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Event(3pm)            User Contributed Perl Documentation           Event(3pm)

NAME
       Event - Event loop processing

SYNOPSIS
        use Event qw(loop unloop);

        # initialize application
        Event->flavor(attribute => value, ...);

        my $ret = loop();

        # and some callback will call
        unloop('ok');

DESCRIPTION
       ALERT: Marc Lehmann may have taken over the future of event loops in
       Perl. Check out his libev library and EV Perl module. 25 Aug 2009

       The Event module provide a central facility to watch for various types
       of events and invoke a callback when these events occur.  The idea is
       to delay the handling of events so that they may be dispatched in
       priority order when it is safe for callbacks to execute.

       Events (in the ordinary sense of the word) are detected by watchers,
       which reify them as events (in the special Event module sense).  For
       clarity, the former type of events may be called "source events", and
       the latter "target events".  Source events, such as signals arriving,
       happen whether or not they are being watched.  If a source event occurs
       which a watcher is actively watching then the watcher generates a
       corresponding target event.  Target events are only created by
       watchers.  If several watchers are interested in the same source event
       then each will generate their own target event.  Hence, any particular
       source event may result in zero, one, two, or any number of target
       events: the same as the number of watchers which were actively watching
       for it.

       Target events are queued to be processed in priority order (priority
       being determined by the creating watcher) and in FIFO order among
       events of the same priority.  Queued ("pending") events can, in some
       cases, be cancelled before being processed.  A queued event is
       processed by being passed to the callback function (or method on a
       particular object or class) which was specified to the watcher.

       A watcher, once created, operates autonomously without the Event user
       having to retain any reference to it.  However, keeping a reference
       makes it possible to modify most of the watcher's characteristics.  A
       watcher can be switched between active and inactive states. When
       inactive, it does not generate target events.

       Some types of source event are not reified as target events
       immediately.  Signals received, for example, are counted initially. The
       counted signals are reified at certain execution points.  Hence, signal
       events may be processed out of order, and if handled carelessly, on the
       wrong side of a state change in event handling.  A useful way to view
       this is that occurrence of the source event is not actually the arrival
       of the signal but is triggered by the counting of the signal.

       Reification can be forced when necessary.  The schedule on which some
       other events are created is non-obvious.  This is especially the case
       with watchers that watch for a condition rather than an event.  In some
       cases, target events are generated on a schedule that depends on the
       operation of the event loop.

PERL API
       Events (the occurrence of such) are noticed and queued by 'event
       watchers'.  The creation and configuration of event watchers is the
       primary topic of the rest of this document.

       The following functions control or interrogate the event loop as a
       whole:

       $result = loop([$timeout])
           Will enter a loop that calls one_event() until unloop() is called.
           The argument passed to unloop() is the return value of loop().
           Loops can be nested.

       unloop($result)
           Make the inner-most loop() return with $result.

       unloop_all($result)
           Cause all pending loop()s to return immediately.  This is not
           implemented with "die".  It is works as if "unloop($result)" were
           called for all nested loops.

       sweep([$max_prio])
           Queue all pending events and dispatch any with priority strictly
           less than $max_prio (the highest priority is 0).  The default is to
           process all events except idle events.  (While idle events are
           ignored by sweep, idle watchers are not ignored.  If you want to
           avoid triggering an idle watcher then set "max" to "undef" or
           "stop()" it.)

       one_event([$timeout])
           If any events are outstanding then invoke the corresponding
           callback of the highest priority event.  If there are no events
           available, block forever or until $timeout.  Use of this API is not
           recommended because it is not efficient and does not trap
           exceptions.  However, you might wish to understand how it works:

           1.  Queue asyncronous events (signals, etc).  That is, previously
               recorded events are reified.

           2.  If there are any events with priority 5 or less (see
               StarvePrio) then service the next one and return.

           3.  Calculate the maximum wait time (minimum time till the next
               timer expiration) and pass control to the poll/select system
               call.  Upon return, queue all pending events.

           4.  Queue asyncronous events again.

           5.  If there are any events then service the next one and return.

           6.  Service the next idle watcher.

           StarvePrio is the priority level for which events are dispatched
           during step 2.  It cannot be changed without a recompile.  In the
           rare case that an event is always pending at step 2 then I/O
           watchers will starve.  However, this is highly unlikely since async
           watchers should never queue events so rapidly.

       all_watchers()
           Returns a list of all watchers (including stopped watchers).

       all_running()
           Returns a list of all watchers with actively running callbacks.
           Watchers are returned in order of most recent to least recent.

       all_idle()
           Returns a list of all the idle watchers.  If the event queue is
           very busy, all the idle watchers will sit on the idle queue waiting
           to run.  However, be aware that if an idle watcher has the "max"
           attribute set then it will queue a normal event when its "max" wait
           time is exceeded.

       queue_pending()
           Examines asynchronous source events (timers & signals) and reifies
           them as target events. "queue_pending()" is only called implicitly
           by "sweep()" and "one_event()".  Otherwise, "queue_pending()" is
           not called implicitly.

           NOTE: Signal watchers generate target events according to which
           watchers are active at the time that "queue_pending()" is called
           rather than according to the time the signal is received.  This is
           best explained by example.  See the file "demo/queue_pending.t".

   Event Watcher Constructors
       All watchers are constructed in one of the following ways:

         $w = Event->flavor( [attr1 => $value,]... );

         $w = Event::flavor($Class, [attr1 => $value,]...);

         $w = Event::flavor->new([attr1 => $value,]...);

       Where flavor is substituted with the kind of watcher.  Built-in types
       include idle, io, signal, timer, and var.

       New watchers (hopefully) have reasonable defaults and can also be
       customized by passing extra attributes to the constructor.  When
       created, watcher objects are "started" and are waiting for events (see
       "$event->start" below).

       NetServer::Portal can display watchers in real-time, formatted
       similarly to the popular "top" program.  You may find this a useful
       aide for debugging.

   Shared Watcher Attributes
       Watchers are configured with attributes (also known as properties).
       For example:

          $watcher->cb(\&some_code);   # set callback

          warn $event->w->desc.": ".$event->hits." events happened; Wow!";

       All watchers support the following attributes: cb, cbtime, debug, desc,
       prio, max_cb_tm, reentrant, and repeat.  Watcher constructors accept
       the preceding and additionally: async and nice.  Moreover, watchers
       also offer extra attributes according to their specialty.

   Shared Watcher Methods
       The following methods are available for all watchers:

       $watcher->start
           Activate the watcher.  Watchers refuse to "start()" without
           sufficient configuration information to generate events.
           Constructors always invoke "start()" unless the "parked=>1" option
           is requested.  You will need to set the parked option if you
           preallocate unconfigured watchers.

           Note: If there are any unreified asynchronous events that are of
           interest to the watcher, it will see these events even though they
           happened before it was started.  This affects signal watchers, but
           there will only be existing unreified signal events if Event was
           already handling the signal, which it would only do if there were
           another active watcher for the same signal.  If this situation
           might occur, and it would be a problem for the new watcher to see
           older events, call "queue_pending()" immediately before starting
           the new watcher in order to reify any outstanding events.  This
           explanation may be more clear if read along with
           "demo/queue_pending.t".

       $watcher->again
           This is the same as the "start" except if a watcher has special
           repeat behavior.  For example, repeating timers recalculate their
           alarm time using the "interval" parameter.

       $watcher->now
           Cause the watcher to generate an event, even if it is stopped.  The
           callback may or may not run immediately depending upon the event's
           priority.  If you must unconditionally invoke the callback,
           consider something like

             $w->cb->($w);

       $watcher->stop
           Don't look for events any more.  Running events are allowed to
           complete but pending events are cancelled.  Note that a stopped
           watcher can be reactivated by calling the "start" or "again"
           methods.

           Watchers are stopped implicitly if their new configuration deprives
           them of the ability to generate events.  For instance:

             my $io_watcher = Event->io(timeout => 1);  # started
             $io_watcher->timeout(undef);               # stopped implicitly
             $io_watcher->timeout(1);                   # still stopped
             $io_watcher->start;                        # restarted

       $watcher->cancel
           Stop and destroy $watcher.  Running events are allowed to complete
           but pending events are cancelled.  Cancelled watchers are no longer
           valid except for read-only operations.  For example, prio() can
           return the watcher's priority, but start() will fail.

       $watcher->is_cancelled
           Reports whether the $watcher has been cancelled.

       $watcher->is_active
           Reports whether the $watcher has been started.  The return value is
           not affected by suspend.

       $watcher->is_running
           Zero if the callback is not running.  Otherwise, the number of
           levels that the callback has been entered.  This can be greater
           than one if a "reentrant" callback invokes "loop" (or "sweep", with
           lesser probability).

       $watcher->is_suspended
           Reports whether the $watcher is suspended.  Suspension is a
           debugging feature; see the discussion of the "suspend" attribute
           below.

       $watcher->pending
           In scalar context, returns a boolean indicating whether this
           watcher has any events pending in the event queue.  In array
           context, returns a list of all the watcher's pending events.

           Note that this does not check for unreified asynchronous events.
           Call "queue_pending()" first if you want to see signals received
           since the last operation of the event loop.

   Watcher Types
       idle
           Extra attributes: min => $seconds, max => $seconds

           Watches for the Event system to be idle, i.e., to have no events
           pending.  If the system is never idle, an event will be generated
           at least every "max" seconds.  While Event is idle, events will be
           generated not more often than "min" seconds.

           If neither "min" nor "max" is specified, the watcher defaults to
           one-shot behaviour ("repeat" false), otherwise it defaults to
           repeating.  In either case, the default can be overridden by
           specifying a "repeat" attribute.  "min" defaults to 0.01, and "max"
           defaults to infinity.

       var Extra attributes: var => \$var, poll => 'rw'

           Var watchers generate events when the given variable is read from
           or written to, as specified by "poll".  "poll" defaults to "w".

           As perl is a concise language, it is often difficult to predict
           when a variable will be read.  For this reason, variable watchers
           should poll only for writes unless you know what you are doing.

       timer
           Extra attributes: at => $time, after => $sec, interval => $sec,
           hard => $bool

           Generate events at particular times.  The $time and $sec are in
           seconds.  Fractional seconds may be used if Time::HiRes is
           available.  "at" and "after" are mutually exclusive.

           "at" or "after" specify the initial time that the event will
           trigger.  Subsequent timer events occur at intervals specified by
           "interval" or "after" (in that order of preference) if either was
           supplied.  The timer defaults to one-shot behaviour if "interval"
           was not specified, or repeating behaviour if "interval" was
           specified; in either case this can be overridden by providing
           "repeat" explicitly.

           You need to know the time at the start of today if you are trying
           to set timers to trigger at day relative times.  You can find it
           with:

             use Time::Local;
             my $TodaySeconds = int timelocal(0,0,0,(localtime)[3,4,5]);

           This calculation may seem a little heavy weight.  If you want to
           use UTC rather than local time then you can use this instead:

             my $TodaySeconds = time - time % 86400;

           Beware that, due to lags in the event loop, the "interval" timeout
           may already be in the past.  If the "hard" flag is set, the event
           will be queued for execution relative to the last time the callback
           was invoked.  However, if "hard" is false the new timeout will be
           calculated relative to the current time.  "hard" defaults to false.

       io  Extra attributes: fd => $fd, poll => 'rwe' [timeout => $seconds,
           hard => $bool, timeout_cb => \&code]

           The callback is invoked when the file descriptor, "fd", has data to
           be read, written, or pending exceptions.  "fd" can be a GLOB, an
           IO::Handle object, or a file number (file descriptor).  "poll"
           defaults to "r".

           Note that it is your option whether to have multiple watchers per
           file handle or to use a single watcher for all event conditions.

           If "timeout" is set, events are also generated regularly if no
           actual I/O event occurs.  If "timeout_cb" is set then timeouts use
           this alternate callback instead of the main callback.

       signal
           Extra attribute: signal => $str

           Generates events based on signal arrival.  The events are not
           actually generated immediately when the signal arrives: signals
           received are counted and reified by "queue_pending()" or implicitly
           by "one_event()".  Several signals of the same type may be merged
           into a single event. In such cases, the number of signals
           represented by a single event is stored in the "hits" attribute.

   PRIORITY
       Priority is used to sort the event queue.  Meaningful priorities range
       from -1 to 6 inclusive.  Lower numbers mean higher priority (-1 is the
       highest priority and 6 is the lowest).  If multiple events get queued,
       the ones with the highest priority are serviced first.  Events with
       equal priority are serviced in first-in-first-out order.

         use Event qw(PRIO_HIGH PRIO_NORMAL);   # some constants

         LEVELS: -1      0      1      2      3      4      5      6
                 ----------------------+-------------+---------------
                                   PRIO_HIGH     PRIO_NORMAL

       A negative priority causes the callback to be invoked immediately upon
       event occurrence.  Use this with caution.  While it may seem
       advantageous to use negative priorities, they bypass the whole point of
       having an event queue.

       Each watcher has a default priority, assigned by its constructor:

         io       PRIO_NORMAL
         signal   PRIO_HIGH
         timer    PRIO_NORMAL
         var      PRIO_NORMAL

       Default priorities are stored in ${"Event::${type}::DefaultPriority"}.
       If the default priority is not satisfactory for your purposes, the
       constructor options "nice", "async", or "prio" can be used to adjust
       it.  "nice" specifies an offset from the default priority; "async"
       forces the priority to -1; and "prio" assigns a given priority of your
       choice.  If more than one of these options are given then "prio"
       overrides "async" overrides "nice".

   WATCHER CONSTRUCTOR ATTRIBUTES
       These options are only supported as constructor arguments.

       after => $seconds
           See the discussion of the timer watcher.

       async => $bool
           If $bool then the watcher priority is set to -1.

       nice => $offset
           Offset from the default priority.

       parked => $yes
           By default, watcher constructors automatically invoke the "start()"
           method.  If you don't want the watcher started then request
           "parked=>1".

   WATCHER ATTRIBUTES
       at => $time
           The expiration time in the same units as the system clock.  For a
           timer, "at" will usually be in the future.

       cb => \&code
       cb => [$class_or_object, $method_name]
           The function or method to call when an event is dispatched.  The
           callback is invoked with $event as its only argument.

           Perhaps you are wondering what happens if something goes wrong and
           an untrapped "die" occurs within your callback?  $Event::DIED is
           just for this purpose.  See the full description of "DIED" below.

       cbtime => $time
           When the callback was invoked most recently.

       data => $anything
           The "data()" method associates arbitrary data with a watcher.

           This method is not intended for implementers of watchers.  If you
           are subclassing or implementing a watcher, consider the "private()"
           method.

       debug => $bool
           Debugging can be activated globally or per watcher.  When debugging
           is enabled for a particular watcher, $Event::DebugLevel is treated
           as two levels higher.  Levels of 1, 2, 3, or 4 give progressively
           more diagnostics on STDERR.

       desc => $string
           An identifying name.  If this is not passed explicitly to the
           constructor, it will be initialized with a string that attempts to
           identify the location in the source code where the watcher was
           constructed.

       fd => $filehandle
           This attribute can accept either a perl-esque filehandle or a
           system call derived file descriptor number.

       hard => $bool
           Determines how repeating timers (or timeouts) are recalculated.
           The timer is restarted either before or after the callback
           depending on whether it is true or false, respectively.  In long-
           running callbacks this can make a significant difference.

       interval => $seconds
           How long between repeating timeouts.  The "at" attribute is
           recalculated using "interval" upon callback return.

       max => $seconds
           The maximum number of seconds to wait before triggering the
           callback.  Similar to a "timeout".

       max_cb_tm => $seconds
           The maximum number of seconds to spend in a callback.  If a
           callback uses more time then it is aborted.  Defaults to 1 sec.
           This feature is normally disabled.  See Event::Stats.

       min => $seconds
           Enforce a minimum number of seconds between triggering events.

       poll => $bits
           Determines which kinds of events are of interest.  This attribute
           can be set with either strings or bit constants.  The bit constants
           are available via 'use Event::Watcher qw(R W E T);'.

             string constant description
             ------ -------- ---------------
              'r'     R      read
              'w'     W      write
              'e'     E      exception
              't'     T      timeout

           Thus, both of these statements enable interest in read:

             $w->poll($w->poll . 'r');
             $w->poll($w->poll | R);

           A given type of watcher may support all or a subset of the
           available events.

       prio => $level
           Changes the watcher's priority to the given level.  Events
           generated by a watcher usually inherit the priority of the watcher.

       private => $anything
           Use the "private()" method to associate arbitrary data with a
           watcher.  This method is intended for implementers of watchers or
           watcher subclasses.  Each caller's package accesses its own private
           attribute.

       reentrant => $bool
           By default, callbacks are allowed to invoke "sweep" or "loop" which
           in turn may invoke the same callback again recursively.  This can
           be useful but can also be confusing.  Moreover, if you keep
           reentering callbacks you will quickly run out of stack space.
           Disable this feature per watcher by setting reentrant to false.
           This will cause the watcher to be suspended during recursive calls
           to "sweep" or "loop".

       repeat => $bool
           The repeat flag controls whether the callback should either be one-
           shot or continue waiting for new events.  The default setting
           depends on the type of watcher.  io, signal, and var default to
           true.

       signal => $str
           The callback is invoked after the specified signal is received.
           The $str string should be something like 'INT' or 'QUIT'.  Also see
           the documentation for %SIG.

           A given signal can be handled by %SIG or Event, but not both at the
           same time.  Event handles the signal as long as there is at least
           one active watcher. If all watchers for the signal are cancelled or
           stopped then Event sets the signal handler to SIG_DFL.

       suspend => $bool
           Stop looking for events.  Running events are allowed to complete,
           but queued events are cancelled.

           Suspend is for debugging.  If you suspend all watchers in an
           application then you can examine the complete state unchanged for
           as long as you like without worrying about timer expirations.  If
           you actually wish to stop a watcher then use the "stop()" method.

       timeout => $seconds
           The number of seconds before a watcher times out.

       timeout_cb => \&code
       timeout_cb => [$class_or_object, $method_name]
           This is an optional attribute for use when it is desired that
           timeouts be serviced in a separate code path than normal events.
           When this attribute is unset, timeouts are serviced by "cb".

       var => $ref
           A reference to the variable being watched.

   EVENT ATTRIBUTES
       got => $bits
           "got" is available in the callback of watchers with "poll".  "got"
           is in the same format as "poll" except that it gives what kind of
           event actually happened.  In contrast, "poll" is just an indication
           of interest.

       hits => $int
           Signals in quick succession can be clumped into a single event.
           The number of signals clumped together is indicated by this
           attribute.  This is always one for event types which don't clump.

       prio => $level
           Be aware that this priority can differ from the watcher's priority.
           For instance, the watcher's priority may have changed since the
           event was generated.  Moreover, the C extension API offers the
           freedom to queue events of arbitrary priority.

       w => $watcher
           This method return the event's watcher.  It is read-only.

   Customization and Exceptions
       o   $Event::DebugLevel

           Enables progressively more debugging output.  Meaningful levels
           range from 1 (least output) to 5 (most output). Also see "debug".

       o   $Event::DIED

           When "loop" or "sweep" is called, an exception context is
           established for the duration of event processing. If an exception
           is detected then $Event::DIED is invoked.  The default hook uses
           "warn" to output the exception.  After the DIED handler completes,
           event processing continues as if nothing happened.

           If you'd like more detailed output you can install the verbose
           handler:

             $Event::DIED = \&Event::verbose_exception_handler;

           Or you can write your own.  The handler is invoked like this:

             $Event::DIED->($event, $@);

           If you do not want to continue looping after an error, you can do
           something like this:

             $Event::DIED = sub {
               Event::verbose_exception_handler(@_);
               Event::unloop_all();
             };

       o   Event->add_hooks(key => sub { ... }, ...);

           The bulk of Event's implementation is in C for maximum performance.
           The "add_hooks" method allows insertion of perl code at key points
           in the optimized event processing core.  While flexible, this can
           hurt performance *significantly*.  If you want customization *and*
           performance, please see the C API.

           Currently support hooks are detailed as follows:

             hook          purpose
             ------------- ----------------------------------------------
             prepare       returns minimum time to block (timeable)
             check         assess state after normal return from select/poll
             asynccheck    check for signals, etc
             callback      invoked before each event callback

C API
       Event also has a direct API for callbacks written exclusively in C.
       See Event::MakeMaker.

WHAT ABOUT THREADS?
       Event loops and threads are two different solutions to the same
       problem: asynchronous processing.  Event loops have been around since
       the beginning of computing.  They are well understood and proven to be
       a good solution for many applications.

       While event loops make use of basic operating system services, the bulk
       of their implementation is usually outside the kernel.  While an event
       loop may appear to do many things in parallel, it does not, even on
       multiprocessor hardware.  Actions are always dispatched sequentially.
       This implies that long running callbacks must be avoided because
       otherwise event processing is halted.

       Event loops work well when actions are short and to the point.  Long-
       running tasks must be broken into short steps and scheduled for
       execution.  Some sort of a state machine is usually required.  While a
       big, complex application server is usually simpler to implement in a
       multithreaded fashion, a web browser can easily get by without threads.
       Consider a JPEG file download and render.  When some new bytes are
       available they are sorted to the right place on the screen.  Only a
       little state must be kept to keep track of how much has been rendered
       and to process subsequent incoming bytes.

       Threads can either substitute for an event loop or complement it.
       Threads are similar to processes in that the operating system manages
       task switching for you.  However, the difference is that all threads
       share the same address space.  This is good and bad.  Higher
       performance can be achieved but since data is shared between threads,
       extreme care must be taken to access or modify global data.  The
       operating system can switch threads at any moment or can execute
       multiple threads simultaneously.  I hope this sounds dangerous!  It is!
       Threads can introduce maddeningly complicated and hard to debug
       synchronization problems.

       Threads are like rocket fuel.  They are essential when you really need
       them but most applications would be better off with a simple event
       loop.  Even if threads are genuinely needed, consider confining them to
       the parts of an application where truly scalable performance is really
       worth the difficulty of a multithreaded implementation.  For example,
       most GUIs applications do not need threads and most scientific compute
       intensive problems can be isolated from event dispatching.  On the
       other hand, high performance transaction servers generally do mandate a
       truly multithreaded approach.

       Another consideration is that threads are not quite as widely available
       as event loops.  While a few forward-thinking operating systems have
       offered threads since the beginning, their addition to many popular
       operating systems is much more recent and some still offer no threads
       support.  If portability is a requirement, one must check that threads
       support is available and also carefully test a particular threads
       implementation to see whether it supports the features you need.  It is
       likely that all platforms will have a solid implementation soon but at
       this point in history it is best to double check.

       Many suggestions by Mark Mielke <Mark.Mielke.markm AT nt.com>

WHAT ABOUT NON-PREEMPTIVE THREADS?
       The Java language is oriented to use non-preemptive threads, yet even
       Java uses an event-loop for Swing (AFAIK). That is one of the reasons I
       don't use Java for network-centric applications. My belief is that the
       benefit of multi-threading is the gain in performance on SMP hardware.
       In my view, non-preemptive threads (java green-threads) are usually
       poor design.  I find them harder to work with, harder to debug, and
       slower for a rather marginal gain in readability. I really like working
       with a state machine.  I find it leads to more stable and better code.
       It also has the benefit of abstracting away how concurrency is
       achieved.

       Contributed by artur AT vogon-solutions.com, 12 Jul 1999.

BUGS
       No support for epoll, or better, libevent.

       The scope of events is pretty strange compared to most other perl
       objects.  I'm not sure if this is a bug or a feature (OK, probably it
       was a mistake).  We'll probably want to re-work things for Perl6.

       The meaning of $io->timeout(0) might change.  Use "undef" to unset the
       timeout.

       There seems to be some sort of bug in the global destruction phase:

         Attempt to free unreferenced scalar during global destruction.
         Use of uninitialized value during global destruction.
         Explicit blessing to '' (assuming package main) during global
         destruction.

THE FUTURE
       Even if this module does not end up being the One and True Event Loop,
       the author will insure that it is source compatible with its successor,
       or arrange for gradual migration.  Back in the early days, the Event
       programming API was changing at every release.  Care was taken to allow
       the old API to continue to work, and the transition was eased by
       printing out lots of warnings about the new usage.  So you shouldn't
       sit on your hands in anticipation of the One and True Event Loop.  Just
       start coding!

ALSO SEE
       o   Useful and Fun

           Time::HiRes, NetServer::Portal, Time::Warp

       o   Message Passing

           COPE, IPC::LDT, Event-tcp

       o   GUI

           While Tk does not yet support Event, PerlQt does.

       o   C API

           Inline

SUPPORT
       If you have insights or complaints then please subscribe to the mailing
       list!  Send email to:

         perl-loop-subscribe AT perl.org

AUTHOR
       Joshua N. Pritikin <jpritikin AT pobox.com>

ACKNOWLEDGMENT
       Initial 0.01 implementation by Graham Barr <gbarr AT pobox.com>.  Other
       contributors include at least those lists below and folks mentioned in
       the ChangeLog.

        Gisle Aas <gisle AT aas.no>
        Uri Guttman <uri AT sysarch.com>
        Nick Ing-Simmons <nick AT ni-s.com> (Tk)
        Sarathy <gsar AT engin.edu>
        Jochen Stenzel <perl AT jochen-stenzel.de>

COPYRIGHT
       Copyright (C) 1997 Joshua Nathaniel Pritikin & Graham Barr

       Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003, 2004 Joshua Nathaniel
       Pritikin

       All rights reserved.  This program is free software; you can
       redistribute it and/or modify it under the same terms as Perl itself.

perl v5.34.0                      2022-02-06                        Event(3pm)

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