# PERLFAQ3(1) - man - phpman

[PERLFAQ3(1)](https://www.chedong.com/phpMan.php/man/PERLFAQ3/1/markdown)                       Perl Programmers Reference Guide                       [PERLFAQ3(1)](https://www.chedong.com/phpMan.php/man/PERLFAQ3/1/markdown)



## NAME
       perlfaq3 - Programming Tools

## VERSION
       version 5.20210411

## DESCRIPTION
       This section of the FAQ answers questions related to programmer tools and programming
       support.

### How do I do (anything)?
       Have you looked at CPAN (see perlfaq2)? The chances are that someone has already written a
       module that can solve your problem.  Have you read the appropriate manpages? Here's a brief
       index:

       Basics
           perldata - Perl data types
           perlvar - Perl pre-defined variables
           perlsyn - Perl syntax
           perlop - Perl operators and precedence
           perlsub - Perl subroutines
       Execution
           perlrun - how to execute the Perl interpreter
           perldebug - Perl debugging
       Functions
           perlfunc - Perl builtin functions
       Objects
           perlref - Perl references and nested data structures
           perlmod - Perl modules (packages and symbol tables)
           perlobj - Perl objects
           perltie - how to hide an object class in a simple variable
       Data Structures
           perlref - Perl references and nested data structures
           perllol - Manipulating arrays of arrays in Perl
           perldsc - Perl Data Structures Cookbook
       Modules
           perlmod - Perl modules (packages and symbol tables)
           perlmodlib - constructing new Perl modules and finding existing ones
       Regexes
           perlre - Perl regular expressions
           perlfunc - Perl builtin functions>
           perlop - Perl operators and precedence
           perllocale - Perl locale handling (internationalization and localization)
       Moving to perl5
           perltrap - Perl traps for the unwary
           perl
       Linking with C
           perlxstut - Tutorial for writing XSUBs
           perlxs - XS language reference manual
           perlcall - Perl calling conventions from C
           perlguts - Introduction to the Perl API
           perlembed - how to embed perl in your C program
       Various
           <<http://www.cpan.org/misc/olddoc/FMTEYEWTK.tgz>> (not a man-page but still useful, a
           collection of various essays on Perl techniques)

       A crude table of contents for the Perl manpage set is found in perltoc.

### How can I use Perl interactively?
       The typical approach uses the Perl debugger, described in the [**perldebug**(1)](https://www.chedong.com/phpMan.php/man/perldebug/1/markdown) manpage, on an
       "empty" program, like this:

           perl -de 42

       Now just type in any legal Perl code, and it will be immediately evaluated. You can also
       examine the symbol table, get stack backtraces, check variable values, set breakpoints, and
       other operations typically found in symbolic debuggers.

       You can also use [Devel::REPL](https://www.chedong.com/phpMan.php/perldoc/Devel%3A%3AREPL/markdown) which is an interactive shell for Perl, commonly known as a REPL
       - Read, Evaluate, Print, Loop. It provides various handy features.

### How do I find which modules are installed on my system?
       From the command line, you can use the "cpan" command's "-l" switch:

           $ cpan -l

       You can also use "cpan"'s "-a" switch to create an autobundle file that "CPAN.pm" understands
       and can use to re-install every module:

           $ cpan -a

       Inside a Perl program, you can use the [ExtUtils::Installed](https://www.chedong.com/phpMan.php/perldoc/ExtUtils%3A%3AInstalled/markdown) module to show all installed
       distributions, although it can take awhile to do its magic. The standard library which comes
       with Perl just shows up as "Perl" (although you can get those with [Module::CoreList](https://www.chedong.com/phpMan.php/perldoc/Module%3A%3ACoreList/markdown)).

           use [ExtUtils::Installed](https://www.chedong.com/phpMan.php/perldoc/ExtUtils%3A%3AInstalled/markdown);

           my $inst    = [ExtUtils::Installed](https://www.chedong.com/phpMan.php/perldoc/ExtUtils%3A%3AInstalled/markdown)->new();
           my @modules = $inst->modules();

       If you want a list of all of the Perl module filenames, you can use [File::Find::Rule](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AFind%3A%3ARule/markdown):

           use [File::Find::Rule](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AFind%3A%3ARule/markdown);

           my @files = [File::Find::Rule](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AFind%3A%3ARule/markdown)->
               extras({follow => 1})->
               file()->
               name( '*.pm' )->
               in( @INC )
               ;

       If you do not have that module, you can do the same thing with [File::Find](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AFind/markdown) which is part of
       the standard library:

           use [File::Find](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AFind/markdown);
           my @files;

           find(
               {
               wanted => sub {
                   push @files, $[File::Find::fullname](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AFind%3A%3Afullname/markdown)
                   if -f $[File::Find::fullname](https://www.chedong.com/phpMan.php/perldoc/File%3A%3AFind%3A%3Afullname/markdown) && /\.pm$/
               },
               follow => 1,
               follow_skip => 2,
               },
               @INC
           );

           print join "\n", @files;

       If you simply need to check quickly to see if a module is available, you can check for its
       documentation. If you can read the documentation the module is most likely installed.  If you
       cannot read the documentation, the module might not have any (in rare cases):

           $ perldoc [Module::Name](https://www.chedong.com/phpMan.php/perldoc/Module%3A%3AName/markdown)

       You can also try to include the module in a one-liner to see if perl finds it:

           $ perl -[MModule::Name](https://www.chedong.com/phpMan.php/perldoc/MModule%3A%3AName/markdown) -e1

       (If you don't receive a "Can't locate ... in @INC" error message, then Perl found the module
       name you asked for.)

### How do I debug my Perl programs?
       (contributed by brian d foy)

       Before you do anything else, you can help yourself by ensuring that you let Perl tell you
       about problem areas in your code. By turning on warnings and strictures, you can head off
       many problems before they get too big. You can find out more about these in strict and
       warnings.

           #!/usr/bin/perl
           use strict;
           use warnings;

       Beyond that, the simplest debugger is the "print" function. Use it to look at values as you
       run your program:

           print STDERR "The value is [$value]\n";

       The [Data::Dumper](https://www.chedong.com/phpMan.php/perldoc/Data%3A%3ADumper/markdown) module can pretty-print Perl data structures:

           use [Data::Dumper](https://www.chedong.com/phpMan.php/perldoc/Data%3A%3ADumper/markdown) qw( Dumper );
           print STDERR "The hash is " . Dumper( \%hash ) . "\n";

       Perl comes with an interactive debugger, which you can start with the "-d" switch. It's fully
       explained in perldebug.

       If you'd like a graphical user interface and you have Tk, you can use "ptkdb". It's on CPAN
       and available for free.

       If you need something much more sophisticated and controllable, Leon Brocard's [Devel::ebug](https://www.chedong.com/phpMan.php/perldoc/Devel%3A%3Aebug/markdown)
       (which you can call with the "-D" switch as "-Debug") gives you the programmatic hooks into
       everything you need to write your own (without too much pain and suffering).

       You can also use a commercial debugger such as Affrus (Mac OS X), Komodo from Activestate
       (Windows and Mac OS X), or EPIC (most platforms).

### How do I profile my Perl programs?
       (contributed by brian d foy, updated Fri Jul 25 12:22:26 PDT 2008)

       The "Devel" namespace has several modules which you can use to profile your Perl programs.

       The [Devel::NYTProf](https://www.chedong.com/phpMan.php/perldoc/Devel%3A%3ANYTProf/markdown) (New York Times Profiler) does both statement and subroutine profiling.
       It's available from CPAN and you also invoke it with the "-d" switch:

           perl -d:NYTProf some_perl.pl

       It creates a database of the profile information that you can turn into reports. The
       "nytprofhtml" command turns the data into an HTML report similar to the [Devel::Cover](https://www.chedong.com/phpMan.php/perldoc/Devel%3A%3ACover/markdown) report:

           nytprofhtml

       You might also be interested in using the Benchmark to measure and compare code snippets.

       You can read more about profiling in _Programming_ _Perl_, chapter 20, or _Mastering_ _Perl_, chapter
       5.

       perldebguts documents creating a custom debugger if you need to create a special sort of
       profiler. brian d foy describes the process in _The_ _Perl_ _Journal_, "Creating a Perl Debugger",
       <<http://www.ddj.com/184404522>> , and "Profiling in Perl" <<http://www.ddj.com/184404580>> .

       Perl.com has two interesting articles on profiling: "Profiling Perl", by Simon Cozens,
       <<https://www.perl.com/pub/2004/06/25/profiling.html/>> and "Debugging and Profiling mod_perl
       Applications", by Frank Wiles, <<http://www.perl.com/pub/a/2006/02/09/debug_mod_perl.html>> .

       Randal L. Schwartz writes about profiling in "Speeding up Your Perl Programs" for _Unix_
       _Review_, <<http://www.stonehenge.com/merlyn/UnixReview/col49.html>> , and "Profiling in Template
       Toolkit via Overriding" for _Linux_ _Magazine_,
       <<http://www.stonehenge.com/merlyn/LinuxMag/col75.html>> .

### How do I cross-reference my Perl programs?
       The [B::Xref](https://www.chedong.com/phpMan.php/perldoc/B%3A%3AXref/markdown) module can be used to generate cross-reference reports for Perl programs.

           perl -MO=Xref[,OPTIONS] scriptname.plx

### Is there a pretty-printer (formatter) for Perl?
       [Perl::Tidy](https://www.chedong.com/phpMan.php/perldoc/Perl%3A%3ATidy/markdown) comes with a perl script perltidy which indents and reformats Perl scripts to make
       them easier to read by trying to follow the rules of the perlstyle. If you write Perl, or
       spend much time reading Perl, you will probably find it useful.

       Of course, if you simply follow the guidelines in perlstyle, you shouldn't need to reformat.
       The habit of formatting your code as you write it will help prevent bugs. Your editor can and
       should help you with this. The perl-mode or newer cperl-mode for emacs can provide remarkable
       amounts of help with most (but not all) code, and even less programmable editors can provide
       significant assistance. Tom Christiansen and many other VI users swear by the following
       settings in vi and its clones:

           set ai sw=4
           map! ^O {^M}^[O^T

       Put that in your _.exrc_ file (replacing the caret characters with control characters) and away
       you go. In insert mode, ^T is for indenting, ^D is for undenting, and ^O is for
       blockdenting--as it were. A more complete example, with comments, can be found at
       <<http://www.cpan.org/authors/id/T/TO/TOMC/scripts/toms.exrc.gz>>

### Is there an IDE or Windows Perl Editor?
       Perl programs are just plain text, so any editor will do.

       If you're on Unix, you already have an IDE--Unix itself. The Unix philosophy is the
       philosophy of several small tools that each do one thing and do it well. It's like a
       carpenter's toolbox.

       If you want an IDE, check the following (in alphabetical order, not order of preference):

       Eclipse
           <<http://e-p-i-c.sf.net/>>

           The Eclipse Perl Integration Project integrates Perl editing/debugging with Eclipse.

       Enginsite
           <<http://www.enginsite.com/>>

           Perl Editor by EngInSite is a complete integrated development environment (IDE) for
           creating, testing, and  debugging  Perl scripts; the tool runs on Windows 9x/NT/2000/XP
           or later.

       IntelliJ IDEA
           <<https://plugins.jetbrains.com/plugin/7796>>

           Camelcade plugin provides Perl5 support in IntelliJ IDEA and other JetBrains IDEs.

       Kephra
           <<http://kephra.sf.net>>

           GUI editor written in Perl using wxWidgets and Scintilla with lots of smaller features.
           Aims for a UI based on Perl principles like TIMTOWTDI and "easy things should be easy,
           hard things should be possible".

       Komodo
           <<http://www.ActiveState.com/Products/Komodo/>>

           ActiveState's cross-platform (as of October 2004, that's Windows, Linux, and Solaris),
           multi-language IDE has Perl support, including a regular expression debugger and remote
           debugging.

       Notepad++
           <<http://notepad-plus.sourceforge.net/>>

       Open Perl IDE
           <<http://open-perl-ide.sourceforge.net/>>

           Open Perl IDE is an integrated development environment for writing and debugging Perl
           scripts with ActiveState's ActivePerl distribution under Windows 95/98/NT/2000.

       OptiPerl
           <<http://www.optiperl.com/>>

           OptiPerl is a Windows IDE with simulated CGI environment, including debugger and syntax-
           highlighting editor.

       Padre
           <<http://padre.perlide.org/>>

           Padre is cross-platform IDE for Perl written in Perl using wxWidgets to provide a native
           look and feel. It's open source under the Artistic License. It is one of the newer Perl
           IDEs.

       PerlBuilder
           <<http://www.solutionsoft.com/perl.htm>>

           PerlBuilder is an integrated development environment for Windows that supports Perl
           development.

       visiPerl+
           <<http://helpconsulting.net/visiperl/index.html>>

           From Help Consulting, for Windows.

       Visual Perl
           <<http://www.activestate.com/Products/Visual_Perl/>>

           Visual Perl is a Visual Studio.NET plug-in from ActiveState.

       Zeus
           <<http://www.zeusedit.com/lookmain.html>>

           Zeus for Windows is another Win32 multi-language editor/IDE that comes with support for
           Perl.

       For editors: if you're on Unix you probably have vi or a vi clone already, and possibly an
       emacs too, so you may not need to download anything. In any emacs the cperl-mode (M-x cperl-
       mode) gives you perhaps the best available Perl editing mode in any editor.

       If you are using Windows, you can use any editor that lets you work with plain text, such as
       NotePad or WordPad. Word processors, such as Microsoft Word or WordPerfect, typically do not
       work since they insert all sorts of behind-the-scenes information, although some allow you to
       save files as "Text Only". You can also download text editors designed specifically for
       programming, such as Textpad ( <<http://www.textpad.com/>> ) and UltraEdit (
       <<http://www.ultraedit.com/>> ), among others.

       If you are using MacOS, the same concerns apply. MacPerl (for Classic environments) comes
       with a simple editor. Popular external editors are BBEdit (
       <<http://www.barebones.com/products/bbedit/>> ) or Alpha (
       <<http://www.his.com/~jguyer/Alpha/Alpha8.html>> ). MacOS X users can use Unix editors as well.

       GNU Emacs
           <<http://www.gnu.org/software/emacs/windows/ntemacs.html>>

       MicroEMACS
           <<http://www.microemacs.de/>>

       XEmacs
           <<http://www.xemacs.org/Download/index.html>>

       Jed <<http://space.mit.edu/~davis/jed/>>

       or a vi clone such as

       Vim <<http://www.vim.org/>>

       Vile
           <<http://invisible-island.net/vile/vile.html>>

       The following are Win32 multilanguage editor/IDEs that support Perl:

       MultiEdit
           <<http://www.MultiEdit.com/>>

       SlickEdit
           <<http://www.slickedit.com/>>

       ConTEXT
           <<http://www.contexteditor.org/>>

       There is also a toyedit Text widget based editor written in Perl that is distributed with the
       Tk module on CPAN. The ptkdb ( <<http://ptkdb.sourceforge.net/>> ) is a Perl/Tk-based debugger
       that acts as a development environment of sorts. Perl Composer (
       <<http://perlcomposer.sourceforge.net/>> ) is an IDE for Perl/Tk GUI creation.

       In addition to an editor/IDE you might be interested in a more powerful shell environment for
       Win32. Your options include

       bash
           from the Cygwin package ( <<http://cygwin.com/>> )

       zsh <<http://www.zsh.org/>>

       Cygwin is covered by the GNU General Public License (but that shouldn't matter for Perl use).
       Cygwin contains (in addition to the shell) a comprehensive set of standard Unix toolkit
       utilities.

       BBEdit and TextWrangler
           are text editors for OS X that have a Perl sensitivity mode ( <<http://www.barebones.com/>>
           ).

### Where can I get Perl macros for vi?
       For a complete version of Tom Christiansen's vi configuration file, see
       <<http://www.cpan.org/authors/id/T/TO/TOMC/scripts/toms.exrc.gz>> , the standard benchmark file
       for vi emulators. The file runs best with nvi, the current version of vi out of Berkeley,
       which incidentally can be built with an embedded Perl interpreter--see
       <<http://www.cpan.org/src/misc/>> .

### Where can I get perl-mode or cperl-mode for emacs?
       Since Emacs version 19 patchlevel 22 or so, there have been both a perl-mode.el and support
       for the Perl debugger built in. These should come with the standard Emacs 19 distribution.

       Note that the perl-mode of emacs will have fits with "main'foo" (single quote), and mess up
       the indentation and highlighting. You are probably using "[main::foo](https://www.chedong.com/phpMan.php/perldoc/main%3A%3Afoo/markdown)" in new Perl code anyway,
       so this shouldn't be an issue.

       For CPerlMode, see <<http://www.emacswiki.org/cgi-bin/wiki/CPerlMode>>

### How can I use curses with Perl?
       The Curses module from CPAN provides a dynamically loadable object module interface to a
       curses library. A small demo can be found at the directory
       <<http://www.cpan.org/authors/id/T/TO/TOMC/scripts/rep.gz>> ; this program repeats a command
       and updates the screen as needed, rendering **rep** **ps** **axu** similar to **top**.

### How can I write a GUI (X, Tk, Gtk, etc.) in Perl?
       (contributed by Ben Morrow)

       There are a number of modules which let you write GUIs in Perl. Most GUI toolkits have a perl
       interface: an incomplete list follows.

       Tk  This works under Unix and Windows, and the current version doesn't look half as bad under
           Windows as it used to. Some of the gui elements still don't 'feel' quite right, though.
           The interface is very natural and 'perlish', making it easy to use in small scripts that
           just need a simple gui. It hasn't been updated in a while.

       Wx  This is a Perl binding for the cross-platform wxWidgets toolkit (
           <<http://www.wxwidgets.org>> ). It works under Unix, Win32 and Mac OS X, using native
           widgets (Gtk under Unix). The interface follows the C++ interface closely, but the
           documentation is a little sparse for someone who doesn't know the library, mostly just
           referring you to the C++ documentation.

       Gtk and Gtk2
           These are Perl bindings for the Gtk toolkit ( <<http://www.gtk.org>> ). The interface
           changed significantly between versions 1 and 2 so they have separate Perl modules. It
           runs under Unix, Win32 and Mac OS X (currently it requires an X server on Mac OS, but a
           'native' port is underway), and the widgets look the same on every platform: i.e., they
           don't match the native widgets. As with Wx, the Perl bindings follow the C API closely,
           and the documentation requires you to read the C documentation to understand it.

       [Win32::GUI](https://www.chedong.com/phpMan.php/perldoc/Win32%3A%3AGUI/markdown)
           This provides access to most of the Win32 GUI widgets from Perl.  Obviously, it only runs
           under Win32, and uses native widgets. The Perl interface doesn't really follow the C
           interface: it's been made more Perlish, and the documentation is pretty good. More
           advanced stuff may require familiarity with the C Win32 APIs, or reference to MSDN.

       CamelBones
           CamelBones ( <<http://camelbones.sourceforge.net>> ) is a Perl interface to Mac OS X's
           Cocoa GUI toolkit, and as such can be used to produce native GUIs on Mac OS X. It's not
           on CPAN, as it requires frameworks that CPAN.pm doesn't know how to install, but
           installation is via the standard OSX package installer. The Perl API is, again, very
           close to the ObjC API it's wrapping, and the documentation just tells you how to
           translate from one to the other.

       Qt  There is a Perl interface to TrollTech's Qt toolkit, but it does not appear to be
           maintained.

       Athena
           Sx is an interface to the Athena widget set which comes with X, but again it appears not
           to be much used nowadays.

### How can I make my Perl program run faster?
       The best way to do this is to come up with a better algorithm. This can often make a dramatic
       difference. Jon Bentley's book _Programming_ _Pearls_ (that's not a misspelling!)  has some good
       tips on optimization, too. Advice on benchmarking boils down to: benchmark and profile to
       make sure you're optimizing the right part, look for better algorithms instead of microtuning
       your code, and when all else fails consider just buying faster hardware. You will probably
       want to read the answer to the earlier question "How do I profile my Perl programs?" if you
       haven't done so already.

       A different approach is to autoload seldom-used Perl code. See the AutoSplit and AutoLoader
       modules in the standard distribution for that. Or you could locate the bottleneck and think
       about writing just that part in C, the way we used to take bottlenecks in C code and write
       them in assembler. Similar to rewriting in C, modules that have critical sections can be
       written in C (for instance, the PDL module from CPAN).

       If you're currently linking your perl executable to a shared _libc.so_, you can often gain a
       10-25% performance benefit by rebuilding it to link with a static libc.a instead. This will
       make a bigger perl executable, but your Perl programs (and programmers) may thank you for it.
       See the _INSTALL_ file in the source distribution for more information.

       The undump program was an ancient attempt to speed up Perl program by storing the already-
       compiled form to disk. This is no longer a viable option, as it only worked on a few
       architectures, and wasn't a good solution anyway.

### How can I make my Perl program take less memory?
       When it comes to time-space tradeoffs, Perl nearly always prefers to throw memory at a
       problem. Scalars in Perl use more memory than strings in C, arrays take more than that, and
       hashes use even more. While there's still a lot to be done, recent releases have been
       addressing these issues. For example, as of 5.004, duplicate hash keys are shared amongst all
       hashes using them, so require no reallocation.

       In some cases, using **substr()** or **vec()** to simulate arrays can be highly beneficial. For
       example, an array of a thousand booleans will take at least 20,000 bytes of space, but it can
       be turned into one 125-byte bit vector--a considerable memory savings. The standard
       [Tie::SubstrHash](https://www.chedong.com/phpMan.php/perldoc/Tie%3A%3ASubstrHash/markdown) module can also help for certain types of data structure. If you're working
       with specialist data structures (matrices, for instance) modules that implement these in C
       may use less memory than equivalent Perl modules.

       Another thing to try is learning whether your Perl was compiled with the system malloc or
       with Perl's builtin malloc. Whichever one it is, try using the other one and see whether this
       makes a difference.  Information about malloc is in the _INSTALL_ file in the source
       distribution. You can find out whether you are using perl's malloc by typing "perl
       -V:usemymalloc".

       Of course, the best way to save memory is to not do anything to waste it in the first place.
       Good programming practices can go a long way toward this:

       Don't slurp!
           Don't read an entire file into memory if you can process it line by line. Or more
           concretely, use a loop like this:

               #
               # Good Idea
               #
               while (my $line = <$file_handle>) {
                  # ...
               }

           instead of this:

               #
               # Bad Idea
               #
               my @data = <$file_handle>;
               foreach (@data) {
                   # ...
               }

           When the files you're processing are small, it doesn't much matter which way you do it,
           but it makes a huge difference when they start getting larger.

       Use map and grep selectively
           Remember that both map and grep expect a LIST argument, so doing this:

                   @wanted = grep {/pattern/} <$file_handle>;

           will cause the entire file to be slurped. For large files, it's better to loop:

                   while (<$file_handle>) {
                           push(@wanted, $_) if /pattern/;
                   }

       Avoid unnecessary quotes and stringification
           Don't quote large strings unless absolutely necessary:

                   my $copy = "$large_string";

           makes 2 copies of $large_string (one for $copy and another for the quotes), whereas

                   my $copy = $large_string;

           only makes one copy.

           Ditto for stringifying large arrays:

               {
               local $, = "\n";
               print @big_array;
               }

           is much more memory-efficient than either

               print join "\n", @big_array;

           or

               {
               local $" = "\n";
               print "@big_array";
               }

       Pass by reference
           Pass arrays and hashes by reference, not by value. For one thing, it's the only way to
           pass multiple lists or hashes (or both) in a single call/return. It also avoids creating
           a copy of all the contents. This requires some judgement, however, because any changes
           will be propagated back to the original data. If you really want to mangle (er, modify) a
           copy, you'll have to sacrifice the memory needed to make one.

       Tie large variables to disk
           For "big" data stores (i.e. ones that exceed available memory) consider using one of the
           DB modules to store it on disk instead of in RAM. This will incur a penalty in access
           time, but that's probably better than causing your hard disk to thrash due to massive
           swapping.

### Is it safe to return a reference to local or lexical data?
       Yes. Perl's garbage collection system takes care of this so everything works out right.

           sub makeone {
               my @a = ( 1 .. 10 );
               return \@a;
           }

           for ( 1 .. 10 ) {
               push @many, makeone();
           }

           print $many[4][5], "\n";

           print "@many\n";

### How can I free an array or hash so my program shrinks?
       (contributed by Michael Carman)

       You usually can't. Memory allocated to lexicals (i.e. **my()** variables) cannot be reclaimed or
       reused even if they go out of scope. It is reserved in case the variables come back into
       scope. Memory allocated to global variables can be reused (within your program) by using
       **undef()** and/or **delete()**.

       On most operating systems, memory allocated to a program can never be returned to the system.
       That's why long-running programs sometimes re- exec themselves. Some operating systems
       (notably, systems that use [**mmap**(2)](https://www.chedong.com/phpMan.php/man/mmap/2/markdown) for allocating large chunks of memory) can reclaim memory
       that is no longer used, but on such systems, perl must be configured and compiled to use the
       OS's malloc, not perl's.

       In general, memory allocation and de-allocation isn't something you can or should be worrying
       about much in Perl.

       See also "How can I make my Perl program take less memory?"

### How can I make my CGI script more efficient?
       Beyond the normal measures described to make general Perl programs faster or smaller, a CGI
       program has additional issues. It may be run several times per second. Given that each time
       it runs it will need to be re-compiled and will often allocate a megabyte or more of system
       memory, this can be a killer. Compiling into C **isn't** **going** **to** **help** **you** because the process
       start-up overhead is where the bottleneck is.

       There are three popular ways to avoid this overhead. One solution involves running the Apache
       HTTP server (available from <<http://www.apache.org/>> ) with either of the mod_perl or
       mod_fastcgi plugin modules.

       With mod_perl and the [Apache::Registry](https://www.chedong.com/phpMan.php/perldoc/Apache%3A%3ARegistry/markdown) module (distributed with mod_perl), httpd will run
       with an embedded Perl interpreter which pre-compiles your script and then executes it within
       the same address space without forking. The Apache extension also gives Perl access to the
       internal server API, so modules written in Perl can do just about anything a module written
       in C can. For more on mod_perl, see <<http://perl.apache.org/>>

       With the FCGI module (from CPAN) and the mod_fastcgi module (available from
       <<http://www.fastcgi.com/>> ) each of your Perl programs becomes a permanent CGI daemon
       process.

       Finally, Plack is a Perl module and toolkit that contains PSGI middleware, helpers and
       adapters to web servers, allowing you to easily deploy scripts which can continue running,
       and provides flexibility with regards to which web server you use. It can allow existing CGI
       scripts to enjoy this flexibility and performance with minimal changes, or can be used along
       with modern Perl web frameworks to make writing and deploying web services with Perl a
       breeze.

       These solutions can have far-reaching effects on your system and on the way you write your
       CGI programs, so investigate them with care.

       See also <<http://www.cpan.org/modules/by-category/15_World_Wide_Web_HTML_HTTP_CGI/>> .

### How can I hide the source for my Perl program?
       Delete it. :-) Seriously, there are a number of (mostly unsatisfactory) solutions with
       varying levels of "security".

       First of all, however, you _can't_ take away read permission, because the source code has to be
       readable in order to be compiled and interpreted. (That doesn't mean that a CGI script's
       source is readable by people on the web, though--only by people with access to the
       filesystem.)  So you have to leave the permissions at the socially friendly 0755 level.

       Some people regard this as a security problem. If your program does insecure things and
       relies on people not knowing how to exploit those insecurities, it is not secure. It is often
       possible for someone to determine the insecure things and exploit them without viewing the
       source. Security through obscurity, the name for hiding your bugs instead of fixing them, is
       little security indeed.

       You can try using encryption via source filters (Starting from Perl 5.8 the [Filter::Simple](https://www.chedong.com/phpMan.php/perldoc/Filter%3A%3ASimple/markdown)
       and [Filter::Util::Call](https://www.chedong.com/phpMan.php/perldoc/Filter%3A%3AUtil%3A%3ACall/markdown) modules are included in the standard distribution), but any decent
       programmer will be able to decrypt it. You can try using the byte code compiler and
       interpreter described later in perlfaq3, but the curious might still be able to de-compile
       it. You can try using the native-code compiler described later, but crackers might be able to
       disassemble it. These pose varying degrees of difficulty to people wanting to get at your
       code, but none can definitively conceal it (true of every language, not just Perl).

       It is very easy to recover the source of Perl programs. You simply feed the program to the
       perl interpreter and use the modules in the B:: hierarchy. The [B::Deparse](https://www.chedong.com/phpMan.php/perldoc/B%3A%3ADeparse/markdown) module should be
       able to defeat most attempts to hide source. Again, this is not unique to Perl.

       If you're concerned about people profiting from your code, then the bottom line is that
       nothing but a restrictive license will give you legal security. License your software and
       pepper it with threatening statements like "This is unpublished proprietary software of XYZ
       Corp.  Your access to it does not give you permission to use it blah blah blah."  We are not
       lawyers, of course, so you should see a lawyer if you want to be sure your license's wording
       will stand up in court.

### How can I compile my Perl program into byte code or C?
       (contributed by brian d foy)

       In general, you can't do this. There are some things that may work for your situation though.
       People usually ask this question because they want to distribute their works without giving
       away the source code, and most solutions trade disk space for convenience.  You probably
       won't see much of a speed increase either, since most solutions simply bundle a Perl
       interpreter in the final product (but see "How can I make my Perl program run faster?").

       The Perl Archive Toolkit is Perl's analog to Java's JAR. It's freely available and on CPAN (
       <<https://metacpan.org/pod/PAR>> ).

       There are also some commercial products that may work for you, although you have to buy a
       license for them.

       The Perl Dev Kit ( <<http://www.activestate.com/Products/Perl_Dev_Kit/>> ) from ActiveState can
       "Turn your Perl programs into ready-to-run executables for HP-UX, Linux, Solaris and
       Windows."

       Perl2Exe ( <<http://www.indigostar.com/perl2exe.htm>> ) is a command line program for
       converting perl scripts to executable files. It targets both Windows and Unix platforms.

### How can I get "#!perl" to work on [MS-DOS,NT,...]?
       For OS/2 just use

           extproc perl -S -your_switches

       as the first line in "*.cmd" file ("-S" due to a bug in cmd.exe's "extproc" handling). For
       DOS one should first invent a corresponding batch file and codify it in "ALTERNATE_SHEBANG"
       (see the _dosish.h_ file in the source distribution for more information).

       The Win95/NT installation, when using the ActiveState port of Perl, will modify the Registry
       to associate the ".pl" extension with the perl interpreter. If you install another port,
       perhaps even building your own Win95/NT Perl from the standard sources by using a Windows
       port of gcc (e.g., with cygwin or mingw32), then you'll have to modify the Registry yourself.
       In addition to associating ".pl" with the interpreter, NT people can use: "SET
       PATHEXT=%PATHEXT%;.PL" to let them run the program "install-linux.pl" merely by typing
       "install-linux".

       Under "Classic" MacOS, a perl program will have the appropriate Creator and Type, so that
       double-clicking them will invoke the MacPerl application.  Under Mac OS X, clickable apps can
       be made from any "#!" script using Wil Sanchez' DropScript utility:
       <<http://www.wsanchez.net/software/>> .

       _IMPORTANT!_: Whatever you do, PLEASE don't get frustrated, and just throw the perl interpreter
       into your cgi-bin directory, in order to get your programs working for a web server. This is
       an EXTREMELY big security risk. Take the time to figure out how to do it correctly.

### Can I write useful Perl programs on the command line?
       Yes. Read perlrun for more information. Some examples follow.  (These assume standard Unix
       shell quoting rules.)

           # sum first and last fields
           perl -lane 'print $F[0] + $F[-1]' *

           # identify text files
           perl -le 'for(@ARGV) {print if -f && -T _}' *

           # remove (most) comments from C program
           perl -0777 -pe 's{/\*.*?\*/}{}gs' foo.c

           # make file a month younger than today, defeating reaper daemons
           perl -e '$X=24*60*60; utime(time(),time() + 30 * $X,@ARGV)' *

           # find first unused uid
           perl -le '$i++ while getpwuid($i); print $i'

           # display reasonable manpath
           echo $PATH | perl -nl -072 -e '
           s![^/+]*$!man!&&-d&&!$s{$_}++&&push@m,$_;END{print"@m"}'

       OK, the last one was actually an Obfuscated Perl Contest entry. :-)

### Why don't Perl one-liners work on my DOS/Mac/VMS system?
       The problem is usually that the command interpreters on those systems have rather different
       ideas about quoting than the Unix shells under which the one-liners were created. On some
       systems, you may have to change single-quotes to double ones, which you must _NOT_ do on Unix
       or Plan9 systems. You might also have to change a single % to a %%.

       For example:

           # Unix (including Mac OS X)
           perl -e 'print "Hello world\n"'

           # DOS, etc.
           perl -e "print \"Hello world\n\""

           # Mac Classic
           print "Hello world\n"
            (then Run "Myscript" or Shift-Command-R)

           # MPW
           perl -e 'print "Hello world\n"'

           # VMS
           perl -e "print ""Hello world\n"""

       The problem is that none of these examples are reliable: they depend on the command
       interpreter. Under Unix, the first two often work. Under DOS, it's entirely possible that
       neither works. If 4DOS was the command shell, you'd probably have better luck like this:

         perl -e "print <Ctrl-x>"Hello world\n<Ctrl-x>""

       Under the Mac, it depends which environment you are using. The MacPerl shell, or MPW, is much
       like Unix shells in its support for several quoting variants, except that it makes free use
       of the Mac's non-ASCII characters as control characters.

       Using **qq()**, q(), and **qx()**, instead of "double quotes", 'single quotes', and `backticks`, may
       make one-liners easier to write.

       There is no general solution to all of this. It is a mess.

       [Some of this answer was contributed by Kenneth Albanowski.]

### Where can I learn about CGI or Web programming in Perl?
       For modules, get the CGI or LWP modules from CPAN. For textbooks, see the two especially
       dedicated to web stuff in the question on books. For problems and questions related to the
       web, like "Why do I get 500 Errors" or "Why doesn't it run from the browser right when it
       runs fine on the command line", see the troubleshooting guides and references in perlfaq9 or
       in the CGI MetaFAQ:

           L<<http://www.perl.org/CGI_MetaFAQ.html>>

       Looking into <<https://plackperl.org>> and modern Perl web frameworks is highly recommended,
       though; web programming in Perl has evolved a long way from the old days of simple CGI
       scripts.

### Where can I learn about object-oriented Perl programming?
       A good place to start is perlootut, and you can use perlobj for reference.

       A good book on OO on Perl is the "Object-Oriented Perl" by Damian Conway from Manning
       Publications, or "Intermediate Perl" by Randal Schwartz, brian d foy, and Tom Phoenix from
       O'Reilly Media.

### Where can I learn about linking C with Perl?
       If you want to call C from Perl, start with perlxstut, moving on to perlxs, xsubpp, and
       perlguts. If you want to call Perl from C, then read perlembed, perlcall, and perlguts. Don't
       forget that you can learn a lot from looking at how the authors of existing extension modules
       wrote their code and solved their problems.

       You might not need all the power of XS. The [Inline::C](https://www.chedong.com/phpMan.php/perldoc/Inline%3A%3AC/markdown) module lets you put C code directly in
       your Perl source. It handles all the magic to make it work. You still have to learn at least
       some of the perl API but you won't have to deal with the complexity of the XS support files.

### I've read perlembed, perlguts, etc., but I can't embed perl in my C program; what am I doing
### wrong?
       Download the [ExtUtils::Embed](https://www.chedong.com/phpMan.php/perldoc/ExtUtils%3A%3AEmbed/markdown) kit from CPAN and run `make test'. If the tests pass, read the
       pods again and again and again. If they fail, submit a bug report to
       <<https://github.com/Perl/perl5/issues>> with the output of "make test TEST_VERBOSE=1" along
       with "perl -V".

### When I tried to run my script, I got this message. What does it mean?
       A complete list of Perl's error messages and warnings with explanatory text can be found in
       perldiag. You can also use the splain program (distributed with Perl) to explain the error
       messages:

           perl program 2>diag.out
           splain [-v] [-p] diag.out

       or change your program to explain the messages for you:

           use diagnostics;

       or

           use diagnostics -verbose;

### What's MakeMaker?
       (contributed by brian d foy)

       The [ExtUtils::MakeMaker](https://www.chedong.com/phpMan.php/perldoc/ExtUtils%3A%3AMakeMaker/markdown) module, better known simply as "MakeMaker", turns a Perl script,
       typically called "Makefile.PL", into a Makefile.  The Unix tool "make" uses this file to
       manage dependencies and actions to process and install a Perl distribution.

## AUTHOR AND COPYRIGHT
       Copyright (c) 1997-2010 Tom Christiansen, Nathan Torkington, and other authors as noted. All
       rights reserved.

       This documentation is free; you can redistribute it and/or modify it under the same terms as
       Perl itself.

       Irrespective of its distribution, all code examples here are in the public domain. You are
       permitted and encouraged to use this code and any derivatives thereof in your own programs
       for fun or for profit as you see fit. A simple comment in the code giving credit to the FAQ
       would be courteous but is not required.



perl v5.34.0                                 2025-07-25                                  [PERLFAQ3(1)](https://www.chedong.com/phpMan.php/man/PERLFAQ3/1/markdown)
