man > event(3)

Event(3pm)                       User Contributed Perl Documentation                      Event(3pm)

NAME
       Event - Event loop processing

SYNOPSIS
        use Event qw(loop unloop);

        # initialize application
        Event->flavor(attribute => value, ...);

        my $ret = loop();

        # and some callback will call
        unloop('ok');

DESCRIPTION
       ALERT: Marc Lehmann may have taken over the future of event loops in Perl. Check out his
       libev library and EV Perl module. 25 Aug 2009

       The Event module provide a central facility to watch for various types of events and invoke a
       callback when these events occur.  The idea is to delay the handling of events so that they
       may be dispatched in priority order when it is safe for callbacks to execute.

       Events (in the ordinary sense of the word) are detected by watchers, which reify them as
       events (in the special Event module sense).  For clarity, the former type of events may be
       called "source events", and the latter "target events".  Source events, such as signals
       arriving, happen whether or not they are being watched.  If a source event occurs which a
       watcher is actively watching then the watcher generates a corresponding target event.  Target
       events are only created by watchers.  If several watchers are interested in the same source
       event then each will generate their own target event.  Hence, any particular source event may
       result in zero, one, two, or any number of target events: the same as the number of watchers
       which were actively watching for it.

       Target events are queued to be processed in priority order (priority being determined by the
       creating watcher) and in FIFO order among events of the same priority.  Queued ("pending")
       events can, in some cases, be cancelled before being processed.  A queued event is processed
       by being passed to the callback function (or method on a particular object or class) which
       was specified to the watcher.

       A watcher, once created, operates autonomously without the Event user having to retain any
       reference to it.  However, keeping a reference makes it possible to modify most of the
       watcher's characteristics.  A watcher can be switched between active and inactive states.
       When inactive, it does not generate target events.

       Some types of source event are not reified as target events immediately.  Signals received,
       for example, are counted initially. The counted signals are reified at certain execution
       points.  Hence, signal events may be processed out of order, and if handled carelessly, on
       the wrong side of a state change in event handling.  A useful way to view this is that
       occurrence of the source event is not actually the arrival of the signal but is triggered by
       the counting of the signal.

       Reification can be forced when necessary.  The schedule on which some other events are
       created is non-obvious.  This is especially the case with watchers that watch for a condition
       rather than an event.  In some cases, target events are generated on a schedule that depends
       on the operation of the event loop.

PERL API
       Events (the occurrence of such) are noticed and queued by 'event watchers'.  The creation and
       configuration of event watchers is the primary topic of the rest of this document.

       The following functions control or interrogate the event loop as a whole:

       $result = loop([$timeout])
           Will  enter  a loop that calls one_event() until unloop() is called.  The argument passed
           to unloop() is the return value of loop().  Loops can be nested.

       unloop($result)
           Make the inner-most loop() return with $result.

       unloop_all($result)
           Cause all pending loop()s to return immediately.  This is not implemented with "die".  It
           is works as if unloop($result) were called for all nested loops.

       sweep([$max_prio])
           Queue all pending events and dispatch any with priority strictly less than $max_prio (the
           highest priority is 0).  The default is to process all events except idle events.  (While
           idle events are ignored by sweep, idle watchers are not ignored.  If you  want  to  avoid
           triggering an idle watcher then set "max" to "undef" or stop() it.)

       one_event([$timeout])
           If  any  events  are  outstanding  then  invoke the corresponding callback of the highest
           priority event.  If there are no events available, block forever or until $timeout.   Use
           of  this API is not recommended because it is not efficient and does not trap exceptions.
           However, you might wish to understand how it works:

           1.  Queue asyncronous events (signals, etc).  That is,  previously  recorded  events  are
               reified.

           2.  If  there  are  any  events with priority 5 or less (see StarvePrio) then service the
               next one and return.

           3.  Calculate the maximum wait time (minimum time till the  next  timer  expiration)  and
               pass control to the poll/select system call.  Upon return, queue all pending events.

           4.  Queue asyncronous events again.

           5.  If there are any events then service the next one and return.

           6.  Service the next idle watcher.

           StarvePrio  is  the  priority  level  for  which events are dispatched during step 2.  It
           cannot be changed without a recompile.  In the rare case that an event is always  pending
           at  step  2  then I/O watchers will starve.  However, this is highly unlikely since async
           watchers should never queue events so rapidly.

       all_watchers()
           Returns a list of all watchers (including stopped watchers).

       all_running()
           Returns a list of all watchers with actively running callbacks.  Watchers are returned in
           order of most recent to least recent.

       all_idle()
           Returns a list of all the idle watchers.  If the event queue is very busy, all  the  idle
           watchers  will  sit  on the idle queue waiting to run.  However, be aware that if an idle
           watcher has the "max" attribute set then it will queue a normal event when its "max" wait
           time is exceeded.

       queue_pending()
           Examines asynchronous source events (timers & signals) and reifies them as target events.
           queue_pending() is  only  called  implicitly  by  sweep()  and  one_event().   Otherwise,
           queue_pending() is not called implicitly.

           NOTE:  Signal  watchers  generate target events according to which watchers are active at
           the time that queue_pending() is called rather than according to the time the  signal  is
           received.  This is best explained by example.  See the file "demo/queue_pending.t".

   Event Watcher Constructors
       All watchers are constructed in one of the following ways:

         $w = Event->flavor( [attr1 => $value,]... );

         $w = Event::flavor($Class, [attr1 => $value,]...);

         $w = Event::flavor->new([attr1 => $value,]...);

       Where  flavor  is  substituted  with  the  kind of watcher.  Built-in types include idle, io,
       signal, timer, and var.

       New watchers (hopefully) have reasonable defaults and can also be customized by passing extra
       attributes to the constructor.  When created, watcher objects are "started" and  are  waiting
       for events (see "$event->start" below).

       NetServer::Portal can display watchers in real-time, formatted similarly to the popular "top"
       program.  You may find this a useful aide for debugging.

   Shared Watcher Attributes
       Watchers are configured with attributes (also known as properties).  For example:

          $watcher->cb(\&some_code);   # set callback

          warn $event->w->desc.": ".$event->hits." events happened; Wow!";

       All  watchers  support  the  following  attributes: cb, cbtime, debug, desc, prio, max_cb_tm,
       reentrant, and repeat.  Watcher constructors accept the preceding and additionally: async and
       nice.  Moreover, watchers also offer extra attributes according to their specialty.

   Shared Watcher Methods
       The following methods are available for all watchers:

       $watcher->start
           Activate the watcher.   Watchers  refuse  to  start()  without  sufficient  configuration
           information   to   generate  events.   Constructors  always  invoke  start()  unless  the
           "parked=>1" option is requested.   You  will  need  to  set  the  parked  option  if  you
           preallocate unconfigured watchers.

           Note: If there are any unreified asynchronous events that are of interest to the watcher,
           it  will  see these events even though they happened before it was started.  This affects
           signal watchers, but there will only be existing unreified signal  events  if  Event  was
           already  handling the signal, which it would only do if there were another active watcher
           for the same signal.  If this situation might occur, and it would be a  problem  for  the
           new watcher to see older events, call queue_pending() immediately before starting the new
           watcher  in order to reify any outstanding events.  This explanation may be more clear if
           read along with "demo/queue_pending.t".

       $watcher->again
           This is the same as the "start" except if a watcher has  special  repeat  behavior.   For
           example, repeating timers recalculate their alarm time using the "interval" parameter.

       $watcher->now
           Cause  the  watcher to generate an event, even if it is stopped.  The callback may or may
           not run immediately depending upon the event's priority.   If  you  must  unconditionally
           invoke the callback, consider something like

             $w->cb->($w);

       $watcher->stop
           Don't  look  for  events  any  more.   Running events are allowed to complete but pending
           events are cancelled.  Note that a stopped watcher can  be  reactivated  by  calling  the
           "start" or "again" methods.

           Watchers  are  stopped implicitly if their new configuration deprives them of the ability
           to generate events.  For instance:

             my $io_watcher = Event->io(timeout => 1);  # started
             $io_watcher->timeout(undef);               # stopped implicitly
             $io_watcher->timeout(1);                   # still stopped
             $io_watcher->start;                        # restarted

       $watcher->cancel
           Stop and destroy $watcher.  Running events are allowed to complete but pending events are
           cancelled.  Cancelled watchers are no longer valid except for read-only operations.   For
           example, prio() can return the watcher's priority, but start() will fail.

       $watcher->is_cancelled
           Reports whether the $watcher has been cancelled.

       $watcher->is_active
           Reports  whether  the  $watcher  has  been  started.  The return value is not affected by
           suspend.

       $watcher->is_running
           Zero if the callback is not running.  Otherwise, the number of levels that  the  callback
           has  been entered.  This can be greater than one if a "reentrant" callback invokes "loop"
           (or "sweep", with lesser probability).

       $watcher->is_suspended
           Reports whether the $watcher is suspended.  Suspension is a debugging  feature;  see  the
           discussion of the "suspend" attribute below.

       $watcher->pending
           In  scalar  context,  returns  a  boolean  indicating whether this watcher has any events
           pending in the event queue.  In array context,  returns  a  list  of  all  the  watcher's
           pending events.

           Note  that  this  does not check for unreified asynchronous events.  Call queue_pending()
           first if you want to see signals received since the last operation of the event loop.

   Watcher Types
       idle
           Extra attributes: min => $seconds, max => $seconds

           Watches for the Event system to be idle, i.e., to have no events pending.  If the  system
           is  never  idle, an event will be generated at least every "max" seconds.  While Event is
           idle, events will be generated not more often than "min" seconds.

           If neither "min" nor "max" is specified,  the  watcher  defaults  to  one-shot  behaviour
           ("repeat" false), otherwise it defaults to repeating.  In either case, the default can be
           overridden  by  specifying  a  "repeat"  attribute.   "min"  defaults  to 0.01, and "max"
           defaults to infinity.

       var Extra attributes: var => \$var, poll => 'rw'

           Var watchers generate events when the given variable is  read  from  or  written  to,  as
           specified by "poll".  "poll" defaults to "w".

           As  perl  is a concise language, it is often difficult to predict when a variable will be
           read.  For this reason, variable watchers should poll only for  writes  unless  you  know
           what you are doing.

       timer
           Extra attributes: at => $time, after => $sec, interval => $sec, hard => $bool

           Generate  events  at  particular  times.   The $time and $sec are in seconds.  Fractional
           seconds may be  used  if  Time::HiRes  is  available.   "at"  and  "after"  are  mutually
           exclusive.

           "at"  or  "after" specify the initial time that the event will trigger.  Subsequent timer
           events occur  at  intervals  specified  by  "interval"  or  "after"  (in  that  order  of
           preference)  if  either  was  supplied.   The  timer  defaults  to  one-shot behaviour if
           "interval" was not specified, or repeating behaviour  if  "interval"  was  specified;  in
           either case this can be overridden by providing "repeat" explicitly.

           You  need  to  know  the  time  at  the start of today if you are trying to set timers to
           trigger at day relative times.  You can find it with:

             use Time::Local;
             my $TodaySeconds = int timelocal(0,0,0,(localtime)[3,4,5]);

           This calculation may seem a little heavy weight.  If you want  to  use  UTC  rather  than
           local time then you can use this instead:

             my $TodaySeconds = time - time % 86400;

           Beware  that, due to lags in the event loop, the "interval" timeout may already be in the
           past.  If the "hard" flag is set, the event will be queued for execution relative to  the
           last  time the callback was invoked.  However, if "hard" is false the new timeout will be
           calculated relative to the current time.  "hard" defaults to false.

       io  Extra attributes: fd =>  $fd,  poll  =>  'rwe'  [timeout  =>  $seconds,  hard  =>  $bool,
           timeout_cb => \&code]

           The  callback is invoked when the file descriptor, "fd", has data to be read, written, or
           pending exceptions.  "fd" can be a GLOB, an IO::Handle object, or  a  file  number  (file
           descriptor).  "poll" defaults to "r".

           Note that it is your option whether to have multiple watchers per file handle or to use a
           single watcher for all event conditions.

           If  "timeout"  is set, events are also generated regularly if no actual I/O event occurs.
           If "timeout_cb" is set then timeouts use this alternate  callback  instead  of  the  main
           callback.

       signal
           Extra attribute: signal => $str

           Generates  events  based  on  signal  arrival.   The  events  are  not actually generated
           immediately when the  signal  arrives:  signals  received  are  counted  and  reified  by
           queue_pending()  or  implicitly  by one_event().  Several signals of the same type may be
           merged into a single event. In such cases, the number of signals represented by a  single
           event is stored in the "hits" attribute.

   PRIORITY
       Priority  is  used  to  sort  the  event  queue.   Meaningful  priorities  range from -1 to 6
       inclusive.  Lower numbers mean higher priority (-1 is the  highest  priority  and  6  is  the
       lowest).   If  multiple  events  get  queued, the ones with the highest priority are serviced
       first.  Events with equal priority are serviced in first-in-first-out order.

         use Event qw(PRIO_HIGH PRIO_NORMAL);   # some constants

         LEVELS: -1      0      1      2      3      4      5      6
                 ----------------------+-------------+---------------
                                   PRIO_HIGH     PRIO_NORMAL

       A negative priority causes the callback to be invoked immediately upon event occurrence.  Use
       this with caution.  While it may seem advantageous to use negative  priorities,  they  bypass
       the whole point of having an event queue.

       Each watcher has a default priority, assigned by its constructor:

         io       PRIO_NORMAL
         signal   PRIO_HIGH
         timer    PRIO_NORMAL
         var      PRIO_NORMAL

       Default  priorities  are  stored  in  ${"Event::${type}::DefaultPriority"}.   If  the default
       priority is not satisfactory for your purposes, the constructor options "nice",  "async",  or
       "prio"  can  be  used  to  adjust  it.  "nice" specifies an offset from the default priority;
       "async" forces the priority to -1; and "prio" assigns a given priority of  your  choice.   If
       more than one of these options are given then "prio" overrides "async" overrides "nice".

   WATCHER CONSTRUCTOR ATTRIBUTES
       These options are only supported as constructor arguments.

       after => $seconds
           See the discussion of the timer watcher.

       async => $bool
           If $bool then the watcher priority is set to -1.

       nice => $offset
           Offset from the default priority.

       parked => $yes
           By  default,  watcher constructors automatically invoke the start() method.  If you don't
           want the watcher started then request "parked=>1".

   WATCHER ATTRIBUTES
       at => $time
           The expiration time in the same units as the  system  clock.   For  a  timer,  "at"  will
           usually be in the future.

       cb => \&code
       cb => [$class_or_object, $method_name]
           The function or method to call when an event is dispatched.  The callback is invoked with
           $event as its only argument.

           Perhaps  you  are  wondering  what happens if something goes wrong and an untrapped "die"
           occurs within your callback?  $Event::DIED is  just  for  this  purpose.   See  the  full
           description of "DIED" below.

       cbtime => $time
           When the callback was invoked most recently.

       data => $anything
           The data() method associates arbitrary data with a watcher.

           This  method  is  not  intended  for implementers of watchers.  If you are subclassing or
           implementing a watcher, consider the private() method.

       debug => $bool
           Debugging can be activated globally or per watcher.  When  debugging  is  enabled  for  a
           particular  watcher, $Event::DebugLevel is treated as two levels higher.  Levels of 1, 2,
           3, or 4 give progressively more diagnostics on STDERR.

       desc => $string
           An identifying name.  If this is not passed explicitly to the  constructor,  it  will  be
           initialized with a string that attempts to identify the location in the source code where
           the watcher was constructed.

       fd => $filehandle
           This  attribute  can  accept either a perl-esque filehandle or a system call derived file
           descriptor number.

       hard => $bool
           Determines how repeating timers (or timeouts) are recalculated.  The timer  is  restarted
           either  before  or  after  the  callback  depending  on  whether  it  is  true  or false,
           respectively.  In long-running callbacks this can make a significant difference.

       interval => $seconds
           How long between repeating timeouts.  The "at" attribute is recalculated using "interval"
           upon callback return.

       max => $seconds
           The maximum number of seconds to wait before  triggering  the  callback.   Similar  to  a
           "timeout".

       max_cb_tm => $seconds
           The  maximum number of seconds to spend in a callback.  If a callback uses more time then
           it is aborted.  Defaults to 1 sec.  This feature is normally disabled.  See Event::Stats.

       min => $seconds
           Enforce a minimum number of seconds between triggering events.

       poll => $bits
           Determines which kinds of events are of interest.  This attribute can be set with  either
           strings or bit constants.  The bit constants are available via 'use Event::Watcher qw(R W
           E T);'.

             string constant description
             ------ -------- ---------------
              'r'     R      read
              'w'     W      write
              'e'     E      exception
              't'     T      timeout

           Thus, both of these statements enable interest in read:

             $w->poll($w->poll . 'r');
             $w->poll($w->poll | R);

           A given type of watcher may support all or a subset of the available events.

       prio => $level
           Changes the watcher's priority to the given level.  Events generated by a watcher usually
           inherit the priority of the watcher.

       private => $anything
           Use  the  private()  method  to  associate arbitrary data with a watcher.  This method is
           intended for implementers of watchers  or  watcher  subclasses.   Each  caller's  package
           accesses its own private attribute.

       reentrant => $bool
           By  default,  callbacks  are allowed to invoke "sweep" or "loop" which in turn may invoke
           the same callback again recursively.  This can be  useful  but  can  also  be  confusing.
           Moreover,  if  you  keep  reentering  callbacks  you will quickly run out of stack space.
           Disable this feature per watcher by setting reentrant to  false.   This  will  cause  the
           watcher to be suspended during recursive calls to "sweep" or "loop".

       repeat => $bool
           The  repeat  flag  controls  whether  the  callback should either be one-shot or continue
           waiting for new events.  The default setting depends on the type of watcher.  io, signal,
           and var default to true.

       signal => $str
           The callback is invoked after the specified signal is received.  The $str  string  should
           be something like 'INT' or 'QUIT'.  Also see the documentation for %SIG.

           A  given  signal  can  be handled by %SIG or Event, but not both at the same time.  Event
           handles the signal as long as there is at least one active watcher. If all  watchers  for
           the signal are cancelled or stopped then Event sets the signal handler to SIG_DFL.

       suspend => $bool
           Stop  looking  for events.  Running events are allowed to complete, but queued events are
           cancelled.

           Suspend is for debugging.  If you suspend all watchers in an  application  then  you  can
           examine the complete state unchanged for as long as you like without worrying about timer
           expirations.  If you actually wish to stop a watcher then use the stop() method.

       timeout => $seconds
           The number of seconds before a watcher times out.

       timeout_cb => \&code
       timeout_cb => [$class_or_object, $method_name]
           This  is  an optional attribute for use when it is desired that timeouts be serviced in a
           separate code path than normal events.   When  this  attribute  is  unset,  timeouts  are
           serviced by "cb".

       var => $ref
           A reference to the variable being watched.

   EVENT ATTRIBUTES
       got => $bits
           "got"  is available in the callback of watchers with "poll".  "got" is in the same format
           as "poll" except that it gives what kind of event actually happened.  In contrast, "poll"
           is just an indication of interest.

       hits => $int
           Signals in quick succession can be clumped into a single event.  The  number  of  signals
           clumped  together  is  indicated  by  this attribute.  This is always one for event types
           which don't clump.

       prio => $level
           Be aware that this priority can differ from the watcher's  priority.  For  instance,  the
           watcher's  priority  may  have  changed  since  the event was generated.  Moreover, the C
           extension API offers the freedom to queue events of arbitrary priority.

       w => $watcher
           This method return the event's watcher.  It is read-only.

   Customization and Exceptions
       •   $Event::DebugLevel

           Enables progressively more debugging output.   Meaningful  levels  range  from  1  (least
           output) to 5 (most output). Also see "debug".

       •   $Event::DIED

           When "loop" or "sweep" is called, an exception context is established for the duration of
           event  processing. If an exception is detected then $Event::DIED is invoked.  The default
           hook uses "warn" to output the  exception.   After  the  DIED  handler  completes,  event
           processing continues as if nothing happened.

           If you'd like more detailed output you can install the verbose handler:

             $Event::DIED = \&Event::verbose_exception_handler;

           Or you can write your own.  The handler is invoked like this:

             $Event::DIED->($event, $@);

           If you do not want to continue looping after an error, you can do something like this:

             $Event::DIED = sub {
               Event::verbose_exception_handler(@_);
               Event::unloop_all();
             };

       •   Event->add_hooks(key => sub { ... }, ...);

           The  bulk  of  Event's  implementation  is in C for maximum performance.  The "add_hooks"
           method allows insertion of perl code at key points  in  the  optimized  event  processing
           core.    While  flexible,  this  can  hurt  performance  *significantly*.   If  you  want
           customization *and* performance, please see the C API.

           Currently support hooks are detailed as follows:

             hook          purpose
             ------------- ----------------------------------------------
             prepare       returns minimum time to block (timeable)
             check         assess state after normal return from select/poll
             asynccheck    check for signals, etc
             callback      invoked before each event callback

C API
       Event also has a direct API for callbacks written exclusively in C.  See Event::MakeMaker.

WHAT ABOUT THREADS?
       Event loops and threads are  two  different  solutions  to  the  same  problem:  asynchronous
       processing.   Event  loops  have been around since the beginning of computing.  They are well
       understood and proven to be a good solution for many applications.

       While  event  loops  make  use  of  basic  operating  system  services,  the  bulk  of  their
       implementation  is  usually  outside  the  kernel.  While an event loop may appear to do many
       things in parallel, it does  not,  even  on  multiprocessor  hardware.   Actions  are  always
       dispatched  sequentially.   This  implies that long running callbacks must be avoided because
       otherwise event processing is halted.

       Event loops work well when actions are short and to the point.  Long-running  tasks  must  be
       broken into short steps and scheduled for execution.  Some sort of a state machine is usually
       required.   While  a  big,  complex  application  server is usually simpler to implement in a
       multithreaded fashion, a web browser can easily get by without threads.  Consider a JPEG file
       download and render.  When some new bytes are available they are sorted to the right place on
       the screen.  Only a little state must be kept to keep track of how much has been rendered and
       to process subsequent incoming bytes.

       Threads can either substitute for an event loop or complement it.   Threads  are  similar  to
       processes  in  that  the  operating  system  manages  task  switching  for you.  However, the
       difference is that all threads share the same address space.  This is good and  bad.   Higher
       performance  can  be  achieved but since data is shared between threads, extreme care must be
       taken to access or modify global data.  The operating system can switch threads at any moment
       or can execute multiple threads simultaneously.   I  hope  this  sounds  dangerous!   It  is!
       Threads can introduce maddeningly complicated and hard to debug synchronization problems.

       Threads  are  like  rocket  fuel.   They  are  essential  when  you really need them but most
       applications would be better off with a simple event loop.  Even  if  threads  are  genuinely
       needed,  consider  confining  them  to  the  parts  of  an  application  where truly scalable
       performance is really worth the difficulty of a multithreaded implementation.   For  example,
       most GUIs applications do not need threads and most scientific compute intensive problems can
       be  isolated from event dispatching.  On the other hand, high performance transaction servers
       generally do mandate a truly multithreaded approach.

       Another consideration is that threads are not quite  as  widely  available  as  event  loops.
       While  a  few  forward-thinking  operating  systems have offered threads since the beginning,
       their addition to many popular operating systems is much more recent and some still offer  no
       threads  support.   If  portability  is a requirement, one must check that threads support is
       available and also carefully test a particular  threads  implementation  to  see  whether  it
       supports  the  features  you  need.   It  is  likely  that  all  platforms  will have a solid
       implementation soon but at this point in history it is best to double check.

       Many suggestions by Mark Mielke <Mark.Mielke.markm AT nt.com>

WHAT ABOUT NON-PREEMPTIVE THREADS?
       The Java language is oriented to use non-preemptive threads, yet even Java uses an event-loop
       for Swing (AFAIK). That  is  one  of  the  reasons  I  don't  use  Java  for  network-centric
       applications.  My belief is that the benefit of multi-threading is the gain in performance on
       SMP hardware.  In my view, non-preemptive  threads  (java  green-threads)  are  usually  poor
       design.   I  find them harder to work with, harder to debug, and slower for a rather marginal
       gain in readability. I really like working with a state machine.  I find  it  leads  to  more
       stable  and  better  code.  It  also  has  the benefit of abstracting away how concurrency is
       achieved.

       Contributed by artur AT vogon-solutions.com, 12 Jul 1999.

BUGS
       No support for epoll, or better, libevent.

       The scope of events is pretty strange compared to most other perl objects.  I'm not  sure  if
       this  is  a bug or a feature (OK, probably it was a mistake).  We'll probably want to re-work
       things for Perl6.

       The meaning of $io->timeout(0) might change.  Use "undef" to unset the timeout.

       There seems to be some sort of bug in the global destruction phase:

         Attempt to free unreferenced scalar during global destruction.
         Use of uninitialized value during global destruction.
         Explicit blessing to '' (assuming package main) during global
         destruction.

THE FUTURE
       Even if this module does not end up being the One and True Event Loop, the author will insure
       that it is source compatible with its successor, or arrange for gradual migration.   Back  in
       the  early  days, the Event programming API was changing at every release.  Care was taken to
       allow the old API to continue to work, and the transition was eased by printing out  lots  of
       warnings  about the new usage.  So you shouldn't sit on your hands in anticipation of the One
       and True Event Loop.  Just start coding!

ALSO SEE
       •   Useful and Fun

           Time::HiRes, NetServer::Portal, Time::Warp

       •   Message Passing

           COPE, IPC::LDT, Event-tcp

       •   GUI

           While Tk does not yet support Event, PerlQt does.

       •   C API

           Inline

SUPPORT
       If you have insights or complaints then please subscribe to the mailing list!  Send email to:

         perl-loop-subscribe AT perl.org

AUTHOR
       Joshua N. Pritikin <jpritikin AT pobox.com>

ACKNOWLEDGMENT
       Initial 0.01 implementation by Graham Barr <gbarr AT pobox.com>.  Other contributors include  at
       least those lists below and folks mentioned in the ChangeLog.

        Gisle Aas <gisle AT aas.no>
        Uri Guttman <uri AT sysarch.com>
        Nick Ing-Simmons <nick AT ni-s.com> (Tk)
        Sarathy <gsar AT engin.edu>
        Jochen Stenzel <perl AT jochen-stenzel.de>

COPYRIGHT
       Copyright © 1997 Joshua Nathaniel Pritikin & Graham Barr

       Copyright © 1998, 1999, 2000, 2001, 2002, 2003, 2004 Joshua Nathaniel Pritikin

       All rights reserved.  This program is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.

perl v5.38.2                                 2024-04-01                                   Event(3pm)
event(3)
NAME SYNOPSIS DESCRIPTION PERL API
all_watchers() all_running() all_idle() queue_pending() Event Watcher Constructors Shared Watcher Attributes Shared Watcher Methods Watcher Types Customization and Exceptions
C API BUGS THE FUTURE ALSO SEE SUPPORT AUTHOR ACKNOWLEDGMENT COPYRIGHT

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