{
    "content": [
        {
            "type": "text",
            "text": "# PERLGUTS (man)\n\n## NAME\n\nperlguts - Introduction to the Perl API\n\n## DESCRIPTION\n\nThis document attempts to describe how to use the Perl API, as well as to provide some info\non the basic workings of the Perl core.  It is far from complete and probably contains many\nerrors.  Please refer any questions or comments to the author below.\n\n## Sections\n\n- **NAME**\n- **DESCRIPTION**\n- **Variables** (24 subsections)\n- **Subroutines** (6 subsections)\n- **Memory Allocation** (3 subsections)\n- **PerlIO**\n- **Compiled code** (8 subsections)\n- **How multiple interpreters and concurrency are supported** (5 subsections)\n- **Internal Functions** (9 subsections)\n- **Unicode Support** (8 subsections)\n- **Custom Operators**\n- **Stacks** (5 subsections)\n- **Dynamic Scope and the Context Stack** (4 subsections)\n- **Slab-based operator allocation**\n- **AUTHORS**\n- **SEE ALSO**\n\nUse structuredContent.sections for detailed options, examples, and full documentation.\n"
        }
    ],
    "structuredContent": {
        "command": "PERLGUTS",
        "section": "",
        "mode": "man",
        "summary": "perlguts - Introduction to the Perl API",
        "synopsis": null,
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        "tldr_examples": [],
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        "flags": [],
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        "section_outline": [
            {
                "name": "NAME",
                "lines": 2,
                "subsections": []
            },
            {
                "name": "DESCRIPTION",
                "lines": 4,
                "subsections": []
            },
            {
                "name": "Variables",
                "lines": 1,
                "subsections": [
                    {
                        "name": "Datatypes",
                        "lines": 8
                    },
                    {
                        "name": "What is an \"IV\"?",
                        "lines": 21
                    },
                    {
                        "name": "Working with SVs",
                        "lines": 301
                    },
                    {
                        "name": "Offsets",
                        "lines": 52
                    },
                    {
                        "name": "What's Really Stored in an SV?",
                        "lines": 25
                    },
                    {
                        "name": "Working with AVs",
                        "lines": 102
                    },
                    {
                        "name": "Working with HVs",
                        "lines": 79
                    },
                    {
                        "name": "Hash API Extensions",
                        "lines": 40
                    },
                    {
                        "name": "AVs, HVs and undefined values",
                        "lines": 48
                    },
                    {
                        "name": "References",
                        "lines": 39
                    },
                    {
                        "name": "Blessed References and Class Objects",
                        "lines": 57
                    },
                    {
                        "name": "Creating New Variables",
                        "lines": 29
                    },
                    {
                        "name": "Reference Counts and Mortality",
                        "lines": 104
                    },
                    {
                        "name": "Stashes and Globs",
                        "lines": 48
                    },
                    {
                        "name": "I/O Handles",
                        "lines": 65
                    },
                    {
                        "name": "Double-Typed SVs",
                        "lines": 35
                    },
                    {
                        "name": "Read-Only Values",
                        "lines": 19
                    },
                    {
                        "name": "Copy on Write",
                        "lines": 21
                    },
                    {
                        "name": "Magic Variables",
                        "lines": 20
                    },
                    {
                        "name": "Assigning Magic",
                        "lines": 53
                    },
                    {
                        "name": "Magic Virtual Tables",
                        "lines": 195
                    },
                    {
                        "name": "Finding Magic",
                        "lines": 19
                    },
                    {
                        "name": "Understanding the Magic of Tied Hashes and Arrays",
                        "lines": 71
                    },
                    {
                        "name": "Localizing changes",
                        "lines": 169
                    }
                ]
            },
            {
                "name": "Subroutines",
                "lines": 1,
                "subsections": [
                    {
                        "name": "XSUBs and the Argument Stack",
                        "lines": 52
                    },
                    {
                        "name": "Autoloading with XSUBs",
                        "lines": 18
                    },
                    {
                        "name": "Calling Perl Routines from within C Programs",
                        "lines": 37
                    },
                    {
                        "name": "Putting a C value on Perl stack",
                        "lines": 43
                    },
                    {
                        "name": "Scratchpads",
                        "lines": 18
                    },
                    {
                        "name": "Scratchpads and recursion",
                        "lines": 15
                    }
                ]
            },
            {
                "name": "Memory Allocation",
                "lines": 1,
                "subsections": [
                    {
                        "name": "Allocation",
                        "lines": 21
                    },
                    {
                        "name": "Reallocation",
                        "lines": 8
                    },
                    {
                        "name": "Moving",
                        "lines": 9
                    }
                ]
            },
            {
                "name": "PerlIO",
                "lines": 9,
                "subsections": []
            },
            {
                "name": "Compiled code",
                "lines": 1,
                "subsections": [
                    {
                        "name": "Code tree",
                        "lines": 24
                    },
                    {
                        "name": "Examining the tree",
                        "lines": 80
                    },
                    {
                        "name": "Compile pass 1: check routines",
                        "lines": 19
                    },
                    {
                        "name": "Compile pass 1a: constant folding",
                        "lines": 7
                    },
                    {
                        "name": "Compile pass 2: context propagation",
                        "lines": 10
                    },
                    {
                        "name": "Compile pass 3: peephole optimization",
                        "lines": 39
                    },
                    {
                        "name": "Pluggable runops",
                        "lines": 13
                    },
                    {
                        "name": "Compile-time scope hooks",
                        "lines": 82
                    }
                ]
            },
            {
                "name": "How multiple interpreters and concurrency are supported",
                "lines": 1,
                "subsections": [
                    {
                        "name": "Background and MULTIPLICITY",
                        "lines": 97
                    },
                    {
                        "name": "So what happened to dTHR?",
                        "lines": 5
                    },
                    {
                        "name": "How do I use all this in extensions?",
                        "lines": 95
                    },
                    {
                        "name": "Should I do anything special if I call perl from multiple threads?",
                        "lines": 18
                    },
                    {
                        "name": "Future Plans and PERL_IMPLICIT_SYS",
                        "lines": 15
                    }
                ]
            },
            {
                "name": "Internal Functions",
                "lines": 25,
                "subsections": [
                    {
                        "name": "Formatted Printing of IVs, UVs, and NVs",
                        "lines": 23
                    },
                    {
                        "name": "Formatted Printing of SVs",
                        "lines": 37
                    },
                    {
                        "name": "Formatted Printing of Strings",
                        "lines": 25
                    },
                    {
                        "name": "Formatted Printing of \"Size_t\" and \"SSize_t\"",
                        "lines": 10
                    },
                    {
                        "name": "Formatted Printing of \"Ptrdiff_t\", \"intmax_t\", \"short\" and other special sizes",
                        "lines": 3
                    },
                    {
                        "name": "Pointer-To-Integer and Integer-To-Pointer",
                        "lines": 26
                    },
                    {
                        "name": "Exception Handling",
                        "lines": 28
                    },
                    {
                        "name": "Source Documentation",
                        "lines": 18
                    },
                    {
                        "name": "Backwards compatibility",
                        "lines": 17
                    }
                ]
            },
            {
                "name": "Unicode Support",
                "lines": 3,
                "subsections": [
                    {
                        "name": "What is Unicode, anyway?",
                        "lines": 23
                    },
                    {
                        "name": "How can I recognise a UTF-8 string?",
                        "lines": 12
                    },
                    {
                        "name": "How does UTF-8 represent Unicode characters?",
                        "lines": 60
                    },
                    {
                        "name": "How does Perl store UTF-8 strings?",
                        "lines": 63
                    },
                    {
                        "name": "How do I pass a Perl string to a C library?",
                        "lines": 49
                    },
                    {
                        "name": "How do I convert a string to UTF-8?",
                        "lines": 19
                    },
                    {
                        "name": "How do I compare strings?",
                        "lines": 10
                    },
                    {
                        "name": "Is there anything else I need to know?",
                        "lines": 18
                    }
                ]
            },
            {
                "name": "Custom Operators",
                "lines": 77,
                "subsections": []
            },
            {
                "name": "Stacks",
                "lines": 7,
                "subsections": [
                    {
                        "name": "Value Stack",
                        "lines": 42
                    },
                    {
                        "name": "Mark Stack",
                        "lines": 50
                    },
                    {
                        "name": "Temporaries Stack",
                        "lines": 29
                    },
                    {
                        "name": "Save Stack",
                        "lines": 48
                    },
                    {
                        "name": "Scope Stack",
                        "lines": 21
                    }
                ]
            },
            {
                "name": "Dynamic Scope and the Context Stack",
                "lines": 3,
                "subsections": [
                    {
                        "name": "Introduction to the context stack",
                        "lines": 45
                    },
                    {
                        "name": "Pushing contexts",
                        "lines": 97
                    },
                    {
                        "name": "Popping contexts",
                        "lines": 105
                    },
                    {
                        "name": "Redoing contexts",
                        "lines": 6
                    }
                ]
            },
            {
                "name": "Slab-based operator allocation",
                "lines": 82,
                "subsections": []
            },
            {
                "name": "AUTHORS",
                "lines": 7,
                "subsections": []
            },
            {
                "name": "SEE ALSO",
                "lines": 3,
                "subsections": []
            }
        ],
        "sections": {
            "NAME": {
                "content": "perlguts - Introduction to the Perl API\n",
                "subsections": []
            },
            "DESCRIPTION": {
                "content": "This document attempts to describe how to use the Perl API, as well as to provide some info\non the basic workings of the Perl core.  It is far from complete and probably contains many\nerrors.  Please refer any questions or comments to the author below.\n",
                "subsections": []
            },
            "Variables": {
                "content": "",
                "subsections": [
                    {
                        "name": "Datatypes",
                        "content": "Perl has three typedefs that handle Perl's three main data types:\n\nSV  Scalar Value\nAV  Array Value\nHV  Hash Value\n\nEach typedef has specific routines that manipulate the various data types.\n"
                    },
                    {
                        "name": "What is an \"IV\"?",
                        "content": "Perl uses a special typedef IV which is a simple signed integer type that is guaranteed to be\nlarge enough to hold a pointer (as well as an integer).  Additionally, there is the UV, which\nis simply an unsigned IV.\n\nPerl also uses several special typedefs to declare variables to hold integers of (at least) a\ngiven size.  Use I8, I16, I32, and I64 to declare a signed integer variable which has at\nleast as many bits as the number in its name.  These all evaluate to the native C type that\nis closest to the given number of bits, but no smaller than that number.  For example, on\nmany platforms, a \"short\" is 16 bits long, and if so, I16 will evaluate to a \"short\".  But on\nplatforms where a \"short\" isn't exactly 16 bits, Perl will use the smallest type that\ncontains 16 bits or more.\n\nU8, U16, U32, and U64 are to declare the corresponding unsigned integer types.\n\nIf the platform doesn't support 64-bit integers, both I64 and U64 will be undefined.  Use IV\nand UV to declare the largest practicable, and \"\"WIDESTUTYPE\" in perlapi\" for the absolute\nmaximum unsigned, but which may not be usable in all circumstances.\n\nA numeric constant can be specified with \"\"INT16C\"\" in perlapi, \"\"UINTMAXC\"\" in perlapi,\nand similar.\n"
                    },
                    {
                        "name": "Working with SVs",
                        "content": "An SV can be created and loaded with one command.  There are five types of values that can be\nloaded: an integer value (IV), an unsigned integer value (UV), a double (NV), a string (PV),\nand another scalar (SV).  (\"PV\" stands for \"Pointer Value\".  You might think that it is\nmisnamed because it is described as pointing only to strings.  However, it is possible to\nhave it point to other things.  For example, it could point to an array of UVs.  But, using\nit for non-strings requires care, as the underlying assumption of much of the internals is\nthat PVs are just for strings.  Often, for example, a trailing \"NUL\" is tacked on\nautomatically.  The non-string use is documented only in this paragraph.)\n\nThe seven routines are:\n\nSV*  newSViv(IV);\nSV*  newSVuv(UV);\nSV*  newSVnv(double);\nSV*  newSVpv(const char*, STRLEN);\nSV*  newSVpvn(const char*, STRLEN);\nSV*  newSVpvf(const char*, ...);\nSV*  newSVsv(SV*);\n\n\"STRLEN\" is an integer type (\"Sizet\", usually defined as \"sizet\" in config.h) guaranteed to\nbe large enough to represent the size of any string that perl can handle.\n\nIn the unlikely case of a SV requiring more complex initialization, you can create an empty\nSV with newSV(len).  If \"len\" is 0 an empty SV of type NULL is returned, else an SV of type\nPV is returned with len + 1 (for the \"NUL\") bytes of storage allocated, accessible via SvPVX.\nIn both cases the SV has the undef value.\n\nSV *sv = newSV(0);   /* no storage allocated  */\nSV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage\n* allocated */\n\nTo change the value of an already-existing SV, there are eight routines:\n\nvoid  svsetiv(SV*, IV);\nvoid  svsetuv(SV*, UV);\nvoid  svsetnv(SV*, double);\nvoid  svsetpv(SV*, const char*);\nvoid  svsetpvn(SV*, const char*, STRLEN)\nvoid  svsetpvf(SV*, const char*, ...);\nvoid  svvsetpvfn(SV*, const char*, STRLEN, valist *,\nSV , Sizet, bool *);\nvoid  svsetsv(SV*, SV*);\n\nNotice that you can choose to specify the length of the string to be assigned by using\n\"svsetpvn\", \"newSVpvn\", or \"newSVpv\", or you may allow Perl to calculate the length by using\n\"svsetpv\" or by specifying 0 as the second argument to \"newSVpv\".  Be warned, though, that\nPerl will determine the string's length by using \"strlen\", which depends on the string\nterminating with a \"NUL\" character, and not otherwise containing NULs.\n\nThe arguments of \"svsetpvf\" are processed like \"sprintf\", and the formatted output becomes\nthe value.\n\n\"svvsetpvfn\" is an analogue of \"vsprintf\", but it allows you to specify either a pointer to\na variable argument list or the address and length of an array of SVs.  The last argument\npoints to a boolean; on return, if that boolean is true, then locale-specific information has\nbeen used to format the string, and the string's contents are therefore untrustworthy (see\nperlsec).  This pointer may be NULL if that information is not important.  Note that this\nfunction requires you to specify the length of the format.\n\nThe \"svset*()\" functions are not generic enough to operate on values that have \"magic\".  See\n\"Magic Virtual Tables\" later in this document.\n\nAll SVs that contain strings should be terminated with a \"NUL\" character.  If it is not\n\"NUL\"-terminated there is a risk of core dumps and corruptions from code which passes the\nstring to C functions or system calls which expect a \"NUL\"-terminated string.  Perl's own\nfunctions typically add a trailing \"NUL\" for this reason.  Nevertheless, you should be very\ncareful when you pass a string stored in an SV to a C function or system call.\n\nTo access the actual value that an SV points to, Perl's API exposes several macros that\ncoerce the actual scalar type into an IV, UV, double, or string:\n\n•   SvIV(SV*) (\"IV\") and SvUV(SV*) (\"UV\")\n\n•   SvNV(SV*) (\"double\")\n\n•   Strings are a bit complicated:\n\n•   Byte string: \"SvPVbyte(SV*, STRLEN len)\" or SvPVbytenolen(SV*)\n\nIf the Perl string is \"\\xff\\xff\", then this returns a 2-byte \"char*\".\n\nThis is suitable for Perl strings that represent bytes.\n\n•   UTF-8 string: \"SvPVutf8(SV*, STRLEN len)\" or SvPVutf8nolen(SV*)\n\nIf the Perl string is \"\\xff\\xff\", then this returns a 4-byte \"char*\".\n\nThis is suitable for Perl strings that represent characters.\n\nCAVEAT:  That  \"char*\" will be encoded via Perl's internal UTF-8 variant, which means\nthat if the SV contains non-Unicode code points (e.g., 0x110000), then the result may\ncontain extensions over valid UTF-8.  See \"isstrictutf8string\" in perlapi for some\nmethods Perl gives you to check the UTF-8 validity of these macros' returns.\n\n•   You can also use \"SvPV(SV*, STRLEN len)\" or SvPVnolen(SV*) to  fetch  the  SV's  raw\ninternal  buffer.  This  is  tricky,  though; if your Perl string is \"\\xff\\xff\", then\ndepending on the SV's internal encoding you might get  back  a  2-byte  OR  a  4-byte\n\"char*\".   Moreover,  if  it's  the  4-byte  string, that could come from either Perl\n\"\\xff\\xff\" stored UTF-8 encoded, or Perl \"\\xc3\\xbf\\xc3\\xbf\" stored as raw octets.  To\ndifferentiate between these you MUST look up the SV's UTF8 bit (cf. \"SvUTF8\") to know\nwhether the source Perl string is 2 characters (\"SvUTF8\" would be on) or 4 characters\n(\"SvUTF8\" would be off).\n\nIMPORTANT:  Use of \"SvPV\", \"SvPVnolen\", or similarly-named macros without looking up\nthe SV's UTF8 bit is almost certainly a bug if non-ASCII input is allowed.\n\nWhen the UTF8 bit is on, the same CAVEAT about UTF-8 validity  applies  here  as  for\n\"SvPVutf8\".\n\n(See \"How do I pass a Perl string to a C library?\" for more details.)\n\nIn  \"SvPVbyte\", \"SvPVutf8\", and \"SvPV\", the length of the \"char*\" returned is placed into\nthe variable \"len\" (these are macros, so you do not use &len). If you do  not  care  what\nthe  length  of  the  data  is,  use  \"SvPVbytenolen\", \"SvPVutf8nolen\", or \"SvPVnolen\"\ninstead.  The global variable \"PLna\" can also be given  to  \"SvPVbyte\"/\"SvPVutf8\"/\"SvPV\"\nin  this  case.   But  that  can be quite inefficient because \"PLna\" must be accessed in\nthread-local storage in threaded Perl.  In any case, remember that Perl allows  arbitrary\nstrings of data that may both contain NULs and might not be terminated by a \"NUL\".\n\nAlso  remember  that C doesn't allow you to safely say \"foo(SvPVbyte(s, len), len);\".  It\nmight work with your compiler, but it won't  work  for  everyone.   Break  this  sort  of\nstatement up into separate assignments:\n\nSV *s;\nSTRLEN len;\nchar *ptr;\nptr = SvPVbyte(s, len);\nfoo(ptr, len);\n\nIf you want to know if the scalar value is TRUE, you can use:\n\nSvTRUE(SV*)\n\nAlthough  Perl will automatically grow strings for you, if you need to force Perl to allocate\nmore memory for your SV, you can use the macro\n\nSvGROW(SV*, STRLEN newlen)\n\nwhich will determine if more memory needs to be allocated.  If so, it will call the  function\n\"svgrow\".  Note that \"SvGROW\" can only increase, not decrease, the allocated memory of an SV\nand  that  it does not automatically add space for the trailing \"NUL\" byte (perl's own string\nfunctions typically do \"SvGROW(sv, len + 1)\").\n\nIf you want to write to an  existing  SV's  buffer  and  set  its  value  to  a  string,  use\nSvPVbyteforce()  or one of its variants to force the SV to be a PV.  This will remove any of\nvarious types of non-stringness from the SV while preserving the content of the SV in the PV.\nThis can be used, for example, to append data from an API function to a buffer without  extra\ncopying:\n\n(void)SvPVbyteforce(sv, len);\ns = SvGROW(sv, len + needlen + 1);\n/* something that modifies up to needlen bytes at s+len, but\nmodifies newlen bytes\neg. newlen = read(fd, s + len, needlen);\nignoring errors for these examples\n*/\ns[len + newlen] = '\\0';\nSvCURset(sv, len + newlen);\nSvUTF8off(sv);\nSvSETMAGIC(sv);\n\nIf  you  already have the data in memory or if you want to keep your code simple, you can use\none of the svcat*() variants, such as svcatpvn().  If you want to insert  anywhere  in  the\nstring you can use svinsert() or svinsertflags().\n\nIf you don't need the existing content of the SV, you can avoid some copying with:\n\nSvPVCLEAR(sv);\ns = SvGROW(sv, needlen + 1);\n/* something that modifies up to needlen bytes at s, but modifies\nnewlen bytes\neg. newlen = read(fd, s, needlen);\n*/\ns[newlen] = '\\0';\nSvCURset(sv, newlen);\nSvPOKonly(sv); /* also clears SVfUTF8 */\nSvSETMAGIC(sv);\n\nAgain,  if  you already have the data in memory or want to avoid the complexity of the above,\nyou can use svsetpvn().\n\nIf you have a buffer allocated with Newx() and want to set that as the SV's  value,  you  can\nuse  svusepvnflags().   That  has some requirements if you want to avoid perl re-allocating\nthe buffer to fit the trailing NUL:\n\nNewx(buf, somesize+1, char);\n/* ... fill in buf ... */\nbuf[somesize] = '\\0';\nsvusepvnflags(sv, buf, somesize, SVSMAGIC | SVHASTRAILINGNUL);\n/* buf now belongs to perl, don't release it */\n\nIf you have an SV and want to know what kind of data Perl thinks is stored in it, you can use\nthe following macros to check the type of SV you have.\n\nSvIOK(SV*)\nSvNOK(SV*)\nSvPOK(SV*)\n\nBe aware that retrieving the numeric value of an SV can set IOK or NOK on that SV, even  when\nthe  SV  started as a string.  Prior to Perl 5.36.0 retrieving the string value of an integer\ncould set POK, but this can no longer occur.  From 5.36.0 this can be used to distinguish the\noriginal representation of an SV and is intended to make life simpler for serializers:\n\n/* references handled elsewhere */\nif (SvIsBOOL(sv)) {\n/* originally boolean */\n...\n}\nelse if (SvPOK(sv)) {\n/* originally a string */\n...\n}\nelse if (SvNIOK(sv)) {\n/* originally numeric */\n...\n}\nelse {\n/* something special or undef */\n}\n\nYou can get and set the current length of the string stored  in  an  SV  with  the  following\nmacros:\n\nSvCUR(SV*)\nSvCURset(SV*, I32 val)\n\nYou can also get a pointer to the end of the string stored in the SV with the macro:\n\nSvEND(SV*)\n\nBut note that these last three macros are valid only if SvPOK() is true.\n\nIf  you  want  to  append  something to the end of string stored in an \"SV*\", you can use the\nfollowing functions:\n\nvoid  svcatpv(SV*, const char*);\nvoid  svcatpvn(SV*, const char*, STRLEN);\nvoid  svcatpvf(SV*, const char*, ...);\nvoid  svvcatpvfn(SV*, const char*, STRLEN, valist *, SV ,\nI32, bool);\nvoid  svcatsv(SV*, SV*);\n\nThe first function calculates the length of the string to be appended by using \"strlen\".   In\nthe  second, you specify the length of the string yourself.  The third function processes its\narguments like \"sprintf\" and appends the formatted output.  The fourth  function  works  like\n\"vsprintf\".  You can specify the address and length of an array of SVs instead of the valist\nargument.   The  fifth  function  extends  the  string stored in the first SV with the string\nstored in the second SV.  It also forces the second SV to be interpreted as a string.\n\nThe \"svcat*()\" functions are not generic enough to operate on values that have \"magic\".  See\n\"Magic Virtual Tables\" later in this document.\n\nIf you know the name of a scalar variable, you can get a pointer  to  its  SV  by  using  the\nfollowing:\n\nSV*  getsv(\"package::varname\", 0);\n\nThis returns NULL if the variable does not exist.\n\nIf you want to know if this variable (or any other SV) is actually \"defined\", you can call:\n\nSvOK(SV*)\n\nThe scalar \"undef\" value is stored in an SV instance called \"PLsvundef\".\n\nIts address can be used whenever an \"SV*\" is needed.  Make sure that you don't try to compare\na  random sv with &PLsvundef.  For example when interfacing Perl code, it'll work correctly\nfor:\n\nfoo(undef);\n\nBut won't work when called as:\n\n$x = undef;\nfoo($x);\n\nSo to repeat always use SvOK() to check whether an sv is defined.\n\nAlso you have to be careful when using &PLsvundef as a value in AVs or HVs (see  \"AVs,  HVs\nand undefined values\").\n\nThere  are  also  the  two  values \"PLsvyes\" and \"PLsvno\", which contain boolean TRUE and\nFALSE values, respectively.  Like \"PLsvundef\", their addresses  can  be  used  whenever  an\n\"SV*\" is needed.\n\nDo not be fooled into thinking that \"(SV *) 0\" is the same as &PLsvundef.  Take this code:\n\nSV* sv = (SV*) 0;\nif (I-am-to-return-a-real-value) {\nsv = sv2mortal(newSViv(42));\n}\nsvsetsv(ST(0), sv);\n\nThis  code  tries to return a new SV (which contains the value 42) if it should return a real\nvalue, or undef otherwise.  Instead it has returned a NULL pointer which, somewhere down  the\nline, will cause a segmentation violation, bus error, or just weird results.  Change the zero\nto &PLsvundef in the first line and all will be well.\n\nTo  free  an  SV  that  you've  created,  call  SvREFCNTdec(SV*).  Normally this call is not\nnecessary (see \"Reference Counts and Mortality\").\n"
                    },
                    {
                        "name": "Offsets",
                        "content": "Perl provides the function \"svchop\" to efficiently remove characters from the beginning of a\nstring; you give it an SV and  a  pointer  to  somewhere  inside  the  PV,  and  it  discards\neverything  before  the  pointer.  The efficiency comes by means of a little hack: instead of\nactually removing the characters, \"svchop\" sets the flag \"OOK\"  (offset  OK)  to  signal  to\nother  functions  that  the  offset  hack  is  in effect, and it moves the PV pointer (called\n\"SvPVX\") forward by the number  of  bytes  chopped  off,  and  adjusts  \"SvCUR\"  and  \"SvLEN\"\naccordingly.   (A  portion  of the space between the old and new PV pointers is used to store\nthe count of chopped bytes.)\n\nHence, at this point, the start of the  buffer  that  we  allocated  lives  at  \"SvPVX(sv)  -\nSvIV(sv)\" in memory and the PV pointer is pointing into the middle of this allocated storage.\n\nThis  is  best demonstrated by example.  Normally copy-on-write will prevent the substitution\nfrom operator from using this hack, but if you can craft a string for which copy-on-write  is\nnot  possible,  you  can  see it in play.  In the current implementation, the final byte of a\nstring buffer is used as a copy-on-write reference count.  If the buffer is not  big  enough,\nthen copy-on-write is skipped.  First have a look at an empty string:\n\n% ./perl -Ilib -MDevel::Peek -le '$a=\"\"; $a .= \"\"; Dump $a'\nSV = PV(0x7ffb7c008a70) at 0x7ffb7c030390\nREFCNT = 1\nFLAGS = (POK,pPOK)\nPV = 0x7ffb7bc05b50 \"\"\\0\nCUR = 0\nLEN = 10\n\nNotice  here  the  LEN  is  10.   (It may differ on your platform.)  Extend the length of the\nstring to one less than 10, and do a substitution:\n\n% ./perl -Ilib -MDevel::Peek -le '$a=\"\"; $a.=\"123456789\"; $a=~s/.//; \\\nDump($a)'\nSV = PV(0x7ffa04008a70) at 0x7ffa04030390\nREFCNT = 1\nFLAGS = (POK,OOK,pPOK)\nOFFSET = 1\nPV = 0x7ffa03c05b61 ( \"\\1\" . ) \"23456789\"\\0\nCUR = 8\nLEN = 9\n\nHere the number of bytes chopped off (1) is shown next as the OFFSET.   The  portion  of  the\nstring  between  the \"real\" and the \"fake\" beginnings is shown in parentheses, and the values\nof \"SvCUR\" and \"SvLEN\" reflect the fake beginning, not the real one.  (The first character of\nthe string buffer happens to have  changed  to  \"\\1\"  here,  not  \"1\",  because  the  current\nimplementation stores the offset count in the string buffer.  This is subject to change.)\n\nSomething  similar  to  the  offset hack is performed on AVs to enable efficient shifting and\nsplicing off the beginning of the array; while \"AvARRAY\" points to the first element  in  the\narray  that  is  visible from Perl, \"AvALLOC\" points to the real start of the C array.  These\nare usually the same, but a \"shift\" operation can be carried out by increasing  \"AvARRAY\"  by\none  and  decreasing  \"AvFILL\"  and  \"AvMAX\".  Again, the location of the real start of the C\narray only comes into play when freeing the array.  See \"avshift\" in av.c.\n"
                    },
                    {
                        "name": "What's Really Stored in an SV?",
                        "content": "Recall that the usual method of determining the type of scalar you have  is  to  use  \"Sv*OK\"\nmacros.  Because a scalar can be both a number and a string, usually these macros will always\nreturn  TRUE  and  calling  the \"Sv*V\" macros will do the appropriate conversion of string to\ninteger/double or integer/double to string.\n\nIf you really need to know if you have an integer, double, or string pointer in  an  SV,  you\ncan use the following three macros instead:\n\nSvIOKp(SV*)\nSvNOKp(SV*)\nSvPOKp(SV*)\n\nThese  will  tell  you if you truly have an integer, double, or string pointer stored in your\nSV.  The \"p\" stands for private.\n\nThere are various ways in which the private and public flags may  differ.   For  example,  in\nperl  5.16  and earlier a tied SV may have a valid underlying value in the IV slot (so SvIOKp\nis true), but the data should be accessed via the FETCH  routine  rather  than  directly,  so\nSvIOK  is  false.   (In  perl 5.18 onwards, tied scalars use the flags the same way as untied\nscalars.)  Another is when numeric conversion has occurred and precision has been lost:  only\nthe  private  flag  is set on 'lossy' values.  So when an NV is converted to an IV with loss,\nSvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.\n\nIn general, though, it's best to use the \"Sv*V\" macros.\n"
                    },
                    {
                        "name": "Working with AVs",
                        "content": "There are two main, longstanding ways to create and load an AV.  The first method creates  an\nempty AV:\n\nAV*  newAV();\n\nThe second method both creates the AV and initially populates it with SVs:\n\nAV*  avmake(SSizet num, SV ptr);\n\nThe  second  argument  points  to  an  array  containing \"num\" \"SV*\"'s.  Once the AV has been\ncreated, the SVs can be destroyed, if so desired.\n\nPerl v5.36 added two new ways to create an AV and allocate a SV  array  without  populating\nit. These are more efficient than a newAV() followed by an avextend().\n\n/* Creates but does not initialize (Zero) the SV array */\nAV *av = newAVallocx(1);\n/* Creates and does initialize (Zero) the SV array */\nAV *av = newAVallocxz(1);\n\nThe  numerical  argument  refers  to  the  number of array elements to allocate, not an array\nindex, and must be >0. The first form must only ever  be  used  when  all  elements  will  be\ninitialized  before  any  read occurs. Reading a non-initialized SV* - i.e. treating a random\nmemory address as a SV* - is a serious bug.\n\nOnce the AV has been created, the following operations are possible on it:\n\nvoid  avpush(AV*, SV*);\nSV*   avpop(AV*);\nSV*   avshift(AV*);\nvoid  avunshift(AV*, SSizet num);\n\nThese should be familiar operations, with the exception of \"avunshift\".  This  routine  adds\n\"num\"  elements  at  the  front  of  the  array  with  the  \"undef\" value.  You must then use\n\"avstore\" (described below) to assign values to these new elements.\n\nHere are some other functions:\n\nSSizet avtopindex(AV*);\nSV    avfetch(AV*, SSizet key, I32 lval);\nSV    avstore(AV*, SSizet key, SV* val);\n\nThe \"avtopindex\" function returns the highest index value in an array (just like $#array in\nPerl).  If the array is empty, -1 is returned.  The \"avfetch\" function returns the value  at\nindex  \"key\",  but  if  \"lval\" is non-zero, then \"avfetch\" will store an undef value at that\nindex.  The \"avstore\" function stores the value \"val\" at index \"key\", and does not increment\nthe reference count of \"val\".  Thus the caller is responsible for taking care of that, and if\n\"avstore\" returns NULL, the caller will have to decrement the reference  count  to  avoid  a\nmemory  leak.  Note that \"avfetch\" and \"avstore\" both return \"SV\"'s, not \"SV*\"'s as their\nreturn value.\n\nA few more:\n\nvoid  avclear(AV*);\nvoid  avundef(AV*);\nvoid  avextend(AV*, SSizet key);\n\nThe \"avclear\" function deletes all the elements in the AV*  array,  but  does  not  actually\ndelete  the  array itself.  The \"avundef\" function will delete all the elements in the array\nplus the array itself.  The \"avextend\" function extends the array so  that  it  contains  at\nleast \"key+1\" elements.  If \"key+1\" is less than the currently allocated length of the array,\nthen nothing is done.\n\nIf  you  know  the  name  of  an array variable, you can get a pointer to its AV by using the\nfollowing:\n\nAV*  getav(\"package::varname\", 0);\n\nThis returns NULL if the variable does not exist.\n\nSee \"Understanding the Magic of Tied Hashes and Arrays\" for more information on  how  to  use\nthe array access functions on tied arrays.\n\nMore efficient working with new or vanilla AVs\n\nPerl v5.36 and v5.38 introduced streamlined, inlined versions of some functions:\n\n•   \"avstoresimple\"\n\n•   \"avfetchsimple\"\n\n•   \"avpushsimple\"\n\nThese  are  drop-in  replacements,  but can only be used on straightforward AVs that meet the\nfollowing criteria:\n\n•   are not magical\n\n•   are not readonly\n\n•   are \"real\" (refcounted) AVs\n\n•   have an avtopindex value > -2\n\nAVs  created  using  newAV(),  \"avmake\",  \"newAVallocx\",  and  \"newAVallocxz\"  are   all\ncompatible  at the time of creation. It is only if they are declared readonly or unreal, have\nmagic attached, or are otherwise configured unusually that they will stop being compatible.\n\nNote that some interpreter functions may attach magic to an AV as part of normal  operations.\nIt  is therefore safest, unless you are sure of the lifecycle of an AV, to only use these new\nfunctions close to the point of AV creation.\n"
                    },
                    {
                        "name": "Working with HVs",
                        "content": "To create an HV, you use the following routine:\n\nHV*  newHV();\n\nOnce the HV has been created, the following operations are possible on it:\n\nSV  hvstore(HV*, const char* key, U32 klen, SV* val, U32 hash);\nSV  hvfetch(HV*, const char* key, U32 klen, I32 lval);\n\nThe \"klen\" parameter is the length of the key being passed in (Note that you cannot pass 0 in\nas a value of \"klen\" to tell Perl to measure the length of  the  key).   The  \"val\"  argument\ncontains  the SV pointer to the scalar being stored, and \"hash\" is the precomputed hash value\n(zero if you want \"hvstore\" to calculate  it  for  you).   The  \"lval\"  parameter  indicates\nwhether  this  fetch  is  actually a part of a store operation, in which case a new undefined\nvalue will be added to the HV with the supplied key and \"hvfetch\"  will  return  as  if  the\nvalue had already existed.\n\nRemember  that  \"hvstore\"  and \"hvfetch\" return \"SV\"'s and not just \"SV*\".  To access the\nscalar value, you must first dereference the return value.  However, you should check to make\nsure that the return value is not NULL before dereferencing it.\n\nThe first of these two functions checks if a hash table entry exists, and the second  deletes\nit.\n\nbool  hvexists(HV*, const char* key, U32 klen);\nSV*   hvdelete(HV*, const char* key, U32 klen, I32 flags);\n\nIf  \"flags\"  does  not include the \"GDISCARD\" flag then \"hvdelete\" will create and return a\nmortal copy of the deleted value.\n\nAnd more miscellaneous functions:\n\nvoid   hvclear(HV*);\nvoid   hvundef(HV*);\n\nLike their AV counterparts, \"hvclear\" deletes all the entries in the hash table but does not\nactually delete the hash table.  The \"hvundef\" deletes both the entries and the  hash  table\nitself.\n\nPerl  keeps  the  actual  data  in  a  linked list of structures with a typedef of HE.  These\ncontain the actual key and value pointers (plus extra administrative overhead).  The key is a\nstring pointer; the value is an \"SV*\".  However, once you have an \"HE*\", to  get  the  actual\nkey and value, use the routines specified below.\n\nI32    hviterinit(HV*);\n/* Prepares starting point to traverse hash table */\nHE*    hviternext(HV*);\n/* Get the next entry, and return a pointer to a\nstructure that has both the key and value */\nchar*  hviterkey(HE* entry, I32* retlen);\n/* Get the key from an HE structure and also return\nthe length of the key string */\nSV*    hviterval(HV*, HE* entry);\n/* Return an SV pointer to the value of the HE\nstructure */\nSV*    hviternextsv(HV*, char key, I32* retlen);\n/* This convenience routine combines hviternext,\nhviterkey, and hviterval.  The key and retlen\narguments are return values for the key and its\nlength.  The value is returned in the SV* argument */\n\nIf  you  know  the  name  of  a  hash  variable, you can get a pointer to its HV by using the\nfollowing:\n\nHV*  gethv(\"package::varname\", 0);\n\nThis returns NULL if the variable does not exist.\n\nThe hash algorithm is defined in the \"PERLHASH\" macro:\n\nPERLHASH(hash, key, klen)\n\nThe exact implementation of this macro varies by architecture and version of  perl,  and  the\nreturn  value  may  change  per  invocation, so the value is only valid for the duration of a\nsingle perl process.\n\nSee \"Understanding the Magic of Tied Hashes and Arrays\" for more information on  how  to  use\nthe hash access functions on tied hashes.\n"
                    },
                    {
                        "name": "Hash API Extensions",
                        "content": "Beginning with version 5.004, the following functions are also supported:\n\nHE*     hvfetchent  (HV* tb, SV* key, I32 lval, U32 hash);\nHE*     hvstoreent  (HV* tb, SV* key, SV* val, U32 hash);\n\nbool    hvexistsent (HV* tb, SV* key, U32 hash);\nSV*     hvdeleteent (HV* tb, SV* key, I32 flags, U32 hash);\n\nSV*     hviterkeysv  (HE* entry);\n\nNote  that  these  functions take \"SV*\" keys, which simplifies writing of extension code that\ndeals with hash structures.  These functions also  allow  passing  of  \"SV*\"  keys  to  \"tie\"\nfunctions without forcing you to stringify the keys (unlike the previous set of functions).\n\nThey  also  return  and  accept  whole  hash entries (\"HE*\"), making their use more efficient\n(since the hash number for a particular string doesn't have to  be  recomputed  every  time).\nSee perlapi for detailed descriptions.\n\nThe  following  macros must always be used to access the contents of hash entries.  Note that\nthe arguments to these macros must be simple variables, since they  may  get  evaluated  more\nthan once.  See perlapi for detailed descriptions of these macros.\n\nHePV(HE* he, STRLEN len)\nHeVAL(HE* he)\nHeHASH(HE* he)\nHeSVKEY(HE* he)\nHeSVKEYforce(HE* he)\nHeSVKEYset(HE* he, SV* sv)\n\nThese  two  lower level macros are defined, but must only be used when dealing with keys that\nare not \"SV*\"s:\n\nHeKEY(HE* he)\nHeKLEN(HE* he)\n\nNote that both \"hvstore\" and \"hvstoreent\" do not increment  the  reference  count  of  the\nstored  \"val\", which is the caller's responsibility.  If these functions return a NULL value,\nthe caller will usually have to decrement the reference count of  \"val\"  to  avoid  a  memory\nleak.\n"
                    },
                    {
                        "name": "AVs, HVs and undefined values",
                        "content": "Sometimes  you  have  to  store  undefined values in AVs or HVs.  Although this may be a rare\ncase, it can be tricky.  That's because you're used to using  &PLsvundef  if  you  need  an\nundefined SV.\n\nFor example, intuition tells you that this XS code:\n\nAV *av = newAV();\navstore( av, 0, &PLsvundef );\n\nis equivalent to this Perl code:\n\nmy @av;\n$av[0] = undef;\n\nUnfortunately,  this  isn't true.  In perl 5.18 and earlier, AVs use &PLsvundef as a marker\nfor indicating that an array element has not yet been  initialized.   Thus,  \"exists  $av[0]\"\nwould  be true for the above Perl code, but false for the array generated by the XS code.  In\nperl 5.20,  storing  &PLsvundef  will  create  a  read-only  element,  because  the  scalar\n&PLsvundef itself is stored, not a copy.\n\nSimilar problems can occur when storing &PLsvundef in HVs:\n\nhvstore( hv, \"key\", 3, &PLsvundef, 0 );\n\nThis  will indeed make the value \"undef\", but if you try to modify the value of \"key\", you'll\nget the following error:\n\nModification of non-creatable hash value attempted\n\nIn perl 5.8.0, &PLsvundef was also used to mark placeholders in  restricted  hashes.   This\ncaused  such hash entries not to appear when iterating over the hash or when checking for the\nkeys with the \"hvexists\" function.\n\nYou can run into similar problems when you store &PLsvyes or &PLsvno  into  AVs  or  HVs.\nTrying to modify such elements will give you the following error:\n\nModification of a read-only value attempted\n\nTo  make  a  long story short, you can use the special variables &PLsvundef, &PLsvyes and\n&PLsvno with AVs and HVs, but you have to make sure you know what you're doing.\n\nGenerally, if you want to store an undefined value in  an  AV  or  HV,  you  should  not  use\n&PLsvundef,  but  rather  create  a  new  undefined  value  using the \"newSV\" function, for\nexample:\n\navstore( av, 42, newSV(0) );\nhvstore( hv, \"foo\", 3, newSV(0), 0 );\n"
                    },
                    {
                        "name": "References",
                        "content": "References are a special type of scalar that point  to  other  data  types  (including  other\nreferences).\n\nTo create a reference, use either of the following functions:\n\nSV* newRVinc((SV*) thing);\nSV* newRVnoinc((SV*) thing);\n\nThe  \"thing\"  argument  can be any of an \"SV*\", \"AV*\", or \"HV*\".  The functions are identical\nexcept that \"newRVinc\" increments the reference count of the  \"thing\",  while  \"newRVnoinc\"\ndoes not.  For historical reasons, \"newRV\" is a synonym for \"newRVinc\".\n\nOnce you have a reference, you can use the following macro to dereference the reference:\n\nSvRV(SV*)\n\nthen  call  the appropriate routines, casting the returned \"SV*\" to either an \"AV*\" or \"HV*\",\nif required.\n\nTo determine if an SV is a reference, you can use the following macro:\n\nSvROK(SV*)\n\nTo discover what type of value the reference refers to, use  the  following  macro  and  then\ncheck the return value.\n\nSvTYPE(SvRV(SV*))\n\nThe most useful types that will be returned are:\n\nSVtPVAV    Array\nSVtPVHV    Hash\nSVtPVCV    Code\nSVtPVGV    Glob (possibly a file handle)\n\nAny numerical value returned which is less than SVtPVAV will be a scalar of some form.\n\nSee \"svtype\" in perlapi for more details.\n"
                    },
                    {
                        "name": "Blessed References and Class Objects",
                        "content": "References  are  also  used to support object-oriented programming.  In perl's OO lexicon, an\nobject is simply a reference that has been blessed into a package (or class).  Once  blessed,\nthe programmer may now use the reference to access the various methods in the class.\n\nA reference can be blessed into a package with the following function:\n\nSV* svbless(SV* sv, HV* stash);\n\nThe  \"sv\" argument must be a reference value.  The \"stash\" argument specifies which class the\nreference will belong to.  See \"Stashes and Globs\" for information on converting class  names\ninto stashes.\n\n/* Still under construction */\n\nThe  following function upgrades rv to reference if not already one.  Creates a new SV for rv\nto point to.  If \"classname\" is non-null, the SV is blessed into the specified class.  SV  is\nreturned.\n\nSV* newSVrv(SV* rv, const char* classname);\n\nThe  following  three  functions  copy  integer,  unsigned integer or double into an SV whose\nreference is \"rv\".  SV is blessed if \"classname\" is non-null.\n\nSV* svsetrefiv(SV* rv, const char* classname, IV iv);\nSV* svsetrefuv(SV* rv, const char* classname, UV uv);\nSV* svsetrefnv(SV* rv, const char* classname, NV iv);\n\nThe following function copies the pointer value (the address, not the  string!)  into  an  SV\nwhose reference is rv.  SV is blessed if \"classname\" is non-null.\n\nSV* svsetrefpv(SV* rv, const char* classname, void* pv);\n\nThe  following  function copies a string into an SV whose reference is \"rv\".  Set length to 0\nto let Perl calculate the string length.  SV is blessed if \"classname\" is non-null.\n\nSV* svsetrefpvn(SV* rv, const char* classname, char* pv,\nSTRLEN length);\n\nThe following function tests whether the SV is blessed into the specified class.  It does not\ncheck inheritance relationships.\n\nint  svisa(SV* sv, const char* name);\n\nThe following function tests whether the SV is a reference to a blessed object.\n\nint  svisobject(SV* sv);\n\nThe following function tests whether the SV is derived from the specified class.  SV  can  be\neither  a  reference  to  a  blessed object or a string containing a class name.  This is the\nfunction implementing the \"UNIVERSAL::isa\" functionality.\n\nbool svderivedfrom(SV* sv, const char* name);\n\nTo check if you've got an object derived from a specific class you have to write:\n\nif (svisobject(sv) && svderivedfrom(sv, class)) { ... }\n"
                    },
                    {
                        "name": "Creating New Variables",
                        "content": "To create a new Perl variable with an undef value  which  can  be  accessed  from  your  Perl\nscript, use the following routines, depending on the variable type.\n\nSV*  getsv(\"package::varname\", GVADD);\nAV*  getav(\"package::varname\", GVADD);\nHV*  gethv(\"package::varname\", GVADD);\n\nNotice the use of GVADD as the second parameter.  The new variable can now be set, using the\nroutines appropriate to the data type.\n\nThere  are  additional macros whose values may be bitwise OR'ed with the \"GVADD\" argument to\nenable certain extra features.  Those bits are:\n\nGVADDMULTI\nMarks the variable as multiply defined, thus preventing the:\n\nName <varname> used only once: possible typo\n\nwarning.\n\nGVADDWARN\nIssues the warning:\n\nHad to create <varname> unexpectedly\n\nif the variable did not exist before the function was called.\n\nIf you do not specify a package name, the variable is created in the current package.\n"
                    },
                    {
                        "name": "Reference Counts and Mortality",
                        "content": "Perl uses a reference count-driven garbage collection mechanism.  SVs, AVs, or  HVs  (xV  for\nshort in the following) start their life with a reference count of 1.  If the reference count\nof  an xV ever drops to 0, then it will be destroyed and its memory made available for reuse.\nAt the most basic internal level, reference counts can  be  manipulated  with  the  following\nmacros:\n\nint SvREFCNT(SV* sv);\nSV* SvREFCNTinc(SV* sv);\nvoid SvREFCNTdec(SV* sv);\n\n(There are also suffixed versions of the increment and decrement macros, for situations where\nthe full generality of these basic macros can be exchanged for some performance.)\n\nHowever,  the  way  a programmer should think about references is not so much in terms of the\nbare reference count, but in terms of ownership of references.  A reference to an xV  can  be\nowned  by  any  of  a  variety  of  entities:  another  xV,  the Perl interpreter, an XS data\nstructure, a piece of running code, or a dynamic scope.  An xV generally does not  know  what\nentities  own the references to it; it only knows how many references there are, which is the\nreference count.\n\nTo correctly maintain reference counts, it is essential to keep track of what references  the\nXS  code  is manipulating.  The programmer should always know where a reference has come from\nand who owns it, and be aware of any creation or destruction of references, and any transfers\nof ownership.  Because ownership isn't represented explicitly in the xV data structures, only\nthe reference count need be actually maintained  by  the  code,  and  that  means  that  this\nunderstanding  of  ownership  is not actually evident in the code.  For example, transferring\nownership of a reference from one owner to another doesn't change the reference count at all,\nso may be achieved with no actual code.  (The transferring code doesn't touch the  referenced\nobject,  but  does  need  to  ensure  that  the former owner knows that it no longer owns the\nreference, and that the new owner knows that it now does.)\n\nAn xV that is visible at the Perl level should not become unreferenced and thus be destroyed.\nNormally, an object will only become unreferenced when it is no longer visible, often by  the\nsame  means  that  makes  it  invisible.   For  example,  a  Perl reference value (RV) owns a\nreference to its referent, so if the RV is overwritten that reference gets destroyed, and the\nno-longer-reachable referent may be destroyed as a result.\n\nMany functions have some kind of reference manipulation as part of their purpose.   Sometimes\nthis  is documented in terms of ownership of references, and sometimes it is (less helpfully)\ndocumented in terms of changes to reference counts.  For example, the newRVinc() function is\ndocumented to create a new RV (with reference count 1) and increment the reference  count  of\nthe  referent  that  was  supplied  by the caller.  This is best understood as creating a new\nreference to the referent, which is owned by the created RV,  and  returning  to  the  caller\nownership  of  the  sole  reference  to  the RV.  The newRVnoinc() function instead does not\nincrement the reference count of the referent, but the  RV  nevertheless  ends  up  owning  a\nreference  to  the  referent.   It  is  therefore implied that the caller of newRVnoinc() is\nrelinquishing a reference to the  referent,  making  this  conceptually  a  more  complicated\noperation even though it does less to the data structures.\n\nFor  example,  imagine you want to return a reference from an XSUB function.  Inside the XSUB\nroutine, you create an SV which initially has just a single  reference,  owned  by  the  XSUB\nroutine.  This reference needs to be disposed of before the routine is complete, otherwise it\nwill  leak,  preventing the SV from ever being destroyed.  So to create an RV referencing the\nSV, it is most convenient to pass the SV to newRVnoinc(),  which  consumes  that  reference.\nNow  the  XSUB  routine no longer owns a reference to the SV, but does own a reference to the\nRV, which in turn owns a reference to the SV.  The ownership of the reference to  the  RV  is\nthen transferred by the process of returning the RV from the XSUB.\n\nThere  are  some  convenience  functions available that can help with the destruction of xVs.\nThese functions introduce the concept of \"mortality\".  Much documentation  speaks  of  an  xV\nitself  being  mortal,  but  this  is  misleading.  It is really a reference to an xV that is\nmortal, and it is possible for there to be more than one mortal reference  to  a  single  xV.\nFor  a  reference  to be mortal means that it is owned by the temps stack, one of perl's many\ninternal stacks, which will destroy that reference \"a short time later\".  Usually the  \"short\ntime  later\"  is  the  end  of the current Perl statement.  However, it gets more complicated\naround dynamic scopes: there can be multiple sets of mortal references hanging around at  the\nsame time, with different death dates.  Internally, the actual determinant for when mortal xV\nreferences  are  destroyed  depends  on  two macros, SAVETMPS and FREETMPS.  See perlcall and\nperlxs and \"Temporaries Stack\" below for more details on these macros.\n\nMortal references are mainly used for xVs that are placed on perl's main stack.  The stack is\nproblematic for reference tracking, because it contains a lot of xV references,  but  doesn't\nown  those  references:  they are not counted.  Currently, there are many bugs resulting from\nxVs being destroyed while referenced by the stack, because the stack's  uncounted  references\naren't  enough to keep the xVs alive.  So when putting an (uncounted) reference on the stack,\nit is vitally important to ensure that there will be a counted reference to the same xV  that\nwill  last  at  least  as long as the uncounted reference.  But it's also important that that\ncounted reference be cleaned up at an appropriate time, and not unduly prolong the xV's life.\nFor there to be a mortal reference is  often  the  best  way  to  satisfy  this  requirement,\nespecially  if  the  xV  was created especially to be put on the stack and would otherwise be\nunreferenced.\n\nTo create a mortal reference, use the functions:\n\nSV*  svnewmortal()\nSV*  svmortalcopy(SV*)\nSV*  sv2mortal(SV*)\n\nsvnewmortal() creates an SV (with the undefined  value)  whose  sole  reference  is  mortal.\nsvmortalcopy() creates an xV whose value is a copy of a supplied xV and whose sole reference\nis  mortal.   sv2mortal()  mortalises  an existing xV reference: it transfers ownership of a\nreference from the caller to the temps stack.  Because \"svnewmortal\" gives  the  new  SV  no\nvalue, it must normally be given one via \"svsetpv\", \"svsetiv\", etc. :\n\nSV *tmp = svnewmortal();\nsvsetiv(tmp, aninteger);\n\nAs that is multiple C statements it is quite common so see this idiom instead:\n\nSV *tmp = sv2mortal(newSViv(aninteger));\n\nThe  mortal  routines  are  not just for SVs; AVs and HVs can be made mortal by passing their\naddress (type-casted to \"SV*\") to the \"sv2mortal\" or \"svmortalcopy\" routines.\n"
                    },
                    {
                        "name": "Stashes and Globs",
                        "content": "A stash is a hash that contains all variables that are defined within a package.  Each key of\nthe stash is a symbol name (shared by all the different types of objects that have  the  same\nname),  and  each  value  in  the  hash table is a GV (Glob Value).  This GV in turn contains\nreferences to the various objects of that name, including (but not limited to) the following:\n\nScalar Value\nArray Value\nHash Value\nI/O Handle\nFormat\nSubroutine\n\nThere is a single stash called \"PLdefstash\" that holds the items that exist  in  the  \"main\"\npackage.   To get at the items in other packages, append the string \"::\" to the package name.\nThe items in the \"Foo\" package are in the stash \"Foo::\" in PLdefstash.   The  items  in  the\n\"Bar::Baz\" package are in the stash \"Baz::\" in \"Bar::\"'s stash.\n\nTo get the stash pointer for a particular package, use the function:\n\nHV*  gvstashpv(const char* name, I32 flags)\nHV*  gvstashsv(SV*, I32 flags)\n\nThe  first  function  takes  a  literal  string, the second uses the string stored in the SV.\nRemember that a stash is just a hash table, so you get back an \"HV*\".  The \"flags\" flag  will\ncreate a new package if it is set to GVADD.\n\nThe name that \"gvstash*v\" wants is the name of the package whose symbol table you want.  The\ndefault  package is called \"main\".  If you have multiply nested packages, pass their names to\n\"gvstash*v\", separated by \"::\" as in the Perl language itself.\n\nAlternately, if you have an SV that is a blessed  reference,  you  can  find  out  the  stash\npointer by using:\n\nHV*  SvSTASH(SvRV(SV*));\n\nthen use the following to get the package name itself:\n\nchar*  HvNAME(HV* stash);\n\nIf you need to bless or re-bless an object you can use the following function:\n\nSV*  svbless(SV*, HV* stash)\n\nwhere  the first argument, an \"SV*\", must be a reference, and the second argument is a stash.\nThe returned \"SV*\" can now be used in the same way as any other SV.\n\nFor more information on references and blessings, consult perlref.\n"
                    },
                    {
                        "name": "I/O Handles",
                        "content": "Like AVs and HVs, IO objects are another type of non-scalar SV which may  contain  input  and\noutput PerlIO objects or a \"DIR *\" from opendir().\n\nYou can create a new IO object:\n\nIO*  newIO();\n\nUnlike other SVs, a new IO object is automatically blessed into the IO::File class.\n\nThe IO object contains an input and output PerlIO handle:\n\nPerlIO *IoIFP(IO *io);\nPerlIO *IoOFP(IO *io);\n\nTypically if the IO object has been opened on a file, the input handle is always present, but\nthe  output  handle  is only present if the file is open for output.  For a file, if both are\npresent they will be the same PerlIO object.\n\nDistinct input and output PerlIO objects are created for sockets and character devices.\n\nThe IO object also contains other data associated with Perl I/O handles:\n\nIV IoLINES(io);                /* $. */\nIV IoPAGE(io);                 /* $% */\nIV IoPAGELEN(io);             /* $= */\nIV IoLINESLEFT(io);           /* $- */\nchar *IoTOPNAME(io);          /* $^ */\nGV *IoTOPGV(io);              /* $^ */\nchar *IoFMTNAME(io);          /* $~ */\nGV *IoFMTGV(io);              /* $~ */\nchar *IoBOTTOMNAME(io);\nGV *IoBOTTOMGV(io);\nchar IoTYPE(io);\nU8 IoFLAGS(io);\n\n=for apidocsections $ioscn, $formatssection\n=for apidocsection $reports\n=for apidoc Amh|IV|IoLINES|IO *io\n=for apidoc Amh|IV|IoPAGE|IO *io\n=for apidoc Amh|IV|IoPAGELEN|IO *io\n=for apidoc Amh|IV|IoLINESLEFT|IO *io\n=for apidoc Amh|char *|IoTOPNAME|IO *io\n=for apidoc Amh|GV *|IoTOPGV|IO *io\n=for apidoc Amh|char *|IoFMTNAME|IO *io\n=for apidoc Amh|GV *|IoFMTGV|IO *io\n=for apidoc Amh|char *|IoBOTTOMNAME|IO *io\n=for apidoc Amh|GV *|IoBOTTOMGV|IO *io\n=for apidocsection $io\n=for apidoc Amh|char|IoTYPE|IO *io\n=for apidoc Amh|U8|IoFLAGS|IO *io\n\nMost of these are involved with formats.\n\nIoFLAGs() may contain a combination of flags, the most interesting of which  are  \"IOfFLUSH\"\n($|) for autoflush and \"IOfUNTAINT\", settable with IO::Handle's untaint() method.\n\nThe IO object may also contains a directory handle:\n\nDIR *IoDIRP(io);\n\nsuitable for use with PerlDirread() etc.\n\nAll  of these accessors macros are lvalues, there are no distinct set() macros to modify the\nmembers of the IO object.\n"
                    },
                    {
                        "name": "Double-Typed SVs",
                        "content": "Scalar variables normally contain only one type of value, an  integer,  double,  pointer,  or\nreference.   Perl will automatically convert the actual scalar data from the stored type into\nthe requested type.\n\nSome scalar variables contain more than one type of scalar data.  For example,  the  variable\n$!  contains  either  the  numeric  value  of  \"errno\"  or  its string equivalent from either\n\"strerror\" or \"syserrlist[]\".\n\nTo force multiple data values into an SV, you must do two things: use the \"svset*v\" routines\nto add the additional scalar type, then set a flag so that Perl will believe it contains more\nthan one type of data.  The four macros to set the flags are:\n\nSvIOKon\nSvNOKon\nSvPOKon\nSvROKon\n\nThe particular macro you must use depends on which \"svset*v\" routine you called first.  This\nis because every \"svset*v\" routine turns on only the bit for the  particular  type  of  data\nbeing set, and turns off all the rest.\n\nFor  example,  to  create a new Perl variable called \"dberror\" that contains both the numeric\nand descriptive string error values, you could use the following code:\n\nextern int  dberror;\nextern char *dberrorlist;\n\nSV* sv = getsv(\"dberror\", GVADD);\nsvsetiv(sv, (IV) dberror);\nsvsetpv(sv, dberrorlist[dberror]);\nSvIOKon(sv);\n\nIf the order of \"svsetiv\" and \"svsetpv\" had been reversed, then the macro \"SvPOKon\"  would\nneed to be called instead of \"SvIOKon\".\n"
                    },
                    {
                        "name": "Read-Only Values",
                        "content": "In  Perl  5.16 and earlier, copy-on-write (see the next section) shared a flag bit with read-\nonly scalars.  So the only way to test whether \"svsetsv\", etc., will raise  a  \"Modification\nof a read-only value\" error in those versions is:\n\nSvREADONLY(sv) && !SvIsCOW(sv)\n\nUnder  Perl  5.18 and later, SvREADONLY only applies to read-only variables, and, under 5.20,\ncopy-on-write scalars can also be read-only, so the above check is incorrect.  You just want:\n\nSvREADONLY(sv)\n\nIf you need to do this check often, define your own macro like this:\n\n#if PERLVERSION >= 18\n# define SvTRULYREADONLY(sv) SvREADONLY(sv)\n#else\n# define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))\n#endif\n"
                    },
                    {
                        "name": "Copy on Write",
                        "content": "Perl implements a copy-on-write (COW) mechanism for scalars, in which string copies  are  not\nimmediately  made  when  requested, but are deferred until made necessary by one or the other\nscalar changing.  This is mostly transparent, but one must take care  not  to  modify  string\nbuffers that are shared by multiple SVs.\n\nYou can test whether an SV is using copy-on-write with SvIsCOW(sv).\n\nYou  can force an SV to make its own copy of its string buffer by calling svforcenormal(sv)\nor SvPVforcenolen(sv).\n\nIf  you  want  to  make  the  SV  drop  its  string  buffer,  use  \"svforcenormalflags(sv,\nSVCOWDROPPV)\" or simply \"svsetsv(sv, NULL)\".\n\nAll  of these functions will croak on read-only scalars (see the previous section for more on\nthose).\n\nTo test that your code is behaving correctly and not modifying COW buffers, on  systems  that\nsupport      mmap(2)      (i.e.,      Unix)      you      can     configure     perl     with\n\"-Accflags=-DPERLDEBUGREADONLYCOW\" and it will turn buffer violations into  crashes.   You\nwill find it to be marvellously slow, so you may want to skip perl's own tests.\n"
                    },
                    {
                        "name": "Magic Variables",
                        "content": "[This  section still under construction.  Ignore everything here.  Post no bills.  Everything\nnot permitted is forbidden.]\n\nAny SV may be magical, that is, it has special features that  a  normal  SV  does  not  have.\nThese  features  are  stored  in  the  SV  structure  in  a  linked list of \"struct magic\"'s,\ntypedef'ed to \"MAGIC\".\n\nstruct magic {\nMAGIC*      mgmoremagic;\nMGVTBL*     mgvirtual;\nU16         mgprivate;\nchar        mgtype;\nU8          mgflags;\nI32         mglen;\nSV*         mgobj;\nchar*       mgptr;\n};\n\nNote this is current as of patchlevel 0, and could change at any time.\n"
                    },
                    {
                        "name": "Assigning Magic",
                        "content": "Perl adds magic to an SV using the svmagic function:\n\nvoid svmagic(SV* sv, SV* obj, int how, const char* name, I32 namlen);\n\nThe \"sv\" argument is a pointer to the SV that is to acquire a new magical feature.\n\nIf \"sv\" is not already magical, Perl uses the \"SvUPGRADE\"  macro  to  convert  \"sv\"  to  type\n\"SVtPVMG\".   Perl  then continues by adding new magic to the beginning of the linked list of\nmagical features.  Any prior entry of the same type of magic is deleted.  Note that this  can\nbe overridden, and multiple instances of the same type of magic can be associated with an SV.\n\nThe  \"name\"  and  \"namlen\" arguments are used to associate a string with the magic, typically\nthe name of a variable.  \"namlen\" is stored in the \"mglen\" field and if \"name\"  is  non-null\nthen  either  a  \"savepvn\"  copy  of \"name\" or \"name\" itself is stored in the \"mgptr\" field,\ndepending on whether \"namlen\" is greater than zero or  equal  to  zero  respectively.   As  a\nspecial  case,  if \"(name && namlen == HEfSVKEY)\" then \"name\" is assumed to contain an \"SV*\"\nand is stored as-is with its REFCNT incremented.\n\nThe svmagic function uses \"how\" to determine which, if any, predefined \"Magic Virtual Table\"\nshould be assigned to the \"mgvirtual\" field.  See the \"Magic Virtual Tables\" section  below.\nThe  \"how\"  argument  is  also  stored  in the \"mgtype\" field.  The value of \"how\" should be\nchosen from the set of macros \"PERLMAGICfoo\" found  in  perl.h.   Note  that  before  these\nmacros  were  added,  Perl  internals  used  to  directly  use character literals, so you may\noccasionally come across old code  or  documentation  referring  to  'U'  magic  rather  than\n\"PERLMAGICuvar\" for example.\n\nThe  \"obj\"  argument  is stored in the \"mgobj\" field of the \"MAGIC\" structure.  If it is not\nthe same as the \"sv\" argument, the reference count of the \"obj\" object is incremented.  If it\nis the  same,  or  if  the  \"how\"  argument  is  \"PERLMAGICarylen\",  \"PERLMAGICregdatum\",\n\"PERLMAGICregdata\",  or  if  it is a NULL pointer, then \"obj\" is merely stored, without the\nreference count being incremented.\n\nSee also \"svmagicext\" in perlapi for a more flexible way to add magic to an SV.\n\nThere is also a function to add magic to an \"HV\":\n\nvoid hvmagic(HV *hv, GV *gv, int how);\n\nThis simply calls \"svmagic\" and coerces the \"gv\" argument into an \"SV\".\n\nTo remove the magic from an SV, call the function svunmagic:\n\nint svunmagic(SV *sv, int type);\n\nThe \"type\" argument should be equal to the \"how\" value  when  the  \"SV\"  was  initially  made\nmagical.\n\nHowever,  note that \"svunmagic\" removes all magic of a certain \"type\" from the \"SV\".  If you\nwant to remove only certain magic  of  a  \"type\"  based  on  the  magic  virtual  table,  use\n\"svunmagicext\" instead:\n\nint svunmagicext(SV *sv, int type, MGVTBL *vtbl);\n"
                    },
                    {
                        "name": "Magic Virtual Tables",
                        "content": "The  \"mgvirtual\"  field  in  the  \"MAGIC\"  structure is a pointer to an \"MGVTBL\", which is a\nstructure of function pointers and stands for \"Magic Virtual Table\"  to  handle  the  various\noperations that might be applied to that variable.\n\nThe \"MGVTBL\" has five (or sometimes eight) pointers to the following routine types:\n\nint  (*svtget)  (pTHX SV* sv, MAGIC* mg);\nint  (*svtset)  (pTHX SV* sv, MAGIC* mg);\nU32  (*svtlen)  (pTHX SV* sv, MAGIC* mg);\nint  (*svtclear)(pTHX SV* sv, MAGIC* mg);\nint  (*svtfree) (pTHX SV* sv, MAGIC* mg);\n\nint  (*svtcopy) (pTHX SV *sv, MAGIC* mg, SV *nsv,\nconst char *name, I32 namlen);\nint  (*svtdup)  (pTHX MAGIC *mg, CLONEPARAMS *param);\nint  (*svtlocal)(pTHX SV *nsv, MAGIC *mg);\n\nThis  MGVTBL  structure  is  set  at compile-time in perl.h and there are currently 32 types.\nThese different structures contain pointers  to  various  routines  that  perform  additional\nactions depending on which function is being called.\n\nFunction pointer    Action taken\n----------------    ------------\nsvtget             Do something before the value of the SV is\nretrieved.\nsvtset             Do something after the SV is assigned a value.\nsvtlen             Report on the SV's length.\nsvtclear           Clear something the SV represents.\nsvtfree            Free any extra storage associated with the SV.\n\nsvtcopy            copy tied variable magic to a tied element\nsvtdup             duplicate a magic structure during thread cloning\nsvtlocal           copy magic to local value during 'local'\n\nFor  instance,  the  MGVTBL  structure called \"vtblsv\" (which corresponds to an \"mgtype\" of\n\"PERLMAGICsv\") contains:\n\n{ magicget, magicset, magiclen, 0, 0 }\n\nThus, when an SV is determined to be magical and of type \"PERLMAGICsv\", if a get  operation\nis  being  performed,  the  routine  \"magicget\" is called.  All the various routines for the\nvarious magical types begin with \"magic\".  NOTE: the magic routines are not considered  part\nof the Perl API, and may not be exported by the Perl library.\n\nThe  last  three slots are a recent addition, and for source code compatibility they are only\nchecked for if one of the three  flags  \"MGfCOPY\",  \"MGfDUP\",  or  \"MGfLOCAL\"  is  set  in\nmgflags.   This  means  that most code can continue declaring a vtable as a 5-element value.\nThese three are currently used exclusively by the threading code, and are highly  subject  to\nchange.\n\nThe current kinds of Magic Virtual Tables are:\n\nmgtype\n(old-style char and macro)   MGVTBL         Type of magic\n--------------------------   ------         -------------\n\\0 PERLMAGICsv             vtblsv        Special scalar variable\n#  PERLMAGICarylen         vtblarylen    Array length ($#ary)\n%  PERLMAGICrhash          (none)         Extra data for restricted\nhashes\n*  PERLMAGICdebugvar       vtbldebugvar  $DB::single, signal, trace\nvars\n.  PERLMAGICpos            vtblpos       pos() lvalue\n:  PERLMAGICsymtab         (none)         Extra data for symbol\ntables\n<  PERLMAGICbackref        vtblbackref   For weak ref data\n@  PERLMAGICarylenp       (none)         To move arylen out of XPVAV\nB  PERLMAGICbm             vtblregexp    Boyer-Moore\n(fast string search)\nc  PERLMAGICoverloadtable vtblovrld     Holds overload table\n(AMT) on stash\nD  PERLMAGICregdata        vtblregdata   Regex match position data\n(@+ and @- vars)\nd  PERLMAGICregdatum       vtblregdatum  Regex match position data\nelement\nE  PERLMAGICenv            vtblenv       %ENV hash\ne  PERLMAGICenvelem        vtblenvelem   %ENV hash element\nf  PERLMAGICfm             vtblregexp    Formline\n('compiled' format)\ng  PERLMAGICregexglobal   vtblmglob     m//g target\nH  PERLMAGIChints          vtblhints     %^H hash\nh  PERLMAGIChintselem      vtblhintselem %^H hash element\nI  PERLMAGICisa            vtblisa       @ISA array\ni  PERLMAGICisaelem        vtblisaelem   @ISA array element\nk  PERLMAGICnkeys          vtblnkeys     scalar(keys()) lvalue\nL  PERLMAGICdbfile         (none)         Debugger %<filename\nl  PERLMAGICdbline         vtbldbline    Debugger %<filename\nelement\nN  PERLMAGICshared         (none)         Shared between threads\nn  PERLMAGICsharedscalar  (none)         Shared between threads\no  PERLMAGICcollxfrm       vtblcollxfrm  Locale transformation\nP  PERLMAGICtied           vtblpack      Tied array or hash\np  PERLMAGICtiedelem       vtblpackelem  Tied array or hash element\nq  PERLMAGICtiedscalar     vtblpackelem  Tied scalar or handle\nr  PERLMAGICqr             vtblregexp    Precompiled qr// regex\nS  PERLMAGICsig            vtblsig       %SIG hash\ns  PERLMAGICsigelem        vtblsigelem   %SIG hash element\nt  PERLMAGICtaint          vtbltaint     Taintedness\nU  PERLMAGICuvar           vtbluvar      Available for use by\nextensions\nu  PERLMAGICuvarelem      (none)         Reserved for use by\nextensions\nV  PERLMAGICvstring        (none)         SV was vstring literal\nv  PERLMAGICvec            vtblvec       vec() lvalue\nw  PERLMAGICutf8           vtblutf8      Cached UTF-8 information\nX  PERLMAGICdestruct       vtbldestruct  destruct callback\nx  PERLMAGICsubstr         vtblsubstr    substr() lvalue\nY  PERLMAGICnonelem        vtblnonelem   Array element that does not\nexist\ny  PERLMAGICdefelem        vtbldefelem   Shadow \"foreach\" iterator\nvariable / smart parameter\nvivification\nZ  PERLMAGIChook           vtblhook      %{^HOOK} hash\nz  PERLMAGIChookelem       vtblhookelem  %{^HOOK} hash element\n\\  PERLMAGIClvref          vtbllvref     Lvalue reference\nconstructor\n]  PERLMAGICcheckcall      vtblcheckcall Inlining/mutation of call\nto this CV\n^  PERLMAGICextvalue       (none)         Value magic available for\nuse by extensions\n~  PERLMAGICext            (none)         Variable magic available\nfor use by extensions\n\nWhen  an uppercase and lowercase letter both exist in the table, then the uppercase letter is\ntypically used to represent some kind of composite type (a list or a hash), and the lowercase\nletter is used to represent an element of that composite type.  Some internals code makes use\nof this case relationship.  However, 'v' and 'V' (vec and v-string) are in no way related.\n\nThe \"PERLMAGICext\", \"PERLMAGICextvalue\" and \"PERLMAGICuvar\"  magic  types  are  defined\nspecifically  for  use by extensions and will not be used by perl itself.  Extensions can use\n\"PERLMAGICext\" or \"PERLMAGICextvalue\" magic to 'attach' private information to  variables\n(typically  objects).  This is especially useful because there is no way for normal perl code\nto corrupt this  private  information  (unlike  using  extra  elements  of  a  hash  object).\n\"PERLMAGICextvalue\"  is value magic (unlike \"PERLMAGICext\" and \"PERLMAGICuvar\") meaning\nthat on localization the new value will not be magical.\n\nSimilarly, \"PERLMAGICuvar\" magic can be used much like tie() to call a C function any  time\na  scalar's  value  is  used  or  changed.  The \"MAGIC\"'s \"mgptr\" field points to a \"ufuncs\"\nstructure:\n\nstruct ufuncs {\nI32 (*ufval)(pTHX IV, SV*);\nI32 (*ufset)(pTHX IV, SV*);\nIV ufindex;\n};\n\nWhen the SV is read from or written to, the \"ufval\" or \"ufset\" function will be called with\n\"ufindex\" as the first arg and a pointer to the SV as the second.  A simple example  of  how\nto  add  \"PERLMAGICuvar\" magic is shown below.  Note that the ufuncs structure is copied by\nsvmagic, so you can safely allocate it on the stack.\n\nvoid\nUmagic(sv)\nSV *sv;\nPREINIT:\nstruct ufuncs uf;\nCODE:\nuf.ufval   = &mygetfn;\nuf.ufset   = &mysetfn;\nuf.ufindex = 0;\nsvmagic(sv, 0, PERLMAGICuvar, (char*)&uf, sizeof(uf));\n\nAttaching \"PERLMAGICuvar\" to arrays is permissible but has no effect.\n\nFor hashes there is a specialized hook that gives control over hash keys  (but  not  values).\nThis hook calls \"PERLMAGICuvar\" 'get' magic if the \"set\" function in the \"ufuncs\" structure\nis NULL.  The hook is activated whenever the hash is accessed with a key specified as an \"SV\"\nthrough  the  functions \"hvstoreent\", \"hvfetchent\", \"hvdeleteent\", and \"hvexistsent\".\nAccessing the key as a string through the functions without the \"...ent\" suffix  circumvents\nthe hook.  See \"GUTS\" in Hash::Util::FieldHash for a detailed description.\n\nNote  that  because  multiple  extensions  may be using \"PERLMAGICext\" or \"PERLMAGICuvar\"\nmagic, it is important for extensions to take extra care to avoid conflict.   Typically  only\nusing  the  magic on objects blessed into the same class as the extension is sufficient.  For\n\"PERLMAGICext\" magic, it is usually a good idea to define an  \"MGVTBL\",  even  if  all  its\nfields  will be 0, so that individual \"MAGIC\" pointers can be identified as a particular kind\nof magic using their magic virtual table.  \"mgfindext\" provides an easy way to do that:\n\nSTATIC MGVTBL myvtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };\n\nMAGIC *mg;\nif ((mg = mgfindext(sv, PERLMAGICext, &myvtbl))) {\n/* this is really ours, not another module's PERLMAGICext */\nmyprivdatat *priv = (myprivdatat *)mg->mgptr;\n...\n}\n\nAlso note that the \"svset*()\" and \"svcat*()\" functions  described  earlier  do  not  invoke\n'set'  magic  on  their  targets.   This  must  be  done  by  the  user either by calling the\nSvSETMAGIC() macro after calling these functions, or by using one of  the  \"svset*mg()\"  or\n\"svcat*mg()\"  functions.   Similarly,  generic  C  code must call the SvGETMAGIC() macro to\ninvoke any 'get' magic if they use an SV obtained from external  sources  in  functions  that\ndon't handle magic.  See perlapi for a description of these functions.  For example, calls to\nthe  \"svcat*()\" functions typically need to be followed by SvSETMAGIC(), but they don't need\na prior SvGETMAGIC() since their implementation handles 'get' magic.\n"
                    },
                    {
                        "name": "Finding Magic",
                        "content": "MAGIC *mgfind(SV *sv, int type); /* Finds the magic pointer of that\n* type */\n\nThis routine returns a pointer to a \"MAGIC\" structure stored in the SV.  If the SV  does  not\nhave  that  magical  feature,  \"NULL\"  is returned.  If the SV has multiple instances of that\nmagical feature, the first one will be returned.  \"mgfindext\" can be used to find a  \"MAGIC\"\nstructure of an SV based on both its magic type and its magic virtual table:\n\nMAGIC *mgfindext(SV *sv, int type, MGVTBL *vtbl);\n\nAlso,  if  the  SV passed to \"mgfind\" or \"mgfindext\" is not of type SVtPVMG, Perl may core\ndump.\n\nint mgcopy(SV* sv, SV* nsv, const char* key, STRLEN klen);\n\nThis routine checks to see what types of  magic  \"sv\"  has.   If  the  mgtype  field  is  an\nuppercase  letter, then the mgobj is copied to \"nsv\", but the mgtype field is changed to be\nthe lowercase letter.\n"
                    },
                    {
                        "name": "Understanding the Magic of Tied Hashes and Arrays",
                        "content": "Tied hashes and arrays are magical beasts of the \"PERLMAGICtied\" magic type.\n\nWARNING: As of the 5.004 release, proper  usage  of  the  array  and  hash  access  functions\nrequires  understanding a few caveats.  Some of these caveats are actually considered bugs in\nthe API, to be fixed in later releases, and are bracketed with  [MAYCHANGE]  below.   If  you\nfind  yourself actually applying such information in this section, be aware that the behavior\nmay change in the future, umm, without warning.\n\nThe perl tie function associates a variable with an object that implements the  various  GET,\nSET,  etc methods.  To perform the equivalent of the perl tie function from an XSUB, you must\nmimic this behaviour.  The code below carries out the necessary steps -- firstly it creates a\nnew hash, and then creates a second hash which it blesses into the class which will implement\nthe tie methods.  Lastly it ties the two hashes together, and returns a reference to the  new\ntied  hash.   Note  that the code below does NOT call the TIEHASH method in the MyTie class -\nsee \"Calling Perl Routines from within C Programs\" for details on how to do this.\n\nSV*\nmytie()\nPREINIT:\nHV *hash;\nHV *stash;\nSV *tie;\nCODE:\nhash = newHV();\ntie = newRVnoinc((SV*)newHV());\nstash = gvstashpv(\"MyTie\", GVADD);\nsvbless(tie, stash);\nhvmagic(hash, (GV*)tie, PERLMAGICtied);\nRETVAL = newRVnoinc(hash);\nOUTPUT:\nRETVAL\n\nThe \"avstore\" function, when given a tied array argument, merely copies  the  magic  of  the\narray  onto  the  value to be \"stored\", using \"mgcopy\".  It may also return NULL, indicating\nthat the value did not actually need to be stored in the array.  [MAYCHANGE] After a call  to\n\"avstore\"  on  a  tied  array,  the caller will usually need to call mgset(val) to actually\ninvoke the perl level \"STORE\" method on the TIEARRAY object.  If \"avstore\" did return  NULL,\na  call  to  SvREFCNTdec(val)  will  also  be  usually  necessary  to  avoid  a memory leak.\n[/MAYCHANGE]\n\nThe previous paragraph is applicable verbatim to tied hash access using  the  \"hvstore\"  and\n\"hvstoreent\" functions as well.\n\n\"avfetch\" and the corresponding hash functions \"hvfetch\" and \"hvfetchent\" actually return\nan  undefined  mortal value whose magic has been initialized using \"mgcopy\".  Note the value\nso returned does not need to be deallocated, as it is already mortal.   [MAYCHANGE]  But  you\nwill  need  to call mgget() on the returned value in order to actually invoke the perl level\n\"FETCH\" method on the underlying TIE object.  Similarly, you may also call  mgset()  on  the\nreturn  value  after  possibly assigning a suitable value to it using \"svsetsv\",  which will\ninvoke the \"STORE\" method on the TIE object. [/MAYCHANGE]\n\n[MAYCHANGE] In other words, the array or hash fetch/store functions don't  really  fetch  and\nstore  actual  values  in  the case of tied arrays and hashes.  They merely call \"mgcopy\" to\nattach magic to the values that were meant to be  \"stored\"  or  \"fetched\".   Later  calls  to\n\"mgget\"  and  \"mgset\"  actually  do  the  job of invoking the TIE methods on the underlying\nobjects.  Thus the magic mechanism currently implements a kind of lazy access to  arrays  and\nhashes.\n\nCurrently (as of perl version 5.004), use of the hash and array access functions requires the\nuser  to  be  aware  of whether they are operating on \"normal\" hashes and arrays, or on their\ntied variants.  The API may be changed to provide more transparent access to  both  tied  and\nnormal data types in future versions.  [/MAYCHANGE]\n\nYou  would  do  well to understand that the TIEARRAY and TIEHASH interfaces are mere sugar to\ninvoke some perl method calls while using the uniform hash and array syntax.  The use of this\nsugar imposes some overhead (typically about  two  to  four  extra  opcodes  per  FETCH/STORE\noperation,  in  addition  to  the creation of all the mortal variables required to invoke the\nmethods).  This overhead will be comparatively  small  if  the  TIE  methods  are  themselves\nsubstantial,  but  if  they  are  only  a  few  statements  long,  the  overhead  will not be\ninsignificant.\n"
                    },
                    {
                        "name": "Localizing changes",
                        "content": "Perl has a very handy construction\n\n{\nlocal $var = 2;\n...\n}\n\nThis construction is approximately equivalent to\n\n{\nmy $oldvar = $var;\n$var = 2;\n...\n$var = $oldvar;\n}\n\nThe biggest difference is that the first construction would reinstate the  initial  value  of\n$var,  irrespective  of how control exits the block: \"goto\", \"return\", \"die\"/\"eval\", etc.  It\nis a little bit more efficient as well.\n\nThere is a way to achieve a similar task from C via Perl  API:  create  a  pseudo-block,  and\narrange for some changes to be automatically undone at the end of it, either explicit, or via\na non-local exit (via die()).  A block-like construct is created by a pair of \"ENTER\"/\"LEAVE\"\nmacros (see \"Returning a Scalar\" in perlcall).  Such a construct may be created specially for\nsome  important  localized  task,  or  an  existing  one  (like  boundaries of enclosing Perl\nsubroutine/block, or an existing pair for freeing TMPs) may be used.  (In the second case the\noverhead of additional localization must be  almost  negligible.)   Note  that  any  XSUB  is\nautomatically enclosed in an \"ENTER\"/\"LEAVE\" pair.\n\nInside such a pseudo-block the following service is available:\n\n\"SAVEINT(int i)\"\n\"SAVEIV(IV i)\"\n\"SAVEI32(I32 i)\"\n\"SAVELONG(long i)\"\n\"SAVEI8(I8 i)\"\n\"SAVEI16(I16 i)\"\n\"SAVEBOOL(int i)\"\n\"SAVESTRLEN(STRLEN i)\"\nThese  macros  arrange  things to restore the value of integer variable \"i\" at the end of\nthe enclosing pseudo-block.\n\nSAVESPTR(s)\nSAVEPPTR(p)\nThese macros arrange things to restore the value of pointers \"s\" and \"p\".  \"s\" must be  a\npointer  of  a  type  which  survives conversion to \"SV*\" and back, \"p\" should be able to\nsurvive conversion to \"char*\" and back.\n\n\"SAVERCPV(char ppv)\"\nThis macro arranges to restore the value of a \"char *\" variable which was allocated  with\na  call  to  rcpvnew() to its previous state when the current pseudo block is completed.\nThe pointer stored in *ppv at the time of the  call  will  be  refcount  incremented  and\nstored  on  the  save  stack.  Later when the current pseudo-block is completed the value\nstored in *ppv will be refcount decremented, and the previous  value  restored  from  the\nsavestack which will also be refcount decremented.\n\nThis is the \"RCPV\" equivalent of SAVEGENERICSV().\n\n\"SAVEGENERICSV(SV psv)\"\nThis  macro arranges to restore the value of a \"SV *\" variable to its previous state when\nthe current pseudo block is completed. The pointer stored in *psv at the time of the call\nwill be refcount incremented and stored on the save stack. Later when the current pseudo-\nblock is completed the value stored  in  *ppv  will  be  refcount  decremented,  and  the\nprevious  value restored from the savestack which will also be refcount decremented. This\nthe C equivalent of \"local $sv\".\n\n\"SAVEFREESV(SV *sv)\"\nThe refcount of \"sv\" will be decremented at the end of pseudo-block.  This is similar  to\n\"sv2mortal\" in that it is also a mechanism for doing a delayed \"SvREFCNTdec\".  However,\nwhile  \"sv2mortal\"  extends  the  lifetime  of  \"sv\"  until  the  beginning  of the next\nstatement, \"SAVEFREESV\" extends it until the end of the enclosing scope.  These lifetimes\ncan be wildly different.\n\nAlso compare \"SAVEMORTALIZESV\".\n\n\"SAVEMORTALIZESV(SV *sv)\"\nJust like \"SAVEFREESV\", but mortalizes \"sv\" at the end of the current  scope  instead  of\ndecrementing  its  reference  count.   This  usually has the effect of keeping \"sv\" alive\nuntil the statement that called the currently live scope has finished executing.\n\n\"SAVEFREEOP(OP *op)\"\nThe \"OP *\" is opfree()ed at the end of pseudo-block.\n\nSAVEFREEPV(p)\nThe chunk of memory which is pointed to by \"p\" is Safefree()ed at the end of the  current\npseudo-block.\n\n\"SAVEFREERCPV(char *pv)\"\nEnsures that a \"char *\" which was created by a call to rcpvnew() is rcpvfree()ed at the\nend of the current pseudo-block.\n\nThis is the RCPV equivalent of SAVEFREESV().\n\n\"SAVECLEARSV(SV *sv)\"\nClears  a  slot in the current scratchpad which corresponds to \"sv\" at the end of pseudo-\nblock.\n\n\"SAVEDELETE(HV *hv, char *key, I32 length)\"\nThe key \"key\" of \"hv\" is deleted at the end of pseudo-block.  The string  pointed  to  by\n\"key\" is Safefree()ed.  If one has a key in short-lived storage, the corresponding string\nmay be reallocated like this:\n\nSAVEDELETE(PLdefstash, savepv(tmpbuf), strlen(tmpbuf));\n\n\"SAVEDESTRUCTOR(DESTRUCTORFUNCNOCONTEXTt f, void *p)\"\nAt  the  end  of pseudo-block the function \"f\" is called with the only argument \"p\" which\nmay be NULL.\n\n\"SAVEDESTRUCTORX(DESTRUCTORFUNCt f, void *p)\"\nAt the end of pseudo-block the function \"f\" is called with the implicit context  argument\n(if any), and \"p\" which may be NULL.\n\nNote the end of the current pseudo-block may occur much later than the end of the current\nstatement. You may wish to look at the MORTALDESTRUCTORX() macro instead.\n\n\"MORTALSVFUNCX(SVFUNCt f, SV *sv)\"\nAt  the end of the current statement the function \"f\" is called with the implicit context\nargument (if any), and \"sv\" which may be NULL.\n\nBe aware that the parameter argument to the destructor function differs from the  related\nSAVEDESTRUCTORX() in that it MUST be either NULL or an \"SV*\".\n\nNote  the  end  of the current statement may occur much before the the end of the current\npseudo-block.  You may wish to look at the SAVEDESTRUCTORX() macro instead.\n\n\"MORTALDESTRUCTORSV(SV *coderef, SV *args)\"\nAt the end of the current statement the Perl function contained in  \"coderef\"  is  called\nwith   the   arguments   provided   (if  any)  in  \"args\".   See  the  documentation  for\nmortaldestructorsv() for details on the \"args\" parameter is handled.\n\nNote the end of the current statement may occur much before the the end  of  the  current\npseudo-block.  If you wish to call a perl function at the end of the current pseudo block\nyou  should  use  the  SAVEDESTRUCTORX()  API instead, which will require you create a C\nwrapper to call the Perl function.\n\nSAVESTACKPOS()\nThe current offset on the Perl internal stack (cf.  \"SP\")  is  restored  at  the  end  of\npseudo-block.\n\nThe  following  API  list  contains  functions,  thus  one  needs  to provide pointers to the\nmodifiable data explicitly (either C pointers, or Perlish \"GV *\"s).  Where the  above  macros\ntake \"int\", a similar function takes \"int *\".\n\nOther  macros  above  have functions implementing them, but its probably best to just use the\nmacro, and not those or the ones below.\n\n\"SV* savescalar(GV *gv)\"\nEquivalent to Perl code \"local $gv\".\n\n\"AV* saveary(GV *gv)\"\n\"HV* savehash(GV *gv)\"\nSimilar to \"savescalar\", but localize @gv and %gv.\n\n\"void saveitem(SV *item)\"\nDuplicates the current value of \"SV\".  On  the  exit  from  the  current  \"ENTER\"/\"LEAVE\"\npseudo-block  the  value  of  \"SV\"  will  be restored using the stored value.  It doesn't\nhandle magic.  Use \"savescalar\" if magic is affected.\n\n\"SV* savesvref(SV sptr)\"\nSimilar to \"savescalar\", but will reinstate an \"SV *\".\n\n\"void saveaptr(AV aptr)\"\n\"void savehptr(HV hptr)\"\nSimilar to \"savesvref\", but localize \"AV *\" and \"HV *\".\n\nThe \"Alias\" module implements localization of the basic  types  within  the  caller's  scope.\nPeople  who  are  interested  in how to localize things in the containing scope should take a\nlook there too.\n"
                    }
                ]
            },
            "Subroutines": {
                "content": "",
                "subsections": [
                    {
                        "name": "XSUBs and the Argument Stack",
                        "content": "The XSUB mechanism is a simple way for Perl  programs  to  access  C  subroutines.   An  XSUB\nroutine will have a stack that contains the arguments from the Perl program, and a way to map\nfrom the Perl data structures to a C equivalent.\n\nThe  stack  arguments  are accessible through the ST(n) macro, which returns the \"n\"'th stack\nargument.  Argument 0 is the first argument  passed  in  the  Perl  subroutine  call.   These\narguments are \"SV*\", and can be used anywhere an \"SV*\" is used.\n\nMost  of  the  time,  output  from the C routine can be handled through use of the RETVAL and\nOUTPUT directives.  However, there are some cases where the argument  stack  is  not  already\nlong  enough  to  handle all the return values.  An example is the POSIX tzname() call, which\ntakes no arguments, but  returns  two,  the  local  time  zone's  standard  and  summer  time\nabbreviations.\n\nTo  handle  this  situation, the PPCODE directive is used and the stack is extended using the\nmacro:\n\nEXTEND(SP, num);\n\nwhere \"SP\" is the macro that represents the local copy of the stack pointer, and \"num\" is the\nnumber of elements the stack should be extended by.\n\nNow that there is room on the stack, values can be pushed on it  using  \"PUSHs\"  macro.   The\npushed values will often need to be \"mortal\" (See \"Reference Counts and Mortality\"):\n\nPUSHs(sv2mortal(newSViv(aninteger)))\nPUSHs(sv2mortal(newSVuv(anunsignedinteger)))\nPUSHs(sv2mortal(newSVnv(adouble)))\nPUSHs(sv2mortal(newSVpv(\"Some String\",0)))\n/* Although the last example is better written as the more\n* efficient: */\nPUSHs(newSVpvsflags(\"Some String\", SVsTEMP))\n\nAnd now the Perl program calling \"tzname\", the two values will be assigned as in:\n\n($standardabbrev, $summerabbrev) = POSIX::tzname;\n\nAn  alternate  (and  possibly  simpler)  method  to pushing values on the stack is to use the\nmacro:\n\nXPUSHs(SV*)\n\nThis macro automatically adjusts the stack for you, if needed.  Thus, you do not need to call\n\"EXTEND\" to extend the stack.\n\nDespite their suggestions in earlier versions of this document the macros \"(X)PUSH[iunp]\" are\nnot suited to XSUBs which return multiple results.  For that, either stick to the  \"(X)PUSHs\"\nmacros shown above, or use the new \"m(X)PUSH[iunp]\" macros instead; see \"Putting a C value on\nPerl stack\".\n\nFor more information, consult perlxs and perlxstut.\n"
                    },
                    {
                        "name": "Autoloading with XSUBs",
                        "content": "If  an  AUTOLOAD  routine is an XSUB, as with Perl subroutines, Perl puts the fully-qualified\nname of the autoloaded subroutine in the $AUTOLOAD variable of the XSUB's package.\n\nBut it also puts the same information in certain fields of the XSUB itself:\n\nHV *stash           = CvSTASH(cv);\nconst char *subname = SvPVX(cv);\nSTRLEN namelength  = SvCUR(cv); /* in bytes */\nU32 isutf8         = SvUTF8(cv);\n\nSvPVX(cv) contains just the sub name itself, not including  the  package.   For  an  AUTOLOAD\nroutine  in  UNIVERSAL  or  one of its superclasses, CvSTASH(cv) returns NULL during a method\ncall on a nonexistent package.\n\nNote: Setting $AUTOLOAD stopped working in 5.6.1, which did not support XS AUTOLOAD  subs  at\nall.   Perl  5.8.0 introduced the use of fields in the XSUB itself.  Perl 5.16.0 restored the\nsetting of $AUTOLOAD.  If you need to support 5.8-5.14, use the XSUB's fields.\n"
                    },
                    {
                        "name": "Calling Perl Routines from within C Programs",
                        "content": "There are four routines that can be used to call a Perl subroutine from within a  C  program.\nThese four are:\n\nI32  callsv(SV*, I32);\nI32  callpv(const char*, I32);\nI32  callmethod(const char*, I32);\nI32  callargv(const char*, I32, char);\n\nThe routine most often used is \"callsv\".  The \"SV*\" argument contains either the name of the\nPerl subroutine to be called, or a reference to the subroutine.  The second argument consists\nof  flags  that  control  the  context  in which the subroutine is called, whether or not the\nsubroutine is being passed arguments, how errors should be trapped, and how to  treat  return\nvalues.\n\nAll  four  routines  return  the number of arguments that the subroutine returned on the Perl\nstack.\n\nThese routines used to be called \"perlcallsv\", etc., before Perl v5.6.0,  but  those  names\nare now deprecated; macros of the same name are provided for compatibility.\n\nWhen  using  any  of  these routines (except \"callargv\"), the programmer must manipulate the\nPerl stack.  These include the following macros and functions:\n\ndSP\nSP\nPUSHMARK()\nPUTBACK\nSPAGAIN\nENTER\nSAVETMPS\nFREETMPS\nLEAVE\nXPUSH*()\nPOP*()\n\nFor a detailed description of calling conventions from C to Perl, consult perlcall.\n"
                    },
                    {
                        "name": "Putting a C value on Perl stack",
                        "content": "A lot of opcodes (this is an elementary operation in the internal perl stack machine) put  an\nSV*  on  the  stack.   However,  as  an  optimization  the  corresponding SV is (usually) not\nrecreated each time.  The opcodes reuse specially assigned SVs  (targets)  which  are  (as  a\ncorollary) not constantly freed/created.\n\nEach  of  the  targets  is created only once (but see \"Scratchpads and recursion\" below), and\nwhen an opcode needs to put an integer, a double, or a string on the stack, it just sets  the\ncorresponding parts of its target and puts the target on stack.\n\nThe macro to put this target on stack is \"PUSHTARG\", and it is directly used in some opcodes,\nas well as indirectly in zillions of others, which use it via \"(X)PUSH[iunp]\".\n\nBecause  the target is reused, you must be careful when pushing multiple values on the stack.\nThe following code will not do what you think:\n\nXPUSHi(10);\nXPUSHi(20);\n\nThis translates as \"set \"TARG\" to 10, push a pointer to \"TARG\" onto the stack; set \"TARG\"  to\n20,  push  a  pointer to \"TARG\" onto the stack\".  At the end of the operation, the stack does\nnot contain the values 10 and 20, but actually contains two pointers to \"TARG\", which we have\nset to 20.\n\nIf you need to push multiple different values then  you  should  either  use  the  \"(X)PUSHs\"\nmacros,  or  else use the new \"m(X)PUSH[iunp]\" macros, none of which make use of \"TARG\".  The\n\"(X)PUSHs\" macros simply push an SV* on the stack, which,  as  noted  under  \"XSUBs  and  the\nArgument Stack\", will often need to be \"mortal\".  The new \"m(X)PUSH[iunp]\" macros make this a\nlittle easier to achieve by creating a new mortal for you (via \"(X)PUSHmortal\"), pushing that\nonto the stack (extending it if necessary in the case of the \"mXPUSH[iunp]\" macros), and then\nsetting its value.  Thus, instead of writing this to \"fix\" the example above:\n\nXPUSHs(sv2mortal(newSViv(10)))\nXPUSHs(sv2mortal(newSViv(20)))\n\nyou can simply write:\n\nmXPUSHi(10)\nmXPUSHi(20)\n\nOn a related note, if you do use \"(X)PUSH[iunp]\", then you're going to need a \"dTARG\" in your\nvariable  declarations so that the \"*PUSH*\" macros can make use of the local variable \"TARG\".\nSee also \"dTARGET\" and \"dXSTARG\".\n"
                    },
                    {
                        "name": "Scratchpads",
                        "content": "The question remains on when the SVs which are targets for opcodes are created.   The  answer\nis  that  they  are  created  when  the current unit--a subroutine or a file (for opcodes for\nstatements outside of subroutines)--is compiled.  During this time a special  anonymous  Perl\narray is created, which is called a scratchpad for the current unit.\n\nA  scratchpad  keeps SVs which are lexicals for the current unit and are targets for opcodes.\nA previous version of this document stated that  one  can  deduce  that  an  SV  lives  on  a\nscratchpad  by  looking  on  its  flags:  lexicals  have  \"SVsPADMY\"  set,  and targets have\n\"SVsPADTMP\" set.  But this has never been  fully  true.   \"SVsPADMY\"  could  be  set  on  a\nvariable  that  no longer resides in any pad.  While targets do have \"SVsPADTMP\" set, it can\nalso be set on variables that have never resided in a pad, but nonetheless act like  targets.\nAs of perl 5.21.5, the \"SVsPADMY\" flag is no longer used and is defined as 0.  SvPADMY() now\nreturns true for anything without \"SVsPADTMP\".\n\nThe  correspondence between OPs and targets is not 1-to-1.  Different OPs in the compile tree\nof the unit can use the same target, if this would not conflict with the expected life of the\ntemporary.\n"
                    },
                    {
                        "name": "Scratchpads and recursion",
                        "content": "In fact it is not 100% true that a compiled unit contains a pointer to the scratchpad AV.  In\nfact it contains a pointer to an AV of (initially) one  element,  and  this  element  is  the\nscratchpad AV.  Why do we need an extra level of indirection?\n\nThe answer is recursion, and maybe threads.  Both these can create several execution pointers\ngoing  into the same subroutine.  For the subroutine-child not write over the temporaries for\nthe subroutine-parent (lifespan of which covers the call to the child), the  parent  and  the\nchild should have different scratchpads.  (And the lexicals should be separate anyway!)\n\nSo  each subroutine is born with an array of scratchpads (of length 1).  On each entry to the\nsubroutine it is checked that the current depth of the recursion is not more than the  length\nof this array, and if it is, new scratchpad is created and pushed into the array.\n\nThe targets on this scratchpad are \"undef\"s, but they are already marked with correct flags.\n"
                    }
                ]
            },
            "Memory Allocation": {
                "content": "",
                "subsections": [
                    {
                        "name": "Allocation",
                        "content": "All  memory  meant  to  be  used  with the Perl API functions should be manipulated using the\nmacros described in this section.  The macros  provide  the  necessary  transparency  between\ndifferences in the actual malloc implementation that is used within perl.\n\nThe following three macros are used to initially allocate memory :\n\nNewx(pointer, number, type);\nNewxc(pointer, number, type, cast);\nNewxz(pointer, number, type);\n\nThe  first  argument  \"pointer\" should be the name of a variable that will point to the newly\nallocated memory.\n\nThe second and third arguments \"number\" and \"type\" specify how many of the specified type  of\ndata  structure  should  be allocated.  The argument \"type\" is passed to \"sizeof\".  The final\nargument to \"Newxc\", \"cast\", should be used if the \"pointer\" argument is different  from  the\n\"type\" argument.\n\nUnlike  the  \"Newx\" and \"Newxc\" macros, the \"Newxz\" macro calls \"memzero\" to zero out all the\nnewly allocated memory.\n"
                    },
                    {
                        "name": "Reallocation",
                        "content": "Renew(pointer, number, type);\nRenewc(pointer, number, type, cast);\nSafefree(pointer)\n\nThese three macros are used to change a memory buffer size or to free a piece  of  memory  no\nlonger  needed.   The  arguments to \"Renew\" and \"Renewc\" match those of \"New\" and \"Newc\" with\nthe exception of not needing the \"magic cookie\" argument.\n"
                    },
                    {
                        "name": "Moving",
                        "content": "Move(source, dest, number, type);\nCopy(source, dest, number, type);\nZero(dest, number, type);\n\nThese three macros are used to move, copy, or zero  out  previously  allocated  memory.   The\n\"source\" and \"dest\" arguments point to the source and destination starting points.  Perl will\nmove,  copy,  or  zero out \"number\" instances of the size of the \"type\" data structure (using\nthe \"sizeof\" function).\n"
                    }
                ]
            },
            "PerlIO": {
                "content": "The most recent development releases of Perl have been  experimenting  with  removing  Perl's\ndependency  on the \"normal\" standard I/O suite and allowing other stdio implementations to be\nused.   This  involves  creating  a  new  abstraction  layer  that   then   calls   whichever\nimplementation  of  stdio  Perl was compiled with.  All XSUBs should now use the functions in\nthe PerlIO abstraction layer and not make any assumptions about what kind of stdio  is  being\nused.\n\nFor a complete description of the PerlIO abstraction, consult perlapio.\n",
                "subsections": []
            },
            "Compiled code": {
                "content": "",
                "subsections": [
                    {
                        "name": "Code tree",
                        "content": "Here  we  describe  the internal form your code is converted to by Perl.  Start with a simple\nexample:\n\n$a = $b + $c;\n\nThis is converted to a tree similar to this one:\n\nassign-to\n/           \\\n+             $a\n/   \\\n$b     $c\n\n(but slightly more complicated).  This tree reflects the way Perl parsed your code,  but  has\nnothing  to  do  with the execution order.  There is an additional \"thread\" going through the\nnodes of the tree which shows the order of execution of the nodes.  In our simplified example\nabove it looks like:\n\n$b ---> $c ---> + ---> $a ---> assign-to\n\nBut with the actual compile tree for \"$a = $b + $c\" it is  different:  some  nodes  optimized\naway.   As  a  corollary,  though  the  actual  tree  contains more nodes than our simplified\nexample, the execution order is the same as in our example.\n"
                    },
                    {
                        "name": "Examining the tree",
                        "content": "If you have your perl  compiled  for  debugging  (usually  done  with  \"-DDEBUGGING\"  on  the\n\"Configure\"  command line), you may examine the compiled tree by specifying \"-Dx\" on the Perl\ncommand line.  The output takes several lines per node, and for \"$b+$c\" it looks like this:\n\n5           TYPE = add  ===> 6\nTARG = 1\nFLAGS = (SCALAR,KIDS)\n{\nTYPE = null  ===> (4)\n(was rv2sv)\nFLAGS = (SCALAR,KIDS)\n{\n3                   TYPE = gvsv  ===> 4\nFLAGS = (SCALAR)\nGV = main::b\n}\n}\n{\nTYPE = null  ===> (5)\n(was rv2sv)\nFLAGS = (SCALAR,KIDS)\n{\n4                   TYPE = gvsv  ===> 5\nFLAGS = (SCALAR)\nGV = main::c\n}\n}\n\nThis tree has 5 nodes (one per \"TYPE\" specifier), only 3 of them are not optimized away  (one\nper  number in the left column).  The immediate children of the given node correspond to \"{}\"\npairs on the same level of indentation, thus this listing corresponds to the tree:\n\nadd\n/     \\\nnull    null\n|       |\ngvsv    gvsv\n\nThe execution order is indicated by \"===>\" marks, thus it is  \"3  4  5  6\"  (node  6  is  not\nincluded into above listing), i.e., \"gvsv gvsv add whatever\".\n\nEach of these nodes represents an op, a fundamental operation inside the Perl core.  The code\nwhich  implements  each  operation  can  be  found  in  the  pp*.c  files; the function which\nimplements the op with type \"gvsv\" is \"ppgvsv\",  and  so  on.   As  the  tree  above  shows,\ndifferent  ops  have  different numbers of children: \"add\" is a binary operator, as one would\nexpect, and so has two children.  To accommodate the various different numbers  of  children,\nthere are various types of op data structure, and they link together in different ways.\n\nThe  simplest  type of op structure is \"OP\": this has no children.  Unary operators, \"UNOP\"s,\nhave one child, and this is pointed to by the \"opfirst\" field.  Binary operators  (\"BINOP\"s)\nhave  not  only an \"opfirst\" field but also an \"oplast\" field.  The most complex type of op\nis a \"LISTOP\", which has any number of children.  In this case, the first child is pointed to\nby \"opfirst\" and the last child by \"oplast\".  The children  in  between  can  be  found  by\niteratively  following  the  \"OpSIBLING\"  pointer  from  the first child to the last (but see\nbelow).\n\nThere are also some other op types: a \"PMOP\" holds a regular expression, and has no children,\nand a \"LOOP\" may or may not have children.   If  the  \"opchildren\"  field  is  non-zero,  it\nbehaves  like  a  \"LISTOP\".  To complicate matters, if a \"UNOP\" is actually a \"null\" op after\noptimization (see \"Compile pass 2: context propagation\")  it  will  still  have  children  in\naccordance with its former type.\n\nFinally, there is a \"LOGOP\", or logic op. Like a \"LISTOP\", this has one or more children, but\nit doesn't have an \"oplast\" field: so you have to follow \"opfirst\" and then the \"OpSIBLING\"\nchain  itself to find the last child. Instead it has an \"opother\" field, which is comparable\nto the \"opnext\" field described below, and represents an alternate execution path. Operators\nlike \"and\", \"or\" and \"?\" are \"LOGOP\"s. Note that in general, \"opother\" may not point to  any\nof the direct children of the \"LOGOP\".\n\nStarting  in  version 5.21.2, perls built with the experimental define \"-DPERLOPPARENT\" add\nan extra boolean flag for each op, \"opmoresib\".  When not set, this indicates that  this  is\nthe last op in an \"OpSIBLING\" chain. This frees up the \"opsibling\" field on the last sibling\nto  point  back to the parent op. Under this build, that field is also renamed \"opsibparent\"\nto reflect its joint role. The macro OpSIBLING(o) wraps this special  behaviour,  and  always\nreturns  NULL  on the last sibling.  With this build the opparent(o) function can be used to\nfind the parent of any op.  Thus  for  forward  compatibility,  you  should  always  use  the\nOpSIBLING(o) macro rather than accessing \"opsibling\" directly.\n\nAnother way to examine the tree is to use a compiler back-end module, such as B::Concise.\n"
                    },
                    {
                        "name": "Compile pass 1: check routines",
                        "content": "The tree is created by the compiler while yacc code feeds it the constructions it recognizes.\nSince yacc works bottom-up, so does the first pass of perl compilation.\n\nWhat  makes  this  pass  interesting  for  perl  developers  is that some optimization may be\nperformed  on  this  pass.   This  is  optimization  by  so-called  \"check  routines\".    The\ncorrespondence  between node names and corresponding check routines is described in opcode.pl\n(do not forget to run \"make regenheaders\" if you modify this file).\n\nA check routine is called when the node is fully constructed except for  the  execution-order\nthread.   Since  at  this time there are no back-links to the currently constructed node, one\ncan do most any operation to the top-level node, including freeing  it  and/or  creating  new\nnodes above/below it.\n\nThe  check  routine returns the node which should be inserted into the tree (if the top-level\nnode was not modified, check routine returns its argument).\n\nBy convention, check routines have names \"ck*\".   They  are  usually  called  from  \"new*OP\"\nsubroutines (or \"convert\") (which in turn are called from perly.y).\n"
                    },
                    {
                        "name": "Compile pass 1a: constant folding",
                        "content": "Immediately after the check routine is called the returned node is checked for being compile-\ntime  executable.   If it is (the value is judged to be constant) it is immediately executed,\nand a constant node with the \"return value\"  of  the  corresponding  subtree  is  substituted\ninstead.  The subtree is deleted.\n\nIf constant folding was not performed, the execution-order thread is created.\n"
                    },
                    {
                        "name": "Compile pass 2: context propagation",
                        "content": "When  a  context for a part of compile tree is known, it is propagated down through the tree.\nAt this time the context can have 5 values (instead of 2 for runtime context): void, boolean,\nscalar, list, and lvalue.  In contrast with the pass 1 this pass is  processed  from  top  to\nbottom: a node's context determines the context for its children.\n\nAdditional  context-dependent optimizations are performed at this time.  Since at this moment\nthe compile tree contains back-references (via \"thread\" pointers), nodes  cannot  be  free()d\nnow.   To  allow  optimized-away  nodes  at this stage, such nodes are null()ified instead of\nfree()ing (i.e. their type is changed to OPNULL).\n"
                    },
                    {
                        "name": "Compile pass 3: peephole optimization",
                        "content": "After the compile tree for a subroutine  (or  for  an  \"eval\"  or  a  file)  is  created,  an\nadditional  pass over the code is performed.  This pass is neither top-down or bottom-up, but\nin the execution order  (with  additional  complications  for  conditionals).   Optimizations\nperformed at this stage are subject to the same restrictions as in the pass 2.\n\nPeephole  optimizations  are  done  by calling the function pointed to by the global variable\n\"PLpeepp\".  By default, \"PLpeepp\" just calls the function pointed to by the global variable\n\"PLrpeepp\".  By default, that performs some basic op  fixups  and  optimisations  along  the\nexecution-order  op  chain,  and  recursively  calls  \"PLrpeepp\"  for each side chain of ops\n(resulting from conditionals).  Extensions may provide additional  optimisations  or  fixups,\nhooking into either the per-subroutine or recursive stage, like this:\n\nstatic peept prevpeepp;\nstatic void mypeep(pTHX OP *o)\n{\n/* custom per-subroutine optimisation goes here */\nprevpeepp(aTHX o);\n/* custom per-subroutine optimisation may also go here */\n}\nBOOT:\nprevpeepp = PLpeepp;\nPLpeepp = mypeep;\n\nstatic peept prevrpeepp;\nstatic void myrpeep(pTHX OP *first)\n{\nOP *o = first, *t = first;\nfor(; o = o->opnext, t = t->opnext) {\n/* custom per-op optimisation goes here */\no = o->opnext;\nif (!o || o == t) break;\n/* custom per-op optimisation goes AND here */\n}\nprevrpeepp(aTHX origo);\n}\nBOOT:\nprevrpeepp = PLrpeepp;\nPLrpeepp = myrpeep;\n"
                    },
                    {
                        "name": "Pluggable runops",
                        "content": "The  compile tree is executed in a runops function.  There are two runops functions, in run.c\nand in dump.c.  \"Perlrunopsdebug\" is used with DEBUGGING and \"Perlrunopsstandard\" is used\notherwise.  For fine control over the execution of the compile tree it is possible to provide\nyour own runops function.\n\nIt's probably best to copy one of the existing runops functions and change it  to  suit  your\nneeds.  Then, in the BOOT section of your XS file, add the line:\n\nPLrunops = myrunops;\n\nThis  function  should  be  as efficient as possible to keep your programs running as fast as\npossible.\n"
                    },
                    {
                        "name": "Compile-time scope hooks",
                        "content": "As of perl 5.14 it is possible to hook into the compile-time lexical  scope  mechanism  using\n\"Perlblockhookregister\".  This is used like this:\n\nSTATIC void mystarthook(pTHX int full);\nSTATIC BHK myhooks;\n\nBOOT:\nBhkENTRYset(&myhooks, bhkstart, mystarthook);\nPerlblockhookregister(aTHX &myhooks);\n\nThis  will  arrange  to  have  \"mystarthook\" called at the start of compiling every lexical\nscope.  The available hooks are:\n\n\"void bhkstart(pTHX int full)\"\nThis is called just after starting a new lexical scope.  Note that Perl code like\n\nif ($x) { ... }\n\ncreates two scopes: the first starts at the \"(\" and has \"full == 1\", the second starts at\nthe \"{\"  and  has  \"full  ==  0\".   Both  end  at  the  \"}\",  so  calls  to  \"start\"  and\n\"pre\"/\"postend\"  will  match.   Anything pushed onto the save stack by this hook will be\npopped just before the scope ends (between the \"pre\" and \"postend\" hooks, in fact).\n\n\"void bhkpreend(pTHX OP o)\"\nThis is called at the end of a lexical scope, just before unwinding the stack.  o is  the\nroot  of the optree representing the scope; it is a double pointer so you can replace the\nOP if you need to.\n\n\"void bhkpostend(pTHX OP o)\"\nThis is called at the end of a lexical scope, just after unwinding the stack.   o  is  as\nabove.   Note that it is possible for calls to \"pre\" and \"postend\" to nest, if there is\nsomething on the save stack that calls string eval.\n\n\"void bhkeval(pTHX OP *const o)\"\nThis is called just before starting to compile an \"eval STRING\", \"do FILE\", \"require\"  or\n\"use\",  after  the  eval  has been set up.  o is the OP that requested the eval, and will\nnormally be an \"OPENTEREVAL\", \"OPDOFILE\" or \"OPREQUIRE\".\n\nOnce you have your hook functions, you need a \"BHK\" structure to put them in.  It's  best  to\nallocate  it statically, since there is no way to free it once it's registered.  The function\npointers should be inserted into this structure using the \"BhkENTRYset\"  macro,  which  will\nalso  set  flags  indicating  which entries are valid.  If you do need to allocate your \"BHK\"\ndynamically for some reason, be sure to zero it before you start.\n\nOnce registered, there is no mechanism to switch these hooks off, so if that is necessary you\nwill need to do this yourself.  An entry in \"%^H\" is probably the best way, so the effect  is\nlexically  scoped; however it is also possible to use the \"BhkDISABLE\" and \"BhkENABLE\" macros\nto temporarily switch entries on and off.  You should also be aware that  generally  speaking\nat  least  one  scope  will have opened before your extension is loaded, so you will see some\n\"pre\"/\"postend\" pairs that didn't have a matching \"start\".\n\nExamining internal data structures with the \"dump\" functions\nTo aid debugging, the source file  dump.c  contains  a  number  of  functions  which  produce\nformatted output of internal data structures.\n\nThe  most commonly used of these functions is \"Perlsvdump\"; it's used for dumping SVs, AVs,\nHVs, and CVs.  The \"Devel::Peek\" module calls \"svdump\"  to  produce  debugging  output  from\nPerl-space, so users of that module should already be familiar with its format.\n\n\"Perlopdump\"  can be used to dump an \"OP\" structure or any of its derivatives, and produces\noutput similar to \"perl -Dx\"; in fact, \"Perldumpeval\" will dump the main root of  the  code\nbeing evaluated, exactly like \"-Dx\".\n\nOther   useful   functions  are  \"Perldumpsub\",  which  turns  a  \"GV\"  into  an  op  tree,\n\"Perldumppacksubs\" which calls \"Perldumpsub\" on all the subroutines in a package like so:\n(Thankfully, these are all xsubs, so there is no op tree)\n\n(gdb) print Perldumppacksubs(PLdefstash)\n\nSUB attributes::bootstrap = (xsub 0x811fedc 0)\n\nSUB UNIVERSAL::can = (xsub 0x811f50c 0)\n\nSUB UNIVERSAL::isa = (xsub 0x811f304 0)\n\nSUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)\n\nSUB DynaLoader::bootDynaLoader = (xsub 0x805b188 0)\n\nand \"Perldumpall\", which dumps all the subroutines in the stash and the op tree of the main\nroot.\n"
                    }
                ]
            },
            "How multiple interpreters and concurrency are supported": {
                "content": "",
                "subsections": [
                    {
                        "name": "Background and MULTIPLICITY",
                        "content": "The Perl interpreter can be regarded as a closed box: it has an API for feeding  it  code  or\notherwise  making it do things, but it also has functions for its own use.  This smells a lot\nlike an object, and there is a way for you to build  Perl  so  that  you  can  have  multiple\ninterpreters,  with  one interpreter represented either as a C structure, or inside a thread-\nspecific structure.  These structures contain all the context, the state of that interpreter.\n\nThe macro that controls the major Perl build flavor is MULTIPLICITY.  The MULTIPLICITY  build\nhas  a  C structure that packages all the interpreter state, which is being passed to various\nperl functions as a \"hidden\" first argument. MULTIPLICITY makes multi-threaded perls possible\n(with the ithreads threading model, related to the macro USEITHREADS.)\n\nPERLIMPLICITCONTEXT is a legacy synonym for MULTIPLICITY.\n\nTo see whether you have non-const data you can use a BSD (or GNU) compatible \"nm\":\n\nnm libperl.a | grep -v ' [TURtr] '\n\nIf this displays any \"D\" or \"d\" symbols (or possibly \"C\" or \"c\"), you  have  non-const  data.\nThe symbols the \"grep\" removed are as follows: \"Tt\" are text, or code, the \"Rr\" are read-only\n(const) data, and the \"U\" is <undefined>, external symbols referred to.\n\nThe test t/porting/libperl.t does this kind of symbol sanity checking on \"libperl.a\".\n\nAll  this  obviously  requires a way for the Perl internal functions to be either subroutines\ntaking some kind of structure as the first argument, or subroutines  taking  nothing  as  the\nfirst  argument.   To  enable  these two very different ways of building the interpreter, the\nPerl source (as it does in so many other situations) makes heavy use of macros and subroutine\nnaming conventions.\n\nFirst problem: deciding which functions will be  public  API  functions  and  which  will  be\nprivate.   All  functions  whose  names  begin  \"S\"  are  private (think \"S\" for \"secret\" or\n\"static\").  All other functions begin with \"Perl\", but just because a function  begins  with\n\"Perl\" does not mean it is part of the API.  (See \"Internal Functions\".)  The easiest way to\nbe  sure  a  function  is  part  of the API is to find its entry in perlapi.  If it exists in\nperlapi, it's part of the API.  If it doesn't, and you think it should be (i.e., you need  it\nfor your extension), submit an issue at <https://github.com/Perl/perl5/issues> explaining why\nyou think it should be.\n\nSecond problem: there must be a syntax so that the same subroutine declarations and calls can\npass  a  structure  as their first argument, or pass nothing.  To solve this, the subroutines\nare named and declared in a particular way.  Here's a typical start of a static function used\nwithin the Perl guts:\n\nSTATIC void\nSincline(pTHX char *s)\n\nSTATIC becomes \"static\" in C, and may be #define'd to nothing in some configurations  in  the\nfuture.\n\nA  public  function (i.e. part of the internal API, but not necessarily sanctioned for use in\nextensions) begins like this:\n\nvoid\nPerlsvsetiv(pTHX SV* dsv, IV num)\n\n\"pTHX\" is one of a number of macros (in perl.h) that hide the details of  the  interpreter's\ncontext.   THX stands for \"thread\", \"this\", or \"thingy\", as the case may be.  (And no, George\nLucas is not involved. :-) The first  character  could  be  'p'  for  a  prototype,  'a'  for\nargument, or 'd' for declaration, so we have \"pTHX\", \"aTHX\" and \"dTHX\", and their variants.\n\nWhen  Perl  is  built  without  options  that  set  MULTIPLICITY,  there is no first argument\ncontaining the interpreter's context.  The trailing underscore in the pTHX  macro  indicates\nthat  the  macro  expansion  needs a comma after the context argument because other arguments\nfollow it.  If MULTIPLICITY is not defined, pTHX will be ignored, and the subroutine is  not\nprototyped to take the extra argument.  The form of the macro without the trailing underscore\nis used when there are no additional explicit arguments.\n\nWhen  a  core  function calls another, it must pass the context.  This is normally hidden via\nmacros.  Consider \"svsetiv\".  It expands into something like this:\n\n#ifdef MULTIPLICITY\n#define svsetiv(a,b)      Perlsvsetiv(aTHX a, b)\n/* can't do this for vararg functions, see below */\n#else\n#define svsetiv           Perlsvsetiv\n#endif\n\nThis works well, and means that XS authors can gleefully write:\n\nsvsetiv(foo, bar);\n\nand still have it work under all the modes Perl could have been compiled with.\n\nThis doesn't work so cleanly for varargs functions, though, as macros imply that  the  number\nof  arguments  is  known in advance.  Instead we either need to spell them out fully, passing\n\"aTHX\" as the  first  argument  (the  Perl  core  tends  to  do  this  with  functions  like\nPerlwarner), or use a context-free version.\n\nThe  context-free  version  of Perlwarner is called Perlwarnernocontext, and does not take\nthe extra argument.  Instead it does \"dTHX;\" to get the context  from  thread-local  storage.\nWe  \"#define warner Perlwarnernocontext\" so that extensions get source compatibility at the\nexpense of performance.  (Passing an arg  is  cheaper  than  grabbing  it  from  thread-local\nstorage.)\n\nYou  can ignore [pad]THXx when browsing the Perl headers/sources.  Those are strictly for use\nwithin the core.  Extensions and embedders need only be aware of [pad]THX.\n"
                    },
                    {
                        "name": "So what happened to dTHR?",
                        "content": "\"dTHR\" was introduced in perl 5.005 to support the older  thread  model.   The  older  thread\nmodel  now  uses the \"THX\" mechanism to pass context pointers around, so \"dTHR\" is not useful\nany more.  Perl 5.6.0 and later still have it for backward source compatibility,  but  it  is\ndefined to be a no-op.\n"
                    },
                    {
                        "name": "How do I use all this in extensions?",
                        "content": "When Perl is built with MULTIPLICITY, extensions that call any functions in the Perl API will\nneed to pass the initial context argument somehow.  The kicker is that you will need to write\nit  in  such  a  way  that  the  extension  still  compiles  when Perl hasn't been built with\nMULTIPLICITY enabled.\n\nThere are three ways to do this.  First, the easy but inefficient  way,  which  is  also  the\ndefault,  in  order  to  maintain  source  compatibility  with extensions: whenever XSUB.h is\n#included, it redefines the aTHX and aTHX macros to call a function  that  will  return  the\ncontext.  Thus, something like:\n\nsvsetiv(sv, num);\n\nin your extension will translate to this when MULTIPLICITY is in effect:\n\nPerlsvsetiv(Perlgetcontext(), sv, num);\n\nor to this otherwise:\n\nPerlsvsetiv(sv, num);\n\nYou  don't  have  to  do  anything  new in your extension to get this; since the Perl library\nprovides Perlgetcontext(), it will all just work.\n\nThe second, more efficient way is to use the following template for your Foo.xs:\n\n#define PERLNOGETCONTEXT     /* we want efficiency */\n#include \"EXTERN.h\"\n#include \"perl.h\"\n#include \"XSUB.h\"\n\nSTATIC void myprivatefunction(int arg1, int arg2);\n\nSTATIC void\nmyprivatefunction(int arg1, int arg2)\n{\ndTHX;       /* fetch context */\n... call many Perl API functions ...\n}\n\n[... etc ...]\n\nMODULE = Foo            PACKAGE = Foo\n\n/* typical XSUB */\n\nvoid\nmyxsub(arg)\nint arg\nCODE:\nmyprivatefunction(arg, 10);\n\nNote that the only two changes from the normal way of writing an extension is the addition of\na \"#define PERLNOGETCONTEXT\" before including the Perl  headers,  followed  by  a  \"dTHX;\"\ndeclaration  at  the start of every function that will call the Perl API.  (You'll know which\nfunctions need this, because  the  C  compiler  will  complain  that  there's  an  undeclared\nidentifier  in those functions.)  No changes are needed for the XSUBs themselves, because the\nXS() macro is correctly defined to pass in the implicit context if needed.\n\nThe third, even more efficient way is to ape how it is done within the Perl guts:\n\n#define PERLNOGETCONTEXT     /* we want efficiency */\n#include \"EXTERN.h\"\n#include \"perl.h\"\n#include \"XSUB.h\"\n\n/* pTHX only needed for functions that call Perl API */\nSTATIC void myprivatefunction(pTHX int arg1, int arg2);\n\nSTATIC void\nmyprivatefunction(pTHX int arg1, int arg2)\n{\n/* dTHX; not needed here, because THX is an argument */\n... call Perl API functions ...\n}\n\n[... etc ...]\n\nMODULE = Foo            PACKAGE = Foo\n\n/* typical XSUB */\n\nvoid\nmyxsub(arg)\nint arg\nCODE:\nmyprivatefunction(aTHX arg, 10);\n\nThis implementation never has to fetch the context using a function call, since it is  always\npassed  as  an extra argument.  Depending on your needs for simplicity or efficiency, you may\nmix the previous two approaches freely.\n\nNever add a comma after \"pTHX\" yourself--always use the form of the macro with the underscore\nfor functions that take explicit arguments, or the form without the  argument  for  functions\nwith no explicit arguments.\n"
                    },
                    {
                        "name": "Should I do anything special if I call perl from multiple threads?",
                        "content": "If  you  create interpreters in one thread and then proceed to call them in another, you need\nto make sure perl's own Thread Local Storage (TLS) slot is initialized correctly in  each  of\nthose threads.\n\nThe  \"perlalloc\"  and  \"perlclone\" API functions will automatically set the TLS slot to the\ninterpreter they created, so that there is no need to do anything special if the  interpreter\nis always accessed in the same thread that created it, and that thread did not create or call\nany  other interpreters afterwards.  If that is not the case, you have to set the TLS slot of\nthe thread before calling any functions in the Perl API on that particular interpreter.  This\nis done by calling the \"PERLSETCONTEXT\" macro in that thread as the first thing you do:\n\n/* do this before doing anything else with someperl */\nPERLSETCONTEXT(someperl);\n\n... other Perl API calls on someperl go here ...\n\n(You can always get the current context via \"PERLGETCONTEXT\".)\n"
                    },
                    {
                        "name": "Future Plans and PERL_IMPLICIT_SYS",
                        "content": "Just as MULTIPLICITY provides a way to bundle up everything that the interpreter knows  about\nitself  and  pass  it  around,  so  too are there plans to allow the interpreter to bundle up\neverything it knows about the  environment  it's  running  on.   This  is  enabled  with  the\nPERLIMPLICITSYS macro.  Currently it only works with USEITHREADS on Windows.\n\nThis  allows  the ability to provide an extra pointer (called the \"host\" environment) for all\nthe system calls.  This makes it possible for all the system  stuff  to  maintain  their  own\nstate,  broken down into seven C structures.  These are thin wrappers around the usual system\ncalls (see win32/perllib.c) for the default perl executable, but for a  more  ambitious  host\n(like  the  one  that  would  do  fork() emulation) all the extra work needed to pretend that\ndifferent interpreters are actually different \"processes\", would be done here.\n\nThe Perl engine/interpreter and the host are orthogonal entities.  There could be one or more\ninterpreters in a process, and one or more \"hosts\", with free association between them.\n"
                    }
                ]
            },
            "Internal Functions": {
                "content": "All of Perl's internal functions which will be exposed to the outside world are  prefixed  by\n\"Perl\"  so  that  they will not conflict with XS functions or functions used in a program in\nwhich Perl is embedded.  Similarly, all global variables begin with \"PL\".   (By  convention,\nstatic functions start with \"S\".)\n\nInside  the  Perl  core  (\"PERLCORE\"  defined),  you can get at the functions either with or\nwithout the \"Perl\" prefix, thanks to a bunch of defines that live  in  embed.h.   Note  that\nextension  code  should  not  set  \"PERLCORE\";  this exposes the full perl internals, and is\nlikely to cause breakage of the XS in each new perl release.\n\nThe file embed.h is generated automatically  from  embed.pl  and  embed.fnc.   embed.pl  also\ncreates  the prototyping header files for the internal functions, generates the documentation\nand a lot of other bits and pieces.  It's important that when you add a new function  to  the\ncore  or  change  an  existing  one,  you  change the data in the table in embed.fnc as well.\nHere's a sample entry from that table:\n\nApd |SV   |avfetch   |AV* ar|I32 key|I32 lval\n\nThe first column is a set of flags, the second column the return type, the third  column  the\nname.   Columns  after  that  are  the  arguments.   The  flags  are documented at the top of\nembed.fnc.\n\nIf you edit embed.pl or embed.fnc, you will need to  run  \"make  regenheaders\"  to  force  a\nrebuild of embed.h and other auto-generated files.\n",
                "subsections": [
                    {
                        "name": "Formatted Printing of IVs, UVs, and NVs",
                        "content": "If  you are printing IVs, UVs, or NVS instead of the stdio(3) style formatting codes like %d,\n%ld, %f, you should use the following macros for portability\n\nIVdf            IV in decimal\nUVuf            UV in decimal\nUVof            UV in octal\nUVxf            UV in hexadecimal\nNVef            NV %e-like\nNVff            NV %f-like\nNVgf            NV %g-like\n\nThese will take care of 64-bit integers and long doubles.  For example:\n\nprintf(\"IV is %\" IVdf \"\\n\", iv);\n\nThe \"IVdf\" will expand to whatever is the correct format for the IVs.  Note that  the  spaces\nare  required around the format in case the code is compiled with C++, to maintain compliance\nwith its standard.\n\nNote that there are different \"long doubles\": Perl will use whatever the compiler has.\n\nIf you are printing addresses of pointers, use %p or UVxf combined with PTR2UV().\n"
                    },
                    {
                        "name": "Formatted Printing of SVs",
                        "content": "The contents of SVs may be printed using the \"SVf\" format, like so:\n\nPerlcroak(aTHX \"This croaked because: %\" SVf \"\\n\", SVfARG(errmsg))\n\nwhere \"errmsg\" is an SV.\n\nNot all scalar types are printable.  Simple values certainly are: one of IV, UV, NV,  or  PV.\nAlso,  if  the  SV is a reference to some value, either it will be dereferenced and the value\nprinted, or information about the type of that value and  its  address  are  displayed.   The\nresults  of  printing any other type of SV are undefined and likely to lead to an interpreter\ncrash.  NVs are printed using a %g-ish format.\n\nNote that the spaces are required around the \"SVf\" in case the code is compiled with C++,  to\nmaintain compliance with its standard.\n\nNote that any filehandle being printed to under UTF-8 must be expecting UTF-8 in order to get\ngood  results  and avoid Wide-character warnings.  One way to do this for typical filehandles\nis to invoke perl with the \"-C\" parameter.  (See \"-C [number/list]\" in perlrun.\n\nYou can use this to concatenate two scalars:\n\nSV *var1 = getsv(\"var1\", GVADD);\nSV *var2 = getsv(\"var2\", GVADD);\nSV *var3 = newSVpvf(\"var1=%\" SVf \" and var2=%\" SVf,\nSVfARG(var1), SVfARG(var2));\n\n\"SVfQUOTEDPREFIX\" is similar to \"SVf\" except that it restricts the number of the  characters\nprinted,  showing  at  most the first \"PERLQUOTEDPREFIXLEN\" characters of the argument, and\nrendering it with double quotes and with the contents  escaped  using  double  quoted  string\nescaping rules. If the string is longer than this then ellipses \"...\"  will be appended after\nthe  trailing  quote. This is intended for error messages where the string is assumed to be a\nclass name.\n\n\"HvNAMEf\" and \"HvNAMEfQUOTEDPREFIX\" are similar to \"SVf\" except  they  extract  the  string,\nlength and utf8 flags from the argument using the HvNAME(), HvNAMELEN(), HvNAMEUTF8() macros.\nThis is intended for stringifying a class name directly from an stash HV.\n"
                    },
                    {
                        "name": "Formatted Printing of Strings",
                        "content": "If  you  just  want  the  bytes  printed in a 7bit NUL-terminated string, you can just use %s\n(assuming they are all really only 7bit).  But if there is a possibility the  value  will  be\nencoded  as  UTF-8  or contains bytes above 0x7F (and therefore 8bit), you should instead use\nthe \"UTF8f\" format.  And as its parameter, use the UTF8fARG() macro:\n\nchr * msg;\n\n/* U+2018: \\xE2\\x80\\x98 LEFT SINGLE QUOTATION MARK\nU+2019: \\xE2\\x80\\x99 RIGHT SINGLE QUOTATION MARK */\nif (canutf8)\nmsg = \"\\xE2\\x80\\x98Uses fancy quotes\\xE2\\x80\\x99\";\nelse\nmsg = \"'Uses simple quotes'\";\n\nPerlcroak(aTHX \"The message is: %\" UTF8f \"\\n\",\nUTF8fARG(canutf8, strlen(msg), msg));\n\nThe first parameter to \"UTF8fARG\" is a boolean: 1 if the string is in UTF-8; 0 if  string  is\nin  native byte encoding (Latin1).  The second parameter is the number of bytes in the string\nto print.  And the third and final parameter is a pointer to the first byte in the string.\n\nNote that any filehandle being printed to under UTF-8 must be expecting UTF-8 in order to get\ngood results and avoid Wide-character warnings.  One way to do this for  typical  filehandles\nis to invoke perl with the \"-C\" parameter.  (See \"-C [number/list]\" in perlrun.\n"
                    },
                    {
                        "name": "Formatted Printing of \"Size_t\" and \"SSize_t\"",
                        "content": "The  most  general way to do this is to cast them to a UV or IV, and print as in the previous\nsection.\n\nBut if you're using PerlIOprintf(), it's less typing and visual clutter to use the %z length\nmodifier (for siZe):\n\nPerlIOprintf(\"STRLEN is %zu\\n\", len);\n\nThis modifier is not portable, so its use should be restricted to PerlIOprintf().\n"
                    },
                    {
                        "name": "Formatted Printing of \"Ptrdiff_t\", \"intmax_t\", \"short\" and other special sizes",
                        "content": "There are modifiers for these special situations  if  you  are  using  PerlIOprintf().   See\n\"size\" in perlfunc.\n"
                    },
                    {
                        "name": "Pointer-To-Integer and Integer-To-Pointer",
                        "content": "Because  pointer size does not necessarily equal integer size, use the follow macros to do it\nright.\n\nPTR2UV(pointer)\nPTR2IV(pointer)\nPTR2NV(pointer)\nINT2PTR(pointertotype, integer)\n\nFor example:\n\nIV  iv = ...;\nSV *sv = INT2PTR(SV*, iv);\n\nand\n\nAV *av = ...;\nUV  uv = PTR2UV(av);\n\nThere are also\n\nPTR2nat(pointer)   /* pointer to integer of PTRSIZE */\nPTR2ul(pointer)    /* pointer to unsigned long */\n\nAnd \"PTRV\" which gives the native type for an integer the same  size  as  pointers,  such  as\n\"unsigned\" or \"unsigned long\".\n"
                    },
                    {
                        "name": "Exception Handling",
                        "content": "There  are a couple of macros to do very basic exception handling in XS modules.  You have to\ndefine \"NOXSLOCKS\" before including XSUB.h to be able to use these macros:\n\n#define NOXSLOCKS\n#include \"XSUB.h\"\n\nYou can use these macros if you call code that may croak, but you need  to  do  some  cleanup\nbefore giving control back to Perl.  For example:\n\ndXCPT;    /* set up necessary variables */\n\nXCPTTRYSTART {\ncodethatmaycroak();\n} XCPTTRYEND\n\nXCPTCATCH\n{\n/* do cleanup here */\nXCPTRETHROW;\n}\n\nNote  that you always have to rethrow an exception that has been caught.  Using these macros,\nit is not possible to just catch the exception and ignore it.  If  you  have  to  ignore  the\nexception, you have to use the \"call*\" function.\n\nThe advantage of using the above macros is that you don't have to setup an extra function for\n\"call*\", and that using these macros is faster than using \"call*\".\n"
                    },
                    {
                        "name": "Source Documentation",
                        "content": "There's  an  effort  going  on  to  document the internal functions and automatically produce\nreference manuals from them -- perlapi is one such manual which  details  all  the  functions\nwhich  are available to XS writers.  perlintern is the autogenerated manual for the functions\nwhich are not part of the API and are supposedly for internal use only.\n\nSource documentation is created by putting POD comments into the C source, like this:\n\n/*\n=for apidoc svsetiv\n\nCopies an integer into the given SV.  Does not handle 'set' magic.  See\nL<perlapi/svsetivmg>.\n\n=cut\n*/\n\nPlease try and supply some documentation if you add functions to the Perl core.\n"
                    },
                    {
                        "name": "Backwards compatibility",
                        "content": "The Perl API changes over time.  New functions  are  added  or  the  interfaces  of  existing\nfunctions  are  changed.   The \"Devel::PPPort\" module tries to provide compatibility code for\nsome of these changes, so XS writers  don't  have  to  code  it  themselves  when  supporting\nmultiple versions of Perl.\n\n\"Devel::PPPort\" generates a C header file ppport.h that can also be run as a Perl script.  To\ngenerate ppport.h, run:\n\nperl -MDevel::PPPort -eDevel::PPPort::WriteFile\n\nBesides  checking  existing  XS  code,  the script can also be used to retrieve compatibility\ninformation for various API calls using the \"--api-info\" command line switch.  For example:\n\n% perl ppport.h --api-info=svmagicext\n\nFor details, see \"perldoc ppport.h\".\n"
                    }
                ]
            },
            "Unicode Support": {
                "content": "Perl 5.6.0 introduced Unicode  support.   It's  important  for  porters  and  XS  writers  to\nunderstand this support and make sure that the code they write does not corrupt Unicode data.\n",
                "subsections": [
                    {
                        "name": "What is Unicode, anyway?",
                        "content": "In the olden, less enlightened times, we all used to use ASCII.  Most of us did, anyway.  The\nbig problem with ASCII is that it's American.  Well, no, that's not actually the problem; the\nproblem  is  that  it's  not particularly useful for people who don't use the Roman alphabet.\nWhat used to happen was that particular languages would stick their own alphabet in the upper\nrange of the sequence, between 128 and 255.  Of course, we  then  ended  up  with  plenty  of\nvariants that weren't quite ASCII, and the whole point of it being a standard was lost.\n\nWorse still, if you've got a language like Chinese or Japanese that has hundreds or thousands\nof  characters,  then  you really can't fit them into a mere 256, so they had to forget about\nASCII altogether, and build their own  systems  using  pairs  of  numbers  to  refer  to  one\ncharacter.\n\nTo fix this, some people formed Unicode, Inc. and produced a new character set containing all\nthe  characters  you  can possibly think of and more.  There are several ways of representing\nthese characters, and the one Perl uses is called UTF-8.  UTF-8 uses  a  variable  number  of\nbytes to represent a character.  You can learn more about Unicode and Perl's Unicode model in\nperlunicode.\n\n(On  EBCDIC  platforms,  Perl  uses  instead UTF-EBCDIC, which is a form of UTF-8 adapted for\nEBCDIC platforms.  Below, we just talk about  UTF-8.   UTF-EBCDIC  is  like  UTF-8,  but  the\ndetails  are  different.   The  macros  hide the differences from you, just remember that the\nparticular numbers and bit patterns presented below will differ in UTF-EBCDIC.)\n"
                    },
                    {
                        "name": "How can I recognise a UTF-8 string?",
                        "content": "You can't.  This is because UTF-8 data is stored in bytes  just  like  non-UTF-8  data.   The\nUnicode character 200, (0xC8 for you hex types) capital E with a grave accent, is represented\nby  the  two bytes \"v196.172\".  Unfortunately, the non-Unicode string \"chr(196).chr(172)\" has\nthat byte sequence as well.  So you can't tell just by looking -- this is what makes  Unicode\ninput an interesting problem.\n\nIn  general, you either have to know what you're dealing with, or you have to guess.  The API\nfunction \"isutf8string\" can help; it'll tell you if a  string  contains  only  valid  UTF-8\ncharacters,  and the chances of a non-UTF-8 string looking like valid UTF-8 become very small\nvery quickly with increasing string length.  On a character-by-character basis, \"isUTF8CHAR\"\nwill tell you whether the current character in a string is valid UTF-8.\n"
                    },
                    {
                        "name": "How does UTF-8 represent Unicode characters?",
                        "content": "As mentioned above, UTF-8 uses a variable number of bytes to store a  character.   Characters\nwith  values  0...127  are  stored  in  one byte, just like good ol' ASCII.  Character 128 is\nstored as \"v194.128\"; this continues up to character 191, which is \"v194.191\".  Now we've run\nout of bits (191 is binary 10111111) so we move on; character 192 is \"v195.128\".  And  so  it\ngoes  on,  moving  to  three bytes at character 2048.  \"Unicode Encodings\" in perlunicode has\npictures of how this works.\n\nAssuming you know you're dealing with a UTF-8 string, you can find out  how  long  the  first\ncharacter in it is with the \"UTF8SKIP\" macro:\n\nchar *utf = \"\\305\\233\\340\\240\\201\";\nI32 len;\n\nlen = UTF8SKIP(utf); /* len is 2 here */\nutf += len;\nlen = UTF8SKIP(utf); /* len is 3 here */\n\nAnother  way  to  skip  over characters in a UTF-8 string is to use \"utf8hop\", which takes a\nstring and a number of characters to skip over.  You're on your own  about  bounds  checking,\nthough, so don't use it lightly.\n\nAll  bytes in a multi-byte UTF-8 character will have the high bit set, so you can test if you\nneed to do something special with this character like  this  (the  UTF8ISINVARIANT()  is  a\nmacro that tests whether the byte is encoded as a single byte even in UTF-8):\n\nU8 *utf;     /* Initialize this to point to the beginning of the\nsequence to convert */\nU8 *utfend; /* Initialize this to 1 beyond the end of the sequence\npointed to by 'utf' */\nUV uv;       /* Returned code point; note: a UV, not a U8, not a\nchar */\nSTRLEN len; /* Returned length of character in bytes */\n\nif (!UTF8ISINVARIANT(*utf))\n/* Must treat this as UTF-8 */\nuv = utf8touvchrbuf(utf, utfend, &len);\nelse\n/* OK to treat this character as a byte */\nuv = *utf;\n\nYou  can  also  see  in  that example that we use \"utf8touvchrbuf\" to get the value of the\ncharacter; the inverse function \"uvchrtoutf8\" is available for putting a UV into UTF-8:\n\nif (!UVCHRISINVARIANT(uv))\n/* Must treat this as UTF8 */\nutf8 = uvchrtoutf8(utf8, uv);\nelse\n/* OK to treat this character as a byte */\n*utf8++ = uv;\n\nYou must convert characters to UVs using the above functions if you're ever  in  a  situation\nwhere  you  have  to  match  UTF-8  and  non-UTF-8  characters.   You may not skip over UTF-8\ncharacters in this case.  If you do this, you'll lose the ability to match  hi-bit  non-UTF-8\ncharacters;  for  instance,  if  your  UTF-8  string  contains  \"v196.172\", and you skip that\ncharacter, you can never match a chr(200) in a non-UTF-8 string.  So don't do that!\n\n(Note that we don't have to test  for  invariant  characters  in  the  examples  above.   The\nfunctions  work  on  any  well-formed  UTF-8  input.   It's just that its faster to avoid the\nfunction overhead when it's not needed.)\n"
                    },
                    {
                        "name": "How does Perl store UTF-8 strings?",
                        "content": "Currently, Perl deals with UTF-8 strings and non-UTF-8 strings slightly differently.  A  flag\nin the SV, \"SVfUTF8\", indicates that the string is internally encoded as UTF-8.  Without it,\nthe  byte  value is the codepoint number and vice versa.  This flag is only meaningful if the\nSV is \"SvPOK\" or immediately after stringification via \"SvPV\" or a similar  macro.   You  can\ncheck and manipulate this flag with the following macros:\n\nSvUTF8(sv)\nSvUTF8on(sv)\nSvUTF8off(sv)\n\nThis  flag  has  an  important effect on Perl's treatment of the string: if UTF-8 data is not\nproperly distinguished, regular expressions, \"length\", \"substr\"  and  other  string  handling\noperations will have undesirable (wrong) results.\n\nThe  problem  comes  when  you  have, for instance, a string that isn't flagged as UTF-8, and\ncontains a byte sequence that could be UTF-8 -- especially when combining non-UTF-8 and UTF-8\nstrings.\n\nNever forget that the \"SVfUTF8\" flag is separate from the PV value; you need to be sure  you\ndon't accidentally knock it off while you're manipulating SVs.  More specifically, you cannot\nexpect to do this:\n\nSV *sv;\nSV *nsv;\nSTRLEN len;\nchar *p;\n\np = SvPV(sv, len);\nfrobnicate(p);\nnsv = newSVpvn(p, len);\n\nThe \"char*\" string does not tell you the whole story, and you can't copy or reconstruct an SV\njust  by  copying  the  string  value.   Check if the old SV has the UTF8 flag set (after the\n\"SvPV\" call), and act accordingly:\n\np = SvPV(sv, len);\nisutf8 = SvUTF8(sv);\nfrobnicate(p, isutf8);\nnsv = newSVpvn(p, len);\nif (isutf8)\nSvUTF8on(nsv);\n\nIn the above, your \"frobnicate\" function has been changed to be made aware of whether or  not\nit's dealing with UTF-8 data, so that it can handle the string appropriately.\n\nSince  just  passing  an SV to an XS function and copying the data of the SV is not enough to\ncopy the UTF8 flags, even less right is just passing a \"char *\" to an XS function.\n\nFor full generality, use the \"DOUTF8\" macro to see if the string in an SV is to  be  treated\nas  UTF-8.   This takes into account if the call to the XS function is being made from within\nthe scope of \"use bytes\".  If so, the underlying bytes that comprise the UTF-8 string are  to\nbe  exposed, rather than the character they represent.  But this pragma should only really be\nused for debugging and perhaps low-level testing at the byte level.  Hence most XS code  need\nnot concern itself with this, but various areas of the perl core do need to support it.\n\nAnd this isn't the whole story.  Starting in Perl v5.12, strings that aren't encoded in UTF-8\nmay  also  be  treated  as  Unicode under various conditions (see \"ASCII Rules versus Unicode\nRules\" in perlunicode).  This is only really a problem  for  characters  whose  ordinals  are\nbetween  128 and 255, and their behavior varies under ASCII versus Unicode rules in ways that\nyour code cares about (see \"The \"Unicode Bug\"\" in perlunicode).  There is  no  published  API\nfor  dealing  with this, as it is subject to change, but you can look at the code for \"pplc\"\nin pp.c for an example as to how it's currently done.\n"
                    },
                    {
                        "name": "How do I pass a Perl string to a C library?",
                        "content": "A Perl string, conceptually, is an opaque sequence of code points.  Many C  libraries  expect\ntheir inputs to be \"classical\" C strings, which are arrays of octets 1-255, terminated with a\nNUL  byte.  Your  job when writing an interface between Perl and a C library is to define the\nmapping between Perl and that library.\n\nGenerally speaking, \"SvPVbyte\" and related macros suit this task  well.   These  assume  that\nyour  Perl  string  is  a \"byte string\", i.e., is either raw, undecoded input into Perl or is\npre-encoded to, e.g., UTF-8.\n\nAlternatively, if your C library expects UTF-8 text,  you  can  use  \"SvPVutf8\"  and  related\nmacros.  This  has  the  same  effect  as  encoding  to  UTF-8 then calling the corresponding\n\"SvPVbyte\"-related macro.\n\nSome C libraries may expect other encodings (e.g., UTF-16LE). To give Perl  strings  to  such\nlibraries  you  must  either  do  that  encoding  in  Perl  then  use  \"SvPVbyte\",  or use an\nintermediary C library to convert  from  however  Perl  stores  the  string  to  the  desired\nencoding.\n\nTake  care  also that NULs in your Perl string don't confuse the C library. If possible, give\nthe string's length to the C library; if that's not possible, consider rejecting strings that\ncontain NUL bytes.\n\nWhat about \"SvPV\", \"SvPVnolen\", etc.?\n\nConsider a 3-character  Perl  string  \"$foo  =  \"\\x64\\x78\\x8c\"\".   Perl  can  store  these  3\ncharacters either of two ways:\n\n•   bytes: 0x64 0x78 0x8c\n\n•   UTF-8: 0x64 0x78 0xc2 0x8c\n\nNow let's say you convert $foo to a C string thus:\n\nSTRLEN strlen;\nchar *str = SvPV(foosv, strlen);\n\nAt this point \"str\" could point to a 3-byte C string or a 4-byte one.\n\nGenerally  speaking,  we want \"str\" to be the same regardless of how Perl stores $foo, so the\nambiguity here is undesirable. \"SvPVbyte\" and \"SvPVutf8\" solve  that  by  giving  predictable\noutput:  use  \"SvPVbyte\"  if your C library expects byte strings, or \"SvPVutf8\" if it expects\nUTF-8.\n\nIf your C library happens to support both  encodings,  then  \"SvPV\"--always  in  tandem  with\nlookups to \"SvUTF8\"!--may be safe and (slightly) more efficient.\n\nTESTING  TIP:  Use  utf8's  \"upgrade\"  and  \"downgrade\"  functions  in  your  tests to ensure\nconsistent handling regardless of Perl's internal encoding.\n"
                    },
                    {
                        "name": "How do I convert a string to UTF-8?",
                        "content": "If you're mixing UTF-8 and non-UTF-8 strings,  it  is  necessary  to  upgrade  the  non-UTF-8\nstrings to UTF-8.  If you've got an SV, the easiest way to do this is:\n\nsvutf8upgrade(sv);\n\nHowever, you must not do this, for example:\n\nif (!SvUTF8(left))\nsvutf8upgrade(left);\n\nIf  you  do  this in a binary operator, you will actually change one of the strings that came\ninto the operator, and, while it shouldn't be noticeable  by  the  end  user,  it  can  cause\nproblems in deficient code.\n\nInstead,  \"bytestoutf8\" will give you a UTF-8-encoded copy of its string argument.  This is\nuseful for having the data available for comparisons and so on, without harming the  original\nSV.   There's  also \"utf8tobytes\" to go the other way, but naturally, this will fail if the\nstring contains any characters above 255 that can't be represented in a single byte.\n"
                    },
                    {
                        "name": "How do I compare strings?",
                        "content": "\"svcmp\" in perlapi and \"svcmpflags\" in perlapi do a lexigraphic comparison  of  two  SV's,\nand  handle  UTF-8ness  properly.   Note,  however,  that  Unicode  specifies  a much fancier\nmechanism for collation, available via the Unicode::Collate module.\n\nTo just compare two strings for equality/non-equality, you can just use memEQ()  and  memNE()\nas usual, except the strings must be both UTF-8 or not UTF-8 encoded.\n\nTo  compare two strings case-insensitively, use foldEQutf8() (the strings don't have to have\nthe same UTF-8ness).\n"
                    },
                    {
                        "name": "Is there anything else I need to know?",
                        "content": "Not really.  Just remember these things:\n\n•  There's no way to tell if a \"char *\" or \"U8 *\" string is UTF-8 or not.  But you  can  tell\nif  an SV is to be treated as UTF-8 by calling \"DOUTF8\" on it, after stringifying it with\n\"SvPV\" or a similar macro.  And, you can tell if SV is actually UTF-8 (even if it  is  not\nto  be  treated  as  such)  by looking at its \"SvUTF8\" flag (again after stringifying it).\nDon't forget to set the flag if something should be UTF-8.  Treat the flag as part of  the\nPV, even though it's not -- if you pass on the PV to somewhere, pass on the flag too.\n\n•  If  a  string  is  UTF-8,  always  use  \"utf8touvchrbuf\"  to  get  at the value, unless\nUTF8ISINVARIANT(*s) in which case you can use *s.\n\n•  When writing a character  UV  to  a  UTF-8  string,  always  use  \"uvchrtoutf8\",  unless\n\"UVCHRISINVARIANT(uv))\" in which case you can use \"*s = uv\".\n\n•  Mixing  UTF-8  and  non-UTF-8  strings is tricky.  Use \"bytestoutf8\" to get a new string\nwhich is UTF-8 encoded, and then combine them.\n"
                    }
                ]
            },
            "Custom Operators": {
                "content": "Custom operator support is an experimental feature that allows you to define  your  own  ops.\nThis is primarily to allow the building of interpreters for other languages in the Perl core,\nbut  it  also allows optimizations through the creation of \"macro-ops\" (ops which perform the\nfunctions of multiple ops which are usually executed together, such as \"gvsv, gvsv, add\".)\n\nThis feature is implemented as a new op type, \"OPCUSTOM\".  The Perl  core  does  not  \"know\"\nanything  special  about  this  op type, and so it will not be involved in any optimizations.\nThis also means that you can define your custom ops to be any op structure -- unary,  binary,\nlist and so on -- you like.\n\nIt's  important  to  know what custom operators won't do for you.  They won't let you add new\nsyntax to Perl, directly.  They won't even let you add new keywords, directly.  In fact, they\nwon't change the way Perl compiles a program at all.  You have to do those changes  yourself,\nafter  Perl has compiled the program.  You do this either by manipulating the op tree using a\n\"CHECK\" block and the \"B::Generate\" module, or by adding a custom peephole optimizer with the\n\"optimize\" module.\n\nWhen you do this, you replace ordinary Perl ops with custom ops by creating ops with the type\n\"OPCUSTOM\" and the \"opppaddr\" of your own PP function.  This should be defined in XS  code,\nand  should  look like the PP ops in \"pp*.c\".  You are responsible for ensuring that your op\ntakes the appropriate number of values from the stack, and you  are  responsible  for  adding\nstack marks if necessary.\n\nYou  should also \"register\" your op with the Perl interpreter so that it can produce sensible\nerror and warning messages.  Since it is possible to have multiple custom ops within the  one\n\"logical\"  op  type  \"OPCUSTOM\",  Perl  uses  the value of \"o->opppaddr\" to determine which\ncustom op it is dealing with.  You should create an \"XOP\" structure for each ppaddr you  use,\nset  the  properties of the custom op with \"XopENTRYset\", and register the structure against\nthe ppaddr using \"Perlcustomopregister\".  A trivial example might look like:\n\nstatic XOP myxop;\nstatic OP *mypp(pTHX);\n\nBOOT:\nXopENTRYset(&myxop, xopname, \"myxop\");\nXopENTRYset(&myxop, xopdesc, \"Useless custom op\");\nPerlcustomopregister(aTHX mypp, &myxop);\n\nThe available fields in the structure are:\n\nxopname\nA short name for your op.  This will be included in some error messages, and will also be\nreturned as \"$op->name\" by the B module, so it will appear in the output of  module  like\nB::Concise.\n\nxopdesc\nA short description of the function of the op.\n\nxopclass\nWhich  of  the  various  *OP  structures  this op uses.  This should be one of the \"OA*\"\nconstants from op.h, namely\n\nOABASEOP\nOAUNOP\nOABINOP\nOALOGOP\nOALISTOP\nOAPMOP\nOASVOP\nOAPADOP\nOAPVOPORSVOP\nThis should be interpreted as '\"PVOP\"' only.  The \"ORSVOP\" is because the only core\n\"PVOP\", \"OPTRANS\", can sometimes be a \"SVOP\" instead.\n\nOALOOP\nOACOP\n\nThe other \"OA*\" constants should not be used.\n\nxoppeep\nThis member is of type \"Perlcpeept\", which expands to  \"void  (*Perlcpeept)(aTHX  OP\n*o,  OP  *oldop)\".  If it is set, this function will be called from \"Perlrpeep\" when ops\nof this type are encountered  by  the  peephole  optimizer.   o  is  the  OP  that  needs\noptimizing; oldop is the previous OP optimized, whose \"opnext\" points to o.\n\n\"B::Generate\" directly supports the creation of custom ops by name.\n",
                "subsections": []
            },
            "Stacks": {
                "content": "Descriptions  above  occasionally refer to \"the stack\", but there are in fact many stack-like\ndata structures within the perl interpreter. When otherwise unqualified, \"the stack\"  usually\nrefers to the value stack.\n\nThe  various  stacks  have  different purposes, and operate in slightly different ways. Their\ndifferences are noted below.\n",
                "subsections": [
                    {
                        "name": "Value Stack",
                        "content": "This stack stores the values that regular perl code is  operating  on,  usually  intermediate\nvalues  of  expressions  within  a  statement.  The  stack itself is formed of an array of SV\npointers.\n\nThe base of this stack is pointed to by the interpreter variable \"PLstackbase\", of type \"SV\n\".\n\nThe head of the stack is \"PLstacksp\", and points to the most recently-pushed item.\n\nItems are pushed to the stack by using the PUSHs() macro or  its  variants  described  above;\nXPUSHs(),  mPUSHs(),  mXPUSHs()  and  the  typed  versions.  Note  carefully that the non-\"X\"\nversions of these macros do not check the size of the stack and assume it to be  big  enough.\nThese must be paired with a suitable check of the stack's size, such as the \"EXTEND\" macro to\nensure it is large enough. For example\n\nEXTEND(SP, 4);\nmPUSHi(10);\nmPUSHi(20);\nmPUSHi(30);\nmPUSHi(40);\n\nThis  is slightly more performant than making four separate checks in four separate mXPUSHi()\ncalls.\n\nAs a further performance optimisation, the various \"PUSH\" macros all operate  using  a  local\nvariable  \"SP\",  rather  than the interpreter-global variable \"PLstacksp\". This variable is\ndeclared by the \"dSP\" macro - though it is normally implied by XSUBs and  similar  so  it  is\nrare  you have to consider it directly. Once declared, the \"PUSH\" macros will operate only on\nthis local variable, so before invoking any other  perl  core  functions  you  must  use  the\n\"PUTBACK\"  macro  to  return  the  value from the local \"SP\" variable back to the interpreter\nvariable. Similarly, after calling a perl core function which may have had reason to move the\nstack or push/pop values to it, you must use the \"SPAGAIN\" macro which  refreshes  the  local\n\"SP\" value back from the interpreter one.\n\nItems  are  popped  from  the stack by using the \"POPs\" macro or its typed versions, There is\nalso a macro \"TOPs\" that inspects the topmost item without removing it.\n\nNote specifically that SV pointers on the value  stack  do  not  contribute  to  the  overall\nreference  count  of  the xVs being referred to. If newly-created xVs are being pushed to the\nstack you must arrange for them to be destroyed at a suitable time; usually by using  one  of\nthe \"mPUSH*\" macros or sv2mortal() to mortalise the xV.\n"
                    },
                    {
                        "name": "Mark Stack",
                        "content": "The value stack stores individual perl scalar values as temporaries between expressions. Some\nperl expressions operate on entire lists; for that purpose we need to know where on the stack\neach list begins. This is the purpose of the mark stack.\n\nThe  mark stack stores integers as I32 values, which are the height of the value stack at the\ntime before the list began; thus the mark itself actually points to the value stack entry one\nbefore the list. The list itself starts at \"mark + 1\".\n\nThe base of this stack is pointed to by the interpreter variable \"PLmarkstack\", of type \"I32\n*\".\n\nThe head of the stack is \"PLmarkstackptr\", and points to the most recently-pushed item.\n\nItems are pushed to the stack by using the PUSHMARK() macro. Even  though  the  stack  itself\nstores  (value)  stack  indices  as  integers,  the  \"PUSHMARK\" macro should be given a stack\npointer directly; it will calculate the  index  offset  by  comparing  to  the  \"PLstacksp\"\nvariable. Thus almost always the code to perform this is\n\nPUSHMARK(SP);\n\nItems  are popped from the stack by the \"POPMARK\" macro. There is also a macro \"TOPMARK\" that\ninspects the topmost item without removing it. These macros return I32 index values directly.\nThere is also the \"dMARK\" macro which declares  a  new  SV  double-pointer  variable,  called\n\"mark\",  which  points at the marked stack slot; this is the usual macro that C code will use\nwhen operating on lists given on the stack.\n\nAs noted above, the \"mark\" variable itself will point at the most recently  pushed  value  on\nthe  value  stack  before  the  list begins, and so the list itself starts at \"mark + 1\". The\nvalues of the list may be iterated by code such as\n\nfor(SV svp = mark + 1; svp <= PLstacksp; svp++) {\nSV *item = *svp;\n...\n}\n\nNote  specifically  in  the  case  that  the  list  is  already  empty,  \"mark\"  will   equal\n\"PLstacksp\".\n\nBecause  the \"mark\" variable is converted to a pointer on the value stack, extra care must be\ntaken if \"EXTEND\" or any of the \"XPUSH\" macros are invoked within the function,  because  the\nstack  may  need to be moved to extend it and so the existing pointer will now be invalid. If\nthis may be a problem, a possible solution is to track the mark  offset  as  an  integer  and\ntrack the mark itself later on after the stack had been moved.\n\nI32 markoff = POPMARK;\n\n...\n\nSP mark = PLstackbase + markoff;\n"
                    },
                    {
                        "name": "Temporaries Stack",
                        "content": "As  noted  above,  xV  references  on the main value stack do not contribute to the reference\ncount of an xV, and so another mechanism is used to track when temporary values which live on\nthe stack must be released. This is the job of the temporaries stack.\n\nThe temporaries stack stores pointers to xVs whose reference counts will be decremented soon.\n\nThe base of this stack is pointed to by the interpreter variable \"PLtmpsstack\", of type \"SV\n\".\n\nThe head of the stack is indexed by \"PLtmpsix\", an integer which stores the  index  in  the\narray of the most recently-pushed item.\n\nThere  is  no  public  API  to directly push items to the temporaries stack. Instead, the API\nfunction sv2mortal() is used to mortalize an xV,  adding  its  address  to  the  temporaries\nstack.\n\nLikewise,  there  is  no  public API to read values from the temporaries stack.  Instead, the\nmacros \"SAVETMPS\" and \"FREETMPS\" are used. The \"SAVETMPS\" macro establishes the  base  levels\nof the temporaries stack, by capturing the current value of \"PLtmpsix\" into \"PLtmpsfloor\"\nand  saving  the previous value to the save stack. Thereafter, whenever \"FREETMPS\" is invoked\nall of the temporaries that have been pushed since that level are reclaimed.\n\nWhile it is common to see these two macros in pairs within an \"ENTER\"/ \"LEAVE\"  pair,  it  is\nnot  necessary  to  match them. It is permitted to invoke \"FREETMPS\" multiple times since the\nmost recent \"SAVETMPS\"; for example in a loop iterating over elements of a  list.  While  you\ncan  invoke  \"SAVETMPS\"  multiple  times  within  a  scope pair, it is unlikely to be useful.\nSubsequent invocations will move the temporaries floor further up, thus effectively  trapping\nthe existing temporaries to only be released at the end of the scope.\n"
                    },
                    {
                        "name": "Save Stack",
                        "content": "The save stack is used by perl to implement the \"local\" keyword and other similar behaviours;\nany cleanup operations that need to be performed when leaving the current scope. Items pushed\nto  this  stack generally capture the current value of some internal variable or state, which\nwill be restored when the scope is unwound due to leaving, \"return\", \"die\", \"goto\"  or  other\nreasons.\n\nWhereas  other  perl  internal stacks store individual items all of the same type (usually SV\npointers or integers), the items pushed to the save stack are formed of many different types,\nhaving multiple fields to them. For example, the \"SAVEtINT\" type needs  to  store  both  the\naddress  of  the  \"int\" variable to restore, and the value to restore it to. This information\ncould have been stored using fields of a \"struct\", but would have to be large enough to store\nthree pointers in the largest case, which would waste a lot of space in most of  the  smaller\ncases.\n\nInstead,  the stack stores information in a variable-length encoding of \"ANY\" structures. The\nfinal value pushed is stored in the \"UV\" field which encodes the kind of  item  held  by  the\npreceding  items;  the  count  and  types  of which will depend on what kind of item is being\nstored. The kind field is pushed last because that will be the first field to be popped  when\nunwinding items from the stack.\n\nThe base of this stack is pointed to by the interpreter variable \"PLsavestack\", of type \"ANY\n*\".\n\nThe  head  of the stack is indexed by \"PLsavestackix\", an integer which stores the index in\nthe array at which the next item should be pushed. (Note that this is different to most other\nstacks, which reference the most recently-pushed item).\n\nItems are pushed to the save stack by using the various \"SAVE...()\" macros.   Many  of  these\nmacros  take  a  variable  and  store  both  its address and current value on the save stack,\nensuring that value gets restored on scope exit.\n\nSAVEI8(i8)\nSAVEI16(i16)\nSAVEI32(i32)\nSAVEINT(i)\n...\n\nThere are also a variety of other special-purpose  macros  which  save  particular  types  or\nvalues of interest. \"SAVETMPS\" has already been mentioned above.  Others include \"SAVEFREEPV\"\nwhich  arranges  for  a  PV  (i.e.  a  string  buffer) to be freed, or \"SAVEDESTRUCTOR\" which\narranges for a given function pointer to be invoked on scope exit. A full list of such macros\ncan be found in scope.h.\n\nThere is no public API for popping individual values or items from the save  stack.  Instead,\nvia the scope stack, the \"ENTER\" and \"LEAVE\" pair form a way to start and stop nested scopes.\nLeaving  a nested scope via \"LEAVE\" will restore all of the saved values that had been pushed\nsince the most recent \"ENTER\".\n"
                    },
                    {
                        "name": "Scope Stack",
                        "content": "As with the mark stack to the value stack, the scope stack forms a pair with the save  stack.\nThe  scope stack stores the height of the save stack at which nested scopes begin, and allows\nthe save stack to be unwound back to that point when the scope is left.\n\nWhen perl is built with debugging enabled, there is a  second  part  to  this  stack  storing\nhuman-readable  string  names describing the type of stack context. Each push operation saves\nthe name as well as the height of the save stack, and each pop operation checks  the  topmost\nname with what is expected, causing an assertion failure if the name does not match.\n\nThe  base  of  this  stack is pointed to by the interpreter variable \"PLscopestack\", of type\n\"I32 *\". If enabled, the scope stack names are stored in  a  separate  array  pointed  to  by\n\"PLscopestackname\", of type \"const char \".\n\nThe  head of the stack is indexed by \"PLscopestackix\", an integer which stores the index of\nthe array or arrays at which the next item should be pushed. (Note that this is different  to\nmost other stacks, which reference the most recently-pushed item).\n\nValues  are  pushed  to  the  scope  stack using the \"ENTER\" macro, which begins a new nested\nscope. Any items pushed to the save stack are then restored at the next nested invocation  of\nthe \"LEAVE\" macro.\n"
                    }
                ]
            },
            "Dynamic Scope and the Context Stack": {
                "content": "Note:  this  section  describes  a  non-public internal API that is subject to change without\nnotice.\n",
                "subsections": [
                    {
                        "name": "Introduction to the context stack",
                        "content": "In Perl, dynamic scoping refers to the runtime nesting of things like subroutine calls, evals\netc, as well as the entering and exiting of block scopes. For example,  the  restoring  of  a\n\"local\"ised variable is determined by the dynamic scope.\n\nPerl tracks the dynamic scope by a data structure called the context stack, which is an array\nof  \"PERLCONTEXT\"  structures, and which is itself a big union for all the types of context.\nWhenever a new scope is entered (such as a block, a \"for\" loop, or a subroutine call), a  new\ncontext  entry  is  pushed onto the stack. Similarly when leaving a block or returning from a\nsubroutine call etc. a context is popped. Since the  context  stack  represents  the  current\ndynamic scope, it can be searched.  For example, \"next LABEL\" searches back through the stack\nlooking  for  a  loop context that matches the label; \"return\" pops contexts until it finds a\nsub or eval context or similar; \"caller\" examines sub contexts on the stack.\n\nEach context entry is labelled with a context type,  \"cxtype\".  Typical  context  types  are\n\"CXtSUB\",  \"CXtEVAL\"  etc.,  as  well as \"CXtBLOCK\" and \"CXtNULL\" which represent a basic\nscope (as pushed by \"ppenter\") and a sort block. The  type  determines  which  part  of  the\ncontext union are valid.\n\nThe  main  division  in  the context struct is between a substitution scope (\"CXtSUBST\") and\nblock scopes, which are everything else. The former is just used while executing \"s///e\", and\nwon't be discussed further here.\n\nAll the block scope types share a common base, which corresponds to \"CXtBLOCK\". This  stores\nthe  old  values  of  various scope-related variables like \"PLcurpm\", as well as information\nabout the current scope, such as \"gimme\". On scope exit, the old variables are restored.\n\nParticular block scope types store extra per-type information. For example, \"CXtSUB\"  stores\nthe  currently  executing  CV,  while the various for loop types might hold the original loop\nvariable SV. On scope exit, the per-type data is  processed;  for  example  the  CV  has  its\nreference count decremented, and the original loop variable is restored.\n\nThe  macro \"cxstack\" returns the base of the current context stack, while \"cxstackix\" is the\nindex of the current frame within that stack.\n\nIn fact, the context stack is actually part of a stack-of-stacks system;  whenever  something\nunusual  is  done  such  as  calling  a \"DESTROY\" or tie handler, a new stack is pushed, then\npopped at the end.\n\nNote that the API described here changed considerably in perl 5.24; prior to that, big macros\nlike \"PUSHBLOCK\" and \"POPSUB\" were used; in 5.24 they were  replaced  by  the  inline  static\nfunctions  described below. In addition, the ordering and detail of how these macros/function\nwork changed in many ways,  often  subtly.  In  particular  they  didn't  handle  saving  the\nsavestack  and temps stack positions, and required additional \"ENTER\", \"SAVETMPS\" and \"LEAVE\"\ncompared to the new functions. The old-style macros will not be described further.\n"
                    },
                    {
                        "name": "Pushing contexts",
                        "content": "For pushing a new context, the two basic functions are \"cx = cxpushblock()\", which pushes  a\nnew basic context block and returns its address, and a family of similar functions with names\nlike  cxpushsub(cx)  which populate the additional type-dependent fields in the \"cx\" struct.\nNote that \"CXtNULL\" and \"CXtBLOCK\" don't have their own push functions, as they don't store\nany data beyond that pushed by \"cxpushblock\".\n\nThe fields of the context struct and the arguments to the \"cx*\"  functions  are  subject  to\nchange  between  perl  releases,  representing  whatever  is convenient or efficient for that\nrelease.\n\nA typical context stack pushing  can  be  found  in  \"ppentersub\";  the  following  shows  a\nsimplified  and  stripped-down  example of a non-XS call, along with comments showing roughly\nwhat each function does.\n\ndMARK;\nU8 gimme      = GIMMEV;\nbool hasargs  = cBOOL(PLop->opflags & OPfSTACKED);\nOP *retop     = PLop->opnext;\nI32 oldssix = PLsavestackix;\nCV *cv        = ....;\n\n/* ... make mortal copies of stack args which are PADTMPs here ... */\n\n/* ... do any additional savestack pushes here ... */\n\n/* Now push a new context entry of type 'CXtSUB'; initially just\n* doing the actions common to all block types: */\n\ncx = cxpushblock(CXtSUB, gimme, MARK, oldssix);\n\n/* this does (approximately):\nCXINC;              /* cxstackix++ (grow if necessary) */\ncx = CXCUR();      /* and get the address of new frame */\ncx->cxtype        = CXtSUB;\ncx->blkgimme      = gimme;\ncx->blkoldsp      = MARK - PLstackbase;\ncx->blkoldsaveix  = oldssix;\ncx->blkoldcop     = PLcurcop;\ncx->blkoldmarksp  = PLmarkstackptr - PLmarkstack;\ncx->blkoldscopesp = PLscopestackix;\ncx->blkoldpm      = PLcurpm;\ncx->blkoldtmpsfloor = PLtmpsfloor;\n\nPLtmpsfloor        = PLtmpsix;\n*/\n\n\n/* then update the new context frame with subroutine-specific info,\n* such as the CV about to be executed: */\n\ncxpushsub(cx, cv, retop, hasargs);\n\n/* this does (approximately):\ncx->blksub.cv          = cv;\ncx->blksub.olddepth    = CvDEPTH(cv);\ncx->blksub.prevcomppad = PLcomppad;\ncx->cxtype            |= (hasargs) ? CXpHASARGS : 0;\ncx->blksub.retop       = retop;\nSvREFCNTincsimplevoidNN(cv);\n*/\n\nNote that cxpushblock() sets two new floors: for the args stack (to \"MARK\")  and  the  temps\nstack  (to  \"PLtmpsix\").  While  executing  at this scope level, every \"nextstate\" (amongst\nothers) will reset the  args  and  tmps  stack  levels  to  these  floors.  Note  that  since\n\"cxpushblock\"  uses the current value of \"PLtmpsix\" rather than it being passed as an arg,\nthis dictates at what point \"cxpushblock\" should be called. In particular, any  new  mortals\nwhich  should  be  freed  only  on scope exit (rather than at the next \"nextstate\") should be\ncreated first.\n\nMost callers of \"cxpushblock\" simply set the new args stack floor to the top of the previous\nstack frame, but for \"CXtLOOPLIST\" it stores the items being iterated over  on  the  stack,\nand  so  sets \"blkoldsp\" to the top of these items instead. Note that, contrary to its name,\n\"blkoldsp\" doesn't always represent the value to restore \"PLstacksp\" to on scope exit.\n\nNote the early capture of \"PLsavestackix\" to \"oldssix\", which is later passed as  an  arg\nto  \"cxpushblock\".  In  the  case  of  \"ppentersub\",  this is because, although most values\nneeding saving are stored in fields of the context struct, an extra value needs  saving  only\nwhen  the  debugger  is  running, and it doesn't make sense to bloat the struct for this rare\ncase. So instead it is saved on the savestack. Since this value  gets  calculated  and  saved\nbefore  the  context is pushed, it is necessary to pass the old value of \"PLsavestackix\" to\n\"cxpushblock\", to ensure that the saved value gets freed during scope exit.  For most  users\nof  \"cxpushblock\",  where nothing needs pushing on the save stack, \"PLsavestackix\" is just\npassed directly as an arg to \"cxpushblock\".\n\nNote that where possible, values should be saved in the context struct  rather  than  on  the\nsave stack; it's much faster that way.\n\nNormally  \"cxpushblock\" should be immediately followed by the appropriate \"cxpushfoo\", with\nnothing between them; this is because if code in-between could die (e.g. a  warning  upgraded\nto  fatal),  then  the  context  stack unwinding code in \"dounwind\" would see (in the example\nabove) a \"CXtSUB\" context frame, but without all the  subroutine-specific  fields  set,  and\ncrashes would soon ensue.\n\nWhere  the  two  must  be  separate, initially set the type to \"CXtNULL\" or \"CXtBLOCK\", and\nlater change it to \"CXtfoo\" when doing the \"cxpushfoo\". This is exactly what \"ppenteriter\"\ndoes, once it's determined which type of loop it's pushing.\n"
                    },
                    {
                        "name": "Popping contexts",
                        "content": "Contexts are popped using cxpopsub() etc.  and  cxpopblock().  Note  however,  that  unlike\n\"cxpushblock\",  neither  of  these  functions  actually  decrement the current context stack\nindex; this is done separately using CXPOP().\n\nThere are two main ways that contexts are popped.  During  normal  execution  as  scopes  are\nexited,  functions like \"ppleave\", \"ppleaveloop\" and \"ppleavesub\" process and pop just one\ncontext using \"cxpopfoo\" and \"cxpopblock\". On the other hand, things like  \"ppreturn\"  and\n\"next\"  may  have  to  pop  back  several  scopes  until  a sub or loop context is found, and\nexceptions (such as \"die\") need to pop back contexts until an eval context is found. Both  of\nthese are accomplished by dounwind(), which is capable of processing and popping all contexts\nabove the target one.\n\nHere  is  a  typical  example  of  context  popping,  as  found  in \"ppleavesub\" (simplified\nslightly):\n\nU8 gimme;\nPERLCONTEXT *cx;\nSV oldsp;\nOP *retop;\n\ncx = CXCUR();\n\ngimme = cx->blkgimme;\noldsp = PLstackbase + cx->blkoldsp; /* last arg of previous frame */\n\nif (gimme == GVOID)\nPLstacksp = oldsp;\nelse\nleaveadjuststacks(oldsp, oldsp, gimme, 0);\n\nCXLEAVESCOPE(cx);\ncxpopsub(cx);\ncxpopblock(cx);\nretop = cx->blksub.retop;\nCXPOP(cx);\n\nreturn retop;\n\nThe steps above are in a very specific order, designed to be the reverse order  of  when  the\ncontext  was pushed. The first thing to do is to copy and/or protect any return arguments and\nfree any temps in the current scope. Scope exits like an rvalue sub normally return a  mortal\ncopy  of  their  return  args  (as opposed to lvalue subs). It is important to make this copy\nbefore the save stack is popped or variables are restored, or bad things like  the  following\ncan happen:\n\nsub f { my $x =...; $x }  # $x freed before we get to copy it\nsub f { /(...)/;    $1 }  # PLcurpm restored before $1 copied\n\nAlthough  we  wish  to free any temps at the same time, we have to be careful not to free any\ntemps which are keeping return args alive; nor to free the temps we have just  created  while\nmortal  copying  return  args. Fortunately, leaveadjuststacks() is capable of making mortal\ncopies of return args, shifting args down the stack, and only processing those entries on the\ntemps stack that are safe to do so.\n\nIn  void  context  no  args  are  returned,  so  it's  more   efficient   to   skip   calling\nleaveadjuststacks().  Also  in  void  context,  a \"nextstate\" op is likely to be imminently\ncalled which will do a \"FREETMPS\", so there's no need to do that either.\n\nThe  next  step  is  to  pop  savestack  entries:  CXLEAVESCOPE(cx)  is  just  defined   as\nLEAVESCOPE(cx->blkoldsaveix).  Note that during the popping, it's possible for perl to call\ndestructors, call \"STORE\" to undo localisations of tied vars, and so on. Any of these can die\nor call exit(). In this case, dounwind() will be called, and the current context stack  frame\nwill be re-processed. Thus it is vital that all steps in popping a context are done in such a\nway  to  support  reentrancy.   The  other  alternative,  of decrementing \"cxstackix\" before\nprocessing the frame, would lead to leaks and the like if something died halfway through,  or\noverwriting of the current frame.\n\n\"CXLEAVESCOPE\"  itself  is  safely  re-entrant:  if only half the savestack items have been\npopped before dying and getting trapped by eval, then the \"CXLEAVESCOPE\"s in \"dounwind\"  or\n\"ppleaveeval\" will continue where the first one left off.\n\nThe  next  step  is  the type-specific context processing; in this case \"cxpopsub\". In part,\nthis looks like:\n\ncv = cx->blksub.cv;\nCvDEPTH(cv) = cx->blksub.olddepth;\ncx->blksub.cv = NULL;\nSvREFCNTdec(cv);\n\nwhere its processing the just-executed CV. Note that before it decrements the CV's  reference\ncount,  it  nulls  the  \"blksub.cv\".  This means that if it re-enters, the CV won't be freed\ntwice. It also means that you can't rely on such type-specific fields  having  useful  values\nafter the return from \"cxpopfoo\".\n\nNext,  \"cxpopblock\"  restores  all  the various interpreter vars to their previous values or\nprevious high water marks; it expands to:\n\nPLmarkstackptr = PLmarkstack + cx->blkoldmarksp;\nPLscopestackix = cx->blkoldscopesp;\nPLcurpm         = cx->blkoldpm;\nPLcurcop        = cx->blkoldcop;\nPLtmpsfloor    = cx->blkoldtmpsfloor;\n\nNote that it doesn't restore \"PLstacksp\"; as mentioned earlier, which value to  restore  it\nto  depends  on  the  context  type (specifically \"for (list) {}\"), and what args (if any) it\nreturns; and that will already have been sorted out earlier by leaveadjuststacks().\n\nFinally, the context stack pointer is actually decremented by CXPOP(cx).  After this  point,\nit's  possible  that  that  the  current context frame could be overwritten by other contexts\nbeing pushed. Although things like ties and \"DESTROY\" are  supposed  to  work  within  a  new\ncontext  stack,  it's  best  not  to  assume  this.  Indeed  on  debugging builds, CXPOP(cx)\ndeliberately sets \"cx\" to null to detect code that is still relying on the  field  values  in\nthat  context  frame. Note in the ppleavesub() example above, we grab \"blksub.retop\" before\ncalling \"CXPOP\".\n"
                    },
                    {
                        "name": "Redoing contexts",
                        "content": "Finally, there is  cxtopblock(cx),  which  acts  like  a  super-\"nextstate\"  as  regards  to\nresetting  various  vars to their base values. It is used in places like \"ppnext\", \"ppredo\"\nand \"ppgoto\" where rather than exiting a scope, we want to re-initialise the scope. As  well\nas   resetting   \"PLstacksp\"   like   \"nextstate\",   it   also  resets  \"PLmarkstackptr\",\n\"PLscopestackix\" and \"PLcurpm\". Note that it doesn't do a \"FREETMPS\".\n"
                    }
                ]
            },
            "Slab-based operator allocation": {
                "content": "Note: this section describes a non-public internal API that  is  subject  to  change  without\nnotice.\n\nPerl's  internal  error-handling  mechanisms  implement  \"die\" (and its internal equivalents)\nusing longjmp. If this occurs during lexing, parsing or compilation, we must ensure that  any\nops  allocated  as  part  of  the compilation process are freed. (Older Perl versions did not\nadequately handle this situation: when failing a parse, they would leak ops that were  stored\nin C \"auto\" variables and not linked anywhere else.)\n\nTo handle this situation, Perl uses op slabs that are attached to the currently-compiling CV.\nA  slab  is a chunk of allocated memory. New ops are allocated as regions of the slab. If the\nslab fills up, a new one is created (and linked from the previous one). When an error  occurs\nand the CV is freed, any ops remaining are freed.\n\nEach  op  is  preceded  by two pointers: one points to the next op in the slab, and the other\npoints to the slab that owns it. The next-op pointer is needed so that Perl can iterate  over\na  slab  and free all its ops. (Op structures are of different sizes, so the slab's ops can't\nmerely be treated as a dense array.)  The slab pointer is needed for  accessing  a  reference\ncount on the slab: when the last op on a slab is freed, the slab itself is freed.\n\nThe  slab allocator puts the ops at the end of the slab first. This will tend to allocate the\nleaves of the op tree first, and the layout will therefore hopefully  be  cache-friendly.  In\naddition,  this  means  that  there's no need to store the size of the slab (see below on why\nslabs vary in size), because Perl can follow pointers to find the last op.\n\nIt might seem possible to eliminate slab reference  counts  altogether,  by  having  all  ops\nimplicitly  attached to \"PLcompcv\" when allocated and freed when the CV is freed. That would\nalso allow \"opfree\" to skip \"FreeOp\" altogether, and thus free ops faster. But that  doesn't\nwork in those cases where ops need to survive beyond their CVs, such as re-evals.\n\nThe  CV  also  has  to  have a reference count on the slab. Sometimes the first op created is\nimmediately freed. If the reference count of the slab reaches 0, then it will be  freed  with\nthe CV still pointing to it.\n\nCVs  use  the  \"CVfSLABBED\"  flag to indicate that the CV has a reference count on the slab.\nWhen this flag is set, the slab is accessible via \"CvSTART\" when \"CvROOT\" is not set,  or  by\nsubtracting two pointers \"(2*sizeof(I32 *))\" from \"CvROOT\" when it is set. The alternative to\nthis  approach of sneaking the slab into \"CvSTART\" during compilation would be to enlarge the\n\"xpvcv\" struct by another pointer. But that would make all CVs larger, even though slab-based\nop freeing is typically of benefit only for programs that  make  significant  use  of  string\neval.\n\nWhen  the  \"CVfSLABBED\"  flag  is  set, the CV takes responsibility for freeing the slab. If\n\"CvROOT\" is not set when the CV is freed or undeffed, it is assumed that a compilation  error\nhas occurred, so the op slab is traversed and all the ops are freed.\n\nUnder  normal circumstances, the CV forgets about its slab (decrementing the reference count)\nwhen the root is attached. So the slab reference counting that happens  when  ops  are  freed\ntakes  care  of  freeing  the  slab.  In  some cases, the CV is told to forget about the slab\n(\"cvforgetslab\") precisely so that the ops can survive after the CV is done away with.\n\nForgetting the slab when the root is attached is not strictly necessary, but avoids potential\nproblems with \"CvROOT\" being written over. There is code all over the place, both in core and\non CPAN, that does things with \"CvROOT\", so forgetting the slab makes things more robust  and\navoids potential problems.\n\nSince the CV takes ownership of its slab when flagged, that flag is never copied when a CV is\ncloned,  as one CV could free a slab that another CV still points to, since forced freeing of\nops ignores the reference count (but asserts that it looks right).\n\nTo avoid slab fragmentation, freed ops are marked as freed and attached to the  slab's  freed\nchain  (an idea stolen from DBM::Deep). Those freed ops are reused when possible. Not reusing\nfreed ops would be simpler, but it would result in  significantly  higher  memory  usage  for\nprograms with large \"if (DEBUG) {...}\" blocks.\n\n\"SAVEFREEOP\"  is  slightly  problematic under this scheme. Sometimes it can cause an op to be\nfreed after its CV. If the CV has forcibly freed the ops on its slab  and  the  slab  itself,\nthen  we  will  be  fiddling  with a freed slab. Making \"SAVEFREEOP\" a no-op doesn't help, as\nsometimes an op can be savefreed when there is no compilation error, so the op would never be\nfreed. It holds a reference count on the slab, so the whole slab would leak. So  \"SAVEFREEOP\"\nnow  sets  a  special  flag  on  the  op (\"->opsavefree\"). The forced freeing of ops after a\ncompilation error won't free any ops thus marked.\n\nSince many pieces of code create tiny subroutines consisting of only a few ops, and  since  a\nhuge slab would be quite a bit of baggage for those to carry around, the first slab is always\nvery small. To avoid allocating too many slabs for a single CV, each subsequent slab is twice\nthe size of the previous.\n\nSmartmatch  expects to be able to allocate an op at run time, run it, and then throw it away.\nFor that to work the op is simply malloced when \"PLcompcv\" hasn't been set up. So all  slab-\nallocated ops are marked as such (\"->opslabbed\"), to distinguish them from malloced ops.\n",
                "subsections": []
            },
            "AUTHORS": {
                "content": "Until  May  1997,  this document was maintained by Jeff Okamoto <okamoto@corp.hp.com>.  It is\nnow maintained as part of Perl itself by the Perl 5 Porters <perl5-porters@perl.org>.\n\nWith lots of help and suggestions from Dean Roehrich, Malcolm Beattie, Andreas  Koenig,  Paul\nHudson,  Ilya  Zakharevich,  Paul  Marquess,  Neil  Bowers,  Matthew Green, Tim Bunce, Spider\nBoardman, Ulrich Pfeifer, Stephen McCamant, and Gurusamy Sarathy.\n",
                "subsections": []
            },
            "SEE ALSO": {
                "content": "perlapi, perlintern, perlxs, perlembed\n\nperl v5.38.2                                 2026-06-12                                  PERLGUTS(1)",
                "subsections": []
            }
        }
    }
}