man > ExtUtils::MakeMaker::Locale

📖 NAME

ExtUtils::MakeMaker::Locale - bundled Encode::Locale

🚀 Quick Reference

Use CaseCommandDescription
Decode bytes from locale$string = decode(locale => $bytes);Convert byte string from locale charset to Unicode
Encode string to locale$bytes = encode(locale => $string);Convert Unicode string to locale charset bytes
Set console binmodebinmode(STDIN, ":encoding(console_in)");Set console input encoding to console_in
Decode @ARGVdecode_argv();Decode command-line arguments from locale to Unicode
Get/set environment variableenv($key, $value);Get or set environment variable as Unicode string
Reinitialize locale encodingsreinit();Re-fetch locale encoding after environment changes
Open file with locale filenameopen(my $fh, "<", encode(locale_fs => $uni_filename));Open a file using filesystem encoding for the filename
Access encoding variables$ENCODING_LOCALE, $ENCODING_LOCALE_FS, $ENCODING_CONSOLE_IN, $ENCODING_CONSOLE_OUTVariable names holding detected encoding names

📋 SYNOPSIS

use Encode::Locale;
use Encode;

$string = decode(locale => $bytes);
$bytes = encode(locale => $string);

if (-t) {
    binmode(STDIN, ":encoding(console_in)");
    binmode(STDOUT, ":encoding(console_out)");
    binmode(STDERR, ":encoding(console_out)");
}

# Processing file names passed in as arguments
my $uni_filename = decode(locale => $ARGV[0]);
open(my $fh, "<", encode(locale_fs => $uni_filename))
   || die "Can't open '$uni_filename': $!";
binmode($fh, ":encoding(locale)");
...

📝 DESCRIPTION

In many applications it's wise to let Perl use Unicode for the strings it processes. Most of the interfaces Perl has to the outside world are still byte based. Programs therefore need to decode byte strings that enter the program from the outside and encode them again on the way out.

The POSIX locale system is used to specify both the language conventions requested by the user and the preferred character set to consume and output. The Encode::Locale module looks up the charset and encoding (called a CODESET in the locale jargon) and arranges for the Encode module to know this encoding under the name "locale". It means bytes obtained from the environment can be converted to Unicode strings by calling Encode::encode(locale => $bytes) and converted back again with Encode::decode(locale => $string).

Where file systems interfaces pass file names in and out of the program we also need care. The trend is for operating systems to use a fixed file encoding that don't actually depend on the locale; and this module determines the most appropriate encoding for file names. The Encode module will know this encoding under the name "locale_fs". For traditional Unix systems this will be an alias to the same encoding as "locale".

For programs running in a terminal window (called a "Console" on some systems) the "locale" encoding is usually a good choice for what to expect as input and output. Some systems allows us to query the encoding set for the terminal and Encode::Locale will do that if available and make these encodings known under the Encode aliases "console_in" and "console_out". For systems where we can't determine the terminal encoding these will be aliased as the same encoding as "locale". The advice is to use "console_in" for input known to come from the terminal and "console_out" for output to the terminal.

In addition to arranging for various Encode aliases the following functions and variables are provided:

📌 NOTES

This table summarizes the mapping of the encodings set up by the Encode::Locale module:

Encode AliasWindowsMac OS XPOSIX
localeANSInl_langinfonl_langinfo
locale_fsANSIUTF-8nl_langinfo
console_inOEMnl_langinfonl_langinfo
console_outOEMnl_langinfonl_langinfo

🖥️ Windows

Windows has basically 2 sets of APIs. A wide API (based on passing UTF-16 strings) and a byte based API based a character set called ANSI. The regular Perl interfaces to the OS currently only uses the ANSI APIs. Unfortunately ANSI is not a single character set.

The encoding that corresponds to ANSI varies between different editions of Windows. For many western editions of Windows ANSI corresponds to CP-1252 which is a character set similar to ISO-8859-1. Conceptually the ANSI character set is a similar concept to the POSIX locale CODESET so this module figures out what the ANSI code page is and make this available as $ENCODING_LOCALE and the "locale" Encoding alias.

Windows systems also operate with another byte based character set. It's called the OEM code page. This is the encoding that the Console takes as input and output. It's common for the OEM code page to differ from the ANSI code page.

🍎 Mac OS X

On Mac OS X the file system encoding is always UTF-8 while the locale can otherwise be set up as normal for POSIX systems.

File names on Mac OS X will at the OS-level be converted to NFD-form. A file created by passing a NFC-filename will come in NFD-form from readdir(). See Unicode::Normalize for details of NFD/NFC.

Actually, Apple does not follow the Unicode NFD standard since not all character ranges are decomposed. The claim is that this avoids problems with round trip conversions from old Mac text encodings. See Encode::UTF8Mac for details.

🐧 POSIX (Linux and other Unixes)

File systems might vary in what encoding is to be used for filenames. Since this module has no way to actually figure out what the is correct it goes with the best guess which is to assume filenames are encoding according to the current locale. Users are advised to always specify UTF-8 as the locale charset.

📚 SEE ALSO

I18N::Langinfo, Encode, Term::Encoding

✍️ AUTHOR

Copyright 2010 Gisle Aas <gisle AT aas.no>.

This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

ExtUtils::MakeMaker::Locale
📖 NAME 🚀 Quick Reference 📋 SYNOPSIS 📝 DESCRIPTION 📌 NOTES
🖥️ Windows 🍎 Mac OS X 🐧 POSIX (Linux and other Unixes)
📚 SEE ALSO ✍️ AUTHOR

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