IO::Socket - man - phpman

Markdown | JSON | MCP    


IO::Socket
NAME SYNOPSIS DESCRIPTION CONSTRUCTOR ARGUMENTS CONSTRUCTORS METHODS EXAMPLES LIMITATIONS SEE ALSO AUTHOR COPYRIGHT
NAME
    IO::Socket - Object interface to socket communications

SYNOPSIS
        use strict;
        use warnings;

        use IO::Socket qw(AF_INET AF_UNIX);

        # create a new AF_INET socket
        my $sock = IO::Socket->new(Domain => AF_INET);
        # which is the same as
        $sock = IO::Socket::INET->new();

        # create a new AF_UNIX socket
        $sock = IO::Socket->new(Domain => AF_UNIX);
        # which is the same as
        $sock = IO::Socket::UNIX->new();

DESCRIPTION
    "IO::Socket" provides an object-oriented, IO::Handle-based interface to creating and using
    sockets via Socket, which provides a near one-to-one interface to the C socket library.

    "IO::Socket" is a base class that really only defines methods for those operations which are
    common to all types of sockets. Operations which are specific to a particular socket domain have
    methods defined in subclasses of "IO::Socket". See IO::Socket::INET, IO::Socket::UNIX, and
    IO::Socket::IP for examples of such a subclass.

    "IO::Socket" will export all functions (and constants) defined by Socket.

CONSTRUCTOR ARGUMENTS
    Given that "IO::Socket" doesn't have attributes in the traditional sense, the following
    arguments, rather than attributes, can be passed into the constructor.

    Constructor arguments should be passed in "Key => 'Value'" pairs.

    The only required argument is "Domain" in IO::Socket.

  Blocking
        my $sock = IO::Socket->new(..., Blocking => 1);
        $sock = IO::Socket->new(..., Blocking => 0);

    If defined but false, the socket will be set to non-blocking mode. If not specified it defaults
    to 1 (blocking mode).

  Domain
        my $sock = IO::Socket->new(Domain => IO::Socket::AF_INET);
        $sock = IO::Socket->new(Domain => IO::Socket::AF_UNIX);

    The socket domain will define which subclass of "IO::Socket" to use. The two options available
    along with this distribution are "AF_INET" and "AF_UNIX".

    "AF_INET" is for the internet address family of sockets and is handled via IO::Socket::INET.
    "AF_INET" sockets are bound to an internet address and port.

    "AF_UNIX" is for the unix domain socket and is handled via IO::Socket::UNIX. "AF_UNIX" sockets
    are bound to the file system as their address name space.

    This argument is required. All other arguments are optional.

  Listen
        my $sock = IO::Socket->new(..., Listen => 5);

    Listen should be an integer value or left unset.

    If provided, this argument will place the socket into listening mode. New connections can then
    be accepted using the "accept" in IO::Socket method. The value given is used as the listen(2)
    queue size.

    If the "Listen" argument is given, but false, the queue size will be set to 5.

  Timeout
        my $sock = IO::Socket->new(..., Timeout => 5);

    The timeout value, in seconds, for this socket connection. How exactly this value is utilized is
    defined in the socket domain subclasses that make use of the value.

  Type
        my $sock = IO::Socket->new(..., Type => IO::Socket::SOCK_STREAM);

    The socket type that will be used. These are usually "SOCK_STREAM", "SOCK_DGRAM", or "SOCK_RAW".
    If this argument is left undefined an attempt will be made to infer the type from the service
    name.

    For example, you'll usually use "SOCK_STREAM" with a "tcp" connection and "SOCK_DGRAM" with a
    "udp" connection.

CONSTRUCTORS
    "IO::Socket" extends the IO::Handle constructor.

  new
        my $sock = IO::Socket->new();

        # get a new IO::Socket::INET instance
        $sock = IO::Socket->new(Domain => IO::Socket::AF_INET);
        # get a new IO::Socket::UNIX instance
        $sock = IO::Socket->new(Domain => IO::Socket::AF_UNIX);

        # Domain is the only required argument
        $sock = IO::Socket->new(
            Domain => IO::Socket::AF_INET, # AF_INET, AF_UNIX
            Type => IO::Socket::SOCK_STREAM, # SOCK_STREAM, SOCK_DGRAM, ...
            Proto => 'tcp', # 'tcp', 'udp', IPPROTO_TCP, IPPROTO_UDP
            # and so on...
        );

    Creates an "IO::Socket", which is a reference to a newly created symbol (see the Symbol
    package). "new" optionally takes arguments, these arguments are defined in "CONSTRUCTOR
    ARGUMENTS" in IO::Socket.

    Any of the "CONSTRUCTOR ARGUMENTS" in IO::Socket may be passed to the constructor, but if any
    arguments are provided, then one of them must be the "Domain" in IO::Socket argument. The
    "Domain" in IO::Socket argument can, by default, be either "AF_INET" or "AF_UNIX". Other domains
    can be used if a proper subclass for the domain family is registered. All other arguments will
    be passed to the "configuration" method of the package for that domain.

    If the constructor fails it will return "undef" and set the $errstr package variable to contain
    an error message.

        $sock = IO::Socket->new(...)
            or die "Cannot create socket - $IO::Socket::errstr\n";

    For legacy reasons the error message is also set into the global $@ variable, and you may still
    find older code which looks here instead.

        $sock = IO::Socket->new(...)
            or die "Cannot create socket - $@\n";

METHODS
    "IO::Socket" inherits all methods from IO::Handle and implements the following new ones.

  accept
        my $client_sock = $sock->accept();
        my $inet_sock = $sock->accept('IO::Socket::INET');

    The accept method will perform the system call "accept" on the socket and return a new object.
    The new object will be created in the same class as the listen socket, unless a specific package
    name is specified. This object can be used to communicate with the client that was trying to
    connect.

    This differs slightly from the "accept" function in perlfunc.

    In a scalar context the new socket is returned, or "undef" upon failure. In a list context a
    two-element array is returned containing the new socket and the peer address; the list will be
    empty upon failure.

  atmark
        my $integer = $sock->atmark();
        # read in some data on a given socket
        my $data;
        $sock->read($data, 1024) until $sock->atmark;

        # or, export the function to use:
        use IO::Socket 'sockatmark';
        $sock->read($data, 1024) until sockatmark($sock);

    True if the socket is currently positioned at the urgent data mark, false otherwise. If your
    system doesn't yet implement "sockatmark" this will throw an exception.

    If your system does not support "sockatmark", the "use" declaration will fail at compile time.

  autoflush
        # by default, autoflush will be turned on when referenced
        $sock->autoflush(); # turns on autoflush
        # turn off autoflush
        $sock->autoflush(0);
        # turn on autoflush
        $sock->autoflush(1);

    This attribute isn't overridden from IO::Handle's implementation. However, since we turn it on
    by default, it's worth mentioning here.

  bind
        use Socket qw(pack_sockaddr_in);
        my $port = 3000;
        my $ip_address = '0.0.0.0';
        my $packed_addr = pack_sockaddr_in($port, $ip_address);
        $sock->bind($packed_addr);

    Binds a network address to a socket, just as bind(2) does. Returns true if it succeeded, false
    otherwise. You should provide a packed address of the appropriate type for the socket.

  connected
        my $peer_addr = $sock->connected();
        if ($peer_addr) {
            say "We're connected to $peer_addr";
        }

    If the socket is in a connected state, the peer address is returned. If the socket is not in a
    connected state, "undef" is returned.

    Note that this method considers a half-open TCP socket to be "in a connected state".
    Specifically, it does not distinguish between the ESTABLISHED and CLOSE-WAIT TCP states; it
    returns the peer address, rather than "undef", in either case. Thus, in general, it cannot be
    used to reliably learn whether the peer has initiated a graceful shutdown because in most cases
    (see below) the local TCP state machine remains in CLOSE-WAIT until the local application calls
    "shutdown" in IO::Socket or "close". Only at that point does this function return "undef".

    The "in most cases" hedge is because local TCP state machine behavior may depend on the peer's
    socket options. In particular, if the peer socket has "SO_LINGER" enabled with a zero timeout,
    then the peer's "close" will generate a "RST" segment. Upon receipt of that segment, the local
    TCP transitions immediately to CLOSED, and in that state, this method *will* return "undef".

  getsockopt
        my $value = $sock->getsockopt(SOL_SOCKET, SO_REUSEADDR);
        my $buf = $socket->getsockopt(SOL_SOCKET, SO_RCVBUF);
        say "Receive buffer is $buf bytes";

    Get an option associated with the socket. Levels other than "SOL_SOCKET" may be specified here.
    As a convenience, this method will unpack a byte buffer of the correct size back into a number.

  listen
        $sock->listen(5);

    Does the same thing that the listen(2) system call does. Returns true if it succeeded, false
    otherwise. Listens to a socket with a given queue size.

  peername
        my $sockaddr_in = $sock->peername();

    Returns the packed "sockaddr" address of the other end of the socket connection. It calls
    "getpeername".

  protocol
        my $proto = $sock->protocol();

    Returns the number for the protocol being used on the socket, if known. If the protocol is
    unknown, as with an "AF_UNIX" socket, zero is returned.

  recv
        my $buffer = "";
        my $length = 1024;
        my $flags = 0; # default. optional
        $sock->recv($buffer, $length);
        $sock->recv($buffer, $length, $flags);

    Similar in functionality to "recv" in perlfunc.

    Receives a message on a socket. Attempts to receive $length characters of data into $buffer from
    the specified socket. $buffer will be grown or shrunk to the length actually read. Takes the
    same flags as the system call of the same name. Returns the address of the sender if socket's
    protocol supports this; returns an empty string otherwise. If there's an error, returns "undef".
    This call is actually implemented in terms of the recvfrom(2) system call.

    Flags are ORed together values, such as "MSG_BCAST", "MSG_OOB", "MSG_TRUNC". The default value
    for the flags is 0.

    The cached value of "peername" in IO::Socket is updated with the result of "recv".

    Note: In Perl v5.30 and newer, if the socket has been marked as ":utf8", "recv" will throw an
    exception. The ":encoding(...)" layer implicitly introduces the ":utf8" layer. See "binmode" in
    perlfunc.

    Note: In Perl versions older than v5.30, depending on the status of the socket, either (8-bit)
    bytes or characters are received. By default all sockets operate on bytes, but for example if
    the socket has been changed using "binmode" in perlfunc to operate with the ":encoding(UTF-8)"
    I/O layer (see the "open" in perlfunc pragma), the I/O will operate on UTF8-encoded Unicode
    characters, not bytes. Similarly for the ":encoding" layer: in that case pretty much any
    characters can be read.

  send
        my $message = "Hello, world!";
        my $flags = 0; # defaults to zero
        my $to = '0.0.0.0'; # optional destination
        my $sent = $sock->send($message);
        $sent = $sock->send($message, $flags);
        $sent = $sock->send($message, $flags, $to);

    Similar in functionality to "send" in perlfunc.

    Sends a message on a socket. Attempts to send the scalar message to the socket. Takes the same
    flags as the system call of the same name. On unconnected sockets, you must specify a
    destination to send to, in which case it does a sendto(2) syscall. Returns the number of
    characters sent, or "undef" on error. The sendmsg(2) syscall is currently unimplemented.

    The "flags" option is optional and defaults to 0.

    After a successful send with $to, further calls to "send" on an unconnected socket without $to
    will send to the same address, and $to will be used as the result of "peername" in IO::Socket.

    Note: In Perl v5.30 and newer, if the socket has been marked as ":utf8", "send" will throw an
    exception. The ":encoding(...)" layer implicitly introduces the ":utf8" layer. See "binmode" in
    perlfunc.

    Note: In Perl versions older than v5.30, depending on the status of the socket, either (8-bit)
    bytes or characters are sent. By default all sockets operate on bytes, but for example if the
    socket has been changed using "binmode" in perlfunc to operate with the ":encoding(UTF-8)" I/O
    layer (see the "open" in perlfunc pragma), the I/O will operate on UTF8-encoded Unicode
    characters, not bytes. Similarly for the ":encoding" layer: in that case pretty much any
    characters can be sent.

  setsockopt
        $sock->setsockopt(SOL_SOCKET, SO_REUSEADDR, 1);
        $sock->setsockopt(SOL_SOCKET, SO_RCVBUF, 64*1024);

    Set option associated with the socket. Levels other than "SOL_SOCKET" may be specified here. As
    a convenience, this method will convert a number into a packed byte buffer.

  shutdown
        $sock->shutdown(SHUT_RD); # we stopped reading data
        $sock->shutdown(SHUT_WR); # we stopped writing data
        $sock->shutdown(SHUT_RDWR); # we stopped using this socket

    Shuts down a socket connection in the manner indicated by the value passed in, which has the
    same interpretation as in the syscall of the same name.

    This is useful with sockets when you want to tell the other side you're done writing but not
    done reading, or vice versa. It's also a more insistent form of "close" because it also disables
    the file descriptor in any forked copies in other processes.

    Returns 1 for success; on error, returns "undef" if the socket is not a valid filehandle, or
    returns 0 and sets $! for any other failure.

  sockdomain
        my $domain = $sock->sockdomain();

    Returns the number for the socket domain type. For example, for an "AF_INET" socket the value of
    &AF_INET will be returned.

  socket
        my $sock = IO::Socket->new(); # no values given
        # now let's actually get a socket with the socket method
        # domain, type, and protocol are required
        $sock = $sock->socket(AF_INET, SOCK_STREAM, 'tcp');

    Opens a socket of the specified kind and returns it. Domain, type, and protocol are specified
    the same as for the syscall of the same name.

  socketpair
        my ($r, $w) = $sock->socketpair(AF_UNIX, SOCK_STREAM, PF_UNSPEC);
        ($r, $w) = IO::Socket::UNIX
            ->socketpair(AF_UNIX, SOCK_STREAM, PF_UNSPEC);

    Will return a list of two sockets created (read and write), or an empty list on failure.

    Differs slightly from "socketpair" in perlfunc in that the argument list is a bit simpler.

  sockname
        my $packed_addr = $sock->sockname();

    Returns the packed "sockaddr" address of this end of the connection. It's the same as
    getsockname(2).

  sockopt
        my $value = $sock->sockopt(SO_REUSEADDR);
        $sock->sockopt(SO_REUSEADDR, 1);

    Unified method to both set and get options in the "SOL_SOCKET" level. If called with one
    argument then "getsockopt" in IO::Socket is called, otherwise "setsockopt" in IO::Socket is
    called.

  socktype
        my $type = $sock->socktype();

    Returns the number for the socket type. For example, for a "SOCK_STREAM" socket the value of
    &SOCK_STREAM will be returned.

  timeout
        my $seconds = $sock->timeout();
        my $old_val = $sock->timeout(5); # set new and return old value

    Set or get the timeout value (in seconds) associated with this socket. If called without any
    arguments then the current setting is returned. If called with an argument the current setting
    is changed and the previous value returned.

    This method is available to all "IO::Socket" implementations but may or may not be used by the
    individual domain subclasses.

EXAMPLES
    Let's create a TCP server on "localhost:3333".

        use strict;
        use warnings;
        use feature 'say';

        use IO::Socket qw(AF_INET AF_UNIX SOCK_STREAM SHUT_WR);

        my $server = IO::Socket->new(
            Domain => AF_INET,
            Type => SOCK_STREAM,
            Proto => 'tcp',
            LocalHost => '0.0.0.0',
            LocalPort => 3333,
            ReusePort => 1,
            Listen => 5,
        ) || die "Can't open socket: $IO::Socket::errstr";
        say "Waiting on 3333";

        while (1) {
            # waiting for a new client connection
            my $client = $server->accept();

            # get information about a newly connected client
            my $client_address = $client->peerhost();
            my $client_port = $client->peerport();
            say "Connection from $client_address:$client_port";

            # read up to 1024 characters from the connected client
            my $data = "";
            $client->recv($data, 1024);
            say "received data: $data";

            # write response data to the connected client
            $data = "ok";
            $client->send($data);

            # notify client that response has been sent
            $client->shutdown(SHUT_WR);
        }

        $server->close();

    A client for such a server could be

        use strict;
        use warnings;
        use feature 'say';

        use IO::Socket qw(AF_INET AF_UNIX SOCK_STREAM SHUT_WR);

        my $client = IO::Socket->new(
            Domain => AF_INET,
            Type => SOCK_STREAM,
            proto => 'tcp',
            PeerPort => 3333,
            PeerHost => '0.0.0.0',
        ) || die "Can't open socket: $IO::Socket::errstr";

        say "Sending Hello World!";
        my $size = $client->send("Hello World!");
        say "Sent data of length: $size";

        $client->shutdown(SHUT_WR);

        my $buffer;
        $client->recv($buffer, 1024);
        say "Got back $buffer";

        $client->close();

LIMITATIONS
    On some systems, for an IO::Socket object created with "new_from_fd", or created with "accept"
    in IO::Socket from such an object, the "protocol" in IO::Socket, "sockdomain" in IO::Socket and
    "socktype" in IO::Socket methods may return "undef".

SEE ALSO
    Socket, IO::Handle, IO::Socket::INET, IO::Socket::UNIX, IO::Socket::IP

AUTHOR
    Graham Barr. atmark() by Lincoln Stein. Currently maintained by the Perl Porters. Please report
    all bugs to <perlbug AT perl.org>.

COPYRIGHT
    Copyright (c) 1997-8 Graham Barr <gbarr AT pobox.com>. All rights reserved. This program is free
    software; you can redistribute it and/or modify it under the same terms as Perl itself.

    The atmark() implementation: Copyright 2001, Lincoln Stein <lstein AT cshl.org>. This module is
    distributed under the same terms as Perl itself. Feel free to use, modify and redistribute it as
    long as you retain the correct attribution.


Generated by phpMan Author: Che Dong Under GNU General Public License
2026-06-02 21:24 @216.73.216.151 CrawledBy Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; ClaudeBot/1.0; +claudebot@anthropic.com)
Valid XHTML 1.0 TransitionalValid CSS!

^_back to top