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B::Concise(3pm)        Perl Programmers Reference Guide        B::Concise(3pm)



NAME
       B::Concise - Walk Perl syntax tree, printing concise info about ops

SYNOPSIS
           perl -MO=Concise[,OPTIONS] foo.pl

           use B::Concise qw(set_style add_callback);

DESCRIPTION
       This compiler backend prints the internal OPs of a Perl program’s syntax tree in
       one of several space-efficient text formats suitable for debugging the inner work-
       ings of perl or other compiler backends. It can print OPs in the order they appear
       in the OP tree, in the order they will execute, or in a text approximation to their
       tree structure, and the format of the information displyed is customizable. Its
       function is similar to that of perl’s -Dx debugging flag or the B::Terse module,
       but it is more sophisticated and flexible.

EXAMPLE
       Here’s is a short example of output (aka ’rendering’), using the default formatting
       conventions :

           % perl -MO=Concise -e ’$a = $b + 42’
           8  <@> leave[1 ref] vKP/REFC ->(end)
           1     <0> enter ->2
           2     <;> nextstate(main 1 -e:1) v ->3
           7     <2> sassign vKS/2 ->8
           5        <2> add[t1] sK/2 ->6
           -           <1> ex-rv2sv sK/1 ->4
           3              <$> gvsv(*b) s ->4
           4           <$> const(IV 42) s ->5
           -        <1> ex-rv2sv sKRM*/1 ->7
           6           <$> gvsv(*a) s ->7

       Each line corresponds to an opcode. Null ops appear as "ex-opname", where opname is
       the op that has been optimized away by perl.

       The number on the first row indicates the op’s sequence number. It’s given in base
       36 by default.

       The symbol between angle brackets indicates the op’s type : for example, <2> is a
       BINOP, <@> a LISTOP, etc. (see "OP class abbreviations").

       The opname may be followed by op-specific information in parentheses (e.g.
       "gvsv(*b)"), and by targ information in brackets (e.g.  "leave[t1]").

       Next come the op flags. The common flags are listed below ("OP flags abbrevia-
       tions"). The private flags follow, separated by a slash. For example, "vKP/REFC"
       means that the leave op has public flags OPf_WANT_VOID, OPf_KIDS, and OPf_PARENS,
       and the private flag OPpREFCOUNTED.

       Finally an arrow points to the sequence number of the next op.

OPTIONS
       Arguments that don’t start with a hyphen are taken to be the names of subroutines
       to print the OPs of; if no such functions are specified, the main body of the pro-
       gram (outside any subroutines, and not including use’d or require’d files) is
       printed. Passing "BEGIN", "CHECK", "INIT", or "END" will cause all of the corre-
       sponding special blocks to be printed.

       Options affect how things are rendered (ie printed).  They’re presented here by
       their visual effect, 1st being strongest.  They’re grouped according to how they
       interrelate; within each group the options are mutually exclusive (unless otherwise
       stated).

       Options for Opcode Ordering

       These options control the ’vertical display’ of opcodes.  The display ’order’ is
       also called ’mode’ elsewhere in this document.

       -basic
           Print OPs in the order they appear in the OP tree (a preorder traversal, start-
           ing at the root). The indentation of each OP shows its level in the tree.  This
           mode is the default, so the flag is included simply for completeness.

       -exec
           Print OPs in the order they would normally execute (for the majority of con-
           structs this is a postorder traversal of the tree, ending at the root). In most
           cases the OP that usually follows a given OP will appear directly below it;
           alternate paths are shown by indentation. In cases like loops when control
           jumps out of a linear path, a ’goto’ line is generated.

       -tree
           Print OPs in a text approximation of a tree, with the root of the tree at the
           left and ’left-to-right’ order of children transformed into ’top-to-bottom’.
           Because this mode grows both to the right and down, it isn’t suitable for large
           programs (unless you have a very wide terminal).

       Options for Line-Style

       These options select the line-style (or just style) used to render each opcode, and
       dictates what info is actually printed into each line.

       -concise
           Use the author’s favorite set of formatting conventions. This is the default,
           of course.

       -terse
           Use formatting conventions that emulate the output of B::Terse. The basic mode
           is almost indistinguishable from the real B::Terse, and the exec mode looks
           very similar, but is in a more logical order and lacks curly brackets. B::Terse
           doesn’t have a tree mode, so the tree mode is only vaguely reminiscent of
           B::Terse.

       -linenoise
           Use formatting conventions in which the name of each OP, rather than being
           written out in full, is represented by a one- or two-character abbreviation.
           This is mainly a joke.

       -debug
           Use formatting conventions reminiscent of B::Debug; these aren’t very concise
           at all.

       -env
           Use formatting conventions read from the environment variables "B_CONCISE_FOR-
           MAT", "B_CONCISE_GOTO_FORMAT", and "B_CONCISE_TREE_FORMAT".

       Options for tree-specific formatting


       -compact
           Use a tree format in which the minimum amount of space is used for the lines
           connecting nodes (one character in most cases). This squeezes out a few pre-
           cious columns of screen real estate.

       -loose
           Use a tree format that uses longer edges to separate OP nodes. This format
           tends to look better than the compact one, especially in ASCII, and is the
           default.

       -vt Use tree connecting characters drawn from the VT100 line-drawing set.  This
           looks better if your terminal supports it.

       -ascii
           Draw the tree with standard ASCII characters like "+" and "│". These don’t look
           as clean as the VT100 characters, but they’ll work with almost any terminal (or
           the horizontal scrolling mode of less(1)) and are suitable for text documenta-
           tion or email. This is the default.

       These are pairwise exclusive, i.e. compact or loose, vt or ascii.

       Options controlling sequence numbering


       -basen
           Print OP sequence numbers in base n. If n is greater than 10, the digit for 11
           will be ’a’, and so on. If n is greater than 36, the digit for 37 will be ’A’,
           and so on until 62. Values greater than 62 are not currently supported. The
           default is 36.

       -bigendian
           Print sequence numbers with the most significant digit first. This is the usual
           convention for Arabic numerals, and the default.

       -littleendian
           Print seqence numbers with the least significant digit first.  This is obvi-
           ously mutually exclusive with bigendian.

       Other options

       These are pairwise exclusive.

       -main
           Include the main program in the output, even if subroutines were also speci-
           fied.  This rendering is normally suppressed when a subroutine name or refer-
           ence is given.

       -nomain
           This restores the default behavior after you’ve changed it with ’-main’ (it’s
           not normally needed).  If no subroutine name/ref is given, main is rendered,
           regardless of this flag.

       -nobanner
           Renderings usually include a banner line identifying the function name or
           stringified subref.  This suppresses the printing of the banner.

           TBC: Remove the stringified coderef; while it provides a ’cookie’ for each
           function rendered, the cookies used should be 1,2,3.. not a random hex-address.
           It also complicates string comparison of two different trees.

       -banner
           restores default banner behavior.

       -banneris => subref
           TBC: a hookpoint (and an option to set it) for a user-supplied function to pro-
           duce a banner appropriate for users needs.  It’s not ideal, because the render-
           ing-state variables, which are a natural candidate for use in concise.t, are
           unavailable to the user.

       Option Stickiness

       If you invoke Concise more than once in a program, you should know that the options
       are ’sticky’.  This means that the options you provide in the first call will be
       remembered for the 2nd call, unless you re-specify or change them.

ABBREVIATIONS
       The concise style uses symbols to convey maximum info with minimal clutter (like
       hex addresses).  With just a little practice, you can start to see the flowers, not
       just the branches, in the trees.

       OP class abbreviations

       These symbols appear before the op-name, and indicate the B:: namespace that repre-
       sents the ops in your Perl code.

           0      OP (aka BASEOP)  An OP with no children
           1      UNOP             An OP with one child
           2      BINOP            An OP with two children
           │      LOGOP            A control branch OP
           @      LISTOP           An OP that could have lots of children
           /      PMOP             An OP with a regular expression
           $      SVOP             An OP with an SV
           "      PVOP             An OP with a string
           {      LOOP             An OP that holds pointers for a loop
           ;      COP              An OP that marks the start of a statement
           #      PADOP            An OP with a GV on the pad

       OP flags abbreviations

       These symbols represent various flags which alter behavior of the opcode, sometimes
       in opcode-specific ways.

           v      OPf_WANT_VOID    Want nothing (void context)
           s      OPf_WANT_SCALAR  Want single value (scalar context)
           l      OPf_WANT_LIST    Want list of any length (list context)
           K      OPf_KIDS         There is a firstborn child.
           P      OPf_PARENS       This operator was parenthesized.
                                    (Or block needs explicit scope entry.)
           R      OPf_REF          Certified reference.
                                    (Return container, not containee).
           M      OPf_MOD          Will modify (lvalue).
           S      OPf_STACKED      Some arg is arriving on the stack.
           *      OPf_SPECIAL      Do something weird for this op (see op.h)

FORMATTING SPECIFICATIONS
       For each line-style (’concise’, ’terse’, ’linenoise’, etc.) there are 3 format-
       specs which control how OPs are rendered.

       The first is the ’default’ format, which is used in both basic and exec modes to
       print all opcodes.  The 2nd, goto-format, is used in exec mode when branches are
       encountered.  They’re not real opcodes, and are inserted to look like a closing
       curly brace.  The tree-format is tree specific.

       When a line is rendered, the correct format-spec is copied and scanned for the fol-
       lowing items; data is substituted in, and other manipulations like basic indenting
       are done, for each opcode rendered.

       There are 3 kinds of items that may be populated; special patterns, #vars, and lit-
       eral text, which is copied verbatim.  (Yes, it’s a set of s///g steps.)

       Special Patterns

       These items are the primitives used to perform indenting, and to select text from
       amongst alternatives.

       (x(exec_text;basic_text)x)
           Generates exec_text in exec mode, or basic_text in basic mode.

       (*(text)*)
           Generates one copy of text for each indentation level.

       (*(text1;text2)*)
           Generates one fewer copies of text1 than the indentation level, followed by one
           copy of text2 if the indentation level is more than 0.

       (?(text1#varText2)?)
           If the value of var is true (not empty or zero), generates the value of var
           surrounded by text1 and Text2, otherwise nothing.

       ~   Any number of tildes and surrounding whitespace will be collapsed to a single
           space.

       # Variables

       These #vars represent opcode properties that you may want as part of your render-
       ing.  The ’#’ is intended as a private sigil; a #var’s value is interpolated into
       the style-line, much like "read $this".

       These vars take 3 forms:

       #var
           A property named ’var’ is assumed to exist for the opcodes, and is interpolated
           into the rendering.

       #varN
           Generates the value of var, left justified to fill N spaces.  Note that this
           means while you can have properties ’foo’ and ’foo2’, you cannot render ’foo2’,
           but you could with ’foo2a’.  You would be wise not to rely on this behavior
           going forward ;-)

       #Var
           This ucfirst form of #var generates a tag-value form of itself for display; it
           converts ’#Var’ into a ’Var => #var’ style, which is then handled as described
           above.  (Imp-note: #Vars cannot be used for conditional-fills, because the =>
           #var transform is done after the check for #Var’s value).

       The following variables are ’defined’ by B::Concise; when they are used in a style,
       their respective values are plugged into the rendering of each opcode.

       Only some of these are used by the standard styles, the others are provided for you
       to delve into optree mechanics, should you wish to add a new style (see "add_style"
       below) that uses them.  You can also add new ones using add_callback.

       #addr
           The address of the OP, in hexadecimal.

       #arg
           The OP-specific information of the OP (such as the SV for an SVOP, the non-
           local exit pointers for a LOOP, etc.) enclosed in parentheses.

       #class
           The B-determined class of the OP, in all caps.

       #classsym
           A single symbol abbreviating the class of the OP.

       #coplabel
           The label of the statement or block the OP is the start of, if any.

       #exname
           The name of the OP, or ’ex-foo’ if the OP is a null that used to be a foo.

       #extarg
           The target of the OP, or nothing for a nulled OP.

       #firstaddr
           The address of the OP’s first child, in hexidecimal.

       #flags
           The OP’s flags, abbreviated as a series of symbols.

       #flagval
           The numeric value of the OP’s flags.

       #hyphseq
           The sequence number of the OP, or a hyphen if it doesn’t have one.

       #label
           ’NEXT’, ’LAST’, or ’REDO’ if the OP is a target of one of those in exec mode,
           or empty otherwise.

       #lastaddr
           The address of the OP’s last child, in hexidecimal.

       #name
           The OP’s name.

       #NAME
           The OP’s name, in all caps.

       #next
           The sequence number of the OP’s next OP.

       #nextaddr
           The address of the OP’s next OP, in hexidecimal.

       #noise
           A one- or two-character abbreviation for the OP’s name.

       #private
           The OP’s private flags, rendered with abbreviated names if possible.

       #privval
           The numeric value of the OP’s private flags.

       #seq
           The sequence number of the OP. Note that this is a sequence number generated by
           B::Concise.

       #seqnum
           5.8.x and earlier only. 5.9 and later do not provide this.

           The real sequence number of the OP, as a regular number and not adjusted to be
           relative to the start of the real program. (This will generally be a fairly
           large number because all of B::Concise is compiled before your program is).

       #opt
           Whether or not the op has been optimised by the peephole optimiser.

           Only available in 5.9 and later.

       #static
           Whether or not the op is statically defined.  This flag is used by the B::C
           compiler backend and indicates that the op should not be freed.

           Only available in 5.9 and later.

       #sibaddr
           The address of the OP’s next youngest sibling, in hexidecimal.

       #svaddr
           The address of the OP’s SV, if it has an SV, in hexidecimal.

       #svclass
           The class of the OP’s SV, if it has one, in all caps (e.g., ’IV’).

       #svval
           The value of the OP’s SV, if it has one, in a short human-readable format.

       #targ
           The numeric value of the OP’s targ.

       #targarg
           The name of the variable the OP’s targ refers to, if any, otherwise the letter
           t followed by the OP’s targ in decimal.

       #targarglife
           Same as #targarg, but followed by the COP sequence numbers that delimit the
           variable’s lifetime (or ’end’ for a variable in an open scope) for a variable.

       #typenum
           The numeric value of the OP’s type, in decimal.

Using B::Concise outside of the O framework
       The common (and original) usage of B::Concise was for command-line renderings of
       simple code, as given in EXAMPLE.  But you can also use B::Concise from your code,
       and call compile() directly, and repeatedly.  By doing so, you can avoid the com-
       pile-time only operation of O.pm, and even use the debugger to step through B::Con-
       cise::compile() itself.

       Once you’re doing this, you may alter Concise output by adding new rendering
       styles, and by optionally adding callback routines which populate new variables, if
       such were referenced from those (just added) styles.

       Example: Altering Concise Renderings

           use B::Concise qw(set_style add_callback);
           add_style($yourStyleName => $defaultfmt, $gotofmt, $treefmt);
           add_callback
             ( sub {
                   my ($h, $op, $format, $level, $stylename) = @_;
                   $h->{variable} = some_func($op);
               });
           $walker = B::Concise::compile(@options,@subnames,@subrefs);
           $walker->();

       set_style()

       set_style accepts 3 arguments, and updates the three format-specs comprising a
       line-style (basic-exec, goto, tree).  It has one minor drawback though; it doesn’t
       register the style under a new name.  This can become an issue if you render more
       than once and switch styles.  Thus you may prefer to use add_style() and/or
       set_style_standard() instead.

       set_style_standard($name)

       This restores one of the standard line-styles: "terse", "concise", "linenoise",
       "debug", "env", into effect.  It also accepts style names previously defined with
       add_style().

       add_style()

       This subroutine accepts a new style name and three style arguments as above, and
       creates, registers, and selects the newly named style.  It is an error to re-add a
       style; call set_style_standard() to switch between several styles.

       add_callback()

       If your newly minted styles refer to any #variables, you’ll need to define a call-
       back subroutine that will populate (or modify) those variables.  They are then
       available for use in the style you’ve chosen.

       The callbacks are called for each opcode visited by Concise, in the same order as
       they are added.  Each subroutine is passed five parameters.

         1. A hashref, containing the variable names and values which are
            populated into the report-line for the op
         2. the op, as a B<B::OP> object
         3. a reference to the format string
         4. the formatting (indent) level
         5. the selected stylename

       To define your own variables, simply add them to the hash, or change existing val-
       ues if you need to.  The level and format are passed in as references to scalars,
       but it is unlikely that they will need to be changed or even used.

       Running B::Concise::compile()

       compile accepts options as described above in "OPTIONS", and arguments, which are
       either coderefs, or subroutine names.

       It constructs and returns a $treewalker coderef, which when invoked, traverses, or
       walks, and renders the optrees of the given arguments to STDOUT.  You can reuse
       this, and can change the rendering style used each time; thereafter the coderef
       renders in the new style.

       walk_output lets you change the print destination from STDOUT to another open file-
       handle, or (unless you’ve built with -Uuseperlio) into a string passed as a ref.

           my $walker = B::Concise::compile(’-terse’,’aFuncName’, \&aSubRef);  # 1
           walk_output(\my $buf);
           $walker->();                        # 1 renders -terse
           set_style_standard(’concise’);      # 2
           $walker->();                        # 2 renders -concise
           $walker->(@new);                    # 3 renders whatever
           print "3 different renderings: terse, concise, and @new: $buf\n";

       When $walker is called, it traverses the subroutines supplied when it was created,
       and renders them using the current style.  You can change the style afterwards in
       several different ways:

         1. call C<compile>, altering style or mode/order
         2. call C<set_style_standard>
         3. call $walker, passing @new options

       Passing new options to the $walker is the easiest way to change amongst any pre-
       defined styles (the ones you add are automatically recognized as options), and is
       the only way to alter rendering order without calling compile again.  Note however
       that rendering state is still shared amongst multiple $walker objects, so they must
       still be used in a coordinated manner.

       B::Concise::reset_sequence()

       This function (not exported) lets you reset the sequence numbers (note that they’re
       numbered arbitrarily, their goal being to be human readable).  Its purpose is
       mostly to support testing, i.e. to compare the concise output from two identical
       anonymous subroutines (but different instances).  Without the reset, B::Concise,
       seeing that they’re separate optrees, generates different sequence numbers in the
       output.

       Errors

       All detected errors, (invalid arguments, internal errors, etc.) are resolved with a
       die($message). Use an eval if you wish to catch these errors and continue process-
       ing.

       In particular, compile will die if you’ve asked for a non-existent function-name, a
       non-existent coderef, or a non-CODE reference.

AUTHOR
       Stephen McCamant, <smcc AT CSUA.EDU>.



perl v5.8.6                       2001-09-21                   B::Concise(3pm)

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