# evdev(4) - man - phpMan

[EVDEV(4)]                              Kernel Interfaces Manual                              [EVDEV(4)]



## NAME
       evdev - Generic Linux input driver

## SYNOPSIS
### Section "InputDevice"
         **Identifier** **"**_devname_**"**
         **Driver** **"evdev"**
         **Option** **"Device"**   **"**_devpath_**"**
         **Option** **"Emulate3Buttons"**     **"**_True_**"**
         **Option** **"Emulate3Timeout"**     **"**_50_**"**
         **Option** **"GrabDevice"**     **"**_False_**"**
         ...
### EndSection

## DESCRIPTION
       **evdev**  is  an Xorg input driver for Linux´s generic event devices.  It therefore supports all
       input devices that the kernel knows about, including most mice, keyboards, tablets and touch‐
       screens.  **evdev** is the default driver on the major Linux distributions.

       The  **evdev** driver can serve as both a pointer and a keyboard input device. Multiple input de‐
       vices are supported by multiple instances of this driver, with  one  InputDevice  section  of
       your xorg.conf for each input device that will use this driver.

       It  is  recommended that **evdev** devices are configured through the **InputClass** directive (refer
       to [xorg.conf(5)]) instead of  manual  per-device  configuration.  Devices  configured  in  the
       [xorg.conf(5)] are not hot-plug capable.

### SUPPORTED HARDWARE
       In  general,  any  input  device that the kernel has a driver for can be accessed through the
       **evdev** driver.  See the Linux kernel documentation for a complete list.

### CONFIGURATION DETAILS
       Please refer to [xorg.conf(5)] for general configuration details and for options  that  can  be
       used with all input drivers.  This section only covers configuration details specific to this
       driver.

       The following driver **Options** are supported:

       **Option** **"ButtonMapping"** **"**_string_**"**
              Sets the button mapping for this device. The mapping is a space-separated list of but‐
              ton  mappings that correspond in order to the physical buttons on the device (i.e. the
              first number is the mapping for button 1, etc.). The default mapping is  "1  2  3  ...
              32".  A  mapping  of 0 deactivates the button. Multiple buttons can have the same map‐
              ping.  For example, a left-handed mouse with deactivated scroll-wheel would use a map‐
              ping  of  "3  2  1 0 0". Invalid mappings are ignored and the default mapping is used.
              Buttons not specified in the user's mapping use the default mapping.

       **Option** **"Device"** **"**_string_**"**
              Specifies the device through which the device can be accessed.  This will generally be
              of  the  form  "/dev/input/eventX",  where X is some integer.  The mapping from device
              node to hardware is system-dependent. Property: "Device Node" (read-only).

       **Option** **"DragLockButtons"** **"**_L1_ _B2_ _L3_ _B4_**"**
              Sets "drag lock buttons" that simulate holding a button down, so  that  low  dexterity
              people  do  not  have to hold a button down at the same time they move a mouse cursor.
              Button numbers occur in pairs, with the lock button number occurring  first,  followed
              by the button number that is the target of the lock button. Property: "Evdev Drag Lock
              Buttons".

       **Option** **"DragLockButtons"** **"**_M1_**"**
              Sets a "master drag lock button" that acts as a "Meta Key" indicating  that  the  next
              button pressed is to be "drag locked". Property: "Evdev Drag Lock Buttons".


       **Option** **"Emulate3Buttons"** **"**_boolean_**"**
              Enable/disable  the  emulation  of the third (middle) mouse button for mice which only
              have two physical buttons.  The third button is emulated by pressing both buttons  si‐
              multaneously.  Default: off. Property: "Evdev Middle Button Emulation".

       **Option** **"Emulate3Timeout"** **"**_integer_**"**
              Sets  the  timeout (in milliseconds) that the driver waits before deciding if two but‐
              tons where pressed "simultaneously" when 3 button emulation is enabled.  Default:  50.
              Property: "Evdev Middle Button Timeout".

       **Option** **"Emulate3Button"** **"**_integer_**"**
              Specifies the physical button number to be emitted if middle button emulation is trig‐
              gered.  Default: 2.  Property: "Evdev Middle Button Button".

       **Option** **"EmulateWheel"** **"**_boolean_**"**
              Enable/disable "wheel" emulation.  Wheel emulation means  emulating  button  press/re‐
              lease  events  when the mouse is moved while a specific real button is pressed.  Wheel
              button events (typically buttons 4 and 5) are usually used for scrolling.  Wheel  emu‐
              lation  is  useful  for  getting wheel-like behaviour with trackballs.  It can also be
              useful for mice with 4 or more buttons but no wheel.  See the description of the  **Emu******
              **lateWheelButton**, **EmulateWheelInertia**, **EmulateWheelTimeout**, **XAxisMapping**, and **YAxisMap******
              **ping** options.  Default: off. Property "Evdev Wheel Emulation".

       **Option** **"EmulateWheelButton"** **"**_integer_**"**
              Specifies which button must be held down to enable wheel emulation mode.   While  this
              button  is down, X and/or Y pointer movement will generate button press/release events
              as specified for the **XAxisMapping** and **YAxisMapping** settings. If the button  is  0  and
              **EmulateWheel**  is on, any motion of the device is converted into wheel events. Default:
              4.  Property: "Evdev Wheel Emulation Button".

       **Option** **"EmulateWheelInertia"** **"**_integer_**"**
              Specifies how far (in pixels) the pointer must move to generate  button  press/release
              events  in  wheel emulation mode.  Default: 10. Property: "Evdev Wheel Emulation Iner‐
              tia".

              This value must be set for any device does not resemble a  standard  mouse.   Specifi‐
              cally,  on  absolute  devices  such as tablets the value should be set to a reasonable
              fraction of the expected movement to avoid excess scroll events.

              **WARNING:** the name "inertia" is a misnomer. This option defines the  distance  required
              to  generate  one scroll event similar to the **VertScrollDelta** and **HorizScrollDelta** op‐
              tions. It does not enable inertia in the physical sense, scrolling  stops  immediately
              once the movement has stopped.

       **Option** **"EmulateWheelTimeout"** **"**_integer_**"**
              Specifies the time in milliseconds the **EmulateWheelButton** must be pressed before wheel
              emulation is started. If the **EmulateWheelButton** is released before this  timeout,  the
              original button press/release event is sent.  Default: 200. Property: "Evdev Wheel Em‐
              ulation Timeout".

       **Option** **"EmulateThirdButton"** **"**_boolean_**"**
              Enable third button emulation. Third button emulation emits a right button  event  (by
              default)  by pressing and holding the first button. The first button must be held down
              for the configured timeout and must not move more than the  configured  threshold  for
              the  emulation to activate. Otherwise, the first button event is posted as normal. De‐
              fault: off.  Property: "Evdev Third Button Emulation".

       **Option** **"EmulateThirdButtonTimeout"** **"**_integer_**"**
              Specifies the timeout in milliseconds between the initial button press and the genera‐
              tion  of the emulated button event.  Default: 1000. Property: "Evdev Third Button Emu‐
              lation Timeout".

       **Option** **"EmulateThirdButtonButton"** **"**_integer_**"**
              Specifies the physical button number to be emitted if third button emulation is  trig‐
              gered.  Default: 3.  Property: "Evdev Third Button Button".

       **Option** **"EmulateThirdButtonMoveThreshold"** **"**_integer_**"**
              Specifies  the  maximum move fuzz in device coordinates for third button emulation. If
              the device moves by more than this threshold before  the  third  button  emulation  is
              triggered, the emulation is cancelled and a first button event is generated as normal.
              Default: 20. Property: "Evdev Third Button Emulation Threshold".

       **Option** **"GrabDevice"** **"**_boolean_**"**
              Force a grab on the event device. Doing so will ensure that no other driver  can  ini‐
              tialise  the  same  device  and  it  will  also stop the device from sending events to
              /dev/kbd or /dev/input/mice. Events from this device will not be sent to  virtual  de‐
              vices (e.g. rfkill or the Macintosh mouse button emulation).  Default: disabled.

       **Option** **"InvertX"** **"**_Bool_**"**

       **Option** **"InvertY"** **"**_Bool_**"**
              Invert the given axis. Default: off. Property: "Evdev Axis Inversion".

       **Option** **"IgnoreRelativeAxes"** **"**_Bool_**"**

       **Option** **"IgnoreAbsoluteAxes"** **"**_Bool_**"**
              Ignore  the  specified type of axis. Default: unset. The X server cannot deal with de‐
              vices that have both relative and absolute axes. Evdev tries to guess wich axes to ig‐
              nore  given  the device type and disables absolute axes for mice and relative axes for
              tablets, touchscreens and touchpad. These options allow to forcibly  disable  an  axis
              type.  Mouse wheel axes are exempt and will work even if relative axes are ignored. No
              property, this configuration must be set in the configuration.
              If either option is set to False, the driver will not ignore the  specified  axes  re‐
              gardless  of  the  presence  of other axes. This may trigger buggy behavior and events
              from this axis are always forwarded. Users are discouraged from setting this option.

       **Option** **"Calibration"** **"**_min-x_ _max-x_ _min-y_ _max-y_**"**
              Calibrates the X and Y axes for devices that need to scale to a  different  coordinate
              system  than  reported to the X server. This feature is required for devices that need
              to scale to a different coordinate system than originally reported by the kernel (e.g.
              touchscreens). The scaling to the custom coordinate system is done in-driver and the X
              server is unaware of the transformation. Property: "Evdev Axis Calibration".

       **Option** **"Mode"** **"Relative"**|**"Absolute"**
              Sets the mode of the device if device has absolute axes.  The default value for touch‐
              pads  is  relative,  for other absolute.  This option has no effect on devices without
              absolute axes.

       **Option** **"SwapAxes"** **"**_Bool_**"**
              Swap x/y axes. Default: off. Property: "Evdev Axes Swap".

       **Option** **"XAxisMapping"** **"**_N1_ _N2_**"**
              Specifies which buttons are mapped to motion in the X  direction  in  wheel  emulation
              mode.   Button  number _N1_ is mapped to the negative X axis motion and button number _N2_
              is mapped to the positive X axis motion.  Default: no mapping. Property: "Evdev  Wheel
              Emulation Axes".

       **Option** **"YAxisMapping"** **"**_N1_ _N2_**"**
              Specifies  which  buttons  are  mapped to motion in the Y direction in wheel emulation
              mode.  Button number _N1_ is mapped to the negative Y axis motion and button  number  _N2_
              is  mapped to the positive Y axis motion.  Default: "4 5". Property: "Evdev Wheel Emu‐
              lation Axes".

       **Option** **"TypeName"** **"**_type""_
              Specify the X Input 1.x type (see [XListInputDevices(3)]).  There is rarely  a  need  to
              use  this option, evdev will guess the device type based on the device's capabilities.
              This option is provided for devices that need quirks.

       **Option** **"VertScrollDelta"** **"**_integer_**"**
              The amount of motion considered one  unit  of  scrolling  vertically.   Default:  "1".
              Property: "Evdev Scrolling Distance".

       **Option** **"HorizScrollDelta"** **"**_integer_**"**
              The  amount  of  motion  considered one unit of scrolling horizontally.  Default: "1".
              Property: "Evdev Scrolling Distance".

       **Option** **"DialDelta"** **"**_integer_**"**
              The amount of motion considered one unit of turning the dial.   Default:  "1".   Prop‐
              erty: "Evdev Scrolling Distance".

       **Option** **"Resolution"** **"**_integer_**"**
              Sets  the  resolution  of the device in dots per inch. The resolution is used to scale
              relative motion events from mouse devices to 1000 DPI resolution. This can be used  to
              make high resolution mice less sensitive without turning off acceleration. If set to 0
              no scaling will be performed. Default: "0".


### SUPPORTED PROPERTIES
       The following properties are provided by the **evdev** driver.

### Evdev Axis Calibration
              4 32-bit values, order min-x, max-x, min-y, max-y or 0  values  to  disable  in-driver
              axis calibration.

### Evdev Axis Inversion
              2 boolean values (8 bit, 0 or 1), order X, Y. 1 inverts the axis.

### Evdev Axes Swap
              1 boolean value (8 bit, 0 or 1). 1 swaps x/y axes.

### Evdev Drag Lock Buttons
              8-bit. Either 1 value or pairs of values. Value range 0-32, 0 disables a value.

### Evdev Middle Button Emulation
              1 boolean value (8 bit, 0 or 1).

### Evdev Middle Button Timeout
              1 16-bit positive value.

### Evdev Middle Button Button
              1 8-bit value, allowed range 0-32, 0 disables the button.

### Evdev Wheel Emulation
              1 boolean value (8 bit, 0 or 1).

### Evdev Wheel Emulation Axes
              4 8-bit values, order X up, X down, Y up, Y down. 0 disables a value.

### Evdev Wheel Emulation Button
              1 8-bit value, allowed range 0-32, 0 disables the button.

### Evdev Wheel Emulation Inertia
              1 16-bit positive value.

### Evdev Wheel Emulation Timeout
              1 16-bit positive value.

### Evdev Scrolling Distance
              3 32-bit values: vertical, horizontal and dial.


## AUTHORS
       Kristian Høgsberg, Peter Hutterer

### SEE ALSO
       [Xorg(1)], [xorg.conf(5)], [Xserver(1)], [X(7)]



X Version 11                           xf86-input-evdev 2.10.6                              [EVDEV(4)]
