just by looking -- this is what makes  Unicode
       input an interesting problem.

       In  general, you either have to know what you're dealing with, or you have to guess.  The API
       function "is_utf8_string" can help; it'll tell you if a  string  contains  only  valid  UTF-8
       characters,  and the chances of a non-UTF-8 string looking like valid UTF-8 become very small
       very quickly with increasing string length.  On a character-by-character basis, "isUTF8_CHAR"
       will tell you whether the current character in a string is valid UTF-8.

   How does UTF-8 represent Unicode characters?
       As mentioned above, UTF-8 uses a variable number of bytes to store a  character.   Characters
       with  values  0...127  are  stored  in  one byte, just like good ol' ASCII.  Character 128 is
       stored as "v194.128"; this continues up to character 191, which is "v194.191".  Now we've run
       out of bits (191 is binary 10111111) so we move on; character 192 is "v195.128".  And  so  it
       goes  on,  moving  to  three bytes at character 2048.  "Unicode Encodings" in perlunicode has
       pictures of how this works.

       Assuming you know you're dealing with a UTF-8 string, you can find out  how  long  the  first
       character in it is with the "UTF8SKIP" macro:

           char *utf = "\305\233\340\240\201";
           I32 len;

           len = UTF8SKIP(utf); /* len is 2 here */
           utf += len;
           len = UTF8SKIP(utf); /* len is 3 here */

       Another  way  to  skip  over characters in a UTF-8 string is to use "utf8_hop", which takes a
       string and a number of characters to skip over.  You're on your own  about  bounds  checking,
       though, so don't use it lightly.

       All  bytes in a multi-byte UTF-8 character will have the high bit set, so you can test if you
       need to do something special with this character like  this  (the  UTF8_IS_INVARIANT()  is  a
       macro that tests whether the byte is encoded as a single byte even in UTF-8):

           U8 *utf;     /* Initialize this to point to the beginning of the
                           sequence to convert */
           U8 *utf_end; /* Initialize this to 1 beyond the end of the sequence
                           pointed to by 'utf' */
           UV uv;       /* Returned code point; note: a UV, not a U8, not a
                           char */
           STRLEN len; /* Returned length of character in bytes */

           if (!UTF8_IS_INVARIANT(*utf))
               /* Must treat this as UTF-8 */
               uv = utf8_to_uvchr_buf(utf, utf_end, &len);
           else
               /* OK to treat this character as a byte */
               uv = *utf;

       You  can  also  see  in  that example that we use "utf8_to_uvchr_buf" to get the value of the
       character; the inverse function "uvchr_to_utf8" is available for putting a UV into UTF-8:

           if (!UVCHR_IS_INVARIANT(uv))
               /* Must treat this as UTF8 */
               utf8 = uvchr_to_utf8(utf8, uv);
           else
               /* OK to treat this character as a byte */
               *utf8++ = uv;

       You must convert characters to UVs using the above functions if you're ever  in  a  situation
       where  you  have  to  match  UTF-8  and  non-UTF-8  characters.   You may not skip over UTF-8
       characters in this case.  If you do this, you'll lose the ability to match  hi-bit  non-UTF-8
       characters;  for  instance,  if  your  UTF-8  string  contains  "v196.172", and you skip that
       character, you can never match a chr(200) in a non-UTF-8 string.  So don't do that!

       (Note that we don't have to test  for  invariant  characters  in  the  examples  above.   The
       functions  work  on  any  well-formed  UTF-8  input.   It's just that its faster to avoid the
       function overhead when it's not needed.)

   How does Perl store UTF-8 strings?
       Currently, Perl deals with UTF-8 strings and non-UTF-8 strings slightly differently.  A  flag
       in the SV, "SVf_UTF8", indicates that the string is internally encoded as UTF-8.  Without it,
       the  byte  value is the codepoint number and vice versa.  This flag is only meaningful if the
       SV is "SvPOK" or immediately after stringification via "SvPV" or a similar  macro.   You  can
       check and manipulate this flag with the following macros:

           SvUTF8(sv)
           SvUTF8_on(sv)
           SvUTF8_off(sv)

       This  flag  has  an  important effect on Perl's treatment of the string: if UTF-8 data is not
       properly distinguished, regular expressions, "length", "substr"  and  other  string  handling
       operations will have undesirable (wrong) results.

       The  problem  comes  when  you  have, for instance, a string that isn't flagged as UTF-8, and
       contains a byte sequence that could be UTF-8 -- especially when combining non-UTF-8 and UTF-8
       strings.

       Never forget that the "SVf_UTF8" flag is separate from the PV value; you need to be sure  you
       don't accidentally knock it off while you're manipulating SVs.  More specifically, you cannot
       expect to do this:

           SV *sv;
           SV *nsv;
           STRLEN len;
           char *p;

           p = SvPV(sv, len);
           frobnicate(p);
           nsv = newSVpvn(p, len);

       The "char*" string does not tell you the whole story, and you can't copy or reconstruct an SV
       just  by  copying  the  string  value.   Check if the old SV has the UTF8 flag set (after the
       "SvPV" call), and act accordingly:

           p = SvPV(sv, len);
           is_utf8 = SvUTF8(sv);
           frobnicate(p, is_utf8);
           nsv = newSVpvn(p, len);
           if (is_utf8)
               SvUTF8_on(nsv);

       In the above, your "frobnicate" function has been changed to be made aware of whether or  not
       it's dealing with UTF-8 data, so that it can handle the string appropriately.

       Since  just  passing  an SV to an XS function and copying the data of the SV is not enough to
       copy the UTF8 flags, even less right is just passing a "char *" to an XS function.

       For full generality, use the "DO_UTF8" macro to see if the string in an SV is to  be  treated
       as  UTF-8.   This takes into account if the call to the XS function is being made from within
       the scope of "use bytes".  If so, the underlying bytes that comprise the UTF-8 string are  to
       be  exposed, rather than the character they represent.  But this pragma should only really be
       used for debugging and perhaps low-level testing at the byte level.  Hence most XS code  need
       not concern itself with this, but various areas of the perl core do need to support it.

       And this isn't the whole story.  Starting in Perl v5.12, strings that aren't encoded in UTF-8
       may  also  be  treated  as  Unicode under various conditions (see "ASCII Rules versus Unicode
       Rules" in perlunicode).  This is only really a problem  for  characters  whose  ordinals  are
       between  128 and 255, and their behavior varies under ASCII versus Unicode rules in ways that
       your code cares about (see "The "Unicode Bug"" in perlunicode).  There is  no  published  API
       for  dealing  with this, as it is subject to change, but you can look at the code for "pp_lc"
       in pp.c for an example as to how it's currently done.

   How do I pass a Perl string to a C library?
       A Perl string, conceptually, is an opaque sequence of code points.  Many C  libraries  expect
       their inputs to be "classical" C strings, which are arrays of octets 1-255, terminated with a
       NUL  byte.  Your  job when writing an interface between Perl and a C library is to define the
       mapping between Perl and that library.

       Generally speaking, "SvPVbyte" and related macros suit this task  well.   These  assume  that
       your  Perl  string  is  a "byte string", i.e., is either raw, undecoded input into Perl or is
       pre-encoded to, e.g., UTF-8.

       Alternatively, if your C library expects UTF-8 text,  you  can  use  "SvPVutf8"  and  related
       macros.  This  has  the  same  effect  as  encoding  to  UTF-8 then calling the corresponding
       "SvPVbyte"-related macro.

       Some C libraries may expect other encodings (e.g., UTF-16LE). To give Perl  strings  to  such
       libraries  you  must  either  do  that  encoding  in  Perl  then  use  "SvPVbyte",  or use an
       intermediary C library to convert  from  however  Perl  stores  the  string  to  the  desired
       encoding.

       Take  care  also that NULs in your Perl string don't confuse the C library. If possible, give
       the string's length to the C library; if that's not possible, consider rejecting strings that
       contain NUL bytes.

       What about "SvPV", "SvPV_nolen", etc.?

       Consider a 3-character  Perl  string  "$foo  =  "\x64\x78\x8c"".   Perl  can  store  these  3
       characters either of two ways:

       •   bytes: 0x64 0x78 0x8c

       •   UTF-8: 0x64 0x78 0xc2 0x8c

       Now let's say you convert $foo to a C string thus:

           STRLEN strlen;
           char *str = SvPV(foo_sv, strlen);

       At this point "str" could point to a 3-byte C string or a 4-byte one.

       Generally  speaking,  we want "str" to be the same regardless of how Perl stores $foo, so the
       ambiguity here is undesirable. "SvPVbyte" and "SvPVutf8" solve  that  by  giving  predictable
       output:  use  "SvPVbyte"  if your C library expects byte strings, or "SvPVutf8" if it expects
       UTF-8.

       If your C library happens to support both  encodings,  then  "SvPV"--always  in  tandem  with
       lookups to "SvUTF8"!--may be safe and (slightly) more efficient.

       TESTING  TIP:  Use  utf8's  "upgrade"  and  "downgrade"  functions  in  your  tests to ensure
       consistent handling regardless of Perl's internal encoding.

   How do I convert a string to UTF-8?
       If you're mixing UTF-8 and non-UTF-8 strings,  it  is  necessary  to  upgrade  the  non-UTF-8
       strings to UTF-8.  If you've got an SV, the easiest way to do this is:

           sv_utf8_upgrade(sv);

       However, you must not do this, for example:

           if (!SvUTF8(left))
               sv_utf8_upgrade(left);

       If  you  do  this in a binary operator, you will actually change one of the strings that came
       into the operator, and, while it shouldn't be noticeable  by  the  end  user,  it  can  cause
       problems in deficient code.

       Instead,  "bytes_to_utf8" will give you a UTF-8-encoded copy of its string argument.  This is
       useful for having the data available for comparisons and so on, without harming the  original
       SV.   There's  also "utf8_to_bytes" to go the other way, but naturally, this will fail if the
       string contains any characters above 255 that can't be represented in a single byte.

   How do I compare strings?
       "sv_cmp" in perlapi and "sv_cmp_flags" in perlapi do a lexigraphic comparison  of  two  SV's,
       and  handle  UTF-8ness  properly.   Note,  however,  that  Unicode  specifies  a much fancier
       mechanism for collation, available via the Unicode::Collate module.

       To just compare two strings for equality/non-equality, you can just use memEQ()  and  memNE()
       as usual, except the strings must be both UTF-8 or not UTF-8 encoded.

       To  compare two strings case-insensitively, use foldEQ_utf8() (the strings don't have to have
       the same UTF-8ness).

   Is there anything else I need to know?
       Not really.  Just remember these things:

       •  There's no way to tell if a "char *" or "U8 *" string is UTF-8 or not.  But you  can  tell
          if  an SV is to be treated as UTF-8 by calling "DO_UTF8" on it, after stringifying it with
          "SvPV" or a similar macro.  And, you can tell if SV is actually UTF-8 (even if it  is  not
          to  be  treated  as  such)  by looking at its "SvUTF8" flag (again after stringifying it).
          Don't forget to set the flag if something should be UTF-8.  Treat the flag as part of  the
          PV, even though it's not -- if you pass on the PV to somewhere, pass on the flag too.

       •  If  a  string  is  UTF-8,  always  use  "utf8_to_uvchr_buf"  to  get  at the value, unless
          UTF8_IS_INVARIANT(*s) in which case you can use *s.

       •  When writing a character  UV  to  a  UTF-8  string,  always  use  "uvchr_to_utf8",  unless
          "UVCHR_IS_INVARIANT(uv))" in which case you can use "*s = uv".

       •  Mixing  UTF-8  and  non-UTF-8  strings is tricky.  Use "bytes_to_utf8" to get a new string
          which is UTF-8 encoded, and then combine them.

Custom Operators
       Custom operator support is an experimental feature that allows you to define  your  own  ops.
       This is primarily to allow the building of interpreters for other languages in the Perl core,
       but  it  also allows optimizations through the creation of "macro-ops" (ops which perform the
       functions of multiple ops which are usually executed together, such as "gvsv, gvsv, add".)

       This feature is implemented as a new op type, "OP_CUSTOM".  The Perl  core  does  not  "know"
       anything  special  about  this  op type, and so it will not be involved in any optimizations.
       This also means that you can define your custom ops to be any op structure -- unary,  binary,
       list and so on -- you like.

       It's  important  to  know what custom operators won't do for you.  They won't let you add new
       syntax to Perl, directly.  They won't even let you add new keywords, directly.  In fact, they
       won't change the way Perl compiles a program at all.  You have to do those changes  yourself,
       after  Perl has compiled the program.  You do this either by manipulating the op tree using a
       "CHECK" block and the "B::Generate" module, or by adding a custom peephole optimizer with the
       "optimize" module.

       When you do this, you replace ordinary Perl ops with custom ops by creating ops with the type
       "OP_CUSTOM" and the "op_ppaddr" of your own PP function.  This should be defined in XS  code,
       and  should  look like the PP ops in "pp_*.c".  You are responsible for ensuring that your op
       takes the appropriate number of values from the stack, and you  are  responsible  for  adding
       stack marks if necessary.

       You  should also "register" your op with the Perl interpreter so that it can produce sensible
       error and warning messages.  Since it is possible to have multiple custom ops within the  one
       "logical"  op  type  "OP_CUSTOM",  Perl  uses  the value of "o->op_ppaddr" to determine which
       custom op it is dealing with.  You should create an "XOP" structure for each ppaddr you  use,
       set  the  properties of the custom op with "XopENTRY_set", and register the structure against
       the ppaddr using "Perl_custom_op_register".  A trivial example might look like:

           static XOP my_xop;
           static OP *my_pp(pTHX);

           BOOT:
               XopENTRY_set(&my_xop, xop_name, "myxop");
               XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
               Perl_custom_op_register(aTHX_ my_pp, &my_xop);

       The available fields in the structure are:

       xop_name
           A short name for your op.  This will be included in some error messages, and will also be
           returned as "$op->name" by the B module, so it will appear in the output of  module  like
           B::Concise.

       xop_desc
           A short description of the function of the op.

       xop_class
           Which  of  the  various  *OP  structures  this op uses.  This should be one of the "OA_*"
           constants from op.h, namely

           OA_BASEOP
           OA_UNOP
           OA_BINOP
           OA_LOGOP
           OA_LISTOP
           OA_PMOP
           OA_SVOP
           OA_PADOP
           OA_PVOP_OR_SVOP
               This should be interpreted as '"PVOP"' only.  The "_OR_SVOP" is because the only core
               "PVOP", "OP_TRANS", can sometimes be a "SVOP" instead.

           OA_LOOP
           OA_COP

           The other "OA_*" constants should not be used.

       xop_peep
           This member is of type "Perl_cpeep_t", which expands to  "void  (*Perl_cpeep_t)(aTHX_  OP
           *o,  OP  *oldop)".  If it is set, this function will be called from "Perl_rpeep" when ops
           of this type are encountered  by  the  peephole  optimizer.   o  is  the  OP  that  needs
           optimizing; oldop is the previous OP optimized, whose "op_next" points to o.

       "B::Generate" directly supports the creation of custom ops by name.

Stacks
       Descriptions  above  occasionally refer to "the stack", but there are in fact many stack-like
       data structures within the perl interpreter. When otherwise unqualified, "the stack"  usually
       refers to the value stack.

       The  various  stacks  have  different purposes, and operate in slightly different ways. Their
       differences are noted below.

   Value Stack
       This stack stores the values that regular perl code is  operating  on,  usually  intermediate
       values  of  expressions  within  a  statement.  The  stack itself is formed of an array of SV
       pointers.

       The base of this stack is pointed to by the interpreter variable "PL_stack_base", of type "SV
       **".

       The head of the stack is "PL_stack_sp", and points to the most recently-pushed item.

       Items are pushed to the stack by using the PUSHs() macro or  its  variants  described  above;
       XPUSHs(),  mPUSHs(),  mXPUSHs()  and  the  typed  versions.  Note  carefully that the non-"X"
       versions of these macros do not check the size of the stack and assume it to be  big  enough.
       These must be paired with a suitable check of the stack's size, such as the "EXTEND" macro to
       ensure it is large enough. For example

           EXTEND(SP, 4);
           mPUSHi(10);
           mPUSHi(20);
           mPUSHi(30);
           mPUSHi(40);

       This  is slightly more performant than making four separate checks in four separate mXPUSHi()
       calls.

       As a further performance optimisation, the various "PUSH" macros all operate  using  a  local
       variable  "SP",  rather  than the interpreter-global variable "PL_stack_sp". This variable is
       declared by the "dSP" macro - though it is normally implied by XSUBs and  similar  so  it  is
       rare  you have to consider it directly. Once declared, the "PUSH" macros will operate only on
       this local variable, so before invoking any other  perl  core  functions  you  must  use  the
       "PUTBACK"  macro  to  return  the  value from the local "SP" variable back to the interpreter
       variable. Similarly, after calling a perl core function which may have had reason to move the
       stack or push/pop values to it, you must use the "SPAGAIN" macro which  refreshes  the  local
       "SP" value back from the interpreter one.

       Items  are  popped  from  the stack by using the "POPs" macro or its typed versions, There is
       also a macro "TOPs" that inspects the topmost item without removing it.

       Note specifically that SV pointers on the value  stack  do  not  contribute  to  the  overall
       reference  count  of  the xVs being referred to. If newly-created xVs are being pushed to the
       stack you must arrange for them to be destroyed at a suitable time; usually by using  one  of
       the "mPUSH*" macros or sv_2mortal() to mortalise the xV.

   Mark Stack
       The value stack stores individual perl scalar values as temporaries between expressions. Some
       perl expressions operate on entire lists; for that purpose we need to know where on the stack
       each list begins. This is the purpose of the mark stack.

       The  mark stack stores integers as I32 values, which are the height of the value stack at the
       time before the list began; thus the mark itself actually points to the value stack entry one
       before the list. The list itself starts at "mark + 1".

       The base of this stack is pointed to by the interpreter variable "PL_markstack", of type "I32
       *".

       The head of the stack is "PL_markstack_ptr", and points to the most recently-pushed item.

       Items are pushed to the stack by using the PUSHMARK() macro. Even  though  the  stack  itself
       stores  (value)  stack  indices  as  integers,  the  "PUSHMARK" macro should be given a stack
       pointer directly; it will calculate the  index  offset  by  comparing  to  the  "PL_stack_sp"
       variable. Thus almost always the code to perform this is

           PUSHMARK(SP);

       Items  are popped from the stack by the "POPMARK" macro. There is also a macro "TOPMARK" that
       inspects the topmost item without removing it. These macros return I32 index values directly.
       There is also the "dMARK" macro which declares  a  new  SV  double-pointer  variable,  called
       "mark",  which  points at the marked stack slot; this is the usual macro that C code will use
       when operating on lists given on the stack.

       As noted above, the "mark" variable itself will point at the most recently  pushed  value  on
       the  value  stack  before  the  list begins, and so the list itself starts at "mark + 1". The
       values of the list may be iterated by code such as

           for(SV **svp = mark + 1; svp <= PL_stack_sp; svp++) {
             SV *item = *svp;
             ...
           }

       Note  specifically  in  the  case  that  the  list  is  already  empty,  "mark"  will   equal
       "PL_stack_sp".

       Because  the "mark" variable is converted to a pointer on the value stack, extra care must be
       taken if "EXTEND" or any of the "XPUSH" macros are invoked within the function,  because  the
       stack  may  need to be moved to extend it and so the existing pointer will now be invalid. If
       this may be a problem, a possible solution is to track the mark  offset  as  an  integer  and
       track the mark itself later on after the stack had been moved.

           I32 markoff = POPMARK;

           ...

           SP **mark = PL_stack_base + markoff;

   Temporaries Stack
       As  noted  above,  xV  references  on the main value stack do not contribute to the reference
       count of an xV, and so another mechanism is used to track when temporary values which live on
       the stack must be released. This is the job of the temporaries stack.

       The temporaries stack stores pointers to xVs whose reference counts will be decremented soon.

       The base of this stack is pointed to by the interpreter variable "PL_tmps_stack", of type "SV
       **".

       The head of the stack is indexed by "PL_tmps_ix", an integer which stores the  index  in  the
       array of the most recently-pushed item.

       There  is  no  public  API  to directly push items to the temporaries stack. Instead, the API
       function sv_2mortal() is used to mortalize an xV,  adding  its  address  to  the  temporaries
       stack.

       Likewise,  there  is  no  public API to read values from the temporaries stack.  Instead, the
       macros "SAVETMPS" and "FREETMPS" are used. The "SAVETMPS" macro establishes the  base  levels
       of the temporaries stack, by capturing the current value of "PL_tmps_ix" into "PL_tmps_floor"
       and  saving  the previous value to the save stack. Thereafter, whenever "FREETMPS" is invoked
       all of the temporaries that have been pushed since that level are reclaimed.

       While it is common to see these two macros in pairs within an "ENTER"/ "LEAVE"  pair,  it  is
       not  necessary  to  match them. It is permitted to invoke "FREETMPS" multiple times since the
       most recent "SAVETMPS"; for example in a loop iterating over elements of a  list.  While  you
       can  invoke  "SAVETMPS"  multiple  times  within  a  scope pair, it is unlikely to be useful.
       Subsequent invocations will move the temporaries floor further up, thus effectively  trapping
       the existing temporaries to only be released at the end of the scope.

   Save Stack
       The save stack is used by perl to implement the "local" keyword and other similar behaviours;
       any cleanup operations that need to be performed when leaving the current scope. Items pushed
       to  this  stack generally capture the current value of some internal variable or state, which
       will be restored when the scope is unwound due to leaving, "return", "die", "goto"  or  other
       reasons.

       Whereas  other  perl  internal stacks store individual items all of the same type (usually SV
       pointers or integers), the items pushed to the save stack are formed of many different types,
       having multiple fields to them. For example, the "SAVEt_INT" type needs  to  store  both  the
       address  of  the  "int" variable to restore, and the value to restore it to. This information
       could have been stored using fields of a "struct", but would have to be large enough to store
       three pointers in the largest case, which would waste a lot of space in most of  the  smaller
       cases.

       Instead,  the stack stores information in a variable-length encoding of "ANY" structures. The
       final value pushed is stored in the "UV" field which encodes the kind of  item  held  by  the
       preceding  items;  the  count  and  types  of which will depend on what kind of item is being
       stored. The kind field is pushed last because that will be the first field to be popped  when
       unwinding items from the stack.

       The base of this stack is pointed to by the interpreter variable "PL_savestack", of type "ANY
       *".

       The  head  of the stack is indexed by "PL_savestack_ix", an integer which stores the index in
       the array at which the next item should be pushed. (Note that this is different to most other
       stacks, which reference the most recently-pushed item).

       Items are pushed to the save stack by using the various "SAVE...()" macros.   Many  of  these
       macros  take  a  variable  and  store  both  its address and current value on the save stack,
       ensuring that value gets restored on scope exit.

           SAVEI8(i8)
           SAVEI16(i16)
           SAVEI32(i32)
           SAVEINT(i)
           ...

       There are also a variety of other special-purpose  macros  which  save  particular  types  or
       values of interest. "SAVETMPS" has already been mentioned above.  Others include "SAVEFREEPV"
       which  arranges  for  a  PV  (i.e.  a  string  buffer) to be freed, or "SAVEDESTRUCTOR" which
       arranges for a given function pointer to be invoked on scope exit. A full list of such macros
       can be found in scope.h.

       There is no public API for popping individual values or items from the save  stack.  Instead,
       via the scope stack, the "ENTER" and "LEAVE" pair form a way to start and stop nested scopes.
       Leaving  a nested scope via "LEAVE" will restore all of the saved values that had been pushed
       since the most recent "ENTER".

   Scope Stack
       As with the mark stack to the value stack, the scope stack forms a pair with the save  stack.
       The  scope stack stores the height of the save stack at which nested scopes begin, and allows
       the save stack to be unwound back to that point when the scope is left.

       When perl is built with debugging enabled, there is a  second  part  to  this  stack  storing
       human-readable  string  names describing the type of stack context. Each push operation saves
       the name as well as the height of the save stack, and each pop operation checks  the  topmost
       name with what is expected, causing an assertion failure if the name does not match.

       The  base  of  this  stack is pointed to by the interpreter variable "PL_scopestack", of type
       "I32 *". If enabled, the scope stack names are stored in  a  separate  array  pointed  to  by
       "PL_scopestack_name", of type "const char **".

       The  head of the stack is indexed by "PL_scopestack_ix", an integer which stores the index of
       the array or arrays at which the next item should be pushed. (Note that this is different  to
       most other stacks, which reference the most recently-pushed item).

       Values  are  pushed  to  the  scope  stack using the "ENTER" macro, which begins a new nested
       scope. Any items pushed to the save stack are then restored at the next nested invocation  of
       the "LEAVE" macro.

Dynamic Scope and the Context Stack
       Note:  this  section  describes  a  non-public internal API that is subject to change without
       notice.

   Introduction to the context stack
       In Perl, dynamic scoping refers to the runtime nesting of things like subroutine calls, evals
       etc, as well as the entering and exiting of block scopes. For example,  the  restoring  of  a
       "local"ised variable is determined by the dynamic scope.

       Perl tracks the dynamic scope by a data structure called the context stack, which is an array
       of  "PERL_CONTEXT"  structures, and which is itself a big union for all the types of context.
       Whenever a new scope is entered (such as a block, a "for" loop, or a subroutine call), a  new
       context  entry  is  pushed onto the stack. Similarly when leaving a block or returning from a
       subroutine call etc. a context is popped. Since the  context  stack  represents  the  current
       dynamic scope, it can be searched.  For example, "next LABEL" searches back through the stack
       looking  for  a  loop context that matches the label; "return" pops contexts until it finds a
       sub or eval context or similar; "caller" examines sub contexts on the stack.

       Each context entry is labelled with a context type,  "cx_type".  Typical  context  types  are
       "CXt_SUB",  "CXt_EVAL"  etc.,  as  well as "CXt_BLOCK" and "CXt_NULL" which represent a basic
       scope (as pushed by "pp_enter") and a sort block. The  type  determines  which  part  of  the
       context union are valid.

       The  main  division  in  the context struct is between a substitution scope ("CXt_SUBST") and
       block scopes, which are everything else. The former is just used while executing "s///e", and
       won't be discussed further here.

       All the block scope types share a common base, which corresponds to "CXt_BLOCK". This  stores
       the  old  values  of  various scope-related variables like "PL_curpm", as well as information
       about the current scope, such as "gimme". On scope exit, the old variables are restored.

       Particular block scope types store extra per-type information. For example, "CXt_SUB"  stores
       the  currently  executing  CV,  while the various for loop types might hold the original loop
       variable SV. On scope exit, the per-type data is  processed;  for  example  the  CV  has  its
       reference count decremented, and the original loop variable is restored.

       The  macro "cxstack" returns the base of the current context stack, while "cxstack_ix" is the
       index of the current frame within that stack.

       In fact, the context stack is actually part of a stack-of-stacks system;  whenever  something
       unusual  is  done  such  as  calling  a "DESTROY" or tie handler, a new stack is pushed, then
       popped at the end.

       Note that the API described here changed considerably in perl 5.24; prior to that, big macros
       like "PUSHBLOCK" and "POPSUB" were used; in 5.24 they were  replaced  by  the  inline  static
       functions  described below. In addition, the ordering and detail of how these macros/function
       work changed in many ways,  often  subtly.  In  particular  they  didn't  handle  saving  the
       savestack  and temps stack positions, and required additional "ENTER", "SAVETMPS" and "LEAVE"
       compared to the new functions. The old-style macros will not be described further.

   Pushing contexts
       For pushing a new context, the two basic functions are "cx = cx_pushblock()", which pushes  a
       new basic context block and returns its address, and a family of similar functions with names
       like  cx_pushsub(cx)  which populate the additional type-dependent fields in the "cx" struct.
       Note that "CXt_NULL" and "CXt_BLOCK" don't have their own push functions, as they don't store
       any data beyond that pushed by "cx_pushblock".

       The fields of the context struct and the arguments to the "cx_*"  functions  are  subject  to
       change  between  perl  releases,  representing  whatever  is convenient or efficient for that
       release.

       A typical context stack pushing  can  be  found  in  "pp_entersub";  the  following  shows  a
       simplified  and  stripped-down  example of a non-XS call, along with comments showing roughly
       what each function does.

        dMARK;
        U8 gimme      = GIMME_V;
        bool hasargs  = cBOOL(PL_op->op_flags & OPf_STACKED);
        OP *retop     = PL_op->op_next;
        I32 old_ss_ix = PL_savestack_ix;
        CV *cv        = ....;

        /* ... make mortal copies of stack args which are PADTMPs here ... */

        /* ... do any additional savestack pushes here ... */

        /* Now push a new context entry of type 'CXt_SUB'; initially just
         * doing the actions common to all block types: */

        cx = cx_pushblock(CXt_SUB, gimme, MARK, old_ss_ix);

            /* this does (approximately):
                CXINC;              /* cxstack_ix++ (grow if necessary) */
                cx = CX_CUR();      /* and get the address of new frame */
                cx->cx_type        = CXt_SUB;
                cx->blk_gimme      = gimme;
                cx->blk_oldsp      = MARK - PL_stack_base;
                cx->blk_oldsaveix  = old_ss_ix;
                cx->blk_oldcop     = PL_curcop;
                cx->blk_oldmarksp  = PL_markstack_ptr - PL_markstack;
                cx->blk_oldscopesp = PL_scopestack_ix;
                cx->blk_oldpm      = PL_curpm;
                cx->blk_old_tmpsfloor = PL_tmps_floor;

                PL_tmps_floor        = PL_tmps_ix;
            */


        /* then update the new context frame with subroutine-specific info,
         * such as the CV about to be executed: */

        cx_pushsub(cx, cv, retop, hasargs);

            /* this does (approximately):
                cx->blk_sub.cv          = cv;
                cx->blk_sub.olddepth    = CvDEPTH(cv);
                cx->blk_sub.prevcomppad = PL_comppad;
                cx->cx_type            |= (hasargs) ? CXp_HASARGS : 0;
                cx->blk_sub.retop       = retop;
                SvREFCNT_inc_simple_void_NN(cv);
            */

       Note that cx_pushblock() sets two new floors: for the args stack (to "MARK")  and  the  temps
       stack  (to  "PL_tmps_ix").  While  executing  at this scope level, every "nextstate" (amongst
       others) will reset the  args  and  tmps  stack  levels  to  these  floors.  Note  that  since
       "cx_pushblock"  uses the current value of "PL_tmps_ix" rather than it being passed as an arg,
       this dictates at what point "cx_pushblock" should be called. In particular, any  new  mortals
       which  should  be  freed  only  on scope exit (rather than at the next "nextstate") should be
       created first.

       Most callers of "cx_pushblock" simply set the new args stack floor to the top of the previous
       stack frame, but for "CXt_LOOP_LIST" it stores the items being iterated over  on  the  stack,
       and  so  sets "blk_oldsp" to the top of these items instead. Note that, contrary to its name,
       "blk_oldsp" doesn't always represent the value to restore "PL_stack_sp" to on scope exit.

       Note the early capture of "PL_savestack_ix" to "old_ss_ix", which is later passed as  an  arg
       to  "cx_pushblock".  In  the  case  of  "pp_entersub",  this is because, although most values
       needing saving are stored in fields of the context struct, an extra value needs  saving  only
       when  the  debugger  is  running, and it doesn't make sense to bloat the struct for this rare
       case. So instead it is saved on the savestack. Since this value  gets  calculated  and  saved
       before  the  context is pushed, it is necessary to pass the old value of "PL_savestack_ix" to
       "cx_pushblock", to ensure that the saved value gets freed during scope exit.  For most  users
       of  "cx_pushblock",  where nothing needs pushing on the save stack, "PL_savestack_ix" is just
       passed directly as an arg to "cx_pushblock".

       Note that where possible, values should be saved in the context struct  rather  than  on  the
       save stack; it's much faster that way.

       Normally  "cx_pushblock" should be immediately followed by the appropriate "cx_pushfoo", with
       nothing between them; this is because if code in-between could die (e.g. a  warning  upgraded
       to  fatal),  then  the  context  stack unwinding code in "dounwind" would see (in the example
       above) a "CXt_SUB" context frame, but without all the  subroutine-specific  fields  set,  and
       crashes would soon ensue.

       Where  the  two  must  be  separate, initially set the type to "CXt_NULL" or "CXt_BLOCK", and
       later change it to "CXt_foo" when doing the "cx_pushfoo". This is exactly what "pp_enteriter"
       does, once it's determined which type of loop it's pushing.

   Popping contexts
       Contexts are popped using cx_popsub() etc.  and  cx_popblock().  Note  however,  that  unlike
       "cx_pushblock",  neither  of  these  functions  actually  decrement the current context stack
       index; this is done separately using CX_POP().

       There are two main ways that contexts are popped.  During  normal  execution  as  scopes  are
       exited,  functions like "pp_leave", "pp_leaveloop" and "pp_leavesub" process and pop just one
       context using "cx_popfoo" and "cx_popblock". On the other hand, things like  "pp_return"  and
       "next"  may  have  to  pop  back  several  scopes  until  a sub or loop context is found, and
       exceptions (such as "die") need to pop back contexts until an eval context is found. Both  of
       these are accomplished by dounwind(), which is capable of processing and popping all contexts
       above the target one.

       Here  is  a  typical  example  of  context  popping,  as  found  in "pp_leavesub" (simplified
       slightly):

        U8 gimme;
        PERL_CONTEXT *cx;
        SV **oldsp;
        OP *retop;

        cx = CX_CUR();

        gimme = cx->blk_gimme;
        oldsp = PL_stack_base + cx->blk_oldsp; /* last arg of previous frame */

        if (gimme == G_VOID)
            PL_stack_sp = oldsp;
        else
            leave_adjust_stacks(oldsp, oldsp, gimme, 0);

        CX_LEAVE_SCOPE(cx);
        cx_popsub(cx);
        cx_popblock(cx);
        retop = cx->blk_sub.retop;
        CX_POP(cx);

        return retop;

       The steps above are in a very specific order, designed to be the reverse order  of  when  the
       context  was pushed. The first thing to do is to copy and/or protect any return arguments and
       free any temps in the current scope. Scope exits like an rvalue sub normally return a  mortal
       copy  of  their  return  args  (as opposed to lvalue subs). It is important to make this copy
       before the save stack is popped or variables are restored, or bad things like  the  following
       can happen:

           sub f { my $x =...; $x }  # $x freed before we get to copy it
           sub f { /(...)/;    $1 }  # PL_curpm restored before $1 copied

       Although  we  wish  to free any temps at the same time, we have to be careful not to free any
       temps which are keeping return args alive; nor to free the temps we have just  created  while
       mortal  copying  return  args. Fortunately, leave_adjust_stacks() is capable of making mortal
       copies of return args, shifting args down the stack, and only processing those entries on the
       temps stack that are safe to do so.

       In  void  context  no  args  are  returned,  so  it's  more   efficient   to   skip   calling
       leave_adjust_stacks().  Also  in  void  context,  a "nextstate" op is likely to be imminently
       called which will do a "FREETMPS", so there's no need to do that either.

       The  next  step  is  to  pop  savestack  entries:  CX_LEAVE_SCOPE(cx)  is  just  defined   as
       LEAVE_SCOPE(cx->blk_oldsaveix).  Note that during the popping, it's possible for perl to call
       destructors, call "STORE" to undo localisations of tied vars, and so on. Any of these can die
       or call exit(). In this case, dounwind() will be called, and the current context stack  frame
       will be re-processed. Thus it is vital that all steps in popping a context are done in such a
       way  to  support  reentrancy.   The  other  alternative,  of decrementing "cxstack_ix" before
       processing the frame, would lead to leaks and the like if something died halfway through,  or
       overwriting of the current frame.

       "CX_LEAVE_SCOPE"  itself  is  safely  re-entrant:  if only half the savestack items have been
       popped before dying and getting trapped by eval, then the "CX_LEAVE_SCOPE"s in "dounwind"  or
       "pp_leaveeval" will continue where the first one left off.

       The  next  step  is  the type-specific context processing; in this case "cx_popsub". In part,
       this looks like:

           cv = cx->blk_sub.cv;
           CvDEPTH(cv) = cx->blk_sub.olddepth;
           cx->blk_sub.cv = NULL;
           SvREFCNT_dec(cv);

       where its processing the just-executed CV. Note that before it decrements the CV's  reference
       count,  it  nulls  the  "blk_sub.cv".  This means that if it re-enters, the CV won't be freed
       twice. It also means that you can't rely on such type-specific fields  having  useful  values
       after the return from "cx_popfoo".

       Next,  "cx_popblock"  restores  all  the various interpreter vars to their previous values or
       previous high water marks; it expands to:

           PL_markstack_ptr = PL_markstack + cx->blk_oldmarksp;
           PL_scopestack_ix = cx->blk_oldscopesp;
           PL_curpm         = cx->blk_oldpm;
           PL_curcop        = cx->blk_oldcop;
           PL_tmps_floor    = cx->blk_old_tmpsfloor;

       Note that it doesn't restore "PL_stack_sp"; as mentioned earlier, which value to  restore  it
       to  depends  on  the  context  type (specifically "for (list) {}"), and what args (if any) it
       returns; and that will already have been sorted out earlier by leave_adjust_stacks().

       Finally, the context stack pointer is actually decremented by CX_POP(cx).  After this  point,
       it's  possible  that  that  the  current context frame could be overwritten by other contexts
       being pushed. Although things like ties and "DESTROY" are  supposed  to  work  within  a  new
       context  stack,  it's  best  not  to  assume  this.  Indeed  on  debugging builds, CX_POP(cx)
       deliberately sets "cx" to null to detect code that is still relying on the  field  values  in
       that  context  frame. Note in the pp_leavesub() example above, we grab "blk_sub.retop" before
       calling "CX_POP".

   Redoing contexts
       Finally, there is  cx_topblock(cx),  which  acts  like  a  super-"nextstate"  as  regards  to
       resetting  various  vars to their base values. It is used in places like "pp_next", "pp_redo"
       and "pp_goto" where rather than exiting a scope, we want to re-initialise the scope. As  well
       as   resetting   "PL_stack_sp"   like   "nextstate",   it   also  resets  "PL_markstack_ptr",
       "PL_scopestack_ix" and "PL_curpm". Note that it doesn't do a "FREETMPS".

Slab-based operator allocation
       Note: this section describes a non-public internal API that  is  subject  to  change  without
       notice.

       Perl's  internal  error-handling  mechanisms  implement  "die" (and its internal equivalents)
       using longjmp. If this occurs during lexing, parsing or compilation, we must ensure that  any
       ops  allocated  as  part  of  the compilation process are freed. (Older Perl versions did not
       adequately handle this situation: when failing a parse, they would leak ops that were  stored
       in C "auto" variables and not linked anywhere else.)

       To handle this situation, Perl uses op slabs that are attached to the currently-compiling CV.
       A  slab  is a chunk of allocated memory. New ops are allocated as regions of the slab. If the
       slab fills up, a new one is created (and linked from the previous one). When an error  occurs
       and the CV is freed, any ops remaining are freed.

       Each  op  is  preceded  by two pointers: one points to the next op in the slab, and the other
       points to the slab that owns it. The next-op pointer is needed so that Perl can iterate  over
       a  slab  and free all its ops. (Op structures are of different sizes, so the slab's ops can't
       merely be treated as a dense array.)  The slab pointer is needed for  accessing  a  reference
       count on the slab: when the last op on a slab is freed, the slab itself is freed.

       The  slab allocator puts the ops at the end of the slab first. This will tend to allocate the
       leaves of the op tree first, and the layout will therefore hopefully  be  cache-friendly.  In
       addition,  this  means  that  there's no need to store the size of the slab (see below on why
       slabs vary in size), because Perl can follow pointers to find the last op.

       It might seem possible to eliminate slab reference  counts  altogether,  by  having  all  ops
       implicitly  attached to "PL_compcv" when allocated and freed when the CV is freed. That would
       also allow "op_free" to skip "FreeOp" altogether, and thus free ops faster. But that  doesn't
       work in those cases where ops need to survive beyond their CVs, such as re-evals.

       The  CV  also  has  to  have a reference count on the slab. Sometimes the first op created is
       immediately freed. If the reference count of the slab reaches 0, then it will be  freed  with
       the CV still pointing to it.

       CVs  use  the  "CVf_SLABBED"  flag to indicate that the CV has a reference count on the slab.
       When this flag is set, the slab is accessible via "CvSTART" when "CvROOT" is not set,  or  by
       subtracting two pointers "(2*sizeof(I32 *))" from "CvROOT" when it is set. The alternative to
       this  approach of sneaking the slab into "CvSTART" during compilation would be to enlarge the
       "xpvcv" struct by another pointer. But that would make all CVs larger, even though slab-based
       op freeing is typically of benefit only for programs that  make  significant  use  of  string
       eval.

       When  the  "CVf_SLABBED"  flag  is  set, the CV takes responsibility for freeing the slab. If
       "CvROOT" is not set when the CV is freed or undeffed, it is assumed that a compilation  error
       has occurred, so the op slab is traversed and all the ops are freed.

       Under  normal circumstances, the CV forgets about its slab (decrementing the reference count)
       when the root is attached. So the slab reference counting that happens  when  ops  are  freed
       takes  care  of  freeing  the  slab.  In  some cases, the CV is told to forget about the slab
       ("cv_forget_slab") precisely so that the ops can survive after the CV is done away with.

       Forgetting the slab when the root is attached is not strictly necessary, but avoids potential
       problems with "CvROOT" being written over. There is code all over the place, both in core and
       on CPAN, that does things with "CvROOT", so forgetting the slab makes things more robust  and
       avoids potential problems.

       Since the CV takes ownership of its slab when flagged, that flag is never copied when a CV is
       cloned,  as one CV could free a slab that another CV still points to, since forced freeing of
       ops ignores the reference count (but asserts that it looks right).

       To avoid slab fragmentation, freed ops are marked as freed and attached to the  slab's  freed
       chain  (an idea stolen from DBM::Deep). Those freed ops are reused when possible. Not reusing
       freed ops would be simpler, but it would result in  significantly  higher  memory  usage  for
       programs with large "if (DEBUG) {...}" blocks.

       "SAVEFREEOP"  is  slightly  problematic under this scheme. Sometimes it can cause an op to be
       freed after its CV. If the CV has forcibly freed the ops on its slab  and  the  slab  itself,
       then  we  will  be  fiddling  with a freed slab. Making "SAVEFREEOP" a no-op doesn't help, as
       sometimes an op can be savefreed when there is no compilation error, so the op would never be
       freed. It holds a reference count on the slab, so the whole slab would leak. So  "SAVEFREEOP"
       now  sets  a  special  flag  on  the  op ("->op_savefree"). The forced freeing of ops after a
       compilation error won't free any ops thus marked.

       Since many pieces of code create tiny subroutines consisting of only a few ops, and  since  a
       huge slab would be quite a bit of baggage for those to carry around, the first slab is always
       very small. To avoid allocating too many slabs for a single CV, each subsequent slab is twice
       the size of the previous.

       Smartmatch  expects to be able to allocate an op at run time, run it, and then throw it away.
       For that to work the op is simply malloced when "PL_compcv" hasn't been set up. So all  slab-
       allocated ops are marked as such ("->op_slabbed"), to distinguish them from malloced ops.

AUTHORS
       Until  May  1997,  this document was maintained by Jeff Okamoto <okamoto AT corp.com>.  It is
       now maintained as part of Perl itself by the Perl 5 Porters <perl5-porters AT perl.org>.

       With lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas  Koenig,  Paul
       Hudson,  Ilya  Zakharevich,  Paul  Marquess,  Neil  Bowers,  Matthew Green, Tim Bunce, Spider
       Boardman, Ulrich Pfeifer, Stephen McCamant, and Gurusamy Sarathy.

SEE ALSO
       perlapi, perlintern, perlxs, perlembed

perl v5.38.2                                 2026-06-12                                  PERLGUTS(1)
perlguts(1)
NAME DESCRIPTION Variables
Datatypes What is an "IV"? Working with SVs Offsets What's Really Stored in an SV? Working with AVs Working with HVs Hash API Extensions AVs, HVs and undefined values References Blessed References and Class Objects Creating New Variables Reference Counts and Mortality Stashes and Globs I/O Handles Double-Typed SVs Read-Only Values Copy on Write Magic Variables Assigning Magic Magic Virtual Tables Finding Magic Understanding the Magic of Tied Hashes and Arrays Localizing changes
Subroutines
XSUBs and the Argument Stack Autoloading with XSUBs Calling Perl Routines from within C Programs Putting a C value on Perl stack Scratchpads Scratchpads and recursion
Memory Allocation
Allocation Reallocation Moving
PerlIO Compiled code
Code tree Examining the tree Compile pass 1: check routines Compile pass 1a: constant folding Compile pass 2: context propagation Compile pass 3: peephole optimization Pluggable runops Compile-time scope hooks
How multiple interpreters and concurrency are supported
Background and MULTIPLICITY So what happened to dTHR? How do I use all this in extensions? Should I do anything special if I call perl from multiple threads? Future Plans and PERL_IMPLICIT_SYS
Internal Functions
Formatted Printing of IVs, UVs, and NVs Formatted Printing of SVs Formatted Printing of Strings Formatted Printing of "Size_t" and "SSize_t" Formatted Printing of "Ptrdiff_t", "intmax_t", "short" and other special sizes Pointer-To-Integer and Integer-To-Pointer Exception Handling Source Documentation Backwards compatibility
Unicode Support
What is Unicode, anyway? How can I recognise a UTF-8 string? How does UTF-8 represent Unicode characters? How does Perl store UTF-8 strings? How do I pass a Perl string to a C library? How do I convert a string to UTF-8? How do I compare strings? Is there anything else I need to know?
Custom Operators Stacks
Value Stack Mark Stack Temporaries Stack Save Stack Scope Stack
Dynamic Scope and the Context Stack
Introduction to the context stack Pushing contexts Popping contexts Redoing contexts
Slab-based operator allocation AUTHORS SEE ALSO

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