man > perlcall(1)

PERLCALL(1)                       Perl Programmers Reference Guide                       PERLCALL(1)

NAME
       perlcall - Perl calling conventions from C

DESCRIPTION
       The purpose of this document is to show you how to call Perl subroutines directly from C,
       i.e., how to write callbacks.

       Apart from discussing the C interface provided by Perl for writing callbacks the document
       uses a series of examples to show how the interface actually works in practice.  In addition
       some techniques for coding callbacks are covered.

       Examples where callbacks are necessary include

       •    An Error Handler

            You have created an XSUB interface to an application's C API.

            A fairly common feature in applications is to allow you to define a C function that will
            be called whenever something nasty occurs. What we would like is to be able to specify a
            Perl subroutine that will be called instead.

       •    An Event-Driven Program

            The classic example of where callbacks are used is when writing an event driven program,
            such  as  for  an  X11  application.   In  this case you register functions to be called
            whenever specific events occur, e.g., a mouse button is pressed, the cursor moves into a
            window or a menu item is selected.

       Although the techniques described here are applicable when embedding Perl  in  a  C  program,
       this  is  not  the  primary  goal  of  this  document.   There are other details that must be
       considered and are specific to embedding Perl. For details on embedding Perl in  C  refer  to
       perlembed.

       Before you launch yourself head first into the rest of this document, it would be a good idea
       to have read the following two documents--perlxs and perlguts.

THE CALL_ FUNCTIONS
       Although  this  stuff  is  easier to explain using examples, you first need be aware of a few
       important definitions.

       Perl has a number of C functions that allow you to call Perl subroutines.  They are

           I32 call_sv(SV* sv, I32 flags);
           I32 call_pv(char *subname, I32 flags);
           I32 call_method(char *methname, I32 flags);
           I32 call_argv(char *subname, I32 flags, char **argv);

       The key function is call_sv.  All the other functions are fairly simple wrappers  which  make
       it easier to call Perl subroutines in special cases. At the end of the day they will all call
       call_sv to invoke the Perl subroutine.

       All the call_* functions have a "flags" parameter which is used to pass a bit mask of options
       to  Perl.   This  bit  mask  operates  identically  for  each of the functions.  The settings
       available in the bit mask are discussed in "FLAG VALUES".

       Each of the functions will now be discussed in turn.

       call_sv
            call_sv takes two parameters. The first, "sv", is an SV*.  This allows  you  to  specify
            the Perl subroutine to be called either as a C string (which has first been converted to
            an  SV)  or a reference to a subroutine. The section, "Using call_sv", shows how you can
            make use of call_sv.

       call_pv
            The function, call_pv, is similar to call_sv except it expects its first parameter to be
            a C char* which identifies the Perl subroutine you want to call, e.g.,  "call_pv("fred",
            0)".  If the subroutine you want to call is in another package, just include the package
            name in the string, e.g., "pkg::fred".

       call_method
            The  function  call_method  is  used  to call a method from a Perl class.  The parameter
            "methname" corresponds to the name of the method to be called.  Note that the class that
            the method belongs to is passed on the Perl stack rather than  in  the  parameter  list.
            This  class  can be either the name of the class (for a static method) or a reference to
            an object (for a virtual method).  See  perlobj  for  more  information  on  static  and
            virtual methods and "Using call_method" for an example of using call_method.

       call_argv
            call_argv  calls  the  Perl subroutine specified by the C string stored in the "subname"
            parameter. It also takes the usual "flags"  parameter.   The  final  parameter,  "argv",
            consists  of  a NULL-terminated list of C strings to be passed as parameters to the Perl
            subroutine.  See "Using call_argv".

       All the functions return an integer. This is a count of the number of items returned  by  the
       Perl subroutine. The actual items returned by the subroutine are stored on the Perl stack.

       As a general rule you should always check the return value from these functions.  Even if you
       are  expecting  only  a  particular number of values to be returned from the Perl subroutine,
       there is nothing to stop someone from doing something unexpected--don't say you haven't  been
       warned.

FLAG VALUES
       The  "flags"  parameter  in  all  the  call_*  functions  is  one of "G_VOID", "G_SCALAR", or
       "G_LIST", which indicate the call context, OR'ed together with a bit mask of any  combination
       of the other G_* symbols defined below.

   G_VOID
       Calls the Perl subroutine in a void context.

       This flag has 2 effects:

       1.   It  indicates  to the subroutine being called that it is executing in a void context (if
            it executes wantarray the result will be the undefined value).

       2.   It ensures that nothing is actually returned from the subroutine.

       The value returned by the call_* function indicates how many items have been returned by  the
       Perl subroutine--in this case it will be 0.

   G_SCALAR
       Calls  the Perl subroutine in a scalar context.  This is the default context flag setting for
       all the call_* functions.

       This flag has 2 effects:

       1.   It indicates to the subroutine being called that it is executing in a scalar context (if
            it executes wantarray the result will be false).

       2.   It ensures that only a scalar is actually returned from the subroutine.  The  subroutine
            can,  of  course,   ignore  the wantarray and return a list anyway. If so, then only the
            last element of the list will be returned.

       The value returned by the call_* function indicates how many items have been returned by  the
       Perl subroutine - in this case it will be either 0 or 1.

       If 0, then you have specified the G_DISCARD flag.

       If 1, then the item actually returned by the Perl subroutine will be stored on the Perl stack
       -  the  section  "Returning  a Scalar" shows how to access this value on the stack.  Remember
       that regardless of how many items the Perl subroutine returns, only  the  last  one  will  be
       accessible  from  the  stack  - think of the case where only one value is returned as being a
       list with only one element.  Any other items that were returned will not exist  by  the  time
       control  returns  from the call_* function.  The section "Returning a List in Scalar Context"
       shows an example of this behavior.

   G_LIST
       Calls the Perl subroutine in a list context. Prior to Perl version  5.35.1  this  was  called
       "G_ARRAY".

       As with G_SCALAR, this flag has 2 effects:

       1.   It  indicates  to the subroutine being called that it is executing in a list context (if
            it executes wantarray the result will be true).

       2.   It ensures that all items returned from the subroutine will be accessible  when  control
            returns from the call_* function.

       The  value returned by the call_* function indicates how many items have been returned by the
       Perl subroutine.

       If 0, then you have specified the G_DISCARD flag.

       If not 0, then it will be a count of the number of items returned by  the  subroutine.  These
       items  will  be  stored on the Perl stack.  The section "Returning a List of Values" gives an
       example of using the G_LIST flag and the mechanics of accessing the returned items  from  the
       Perl stack.

   G_DISCARD
       By  default, the call_* functions place the items returned from by the Perl subroutine on the
       stack.  If you are not interested in these items, then setting this flag will make  Perl  get
       rid  of  them automatically for you.  Note that it is still possible to indicate a context to
       the Perl subroutine by using either G_SCALAR or G_LIST.

       If you do not set this flag then it is very important that you make sure that any temporaries
       (i.e., parameters passed to the Perl subroutine and values returned from the subroutine)  are
       disposed  of  yourself.   The section "Returning a Scalar" gives details of how to dispose of
       these temporaries explicitly and the section "Using Perl to Dispose of Temporaries" discusses
       the specific circumstances where you can ignore the problem and let Perl  deal  with  it  for
       you.

   G_NOARGS
       Whenever  a  Perl  subroutine  is  called using one of the call_* functions, it is assumed by
       default that parameters are to be passed to the subroutine.   If  you  are  not  passing  any
       parameters  to  the Perl subroutine, you can save a bit of time by setting this flag.  It has
       the effect of not creating the @_ array for the Perl subroutine.

       Although the functionality provided by this flag may seem straightforward, it should be  used
       only  if there is a good reason to do so.  The reason for being cautious is that, even if you
       have specified the G_NOARGS flag, it is still possible for the Perl subroutine that has  been
       called to think that you have passed it parameters.

       In  fact, what can happen is that the Perl subroutine you have called can access the @_ array
       from a previous Perl subroutine.  This will occur when the code that is executing the  call_*
       function has itself been called from another Perl subroutine. The code below illustrates this

           sub fred
             { print "@_\n"  }

           sub joe
             { &fred }

           &joe(1,2,3);

       This will print

           1 2 3

       What has happened is that "fred" accesses the @_ array which belongs to "joe".

   G_EVAL
       It  is  possible  for  the  Perl subroutine you are calling to terminate abnormally, e.g., by
       calling die explicitly or by not actually existing.  By default, when either of these  events
       occurs,  the  process  will  terminate  immediately.  If you want to trap this type of event,
       specify the G_EVAL flag.  It will put an eval { } around the subroutine call.

       Whenever control returns from the call_* function you need to check the $@  variable  as  you
       would in a normal Perl script.

       The  value  returned  from  the  call_*  function  is dependent on what other flags have been
       specified and whether an error has occurred.  Here are  all  the  different  cases  that  can
       occur:

       •    If  the call_* function returns normally, then the value returned is as specified in the
            previous sections.

       •    If G_DISCARD is specified, the return value will always be 0.

       •    If G_LIST is specified and an error has occurred, the return value will always be 0.

       •    If G_SCALAR is specified and an error has occurred, the return value will be 1  and  the
            value  on  the  top  of  the  stack  will  be undef. This means that if you have already
            detected the error by checking $@ and  you  want  the  program  to  continue,  you  must
            remember to pop the undef from the stack.

       See "Using G_EVAL" for details on using G_EVAL.

   G_KEEPERR
       Using  the G_EVAL flag described above will always set $@: clearing it if there was no error,
       and setting it to describe the error if there was an error in the called code.  This is  what
       you  want if your intention is to handle possible errors, but sometimes you just want to trap
       errors and stop them interfering with the rest of the program.

       This scenario will mostly be applicable to code that  is  meant  to  be  called  from  within
       destructors, asynchronous callbacks, and signal handlers.  In such situations, where the code
       being  called  has little relation to the surrounding dynamic context, the main program needs
       to be insulated from errors in the called code, even if they can't be handled  intelligently.
       It  may  also  be  useful  to  do this with code for "__DIE__" or "__WARN__" hooks, and "tie"
       functions.

       The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in  call_*  functions  that
       are  used to implement such code, or with "eval_sv".  This flag has no effect on the "call_*"
       functions when G_EVAL is not used.

       When G_KEEPERR is used, any error in the called code will terminate the call  as  usual,  and
       the  error  will not propagate beyond the call (as usual for G_EVAL), but it will not go into
       $@.  Instead the error will be converted into a warning,  prefixed  with  the  string  "\t(in
       cleanup)".   This  can be disabled using "no warnings 'misc'".  If there is no error, $@ will
       not be cleared.

       Note that the G_KEEPERR flag does not propagate into inner evals; these may still set $@.

       The G_KEEPERR flag was introduced in Perl version 5.002.

       See "Using G_KEEPERR" for an example of a situation that warrants the use of this flag.

   Determining the Context
       As mentioned above, you can determine the context of the currently  executing  subroutine  in
       Perl  with  wantarray.   The  equivalent  test can be made in C by using the "GIMME_V" macro,
       which returns "G_LIST" if you have been called in a list context, "G_SCALAR" if in  a  scalar
       context,  or  "G_VOID"  if  in  a void context (i.e., the return value will not be used).  An
       older version of this macro is called "GIMME";  in  a  void  context  it  returns  "G_SCALAR"
       instead  of  "G_VOID".   An  example  of using the "GIMME_V" macro is shown in section "Using
       GIMME_V".

EXAMPLES
       Enough of the definition talk! Let's have a few examples.

       Perl provides many macros to assist in accessing the Perl stack.   Wherever  possible,  these
       macros  should  always  be used when interfacing to Perl internals.  We hope this should make
       the code less vulnerable to any changes made to Perl in the future.

       Another point worth noting is that in the first series of examples I have made  use  of  only
       the  call_pv  function.   This  has  been done to keep the code simpler and ease you into the
       topic.  Wherever possible, if the choice is between using call_pv  and  call_sv,  you  should
       always try to use call_sv.  See "Using call_sv" for details.

   No Parameters, Nothing Returned
       This first trivial example will call a Perl subroutine, PrintUID, to print out the UID of the
       process.

           sub PrintUID
           {
               print "UID is $<\n";
           }

       and here is a C function to call it

           static void
           call_PrintUID()
           {
               dSP;

               PUSHMARK(SP);
               call_pv("PrintUID", G_DISCARD|G_NOARGS);
           }

       Simple, eh?

       A few points to note about this example:

       1.   Ignore "dSP" and PUSHMARK(SP) for now. They will be discussed in the next example.

       2.   We aren't passing any parameters to PrintUID so G_NOARGS can be specified.

       3.   We aren't interested in anything returned from PrintUID, so G_DISCARD is specified. Even
            if  PrintUID  was  changed to return some value(s), having specified G_DISCARD will mean
            that they will be wiped by the time control returns from call_pv.

       4.   As call_pv is being used, the Perl subroutine is specified as a C string. In  this  case
            the subroutine name has been 'hard-wired' into the code.

       5.   Because  we  specified  G_DISCARD,  it is not necessary to check the value returned from
            call_pv. It will always be 0.

   Passing Parameters
       Now let's make a slightly more complex example. This time we want to call a Perl  subroutine,
       "LeftString",  which  will  take  2  parameters--a  string  ($s)  and  an  integer ($n).  The
       subroutine will simply print the first $n characters of the string.

       So the Perl subroutine would look like this:

           sub LeftString
           {
               my($s, $n) = @_;
               print substr($s, 0, $n), "\n";
           }

       The C function required to call LeftString would look like this:

           static void
           call_LeftString(a, b)
           char * a;
           int b;
           {
               dSP;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSVpv(a, 0)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               call_pv("LeftString", G_DISCARD);

               FREETMPS;
               LEAVE;
           }

       Here are a few notes on the C function call_LeftString.

       1.   Parameters are passed to the Perl subroutine using the Perl stack.  This is the  purpose
            of the code beginning with the line "dSP" and ending with the line "PUTBACK".  The "dSP"
            declares  a  local copy of the stack pointer.  This local copy should always be accessed
            as "SP".

       2.   If you are going to put something onto the Perl stack, you need to know where to put it.
            This is the purpose of the macro "dSP"--it declares and initializes a local copy of  the
            Perl stack pointer.

            All  the  other  macros which will be used in this example require you to have used this
            macro.

            The exception to this rule is if you are calling a Perl subroutine directly from an XSUB
            function. In this case it is not necessary to use the "dSP" macro explicitly--it will be
            declared for you automatically.

       3.   Any parameters to be pushed onto the stack should be bracketed  by  the  "PUSHMARK"  and
            "PUTBACK"  macros.   The  purpose  of these two macros, in this context, is to count the
            number of parameters you are pushing automatically.  Then whenever Perl is creating  the
            @_ array for the subroutine, it knows how big to make it.

            The "PUSHMARK" macro tells Perl to make a mental note of the current stack pointer. Even
            if  you  aren't  passing  any  parameters  (like  the  example  shown in the section "No
            Parameters, Nothing Returned") you must still call the "PUSHMARK" macro before  you  can
            call any of the call_* functions--Perl still needs to know that there are no parameters.

            The  "PUTBACK"  macro  sets  the  global copy of the stack pointer to be the same as our
            local copy. If we didn't do this, call_pv wouldn't know  where  the  two  parameters  we
            pushed  were--remember that up to now all the stack pointer manipulation we have done is
            with our local copy, not the global copy.

       4.   Next, we come to EXTEND and PUSHs. This is where the parameters actually get pushed onto
            the stack. In this case we are pushing a string and an integer.

            Alternatively you can use the XPUSHs() macro,  which  combines  a  "EXTEND(SP,  1)"  and
            PUSHs().  This is less efficient if you're pushing multiple values.

            See "XSUBs and the Argument Stack" in perlguts for details on how the PUSH macros work.

       5.   Because  we  created  temporary  values (by means of sv_2mortal() calls) we will have to
            tidy up the Perl stack and dispose of mortal SVs.

            This is the purpose of

                ENTER;
                SAVETMPS;

            at the start of the function, and

                FREETMPS;
                LEAVE;

            at the end. The "ENTER"/"SAVETMPS" pair  creates  a  boundary  for  any  temporaries  we
            create.   This  means  that the temporaries we get rid of will be limited to those which
            were created after these calls.

            The "FREETMPS"/"LEAVE" pair will get rid of any values returned by the  Perl  subroutine
            (see  next  example),  plus  it  will  also dump the mortal SVs we have created.  Having
            "ENTER"/"SAVETMPS" at the beginning of the code makes sure that  no  other  mortals  are
            destroyed.

            Think  of  these  macros as working a bit like "{" and "}" in Perl to limit the scope of
            local variables.

            See the section "Using Perl to Dispose of Temporaries" for details of an alternative  to
            using these macros.

       6.   Finally, LeftString can now be called via the call_pv function.  The only flag specified
            this  time is G_DISCARD. Because we are passing 2 parameters to the Perl subroutine this
            time, we have not specified G_NOARGS.

   Returning a Scalar
       Now for an example of dealing with the items returned from a Perl subroutine.

       Here is a Perl subroutine, Adder, that takes 2 integer parameters and  simply  returns  their
       sum.

           sub Adder
           {
               my($a, $b) = @_;
               $a + $b;
           }

       Because  we  are  now  concerned with the return value from Adder, the C function required to
       call it is now a bit more complex.

           static void
           call_Adder(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("Adder", G_SCALAR);

               SPAGAIN;

               if (count != 1)
                   croak("Big trouble\n");

               printf ("The sum of %d and %d is %d\n", a, b, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       Points to note this time are

       1.   The only flag specified this time was G_SCALAR. That means that the  @_  array  will  be
            created and that the value returned by Adder will still exist after the call to call_pv.

       2.   The  purpose  of  the macro "SPAGAIN" is to refresh the local copy of the stack pointer.
            This is necessary because it is possible that the memory allocated to the Perl stack has
            been reallocated during the call_pv call.

            If you are making use of the Perl stack pointer in your code you must always refresh the
            local copy using SPAGAIN whenever you make use of the call_* functions or any other Perl
            internal function.

       3.   Although only a single value was expected to be returned from Adder, it  is  still  good
            practice to check the return code from call_pv anyway.

            Expecting  a  single  value  is not quite the same as knowing that there will be one. If
            someone modified Adder to return a list and we didn't check  for  that  possibility  and
            take  appropriate  action  the Perl stack would end up in an inconsistent state. That is
            something you really don't want to happen ever.

       4.   The "POPi" macro is used here to pop the return value from the stack.  In this  case  we
            wanted an integer, so "POPi" was used.

            Here is the complete list of POP macros available, along with the types they return.

                POPs        SV
                POPp        pointer (PV)
                POPpbytex   pointer to bytes (PV)
                POPn        double (NV)
                POPi        integer (IV)
                POPu        unsigned integer (UV)
                POPl        long
                POPul       unsigned long

            Since  these  macros  have  side-effects  don't use them as arguments to macros that may
            evaluate their argument several times, for example:

              /* Bad idea, don't do this */
              STRLEN len;
              const char *s = SvPV(POPs, len);

            Instead, use a temporary:

              STRLEN len;
              SV *sv = POPs;
              const char *s = SvPV(sv, len);

            or a macro that guarantees it will evaluate its arguments only once:

              STRLEN len;
              const char *s = SvPVx(POPs, len);

       5.   The final "PUTBACK" is used to leave the Perl stack in a consistent state before exiting
            the function.  This is necessary because when we popped the return value from the  stack
            with  "POPi"  it  updated only our local copy of the stack pointer.  Remember, "PUTBACK"
            sets the global stack pointer to be the same as our local copy.

   Returning a List of Values
       Now, let's extend the previous example to return both the  sum  of  the  parameters  and  the
       difference.

       Here is the Perl subroutine

           sub AddSubtract
           {
              my($a, $b) = @_;
              ($a+$b, $a-$b);
           }

       and this is the C function

           static void
           call_AddSubtract(a, b)
           int a;
           int b;
           {
               dSP;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_LIST);

               SPAGAIN;

               if (count != 2)
                   croak("Big trouble\n");

               printf ("%d - %d = %d\n", a, b, POPi);
               printf ("%d + %d = %d\n", a, b, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       If call_AddSubtract is called like this

           call_AddSubtract(7, 4);

       then here is the output

           7 - 4 = 3
           7 + 4 = 11

       Notes

       1.   We wanted list context, so G_LIST was used.

       2.   Not surprisingly "POPi" is used twice this time because we were retrieving 2 values from
            the  stack.  The  important thing to note is that when using the "POP*" macros they come
            off the stack in reverse order.

   Returning a List in Scalar Context
       Say the Perl subroutine in the previous section was called in a scalar context, like this

           static void
           call_AddSubScalar(a, b)
           int a;
           int b;
           {
               dSP;
               int count;
               int i;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_SCALAR);

               SPAGAIN;

               printf ("Items Returned = %d\n", count);

               for (i = 1; i <= count; ++i)
                   printf ("Value %d = %d\n", i, POPi);

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       The other modification made is that call_AddSubScalar will print the number of items returned
       from the Perl subroutine and their value (for simplicity it assumes that they  are  integer).
       So if call_AddSubScalar is called

           call_AddSubScalar(7, 4);

       then the output will be

           Items Returned = 1
           Value 1 = 3

       In  this  case the main point to note is that only the last item in the list is returned from
       the subroutine. AddSubtract actually made it back to call_AddSubScalar.

   Returning Data from Perl via the Parameter List
       It is also possible to return values directly via the parameter list--whether it is  actually
       desirable to do it is another matter entirely.

       The Perl subroutine, Inc, below takes 2 parameters and increments each directly.

           sub Inc
           {
               ++ $_[0];
               ++ $_[1];
           }

       and here is a C function to call it.

           static void
           call_Inc(a, b)
           int a;
           int b;
           {
               dSP;
               int count;
               SV * sva;
               SV * svb;

               ENTER;
               SAVETMPS;

               sva = sv_2mortal(newSViv(a));
               svb = sv_2mortal(newSViv(b));

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sva);
               PUSHs(svb);
               PUTBACK;

               count = call_pv("Inc", G_DISCARD);

               if (count != 0)
                   croak ("call_Inc: expected 0 values from 'Inc', got %d\n",
                          count);

               printf ("%d + 1 = %d\n", a, SvIV(sva));
               printf ("%d + 1 = %d\n", b, SvIV(svb));

               FREETMPS;
               LEAVE;
           }

       To  be  able  to  access the two parameters that were pushed onto the stack after they return
       from call_pv it is necessary to make a note of their addresses--thus the two variables  "sva"
       and "svb".

       The  reason  this  is  necessary is that the area of the Perl stack which held them will very
       likely have been overwritten by something else by the time control returns from call_pv.

   Using G_EVAL
       Now an example using G_EVAL. Below is a Perl subroutine which computes the difference of  its
       2 parameters. If this would result in a negative result, the subroutine calls die.

           sub Subtract
           {
               my ($a, $b) = @_;

               die "death can be fatal\n" if $a < $b;

               $a - $b;
           }

       and some C to call it

        static void
        call_Subtract(a, b)
        int a;
        int b;
        {
            dSP;
            int count;
            SV *err_tmp;

            ENTER;
            SAVETMPS;

            PUSHMARK(SP);
            EXTEND(SP, 2);
            PUSHs(sv_2mortal(newSViv(a)));
            PUSHs(sv_2mortal(newSViv(b)));
            PUTBACK;

            count = call_pv("Subtract", G_EVAL|G_SCALAR);

            SPAGAIN;

            /* Check the eval first */
            err_tmp = ERRSV;
            if (SvTRUE(err_tmp))
            {
                printf ("Uh oh - %s\n", SvPV_nolen(err_tmp));
                POPs;
            }
            else
            {
              if (count != 1)
               croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n",
                     count);

                printf ("%d - %d = %d\n", a, b, POPi);
            }

            PUTBACK;
            FREETMPS;
            LEAVE;
        }

       If call_Subtract is called thus

           call_Subtract(4, 5)

       the following will be printed

           Uh oh - death can be fatal

       Notes

       1.   We  want  to  be  able to catch the die so we have used the G_EVAL flag.  Not specifying
            this flag would mean that the program would terminate immediately at the  die  statement
            in the subroutine Subtract.

       2.   The code

                err_tmp = ERRSV;
                if (SvTRUE(err_tmp))
                {
                    printf ("Uh oh - %s\n", SvPV_nolen(err_tmp));
                    POPs;
                }

            is the direct equivalent of this bit of Perl

                print "Uh oh - $@\n" if $@;

            "PL_errgv"  is  a  perl  global  of  type  "GV  *" that points to the symbol table entry
            containing the error.  "ERRSV" therefore refers to the C equivalent of  $@.   We  use  a
            local  temporary,  "err_tmp",  since  "ERRSV"  is  a  macro  that  calls a function, and
            SvTRUE(ERRSV) would end up calling that function multiple times.

       3.   Note that the stack is popped using "POPs" in the block where SvTRUE(err_tmp)  is  true.
            This  is  necessary  because  whenever  a  call_*  function invoked with G_EVAL|G_SCALAR
            returns an error, the top of the stack holds  the  value  undef.  Because  we  want  the
            program to continue after detecting this error, it is essential that the stack be tidied
            up by removing the undef.

   Using G_KEEPERR
       Consider this rather facetious example, where we have used an XS version of the call_Subtract
       example above inside a destructor:

           package Foo;
           sub new { bless {}, $_[0] }
           sub Subtract {
               my($a,$b) = @_;
               die "death can be fatal" if $a < $b;
               $a - $b;
           }
           sub DESTROY { call_Subtract(5, 4); }
           sub foo { die "foo dies"; }

           package main;
           {
               my $foo = Foo->new;
               eval { $foo->foo };
           }
           print "Saw: $@" if $@;             # should be, but isn't

       This example will fail to recognize that an error occurred inside the "eval {}".  Here's why:
       the  call_Subtract  code got executed while perl was cleaning up temporaries when exiting the
       outer braced block, and because call_Subtract is implemented with call_pv  using  the  G_EVAL
       flag,  it  promptly  reset $@.  This results in the failure of the outermost test for $@, and
       thereby the failure of the error trap.

       Appending the G_KEEPERR flag, so that the call_pv call in call_Subtract reads:

               count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);

       will preserve the error and restore reliable error handling.

   Using call_sv
       In all the previous examples I have 'hard-wired' the name of the Perl subroutine to be called
       from C.  Most of the time though, it is more convenient to be able to specify the name of the
       Perl subroutine from within the Perl script, and you'll want to use call_sv.

       Consider the Perl code below

           sub fred
           {
               print "Hello there\n";
           }

           CallSubPV("fred");

       Here is a snippet of XSUB which defines CallSubPV.

           void
           CallSubPV(name)
               char *  name
               CODE:
               PUSHMARK(SP);
               call_pv(name, G_DISCARD|G_NOARGS);

       That is fine as far as it goes. The thing is, the Perl subroutine can be specified as only  a
       string,  however,  Perl  allows references to subroutines and anonymous subroutines.  This is
       where call_sv is useful.

       The code below for CallSubSV is identical to CallSubPV except that the  "name"  parameter  is
       now defined as an SV* and we use call_sv instead of call_pv.

           void
           CallSubSV(name)
               SV *    name
               CODE:
               PUSHMARK(SP);
               call_sv(name, G_DISCARD|G_NOARGS);

       Because we are using an SV to call fred the following can all be used:

           CallSubSV("fred");
           CallSubSV(\&fred);
           $ref = \&fred;
           CallSubSV($ref);
           CallSubSV( sub { print "Hello there\n" } );

       As  you  can  see, call_sv gives you much greater flexibility in how you can specify the Perl
       subroutine.

       You should note that, if it is necessary to store the SV ("name" in the example above)  which
       corresponds to the Perl subroutine so that it can be used later in the program, it not enough
       just to store a copy of the pointer to the SV. Say the code above had been like this:

           static SV * rememberSub;

           void
           SaveSub1(name)
               SV *    name
               CODE:
               rememberSub = name;

           void
           CallSavedSub1()
               CODE:
               PUSHMARK(SP);
               call_sv(rememberSub, G_DISCARD|G_NOARGS);

       The  reason  this  is wrong is that, by the time you come to use the pointer "rememberSub" in
       "CallSavedSub1", it may or may not still refer to the Perl subroutine that  was  recorded  in
       "SaveSub1".  This is particularly true for these cases:

           SaveSub1(\&fred);
           CallSavedSub1();

           SaveSub1( sub { print "Hello there\n" } );
           CallSavedSub1();

       By  the  time  each  of  the  "SaveSub1"  statements  above has been executed, the SV*s which
       corresponded to the parameters will no longer exist.  Expect an error message  from  Perl  of
       the form

           Can't use an undefined value as a subroutine reference at ...

       for each of the "CallSavedSub1" lines.

       Similarly, with this code

           $ref = \&fred;
           SaveSub1($ref);
           $ref = 47;
           CallSavedSub1();

       you  can  expect one of these messages (which you actually get is dependent on the version of
       Perl you are using)

           Not a CODE reference at ...
           Undefined subroutine &main::47 called ...

       The variable $ref may have referred to the subroutine "fred" whenever the call to  "SaveSub1"
       was  made  but by the time "CallSavedSub1" gets called it now holds the number 47. Because we
       saved only a pointer to the original SV in "SaveSub1", any changes to $ref will be tracked by
       the pointer "rememberSub". This means that whenever  "CallSavedSub1"  gets  called,  it  will
       attempt  to  execute  the  code  which  is referenced by the SV* "rememberSub".  In this case
       though, it now refers to the integer 47, so expect Perl to complain loudly.

       A similar but more subtle problem is illustrated with this code:

           $ref = \&fred;
           SaveSub1($ref);
           $ref = \&joe;
           CallSavedSub1();

       This time whenever "CallSavedSub1" gets called it will  execute  the  Perl  subroutine  "joe"
       (assuming  it  exists)  rather  than  "fred"  as  was  originally  requested  in  the call to
       "SaveSub1".

       To get around these problems it is necessary to take a full copy of the SV.  The  code  below
       shows "SaveSub2" modified to do that.

           /* this isn't thread-safe */
           static SV * keepSub = (SV*)NULL;

           void
           SaveSub2(name)
               SV *    name
               CODE:
               /* Take a copy of the callback */
               if (keepSub == (SV*)NULL)
                   /* First time, so create a new SV */
                   keepSub = newSVsv(name);
               else
                   /* Been here before, so overwrite */
                   SvSetSV(keepSub, name);

           void
           CallSavedSub2()
               CODE:
               PUSHMARK(SP);
               call_sv(keepSub, G_DISCARD|G_NOARGS);

       To  avoid creating a new SV every time "SaveSub2" is called, the function first checks to see
       if it has been called before.  If not, then space for a new SV is allocated and the reference
       to the Perl subroutine "name" is copied to the variable  "keepSub"  in  one  operation  using
       "newSVsv".   Thereafter,  whenever  "SaveSub2"  is  called,  the  existing  SV, "keepSub", is
       overwritten with the new value using "SvSetSV".

       Note: using a static or global variable to store the SV isn't thread-safe.   You  can  either
       use  the  "MY_CXT" mechanism documented in "Safely Storing Static Data in XS" in perlxs which
       is fast, or store the values in perl global variables, using get_sv(), which is much slower.

   Using call_argv
       Here is a Perl subroutine which prints whatever parameters are passed to it.

           sub PrintList
           {
               my(@list) = @_;

               foreach (@list) { print "$_\n" }
           }

       And here is an example of call_argv which will call PrintList.

           static char * words[] = {"alpha", "beta", "gamma", "delta", NULL};

           static void
           call_PrintList()
           {
               call_argv("PrintList", G_DISCARD, words);
           }

       Note that it is not necessary to call "PUSHMARK" in this instance.  This is because call_argv
       will do it for you.

   Using call_method
       Consider the following Perl code:

           {
               package Mine;

               sub new
               {
                   my($type) = shift;
                   bless [@_]
               }

               sub Display
               {
                   my ($self, $index) = @_;
                   print "$index: $$self[$index]\n";
               }

               sub PrintID
               {
                   my($class) = @_;
                   print "This is Class $class version 1.0\n";
               }
           }

       It implements just a very simple class to manage  an  array.   Apart  from  the  constructor,
       "new",  it declares methods, one static and one virtual. The static method, "PrintID", prints
       out simply the class name and a version number. The virtual method, "Display", prints  out  a
       single element of the array.  Here is an all-Perl example of using it.

           $a = Mine->new('red', 'green', 'blue');
           $a->Display(1);
           Mine->PrintID;

       will print

           1: green
           This is Class Mine version 1.0

       Calling a Perl method from C is fairly straightforward. The following things are required:

       •    A  reference  to  the  object for a virtual method or the name of the class for a static
            method

       •    The name of the method

       •    Any other parameters specific to the method

       Here is a simple XSUB which illustrates the mechanics  of  calling  both  the  "PrintID"  and
       "Display" methods from C.

           void
           call_Method(ref, method, index)
               SV *    ref
               char *  method
               int             index
               CODE:
               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(ref);
               PUSHs(sv_2mortal(newSViv(index)));
               PUTBACK;

               call_method(method, G_DISCARD);

           void
           call_PrintID(class, method)
               char *  class
               char *  method
               CODE:
               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(class, 0)));
               PUTBACK;

               call_method(method, G_DISCARD);

       So the methods "PrintID" and "Display" can be invoked like this:

           $a = Mine->new('red', 'green', 'blue');
           call_Method($a, 'Display', 1);
           call_PrintID('Mine', 'PrintID');

       The  only  thing  to note is that, in both the static and virtual methods, the method name is
       not passed via the stack--it is used as the first parameter to call_method.

   Using GIMME_V
       Here is a trivial XSUB which prints the context in which it is currently executing.

           void
           PrintContext()
               CODE:
               U8 gimme = GIMME_V;
               if (gimme == G_VOID)
                   printf ("Context is Void\n");
               else if (gimme == G_SCALAR)
                   printf ("Context is Scalar\n");
               else
                   printf ("Context is Array\n");

       And here is some Perl to test it.

           PrintContext;
           $a = PrintContext;
           @a = PrintContext;

       The output from that will be

           Context is Void
           Context is Scalar
           Context is Array

   Using Perl to Dispose of Temporaries
       In the examples given to date, any temporaries created  in  the  callback  (i.e.,  parameters
       passed  on the stack to the call_* function or values returned via the stack) have been freed
       by one of these methods:

       •    Specifying the G_DISCARD flag with call_*

       •    Explicitly using the "ENTER"/"SAVETMPS"--"FREETMPS"/"LEAVE" pairing

       There is another method which can be used, namely letting Perl do it  for  you  automatically
       whenever  it  regains  control after the callback has terminated.  This is done by simply not
       using the

           ENTER;
           SAVETMPS;
           ...
           FREETMPS;
           LEAVE;

       sequence in the callback (and not, of course, specifying the G_DISCARD flag).

       If you are going to use this method you have to be aware of a possible memory leak which  can
       arise  under  very specific circumstances.  To explain these circumstances you need to know a
       bit about the flow of control between Perl and the callback routine.

       The examples given at the start of the  document  (an  error  handler  and  an  event  driven
       program)  are  typical of the two main sorts of flow control that you are likely to encounter
       with callbacks.  There is a very important distinction between them, so pay attention.

       In the first example, an error handler, the flow of control could be as  follows.   You  have
       created  an  interface  to  an external library.  Control can reach the external library like
       this

           perl --> XSUB --> external library

       Whilst control is in the library, an error condition occurs. You have  previously  set  up  a
       Perl  callback  to  handle  this  situation,  so  it will get executed. Once the callback has
       finished, control will drop back to Perl again.  Here is what the flow  of  control  will  be
       like in that situation

           perl --> XSUB --> external library
                             ...
                             error occurs
                             ...
                             external library --> call_* --> perl
                                                                 |
           perl <-- XSUB <-- external library <-- call_* <----+

       After processing of the error using call_* is completed, control reverts back to Perl more or
       less immediately.

       In  the  diagram,  the  further right you go the more deeply nested the scope is.  It is only
       when control is back with perl on the extreme left of the diagram that you will have  dropped
       back to the enclosing scope and any temporaries you have left hanging around will be freed.

       In the second example, an event driven program, the flow of control will be more like this

           perl --> XSUB --> event handler
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+
                             ...
                             event handler --> call_* --> perl
                                                              |
                             event handler <-- call_* <----+

       In this case the flow of control can consist of only the repeated sequence

           event handler --> call_* --> perl

       for practically the complete duration of the program.  This means that control may never drop
       back to the surrounding scope in Perl at the extreme left.

       So  what is the big problem? Well, if you are expecting Perl to tidy up those temporaries for
       you, you might be in for a long wait.  For Perl to dispose of your temporaries, control  must
       drop  back to the enclosing scope at some stage.  In the event driven scenario that may never
       happen.  This means  that,  as  time  goes  on,  your  program  will  create  more  and  more
       temporaries,  none  of  which  will ever be freed. As each of these temporaries consumes some
       memory your program will eventually consume all the available memory in your system--kapow!

       So here is the bottom line--if you are sure that control will revert back  to  the  enclosing
       Perl  scope fairly quickly after the end of your callback, then it isn't absolutely necessary
       to dispose explicitly of any temporaries you may have created. Mind you, if you  are  at  all
       uncertain about what to do, it doesn't do any harm to tidy up anyway.

   Strategies for Storing Callback Context Information
       Potentially one of the trickiest problems to overcome when designing a callback interface can
       be  figuring  out  how  to  store  the  mapping  between the C callback function and the Perl
       equivalent.

       To help understand why this can be a real problem first consider how a callback is set up  in
       an  all  C  environment.   Typically  a C API will provide a function to register a callback.
       This will expect a pointer to a function as one of its parameters.  Below  is  a  call  to  a
       hypothetical  function  "register_fatal"  which registers the C function to get called when a
       fatal error occurs.

           register_fatal(cb1);

       The single parameter "cb1" is a pointer to a function, so you must have defined "cb1" in your
       code, say something like this

           static void
           cb1()
           {
               printf ("Fatal Error\n");
               exit(1);
           }

       Now change that to call a Perl subroutine instead

           static SV * callback = (SV*)NULL;

           static void
           cb1()
           {
               dSP;

               PUSHMARK(SP);

               /* Call the Perl sub to process the callback */
               call_sv(callback, G_DISCARD);
           }


           void
           register_fatal(fn)
               SV *    fn
               CODE:
               /* Remember the Perl sub */
               if (callback == (SV*)NULL)
                   callback = newSVsv(fn);
               else
                   SvSetSV(callback, fn);

               /* register the callback with the external library */
               register_fatal(cb1);

       where the Perl equivalent of "register_fatal" and the callback it  registers,  "pcb1",  might
       look like this

           # Register the sub pcb1
           register_fatal(\&pcb1);

           sub pcb1
           {
               die "I'm dying...\n";
           }

       The  mapping  between the C callback and the Perl equivalent is stored in the global variable
       "callback".

       This will be adequate if you ever need to have only one callback registered at any  time.  An
       example could be an error handler like the code sketched out above. Remember though, repeated
       calls  to  "register_fatal" will replace the previously registered callback function with the
       new one.

       Say for example you want to interface to a library which allows asynchronous  file  i/o.   In
       this  case you may be able to register a callback whenever a read operation has completed. To
       be of any use we want to be able to call separate Perl subroutines  for  each  file  that  is
       opened.   As  it  stands,  the error handler example above would not be adequate as it allows
       only a single callback to be defined at any time. What we require is a means of  storing  the
       mapping between the opened file and the Perl subroutine we want to be called for that file.

       Say  the i/o library has a function "asynch_read" which associates a C function "ProcessRead"
       with a file handle "fh"--this assumes that it has also provided some routine to open the file
       and so obtain the file handle.

           asynch_read(fh, ProcessRead)

       This may expect the C ProcessRead function of this form

           void
           ProcessRead(fh, buffer)
           int fh;
           char *      buffer;
           {
                ...
           }

       To provide a Perl interface to this library we need to  be  able  to  map  between  the  "fh"
       parameter  and  the  Perl  subroutine  we  want called.  A hash is a convenient mechanism for
       storing this mapping.  The code below shows a possible implementation

           static HV * Mapping = (HV*)NULL;

           void
           asynch_read(fh, callback)
               int     fh
               SV *    callback
               CODE:
               /* If the hash doesn't already exist, create it */
               if (Mapping == (HV*)NULL)
                   Mapping = newHV();

               /* Save the fh -> callback mapping */
               hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0);

               /* Register with the C Library */
               asynch_read(fh, asynch_read_if);

       and "asynch_read_if" could look like this

           static void
           asynch_read_if(fh, buffer)
           int fh;
           char *      buffer;
           {
               dSP;
               SV ** sv;

               /* Get the callback associated with fh */
               sv =  hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE);
               if (sv == (SV**)NULL)
                   croak("Internal error...\n");

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(fh)));
               PUSHs(sv_2mortal(newSVpv(buffer, 0)));
               PUTBACK;

               /* Call the Perl sub */
               call_sv(*sv, G_DISCARD);
           }

       For completeness, here is "asynch_close".  This shows how to remove the entry from  the  hash
       "Mapping".

           void
           asynch_close(fh)
               int     fh
               CODE:
               /* Remove the entry from the hash */
               (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD);

               /* Now call the real asynch_close */
               asynch_close(fh);

       So the Perl interface would look like this

           sub callback1
           {
               my($handle, $buffer) = @_;
           }

           # Register the Perl callback
           asynch_read($fh, \&callback1);

           asynch_close($fh);

       The mapping between the C callback and Perl is stored in the global hash "Mapping" this time.
       Using a hash has the distinct advantage that it allows an unlimited number of callbacks to be
       registered.

       What if the interface provided by the C callback doesn't contain a parameter which allows the
       file  handle  to  Perl subroutine mapping?  Say in the asynchronous i/o package, the callback
       function gets passed only the "buffer" parameter like this

           void
           ProcessRead(buffer)
           char *      buffer;
           {
               ...
           }

       Without the file handle there is no straightforward way to map from the  C  callback  to  the
       Perl subroutine.

       In  this  case  a possible way around this problem is to predefine a series of C functions to
       act as the interface to Perl, thus

           #define MAX_CB              3
           #define NULL_HANDLE -1
           typedef void (*FnMap)();

           struct MapStruct {
               FnMap    Function;
               SV *     PerlSub;
               int      Handle;
             };

           static void  fn1();
           static void  fn2();
           static void  fn3();

           static struct MapStruct Map [MAX_CB] =
               {
                   { fn1, NULL, NULL_HANDLE },
                   { fn2, NULL, NULL_HANDLE },
                   { fn3, NULL, NULL_HANDLE }
               };

           static void
           Pcb(index, buffer)
           int index;
           char * buffer;
           {
               dSP;

               PUSHMARK(SP);
               XPUSHs(sv_2mortal(newSVpv(buffer, 0)));
               PUTBACK;

               /* Call the Perl sub */
               call_sv(Map[index].PerlSub, G_DISCARD);
           }

           static void
           fn1(buffer)
           char * buffer;
           {
               Pcb(0, buffer);
           }

           static void
           fn2(buffer)
           char * buffer;
           {
               Pcb(1, buffer);
           }

           static void
           fn3(buffer)
           char * buffer;
           {
               Pcb(2, buffer);
           }

           void
           array_asynch_read(fh, callback)
               int             fh
               SV *    callback
               CODE:
               int index;
               int null_index = MAX_CB;

               /* Find the same handle or an empty entry */
               for (index = 0; index < MAX_CB; ++index)
               {
                   if (Map[index].Handle == fh)
                       break;

                   if (Map[index].Handle == NULL_HANDLE)
                       null_index = index;
               }

               if (index == MAX_CB && null_index == MAX_CB)
                   croak ("Too many callback functions registered\n");

               if (index == MAX_CB)
                   index = null_index;

               /* Save the file handle */
               Map[index].Handle = fh;

               /* Remember the Perl sub */
               if (Map[index].PerlSub == (SV*)NULL)
                   Map[index].PerlSub = newSVsv(callback);
               else
                   SvSetSV(Map[index].PerlSub, callback);

               asynch_read(fh, Map[index].Function);

           void
           array_asynch_close(fh)
               int     fh
               CODE:
               int index;

               /* Find the file handle */
               for (index = 0; index < MAX_CB; ++ index)
                   if (Map[index].Handle == fh)
                       break;

               if (index == MAX_CB)
                   croak ("could not close fh %d\n", fh);

               Map[index].Handle = NULL_HANDLE;
               SvREFCNT_dec(Map[index].PerlSub);
               Map[index].PerlSub = (SV*)NULL;

               asynch_close(fh);

       In this case the functions "fn1", "fn2", and "fn3" are used to remember the  Perl  subroutine
       to  be  called.  Each of the functions holds a separate hard-wired index which is used in the
       function "Pcb" to access the "Map" array and actually call the Perl subroutine.

       There are some obvious disadvantages with this technique.

       Firstly, the code is considerably more complex than with the previous example.

       Secondly, there is a hard-wired limit (in this case 3) to the number of  callbacks  that  can
       exist simultaneously. The only way to increase the limit is by modifying the code to add more
       functions  and then recompiling.  None the less, as long as the number of functions is chosen
       with some care, it is still a workable solution and in some cases is the only one available.

       To summarize, here are a number of possible methods for  you  to  consider  for  storing  the
       mapping between C and the Perl callback

       1. Ignore the problem - Allow only 1 callback
            For  a  lot of situations, like interfacing to an error handler, this may be a perfectly
            adequate solution.

       2. Create a sequence of callbacks - hard wired limit
            If it is impossible to tell from the parameters passed back from the C callback what the
            context is, then you may need to create a sequence of C  callback  interface  functions,
            and store pointers to each in an array.

       3. Use a parameter to map to the Perl callback
            A hash is an ideal mechanism to store the mapping between C and Perl.

   Alternate Stack Manipulation
       Although  I  have  made  use  of  only  the "POP*" macros to access values returned from Perl
       subroutines, it is also possible to bypass these macros and read the  stack  using  the  "ST"
       macro (See perlxs for a full description of the "ST" macro).

       Most  of  the  time  the "POP*" macros should be adequate; the main problem with them is that
       they force you to process the returned values in sequence. This may not be the most  suitable
       way  to process the values in some cases. What we want is to be able to access the stack in a
       random order. The "ST" macro as used when coding an XSUB is ideal for this purpose.

       The code below is the example given in the section "Returning a List of  Values"  recoded  to
       use "ST" instead of "POP*".

           static void
           call_AddSubtract2(a, b)
           int a;
           int b;
           {
               dSP;
               I32 ax;
               int count;

               ENTER;
               SAVETMPS;

               PUSHMARK(SP);
               EXTEND(SP, 2);
               PUSHs(sv_2mortal(newSViv(a)));
               PUSHs(sv_2mortal(newSViv(b)));
               PUTBACK;

               count = call_pv("AddSubtract", G_LIST);

               SPAGAIN;
               SP -= count;
               ax = (SP - PL_stack_base) + 1;

               if (count != 2)
                   croak("Big trouble\n");

               printf ("%d + %d = %d\n", a, b, SvIV(ST(0)));
               printf ("%d - %d = %d\n", a, b, SvIV(ST(1)));

               PUTBACK;
               FREETMPS;
               LEAVE;
           }

       Notes

       1.   Notice  that  it  was  necessary  to define the variable "ax".  This is because the "ST"
            macro expects it to exist.  If we were in an XSUB it would not be  necessary  to  define
            "ax" as it is already defined for us.

       2.   The code

                    SPAGAIN;
                    SP -= count;
                    ax = (SP - PL_stack_base) + 1;

            sets the stack up so that we can use the "ST" macro.

       3.   Unlike  the  original  coding  of  this example, the returned values are not accessed in
            reverse order.  So ST(0) refers to the first value returned by the Perl  subroutine  and
            ST(count-1) refers to the last.

   Creating and Calling an Anonymous Subroutine in C
       As  we've  already  shown, "call_sv" can be used to invoke an anonymous subroutine.  However,
       our example showed a Perl script invoking an XSUB to perform this operation.  Let's  see  how
       it can be done inside our C code:

        ...

        SV *cvrv
           = eval_pv("sub {
                       print 'You will not find me cluttering any namespace!'
                      }", TRUE);

        ...

        call_sv(cvrv, G_VOID|G_NOARGS);

       "eval_pv" is used to compile the anonymous subroutine, which will be the return value as well
       (read more about "eval_pv" in "eval_pv" in perlapi).  Once this code reference is in hand, it
       can be mixed in with all the previous examples we've shown.

LIGHTWEIGHT CALLBACKS
       Sometimes  you  need  to  invoke the same subroutine repeatedly.  This usually happens with a
       function that acts on a list of values, such as  Perl's  built-in  sort().  You  can  pass  a
       comparison function to sort(), which will then be invoked for every pair of values that needs
       to be compared. The first() and reduce() functions from List::Util follow a similar pattern.

       In  this case it is possible to speed up the routine (often quite substantially) by using the
       lightweight callback API.  The idea is that the calling context only needs to be created  and
       destroyed once, and the sub can be called arbitrarily many times in between.

       It  is usual to pass parameters using global variables (typically $_ for one parameter, or $a
       and $b for two parameters) rather than via @_. (It is possible to use the @_ mechanism if you
       know what you're doing, though there is as yet no supported API for it. It's also  inherently
       slower.)

       The pattern of macro calls is like this:

           dMULTICALL;                 /* Declare local variables */
           U8 gimme = G_SCALAR;        /* context of the call: G_SCALAR,
                                        * G_LIST, or G_VOID */

           PUSH_MULTICALL(cv);         /* Set up the context for calling cv,
                                          and set local vars appropriately */

           /* loop */ {
               /* set the value(s) af your parameter variables */
               MULTICALL;              /* Make the actual call */
           } /* end of loop */

           POP_MULTICALL;              /* Tear down the calling context */

       For  some  concrete examples, see the implementation of the first() and reduce() functions of
       List::Util 1.18. There you will also find a header file that emulates the  multicall  API  on
       older versions of perl.

SEE ALSO
       perlxs, perlguts, perlembed

AUTHOR
       Paul Marquess

       Special thanks to the following people who assisted in the creation of the document.

       Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy and Larry Wall.

DATE
       Last updated for perl 5.23.1.

perl v5.38.2                                 2026-06-12                                  PERLCALL(1)
perlcall(1)
NAME DESCRIPTION THE CALL_ FUNCTIONS FLAG VALUES
Determining the Context
EXAMPLES
No Parameters, Nothing Returned Passing Parameters Returning a Scalar Returning a List of Values Returning a List in Scalar Context Returning Data from Perl via the Parameter List Using G_EVAL Using G_KEEPERR Using call_sv Using call_argv Using call_method Using GIMME_V Using Perl to Dispose of Temporaries Strategies for Storing Callback Context Information Alternate Stack Manipulation Creating and Calling an Anonymous Subroutine in C
LIGHTWEIGHT CALLBACKS SEE ALSO AUTHOR DATE

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